Privileged Position

Privileged Position

Enchantment

( can be paid with either or .)

Other permanents you control have hexproof. (They can't be the target of spells or abilities your opponents control.)

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Privileged Position Discussion

KCF_Blackout on Selesnya Enchantos

1 week ago

Since playing this deck, I've already decided to cut Privileged Position and Satyr Enchanter since they're just not good fits for this deck and, like you said, they're worse versions of cards or redundant. I'm going to put 1 copy of each in my commander deck.

I completely forgot about Hall of Heliod's Generosity ; that boy is going in.

The reason I've been running Glorious Anthem , Mirari's Wake , and Archon of Sun's Grace is just because I'm trying to put more creatures in here for pressure. I know it's not the best strategy, but it's what I'm going with for now.

I'll have to consider switching my basics to snow boys and put in On Thin Ice .

zapyourtumor on Selesnya Enchantos

1 week ago

On Thin Ice

Hall of Heliod's Generosity

Utopia Sprawl


Privileged Position is just worse Greater Auramancy / Sterling Grove since most of your permanents are enchantments and the shroud versus hexproof is not relevant.

Glorious Anthem doesn't do anything here, and is win more. Satyr Enchanter is not needed since you already have 10 draw engines, and it isn't an enchantment itself. Mirari's Wake is too slow. Archon of Sun's Grace isn't really needed either, since it only makes 2/2s and it's a 4 drop non-enchantment. Sigil of the Empty Throne and Destiny Spinner are much better wincons.

AstroAA on Sythis Enchantress

2 weeks ago

Heya!

I'm unsure if you have a budget or not, but I'd recommend cutting Privileged Position in favor of Greater Auramancy . The CMC is a lot cheaper and as such easier to play. I'd also advise running more permanent removal like Beast Within , Generous Gift , or even things like Afterlife and Path to Exile . I know you're running a life-gain subtheme, but I think either Library of Leng or Wheel of Sun and Moon would be a better fit than Venser's Journal due to the cheaper CMC. The way I view it is if you have cheaper enchantments, you can cast more per turn, in turn drawing more cards per turn. I'd also advise something like Lightning Greaves , as Sythis draws a huge target on herself for being able to easily draw 3+ cards a turn. I'd also advise Luminarch Ascension as it plays into your theme of angels.

If you're open to the idea of other win-cons, one I use in my Sythis deck is Elesh Norn, Grand Cenobite or Linvala, Keeper of Silence and Nature's Revolt . Another win-con I've seen people use, albeit I don't use it myself, is Parallax Wave and Opalescence . Essentially, you abuse the stack with Wave, targeting four opponents creatures and then itself. It goes away, and comes back as a creature with five more counters. The original is still exiled, so all of your opponents creatures remain in exile.

If you wanna take a gander at my version of Sythis, you can find it here [EDH] Sythis Enchantress

AstroAA on Sythis, should've been a Demigod

4 weeks ago

I've also built a Sythis deck, and while you seem to be taking more of a creature-based approach, I took a more stax-based approach. My list is here: [EDH] Sythis Enchantress

All in all, it seems reletively solid for a creature-based deck. However, I do think you need more enchantments. I don't know if you have a budget or not, but things like Greater Auramancy , Growing Rites of Itlimoc  Flip, Luminarch Ascension , Carpet of Flowers , and Concordant Crossroads are all cheap CMC enchantments that put in work in my list. I'd also advise adding in more protection, such as Veil of Summer and Autumn's Veil , as that can help protect you against counterspells and spot removal.

I'd recommend cutting Castle Garenbrig , as this is a multi-colored deck and you only have four creatures with activated abilities costing mana. I'd also advise trying to trim down your CMC, as you probably want to be drawing as many cards as possible per turn. You don't necessarily need things like Starfield of Nyx or Privileged Position , or even things like Mirari's Wake in my opinion.

I will say though, I am a bit of a hypocrite because the main wincon in my deck is fairly expensive. I use Elesh Norn, Grand Cenobite paired with Nature's Revolt to kill everyone's lands or Linvala, Keeper of Silence paired with Nature's Revolt to prevent anyone from using their lands to tap for mana.

NicodaPico on Amareth, the Enchanting Dragon

1 month ago

ya so youve gotten alot of the good bant enchantments down but theres some that you missed that I think are really good. With Bant enchantments it gives you a way to modify your removal package to be a bit more synergistic. cards like Frogify , Mystic Subdual , Prison Realm , Darksteel Mutation , Kenrith's Transformation and even On Thin Ice if you run snow lands are great synergistic removal spells that can shut down commanders while also drawing you tons of cards or other effects.

Mirrormade is just another copy of your best enchantment

Idyllic Tutor , Lost Auramancers , Heliod's Pilgrim , Open the Armory are all fantastic tutors for cheap

Sterling Grove , Privileged Position to protect your whole board

you've already got your card draw all on enchantments which is great but have you thought about ramp too? You can very easily go all in on enchantments this way with land auras. Cards like Fertile Ground , Wild Growth , Overgrowth , Utopia Sprawl , Omen of the Hunt all make your lands better.

finally Canopy Cover is really cool, and i'd drop eutropia, nessian wanderer, and thirst for meaning. You have better ways to get lands and draw cards

Guerric on [Primer] Enchantress's Pillowfort: A Tuvasa Guide

1 month ago
With Modern Horizons 2 we get the best update for this deck since Theros: Beyond Death. We have two fabulous new toys and a great reprint to add to the deck. Id I hadn't already picked up a copy of Solitary Confinement we'd have four, but if you haven't yet definitely do, as its one of the most busted cards you can get for this deck. Without further ado, here are the cuts and adds with justifications for them.

Sterling Grove IN Open the Vaults OUT

I've wanted this fabulous little treasure for awhile as it definitely belongs in the deck. It combos with Privileged Position to make our entire board invulnerable, and ourselves too if we also have Solitary Confinement on the board. To top it off we can always sacrifice it in the later game to tutor any enchantment we want, which can often be game winning. Open the Vaults is at best an emergency card that most of the time does nothing. Wraths in general are declining in the format, and mass enchantment removal is even more rare. It still does nothing if they exile our enchantments, and we can still mass recur them with either of our planeswalkers, or stop the wipe in the first place with Arcane Denial . Its just not worth the slot.

Sythis, Harvest's Hand IN Rest in Peace OUT

We have a new enchantress on the block! And this isn't just any old enchantress, but a legendary one who costs two mana, is an enchantment creature (hence super tutorable) and has no restriction on cards that can be drawn per turn. Fabulous! Rest in Peace is only good as graveyard hate, and I'll probably just slide Scavenger Grounds into the mana base to replace it. It'll be better of in my Ranar the Ever-Watchful deck. :)

Sanctum Weaver IN Island OUT

We finally have an enchantments tribal version of Elvish Archdruid , or a non-land version of Serra's Sanctum . Amazing! All the mana this can generate will allow us to cast Omniscience easily, at which point we won't need it any more. As for the Island, this deck draws cards like mad and can definitely do with only thirty-six.

Guerric on [Primer] Enchantress's Pillowfort: A Tuvasa Guide

2 months ago

More exciting news from Modern Horizons 2. Sythis, Hand of Harvest (not in tappedout's card database yet apparently) is a new 2cmc enchantress that can also gain us some life, so she's probably going in somewhere. Also, with Sterling Grove being reprinted that will probably go in. Its real great in conjunction with Privileged Position , and adds so more tutoring to boot. Mirari's Wake is also a possibility, but I don't know if we need that effect at that cmc. I'd probably just rather go with Sanctum Weaver , who will be great at putting Omniscience on the board.

legendofa on Any group hug experts here?

2 months ago

Step 1: Protect yourself. Cards like the ones EleshNornsFs and plakjekaas suggested are very solid. I might also suggest Leyline of Sanctity and Privileged Position , depending on budget. Goad cards and the Vows from Commander 2011 prevent people from attacking you. A token swarm is a good excuse to break out a Supreme Verdict or similar effect.

Step 2: Help others. You don't want want to be too threatening, so give people what they want, but not too much. If one person is able to take advantage of your gifts and dominate the table, you become guilty by association. Spread the love evenly. Add some cards that help you more than they help your opponents, like Xyris, the Writhing Storm or Fiery Justice .

Step 3: Pick a win condition. These decks are typically pretty slow and defensive, so you may be able to set up a combo win. Otherwise, keep yourself healthy and everyone else targeting each other until you can establish enough board presence to take over.

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