As an additional cost to cast Toxic Deluge, pay X life.
All creatures get -X/-X until end of turn.
|Have (3)||metalmagic , , abby315|
|Want (7)||tjkoivunen , EpicNamePending1998 , MonCala , Lithormane , bnjmn07 , TraceOn , GeminiSpartanX|
Printings View all
|Double Masters (2XM)||Rare|
|Eternal Masters (EMA)||Rare|
|Commander 2013 (C13)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Toxic Deluge occurrence in decks from the last year
Latest Decks as Commander
Toxic Deluge Discussion
10 hours ago
Hey! I love the name haha. Honestly though I'm not the best person to ask about this style of deck; I'd probably add a 2 or 3 card infinite combo to close out the game because that's my playgroup's style.
If you don't want to win with a combo I recommend finding two or three cards to pretty much lock down the game, like Cyclonic Rift, Sunder, Bribery, etc. Take a look at the CMCs of the Transmute cards you want to include and then pick a few cards in each CMC that would be like: OK, I grab this one first and cast it, which gets me to next turn when I grab the next card and cast it, and that pretty much wins.
I'm looking at it and there's a lot of broken cards at 5 CMC, so you might add a package that looks like this: Sunder, Bribery, Treachery, Time Warp and Force of Will. Then add Brainspoil, and it's like: These are all good cards on their own, and then whenever you find Brainspoil + Ramirez, you know you can go and tutor up a package that is devastating on the board.
So basically organizing all of your powerful cards around the CMCs of your Transmute cards, so you know if you find a Transmute card you'll have a powerful line of play coming up. Does that make sense? That's how I'd do it. Doesn't necessarily have to be the cards above esp. because many are very expensive, but it's just the most powerful cards I could think of haha.
3 days ago
I know this may sound really minor, but what about Jet Medallion?
3 weeks ago
I think you should most of all just try to grab every artifact or enchantment removal espically considering how vunerable you are to artifact hate.
Eckat on THE Praetor
3 weeks ago
I was moving to my new place.. Finally could unpack cards and get back to tunning this deck :) (Unfortunately thanks to Covid situation here, won't be able to play it anytime soon :()
Drolas , thanks for your comment. The Neoform combo is interesting, I will get the card soon from my friend and will be able to try.
In the meantime, I have removed what is now placed in sideboard and added. Going MOAR creatures.
1 month ago
Firstly, I apologize for the late response. I got caught up a bit with schoolwork at the end of last week. I typed out my response a couple of days ago, but I must've managed to only click Preview and not Post. That makes me feel a little silly, hahaha.
I love Geier Reach Sanitarium as a way to discard impactful creatures that have ended up in your hand. On the topic of cards like Library and Arena, there's also other persistent sources of card draw, like Erebos, God of the Dead, Greed and Arguel's Blood Fast Flip.
Doom Whisperer is really great in this deck. Dumping cards in the yard as you please and its control over those cards really greases the gears of our machine. Regarding Elder Gargaroth, I must admit that I'm primarily running it for the keywords, so I'd definitely recommend getting a Doom Whisperer before the Gargaroth.
I find Acidic Slime to be an all star in my grindy midrange decks running green. There's always a problematic permanent it can get rid of, and in this deck in particular, the Deathtouch is also pretty nice. Angel of Finality is a card I am a little iffy on, to be honest. That being said, I like that it provides some graveyard hate outside of the common Bojuka Bog.
It is true that this deck is lacking in board wipes. The only card that comes close to that is Living Death, which can be unreliable. So far, this hasn't posed too big of a problem. I can usually get some of the most important cards in my graveyard by turn 4-5 and from there threaten with a big lifelink swing. That being said, I should probably try to fit in at least a Toxic Deluge or something.
Regarding utility spells that incidentally get things in your yard, I'll list the first cards that come to mind from the top of my head.
One of the cards that I've wanted to try but haven't found room for is Death's Oasis. The thing keeping it from being super good imo is that you're forced to return a creature to your hand, which can screw you up if you're stacking your graveyard for Kathril. Other cards that are close to being run is Splinterfright and Stitcher's Supplier
1 month ago
Update to the last post. When I get the cards, I'll be switching a few things around.
Replacing Cauldron of Souls with Manascape Refractor. Replacing Nyx Lotus with Jet Medallion. Replacing Unstable Obelisk with Expedition Map. Replacing Decree of Pain with Toxic Deluge. Replacing Puppeteer Clique with Massacre Wurm. Replacing Kheru Mind-Eater with Opposition Agent. Replacing Ancient Craving with Vampiric Tutor.
1 month ago
Solid, but your short game is going stuggle. Commander games are faster now and having a high costed voltron deck doesn’t feel like it’s going to get there. I think having small creatures in the interim, will help protect you in the early game. At least with white you have all the Ghostly Prison effects to help protect somewhat early but black doesn’t have those.
Or going the route of even more single target removal might work better, I also think a Toxic Deluge can go a long way over Necromantic Selection, which seems too slow, the reanimate effect isn’t that necessary.
The rituals aren’t great in multiplayer, 1 removal spell basically negates those, as I imagine you’ll really only use them to get your general out faster. But drawing them late game is a major feels bad.
Many of the enchantments you have, could be cut for more creatures or removal, as equipment already go a long way as repeatable voltron pieces.
You may also want to add a couple more mana rocks, just to accelerate your plan, but things like Thran Dynamo isn’t really built for a deck like this in its current form, as you don’t have a ton of big mana spells, sticking to two costed mana rocks are usually best. It’s likely an error that I have it in my list but I’ll need to test more.
Hopefully some of this helps ya out. My list isn’t perfect but maybe it’ll give ya some ideas. Infectious Steel
1 month ago
Hot take here, but I actually really hope that Imperial Seal doesn't get reprinted now or ever. Seal is much more of a collector's item, and I'd hate to see it pop up in every single black deck I sit down against. Vampiric Tutor is the card that should receive reprints and be in the medium budget range ($25-$50) for decks to acquire. I'd also dislike to see Personal Tutor, Sylvan Tutor, and other valuable Portal cards like Capture of Jingzhou receive reprints as well. All of these cards have equivalents that are much more affordable, and those cards should be receiving the reprints. I also think it will help the player base more to have common staples like Vampiric Tutor and the mirage tutors at budget prices ($10-$25 if I'm dreaming) rather than drop an expensive card like Imperial Seal from $500 down to $200 or $150. Even if Imperial Seal were to drop down to $75 which I consider extremely unlikely, it would still be out of the price range of many of the players who wanted the reprint.
That being said, I believe Imperial Seal will get a reprint in the next 2-5 years with almost 100% certainty. It will be a mythic rare to chase in some premium product.
I'd love to see any and all land reprints outside of ABU Duals. By far the least fun and least sexy part of assembling a deck, but absolutely necessary for 3+ color commanders. Shocklands, Checklands, Filterlands, and Painlands should all be affordable so players can build various decks. I'm even on board for fetchland reprints. I'd also like to see more fast mana reprints, specifically Mana Vault and Mox Amber. I'd also like to see efficient answers reprinted, always down for a Force of Will reprint and even Force of Negation, and I also think Abrupt Decay Assassin's Trophy Toxic Deluge Vandalblast Wrath of God Damnation and more.
I'd also love to see another cycle of Magus creatures. I've always thought they were very tastefully done, and excellent for EDH.