As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
|Have (3)||orzhov_is_relatively_okay819 , , gildan_bladeborn|
|Want (11)||m.mckeehan , Goji , jecder , LittleMy , Preturbed , Destrogeist , fibion101 , maury_vrock , BaronVonMunchausen , Cool_Cat , mousehunt1993|
Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Toxic Deluge Discussion
3 weeks ago
Nice combo! It might be a nice backup wincon to a Revel in Riches strategy. Though, to be fair, I do think that the regular condition for revel could be more consistent. Revel in Riches plus Toxic Deluge or sacrifice strategies like Grave Pact plus Altar of Dementia are the normal ways to go, and I think that they might work more consistent. But again, I really like it as a backup because sac effects are magnets for removal. Altar of Dementia is never long lived on the table : )
4 weeks ago
Enter The Battlefield is a trigger that goes on the stack. What happens is when something says "Enters the Battlefield", the game will check to see what conditions have been met, put that on the stack, and await to see if there are any responses and whether or not it resolves.
For example, if I have an Impact Tremors and I play a Hordeling Outburst, Impact Tremors is going to check to see if all three Goblins did in fact enter the battlefield, and further more if anything responds to it. I may have an opponent on their last legs who decides to use a Teferi's Protection in response, preventing Impact Tremors from dealing 3 damage to them - although Impact Tremors will still deal the damage to each other opponent, assuming we are playing EDH and I have multiple opponents.
However, State Based Actions do not use the stack. They occur automatically and can not be responded to. For example, suppose one of my other opponents happens to have out Elesh Norn, Grand Cenobite. What happens?
They will, therefore, enter the battlefield as (technically) -1/-1. Because their toughness is 0 or lower, they will die.
- NOTE: They do not "die"; This is a colloquial expression that many of us will use in the community. They are actually "moved to the graveyard" via state based actions. This is why dealing 5 damage to Thassa, God of the Sea with Crater's Claws won't kill her - she's Indestructible - but hitting her with -5/-5 via Toxic Deluge will. Indestructible prevents damage from being lethal, but having Toughness reduced to 0 circumvents that.
So, because State Based Actions are what's being done here, you don't get a chance to go "Wait, I cast Echoing Courage in response!"
There's nothing to respond to. State Based Actions don't go on the stack. The Goblins simply get moved to the graveyard as -1/-1s where, as tokens, they are subsequently then removed from the graveyard and the game, as another example of a State Based Action. (Not put in exile; Exile is a zone "outside of the game", within the game. It's... weird.)
1 month ago
I've not seen him played but I wouldn't build him with the expectation of being able to flip him consistently. You'll need to lose exactly 27 life and have that 6 mana available before one of your opponents knocks you out of the game. 13 damage is such an easy thing to do really. Even if they don't knock you out of the game they only have to push you off 13 life before your end step. That said there are some options for you that could really make the deck tick and allow you to get to that life total quickly.
Unspeakable Symbol, Soul Channeling, Phyrexian Processor, Infernal Contract, Plague of Vermin, Toxic Deluge, Hatred, Razaketh, the Foulblooded, Doom Whisperer, Wall of Blood, K'rrik, Son of Yawgmoth, Blood Celebrant, Vilis, Broker of Blood, Yawgmoth, Thran Physician, and Bolas's Citadel.
Some of these will just set you to 13 life, others will get you close. Things like Hatred I really like here because that could be knocking someone out of the game. Then flipping your commander and going right into drawing a bunch of cards. You'd need 11 mana to do that in 1 turn though so I'd also include black's big mana cards like Nirkana Revenant and Crypt Ghast. A number of these things are mana hungry to do in one turn. All in all I wouldn't say this is looking half bad. Some rather strong cards here at the core of your strategy.
1 month ago
These are just some of the cards I have found. Are there any I am missing?
1 month ago
Ruthless Technomancer is amazing for all of the reasons stated above and more. It's just a must play for the deck. Shout out to beastmenwarrior for drawing my attention to it while I was heavily focused on updating my Yuriko deck with cards from this set. I have a beautiful foil version of Anathemancer, but unfortunately its probably the weakest link. It really only combos with kicked Rite of Replication to win outright, whereas Supreme Inquisitor can work with any infinite token generator to win the game. Other than that it can provide some chip damage, but that doesn't cut it as much most of the time.
This one is pretty straightforward. Toxic Deluge comes down much earlier and gets around indestructible and other annoying mechanics like that. This deck is fast and we always have something to do with our mana, so tapping out to wipe the board, even if it nets us a bunch of cards, isn't what we want to do here. I'll probably pop decree into my planeswalker deck where the draw might help more, but its just too slow for this deck.
2 months ago
I have seen Greven, Predator Captain decks that can do a ton of commander damage at a time, but haven't played it myself, so don't know a ton about it. Though, I imagine with stuff like Necropotence or Toxic Deluge or K'rrik, Son of Yawgmoth it could be nuts. May just need things like Shadowspear to keep you alive. And you could maybe even run Sorin, Imperious Bloodlord and Maskwood Nexus combo because Sorin looks generally all kinds of alright in Greven.
Meh, it could be good. Would be a bit of a different damage style deck, for sure : )
2 months ago
I enjoy the comparison that Magic is a combination of chess and poker. It's similar to chess in that each piece serves a purpose and you need to foresee potential threats several turns in advance. For example, the best time to drop a Genesis Wave is after the black player has cast their Toxic Deluge, not before. If you know what your threats are, you can play around them.
However it is also like poker; You need to know when to call, bluff, fold and raise the stakes. Do you need that Avacyn, Angel of Hope to win the game? Probably not. But is the blue player who's been itching to counter something going to leap at the chance to keep Avacyn off the table? Likely, yes.
Question: Who here plays chess? I was in chess club for years from middle school into high school. Which is the strongest piece of the game?
If you said the Queen, you don't know how to play chess. The correct answer is the King. Without it, you lose.
People become so wrapped up in the whole I NEED TO WIN AT ALL COSTS SO I NEED TO DO XYZ SO TO DO XYZ I NEED ABCDEFG AND 1234567 but... Then you take away the chess, and the poker.
Now it's an unfeeling algorithm.
It'll eventually get to the point of raw statistics.
- "You've got Teferi Azorius control? Nice. I'm running Jeskai Burn. Since your Teferi won't last on the table, I've won. Gg."
That's not for me. I'm sorry, but I'm here to play a GAME, not be told I've already lost the moment you unpack your deck.