Mystic Remora

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Mystic Remora

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice this unless you pay the upkeep cost for each age counter on this.)

Whenever an opponent plays a noncreature spell, you may draw a card unless that player pays .

Mortlocke on The Queen's Egg

1 week ago

Edit: I thought my last comment sounded like an incoherent mess, so I deleted the old message in an attempt to make a comment that seemed thoughtful, sorry Bishoprage. But thanks for the +1!!

Hey Venum,

I think the whole new slivers incoming!? was for sure 90% of the hype behind Thrumming Hivepool. Despite that I went and acquired a copy anyway- because Slivers. But upon closer inspection I won't even slot it into this deck, it just lacks that "oomph" (see my whole rant about the card on my deck update). The closest thing to the card I wanted Thrumming Hivepool to be was Chronicle of Victory. Slivers overall need more - more concrete lore that firmly establishes their point of origin and their connection to Phyrexia (due to Volrath getting his grubby humanoid hands on the Sliver Queen *oversized*, forcing her to be his minion). Also, we need more Slivers who can provide interesting and varied options for play - e.g.

  • a Legendary Sliver that says all slivers gain each opponent mills a card equal to this creature's power
  • a Legendary Sliver that can end the turn for a cost and gives all Slivers myriad

Something fresh, but also powerful. What new takes on Slivers would you like to see? (really this is for anyone, not just you Venum)

I run Trouble in Pairs in my vampire deck The Nobility Are Athirst and it can be hit or miss. Not a home run by any means, but not so terrible i'd cut it. Honestly, it's the closest thing to a Rhystic Study monowhite is ever going to get, so by all means i'll run it there - but since this deck has access to blue, why bother running it? Study and Mystic Remora are all I need for my tax n' draw requirements.

Fist of Suns + Morophon, the Boundless + Yawgmoth's Will seems neat but you'll need another piece of the engine that keeps the cards flowing. Getting access to your graveyard is only good when it's full of powerful spells - because anything you cast that turn will go to exile. I can't say it's a combo worth having unless you can reliably keep a full grip. What was your intention with the combo?

I have a question for you (or really, anyone reading this) - do you think Slivers will make an appearance in the future Reality Fracture set? OR will they show up in Star Trek? Or both?

Venum on Tappy Mill 2.1 (Phenax EDH)

2 months ago

Happy to see another Phenax deck enjoyer.

May I suggest Psychic Corrosion, it's just too great with Rhystic Study / Mystic Remora to not have it.

Unstoppable Plan could also be a game finisher since you can tap your creature twice per turn for additionnal mill, wink wink Tree of Perdition .

Mortivore is also a great Creature for Mill deck AND you can regenerate when it dies.

Mortlocke on The Queen's Egg

4 months ago

russianbeast93, In higher powered tables Mystic Remora can function as a Ancestral Recall as few players are unable or unwilling to pay the tax on their (non-creature) spells. I've encountered the phrase "Feed the Fish?" As the tax effect triggers and the opponent is prompted. This is similar to the "Do you pay the ?" In reference to Rhystic Study.

It is important to note however that this spell falls flat on its face at lower powered tables, as players tend to lean on creature heavy strategies with less interaction. In other words the lower the power of the pod, the less effective Mystic Remora becomes.

russianbeast93 on The Queen's Egg

4 months ago

Not sure why my comment got duplicated lol. What is your reason for having Mystic Remora?

jsnrice on Atraxa, Grand Unifier

10 months ago

Deck Title: Ascension Through Unity – Atraxa cEDH Food Chain

Commander

Atraxa, Grand Unifier
Color Identity:


Introduction

Welcome to Ascension Through Unity, a competitive EDH build centered around Atraxa, Grand Unifier, the ultimate value engine and a uniquely powerful commander that bridges midrange resilience with combo potential. This list leverages the raw card advantage of Atraxa’s ETB trigger to dig for win conditions, interaction, and fast mana — all while supporting a Food Chain combo core.

This deck is tuned for high-level pods and aims to win fast, interact precisely, and grind smart when necessary.


Win Conditions

Primary Wincon:
- Food Chain + Eternal Scourge / Misthollow Griffin / Flesh Duplicate
Infinite creature mana via Food Chain and one of the exile-recurring creatures.
→ Cast Atraxa, Grand Unifier, dig for Thassa's Oracle or Tainted Pact / Demonic Consultation combo.

Backup Wincons:
- Thassa's Oracle + Tainted Pact / Demonic Consultation
- Finale of Devastation for lethal with infinite mana
- Displacer Kitten combos with The One Ring, Teferi, Time Raveler, or mana rocks for infinite value/actions


Notable Synergies


Staples and Interaction

This deck plays nearly every blue interaction spell you’d expect: - Free Countermagic: Force of Will, Force of Negation, Pact of Negation, Mindbreak Trap, Flusterstormfoil
- Removal: Swords to Plowshares, Abrupt Decay, Chain of Vapor, Toxic Deluge, Culling Ritual
- Tutors: Vampiric Tutor, Demonic Tutor, Worldly Tutor, Enlightened Tutor, Imperial Seal

And it runs every relevant fast mana: - Mana Crypt, Lotus Petal, Chrome Mox, Mox Diamond, Mox Opal, Mana Vault, Ancient Tomb


Why Atraxa?

While many commanders offer value, Atraxa’s Grand Unifier trigger is uniquely broken in a deck like this. With a proper build, she can hit: - A creature (e.g. Eternal Scourge, Deathrite Shaman)
- A non-creature spell (e.g. Demonic Consultation)
- An instant (e.g. Swan Song, An Offer You Can't Refuse)
- A sorcery (e.g. Finale of Devastation)
- An artifact (e.g. Sol Ring)
- An enchantment (e.g. Rhystic Study)
- A planeswalker (e.g. Teferi, Time Raveler)

This makes Atraxa a one-card value engine that refills your hand and pivots you into a win turn with proper sequencing.


Power Level & Goals

This deck is firmly cEDH (power level 9.5–10). It’s built for pods where interaction is heavy, turns are fast, and wins are clean.

You’ll thrive if: - You can protect Atraxa, Grand Unifier for at least one trigger
- You pilot your combo lines efficiently
- You mulligan aggressively for interaction or ramp


Mulligan Strategy

Look for: - Turn 1–2 dorks/rocks + tutor
- Food Chain + exile creature opener
- Strong card draw pieces + interaction
- Always mull away clunky high-CMC hands


Weaknesses

  • Susceptible to Drannith Magistrate (unless we remove it)
  • Hate for graveyard/exile recursion (Rest in Peace, etc.)
  • Heavy counterspell matchups if we stumble on mana

Closing Thoughts

Atraxa, Grand Unifier doesn’t just unify card types — she unifies power, control, and combo under one elegantly devastating package. Whether you’re tutoring with efficiency or slamming a turn 4 Food Chain win, this deck rewards mastery and punishes hesitation. Perfect for cEDH players who love versatility and inevitability.


Thanks for reading! Let me know if you want a sideboard package or metagame tweaks.

Profet93 on I Scry with my Mill'll eye...

11 months ago

KibaAlpha

High Tide - Ramp

Reliquary Tower - Redundancy

Mystic Remora - Draw

Fatespinner - A weird suggestion but I enjoy the card. They have to sacrifice something. Most sacrifice combat. Given you have a defensive card like sunstone, this might be a potential swap.

Regarding protection, I feel Lightning Greaves are reliable for your wincons. More versatile options are counterspells of course.

How has your deck been playing?

SlangNTrees13 on

1 year ago

Hey, really dig the deck! Ive been running it on xmage last few days and am well 70% win rate :)

One suggestion that made a big difference for me was to add some more non-knight mill to ensure we got knights in the yard. Just Mesmeric Orb (if you don't mind the hate) and Ripples of Undeath do the trick. Ripples is clutch as it mills and gives the option to tutor a non-knight card back to our hand in one each turn.

For knights, I switched probably 7ish to better suite my personal lower curve tastes, but a few ones I added I think are really strong to think about slotting in if you haven't caught them are Werefox Bodyguard, Ethersworn Adjudicator, Smitten Swordmaster and Knight of Dusk's Shadow.

Werefox is superb cause it's a reusable exile every time it hits the yard with commander damage trigger. Ethersworn although seems costly, is insanely good especially with Lightning Greaves added. (Ex. Had one game my Tithe was going off and I destroyed 4 creatures and untapped 5 times with Ethersworn in one main phase). Knight of Dusk I also think is clutch because I come up against a ton of combo lifegain ocelot pride etc. decks and this is a nice repeatable shut down effect for the deck that stops them in their tracks. Smittens adventure for one mana can also just end games and then you get your knight right back from his vacation for our other buffs.

I also think card draw addition is important with the draw / discard trigger and found myself running out of cards a few games too quickly, so I threw in Enduring Curiosity It does serious work with all our knights attacking and only 4 mana and returns as enchantment when it dies. Also another even lower cost one Dawn of a New Age has worked out really well for me and ensures us an extra card each turn once we get a few knights out for just 2 mana. Also added Mystic Remora cause we got blue why not.

My last real suggestion that has won games for me is adding Wonder all our knights having flying is just great and our draw discard and self mill is perfect synergy for it.

I lost The Circle of Loyalty for its high cost if we can't get the reduction and felt there's a fine amount of token production already (even though of course the theme is right on point!) and took out Basri's LT and a few of the other tribal buff lower mana cost knights for my mentioned additions. Also lost Swords for Toxic Deluge. Deluge is just so versatile, for just three mana it's too good a savior wipe I felt to leave out.

Sure you gone through sooooooo many knights for this one. I still have some pages to get through myself :D

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