Winds of Abandon

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Winds of Abandon

Sorcery

Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle their libraries.

Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each".)

DawnsRayofLight on Dragon's Den

2 weeks ago

I definitely think Ancient Brass Dragon has a spot, it could help you reanimate your dragons (as well as whatever you grab from your opponents), I would maybe add that and maybe Goldspan Dragon

Three Visits and Nature's Lore over Cultivate.

Damn over Toxic Deluge

Augur of Autumn might be better than Realmwalker

Drop Aggravated Assault, Aura of Silence, Stinging Study (you have a good chunk of draw as it is), Imposing Grandeur, Spit Flame (there are better cards)

Mana Drain is nice, but I am usually not a fan of it in a deck with 4 or more colors

With this being 5 color, I am trying to debate the best early game package

maybe:

5 counterspells (from below)

An Offer You Can't Refuse, Swan Song, Wash Away, Dovin's Veto, Counterflux, Render Silent, Disallow

4-5 board wipes

Damn, Cyclonic Rift, Winds of Abandon, Supreme Verdict, Crux of Fate

7 2 drop ramps (need all)

Arcane Signet, Fellwar Stone, Farseek, Three Visits, Nature's Lore, Bloom Tender, Coiling Oracle,

4 spot removal

Anguished Unmaking, Assassin's Trophy, Despark, Beast Within, Generous Gift, Fracture, Bedevil, Abrupt Decay

DemonDragonJ on Pursuit of Happiness

1 month ago

Somehow, the average converted mana cost of this deck had increased to 3.64, and I do not recall what change that I made to the deck that caused it to increase, but it does not matter, since I have replaced Ring of Three Wishes with Sevinne's Reclamation, which reduced the average converted mana cost of this deck from 3.64 to 3.58, which is very nice. Some of the other cards that I considered were Mystical Tutor, Galvanic Iteration, Increasing Vengeance, and Winds of Abandon, but I ultimately chose the reclamation, since this deck does not have much recursion, otherwise. I admit that I am strongly tempted to instead put Mystic Retrieval in the deck, but I shall see how well the reclamation works, before I put a card into the deck that shall increased its prevalence of blue even further.

lhetrick13 on Titania lands

1 month ago

Shadowdragonlink - I really like the concept of this deck as it is pretty easy to get lands into the graveyard and yank them back out and if doing so creates a nice 5/3 elemental, that is pretty neat.

Take any of my feedback with a grain of salt as I a a bit of a newer player but when I look at this build I feel like it would struggle against most modern decks. Mostly due to the fact that Titania, Protector of Argoth is pretty expensive and you do have not way to force her into play so you are kinda left hoping you can stall long enough to find/play her, hope that the opponent does not just immediately remove her, and then deck really hits its stride.

You are running Lightning Bolt, Prismatic Ending, and March of Otherworldly Light for some low cost/lower CMC removal which will likely helps you get to the mid game against most decks. The fact that some of the the creatures give you life when you play a land is really nice as that will continue to buy you time but I feel as though this deck might benefit from some board wipes. It looks like you have plenty of ramp so mana should not be an issue and with most your creatures costing 3+ CMC anyways, not exactly like by turn 4-5 you are going to have lots of creatures out but a well placed Wrath of God or Winds of Abandon would likely buy you and extra couple turns to let this deck hit its stride. Just my two cents though.

brianguy132 on One Sided Board Wipes Collection

1 month ago

Thanks for putting a list together. Noticed you are missing Winds of Abandon. Great work!

Guerric on [Primer] Helming the Host of Heaven: A Giada Guide

1 month ago
I got in two more games today as part of a club I lead. 1v1 unfortunately, but it was up against a fairly controlling Ranar the Ever-Watchful deck with flyers and was a good matchup, and I still feel like I learned a bit about how the deck works and what some key cards are.

I must not have re-optimized mana well after the previous session because I only drew three lands over the course of the entire first game. That being said, I still won! Even with only three mana and Giada the curve allowed me to do most of what I wanted to do and put most of my angels out, so the curve and the deck's ability to put up a board state quickly even with limited resources is great. The all-star of the first game was Crashing Drawbridge, which, as I suspected, is great in this deck. I finished by playing out Serra Avenger and Angelic Curator (with plenty of counters) and then swinging with them and all of my other angels for lethal because of drawbridge. It helped me close out the game before my opponent could stabilize and hit me with a wipe, which would have set me way back due to my lack of lands. Another great combo was Righteous Valkyrie which is every bit the powerhouse you'd think it would be in this deck and Resplendent Angel, which ensured that tokens were bolstering my army and that my life total was more than padded.

The second game was much more evenly matched and could have gone either way, but I pulled that one out in the end as well. This would not have happened if Eerie Interlude hadn't saved my cast angels from Curse of the Swine, attesting again to the importance of board state protection in this deck. Quite critically, interlude was the only thing in my deck currently that would have saved me from that (other than Lapse of Certainty, so I was glad to have it! The absolute all-star in this game was Thorough Investigation. Wow! What a card! I thought it might be good, but the whole enter-the-dungeon mechanic seemed a bit cute to me and I was ensure if I would want to pay to sac clue tokens. The answer is yes! I amassed so many tokens from Investigation (as well as a couple from Angelic Sleuth when I blinked it with Interlude) that I knew I could refill my hand at any point, which I did! I'm going to put this card in all of my aggro decks- its a hidden treasure! Angelic Skirmisher is also a must-run in the deck. Everyone plays Lyra Dawnbringer but some don't play this card, which I feel like is better. While the life-link aura is the thing in this deck and two copies of it was great, I definitely experienced the utility of the first strike aura when I wanted to swing with Valkyrie Harbinger but was afraid to lose it to a large flying blocker. First strike made it so that he didn't want to block! Vigilance is also great, and Thraben Watcher was already making sure I wasn't in danger on the crack back in this matchup, but Skirmisher could situationally help with that as well. I finished it out by clearing away all of his blockers (including some absurdly large creatures) with Winds of Abandon. He put 13 lands onto the battlefield, but died to my Angelic Armada.

In both of these games, as with in the previous ones I've reported on, the life gain was real and powerful! I finished the second game with 98 life and the first one with life somewhere in the 70s, so this deck works amazingly well that way. I also played a turn one Soul Warden the first game and was quite thankful for it. I wasn't totally sure about the soul sisters in this deck, but I think I am glad for them. Another huge success in several games so far are the Angelic Accord effects. Having four of them makes it a consistent subtheme, and even a couple of free giant angel tokens goes a long way to killing opponents. I think my issues with card draw aren't that I don't have draw or that it doesn't work, just that this deck is hungry for more of it, which I will address in the first revision coming soon. I've already ordered some more cards based in part on suggestions I've received here from some of you, so thanks for those! I will post the revisions once they are made and my reasoning for them. I'll also update the primer and the acknowledgements to offer credit where credit is due!

McToters on The Wrath

2 months ago

freezerboy I LOVE that Planar Birth rec... thanks!

Personally I do find that the "when opponent has more lands than you" mechanics can be dead abilities in the later game. It all depends on your playgroup though.

Agreed--and it's why I've been including cards like Settle the Wreckage and Winds of Abandon which helps all opponents get lands, and if I'm toying with lands anyway that depend on other's land count it seems to have synergy--again need more play attempts to know how well it will play.

If you have the time--I'd love it if you could apply some more feedback on my own Mageta deck. No worries if ya can't! Cheers

magicbike on Isshin, Two Heavens as One

3 months ago

Experimental Synthesizer i can replace this one for The Restoration of Eiganjo  Flip taking this card out Ecologist's Terrarium for Rakdos Signet or Winds of Abandon plz tell me wat you guyhs think of this

i really like this one Winota, Joiner of Forces i really like this one but first need to make some monney

DawnsRayofLight on Isshin, Two Heavens as One

3 months ago

I might drop some of the Samurai like these:

1x Nezumi Bladeblesser

1x Norika Yamazaki, the Poet

1x Peerless Samurai

1x Heiko Yamazaki, the General

For:

Hero of Bladehold (she is rediculous with Isshin, 4 tokens out with +2/0)

Boros Charm: protection

Fireflux Squad: pretty good with the tokens

Aerial Surveyor: Can help with ramp

Some other adds:

Sword of the Animist: ramp

Rakdos Signet, Orzhov Signet: Ramp

Phyrexian Arena: try to get this while it is a bit low for now thanks to a recent reprint

Some suggested drops:

1x The Shattered States Era: There are better cards

1x Touch the Spirit Realm: pretty good, but there are better

1x Wanderer's Intervention: both this and the below have better cards you can use: Infernal Grasp, Swords to Plowshares, Path to Exile, Despark, Anguished Unmaking, Bedevil, Baleful Mastery, Hero's Downfall, Dreadbore, Damn, Winds of Abandon

1x You Are Already Dead

1x Debt to the Kami

1x Deflecting Palm

1x Disenchant

1x Sword of Hours: there are better cards

1 Ecologist's Terrarium: there are better cards

It is looking good!!

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