Winds of Abandon
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle their libraries.
Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each".)
|Have (2)||, metalmagic|
Printings View all
|Modern Horizons (MH1)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Winds of Abandon Discussion
5 days ago
Hiya! A few suggestions.
First off, your land count. You have an 8-cmc card, a 7-cmc card, plenty at 6-cmc, etc. If you want to keep that, you need more than the 34 lands you play. I recommend adding in two more lands.
Next is a few cards that I don't think should be in the deck. First off, Mind's Eye. You have access to early, reliable card draw in your command zone (Akiri even protects herself!) so you don't need to play bad card draw options like Mind's Eye. Mind's Eye works really well in ramp decks, this deck is not one of those. Next is Cathars' Crusade. This card synergizes really well with decks that pump out a ton of creatures (typically tokens). This deck is not one of those, so I suggest cutting it. Finally there is Open the Vaults. The amount of games that this is going to be really good is going to be less than the amount of games that this does nothing (or even helps your opponents more!).
Now for cards I recommend. For creatures we have Fervent Champion (another free equip creature) and Danitha Capashen, Paragon (makes equipment cheaper to cast!). Next we have some incredible pieces of removal in Path to Exile (just got reprinted so it's cheap!) and Winds of Abandon (hits one thing when you need it to, one-sided board wipe when you need it to be). Lastly, I recommend some more (and better) board wipes. Blasphemous Act, Wrath of God, Day of Judgment are all better than Rolling Earthquake and Akiri can even turn these board wipes into one-sided board wipes using her ability to give indestructible.
Other than these, I think you've got solid equipment, I think you got sooooolid interaction, and I think you've got some pretty threatening creatures.
5 days ago
I've got a few suggestions for your value engine Zirda.
First and foremost: your card draw. The first problem with it is that a lot of what you labeled card draw..... well isn't really card draw since while you are drawing cards it doesn't actually net you any cards (you lose a card to get a card, net zero cards that way). The cards that do net you cards are very, very, very inefficient. I can see you're trying to take advantage of Zirda's ability to draw cards, but you're taking bad cards and making them mediocre.
If you want to use Zirda to make drawing cards easier, I've got a few suggestions. First off, Endless Atlas is a much, much more efficient option that becomes even more efficient when Zirda is out. Besides that, the best options for drawing cards that Zirda makes more efficient are equipment. Mask of Memory, Sword of Fire and Ice, even Rogue's Gloves. After that, you'll have to look at other sources of card draw. Red has excellent options in both wheel effects (Wheel of Fortune, Reforge the Soul, Magus of the Wheel actually synergizes with Zirda!) and in impulsive draw (Light Up the Stage, Tectonic Giant, heck even Experimental Frenzy could be better since Zirda makes blowing itself up easier).
I do think your ramp package because of Zirda is much more solid and efficient. Additionally, I think you've got the right idea with running creatures that can pump out tokens for mana (which Zirda reduces). I recommend leaning into that. Heliod, God of the Sun is another excellent creature that does that.
Lastly I recommend improving your removal package. White has access to the best removal in EDH. Swords to Plowshares and Winds of Abandon I consider staple level in decks that have white (aka any deck with white should strongly consider them).
6 days ago
Hiya! A few notable exclusions I see. Fervent Champion and Kazuul's Toll Collector are both excellent holders of equipment.\ Dowsing Dagger Flip and Mask of Memory are both equipment that provide a lot of value when held. Sunforger is arguably the best Boros card in EDH. It is a must as it provides a tutor-able piece of equipment that can get you to answers. Speaking of tutors, Open the Armory is still cheap. Steelshaper's Gift has unfortunately gotten more expensive but is the best equipment tutor. Next is removal. Akiri synergizes with white's wrath effects really well since she can make those board wipes one-sided. I suggest running those Wrath of God and Day of Judgment effects. Additionally, Winds of Abandon is a recent piece of white removal printed that I find to be as much of an auto-include in white decks as Swords to Plowshares and Path to Exile. Finally, if you've been liking Flawless Maneuver then I highly suggest Deflecting Swat. This card is amazing and is excellent when your general only costs 3 mana.
1 week ago
A few departments I think this list can use some work in: 1) There are two creatures who hold can equip for free that I think are essential in these kinds of decks. One is Fervent Champion, the other is Kazuul's Toll Collector. 2) Creature board wipes that destroy are really useful as Akiri can take really good advantage of them. Additionally, every deck wants board wipes. Wrath of God, Day of Judgment, Rout, Fumigate, etc. Additionally, I consider this card a new staple in white decks since it doubles as single target removal and as a one-sided board wipe- Winds of Abandon. One of the best white cards printed in recent years. Oh, and Dispatch is excellent in artifact decks. 3) I'm really sad to see that Sword of the Animist has spiked so much recently. If you can make the concessions in the budget I cannot recommend an equipment more. It is amazing with Akiri since it ramps you really well and draws you plenty of cards.
2 weeks ago
2 weeks ago
2 weeks ago
Okay, first off, I gotta say that your mana curve is the most beautiful mana curve I've ever seen. Like, seriously, what a beauty to look upon.
Now, there are a few departments I think this deck needs some work on.
First off there's card advantage. You have next to no cards in the deck that generate you card advantage. Really, the only consistent one is Tome of Legends (BTW let me know how that one plays in testing, I've been curious how good it is in Aurelia). Luckily in recent years Wizards has been very generous in giving red a lot of options for impulsive draw and many of them are really cheap. A few examples are Tectonic Giant, Light Up the Stage, and many of the Chandra's. In addition there are cheap equipment like the all-star Mask of Memory and the significantly worse Rogue's Gloves. There's a cheap tutor to search for those in Open the Armory.
The other department that I recommend improving is the removal. White has access to the best removal in the game, so you might as well take advantage of it. I just double checked the price of Swords to Plowshares, Path to Exile, and Winds of Abandon and they're all around $2. These are cards that every deck with white in it should strongly consider playing- they're that good.
All the cards I named are under $2, many less than $1. I highly recommend reworking the budget to include these as they are very much worth it.