Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times.
|Want (2)||TheWooba , PawPawBear|
Printings View all
|Double Masters (2XM)||Rare|
|Shards of Alara (ALA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Ad Nauseam occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
Ad Nauseam Discussion
19 hours ago
Testing for zAzen7977's list rn
1 day ago
Wow, been testing the bloom loops for the past 3 days ever since I saw this. Absolutely love it, it's never bad to see a Squandered Resources or Summer Bloom on a good Ad Nauseam turn, or coming off the back of a big Mystic Remora cycle needing to unload and win. The sanctuary itself is a strong piece too, though certainly is hard to pull off early game, needing so many islands.
Finishing it off, the cycling lands just allows the deck to be more efficient at coming back from mana flooding, and can really store up some straight value with the crucible style effects. Those even work just fine with a fetchland, and with all of that, the deck has additional winlines, additional ways to get more lands, returning from mana screw, and lands that allow you to return from mana flood.
It just is a pile of good cards that fix the most awful parts of the randomness of the format, while also giving you a stupid good way to win the game, even if only as a backup.
I've been testing more, and think that Life from the Loam acts extremely powerfully in this shell.
The idea is similar, however rather than comboing using the deck's pieces, adds redundancy in the way that it recurs valuable lands, and countering it just allows you to get it back. While looping cycling and sac-to-draw lands with it, the card even allows for heavy grind value too.
Again, this is more to remove the chance of both mana flooding and screwing, but I feel this pile could work with many value pieces and needs more minds tinkering with it. Did you come up with it yourself?
2 days ago
Sure it is doable at 10, but you could have 5 extra mana to use on 1 or 2 more spells that turn if you use hatred. You could use the extra mana for a Praetor's Grasp getting a 2 cmc counterspell to protect your hatred or just use your own Imp's Mischief. 11 mana you can cast Skithiryx, the Blight Dragon give it haste and cast hatred in the same turn. More spells=more better. Earlier cast for the win is also better. Hatred is hands down the better card in edh. The only real question left imo is if it is more worth it for you to get hatred or save for something like Ad Nauseam, Dark Confidant,Demonic Tutor, or fetchlands if you don't have those yet.
3 days ago
I do own a Flusterstorm but I wouldn't say it's much of a concern right now that I want to play it. Frankly not enough decks are playing Flusterstorm right now for me to actively want to prepare for it specifically. That said, I have noticed that it is rising in popularity in some of these UR and UB control decks looking for more options, and it has never really left the consideration of storm players, but as per mtgtop8 Flusterstorm in the past 2 months has seen play in 2.7% of sideboards at an average of 1.1 per deck, making it the 84th most popular sideboard card in the modern format. As for mtggoldfish, unfortunately they only list the top 50 in which Flusterstorm does not appear. Now I will grant you that meta-data is not particularly accurate right now, however from my own matches in the past couple weeks I haven't seen Flusterstorm appearing at an alarming rate and as such I haven't felt the need to address it.
Veil of Summer is our best answer to Flusterstorm but even then, Flusterstorm is really only very good against the deck in a counter war meaning our opponent is at an onus to have more than one counter. If Flusterstorm is their only counter then on the combo turn it is effectively a Mana Leak against Angel's Grace and Ad Nauseam. This doesn't mean it's necessarily correct to use it as a Mana Leak, perhaps they hold it to have 4 copies against Lightning Storm but if I have reason to believe they are holding Flusterstorm I will be sure to have mana available to cast Veil of Summer.
In many ways then it is a matter of awareness on our part playing against an opponent we believe to be playing Flusterstorm, or an opponent we have reason to believe could be playing it. Generally the matchups where it comes into play, bar the storm matchup, tend to go longer, meaning we will have more mana to respond to it early and potentially render it useless dependent on the amount of counters our opponent has to raise the storm count. I agree that if we aren't prepared for it it can be very good against us, but the meta share just isn't there right now for me to take decisive action. If the trend continues though and more people begin picking it up, especially if it begins to show up a bit more in UW, Bant, or UGx Rec, where thus far it hasn't really become a staple with those decks either not playing it or playing their own Veil of Summer, then I would be interested in perhaps playing an extra card in the board, in the form of my own Flusterstorm, to combat this, but Veil of Summer is more than enough to deal with it with the current numbers I have been seeing.
Have you had a different experience as of late? With metadata in a weird state of flux right now it would be nice to have a bit more firsthand knowledge on the topic as I seek to evaluate an increased volume of play for a problem card like Flusterstorm, but as for me it hasn't posed a huge problem as of yet with it not appearing commonly in what I consider the best control decks in modern.
Thank you for the comment, it's always appreciated.
6 days ago
Well TypicalTimmy, I don't think I can come close to the honestly quite touching memories of your father that you share and how magic has come to occupy a place for the cultivation of memories, I do agree with your general sentiment behind making this post. I hope it sticks! This seems like a really wholesome way for the community to come together so thank you for that.
For me the card that holds the most prominent place in my heart is Sigardian Priest hands down. I remember making admittedly very bad limited decks with this card, as well as putting it in a deck when a bunch of friends were just starting magic. It became a bit of an inside joke in that friend group that Sigardian Priest was the best card ever printed, that its ability was always relevant. Of course this wasn't true but it provided hours of laughs simply because I put it in a deck to play with a group of friends that were looking to play fun casual magic, in many ways its the card that broke me a bit more out of my shell and made me commit to being a more active voice on whatever I put my mind to. In honor of the memories it has provided, and regardless of the fact all those people have since moved or stopped playing magic I have made a habit of routinely buying them out, it has been a while since I took a tally but we are somewhere close to 500 foil and non-foil copies at this point; a truly stupid monument to a truly stupid joke.
The other cards I have to single out are Deja Vu, Ad Nauseam, and Library of Alexandria. All three of these cards speak to me personally. I'm a classicist by training with research focused on the city of Alexandria, so the last one should be largely obvious, Ad Nauseam and library linked my interests so to speak so they will always hold a place that is special to me. For Deja Vu I've always loved that quote, as in many ways it is what I research but also horribly far off the mark as history also seeks to identify anomalies and from there, in the work I do, situate those anomalies within a new pattern. So yes its repetition, but at the same time that is mischaracterizing a vital part of the process. The seemingly contradictory nature then never fails to get me thinking about this challenge the discipline as a whole faces, and thus provides a great tool for self-reflection.
One more I would be remiss to not mention is Gravity Negator, I simply find the art on this card incredible, nothing more, I can't help but admire it.
1 week ago
Thanks for the comment, about 6 months ago the answer to that question was generally yes, now, while it will put me at a severe disadvantage, it does not remove my ability to win thanks to Thassa's Oracle, specifically the game wining combination of Thassa's Oracle, Spoils of the Vault, and either Phyrexian Unlife or Angel's Grace. There is also the outside possibility I can win using Simian Spirit Guide to beat you down. In fact, while effects like Necromentia are very good against Ad Nauseam, there are some nuances to playing it correctly.
Necromentia and similar effects such as Lost Legacy or Unmoored Ego have the drawback of being 3 mana, this effectively means that you have to be smart about your name, keeping in mind whether you are on the play or the draw. For example, if I have opened the game by playing a Pentad Prism on turn 2, I may not be so inclined to name Ad Nauseam on turn 3 if I am on the play, the reason for this being that the more immediate win is the Thassa's Oracle method outlined above. The name in the face of that combo will depend some on circumstance, but generally Angel's Grace or Thassa's Oracle would be the correct choice. On the draw I'm almost always naming Ad Nauseam with something like Necromentia as in order to cast Necromentia one has had to have passed the earliest window for the Thassa's Oracle kill.
I would argue however that Thoughtseize + Surgical Extraction is a generally more powerful and efficient means of combating me as it can be done on turn 1, but Necromentia and its ilk are very effective. One other thing to note is that sometimes lines will present themselves that may seem awkward, let's do a thought experiment and say you are on the play, I pass turn 3 with a Lotus Bloom coming down next turn meaning, in essence, you have to assume that I can win next turn. You go to turn 4 and draw a Necromentia; you play a land and have 4 mana available. In hand you also have a Thoughtseize. The tempting play here would be to fire off the Necromentia and name Ad Nauseam, likely preventing me from winning next turn and buying you, in all likelihood, a lot of time to just land a threat and beat me. However, the correct sequence here would be to Thoughtseize first and look at my hand. For sake of argument we will say that my hand is Angel's Grace, Ad Nauseam, a land, and Lightning Storm. Again the tempting play may be now to take the Ad Nauseam or the Angel's Grace, but the correct answer is to take Lightning Storm, especially considering your hypothetical hand. With Lightning Storm gone, the only card left in my deck that actually wins the game is Thassa's Oracle, meaning you can then Necromentia that away and win on the spot. This could seem like an obvious line to you but I have had people miss it in the past and feel its best to have this articulated on this page.
In short then, yes and no, you don't technically win the game by naming Ad Nauseam with Necromentia, but fundamentally the game is probably over unless I find the auxiliary combo fast enough. Thanks again for the comment I hope my response was adequate.
1 week ago
I am absolutely delighted by your comment and I am very honored to know it's your first deck. Thank you so much!!! <3
1) Kogla, the Titan Ape + Hyrax Tower Scout are absolutely perfect replacements, also opens lines up with Eternal Witness for Benefactor's Draught/Vitalize/Touch of Vitae (I'll address this one dw). I wouldn't say slower, since we can actually tutor it whereas Cloudstone Curio has to be drawn or topped off with Genesis Hydra.
2) Heartwood Storyteller has been quite the critical piece, however, I can see it being replaced by Ohran Frostfang, though I were leaning a little into the top-heavy side with this build. I hope your meta isn't too fast as this deck falls by the wayside in T4 metas. As for Touch of Vitae, this is a bit of a lynchpin of sorts as haste the MAIN reason we run it, it ensures that the dork we brought out can actually be used and to win... with an untap. I wouldn't compromise on this card, if it's too difficult for you to obtain add my discord I might be able to help you out. (Inkmoth#4507)
3) Glademuse should be played:
- When you can guarantee 1-2 draws on the rotation you drop it,
- Early on, as most decks are in set up.
- Outlet; try to seal your loops with Prowling Serpopard or bouncing the muse if better outlet achieved
- This one applies to Heartwood Storyteller as well: right before a combo player is going to try to win. i.e resp to Ad Nauseam. We want to give our opponents cards in these situations. The more of the deck we see the easier it becomes to set up lines.
- This is more of practice makes perfect bullet, but the MORE your familiarize yourself with the deck you'll see how giving your opponents cards is meaningless if you can win on top of their wincons. So if you see a line don't jam it out, just wait till the last possible moment.
On discord I would be more than happy to discuss your meta to better assess Glademuse timing
- Castle Garenbrig: Run it, doesn't hurt. I'll slot it in! Thank you! :)
- Vivien, Monsters' Advocate: Same reason we don't run Vizier of the Menagerie, except it costs 5, it's sorc speed, it's random and we don't manipulate the top of the deck too much.
- Nylea, Keen-Eyed: I love it, haven't found a slot for it though. Maybe if Glademuse is that much of an issue this can be your outlet... though drawing is substantially stronger.
1 week ago
Wow, this is a surprise! Oubliette is finally being reprinted! However, its wording was changed, and WotC has said that they rarely give functional errata, so I wonder why they did that.
Why was Vexing Shusher not downgraded to an uncommon? I know that it was originally a rare, but, given how narrow its focus is, I feel that it should not be a rare.
Now that Sword of Feast and Famine has been added to this set, is it safe to presume that the final two swords from that cycle shall be reprinted in this set, as well?