Winds of Abandon
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle their libraries.
Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each".)
|Have (3)||pskinn01 , , lorddarkstar|
Printings View all
|Modern Horizons (MH1)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Winds of Abandon Discussion
1 week ago
Not sure I understand "doesn't give mana ramp" since Winds of Abandon says "its controller searches their library for a basic land card". Flagstones of Trokair does thin the deck and is a good suggestion but personally I'd rather have an untapped plains because I find I often need 4 mana with a scepter out. Thanks for the suggestions, though!
1 week ago
Fair enough. I didn't realize you were playing with a sideboard. I personally find "destroy" boardwipes to be too unreliably (indestructibility is so common) and Winds of Abandon is rarely a dead draw if you need to use it early (doesn't give mana ramp so at 2 cmc it's not strictly worse than Path). By the time you sideboard it in you've likely lost game 1. But it does all come down to preference and play-style.
You might also consider subbing 4x Plains with 4x Flagstones of Trokair. 75% of your deck is 2 cmc or less and your highest cmc is 3. Drawing multiple Flagstones allows you to search out plains (due to the legends rule) and deck-thin for free to help avoid dead land draws later (in addition to being land destruction insurance).
1 week ago
Nice suggestions but without 12 instants I find myself dead drawing Isochron Scepters. I wouldn't mainboard Winds of Abandon since it's too situational and more expensive CMC than Path to Exile while cheaper sideboard board wipe options exist (like Wrath of God or Phyrexian Rebirth).
1 week ago
Very cool deck. I would consider one or two Winds of Abandon as late game insurance (example: sliver decks) but it's not immediately clear what it would replace, possibly an Isochron. I would also consider replacing two Path to Exile with two Spirit Links, Spirit Link is 80% as effective at nullifying creatures, doesn't ramp opponent mana, and opens up your life gain possibilities immensely against decks with few creatures where path could be a dead draw (spirit link stacks with lifelink). I realize that path can give you the mana needed for Rest for the Weary but I would argue the trade-off is worth it. Regardless I do like this concept, bravo.
1 week ago
@DespairFaction Hey PJ! Thanks for the feedback.
All the hatebears have been performing really well so far. Just having an early aggressive and evasive creature that can hold equipment and get the train going, the fact that it slows down opponents makes them great.
Captain Lannery Storm has always been a great card in my deck. Turn 3 when she comes out I can always seem to find a free attack that helps me ramp early on. Swiftblade Vindicator has been excellent as it holds equipment incredibly well. I don't think the low toughness has ever been a problem for me, so once again an early, aggressive creature is just what this deck wants. As for Wayfarer's Bauble (Commander's Quarter's echoes are heard in the distance) I've always liked how it can get a land. Drawing it late game is just like drawing a copy of Rampant Growth late game, something that never stops us from running it.
Winds of Abandon has actually incredibly overperformed in this deck. The floor of the card is a bad Path to Exile (which is still great) while the ceiling is a one-sided boardwipe that can only be protected against by a counterspell or Teferi's Protection. It's the white version of Cyclonic Rift. Not nearly as powerful, but I'll take one-sided exile board wipes any day. With that in mind, I really like all the pieces of removal I've got in this deck, what I really was talking about is that I want just one or two more slots I feel to get just a tad bit more instant speed interaction in the deck.
The draw power of the deck works really well. Outpost Siege has always been ol' reliable for me. The way I play this deck, a steady flow of a bit of impulsive draw every turn is exactly what I want. Commune with Lava,Prophetic Flamespeaker, and Light Up the Stage could probably get me more impulsive draw, but I don't like overextending in this deck, and I feel the Siege tends to be more reliable every turn. Tome of Legends does seem like it could be pretty good in this deck considering how often our general attacks. Let me know how that one works for ya.
The deck doesn't tend to struggle with other aggressive/stompy decks because of all the board wipes that are in the deck. I think Winter Orb probably works better in the weapons of war build than this build since the larger focus on equipment makes getting Sword of Feast and Famine easier.
The creatures are definitely the cards in this deck that I feel are most flexible. Elesh Norn, Grand Cenobite is an amazing card, and I've definitely thought about picking it up and trying it before, it could probably swap places with Urabrask the Hidden. I really wanted Neheb, the Eternal to work, but every time I played it I rarely had anything to do with the red mana haha. All in all though I want this deck to be aggressive, so I don't want the top end of this deck to get too heavy, or I find my hands getting more and more clunky.
I do have to point out though that this isn't a deck meant to compete with cEDH decks. If you stuck it in a cEDH pod and have a strong, competent pilot really thinking about and making the correct plays, it would definitely seem really threatening to all the decks that aren't used to the aggression, but it could never win as fast as it relies on combat damage. I think it would sneak out 1 in 5 games in a cEDH pod. If we were to use the command zone deck rating scale, I would say this deck edges on the end of optimized, an 8.5 or so. I will say that adding back Helm of the Host would probably make this deck a tad stronger, but I took it out because I got bored of it haha.
So, TL;DR, I'm feeling pretty good about most of the deck, the creatures are the ones I feel best about swapping out, and I feel I want a few more pieces of instant speed interaction.
1 week ago
Draw engine have gone up to 11.
Seaside Haven is cool in theory, but I always seems to get stuck with my colourless lands in my starting hand. I try to keep them to a minimum in that deck.
Each time I had Narset's Reversal, I felt like I would have done better with a regular counterspell. This cards just don't do much in my play group.
1 week ago
Hiya! I've got a few suggestions from a long time Boros player.
First off, with such a high mana curve, I suggest you up your land count up another land or two. Hitting your land drop consistently turn after turn is critical in a deck with such a high mana curve.
On that note, you want all the ramp you can get. Big mana rocks are your best friend, stuff like Thran Dynamo, Worn Powerstone, even the new Firemind Vessel could help out. You want lots of mana, so you want your ramp to ramp you more than less.
In addition, if your plan seems to be ramp-board wipe-play big angels-win with big angels, you'll probably want some more board wipes in the deck. Winds of Abandon is my biggest recommendation. It's not cyclonic rift, but the fact that the comparison can be drawn should show you the power of it. It doubles as single target removal as well as a mass exile one sided board wipe. Day of Judgment and Cleansing Nova are other solid board-wipes.
3 weeks ago
Thanks Ravenrose for your input. Fated Retribution is instant speed but it's a bit costy. Austere Command is an auto-include in all of my white decks with it's strong versatibility. Winds of Abandon on the other hand has proved me more than once how impactful it is to wipe my opponents creatures and let them totally vulnerable. Teferi's Protection is indeed a staple.