Mystic Remora

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition (MED) Common
Ice Age (ICE) Common

Combos Browse all

Related Questions

Mystic Remora

Enchantment

Cumulative upkeep (1)

Whenever an opponent plays a noncreature spell, you may draw a card unless that player pays (4).

Mystic Remora Discussion

Daveslab2022 on Which Sultai to build?

1 day ago

I would personally build Damia, with a ramp shell, going for an, ā€œIā€™d like your spells please.ā€ Style build. Thief of Sanity , Villainous Wealth , and a bunch of cheap artifact that can cycle themselves, like Arcum's Astrolabe and Baleful Strix . Damia would really just be to keep your hand filled for further shenanigans. Lots of graveyard recursion for stuff like your Villainous Wealth, and Ashiok, Nightmare Weaver . Early enchantments like Rhystic Study and Mystic Remora for card draw.

multimedia on Brago - Where did my cards go?

1 day ago

Hey, nice budget Brago deck, lots of interesting interactions.

Mana efficient budget cards to consider adding:

Cards to consider cutting:

  • Gateway Plaza
  • 2x Plains
  • Homarid Explorer: this type of opponent mill can be dangerous in multiplayer Commander because the graveyard is a major resource for many decks.
  • Senate Griffin
  • Skyscanner
  • Turn to Mist
  • Armillary Sphere
  • Renegade Map
  • Chromatic Armor
  • Wings of Aesthir
  • On Serra's Wings

I offer more advice if you would like. Good luck with your deck.

Nicklaus95 on Urza's Engine

2 days ago

TypicalTimmy There are plenty of counterspells, and ways to protect your pieces. Generally, the deck moves so quickly that most opponents either don't have enough mana to interact or they are countered and then I combo off.

I plan on adding more wincons as I acquire them such as Walking Ballista and Codex Shredder , Brain Freeze , and maybe a Deadeye Navigator . I dont build lists with cards I don't own though. The idea is to win with infinite mana as fast as possible. It can even be turn one, or two.

czarkingrex My opening hand was Island , Chrome Mox , Frozen AEther , Ancient Tomb , Isochron Scepter , Sol Ring , Counterspell .

It was a four man pod. Opponent 1 Edgar Markov Opponent 2 Narset, Enlightened Master Opponent 3 Rafiq of the Many

I lost the dice roll so I went second. Opponent 1 played a swamp and, Indulgent Aristocrat and passed turn. Start my first turn. I drew into Mystic Remora Played my Island. Played Chrome Mox with Frozen AEther imprinted on it. Tapped my Island to play Mystic Remora Tapped my Chrome Mox to cast my Sol Ring . Passed turn. Oppenent 2 played an Island and, then Sol Ring , didn't pay the 4, I drew a card. Card Drawn was Mana Crypt . Oppenent 2 passed turn. Opponent 3 played a Plains and Sigarda's Aid , didnt pay the 4, I drew a card. Card Drawn was Dramatic Reversal Opponent 3 passed turn. Opponent 1 Draws, and plays a Temple Garden , taps Swamp, and Temple Garden to play Legion Lieutenant . Swings with 2 creatures at Opponent 3. Opponent 1 ends turn. Start my turn 2 Didn't pay the mana for the Mystic Remora , so it was gone now. Drew my card for turn. Memnite Played my land Ancient Tomb Played Mana Crypt Tapped Ancient Tomb , and two Islands to cast Urza, Lord High Artificer Put ** Construct into play. Tap Mana Crypt to play Isochron Scepter with Dramatic Reversal imprinted. Tap Sol Ring to tap Isochron Scepter and untap all nonland permanents. Tap all my artifacts for blue mana, generating 4 Blue Mana. Use 2 Blue Mana to tap Isochron Scepter . Repeat into infinity. Exile my whole library. Play Laboratory Maniac without paying its mana cost. Play Brainstorm without paying it's mana cost. Game won. Turn two. Opponent 2 had an Arcane Denial in hand but couldn't cast it. Only had colorless mana available. Opponent 3 was had no mana, and no response.

dingusdingo on [[Primer v0.5]]-Omnath, the Angry Wet Jelly Bean!

3 days ago

Thoughts

Cut Krosan Grip Zendikar's Roil Maelstrom Wanderer Sunbird's Invocation Blasphemous Act for sure.

Add in Nature's Claim Rhystic Study Mystic Remora Worldly Tutor Natural Order

Everything else that is 4+ CMC you should highly consider cutting too. Your average CMC is extremely high at 4.16. Even with land tutor density and high land count, you're going to spend turns 1-4 doing absolutely nothing to advance your game plan. You should consider that not all elementals have the same usefulness for generating a win, so you need to up tutor density and draw effects to smooth out your games. You should also really consider a counterspell package since you have blue.

Myriad Landscape is a nice idea but slow. Cut. I don't like any of your ETB tapped lands, they cost you turns and don't generate enough advantage for it to be worthwhile. I'm not wild about the ravnica bouncelands either, but they can combo with the commander for card advantage, so I think they're worthwhile enough.

I'm not a fan of Bane of Progress or Avatar of Growth . You should run cheaper, guaranteed effects that do those things in those slots. Bane resets its own counters if you blink it, and Avatar helps your opponents as well, neither of them is a fantastic beater.

Greenwarden of Murasa has a nice effect, but you should slot Eternal Witness instead. 3 CMC cheaper so its easier to combo with repeatedly. Greenwarden is tribal and can beat, but anytime you blink it, it can't attack, and its 6 CMC for a recursion effect.

Tyrant of Discord is another similarly flashy card at too high a price. 7 CMC for an unreliable wipe is just not worthwhile. You need your boardwipes to be castable when you're in a crisis situation, not a cherry on top of strong board advantage for a win. Cut.

You run a very high density of creature copys. Spark Double is great because you can copy the commander and get extra draws and counters. Not a fan of Clever Impersonator or Progenitor Mimic . I would much rather see extra creature tutors in those slots to create a strong board state, these copies currently feel like "win more" creatures.

You should consider some more 2 CMC spell ramp to help curve into a turn 3 commander. Nature's Lore and Three Visits are both great includes, there's also Rampant Growth for budget.

Not a fan of Blasphemous Act either. Run Pyroclasm or similar instead. Easier to cast as spot removal, and 2 damage is enough to take out the majority of threats or creature based ramp/draw that land on turns 1-4. It also doesn't wipe your own board when its cast later. Similarly, Decimate is slow to cast (4CMC sorcery) and can potentially backfire (you MUST choose a target for each, so you may have to choose one of your own). Replace with Naturalize or something similar.

There are certainly some other cards I'd like to see in this build too. Exploration Ghostly Flicker Displace Waterlogged Grove Fiery Islet Lotus Cobra and some counterspells. Also consider adding in some 1 drop mana producers even if they are outside tribal, Llanowar Elves Elvish Mystic Fyndhorn Elves Birds of Paradise Wild Growth Utopia Sprawl

Langass on Too much value to shake your stick at! - Yarok EDH

4 days ago

If you want more card draw as well why not Mystic Remora

multimedia on Muldrotha Zombie Tribal

1 week ago

Hey, nice start, well made first version.

I think it's a mistake to play more Forests and Islands than Swamps because you need Swamps more than any other lands to play Zombies. Consider less Forests, less Islands replacing with more Swamps and dual lands? Lands within the deck's budget to consider adding:

Undead Augur and Cryptbreaker are great tribal Zombie cards. I especially like the interaction of these Zombies with Gravecrawler . Cryptbreaker is an engine for Zombie tribal which is busted for a one drop. Carrion Feeder is another one drop Zombie who has good interaction with Gravecrawler and Augur. Plague Belcher has a good Zombie tribal ability. Wonder is powerful when you have discard outlets, good with Island dual lands (Watery, Breeding, Sunken and Fetid). Buried Alive can tutor for Gravecrawler and Wonder and put them into your graveyard. Having another way to tutor for Gravecrawler and other Zombies and get them into the graveyard is helpful to play them with Muldrotha. Deathrite Shaman is not a Zombie, but its a great versatile card in multiplayer Commander. Mystic Remora and Animate Dead are excellent cards to replay with Muldrotha.

Some cards that are within the deck's budget that are upgrades:


Cards to consider cutting:

  • 4x Forest
  • 4x Island
  • Rampant Growth
  • Murder
  • Razaketh's Rite
  • Diabolic Tutor
  • Gilded Lotus
  • Liliana, Untouched By Death
  • Risen Executioner
  • Soulless One
  • Curse of the Bloody Tome
  • Dread Summons
  • Graf Harvest
  • Kindred Dominance
  • Havengul Lich
  • Noosegraf Mob
  • Kodama's Reach

Consider cutting Ashnod's Altar , Altar of Dementia and Door of Destinies to clear enough price to add Phyrexian Altar ? Because of having Gravecrawler then Phyrexian Altar is a big upgrade since it can make colored mana which can combo with Gravecrawler and another Zombie. Good luck with your deck.

Flagellum on My ROFL-Thopter go SAI SAI SAI SAI

1 week ago

Krark-Clan Ironworks is another Ashnod's Altar which couldn't hurt! Rhystic Study or Mystic Remora for more draw. All I could really think of to suggest unless you want to turn your critters into dragons with Day of the Dragons .

I'm trying to decide between Jhoira v2.0 (cheerios brand) or Sai. I'm just worried that any spot removal would basicaply stop Jhoira in her tracks. With Sai you can lose him a time or two but keep going. Downside is you lose out on red with Reckless Fireweaver / Firebrand Archer / Goblin Bombardment type effects.

Demarge on 20 DOLLAR UPGRADE SEN TRIPLETS

1 week ago

Mystic Remora in many cases can draw you more cards in a game than a Rhystic Study even if it's up for only 2 turns. Though yeah put some money into that land base, that many lands that enter tapped is definitely slowing this deck to a crawl.

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Mystic Remora occurrence in decks from the last year

Commander / EDH:

All decks: 0.12%

Blue: 0.54%

WU (Azorius): 1.42%

WUB (Esper): 0.58%

GWU (Bant): 0.62%

BUG (Sultai): 1.07%

UBR (Grixis): 0.62%