As an additional cost to cast Toxic Deluge, pay X life.
All creatures get -X/-X until end of turn.
|Have (2)||metalmagic ,|
|Want (13)||Wingstar22 , pusilanime , cmester , Ender666666 , gmillion , thejordan0 , Flame3658 , Pyrezz , rassar , TheMUFFINMANZZ , WizzBang , SmokerMcGee , JerLo80|
Printings View all
|Eternal Masters (EMA)||Rare|
|Commander 2013 (C13)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Toxic Deluge occurrence in decks from the last year
All decks: 0.2%
Commander / EDH:
All decks: 0.11%
UB (Dimir): 1.0%
WB (Orzhov): 0.46%
WUB (Esper): 0.73%
UBR (Grixis): 0.71%
BUG (Sultai): 0.74%
Toxic Deluge Discussion
1 hour ago
I notice there isn't a Notion Thief in the deck, it may mean that your opponents cannot draw cards but the advantage you get from the Thief plus a wheel effect is huge. Same sort of thing with Narset, Parter of Veils, your opponents won't take damage, but they also won't have cards in hand. I am unsure why you've put Fog Bank and Guard Gomazoa in the deck, they are good blockers but can be easily removed or just ignored by a lot of strategies and don't really advance your gameplan. I would include a higher number of board wipes in the deck instead of them, consider Blasphemous Act and Toxic Deluge as these can be cast for low mana cost, or there's always good old Damnation. I would also consider adding a few more artifact ramp cards like Izzet Signet or Fellwar Stone, these will give you something to do in the early game that lets you ramp out your Nekusar, the Mindrazer faster.
Overall the deck looks pretty solid and doesn't fall into the trap that I think a lot of Nekusar players fall into and doesn't use Howling Mine or similar cards which just give your opponents a huge advantage without damaging them too much.
1 week ago
This deck feels like it’s trying to do a lot of different things. I ran a couple of sample hands and I saw some glimmers, but also like it runs out of gas. Toxic Deluge felt counter productive when you’re not getting stuff back often or drawing a lot of cards. Although if you’re on your heels I see the benefit.
One hand I did get Phyrexian Reclamation and a sac outlet. But I also got Oathsworn Vampire, Purphoros and Exquisite Blood, so that line took precedence. I love me some Olivia Voldaren and Mirri the Cursed but I drew them both in my test hands and they’re just so underwhelming without a shell that supports them.
Like I said, some nice glimmers with a solid foundation, but I think the problem with vampire creatures is they don’t have much to unite them other than Edgar himself. The madness line of play doesn’t lend itself to this deck very well though, so drain and gain it is, but then you’re not really synergizing with Edgar. Other than etb triggers and swinging away with tokens.
Cruel Celebrant could fit here, and Malakir Bloodwitch. I’m not a big fan of Vampiric Rites but I have very high expectations of that role, I’d rather just see Dusk Legion Zealot and a way to return him to hand after sacrificing him. But again, that’s just me. I was excited about vampiric rites at first but it never did enough in the environments I’ve played it in. Maybe Stensia Masquerade and Angrath, Captain of Chaos to make your dudes harder to block?
I have a lot of thoughts, and a lot of potential directions to go. Even Call the Bloodline and Bloodline Necromancer seem interesting. A deck built with Olivia, Mobilized for War and Anje Falkenrath as lieutenants and a madness/reanimating subtheme could be fun. Strong? I dunno though.
What do you think?
2 weeks ago
2 weeks ago
Hmmm. Have you considered Pox, Smallpox, Decree of Annihilation, or Wound Reflection? I think these might be good options to piss off your playgroup ;) Oh, and Ruination and Stoneshaker Shaman of course, if you wanna attack landbases a little more. Toxic Deluge is an amazing board wipe that no RB deck should go without. Finally, Torbran, Thane of Red Fell might be decent to multiply your damage more quickly.
2 weeks ago
Well, the main reason this list is so different from most Nekusar lists is that I don't really enjoy the "Ping you to death as fast as possible" playstyle. This deck is meant to be more counterspell/discard/land destruction oriented to slow down and hinder the opponents. I understand that this is probably not the optimal playstyle, but I would at least like to optimize the deck that I enjoy.
The counterspells were meant to be the way to protect Nekusar and prevent boardwipes, but I am not certain.
Thank you, and I'm sorry that your deck got stolen.
2 weeks ago
So, I don't see any of the normal Nekusar cards here, and if you don't mind, could you explain why? Haha. Dictate of Kruphix, Font of Mythos, Temple Bell, Howling Mine, Teferi's Puzzle Box, Kami of the Crescent Moon, Spiteful Visions, even Anvil of Bogardan, or Forced Fruition.
You may also consider running a few board wipes at least. Vandalblast is quite good. Cyclonic Rift is amazing if you have one, they are a little pricey. Toxic Deluge, Damnation, even things such as Crux of Fate or Decree of Pain would be better than having no way to deal with a massive board state.
Lightning Greaves, Swiftfoot Boots, and Whispersilk Cloak are all excellent options for protecting Nekusar or other key pieces of your board as well. Just make sure you give him Shroud after you equip or enchant him if you're wanting to do so.
Sorry for the paragraph...this went a little longer than I wanted, but I really love Nekusar and while my deck got stolen about 2 years ago...I really am considering rebuilding him, he is an absolute blast to pilot.
3 weeks ago
If you want to take this deck to the next level, you should consider the following cards:
- Sensei's Divining Top
- Deafening Silence/Eidolon of Rhetoric/Rule of Law and Defense Grid: to slow down storm- and spellslinger-decks, to deny cardadvantage/ramp and to protect yourself against control and combodecks
- Lapse of Certainty/Mana Tithe/Burnout nobody expects white counters
- Your deck is lacking carddraw! Wheel of Fortune, Painful Truths, Necropotence, Heartwarming Redemption, Phyrexian Arena, Night's Whisper, Azra Oddsmaker & Dark Confidant (/Sign in Blood/Dawn of Hope)
- Toxic Deluge/Fire Covenant/Darksteel Mutation/Vandalblast/Grasp of Fate/Fiery Confluence(/Austere Command/Crush Contraband/Forsake the Worldly) - these are really good removals
- All the Moxes like Mox Opal, Mox Diamond etc.
- Lotus Petal, Rite of Flame to play your commanders on Turn 2
- Play some of the good 2 mana rocks like Orzhov Signet or Talisman of Conviction
- Land Tax & Wayfarer's Bauble (if you run enough basic lands, like now)
- Smothering Tithe - THE white staple and especially good with Wheel effects
- Imperial Recruiter, Recruiter of the Guard, Gamble or Diabolic Intent
- Play Stax to keep your opponents in check! Rest in Peace, Aura of Silence, Trinisphere, Cursed Totem, Hushbringer/Torpor Orb & Stranglehold
3 weeks ago
Astranoth: Thanks! Technically, you can run this deck with any Dimir commander. I've won many times with ever casting Oona, Queen of the Fae. However, if you're looking to make use of The Scarab God's abilities, then this is the wrong deck for it. The reason is due to the fact that nothing in this deck mills into the graveyard. The only real synergistic card that I can see is Toxic Deluge, and only if your opponents have a lot of creatures on the battlefield.