
Combos Browse all Suggest
- Mechanized Production + Prototype Portal + Revel in Riches
- Bloodforged Battle-Axe + Mechanized Production
Tokens
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Mechanized Production
Enchantment — Aura
Enchant artifact you control
At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.
legendofa on Card Cost/Land Mana
3 weeks ago
The pie chart should be reasonably balanced, although a couple of factors can skew it one way or another. If your 1-2 mana cards are heavily dominated by one color, your lands should be weighted toward that color to ensure you can reliable use your low-cost spells when you need them. If a lot of your cards have heavy color weight, you need more lands of that color. If you have a lot of higher-quality lands like shocklands, ABUR duals, or triomes, these can help smooth out color curves and make a perfect balance less necessary.
The tool I use most for adding lands by color is a calculator. My process is a little involved, but has given me very reliable results.
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Count the number of pips of your first color.
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Count the total number of all colored pips.
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Multiply the number of pips of your first color by the number of land slots in your deck.
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Divide the number you got in step 3 by the total number of colored pips. Round up or down to the nearest whole number.
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Put in that many basic lands of your first color.
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Repeat for your second, third, etc. color.
To put this in algebraic form, Pc/Pt = Lc/Lt, or (Pc x Lt)/Pt = Lc, where Pc is the number of pips of a given color, Pt is the total number of colored pips, Lc is the number of land slots that provide a given color, and Lt is the total number of land slots. As an example, if I have 25 blue pips, 19 black pips, and 16 white pips, and I want to fill 24 land slots in a Modern deck, I multiply 25 (# of blue pips) by 24 (# of land slots in deck) and divide by 60 (total # of pips) to get 10 blue land slots. Repeating for black and white, this formula gives us 8 (rounded up from 7.6) black land slots and 6 (rounded down from 6.4) white land slots. I use 6 Plains, 10 Islands, and 8 Swamps as placeholders.
At this point, check for skew. To continue the example, are most of my 1-2 mana cards black, and most of my white cards higher cost? Cut a Plains and add a Swamp. Do many of my blue cards require ? Cut another Plains and add an Island. Now, we have 4 Plains, 11 Island, and 9 Swamp. This step is part observation, part feel, and part placeholders.
Once you have the color curve set, start adding nonbasic lands. If your nonbasic land provides a color, replace a basic land of that color. If it provides two or more colors, I cut whichever basic land I have the most of, then the second most, then the third most. If I want to add a playset of Raffine's Tower, I see that I now have the most Islands, followed by Swamps, then Plains. I cut two Islands and one of each of the others, leaving me with 9 Islands, 8 Swamps, and 3 Plains. If I then want to add three Watery Graves, I cut two Island and one Swamp, cutting Island first to maintain the chances of starting with black mana available on turn 1 and because more Islands are available. Fetchlands, including Evolving Wilds and similar cards, should be treated as whichever basic lands they're able to find.
Colorless utility lands need more consideration--does it needs a color to use? What colors do I need least? What colors do I need most? Let's say it's an artifact deck leaning heavily on the Alara block. I want to add two Academy Ruins. My current land base is
7x Island 3x Plains 4x Raffine's Tower 7x Swamp 3x Watery Grave
I know that I don't need Plains early in the game, that I do need Swamps early in the game, and that Academy Ruins needs to use. I cut one Plains for the first Academy Ruins and consider cutting a Swamp, but the need for early pushes me to cut an Island for the second Ruins. The land base is now
2x Academy Ruins 6x Island 2x Plains 4x Raffine's Tower 7x Swamp 3x Watery Grave
This would be a good point to pause and playtest. Make sure you hit the colors you need when you need them, you're not overloaded on a color, and everything flows smoothly. Tweak lands as needed test some more, and keep tweaking and testing until everything's locked in.
As a personal preference, I try to leave as many basic lands as needed to pay any colored cost in the deck. If I have Mechanized Production, but none of my cards need more than one black or white pip, then I will leave a minimum of two basic Islands and one each basic Plains and Swamps. Every format has some form of nonbasic land destruction (and I include Blood Moon in this), and basic lands are reliable and harder to negate or remove.
InrolamJr on
A fistful of Myr [Urtet, Remnant of Memnarch]
4 months ago
I’ve been working on a list on my side: 22-01-23-eKY-myr The list is not final
Some interesting cards for the deck:
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Storm the Vault Flip This card is basically Tolarian Academy in this deck for only 5$
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Darksteel Forge this could be interesting since the deck is mostly artifact based it is very vulnerable to removal and so this can help protect your board
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Kuldotha Forgemaster this lets you tutor out any artifacts in the deck for free (this would be what i use most of the time to put Darksteel Forge on the board)
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Other artifact tutors: Inventors' Fair Fabricate Reshape Saheeli's Directive Whir of Invention
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Recursion: Buried Ruinsand Myr Reservoir
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Finisher/wincon:
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Ruthless Invasion This can let you easily go for the kill on everyone with pumped Myrs unless they are also playing an artifact based deck
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Mechanized Production Just cast it targeting a myr token et voila
Other Utilities: Alibou, Ancient Witness and Karn, Living Legacy Both let you go some damage or removal while helping you ramp or scry your deck
ultimentra on Urza Deck- Looking for feedback
6 months ago
Hello, I'm putting together my Urza, Chief Artificer deck and I am concerned that I may not have enough colored mana sources, lands, and instants. My win conditions focus on Blightsteel Colossus, Mirrodin Besieged, and Mechanized Production. Some combos are built in with Sidri to give me unlimited colored or colorless mana. Am I spreading myself too thin, not including some really important cards, etc? Thank you!
GorramScoundrel on
Doppel-bänger
6 months ago
Academy Manufactor is dope, never made the cut. Biovisionary was in the first rough draft but got cut, same thing with Mechanized Production, both are good fits for this commander though. And I like the name, I think this deck’s a banger, and that’s all that really matters :)
RekkaNoKen on
Endeavor (M)
10 months ago
Thank you both for the feedback, I especially love the suggestions of Honden of Infinite Rage and Sterling Grove! I am currently biased towards 4 copies of Nine Lives as they have helped in many of the games I've played so far, but I agree that some copies could be removed depending on the matchup. I was only running 2 copies of Sanctum of Stone Fangs since it is legendary and since Clawing Torment can also be a win-con, but I can definitely see dropping the latter and other shrines for more Stone Fangs or Infinite Rage. At this point, I will focus on adding the key shrines instead of Mechanized Production and adjust the mana, hopefully without sacrificing a turn 3 Nine Lives.
ThatWeirdPerson on
Prosper's Purgatory [Treasure EDH]
10 months ago
I highly recommend Inspiring Statuary, Rise and Shine, and Mechanized Production. If you have some more situational cards after those then you could consider Tempting Contract or Summoning Station
Stardragon on Looking for a few combos
11 months ago
DrukenReaps + FormOverFunction I also have made you dungeon deck your welcome to look through it for ideas Link: Dungeon of Sefris
Acererak the Archlich + Omniscience though mana intensive and may need some search cards to find them can grant you infinite dungeon delving as long as you don't delve into the Dungeon: Tomb of Annihilation! Dungeon: Lost Mine of Phandelver is a great target for this as you can make unlimited goblin tokens and unlimited life drain to win but you can also deck yourself by drawing your library (unlikely to happen but beware that it has happened to me once), or Dungeon: Dungeon of the Mad Mage + Revel in Riches or Mechanized Production can be another wincon since you can make infinite treasure plus an army of skeletons
Potosyntesis on
Lots of Clues
11 months ago
Having a Briarbridge Patrol with a Tamiyo's Journal would indeed increase board presence, not a bad idea, but just not too sure about how that would affect the game speed with having to sacrifice 3 clues constantly, when Mechanized Production hits the field that is the win condition so you kind of want to slow down and stop sacrificing at that point and just protect it as much as possible. Rashmi, Eternities Crafter can kind of do the same thing, but I guess for consistency Briarbridge Patrol is better in that sense
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