Winds of Abandon

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Winds of Abandon

Sorcery

Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle their libraries.

Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each".)

DawnsRayofLight on Jetmir's Myriad of Debauchery

1 week ago

seems strong, running stax for some control and using jetmir as a buff to win.

given the mana curve, you could manage a bit more with 32-33 lands and run more 1 drop mana guys.

Removal will be helpful, Path to Exile, Swords to Plowshares, Generous Gift, Beast Within, Winds of Abandon, Fateful Absence,

with the creature count, Winota, Joiner of Forces could help give some gas, though you may need to add more humans to make her work better: Adeline, Resplendent Cathar, Myrel, Shield of Argive, Brutal Cathar  Flip, Loyal Apprentice, Sanctum Prelate, Caves of Chaos Adventurer, Seasoned Dungeoneer (I have been loving the initiative creatures), Thalia, Guardian of Thraben, Ranger-Captain of Eos

some X token spells like Finale of Glory, Pest Infestation, Grand Crescendo, White Sun's Twilight, Martial Coup, Awaken the Woods can also help restore your board state

SufferFromEDHD on A Solid 4/10

2 weeks ago

Blazing Shoal and Shining Shoal would be cool tech for this strategy.

As for cuts:

Volcanic Salvo big CMC is useful but the card is lackluster. Greater Gargadon and Heroes Remembered are at least neat exile tech (especially with the Shoals I just suggested)

Emeria's Call  Flip the tokens are useless to this strategy and there are cheaper ways to grant indestructible.

Loxodon Warhammer and Maul of the Skyclaves for the 2 Swords I suggested. All your other equipment serve a clear purpose.

Steel Seraph is this just swiss army knife value? Angelfire Ignition at least exiles for a trigger. I'd swap Semblance Anvil for the Seraph unless I'm missing something.

Torbran, Thane of Red Fell great card but I don't see it as being degenerate in this strategy. Jester's Cap can ruin the combo opponent or at the very least use other people's high CMC to feed Bell Borca.

Winds of Abandon > Contraband Livestock

SacredAtsira on A Solid 4/10

2 weeks ago

SufferFromEDHD I love some of these suggestions, and some will definitely be added to the deck, just a matter of finding cuts, anything you can see that could be trimmed?

Sadly I have been unable to source Arc Blade but I love the idea of it.

Winds of Abandon I'll have to look into getting but it could be VERY effective

Chrome Mox is a big pricy for my tastes, but if it ever got reprinted and I pulled it? This is certainly the deck it'd go into.

Semblance Anvil Solid call, will have to steal from another deck but this seems legit

Jester's Cap is intriguing, but I don't know what I'd use it on to be honest, but I'm not opposed to its inclusion

The Swords will definitely make their way here, Hearth and Home is in my Equipment deck but it could come here for sure, I am yet to pull a Forge and Frontier but this is Deck #1 that is getting it.

The Soul-Guide Lantern I'm not so sure on, It's inclusion is for the mana rock capabilities AND the fact that it can mass exile should it be necessary.

All of that said, if you can find cuts, it would certainly find a home here.

Thanks for your input!

SufferFromEDHD on A Solid 4/10

2 weeks ago

Bell Borca was such a weird card. Always wanted to build a deck but never got around to it. I like what you have going on here! Your deck has a clear theme and flows. I'm gonna spitball some ideas at you based off the direction of your list.

Arc Blade the Futuresight red counterpart to Chronomantic Escape

Winds of Abandon huge Path to Exile

Chrome Mox on theme mana rock.

Semblance Anvil another on theme mana rock.

Jester's Cap blue/black deck manipulation for Boros.

Sword of Forge and Frontier and/or Sword of Hearth and Home might be worthy upgrades to some of your current equipment.

Soul-Guide Lantern cheaper more effective version of Stonespeaker Crystal

Mortlocke on The Song of Phyresis

1 month ago

Vlasiax,

After doing enough goldfishing I feel that most of, if not all of the changes were the right move. I have no qualms about cutting Grateful Apparition as i'm certain i've added more than enough additional proliferation sources that also provide more cohesion to the main Poison theme. White Sun's Twilight will hopefully fill the gap of being the one sided mass removal I can rely on. The deck previously ran Winds of Abandon and before that Phyrexian Scriptures - each spell gave me mixed results. Winds of Abandon would always ramp my opponents so far ahead it almost seemed like a bad play more often than not - especially against token builds. Phyrexian Scriptures would rarely fail to clear the board but was basically a Damnation with extra steps. The problem is that both of the previously mentioned would rarely leave me in a position to advance my boardstate as Poison sources are mostly creature based.

Mortlocke on The Song of Phyresis

1 month ago

Vlasiax,

Thanks for posting! ONE is definitely going to shake this deck up considerably in that I absolutely plan to incorporate some of the spells that give opponents Poison counters - without targeting them, no less. I have a number of changes already planned and would love to hear your thoughts as I'm honestly having a bit of a tough time speculating on what to cut to make room. So far, here are my planned changes

  • Ixhel, Descendent of Atraxa for Hand of the Praetors: Given that Infect will be less dominant of a mechanic among creatures in this deck cutting Hand of the Praetors seems logical. Besides, with the host of cards that allow me to place poison counters directly on opponents, Hand of the Praetors seems even less relevant.

  • Skrelv, Defector Mite for Viridian Corrupter: Skrlev provides so many benefits being a psudo Mother of Runes that also grants Toxic and evasion. Viridian Corrupter's ETB effect is far too narrow for my liking, and only amounts to just a 2/2 with Infect. Toxic creatures such as Skrlev boast so many "goodstuff" effects that it's a no brainer why Corrupter has to be cut.

  • Myr Convert for Grateful Apparition: Apparition has long been on the replacement list as it's a non-phyrexian. Myr Convert is a perfect replacement as it's another mana dork that can put poison counters on players. Losing a proliferation source is a loss, but given the horde of new Toxic creatures that proliferate off of one trigger or another, this overall is a net gain.

  • Bloated Contaminator for Priests of Norn: Bloated Contaminator is actually my dream creature for the set. Evasion, Poison and Proliferate on a great body is just a dream come true. My only hope is that there is another creature just like it in March of the Machines. Priests of Norn is an okay creature for the most part but doesn't amount to much beyond just being a 1/4 infect creature.

  • White Sun's Twilight for Winds of Abandon: I've always been somewhat disappointed with Winds of Abandon as it more likely than not can ramp my opponent far beyond my ability to stop them. Sure, a horde of tokens can be wiped out - but at what cost? White Sun's Twilight isn't exactly a one sided boardwipe, but it can get me a bunch of 1/1 creatures that put Poison counters on players on top of slowing them down.

  • Vraska, Betrayal's Sting for Sheoldred, Whispering One: Obviously i'm happy to see Phyrexian themed planeswalkers and I'm overjoyed to see another Planeswalker with a focus on Poison counters. Swapping Vraska in for Sheoldred is both a mechanics and a flavor win - Sheoldred turned her back on Elesh Norn to pursue her own misguided and selfish desires along with the heretic Urbrask.

  • Tyrranax Rex for Vorinclex, Voice of Hunger: I've enjoyed the Soft lock VoH places on the board just by virtue of being there alone, but I've felt that his control never really synchronized with the rest of the deck. Vorinclex, Monstrous Raider compliments the deck directly and is a huge flavor win. Tyrranax Rex just seems like the perfect upgrade as it is CMC cheaper, has almost as many keywords as Questing Beast and places multiple Poison counters on an opponent when it hits. Rex in my eyes is a "backup" Skithiryx, the Blight Dragon in terms of power level and "feel".

  • Phyresis Outbreak for Toxic Deluge: Phyresis Outbreak is the mass removal I've always wished for and is a direct upgrade to Deluge - within the context of this deck that is. This card is absolutely a must include.

  • The Seedcore for Swamp: The Seedcore gives me Sliver Hive vibes, but having a card that fixes my mana in a 4 color deck and is a flavor win just seems like a no-brainer.

  • Venerated Rotpriest for Glistener Elf: Venerated Rotpriest is just a deterrent as this deck has very few spells that I would consider worthwhile for targeting my own creatures. Glistener Elf is an okay card but within the context of EDH it's "meh". Late game it hardly makes an impact without a horde of +1/+1 counters and some form of evasion.

  • Contaminant Grafter for Blight Mamba: Containment Grafter feels like a great card that can help reinforce a boardstate and put additional pressure on opponents mid to late game. Early game it would essentially help me run away with the game through conditional ramp and card advantage. Blight Mamba has honestly never done much for me and generally is as impactful as Glistener Elf.

Now comes the list of cards I think are at least worth considering (that I may or may not include) but don't exactly know what to cut to make room for:

  • Staff of Compleation: This is a big flashy card that caught my attention given the myriad of things it can do. However without the right combo piece this card could end up doing me more harm than good.

  • Glistening Sphere: There are very few drop mana rocks that are worthwhile, but this one definitely caught my eye. I'm not sure if it's any better than Astral Cornucopia though, as i've been ramped into the stratosphere with just a few proliferation triggers. Not to mention it only gets better just by having Atraxa on the field. I really want to like this card, but it doesn't seem to make the cut. If only it were

  • Infectious Inquiry: this seems like an absolute must have and am honestly considering cutting Phyrexian Arena for it. Arena does nothing the turn it ETBs and if I draw it late game it'll literally do nothing. Infectious Inquiry on the otherhand is always relevant, replaces itself and draws me a card. I just can't help but feel like i'm missing something by cutting Phyrexian Arena. I want to go ahead with this decision but I can't help but feel apprehensive and would really like your thoughts on this one.

  • Infectious Bite: I want to love this card but unfortunately besides the commander there are relatively few creatures whose bite would make any meaningful impact on the game. I think I might pass on this one.

  • Prologue to Phyresis: Everything you said about this card is spot on, and it is relevant at any point of the game. The question is - what to cut for it? I think cutting Contagion Clasp might be the move on this one, but i'm not entirely sure. Clasp is very conditional removal but what's important is that it's a repeatable proliferation source. But, maybe the new inclusions will help offset the loss of a proliferation source? I think this is the right move but I would like to hear your thoughts.

"What's your experience with Blightsteel Colossus and Contagion Engine? Do they ever come out to the battlefield or just happen to be on-theme inclusions?" To answer your question both hit the battlefield on a regular basis. Blightsteel Colossus is surprisingly easy to cast with a proliferated Astral Cornucopia or Everflowing Chalice. One of my best plays was countering a Villainous Wealth with being equal to 8 with Mana Drain and funneling that mana into a turn 5 Blightsteel. Contagion Engine is great for mass removal as well as a proliferation engine. If I tutor for it it's usually alongside Tangle Wire after Ichor Rats hit the field. It essentially grinds the game down to a snail's pace - or a halt under the right conditions.

End rant, sorry to write you a book but I had a lot on my mind. Please let me know what you think of all the upcoming changes!

Guerric on [Primer] Helming the Host of Heaven *Update*

3 months ago

DranDraggore

Thanks for the encouragement and I am glad that you are enjoying Giada! I did ave Mass Calcify in the original draft of the deck and it is a fun card. The high cmc made it so that I didn't love it because it took my turn to cast and slowed me down. I have thought about Damning Verdict and it is probably the best option for another one-sided board wipe in addition to Winds of Abandon. So far, however, I haven't usually wanted board wipes often, and targeted removal has always done the trick for me better than bigger plays. I'll slot Ondu Inversion  Flip into the mana base to have a second board wipe in a pinch, and to get an option to close out the game early in combination with Cosmic Intervention. That being said, if you're finding that you need another board wipe I think that you are correct that verdict is the best option.

kirbysan on [Primer] Helming the Host of Heaven *Update*

3 months ago

Guerric

Played another 4 games of 1v1 yesterday against my buddy's Yisan, the Wanderer Bard deck. This mono-green deck used to be the bane of my existence when I first started playing commander so it was fun seeing how Angels stacked up. Unfortunately I didn't get any Pyre of Heroes plays in these 4 games. TLDR - Giada won 3/4 games and I should've mulliganed the one I lost. Also Yisan was a bit rusty piloting his old deck so he didn't have the most optimal lines of tutor.

Starting hand: Windswept Heath, Arid Mesa, Snow-Covered Plains, Seraph Sanctuary, Well of Lost Dreams, Angelic Accord, Emeria Shepherd

While this hand technically has a draw card I had nothing below 4cmc. I did have a form of lifegain so I could potentially activate the Well. What I didn't expect was never drawing another angel for this entire game. I think it ended by turn 6 due to a Craterhoof Behemoth finisher and a bunch of mana dorks swinging in.

Starting hand: Nykthos, Shrine to Nyx, Scavenger Grounds, Snow-Covered Plains, Youthful Valkyrie, Angel of Vitality, Folk Hero, Enlightened Tutor

This hand had a perfect curve, an easy draw and a tutor so I obviously kept it. While I could've tutored for Pyre of Heroes I decided to go for the more efficient play and grabbed Pearl Medallion instead on turn 1. So on turn 3 after swinging in with Giada, I played Pearl Medallion for 2, Folk Hero for 1 and Youthful Valkyrie with Giada. I drew into Herald's Horn and played that next turn. That early game was so efficient that the game ended shortly after with no responses.

I also drew into Path of Ancestry which was just great when comboed with Folk Hero and Herald's Horn. If I had an Angel in hand then I would draw then scry and try and leave an Angel on top for the Horn. If I didn't have an Angel then I would scry then draw into an Angel to keep the value train going.

Starting hand: Cavern of Souls, Windswept Heath, Snow-Covered Plains, Linvala, Keeper of Silence, The Book of Exalted Deeds, Winds of Abandon, Oblation

I kept this hand because I had the perfect hate-bear for Yisan. Playing Linvala turn 3 essentially shut down Yisan's whole deck. They couldn't tutor or use their mana dorks so just had to slow play using their lands. Eventually on turn 6 they drew into a Beast Within to kill her but by that time I had gotten so far ahead in board presence that it was another easy win.

Starting hand: Snow-Covered Plains, Snow-Covered Plains, Sol Ring, Pearl Medallion, Battle Angels of Tyr, Luminarch Ascension, Angelic Field Marshal

T1 Sol Ring into a Pearl Medallion felt so great but if it wasn't for the Battle Angels of Tyr then I would've run out of gas quick. While I did get Luminarch Ascension out T2, I only added 3 quest counters on it before I closed out the game so I never saw it perform.

Folk Hero is obviously a good swap, I don't think anyone doubts its future potential for Giada.

Linvala, Keeper of Silence was amazing against Yisan. Any deck that involves activated abilities will be shut down hard with her on the field.

Enlightened Tutor is a strong early tutor, I think it might warrant replacing Steelshaper's Gift. I haven't had much success with Search for Glory the few times I used it but will probably swap it back in when I play multiplayer.

Luminarch Ascension still hasn't been great in 1v1 because the games finish so fast. If you play it turn 3 and you start first then you'll need to wait till turn 7 to start using it. All the games I played yesterday ended by turn 6 or so. I'll leave it in for multiplayer and post about it then.

Path of Ancestry was a nice bump. Obviously it's better with the draw on angel cast cards but on its own provides value. Even if we don't have an angel to play it still taps for white.

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