Winds of Abandon

Winds of Abandon

Sorcery

Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle their libraries.

Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each".)

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Printings View all

Set Rarity
Modern Horizons (MH1) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Winds of Abandon Discussion

Sultai_Sir on Let's Go on a Bike Ride: Uril *Storm* Primer

1 day ago

I... well, this is embarrassing. I'm on a pretty tight budget, but I play in a pretty high budget playgroup that's okay with me proxying lands and a maximum of 10 cards. I've been working on acquiring all the cards on this decklist, but the fetch and filter lands are still pretty out of reach. Who knew Eventide was so expensive? All the rest of the cards are my own.

To address your rant, or more accurately, ask a question about it: Do you think I should include some storm payoffs? I can usually rack up a storm count of 6+ a couple turns in a row, so do you have any suggestions on what storm card, if any, I should include?

Now, onto your suggestions:

Eldrazi Conscription: I used to run this card, but it always felt too win-more for me, and by the time I could cast it, Uril was already at 50+ power or so.

Mangara, the Diplomat: While this deck isn't running blue, it definitely isn't lacking card draw. In fact, that's my alternate route of winning: discarding down to hand size with Glint-Horn Buccaneer and the like on the battlefield. While this deck would certainly be better off with Mangara in a pure enchantress build, I don't think this deck needs him.

Smothering Tithe: I don't know how I forgot about this card, seeing as it's quite possibly my favorite ramp card ever printed.

Winds of Abandon + Generous Gift: See above. These two definitely are going in.

Enlightened Tutor and Worldly Tutor: These are both spiking right now to 40+ dollars. If I could afford them, they'd be in the deck, but for now, I'm holding off on purchasing them.

Sylvan Library: Same with this card: I don't know why a bunch of Eternal Masters cards are spiking, it's really annoying.

Thank you so much for these suggestions!

Mortlocke on Let's Go on a Bike Ride: Uril *Storm* Primer

1 day ago

First things first - your deck has an actual primer/deck description. That's amazing. I'm so happy to see that, as it's such a Rarity on this site as a whole. So many pages of just a bunch of cards, but with zero explanation of what they do or how they're meant to be played. So, thank you. That shows you are dedicated to this deck, and genuinely have an understanding of it.

But, there is something that bothers me - and I hate to be...THIS GUY:

THISGUY

But yeah...this is not a storm deck. It's an Enchantment Voltron deck with a Combo subtheme. There is no inclusion of spells with the Storm keyword e.g. Tendrils of Agony, Grapeshot or Empty the Warrens. Storm decks are defined by the inclusion of the mechanic. Sure, a deck can sort of function like Storm...but if it doesn't actually use the mechanic then calling this deck a storm deck is a misnomer. End rant.

Now, as for help or suggestions I have a few ideas:

  • Eldrazi Conscription: Having Annihilator would really mess up someones day, let alone your commander getting +10/+10. That'll definitely help you get to that one-shot status.

  • Mangara, the Diplomat: This is a new card spoiled in M21 which grants a psuedo Rhystic Study effect. Since you're in non-blue, in case you need more card draw there is something interesting on the horizon.

  • Smothering Tithe: You have green mana, so ramp probably shouldn't be an issue. But Tithe is the best mono-white ramp ever printed. None of your opponents are going to pay the cost to keep you from getting more treasure tokens.

  • Generous Gift: One of my personal deck building tenants is to "Include in the most interaction possible without compromising the core functionality of the deck." So, noticing you have relatively little interaction, this card is definitely worth considering. Mono white Beast Within is awesome, and being able to have a say when opponents are trying to combo off first is always good.

  • Winds of Abandon: Refer to my comments about Generous Gift. Basically it's mono-white Cyclonic Rift.

  • Enlightened Tutor: I don't know what your budget is (you should include that in your lovely primer), but this tutor is mandatory for your deck. You need to be able to get the right Enchantment at the right time.

  • Worldly Tutor: In case you don't have access to any of those cost reduction creatures at the moment being able to tutor one up surely wouldn't hurt.

  • Sylvan Library + Abundance: This is a classic Mono-green draw engine that allows you to tutor for three land or non-land cards a turn (the abundance effect always replaces each of your draw triggers). Again, since you're not in Blue drawing enough cards will always be an issue. This combo (which I also use myself) can really help you gain a lot of momentum.

Uh, that's it for my suggestions so far. I look forward to seeing your response. Oh, and yes, this is a response to your post in the Advertise your Commander deck.

sutkipala12wq23 on Alesha, Who Smiles at Death

3 days ago

Thanks so much for the suggestions! I mainly have Tunnel Ignus in there for the amusing interaction with Winds of Abandon. As far as the Hanweir business its mainly just for fun. The other creature suggestions you gave look great and thanks for keeping the budget in mind.

McToters on Kwende Gets a Pupgrade

1 week ago

Nice brew! You may have thought of these, but I'll throw them out there in case you haven't.

Tithe or Gift of Estates

The Birth of Meletis

Terrain Generator

Winds of Abandon

Bonders' Enclave

+1

jakeyuki12 on Angelic Assualt

1 week ago

Hiya! Your deck has a few rather glaring issues, so let me spell them out.

1) Your mana-curve is absurdly top heavy. I suggest some heavy readjustment to your mana-curve. Otherwise, you'll find your deck is really, really clunky.

2) You have very few ways to consistently generate card advantage. Look into ways to generate card advantage in Boros that synergize with your deck.

3) Your ramp is lower than it probably should be considering how high your mana-curve is, and your ramp is quite inefficient. I recommend putting in more ramp and make your ramp either two-mana mana-rocks (Boros Signet, Talisman of Conviction, etc.) or big mana-rocks (Gilded Lotus, Thran Dynamo, etc.).

4) White has the best removal in the game, and you're missing out on a lot of it. Efficient removal like Swords to Plowshares and Path to Exile, Flexible removal like Generous Gift, some of the best board-wipes like Austere Command, both single-target removal and board-wipe in Winds of Abandon, and much, much more.

Boros is my favorite color combination, so let me know if you need help with card suggestions!

Leonantti on Queen of Disaster

2 weeks ago

kalfred16 There are so many options for good board wipes, you need to decide which suits your deck and play style the best. Here are some good ones that come to my mind that I often find myself playing:

  • Merciless Eviction = I play this on almost every black and white deck I have, I think offers nice flexibility when paired with other boardwipes.

  • Blasphemous Act = Really solid creature board wipe that you 9/10 times get to cast with the single red mana.

  • Wrath of God / Damnation = The classic white board wipe and its black counterpart, I used to play Wrath of God a lot before they started making other board wipes with other effects.

  • Fumigate = This card is great and I am sad I am not playing it as much as I should because it's amazing when the battlefield is full of creatures and you get to cast that and gain all the life (it once enable me to get back into the game and win, I was almost out of life and then got to replenish my points with it).

  • Cleansing Nova = Also one that offers nice flexibility.

  • Winds of Abandon = White's own Cyclonic Rift, you need to be careful with this since you could end up giving your opponents huge advantage if you cast it careless.

  • Ruinous Ultimatum = A newcomer from the latest set, I have not been able to play it with yet but I love the aspect of "Kill them all!" in it and I think it fits Marchesa's flavor nicely.

  • Tragic Arrogance / Mythos of Snapdax = Hits all players and leaves a single permanent of each type on the battlefield but you get to choose which ones, sometimes really good if opponents have lots of different stuff on the field.

  • Hallowed Burial / Terminus = Sometimes putting all creatures on the bottom of the library is much better than putting them in the graveyard, especially good if your opponents are running reanimator decks.

  • Austere Command = Probably the best board wipe when it comes to flexibility.

Brogan54 on Oloro, Ageless Ascetic

2 weeks ago

My recommendations :

I think most people will tell you that Oloro offers little competitive advantage to you compared to other esper commander like Zur (who can fetch Necropotence into play) or even Aminatou (who is a combo piece in the command zone). I think upsides for Oloro would be that he can do larger ad nauseam and possibly can even run Humility which few decks can win while it is on the board.

LOW IMPACT:

Teferi's Protection

Rhox Faithmender

Debt to the Deathless

Despark

MANA COST TOO HIGH

Merciless Eviction

Anguished Unmaking

Disallow

Thran Dynamo

TOO SLOW

Mox Tantalite

Phyrexian Arena

Twilight Prophet

Crypt Ghast

Winds of Abandon

Vindicate

Search for Azcanta  Flip

I would first add better ramp, better draw, potential Stax, tutors and then other win cons.

RAMP

Dark Ritual

Fellwar Stone

Mox Diamond

Talisman of Hierarchy

Talisman of Progress

Copy Artifact

Mox Opal

Cabal Ritual

Grim Monolith

Lotus Petal

Dramatic Reversal

DRAW

Ad Nauseam

Night's Whisper

Windfall

Timetwister

Whispering Madness

Brainstorm

Ponder

Preordain

Verity Circle (good against dorks)

Plunge into Darkness (a good Impulse)

Mindblade Render

Sygg, River Cutthroat

STAX

Drannith Magistrate

Aven Mindcensor

Cursed Totem

Notion Thief

Humility

Blind Obedience

Rest in Peace

Torpor Orb

BETTER COUNTERSPELLS

Mental Misstep

Dispel

Flusterstorm

Delay

Spell Pierce

Spell Snare

Negate

Tale's End

BETTER REMOVAL

Chain of Vapor

Gilded Drake

Yahenni's Expertise

Into the Roil

Blink of an Eye

TUTORS

Vampiric Tutor

Imperial Seal

Transmute Artifact

Intuition

Whir of Invention

Praetor's Grasp

Spellseeker

Academy Rector

OTHER COMBOS

CONSULT COMBO Demonic Consultation

Tainted Pact

Jace, Wielder of Mysteries

Laboratory Maniac

AD NAUSEAM COMBO Angel's Grace

Ad Nauseam (draw whole deck, can Windfall and make everyone die while AG means you can't lose

Helm of Obedience

Rest in Peace / Leyline of the Void

Heliod Walking Ballista

Approach of the Second Sun

Dramatic Scepter

Isochron Scepter

Rocks that produce at least three mana total (outlet is extort with blind obedience or crypt ghast) If have pristine Talisman gain infinite life, which is infinite draw with commander

Didn't look at landbase

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