Ad Nauseam

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shards of Alara (ALA) Rare

Combos Browse all

Ad Nauseam

Instant

Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times.

Ad Nauseam Discussion

SideBae on Lab Man+Storm, Also Kess is There

17 minutes ago

So I'm not sure, but I don't think Tendrils of Agony is very good in EDH. In general, you need a storm count of around 40+ to kill everyone with it (assuming they've taken significant damage beforehand), so I think your Aetherflux Reservoir is probably just a better storm win condition. Also, if you cut Tendrils of Agony for a cheaper card, it won't ding you so hard off Ad Nauseam . I have a similar problem with Grapeshot .

I've never been a fan of Helm of Awakening . Your experience with it may (obviously) differ from mine, but I tend to find it a dead-ish card in my hand. Running it out and passing is obviously problematic (since the effect is symmetrical), so generally you only want to run it if you can slam it and win on the same turn. With that in mind, you may just be better off running a mana rock (something like Arcane Signet ), since you can land that early-game and benefit until the end, rather than just at the end.

If you're planning to win off of Doomsday , I think you should keep Gush in the list. Yes, it is 5 damage of Ad Nauseam , but being able to dig two-deep and potentially snag a land-drop for free after a Doomsday is REALLY powerful.

In my Kess list, I run Dack Fayden . I really like him, and you should at least consider running him. The loot effect is significant, but being able to steal a Sol Ring or Mana Crypt from an opponent is even better.

You have a good number of mana-positive rocks... have you considered running Paradoxical Outcome ? It seems like kinda a funky choice, but I run it in my Kess storm list and I've had pretty good results with it. Obviously it'll be better once you get a Mox Diamond , but even with just the Chrome Mox , Mana Vault and friends it'll be pretty good.

My last suggestion is that you consider running Spell Snare . A lot of the hate that turns off decks like this is two mana (see Collector Ouphe , Gaddock Teeg , Rest in Peace , Stony Silence , Null Rod , Sphere of Resistance , Thorn of Amethyst , Thalia, Guardian of Thraben , Chains of Mephistopheles ), as are mana counterspells and even a few always-plays like Cyclonic Rift . I think Spell Snare is a highly underrated card, provided you're playing at a competitive table, so... yeah. I think you should consider it.

SynergyBuild on Phyrexian Arena is BAD.

19 hours ago

Wow this is, excuse the pun, some 4 month+ necro xD.

Tyrant-Thanatos I don't even think Vilis was out 6 months ago!

While I don't think Necrologia is great, it is a fine card.

That isn't to say that I am not a fan of it for budget reasons, but Ad Nauseam is stronger than it, considering no end-step issues, and the fact that with Angel's Grace / Phyrexian Unlife / Platinum Angel and many of the "Lich" effects, you can draw your whole deck with Ad Nauseam, since it is life loss, but because you can't pay life past 0, despite these effects, you can't do the same from Necrologia .

Zking on Big D Zur

1 week ago

Winther

Hey thanks for commenting! To be completely honest with you the full mill route is just an alternative wincon in the event that our main combo pieces are gone. This includes Laboratory Maniac , Jace, Wielder of Mysteries paired with either Demonic Consultation or Tainted Pact . There is always the doomsday route as well.

The reason silence is involved is just as protection, if you get silence to go off your opponents can’t stop or interact with you while you mill them. This method is just kind of a backup resort that I run in the deck, it’s not one I rely on.

The best way to draw your whole deck is off of Angel's Grace and Ad Nauseam

multimedia on Ayara and sanguine bond combo

1 week ago

Hey, if you're having second thoughts about adding high mana cost cards then I think those cards should be more impactful than Bond.

Gray Merchant of Asphodel and Sidisi, Undead Vizier are better five drops with Ayara then Bond. They're worth five mana. Overall they're much better black cards that can go in lot of different decks then Bond. Depending on how low a mana curve then Ad Nauseam is another five drop that's better than Bond.

Skipping over the five drops and going to the six drops also has better cards that can have more impact then Bond. Grave Titan , K'rrik, Son of Yawgmoth and Bolas's Citadel are all good with Ayara.

Franck8666 on Haïti chérie

1 week ago

dingusdingo I've modified my Angel's Grace / Ad Nauseam to include your line too ! Thanks for that.

As for removal, Swords to Plowshares is in the list, so is Disenchant for hurtful stax effect on my side of the board. I'll also include Blast Zone as last resort removal.

Mox Opal missing was indeed intentional, since I wasn't sure if I had the artefact density to run it. I will test it instead of Dimir Signet .

I've run the miracle package in my early run with Aminatou, but here with Ad nauseam, it bring my CMC too high to run.

The anti- search creatures are great and I will include them into the sideboard, but Ashiok, Dream Render might be better since he can be reset with Aminatou and he exile graveyard too.

Humility is a great card, I'll try to find it a place.

I didn't went the full stax road, since there's another stax Aminatou list in the primer (it's the only list) and I wanted a different build.

Why no Zur ? It's easy, Zur already had ton of builds, primers and he is known as the strongest Esper commander. This primer is to shine a light on this little Voodoo girl Aminatou, the Fateshifter and her capabilities. She will never be as strong as Zur, but that's fine, because nobody else is.

dingusdingo on Haïti chérie

1 week ago

I'm assuming this is a budgetless list, so my first question is why no Mox Opal ? Oversight or intentional?

Next, how do you handle resolved creatures? You have three spells capable of removing a critter off the board, in Chain of Vapor Cyclonic Rift and Toxic Deluge , but that's about it from what I can see. Why don't you run Ensnaring Bridge Humility Damnation or similar? I understand you want to be proactive with counterspells but there's no way you can lock the other 3 players with 1 for 1 trades while you're also building your board. Also consider that bouncing THEN countering a spell is 2-for-1'ing yourself when you could just Swords to Plowshares it. Literally every deck features a creature as the commander so its not like you won't have targets except the unbelievably rare pod of 4 PW commanders.

Are you aware in that you have a wincon with Angel's Grace + Ad Nauseam + Silence + Brainstorm + Windfall + Yawgmoth's Will ? I don't see the line listed despite being a built in backup if both labman + Jace are exiled. I see Yawgill + Grace listed but it doesn't look like you realize you can force 99+ draws to win.

Have you considered running tutor hate in tandem with Scheming Symmetry ? Aven Mindcensor or Leonin Arbiter break parity and are worth running even without Symmetry. I understand this is meant to be a bear-lite build but with how many wheels (free draws for opponents) you're running, turning off tutors may save your bacon. Also works well with Wishclaw which you seem to enjoy (its a Grim Tutor for first activation but being reusable for cheap unconditional tutor is fantastic so I have mixed feelings)

Have you considered miracle cards for Aminatous +1? Having the ability to always get them for the miracle cost is pretty rad. Banishing Stroke Devastation Tide Temporal Mastery Terminus . The timewalk one should be worth a consideration for sure. Miracle cards also make great surprise plays with EOT Vampiric Tutor or Mystical Tutor

Have you played against a discard stax deck like Nath or a mana denial stax deck yet? Your low amount of removal is leading me to believe that a resolved Trinisphere or Oppression makes this deck cry big sad tears.

Why would I choose Aminatou as the commander over Zur for a similar build? Zur can consistently grab Waste Not to kickstart wheel lines or value grinders like Necropotence Rhystic Study . I like the Aminatou interaction with Wishclaw but I don't think that single interaction in your 99 can justify the choice when Zur is going to give you 100% consistency. I normally see Aminatou decks run stax pieces that it can break parity on by blinking your own permanents ( Static Orb shutting the game down but you blink a tapped Mana Vault to get far ahead, blinking a 1 counter Tangle Wire to reset it, untapping your Ancient Tomb while Winter Orb is out, etc.etc.). You could certainly run strong hate cards like Winter Orb without turning off your combo lines. Cost enhancers like Trinisphere or Sphere of Resistance might prove unwise though.

Extremely interesting build, curious to see where it goes. Cheers

GhostChieftain on The river boogeyman

1 week ago

You can also add Windfall effects and your notion thief becomes a win con. If you do that, I would also add in Narset, Parter of Veils and Consecrated Sphinx to each act as slightly worse notion thiefs when you wheel.

Another thing you could do is bring your cmc waaaay down to around 2 and add in Ad Nauseam and Dark Confidant , but confidant is a bit pricy. Even if you don't do this exactly, brining down your cmc to around 2 is a great thing to do to make your deck faster.

SideBae on

2 weeks ago

Hey man! I got some suggestions. Feel free to ignore any/all of them:

  1. There's a reason Ponder and Preordain are banned in Modern, and it's because they're good. I highly suggest running both in any blue deck -- they may not look like much, but being able to dig to what you need and past what you don't for one mana is a deal I'll take any day. You're running a good number of fetch lands, so Brainstorm is one you may want to add in there as well.

  2. I don't know what your meta is like, but in general people need to draw a bunch of cards to win the game. Narset, Parter of Veils brings back thoughts of when Leovold, Emissary of Trest was legal... I think almost any blue deck should run her, especially since if you run Windfall (I think you should), she can win you the game. Or your Wheel of Fortune .

  3. I don't know how this deck plays, but I suspect you'll have at least one or two creatures out at a time. If you do, Azra Oddsmaker can be a good source of card-advantage; Edric, Spymaster of Trest is similar, though better if you have dorks (see (5)). Painful Truths is another favorite of mine, as are Treasure Cruise , Dark Confidant , Dig Through Time and Thirst for Knowledge . Faithless Looting can also be pretty good.

  4. A lot of decks run a lot of artifact ramp. Dack Fayden is a great way to capitalize on that, and if you run Notion Thief (which also pairs with your Windfall ), targeting your opponent with Dack's +1 can produce a four card swing.

  5. Dorks. You're in green, so you have access to the best ramp in the game, aside from Sol Ring (which I think you should run). I highly suggest including any/all of the following in addition to your Deathrite Shaman : Birds of Paradise , Elves of Deep Shadow , Orcish Lumberjack , Llanowar Elves , Fyndhorn Elves , Elvish Mystic , Bloom Tender , Arbor Elf ... Though they may not be 'dork'-ramp, I've also been impressed with Utopia Sprawl and Wild Growth , not least because these double the mana from Arbor Elf . If you end up running Edric, Spymaster of Trest , the dorks will draw you cards when you're not using them for mana.

  6. If you're looking for the best way to generate infinite mana with your general, I think Isochron Scepter with Dramatic Reversal is the best way. You'd need to run either artifact ramp or dorks (I highly advise the latter), but it's a pretty busted combo and I think you should put some ramp in anyway. This lets you draw your deck with Thrasios, Triton Hero and then win through Torment of Hailfire or the like.

  7. Another way to win, if you do end up running dorks, is Craterhoof Behemoth . Pair this with Natural Order for instant fun.

  8. Green Sun's Zenith can grab your Azusa, Lost but Seeking and your Ramunap Excavator , as well as Dryad Arbor on turn one (if you end up running Dryad Arbor ).

  9. Reflecting Pool is an often-chromatic land you may wish to consider, and Exotic Orchard is frequently at least a tri-land. I may be missing something, but running Strip Mine and Wasteland to pair with your Crucible of Worlds and Ramunap Excavator seems... good.

  10. You're running two artifacts (three, if you run the aforementioned Sol Ring ): You should give strong consideration to things like Collector Ouphe (if you don't like the Isochron Scepter loop) or even a janky Energy Flux . These'll make sure opponents don't do nasty things with their own Isochron Scepter while hardly touching you. Also, things like Ancient Grudge or By Force are powerful magic cards.

  11. Spell Snare is a counterspell you may want to consider, as it counters a wide range of frequently played cards in EDH like Demonic Tutor , Cyclonic Rift (overloaded or not), Winter Orb , all the talismans/signets, Counterspell , Mana Drain , Arcane Denial , Sylvan Library , Chains of Mephistopheles , Abeyance , Baleful Strix , Nature's Lore ... Also, if you're in an Ad Nauseam -heavy meta (I sure as hell am), consider things like Dispel to keep those decks in check.

  12. Lim-Dul's Vault , Dark Petition and Mystical Tutor are some tutors you may wish to consider.

  13. If your meta is blue-heavy (most are), consider some second-order countermagic. Things like Veil of Summer and Vexing Shusher can both make sure your spells resolve. Similarly, Carpet of Flowers is a good way to get free mana from blue opponents, and Pyroblast tends to be good as well.

  14. Personally, I've found Mystic Remora to be better than Rhystic Study , if only because it is one mana. People are way less likely to pay four mana than one, and in less experienced metas people tend to let you pull off an Ancestral Recall or two in two-ish turn cycles. In more experienced metas, Mystic Remora slows the game down as your opponents wait for it to go away and you just make sure you hit your land-drops.

  15. Multi-for-ones are pretty important in a format with three opponents. Fire Covenant has been a favorite piece of removal in my meta since it'll clear out opponents' creatures while leaving yours untouched. Hull Breach and Decimate are also good, although it is important to bare in mind that Decimate requires a bunch of different targets in order to be castable. Windgrace's Judgment and even Casualties of War are also good.

  16. If you want to go deep into magic history, there's another way to make infinite mana in your colors in addition to (6): Worldgorger Dragon . Entomb , Buried Alive or Faithless Looting to the graveyard this mo-fo, then cast Animate Dead , Necromancy or Dance of the Dead targeting him, and BOOM you win. (In case you aren't familiar with the combo, Animate Dead returns Worldgorger Dragon to the battlefield, and then Worldgorger Dragon triggers to exile Animate Dead . Animate Dead leaving then makes you sacrifice Worldgorger Dragon , bringing back Animate Dead and then Worldgorger Dragon ... rinse and repeat. Tapping your lands for mana in between each exile trigger yields infinite mana. WARNINGS: 1. You need a second creature in a graveyard to end the loop, or the game is a draw; 2. If someone Nature's Claim s your Animate Dead while the Worldgorger Dragon is entering the battlefield, you lose everything and you're boned. So make sure either your opponents are out of mana/counterspells or you've got your own protective backup.)

I think that's all I got. Good luck!

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Ad Nauseam occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Black: 0.13%

Golgari: 0.11%