Thorn of the Black Rose
Creature — Human Assassin
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Thorn of the Black Rose enters the battlefield, you become the monarch.
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Thorn of the Black Rose Discussion
1 month ago
These aren't really combos, but any card that grants the monarchy, like Thorn of the Black Rose can encourage attacks that more hesitant players might not have made in order to get that extra card draw. And any planeswalker can also encourage players to change their behavior by attacking desperately to stop that ultimate.
3 months ago
Grubbernaut i was thinking about that card but i like how Thorn of the Black Rose has deathtouch so is basically a removal spell. The Altisaur and boarding party are usually enough big creatures for the grindy matchups. I'd like to have as many ways to control the board as i can while being the monarch.
4 months ago
Hey, well done on a budget.
Athreos and Plaguecrafter are good, but I don't think the rest of the aristocrat strategy is doing enough. Consider cutting most of it for more pillowfort and hatebears?
An advantage of having more flying hatebears is they can more easily get you back the monarch if an opponent gains control of it.
- Rule of Law
- Bloodthirsty Blade
- Thorn of the Black Rose
- Kunoros, Hound of Athreos
- Ruinous Ultimatum
- Mind Stone
- Talisman of Hierarchy
There's some budget manabase upgrades to consider:
Good luck with your deck.
6 months ago
Apollo_Paladin yeah those cards are cool, however I think that to make them really work you'd need something to get even more value out of two-for-one-ing yourself. Many mbc list with Village Rites usually have a bunch of Unearth so you can for example sac Chittering Rats and draw two cards, Unearth for a second etb and cast Bone Picker, so for three mana you draw two cards, make your opponent skip their draw step and get a 3/2 deathtouch. My version is much more close to the kill everything mbc with Bone Picker to give it much more pressure, since I'm never triggering Bone Picker with my creatures because I have a ton of removal. If you want to go to the aristocrats kind of strategy that's cool, just that to make that work you'll need to take out cards, like removal. For the same reason Sign in Blood is a much better draw for my deck, because the damage you take is damage that the opponent didn't inflict because you probably killed the creature that would have attacked you, you can use it as a Shock to face so if you top deck it it's never really a dead card and with Gray Merchant of Asphodel I'm gaining a ton of life. Night's Whisper is a worse Sign in Blood, but I switched it in because some times I wanted two cards instead of a second Thorn of the Black Rose, of which I have two extra in the sideboard because Fall form Favor will make our life miserable against tron lol. Honestly I don't see Bone Splinters to be any good in pauper: it is card disadvantage, there aren't creatures that can survive Cast Down and very little Defile, and it is sorcery speed which is not great. However there are most likely lists that make it work, maybe a dredge deck can be cool. Thanks for the suggestions, I'm glad you like the deck, make mbc competitive again!:)
6 months ago
Week 1 Swaps
Opened 6 packs Lorwyn, replacements are in no particular order.
6 months ago
This looks so fun! This has actually made my day, and i'll do anything I can to help. I was just thinking about how wizard's support of pauper has been lackluster at best, and i was thinking all sorts of crazy things, like pauper only sets. This though could be an actual pauper product that I could imagine happening. in other formats like Modern, legacy, or even standard, it is very difficult to do this, for such a kit, even one with just a couple of decks, would be hundreds or thousands of dollars, which is just totally unattainable. However, in pauper, 3 decks, perhaps powered down ones, could be sold for 100 dollars or less. Thinking that you might have an emphasis on multiplayer, here is my advice.
TLDR: This is a great idea.
Delver-It would be a hard call to try and have a box like this without delver, but for multiplayer it might have to be adulterated a bit. the counter package might want to be dialed down a tad, but cards like Thorn of the Black Rose and also more card draw might be in order in order for it to compete in a multiplayer setting.
Tron-I think tron would do well in a slower multiplayer game. Of course it is a decently customization deck, so perhaps a version with a really big payoff would be good. I think
affinity-probably my favorite affinity of any format, this is also probably the most applicable to multi player play. Compared to other pauper decks, the deck has some pretty big creatures, even ones such as Somber Hoverguard, which happens to be a personal favorite. I think that with a bit more card draw the deck might be a real force, one that comes out of the gates quickly but has enough big creatures to remain in the game. because of this, you might actually want to power down this archetype a tad bit, perhaps putting Frogmite over an indisputably better multiplayer card like Myr Enforcer Of course, only testing will tell.
Land destruction-This might be more applicable as more of a ramp deck, because land destruction will kill tron in a multiplayer game and die to everything else, but Entourage of Trest and some of the new cards from commander legends (the cascade one that I cannot remember) can really make a sort of dreadmaw stompy deck that would be really fun.
Mono-green aggro-I can imagine games where this archetype would kill everybody quickly, leveraging the damage dealt by other decks to kill each player, until the remaining player(s) are left facing a pretty big board with no way to deal with it. I can imagine other games where a couple of creatures are not enough and the green deck is not able to kill quickly enough to race the more powerful strategies of other decks, consider Lead the Stampede as a way to get back into games.
finally...Bloodbriar- this feels like the epitome of the sort of pauper decks you are looking for in the longer games. it grinds like crazy, and I think that its massive creatures with wreak havoc if carefully placed among flying removal spells. This archetyp eis not one i have had much experience with, but after testplaying I can put the fatalzintomyum seal on how disgusting it would be in this playstyle.
TLDR:You don't gain much if you didn't read this, I guess
I will continue to follow this thread with quite a bit of interest, and there might be some more very long comments incoming.
6 months ago
Hey! Great deck you got there. Really good synergy and I liked the control build. I would add hate cards like Aven Mindcensor, Vryn Wingmare, and some more pillow fort cards like Sphere of Safety and Norn's Annex. Just for the sake of being wholesome, I would cut Felidar Sovereign, it's really not a fun card and you already have interactive and fun wincons in the deck. Lot of enchantments in the deck, so Idyllic Tutor and Mesa Enchantress. Monarch can't be bad here with how taxing attacking you should be once you get set up, so Thorn of the Black Rose and other monarch cards seem pretty good here.
As for cuttables, Megrim seems like it won't be relevant very often, you don't have a good discard package. Angelic Accord won't be doing much for you, as a 4/4 every couple turn isn't exactly efficient. Night's Whisper and Thought Distortion are all good, but there are better cards that can net you more value. I would also cut a basic or two as you already have a solid amount of rocks. Cheers