As an additional cost to cast Toxic Deluge, pay X life.
All creatures get -X/-X until end of turn.
|Have (3)||orzhov_is_relatively_okay819 , , gildan_bladeborn|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Toxic Deluge Discussion
3 weeks ago
Alright, so since we've last chatted about my Anowon deck, I've overhauled it and even won a game with it! If you haven't had too many troubles with land drops then keep it, or else bump it up one or two more. Idk your budget so I'll just mention what I think works well so you can lmk otherwise.
I'd switch out
Talisman of Dominance
. Def take out
as you don't want to be feeding your graveyard so your meta doesn't take advantage of that.
can be replaced with
. Costs the same, but it'll draw you a card once you're caught up on mana.
Sword of Hearth and Home
is the new
Sword of the Animist
and oh man is it good. The blink plus the untapped land, chefs kiss.
Even though Anowon helps mill, I think the main focus is not to do so much milling and get your attacks in with the side effect being mill. Ironically enough, I won by decking someone after I used
Zareth San, the Trickster
to steal some crazy aura that buffed up my faerie rogue up by +20/+20 to KO the person before lol. If you take a look a mine, my theme seems to be "copying". I want to keep copying that next thing that'll push me forward.
Does your group have a more cEDH or just high powered vibe? Cause that'll change what I might recommend.
is already better than
bc counterspell is just a 1 for 1. Replace with
Pact of Negation
or if your group plays a lot of 1 drops, then
as that'll bring the salt. Keep a counter in hand just for that
Rise of the Dark Realms
Your removal could also use a boost. I would take out
Go for the Throat
Flip and throw in
. You could also see the removal I'm running and possibly switch the mentioned cards for those. You could possibly even add
but M.Rider is the better version of that card.
Board wipes are good, but why crux though? I can understand if that's just what you have, then do it up. If you can, replace with
or just cut it as you already have
which is pretty much the best board wipe. Kudos!
can take a hike, unless you're going to add
Narset, Parter of Veils
. If you're trying to be oppressive that is LOL. You have decent draw already and you wouldn't want to feed your opponent that Realms! If you need to replace then add
(might get destroyed) or
Into the Story
As far as creatures go, make them unblockable with Whispersilk Cloak like you mentioned a while ago. It works wonders. Look at my list and see what I'm running, bc there are so many options. I highly recommend Dauthi Voidwalker . If you're able to put a void counter on "rise" after milling everyone out a bunch, you can sac DV and use it against the card's owner and make them suffer! Because that's what Commander is all about, right? If you have any more questions feel free to ask! I'm always down to help and welcome all the advice people give me as well. Wreck your playgroup next time you get together!
1 month ago
darkseid4nk I haven't looked at this deck in many months, but if I were to take some stabs at editing it today, I would take out some of the more slow and expensive redundant combos in favor of spot removal pieces like Abrupt Decay , Path to Exile , Swords to Plowshares , Fracture , Toxic Deluge , Assassin's Trophy , Beast Within , and Generous Gift .
1 month ago
1 month ago
This was hard, extremely so: this was very nearly sixteen commanders. Black is well-suited to stand alone, and there are so, so many good choices that I’ve developed a newfound respect for anyone who tries to top ten black. This is almost my favorite color, and while it may be limited in dealing with anything not a creature, graveyard, or a card in hand, good GOD can it deal. All the tutors, all the kill spells, creatures of the night, what music… Sorry, it’s easy to go full Dracula in this area of the pie. In summary, I’ve a lot more to say on this subject than the colors we’ve already covered. However, as always in this project, the point is to celebrate three thematic elements, not drool over all the ludicrous power in this necrotic slice of the pie. Today we’re limiting ourselves to three pervading archetypes: life, death, and graveyard manipulation.
White is a respectable powerhouse in this arena, but black takes center stage with undeniably better style. Whereas white just gains it, playing black means treating your life total as just one more resource to use, abuse, and exploit. Vampirism, folks, and not the glittery sort either. Cruel, properly thirsty vampirism, all about chugging opponents like cheap beer. And if you enjoy masochistic chicaneries that trade life for cards, removal, mana, and eventually victory, look no further.
This guy. This glorious, ludicrous guy. General damage? Check. Lifelink? Check. Game-warping mechanic? Great big ol’ hissing, honking, ball-biting check. A peak, high performance example of boom/bust gameplay. Just be sure to draw as many cards as you can and pray that you find quality lifegain to patch the holes you’ll be blowing in yourself.
Here’s the thing: in mono-black, whenever you gain life it’s at someone else’s expense. An effect that doubles said expense? Please and thank you. board wide Lifelink? Also yes. Throw down some grunts, swipe right, and watch your peanut gallery of jerks like the Blood Artist heckle opponents to death.
You know what’s a great defense, command damage notwithstanding? A huge life total. This is partly why red struggles in EDH: hard to beat down someone with piles of life and a few choice defensive options. In some ways it’s just as hard to vampire them to death. You know who doesn’t care? Erebos. Old Erebos is singularly unimpressed by new Heliod’s jank, and happy to sweeten the deal with reliable draw for a modest fee of mana and life.
The past few years have seen respectable creature removal cropping up even in blue and green. White has oodles of fantastic board wipes, and red can hose everything down with direct damage. But compared to black, they’re all posers. Shrinking creatures, sacrifice and discard are all primarily black stables. Toxic Deluge laughs at your indestructible legions. Grave Pact is amused by your shroud, and will bury you in it. This is the color of Go for the Throat , Diabolic Edict , and Tragic Slip . When black comes for your minions, you better have a mountain of solutions, otherwise the only way to save said minions is to take them off the field yourself.
Spoiler alert: three of the Kamigawa ascendants are going to feature in these articles, and Kuon is the meanest (since the blue one got banned, anyway). I speak from gleefully shameless experience here. For the low, low price of three creatures and a modest downpayment of another every turn, black sacrifice stax can be yours. Add fun things like Magus of the Abyss , Dread Return , and Fleshbag Marauder and all his rude, rude cousins. Trust me on this: Kuon is, if you’ll pardon the pun, enchantingly nasty.
Very few things like boardwipes. However, provided they’ve had a snack first, Yahenni likes them just fine. An affordable commander with a sac outlet (indestructibility on a stick :D) who actively rewards slaughtering anything that could block? Sold! Throw in Fallen Ideal . You won’t be sorry.
In my last article I referred to blue as the heavyweight champion of yoink, but that’s not to say there aren’t other colors in the ring. Forcing opponents to sacrifice creatures and discard cards are both black staples, and boy howdy does Tergrid reward such misbehavior (though the adorable Tinybones, Trinket Thief may be more a discard fiend's speed). If tokens aren’t in the local meta, this will change that.
Green shares a bit of this glory: there’s a pervasive theme in green of both exiling and returning cards to the hand from there. BUT… Black is still the unequivocal graveyard color, leaving the charge in both filling and emptying it, especially of creatures and onto the field. Bojuka Bog . Animate Dead . Living Death . Green may have some good tricks here, but few so dirty as an Entomb followed by Reanimate . So, so dirty. I saw it only once, but it was a turn two Terastodon . Once was enough.
Reanimator decks got you down? Here’s a bone, friends. Stealing your opponent’s guys is one thing. Exiling said guys when their owners wipe your stolen board is another. Chainer doesn’t like choices. Chainer likes it all. And Chainer, above all else, loves to break your opponent’s heads with their own toys.
Convinced I like Kamigawa yet? I used to play this janky beast in a standard spirit deck. These days, my thoughts run first to a big pile of Shadowborn Apostle and assorted demons, but that’s just the easy first on the list of tricksy things up Shirei’s sleeve. Again, Blood Artist and friends. Again, deeply unhappy opponents.
Here’s horror for you. Anyone who doesn’t admit to a healthy bout of nervousness when this guy hits the field is a liar (or playing Orbs of Warding . Coming or going, yours or theirs, killed or milled or discarded, if the graveyard is involved then the good syr gets his ping. Have yourself a time with any number of silly combos and tactics: your opponents are guaranteed a Tortured Existence .
And, for my personal favorite...
I ran Marrow-Gnawer for a time, but offloaded it when I realized that I was bored by the deck. A few years later I built Kuon, who quickly became infamous in my playgroup. However, aspects of the deck that I particularly enjoyed were better served when I switched to this villainous wench. With a decent draw effect (especially with Thornbite Staff ) and an imminently breakable ping engine, Ayara is BRUTAL with proper support. Endrek Sahr, Master Breeder . Army of the Damned . And the game-winning monstrosity itself, Plague of Vermin . Revel in countless bodies to exploit as only black can and watch your opponents die of Ayara’s approval.
That's it for this round. Thoughts and questions are welcome. I hope you enjoyed it, and will come back next week for Red!
1 month ago
I don't get why you call it Kess Storm... this deck has actually nothing to do with the Storm archetype.
Your only card, which you could call a "Storm-card" in this deck, is the Underworld Breach and that's about it...
Your list looks more like a classic Grixis-Midrange Consultation/Breach Deck in my opinion and because of that you should play at least one boardwipe/mass removal, to have the possibility to reset the board state (something like Cyclonic Rift , Toxic Deluge or Fire Covenant ) against stax or creature heavy pods.
2 months ago
I forgot to mention, the two black regen slivers serve very specific protection purposes when looking to combo off:
Likewise, Crypt Sliver lets me have free protection in play to protect a combo piece the turn I go off, so that I can tap out to do so. When I'm looking to drop Morophon, the Boundless it's often an expensive proposition that might win me the game if it sticks. Crypt Sliver or Crystalline Sliver allow me to do that the second I get enough mana.
I didn't really even consider the interaction between the two pieces on an opponent's turn, since they were just included as redundant pieces for their purpose on my combo turn. When I was looking at protect pieces, all I saw in Sedge Sliver was that I'd have to hold up one more black.
For building a castle wall that's hard to kick over though, I'll definitely concede that Sedge Sliver is solid with Crystalline Sliver . Making it hard to wipe and hard to target certainly makes it tough to get rid of the little critters. That said, I'm usually reaching for Wrath of God , Damnation , Toxic Deluge or the like for wipes. None of it would protect me from any of my own decks. In fact, my first nonbo removals in this deck at the spreadsheet stage actually involved ripping my removal package apart because it didn't play nice with my protection package ;)
2 months ago
Dina, Soul Steeper , Plumb the Forbidden , Culling Ritual , Necrogenesis , Moldervine Reclamation , Poison-Tip Archer , Pitiless Plunderer , Winding Constrictor , Syr Konrad, the Grim , Sporeweb Weaver , Species Specialist , Korozda Guildmage , Casualties of War , Morbid Bloom , Damnation , Toxic Deluge , Druidic Satchel , Bolas's Citadel , Maskwood Nexus , Bastion of Remembrance , Golgari Germination , Black Market , Phyrexian Arena , Path of Discovery , Liliana, Dreadhorde General , Castle Garenbrig , Castle Locthwain , Undergrowth Stadium ,
2 months ago
I have a Grixis SF deck and I consider it tribal when you get to 25+ of the type (angels, demons, planeswalkers etc).