Winds of Abandon
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle their libraries.
Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each".)
|Have (2)||lorddarkstar ,|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Winds of Abandon Discussion
1 week ago
Haven't revisited this deck in a while, going to try some of the new toys out :D
2 weeks ago
Since this is a new deck and a work in progress, I am going to post a large maybeboard here of cards that I will likely try out.
2 weeks ago
2 weeks ago
My favorite mono white commander is the forgotten Heliod, God of the Sun . Skybind is amazing when you can make Enchantment Creature Tokens at a whim. Your team having Vigilance works amazing with Meekstone + Blind Obedience . With all the Cleric support in the last few sets, you could even take a peek in that direction.
Most white ramp that actually puts land into play, requires your opponents to have more lands than you. White has a few options to make that happen: Path to Exile , Winds of Abandon , Settle the Wreckage (which can also work wonders using it on yourself if you're the go-wide token player) in addition to bounce lands like Karoo and Guildless Commons . Of course, Extraplanar Lens works double duty there.
But the absolute best card in white, to drag down the other players to your level and make them watch their step, is Aven Mindcensor . Really, try it. It's the best response to a green player putting a Boundless Realms on the stack.
3 weeks ago
TriusMalarky - I did in fact retire the mill deck prior to ruin crab, so "8 Crab" was not flown. After I failed with Drown in the Loch , I retired the deck.
A lot has changed in Modern but a lot has not. Mill feels like a Burn deck, but rather than deal 20 damage, I now have to "burn" 52 cards. The opponent instantly knows what the plan, and they react accordingly. TBH, the most impactful spell was Archive Trap but even then, it was only 13 cards down.
You have several challenges: answering your opponent's threats, and no combat to speak of, milling their cards, keeping the graveyard empty.
I tried building the deck in many ways:
I learned that the deck loses to Tribal decks such as Goblins, Elves and Spirits.
It loses to Collected Company and Infect decks. At the time, Affinity was a rough matchup, but so was Death's Shadow and Jund threats.
Some decks such as Dredg just got better when they were being milled, so anything which used the grave as a resource was rough.
In conclusion, it was fun to be "the mill player" and you always got a lot of attention as the villain. It was also fun to watch people get killed. But I never won anything more than a few pity packs.
3 weeks ago
4 weeks ago
I think baseline EDH rock ramp is fine for white, drawing is another matter.
Alms Collector exists and is worth mentioning
Some custom cards I've made on the topic Show
Monowhite Charity (ignore the ones with "!" in their name, they're unfinished)
Various "Monarch"-giving cards: I think this mechanic is a good fir for white in multiplayer. Aside from being flavorful, it leverages the color's strengths in both combat defense and cheap flying creatures which is otherwise kinda difficult in EDH.
1 month ago
Omniscience_is_life maybe. Angelic Chorus gets insane though. 1 creature cast ends up making 10+ life with oketra and the soul sisters. Running out of spots of things that feel like they can be dropped. Maybe a board wipe? I have 5, but each lends it’s own benefit outside of wiping the board.
Winds of Abandon is one sided
Fumigate gains me tons of life
Dusk recurs my most needed creatures afterwards
Not sure which is weakest....