Privileged Position

Privileged Position

Enchantment

( can be paid with either or .)

Other permanents you control have hexproof. (They can't be the target of spells or abilities your opponents control.)

Latest Decks as Commander

Privileged Position Discussion

Gadianten on G/W Survey Corps

3 days ago

If you need anymore protection options Steely Resolve, Saryth, the Viper's Fang, Privileged Position, Slippery Bogbonder or Livio, Oathsworn Sentinel as some tribe friendly protection options.

As an amusing bonus Steely Resolve can be used to disable most voltron commanders by choosing their commanders creature type and giving it shroud, if it targets its a no go removing most equip or enchantment options.

Saryth, the Viper's Fang has some nasty potential to turn blocks deadly by tapping your blocker or prevent spot removal on your other creatures.

Slippery Bogbonder has some nasty potential with your commander to make him untargetable to the enemy and massively pump him up for a very ugly surprise depending on the number of +1/+1 counters you have.

Livio, Oathsworn Sentinel is an interesting utility creature able to act as a mana dump later game, triggering your commander and etbs one or more times a turn if hes not on protection duty.

AstroAA on [EDH][Primer] Sythis Enchantress Prison

1 month ago

3n3rgy2 thank you for the comment! I appreciate it!

I've thought about running Solitary Confinement, but in the end I've never actually gotten around to doing anything with it. As for Privileged Position, in my opinion the CMC is too high for this deck. As for Helm of Obedience, I'm not a particular fan of it due to it having an activated ability, and I'm trying to limit myself on artifacts and activated abilities. I'm even getting a Null Rod from a friend hopefully soon to add an additional source of hate against artifacts with activated abilities.

I appreciate the compliments about the deck! Honestly my favorite thing in Magic is fine-tuning decklists, and while I definitely think this deck needs some optimization (namely Living Plane in place of Nature's Revolt and Savannah in place of Scattered Groves just to name a few), I think it's pretty much as close to done as it's going to get without spending several thousand dollars on getting four to five cards.

Again, thank you!

3n3rgy2 on [EDH][Primer] Sythis Enchantress Prison

1 month ago

Great List! A buddy of mine runs a very similar shell here except his commander is Tuvasa the Sunlit. His main goal is to establish Solitary Confinement in tandem with his enchantresses to always have enough cards in hand to keep the confinement around! He plays Privileged Position Greater Auramancy and Sterling Grove to establish a soft lock for removal on his pieces. Eventually he will find and use cards like Idyllic Tutor and Enlightened Tutor to grab Helm of Obedience or Rest in Peace to mill us out. As far as a win-con goes, it is also not "efficient" as it only shoot one player. I would recommend solitary confinement though. That card can buy you a lot of time. Even though you cannot play cards like rhystic study I feel like you still draw enough cards to supplement it well! Hopefully this quick synopsis helps and if not, the deck looks incredibly solid here! Nice work!

Oof_Magic on Score Points and Make Friends (Modern Prison)

1 month ago

Reread Trace. Giving the land shroud is nice but largely unnecessary. Privileged Position is a blanket protection that I may consider. The only time my lands came under fire was from a game that went long with Teferi, Hero of Dominaria on the board.

Tzefick on Several New Cards

1 month ago

As for Heroic Intervention and who gives hexproof to permanents; green doesn't actually give hexproof to their permanents with the possible exception of Veil of Summer which is specifically against .

The only other times is Privileged Position - hello white - and it is in Simic Charm. So green doesn't really provide their non-creatures hexproof either.

White however has some history of giving especially their enchantments either protection or shroud.

So if anything it makes more sense that white would get the multiple card type defense mechanisms over green - yes, Heroic Intervention not being white is indeed blasphemous.

DemonDragonJ on What is your pet tech …

1 month ago

I have too many "pet tech cards" to list, but two in particular are Mirari's Wake and Privileged Position, because those cards are simply too amazing not not use in ever deck with their colors.

KCF_Blackout on Selesnya Enchantos

2 months ago

Since playing this deck, I've already decided to cut Privileged Position and Satyr Enchanter since they're just not good fits for this deck and, like you said, they're worse versions of cards or redundant. I'm going to put 1 copy of each in my commander deck.

I completely forgot about Hall of Heliod's Generosity ; that boy is going in.

The reason I've been running Glorious Anthem , Mirari's Wake , and Archon of Sun's Grace is just because I'm trying to put more creatures in here for pressure. I know it's not the best strategy, but it's what I'm going with for now.

I'll have to consider switching my basics to snow boys and put in On Thin Ice .

zapyourtumor on Selesnya Enchantos

2 months ago

On Thin Ice

Hall of Heliod's Generosity

Utopia Sprawl


Privileged Position is just worse Greater Auramancy / Sterling Grove since most of your permanents are enchantments and the shroud versus hexproof is not relevant.

Glorious Anthem doesn't do anything here, and is win more. Satyr Enchanter is not needed since you already have 10 draw engines, and it isn't an enchantment itself. Mirari's Wake is too slow. Archon of Sun's Grace isn't really needed either, since it only makes 2/2s and it's a 4 drop non-enchantment. Sigil of the Empty Throne and Destiny Spinner are much better wincons.

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