Ad Nauseam

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Ad Nauseam

Instant

Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost/mana value. You may repeat this process any number of times.

theNeroTurtle on *Dumpster Diving Racoon [Primer]

3 weeks ago

Profet93, so many fantastic suggestions. Ad Nauseam just became my 4th dumpster!!!

I did remove the Pact of Titan card for Cruel Tutor. need to think on the other two. Awesome!

Profet93 on *Dumpster Diving Racoon [Primer]

3 weeks ago

+1 theNeroTurtle

Insatiable Avarice > Cruel tutor - Strict upgrade

Pact of titan is weak, a free spell yes, but you lose otherwise. Not worth it. Better to get more ramp like Arcane Signet for a turn 3 commander or more draw like Read the Bones.

Cabal stronghold - Cut for obvious reasons. Maybe put in an Ad Nauseam?

capwner on One-card wins

1 month ago

So here's an idea you may be familiar with...a one-card win: That is, a card that wins the game or initiates a winning line by itself without needing any other pieces. Just cast that one card and boom, you're in a position to win. This seems very OP because a 1 card combo is of course easier to assemble than 2-or-more card combos, and besides being easy to assemble I think it improves your resilience because it's easy to recur or topdeck a single card, and initial card investment is lower so you have more potential space in hand for interaction or a backup plan. The downside would be a lot of these either cost a lot of mana or require a lot of build around, or both. So some obvious examples of this would be cards like Tooth and Nail that tutor up multiple parts of a 2-part combo. Shared Summons is another card that, given enough mana, can win by itself say by assembling Heliod, Sun-Crowned + Walking Ballista. These double tutor cards are especially sweet because they can also find protection if you already have part of the combo or other tutors. I think Hoarding Broodlord is similar because it tutors for Saw in Half to find more combo pieces, so this wins by itself too. By extension, in the decks that have these, regular Demonic Tutor or Solve the Equation become a 1-card wins as well! Next there are some weirder ones...there's straight up Enter the Infinite which if resolved should certainly give you the ability to win on the spot with a million counterspell backups. On the opposite end of the curve, Doomsday initiates a combo line by itself but is slower; you either need to pass the turn or have a means of drawing a card to continue comboing. Similarly, Selective Memory in an all-spells deck can exile your whole deck besides Thoracle, then draw her and win next turn. Of course in the all-spells camp there's also Balustrade Spy, Undercity Informer and Goblin Charbelcher which can win on the spot, these are probably the best and actually competitively played archetypes, and Hermit Druid combos similarly. Hmm.... what else, I guess there are tons of 1-card combos with commanders, like Etali + Food Chain, Niv Mizzet + Curiosity, and so on. Those are pretty close to 1-card wins but I would say a different genre of combo than the ones I am discussing. Another card I think fits is Timesifter, with the right build this card can very likely result in a win by itself, though it is totally non-deterministic! I think as a 5 drop artifact, compared with the mana demands of some of the other cards mentioned, this is a very competitive option for a potentially game-ending effect on a single card. I love Timesifter lol. What else? Other tutors like Intuition and Gifts Ungiven can assemble breach combo by themselves in Jeskai decks with Sevinne's Reclamation. Ad Nauseam and other mass-draw effects scoop up huge portions of the deck and win from there. Anything that can tutor multiple times like Increasing Ambition or Razaketh, the Foulblooded can win by itself. Goblin Recruiter I'm pretty sure sets up Conspicuous Snoop combo by itself, maybe that's a win next turn one. Approach of the Second Sun but that's REALLY slow by itself. This far down the line I'm tempted to even say Stoneforge Mystic and/or Stonehewer Giant because you can play a line where you get Sword of Hearth and Home to flicker her, get Kaldra Compleat then get Worldslayer and that's baaasically a win 2 turns later from just a Stoneforge. On that topic, MLD spells in general come pretty close to being 1-card wins IMO by relying more on overall deck construction to out-recover opponents, so similar to a Timesifter resolving a Jokulhaups should usually win it for the MLD player if they built their deck right, and if nobody has Tef Pro <- another 1 card win here lol.

I feel like I've blabbed enough, I'd like to know which cards I've missed and what your favorite 1-card wins are? Or even cool Commander + 1 wins if you know of some lesser-known ones. Hey I guess Magda, Brazen Outlaw and Godo, Bandit Wardlord both win by themselves too, right? But kind of slowly, Godo needs haste and Magda needs dwarves/treasures. Also for commanders, I think both Captain Sisay and Sisay, Weatherlight Captain can assemble wins by themselves, slowly. Also Yisan, Wanderer Bard.

Anyways thanks for reading if you did, hopefully you got something useful out of this wincon rant. One-card wins are a big principle I try to use in my deckbuilding especially at higher powers and I think trying to enable the wackier ones provides some fun deckbuilding challenge and is really rewarding when you can pull it off.

SaberTech on Competitive card Draw in Mono …

1 month ago

@theNeroTurtle

Yeah, with Necrologia you only get the chance to draw and cast instants before you have to go to your discard phase.

You typically play it when your hand is nearly empty, you are really trying to dig for something specific, or your hand is full of useless cards that you want to get rid of. Similar to Ad Nauseam, it's a card that teaches you to be ok with tossing away life and currently unneeded cards if it means getting closer to what you want and leaving yourself with a full hand. Necrologia is generally a worse 1-shot Necropotence effect, but it can potentially be better than Ad Nauseam in a deck with more high-cost cards. And unlike Necropotence, it lets you discard cards without exiling them so that can make it more useful in decks that want a full graveyard.

When I play it in commander I generally cast it while giving up 10 to 15 life because out of those cards there are going to be a bunch of unneeded lands and cards that won't be particularly relevant at that point in the game, like extra mana rocks. I'm willing to give up the extra life if it means being able to leave myself with a sculpted hand of relevant cards.

I wish that the card didn't have the restriction of only being cast during the end step but sometimes you just have to work with what you've got.

capwner on Competitive card Draw in Mono …

1 month ago

Phyrexian Arena and Greed are classic card draw, Insatiable Avarice is decent and I am a big fan of Increasing Ambition though it is a little slower. Peer into the Abyss also slower but basically ad naus #2...these effects are typically paired with a lot of fast mana like Chrome Mox Lotus Petal Mox Opal etc. which are cheap and explosive after casting Ad Nauseam <-- this card usually takes some build around. IDK if that's better here vs. Skullclamp which provides repeatable card draw for cheap. If you have a lot of life loss effects, Sheoldred, the Apocalypse is a good hedge which fits your beatdown strat and hates on opposing card draw. Maybe also Phyrexian Altar and Ashnod's Altar to juice those rat tokens.

theNeroTurtle on Ratatouille, the Movie - Let's Cook

1 month ago

I took out a pay two, draw two card for Necropotence and kept Ad Nauseam with it. I think we are getting somewhere now. Other than draw, what do you think could be better, Profet93?

What about other cards like Thrumming Stone?

theNeroTurtle on Competitive card Draw in Mono …

1 month ago

I am trying to build a competitive early game version of Rat Colony without strictly relying on comboing off. I need draw power and I don't know where to go! Paying two life and drawing two cards isn't going to cut it.

I am already using several cards like the following...

Ad Nauseam

Bolas's Citadel

The One Ring

Click here to review the deck, please. I need suggestions.

theNeroTurtle on Ratatouille, the Movie - Let's Cook

1 month ago

Ad Nauseam seems like a great draw card, Profet93. How would that work out with drawing lands?

Load more