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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Toxic Deluge
Sorcery
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
vasarto77 on What commander would work for …
2 weeks ago
Deck name: Now I have become death Theme: Destroy literally everything. Deck MAY or may not include the following but cards similar to them: Worldslayer, Worldfire, Wrath of God, End Hostilities, Toxic Deluge
So. You can see the theme here. What commander would be best for a deck that aims to destroy the world?
plakjekaas on Fire Covenant or Reckless Assault?
3 weeks ago
It's worse, you need to pay for the enchantment too.
If all three opponents have a 3/3 you'd like to get rid of, Fire Covenant will cost you 3 mana and 9 life to get rid of them all, at instant speed.
Reckless Assault would cost you 4 mana at sorcery speed, and then 9 mana and 18 life at instant speed for the exact same result of killing three 3/3s.
433% more mana, 200% more life, gets worse in scaling the more you want to target. And you think it's superior, because it can target players? Would you play Pestilence over Toxic Deluge as well, for the sole purpose of wiping the board? Or does the deck need a wincon so badly you'd want to pay 240 life and 120 mana to kill your opponents?
Reckless Assault is the opposite of efficient, keep the Fire Covenant, that might be one of the best cards in the deck.
SlangNTrees13 on Embers of Queen Disa (Best Win Pyro EDH Primer)
1 month ago
Hey KongMing I chose not to include any surveil except for the two Manor lands only because I would ask right away, what synergy here would you take away from to add surveil in? We need every ramp, removal and land we have and the 2 surveil each from Pile On and Price of Fame I don't think are worth removing our two global effects Blasphemous Act or Toxic Deluge for. Both Dragon's Rage Channeler and Grim Flayer were in my original version of this deck, believe they are also in precon? So thanks for reminding me about them cause will add into Maybeboard. They had just come out for me a very long time ago. Grim Flayer I do still really like, but I went away from creature abilities you need stipulations to trigger for more sure thing instant, sorceries, or artifacts for our mill effects which are harder to remove and it seems to have paid off for me. Rage's bonus of being a flyer for Disa's combat trigger is nice though. Unshakable Tail I had never seen before, so thanks for that one. As great as the ability is, its on a more easy to remove creature and as great as that clue ability would be in this deck, we don't have many turns we have an extra 2-4 mana to utilize them. Clues are great in an emergency though. Will keep it in mind. Uurg, Spawn of Turg I like as well, the life gain effect is nice touch, but I'd rather again have these effects not come from a creature and I don't feel its worth giving up one of our spells that can throw multiple cards at once into our yard for. The one I really like here that I can see putting in instead of Lumra or another 5-6 drop is Doom Whisperer. The 5 mana cost we reserve for only our best effect creatures and this could easily be justified as one of them. I also like when things are dire, with Disa and this Doom out, you can go for the hail mary and pay 20-30 life and dump a ridiculous amount of Disa Goyf triggers onto the battlefield for the win. Next update I think I will definitely try and slot this in. Thanks!
legendofa on Discard Mono Black
1 month ago
Welcome to the club, Floop-The-Pig!
My first thought here is Chain of Smog. On top of being another discard spell, you can repeatedly target yourself with Professor Onyx out to get a full life drain from all your opponents.
Doom Blade doesn't excite me, unless you know your opponents won't be running black. I've never used Temple of the False God, but it has kind of a reputation as a trap, that looks better than it is. Bojuka Bog is another graveyard exile effect that I recommend.
Also consider adding some more mass removal. Something like Black Sun's Zenith or Toxic Deluge would help clean up all the creatures that get through your discard effects.
Mattio38 on ABZAN HOUSES
2 months ago
Thanks a lot austintayshus and Exoflo, your comments were both very helpful!
I've ended up removing Skithiryx, the Blight Dragon and Thalia and The Gitrog Monster.
About some of the other cards mentioned: I'd like to keep Smothering Tithe in the deck because it's just bonkers. It also works well with Mazirek, Kraul Death Priest and Doubling Season. I think Toxic Deluge is a very flexible cards. And if my creatures got higher toughness because of the counters I'm able to duck the Deluge just under that for a one sided boardwipe.
I think you're right about Flare of Malice. The idea was to somehow sac a creature after casting Skithiryx, put the counters on it and give it haste. And no matter how much of a cool win that would be, those might just be too many hoops to jump through.
I don't play tutors anymore. I know it'd increase the powerlevel of my deck but just as you said I rather play cards I like vs cards just strong ones.
Again, thanks a lot for your thoughts!
Exoflo on ABZAN HOUSES
2 months ago
Forgotten Ancient needs one full turn to trigger and the reward is not that great
Smothering Tithe has no synergy with your deck, you just become the archenemy instantly
Thalia and The Gitrog Monster is not a good card for your deck imo
Skithiryx, the Blight Dragon brings no synergy to the deck but is a strong kill. This is better than Thalia and gitrog however
Toxic Deluge is a very good card but is anti-synergistic with your deck because it goes over indestructible (so you can't protect you board and then wrath). Consider Damning Verdict if your are the only counter-matter player in your playgroup
Abzan Battle Priest is a strong card because lifelink is a powerful mechanic, even more when you keep your creature in defence
Keep in mind you only have 8 black creature + your commandant for Flare of Malice
You have very strong creature cards in deck like Sovereign Okinec Ahau. If members of your playgroup play tutors, you can improve your deck by adding Eladamri's Call and others
Anyway, this is a very good brew for sure and never forget to play the cards you like rather than the strong ones.
Metroid_Hybrid on Maxing out pre-Modern cEDH
3 months ago
I have a single, serious cEDH deck built around Yawgmoth, Thran Physician— but with a single, important caveat: EVERY card in the deck that is not explicitly part of the central combo has an “Old” border; that is, either legitimately has a pre-Modern (pre-8ED) printing, or at least received a “Timeshifted” printing after the fact..
But with the printing of Hancock, Ghoulish Mayor, and the recent “Timeshifted” reprinting of Toxic Deluge, I am compelled to asked the T/O community for the first time in over 3 years……
How can I max-out the competitive potential of this particular deck, while still maintaining the said “pre-Modern” prerequisite?
Yawgmoth - mk_I (Vintage Phyrexia)(v2.8)
Commander / EDH
SCORE: 42 | 14 COMMENTS | 6927 VIEWS | IN 11 FOLDERS
The only possibilities that I can think of…
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Add Triskelion and/or Sling-Gang Lieutenant as back-up WinCons w/ Mikaeus, the Unhallowed
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Add Grim Monolith as the final cEDH mana rock...
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???
Elhoggerino on Blood Blatter Beast of Bhaal
4 months ago
I also don't really understand Fog or Spore Frog but I know you like politics so maybe they'll be fun in order to get favours from people. Loads of card draw which is nice but again I can see you running out of creatures to sac for Village Rites and Deadly Dispute type cards. You generally need to draw cards while behind and while behind you might be suffering from graveyard hate agaist your skeletons or other effects - just something to consider. Also Damnation might be something to consider switching for a different boardwioe if you are gonna put some regenerate creatures in (Toxic Deluge turns off regenerate aswell - but it's such a good card it's probably worth it)
In terms of cuts to make to make space for more dummies, Shadow in the Warp doesn't really fit much in the deck - you have so many cheap creatures that you'll probably be casting more than one a turn and it will rarely help that much - and the 2 damage is pretty insignificant compared to your other effects. I would favour Llanowar Elves type cards over Fertile Ground as again, creatures are what you want and they give you the oppurtunity to sac them if you need.
Some good cards to consider:
Victimize - brings back your Sakura-Tribe Elder type cards and is a sac outlet at the same time
Kroxa, Titan of Death's Hunger - just great value aswell as triggering Bhaal. A good reanimator target aswell.
Recurring Nightmares - Reanimator + sac outlet + it doesn't die? This card's great.
Dread Wanderer? Not the best but helps you out in a pinch if you have a Village Rites and nothing else
Nether Traitor - I don't know why this isn't in there already
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