Mystic Remora

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Mystic Remora

Enchantment

Cumulative upkeep (At the beginninf of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever an opponent plays a noncreature spell, you may draw a card unless that player pays .

outofnothing0 on Memmmnaarrch!

1 month ago

@Profet93: Thanks for the upvote!

-#1 & #3: These were already in the deck but you've reminded me to update my deck description to reflect the newer tech. Thx!

-#2: Honestly I've never considered copying the Sensei's Divining Top card draw as I thought the bounce was part of the cost... I'll have to reconsider putting it back in. Thanks for the suggestion!

-#4: I've considered running the Mystic Forge draw combo here but I honestly don't think I can justify it with the number of artifacts I run... I'm currently running that in my Jeskai Kykar, Wind's Fury eggs deck: Kykar, Wheels Fury and my colorless Karn, Silver Golem deck: Karn on the Cob which both have waaay more artifacts.

-Mystic Remora: never really been a huge fan of this card without being able to abuse it but definitely always worth thinking about.

-Misdirection: I've played with this in high tier games for quite a bit in my Zur the Enchanter deck: Zur's Perfection and have found that it's usually not worth the slot... powerful as it may seem.

-Snapcaster Mage: I actually recently took him out but I really want to put it back lol. Having some trouble tweaking things at this point.

-Karn, the Great Creator like you said can hard lock; also it's static ability ruins artifact decks. My play group meta can very easily with multiple decks use this against me which is why it's a definite no for this deck.

Thanks for the suggestions!

Profet93 on Numot: Leave. Everything. Destroyed.

1 month ago

SufferFromEDHD +1

Perhaps I'm misunderstanding training grounds. but your commander's ability is a triggered ability, not an activated ability, correct?

Mystic Remora - Draw

Faith's Reward - To go with your MLD plan or just recursion?

Tainted AEther - Goes well with your MLD, creatureless strategy

Land Equilibrium - More stax!

Profet93 on Memmmnaarrch!

1 month ago

outofnothing0 +1

Other combos to consider....

  1. Everflowing chalice (4 counters) + voltaic key + rings of brighthearth = infinite
  2. Basalt Monolith + rings of brighthearth + Sensei's Divining Top = infinite + draw your entire deck
  3. Chromatic Orrery + voltaic key + rings of brighthearth = infinite
  4. Mystic Forge + artifact cost reducer + Sensei's Divining Top = draw your entire deck

Mystic Remora - Draw

Misdirection - Perhaps over disallow? It allows you a 3rd option to bluff without mana open. Instead of countering a targeted removal, draw or extra turn spell, you can redirect it. While the redundancy may not be needed, it is worth considering.

Snapcaster Mage - Recursion/value, synergy with riptide laboratory

Karn, the Great Creator + myconsith lattice = Hard lock

Profet93 on Wheels on the Bus/ RiP Sheldon (Nekusar)

1 month ago

Necramus +1

Alhammarret's Archive - Extra draw from wheels

An Offer You Can't Refuse > mana leak - Mana leak is only good early-mid game. Better to get a complete counterspell in EDH. Although this might be slightly more difficult in a 3 color build, given all your card draw, Misdirection should be considered as well. It's another deflecting swat and imp's mischief of sorts.

Mystic Remora - Draw, although perhaps not necessarily needed in this build.

I would cut megrim for another piece of artifact ramp like Mind Stone potentially. 10% ramp seems solid and would allow you to more easily 1) Cast your commander sooner 2) Cast all the cards you draw and recover from artifact wipes.

If you're going to run underworld dreams for 3 black, then perhaps an Urborg, Tomb of Yawgmoth could help with your 3 color mana base and casting requirement.

I don't play 3 colors but 2 nonbasics to consider, should you mana base allow it are Ancient Tomb for ramp and Riptide Laboratory. Riptide words with your commander and a few other creatures, most notably snapcaster mage.

How has necropotence been treating you? I ask because triple black along with GY exile is steep, but it does help with Thassa oracle and card advantage so I'm torn.

Would Notion Thief be helpful or anti-synergistic?

ThassaUpYo@ssa on Be'Elz A'Boot

1 month ago

Love the suggestions, Profet93! Bolt Bend is in over Demon Bolt, Imp's Mischief is in over Feed the Swarm, Mystic Remora is in over An Offer You Can't Refuse, and Phyrexian Metamorph is in over Spark Double.

To the question you raised - games typically go well given the ramp and tutors that allow me to set up, cast other demons/useful enchantments, and ultimately expedite the summoning of Be'Lakor, the Dark Master triggering additional card draw. There have been a few instances where I've gone through a "creature drought", but that's pretty rare and is just how it shakes out every once in a while just like getting land flooded (or starved).

With respect to Yawgmoth's Will, I would like to slot it in but am unsure of what to take out. I'm hesitant to remove a creature but it might not be a bad idea given the power YW offers. Any final thoughts on this addition given the updated list?

Thank you again for all of the valuable suggestions, Profet93!

ThassaUpYo@ssa on Be'Elz A'Boot

1 month ago

Hey, Profet93! Thanks for the upvote & the comment as you raise a very valid point. While I do have ways to remove Abyssal Persecutor and understand his drawbacks, these are the three main reasons I run him:

1) He's a great early game 'meat stick' that I can use to inflict solid damage for multiple turns and force a removal response ahead of casting Be'Lakor, the Dark Master

2) He makes for a great blocker should my opponent(s) have a strong creature(s) of their own offering some deterrence

3) He combos pretty well with Be'Lakor, the Dark Master in the mid-to-late game dealing 6 damage anywhere I need for just 4 mana

My thought here is "once the garden has been watered, just turn off the hose" - after the damage has been done and/or Abyssal Persecutor has served his purpose simply cast a board wipe, use him as a chump blocker, kill him off with Be'Lakor, the Dark Master's ability, etc. With all of this being said, I have thought about swapping him out for quite some time.

I am curious about how good Mystic Remora is in EDH - it seems like it doesn't realistically hang around for long since you'll find yourself paying quite a bit of mana each upkeep to keep it around. I'm sure I'm missing something here, but to me it seems I'll want to end up wanting to use that mana to cast spells of my own as opposed to paying this cost.

Yawgmoth's Will is a great option for sure, and a solid play especially in the late game, I'm just torn on what I'd replace Abyssal Persecutor with but think this may be the leading candidate.

Were there any specific changeling(s) you had in mind that would be worth a look?

Profet93 on Be'Elz A'Boot

1 month ago

ThassaUpYo@ssa +1

Nice demon deck. Why run Abyssal Persecutor? It has a good stats for it's cost, presumably you can sacrifice it. But how impactful is it aside from the fact that it's a slightly big demon?

Would you not be better served by a changeling or perhaps some more draw like Mystic Remora? Or some recursion such as Yawgmoth's Will?

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