As an additional cost to cast Toxic Deluge, pay X life.
All creatures get -X/-X until end of turn.
|Have (3)||metalmagic , abby315 ,|
|Want (10)||Mr.Bubbles11 , Pyridyl , berk , tgcchallenger , Blackswordsman123 , Shigure77 , ShadowDlux , JohnTubaina , GeminiSpartanX , raydaman|
Printings View all
|Double Masters (2XM)||Rare|
|Eternal Masters (EMA)||Rare|
|Commander 2013 (C13)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Toxic Deluge occurrence in decks from the last year
Latest Decks as Commander
Toxic Deluge Discussion
1 day ago
I think Garruk, Cursed Huntsman does a fine Apex Predator Impression, and his ability to ult thanks to proliferation is amazing. I think Deathtouch on the blockers and walker removal are very important, especially in my meta, but if you find yourself in a meta without need for them, it seems worth the reduction in mana to swap them for each other. Vraska, Golgari Queen is a fantastic card, I considered finding a slot for her in here, but ultimately I dont think I could reliably find fodder for her +2 and without that, I am unsure about her value across a game. Her -3 is wonderfully versatile and hits so much in the format. Overall I think she's a very good walker, but not the tightest fit for this deck. If you've got the patience to play instants, they're probably one of the best ways to improve and protect this deck. Counterspells and reactive protection are very good and should not be overlooked while adjusting this deck to suit the specific needs of your playgroup.
I don't think Teferi, Master of Time is worth a slot mainly because you have to use him on other folks' turns which is going to get annoying quick and they're gonna target him with gusto. Also Personally I dont want to play on other people's turns, which is why I run almost no instants. Unfortunately the most interesting and exciting walkers recently have all been Chandras which is part of why I built Fireheart, that and Chandra's my favorite Magic character.
I don't like Ancient Tomb, or really any pain lands in general. I think a lot of people write off the life loss as incidental and not worth worrying about especially when their commander has lifelink, but over the course of a game you're going to lose so much life just from doing damage to yourself to play spells you are going to become fragile. If you let your life total get low enough, even if you recover the life, folks will realize that they can use their efforts to kill you instead of your walkers, negating one of the planeswalker card type's strongest advantage, its built in psudo-lifegain. This deck bleeds itself pretty heavily already, what with the fetches and the shocks and cards like Toxic Deluge as you mentioned, dealing an additional two damage to yourself most turns really puts strain on your life total, making it hard to recover all the way.
1 day ago
Hey man! Sweet list. I'm actually building something very similar, except some of the cards you don't run because of hate I think I'm still going to run. I do have a curious question though: why not run Ancient Tomb over Temple of the False God? With your logic of running Toxic Deluge as a board wipe because our commander has lifelink, you could argue the same thing for that substitution. Plus you don't have to worry about the stipulation of tapping for 2 only if you have 5 lands in case you get it early game.
1 week ago
EleshNornsFs that's funny because the change was supposed to help cards like Child of Alara be useful. That would be a headache because of you were in a strong position with it in play you could choose not to blow up the battlefield when it died, but now that choice is gone. FSims81 there are a few commanders that come stock with indestructible, mostly gods or Avacyn, Angel of Hope or playing voltron with Hammer of Nazahn, but it's still not full proof enough to justify running Avarice Amulet for most of them. The theros gods aren't creatures all the time and an effect like Toxic Deluge can still kill them pretty easily
2 weeks ago
Toxic Deluge is an expensive card that I expect to go down in price soon (it's been reprinted in Double Masters, and in my experience masters sets tank their rares, if only for a short while). It'd be especially good since you have a lot of high-toughness cards.
I also think that even in a deck based on walls, you can benefit a LOT from one-mana mana-dorks. Arbor Elf, Elves of Deep Shadow, Elvish Mystic, Llanowar Elves, Deathrite Shaman, Fyndhorn Elves etc. will accelerate you in a way that only green can do. Even with boardwipes, they're worth it. Note that they also let you land your general turn two, if you get the right mana.
Additionally, since you're not a landfall, I feel like you're running too many lands. Replacing some with dorks will let you come out of the gate a lot faster. (I play EDH with a lot of more powerful decks, and your experience may differ from mine. However, I find that being able to land a meaningful turn-one play like Birds of Paradise is good in all power-levels.)
Speaking of lands, your mana base can be improved for relatively cheap. Indatha Triome is about $4 these days, and could easily replace your Jungle Hollow... Fetches are busted, especially when paired with duals like Overgrown Tomb or Savannah. However, if you don't plan on selling a kidney, there're other ways to improve. Slow-fetches (Rocky Tar Pit, Bad River, Flood Plain, Mountain Valley and Grasslands) are super affordable. Note that they can also fetch your non-basic typed lands (like Canopy Vista or Indatha Triome). Other lands of various prices to consider are Exotic Orchard, City of Brass, Reflecting Pool, Llanowar Wastes, Brushland, Caves of Koilos and friends.
Card advantage decides most EDH (and Magic in general) games. Some cards to consider: Sylvan Library, Painful Truths, Harmonize, Night's Whisper, Phyrexian Arena, Dark Tutelage etc. are all good ways. I was going to suggest Runic Armasaur, but you already spotted that one.
Retribution of the Meek is a GREAT wipe for decks like this.
I also suggest cutting some cards. I don't think Path to Exile is very good in EDH, where one-for-ones need to be REALLY good (like Swords to Plowshares or non-type specific like Mythos of Nethroi), and Path to Exile ramps your opponents. They're very likely to just use the extra mana to deploy a more dangerous threat. Glyph of Doom is interesting, and might be good, but I don't think it would be (granted that's not based on direct experience). I think you could probably just use a more powerful card in that slot. I also think you can cut some of the equipments for more influential cards. For example, if you cut Spidersilk Net and friends you can run things like Collector Ouphe and Stony Silence. If you're running mana dorks, you'll have ramp while your artifact-based friends get nailed.
Right. That's all I got. Hope this helped!
2 weeks ago
Now that the entire set has been revealed, the lack of reprints of Imperial Seal, Worldly Tutor, Akroma's Memorial, Vedalken Orrery, and Cabal Coffers are some very glaring exclusions, but I shall maintain hope for them being reprinted in Commander Legends, later, this year. On the other side, another reprint of Imperial Recruiter is always welcome, and I got my wish for Riku of Two Reflections being reprinted! He looks so awesome in the new card frame! Also, on that subject, the alternate artwork by Richard Kane Ferguson on Toxic Deluge is wonderful, as it is that old-school fantasy art that this game had in its early days, but has not seen in quite some time; the fact that WotC was able to get both Ferguson and Baxa to illustrate new artwork was quite impressive; if only the could have convinced Rebecca Guay to draw something new for them. Having said that, I noticed that Todd Lockwood, Ron Spencer, and Steve Argyle have not illustrated any new artwork for this game in some time; I hope that they have not lost interest in doing that. Also, I am rather sad that Riku did not have alternate artwork, but at least he was reprinted.
Overall, I am very pleased and impressed with this set; it did not contain every card that I desired, but I did not expect it to. Some players have been complaining about it, but I feel that the positive traits of this set outweigh its negative traits. The price of the sealed product is definitely a very major problem, but the only way to protest that is to not purchase it and instead purchase singles only. Hopefully, WotC shall realize that blatantly overpricing products is a poor business practice, and shall cease doing that in the future.
2 weeks ago
Life from the Loam... you still probably want this, but then you really want cards that let you play more than one land a turn... that's more like "lands matter mulldrotha."
...or save them for later as a reward!
3 weeks ago
Idk, I think mana at that point is really just useful in Commander, which is good so it doesn't hurt other formats. It's also really good and strong with Doubling Season, but isn't overpowered because cards like AEtherize, Toxic Deluge, Evacuation, Black Sun's Zenith, etc. can be such big blowouts. The fact it can be countered makes it pretty useful!
Honestly, I can't think of a way to break the -4, despite trying. The best I have is Dualcaster Mage and a Druid's Deliverance, Full Flowering, or Ghired's Belligerence. All of those are pretty tame considering the mage already went infinite with Heat Shimmer well before this walker. Still some strong but not op idea!
1 month ago
Obvious upgrades would be things like Volcanic Island, Underground Sea, Badlands, Scalding Tarn, Prismatic Vista, Morphic Pool, Luxury Suite, Fiery Islet, etc. Ancient Tomb also would probably be a reasonable add.
As for more impactful upgrades, I would like to get a Toxic Deluge at some point, but it's never been a priority buy for me at ~$35. If I had a second Damnation that might also be something i'd consider adding.
Fierce Guardianship is also a relatively good addition, since protecting Marchesa is important. Similar free counters are a bit harder to run in this shell given their various restrictions (eg actually having a blue card for FoW isn't as reliable)
Spellseeker could be worth trying out
I think for card draw, the best options would be either Necropotence or Yawgmoth, Thran Physician depending on what the rest of your hand looks like. (number of black sources and/or creatures primarily) Yawgmoth is probably the less threatening option between the two, and also more useful throughout the course of the game as he's also a sacrifice outlet, so he'll kill two birds with one stone for you.
If you have a sacrifice outlet in hand then you could go for either Baleful Strix or Solemn Simulacrum, depending on what you're looking to get out of them. they'll provide you with a lot of value in the earlier parts of the game. notably strix is a good option since at CMC2 you can get it out early and really be able to capitalize on the card draw (not to mention it's a great blocker.) and solemn obviously has the advantage of also being ramp. it's mostly a tempo call here though.
For your second question, it depends mostly on what I need the ramp for. If I just want to have some extra mana for my next turn's play, then sol ring is fine. If I've got a source of draw, or a hand full of higher CMC threats like Wurmcoil Engine or Nicol Bolas, the Ravager Flip or Dictate of Erebos or something, then Scroll of Fate is good since it'll let me flash them in for free, essentially. if it's more in the earlier part of the game and i'm looking to just get a strong start/lead, then Solemn Simulacrum is great since it'll not only provide me with up to 7 more lands, but also plenty of card draw. (especially if i can pair it with Arcbound Worker for free counters on every other player's turn.) Dockside Extortionist isn't always a great turn 1-4 play, but depending on the table it'll give you a ton of mana, especially if you can do it a few times in a row.
on your last question, like always, it depends. the board has been wiped, but depending on where i'm at, things vary. are all creatures dead but i still have all my artifacts/enchantments? did i pull a classic marchesa move and come out with all my creatures still in play? was it just a weakly positioned enemy Cyclonic Rift that left everyone equally empty?
the deck largely plays by way of card synergy, so there's not quite a one stop win card, generally you'll need a card that creates value, AND a card that takes advantage of that value, so you'll have to base the decision on which pieces you have and which ones can best take advantage of it.
if you run Goblin Bombardment then Mikaeus, the Unhallowed and Glen Elendra Archmage are an obvious combo target, if you've got something like Arcbound Worker or Unspeakable Symbol out then you could quickly create a huge army of Wurmcoil Engine tokens to lock the game down with. (on a clear board, having a 6/6 and 8 3/3s with lifelink and Deathtouch is usually gg.) if you've got Grave Pact then you could look for a sacrifice outlet, or something to easily recur to lock out the table.
Wurmcoil Engine is the most powerful creature in the deck as far as individual threats go, so with nothing else on board at all, that would probably be my pick, but i think if you're ever in that position then you're probably not going to win that game regardless.