Mystic Remora

Mystic Remora

Enchantment

Cumulative upkeep (1)

Whenever an opponent plays a noncreature spell, you may draw a card unless that player pays (4).

Latest Decks as Commander

Mystic Remora Discussion

RNR_Gaming on Pauper EDH

4 days ago

griffstick they actually banned Rhystic Study and Mystic Remora in pedh but i suppose if you're just playing normals with a pedh deck its probably fine.

DemonDragonJ on Secret Lair: League of Legends

2 weeks ago

WotC has announced yet another Secret Lair, this one apparently being a crossover with League of Legends.

All of the cards in this set are great, but I am not particularly pleased about Rhystic Study being reprinted in it. For years, I joked with my friends about how it would be a severe troll move for WotC to reprint that card in a Secret Lair, but I never expected that they would actually do it. Any reprint of Rhystic Study is welcome, to be certain, but a reprint in a Secret Lair is highly unlikely to lower its price; I personally think that WotC should have reprinted Mystic Remora, instead, since that card has never been reprinted, and save RS for the next masters set. On the other hand, if WotC chooses to reprint Imperial Seal in a Secret Lair, then I will know for certain that they are trolling the players and do not care about keeping the game affordable for the average people.

All of the other cards are amazing, however, and I shall hope that I can find them on the secondary market, since I refuse to support this greedy business practice by WotC.

What does everyone else say about this product? Do you like it?

Scytec on Tiamat

1 month ago

beside tiamat in your edit page, put CMDR in asterisks, that will denote it as your commander.

As for cards, i would start with Farseek, Explosive Vegetation, Rampant Growth, Kodama's Reach, Coldsteel Heart, Mind's Eye, Rhystic Study, Mystic Remora, Fertile Ground, Dawn's Reflection, Sphere of the Suns, Mask of Memory, Swords to Plowshares, Path to Exile, Counterspell, Vanquish the Horde, Wrath of God, Semester's End, Pongify, Beast Within, Chaos Warp, Vandalblast, Merciless Eviction, you need some answers, consitent ramp, and tons of draw. These are a few of the cards/effects i would consider or search for if i were you to start with. Hopefully they give you more ideas as well. You're gonna want to run 37-39 lands in my opinion. I'd probably start with 37-38 if i were you i think. Let me know if you think of anything else you want to know about. I tried to keep these mostly budget. A few are kinda expensive, but most are $5 or less. Silence is another fun one to consider.

NV_1980 on Sen Triplets Your Hand Is Mine

1 month ago

Hi,

I'm curious; does Sen Triplets's ability to cast spells from an opponent's hand sufficiently cover the deck's own lack of draw abilities? I personally have my doubts, but I've never played it so ... :)

In that sense, I feel like adding cards that would enable a bit more draw (like Esper Sentinel, Mystic Remora, Rhystic Study, Phyrexian Arena, etc.) would really benefit your speed and add some redundancy; especially useful when someone succeeds at stealing/disabling Triplets.

Kind regards,

NV_1980

Lanzo493 on Staxation without Representation

1 month ago

Spelltithe Enforcer can get some more taxing done. Silent Arbiter can halt the battlefields. Crawlspace is even better since it doesn't limit your opponents attacking each other. Archangel of Tithes is one of the coolest taxing effects available on a creature (and the only one that forces people to pay mana to block). Norn's Annex is another unique tax effect since it requires colored mana to get through. And we can't forget the best taxing effect ever: Mystic Remora. Pair that up with Brago, King Eternal and you'll be drawing lots of cards for little mana. Also, Archon of Emeria is one of the best effects along the lines of Ethersworn Canonist you can run.

QuestionMarc on Vadrik's Discount Spell Emporium

2 months ago

It's not really fair to suggest a bunch of additions to a deck without suggesting some cuts, so the ones I am seeing so far are:

  1. Clone Legion This is a huge spell but not necessarily a game ender when for 9 mana it probably should be. If it doesn't end the game, it will create a bookkeeping nightmare of tokens that are copies of a variety of creatures that don't have haste and are permanent. Seems the most straight across replacement would be Insurrection which for 1 mana less steals ALL creatures (not just one player's), gives them haste, and guarantees you have all the power and your opponents have no blockers. You should be able to end most games that way or at least take out a player or two, or just wait a little longer until that is the case.
  2. Diluvian Primordial A very expensive creature with no cost reduction, no tribal support, no flash or anything to keep it flexible, and it allows you to cast one spell from each opponent's graveyard? Your spells should be better than theirs. you don't need their spells. Certainly not at this cost. My straight across replacement recommendation? Spark Double! If you have your commander out, this seems like the best creature you could possibly cast!
  3. Double Vision 5 mana is a lot to spend on an enchantment that does nothing on its own, and when it is really good it is kind of a win more card. What this card needs more from an enchantment is more stuff to do early game and more repeatable card draw, so it may be cliche but you could put Mystic Remora or Rhystic Study here and I'm sure they would prove useful to keeping the deck fueled.
  4. Foil Seems like the worst of your counterspells, and you already have a lot! You want one you can cast for free? Force of Will, Fierce Guardianship, and Deflecting Swat are all likely better but expensive. Mana Drain too. But IMO, you already have plenty of counterspells and could use more stuff to trigger day/night so I recommend Leyline of Anticipation here so you can make it night on your turn easy and keep all your tools available at all time. Not to mention dropping creatures and artifacts and stuff right before your turn to protect them!
  5. Galecaster Colossus I'm not sure what another 7 mana creature is doing in this spell slinger deck. You wanna tap out for this on turn 8? No. I found a few other Wizard synergies that would probably work better like Sage of Fables or Metallic Mimic, but probably the Wizard that I would hate seeing the most here and is therefor probably correct is Fatespinner. This will also encourage a lot more day/night flipping I imagine when some people have to skip their main phase!
  6. Homeward Path Are you worried about your commander being stolen? That doesn't seem like a likely occurrence in our meta, and even less likely with all the counterspells and protection equipment you are playing. Instead how about Tyrite Sanctum? You can put a counter on Vadrik at instant speed repeatably for a low price, and when the time comes you can make him Indestructible permanently!
  7. Stifle I find this effect is often too small to be worth running defensively. You could replace it with a slightly bigger version like Disallow, Trickbind, Interdict, or Squelch. You could also replace this with kind of anything proactive and I have a lot of suggestions that could go here with Commander's Plate probably being the safest and Galazeth Prismari being the wildest! (He allows you to tap your equipment for mana!)
  8. Theoretical Duplication I just don't think copying your opponent's creatures for the turn (or more likely creature, singular) is that strong. And the bookkeeping again. You know what IS frustratingly strong? Capsize. Oof. I kinda hate myself for recommending it though. Alternatively if you wanna buyback something fun how about Seething Anger, Haze of Rage, or Lunar Frenzy to build up a huge Vadrik turn!

And a few basic lands for some of the nonbasics I recommended. Also we probably have too many Mountains given that 73% of your mana costs are blue. That's a good start I think at tweaking this deck!

QuestionMarc on Vadrik's Discount Spell Emporium

2 months ago

Looking over the deck and playtesting it a few times I have what I consider a pretty exhaustive maybe list with some cards being worth considering and discussing and a few being real treasures! Here is the full list and if I did it right hopefully all the cards are links.

  1. Call the Skybreaker
  2. Capsize
  3. Cascade Bluffs
  4. Champion's Helm
  5. Clockspinning
  6. Coalition Relic
  7. Commander's Plate
  8. Contagion Clasp
  9. Darksteel Plate
  10. Deflecting Swat
  11. Door of Destinies
  12. Drown in Dreams
  13. Elementalist's Palette
  14. Expanded Anatomy
  15. Expansion / Explosion
  16. Fanning the Flames
  17. Fatespinner
  18. Fierce Guardianship
  19. Finale of Revelation
  20. Fists of Flame
  21. Flux Channeler
  22. Force of Will
  23. Galazeth Prismari
  24. Haze of Rage
  25. Illuminate
  26. Insurrection
  27. Izzet Boilerworks
  28. Jaya's Immolating Inferno
  29. Jeska's Will
  30. Leyline of Anticipation
  31. Lonely Sandbar
  32. Lunar Frenzy
  33. Mana Drain
  34. Mana Geyser
  35. Metallic Mimic
  36. Midnight Clock
  37. Mikokoro, Center of the Sea
  38. Mystic Remora
  39. Mystic Sanctuary
  40. Oona's Grace
  41. Opal Palace
  42. Prismari Campus
  43. Reality Ripple
  44. Reality Shift
  45. Reiterate
  46. Rhystic Study
  47. Ring of Evos Isle
  48. Riverglide Pathway  Flip
  49. Runechanter's Pike
  50. Sage of Fables
  51. Scour from Existence
  52. Sea Gate Restoration  Flip
  53. Seething Anger
  54. Shatterskull Smashing  Flip
  55. Spark Double
  56. Storm-Kiln Artist
  57. Swiftfoot Boots
  58. Sword of Truth and Justice
  59. Temple of Epiphany
  60. Tezzeret's Gambit
  61. Tyrite Sanctum
  62. Unleash Fury
  63. Valakut Awakening  Flip
  64. Vandalblast
  65. Vedalken Orrery
  66. Volcanic Island
  67. Volcanic Vision
  68. Wandering Archaic  Flip
  69. Whispers of the Muse
  70. Zaffai, Thunder Conductor

trippy_mcfly on The Ur-Dragon

2 months ago

Fun deck! Other good ramp you might want to include in this deck could be Burgeoning, Carpet of Flowers, or Birds of Paradise. Great value cards to add, in my opinion, are Esper Sentinel and Mystic Remora. These would all help you lower the curve. I would consider cutting a few less-valuable dragons, the more costly enchantments, or perhaps Mirror of the Forebears since so many of your creatures are legendary.

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