Ad Nauseam

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Vintage Legal

Ad Nauseam

Instant

Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times.

Max_Hammer on Jace + Ad Nauseam + …

1 week ago

If I have Jace, Wielder of Mysteries and I play Ad Nauseam, killing myself through damage, but drawing the last card and triggering Jace's ability, which one happens? I know I can over draw life on most effects, but do I win or lose here? I'm pretty sure it's a no, but either way I'd like to know the rule for knowledge's sake.

Spirits on Kaalia, Mirror Breaker EDH

3 weeks ago

Ad Nauseam has been too slow, switching back to Worldgorger Dragon. Likely will end up cutting Worldgorger Dragon for more interaction, but we'll see.

Adding the Ancient Copper Dragon in.

I need a real alternative to Bogardan Hellkite he is so bad, but can't find an alternative to him.

plakjekaas on People's Thoughts on Mommy Norn?

1 month ago

DrukenReaps it sounds like you've never played mono white stax before. Crippling the game from the command zone is a good thing? This as a commander single-handedly halves the amount of games you can play in a night, annoying your opponents in the process.

I've never played a game where Torpor Orb wasn't universally welcomed with groans from all players who didn't cast it. It's fun... once. Just once. See what happens and then disband the deck or be sternly lectured by the playgroup. Take it from someone who played Hokori, Dust Drinker and Lavinia, Azorius Renegade long ago with the same vibes '^^

cEDH players will probably think it's fine, the higher power your meta, the better your answers to a threat like this, or at least the better your ability to play around it. It's as much mana as Ad Nauseam after all. But at casual tables, this card screams very loudly: "DOUBLE MY FUN, NONE FOR YOU ALL" which is a sentiment I don't associate with white in the color pie, nor with a nice game of casual commander '^^

It really is on the same page as Hullbreacher, Opposition Agent, Narset, Parter of Veils, Notion Thief, Drannith Magistrate, Karn, the Great Creator and the like. It's going to punish opponents just for trying to play their deck, even without any other deckbuilding effort. It's at least as punishing as the old praetors, but for half the mana.

If you go against this deck, play blue and make sure you can Clone it, so that everybody is equally unhappy and all can learn from the terrible experience ;)

DemisRS on Esika Ad Nauseam Gate Win

2 months ago

Correct me if i'm wrong, but you must have 7 free mana at the moment you decide to play Ad Nauseam: for Ad Nauseam itself; for Amulet of Vigor; for Manabond. The for Maze's End activation you may get from the lands you just put into play with Manabond. Right?

SufferFromEDHD on Esika Ad Nauseam Gate Win

2 months ago

I guess you don't think graveyard removal is as clutch as the targeted removal, I would argue they are one in the same. The graveyard is a dangerous place now with 30 years of new abilities and keywords. I'm not sure off the top of my head if any graveyard type card in particular thwarts Ad Nauseam but threshold, flashback, dredge, retrace, reanimator, Yawgmoth's Will, etc... At least now you would have an opportunity to stifle your opponents.

SufferFromEDHD on Esika Ad Nauseam Gate Win

2 months ago

Awesome concept.

Amulet of Vigor fixes your mana base and win condition.

Urza's Saga grabs every artifact.

Treasure Hunt would be Ad Nauseam #2 in this list.

Ensnaring Bridge would buy time alongside your Manabond engine.

Ward of Bones your opponents can only play lands and planeswalkers.

Renzisherekiddo on EDH: Sen Trips Turtle

2 months ago

Greetings, love the deck and how it fits a pretty good budget, but I'm curious as to why you're playing Ad Nauseam as it's usually paired with Angel's Grace and either Sickening Dreams or Thassa's Oracle a combo that usually wins if left unchecked.

I'd probably sub in Stinging Study especially in sen trip since she gets hated off the board frequently it'd also save ~$10

ebillips2003 on 93 Swamp Commander

3 months ago

This deck is made to win on turn five with one combo. If this combo fails or you misplay, you are about 99.9999% likely to lose the game, but that's all part of the fun. Here's the combo: Play Maralen of the Mornsong on turn 3, tutor for Ad Nauseam on turn 4, and then tutor for Culling the Weak on turn 5. Once you have Culling the Weak, cast it and sacrifice Maralen of the Mornsong. If you don't cast Culling the Weak first, you won't have enough mana to fuel the combo. Tap all your swamps so your mana is in float, and play Ad Nauseam. I like to do this now because you'll need all of your mana in float before you play Rain of Filth. Next, cast contamination. This helps ward against counters. Then cast Dark Ritual and Rain of Filth. This should leave you with enough mana to play The Golden Throne followed by Sickening Dreams. Discard all the cards in your hand as the additional cost and enjoy.

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