Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Ad Nauseam Discussion
1 week ago
I played some cEDH games with this yesterday. The deck worked wonderfully: I won 2 out of 3, and I should have won the 4th if it wasn't for a really dumb mistake -- I cracked Voidwalker to steal someone else's Earthcraft with my combo in hand, realized afterward that I had zero basics, and immediately died to a combo Voidwalker would have stopped. Welp.
Standard Bearer and Heroic are much better in a more casual format with lots of board wipes. CEDH doesn't have many of those, apart from Toxic Deluge (which Heroic doesn't even stop). Besides, my biggest concern in cEDH is stopping opposing combos rather than protecting my own board. I need to find ways to answer Thassa's Oracle, Ad Nauseam, and Underworld Breach.
I haven't drawn Fynn yet, but I'm optimistic. It's not hard to get 3 or 4 snakes, and then I can two-hit people to death. It's a good, solid wincon when I'm stuck under my own stax pieces.
I got to play both Trinisphere AND Contamination yesterday -- both separately AND in the same game (my poor, poor opponents). Both did wonders, and pretty much won singlehandedly. Note that Plumb the Forbidden does NOT non-bo with Trinisphere :) The copies aren't cast and are thus unaffected.
By and large, I'm very happy with the changes!
3 weeks ago
On the theme of burning your own life total for value and interaction, this deck looks like it might enjoy Fire Covenant. A really nice little board wipe at instant speed. You might want to look to the Mystical Archives version though, so you don't put any pesky dragon artwork in your deck. Yuck!
Also, there is a pair of really great draw spells common in cEDH that follow the same theme in Ad Nauseam and Peer into the Abyss. They'd fit well with the theme but are really mana hungry and might be walking a bit too close to the line of "tutors".
3 weeks ago
I think the notion that cards should be banned primarily for being unfun is against the spirit of the format. That takes away agency from players. There are plenty of annoying cards and decks. Maybe I find Mox Opal annoying but Mycosynth Lattice to be rather fun. Banning a card for being unfun is going to frustrate those that find it fun and the best explanation that could be given is ‘Well your opinion is in the minority.’ Bans should have some sort of backing with data to support it. Maybe it’s the consistency of speed. Maybe it’s the ubiquity of play. The only ban I know of that Wizards did primarily for being unfun would be Aetherworks Marvel. Wizards chucked more data into that announcement than any other to my knowledge. CYA That article was so long because that’s what happens when you turn over every stone and find the only explanation left is ‘y’all don’t like it.’ Any other article would just spit out the data to support the ban and be done with it.
I think it’s dismissive of combo decks to say a card should be banned if it only exists to do broken things. There should be a speed/consistency threshold. To say you can’t make infinite mana? You can’t cheat a big creature into play? Who’s using Ad Nauseam to do anything fair? Is anyone running Vizier of Remedies without Devoted Druid? Puresteel Paladin? Amulet of Vigor? Goryo's Vengeance? Blazing Shoal is, in my opinion, the most unbannable card. Lattice would be but admittedly, Karn would have to take its spot on the bus. Bridge was a strong component of Hollow One when it had Faithless Looting. Then Hogaak, Arisen Necropolis and Altar of Dementia came along and broke it wide open. They tried to weaken it with a Bridge ban but ultimately hit Hogaak anyway. I think they should have unbanned Bridge when they banned Hogaak. Or at least Golgari Grave-Troll?
I suppose a repeatable artifact tutor is okay even if a creature one is not? I stand by saying if something wasn’t a problem until X comes along, X made the problem. Lattice made Karn a one card combo. Karn falls into the same space as Stoneforge Mystic and Birthing Pod. To that end, if Pod means WotC has to check every creature they make, doesn’t Karn mean they have to check artifacts and Mystic mean equipment?
The more I think about Jitte, the more inclined I am to say it should stay banned. Giving every creature deck Jitte is not as conducive to format health as giving white creature decks Stoneforge.
4 weeks ago
Kroxa, Titan of Death's Hunger from your command zone is the best followup after a Worldfire. If you're going any kind of competitive with it, that's probably the way, using some Mizzix's Mastery +Entomb combination. I'm not sure it's worth the Ad Nauseamrisks, but I have friends who really want to try and make it work.
1 month ago
1 month ago
1 month ago
Scarab God is tough to build competitively especially if you're on a budget, and the good zombies are not very cheap anymore. It looks like you have a lot cards from Amonket and Hour of Devastation. I really love those sets personally but most of the zombies in them are pretty lackluster in commander. I would cut a whole lot of these guys especially 4+ CMC zombies.
I recommend adding a lot more card draw, mana ramp, and single target removal. 10-12 draw spells, 10-12 ramp spells, and 5-10 removal spells are recommended for most EDH decks. The best draw, ramp, and removal spells are not really budget friendly anymore since pretty much everyone is playing them. But, there a few sleepers out there that, in my opinion, are really powerful budget cards.
Card draw spells:
Necrologia is like a budget Ad Nauseam but you can only play it at your end step.
Read the Bones is a classic that let's you dig into your library.
Stinging Study gets you 5 cards in this deck.
Underworld Connections is like a budget Phyrexian Arena, and it can draw you an extra card each turn.
Village Rites gets you 2 cards for 1 mana and it's a 1 time use sacrifice outlet.
For mana ramp generally you want to go with 1 or 2 CMC mana rocks that enter untapped if you aren't playing green: Sol Ring, Arcane Signet, Dimir Signet, Mind Stone, Liquimetal Torque, Thought Vessel, Prismatic Lens, and maybe an Ornithopter of Paradise, it's a decent mana dork. Add Talisman of Dominance if you want to pay $7 for one.
For Single Target Removal you want to stick to 2-3 CMC instant speed removal spells that can target as many different types of permanents as possible. A few cards I like are:
Feed the Swarm
Power Word Kill
Go for the Throat
Personally, I really like Imprisoned in the Moon and Oubliette. They decomission your opponent's Commander. And both cards ate cheap since they were recently reprinted.
Also Counterspell cards can be very powerful.
There are a lot more really great cards out there you can add, but I just wanted to list a few to get you started.
1 month ago
Turbo Naus, short for Turbo Ad Nauseam, has become a defining deck type in competitive EDH that may be worth its own hub.