Mechanized Production

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Mechanized Production

Enchantment — Aura

Enchant artifact you control

At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.

Icaruskid on Doomsday Clock | Budget Urza [PRIMER]

2 months ago

Profet93 I burned the boats. Mechanized Production did always feel like win more.

NV_1980 on Pulling the Strings - Tivit EDH

2 months ago

The flavor is interesting. The main strategy is to win through the generation of treasure tokens (along with stuff like Mechanized Production and Revel in Riches)? If so, cards like Anointed Procession and Mondrak, Glory Dominus could help out (bit expensive, but probably excellent cards if I guessed your strat right).

BirdieGirlie on Fun Book/Library Theme Deck

3 months ago

HIIIII OMFG I LOVE THIS SO MUCH!! I've been thinking of trying to build an Animate Library meme deck for myself the past couple weeks, only to find this!!!! Everything looks pretty good to me! Just wondering why, if they're your main wincons, you don't have full playsets of Grimoire of the Dead or Animate Library in the deck. I would/will probably do that building my own version.

Oh also now that I'm thinking about it, I feel like the deck is quite costed, so the ideal cost of Compulsive Research, discarding a land, feels bad lolz! I might run Divination, as suggested by HalbrechtHalbrecht instead. Though I understand wanting to discard a lot, for the Grimoire. Idk. I'm still new to all this!

I love the tight deck theming going on, but I'm way too competitive a person to not abandon some of it if I could make the deck better! Perhaps instead of Walking Archive, a pretty new card: Auton Soldier? Myriad would be disgusting!

If you really go the copy route (which was my own first thought for an Animate Library deck), Mechanized Production could be a cool tertiary wincon for this deck. Actually, wouldn't you have to choose between Grimoire support and MP support for either to actually work? Too much going on otherwise. Anyway, The Mycosynth Gardens, I think would allow you to copy the library creature just by tapping it? It has a CMC condition, but the library itself doesn't cost any mana, only the enchantment that made it into a creature does! So it would be a free copy!

I could go on and on about all the spells I've researched that would allow you to copy the library creature, but I digress! Adding enough of them is gonna make this deck much, much less budget, too. So I will conclude with: thank you so much for this deck list!!!! Have you gotten the chance to play it since you made it?? I'd love to know your experience with the deck!!!!

Klarion on Batman and Robin

4 months ago

My issue is that Confirm Suspicions gives me 3 clues which can put Mechanized Production across the win-condition line. I can see using Access Denied, but I don't think the deck makes enough treasure to make Spell Swindle as valuable.

GaryofGen4 on Neon Genesis Evangelion: The Deck [PRIMER]

5 months ago

This deck is beautiful and has inspired me to make my own Evangelion Neon Genesis deck.. but I think I'll use Mechanized Production as one of my win cons.

IHATENAMES on Treasure railgun

8 months ago

1st off. Is this combo how you truly plan to win.

T5 play a enchantment. T6 add counter t7 make smoug and win assuming Torbran and a sac outlet is on the field.

I think it's kinda clunky for modern. Here are a few ideas not necessarily better but tryingtoget more synergy where possible or give a win withouta 3 card combo:

Go rb for more discard interaction and cards like Mayhem Devil to win/ profit from sacs

Run Grinding Station and sac each token with untap trigger on the stack to mill 42 cards. Probably your opp deck

Go affinity like with Arcbound Ravager and or Nettlecyst

Or run Magda, Brazen Outlaw treasure creation and tutoring a dragon/ artifact to play big creatures like Hellkite Tyrant should win quickly. If not on upkeep

Mechanized Production enchant treasure win on upkeep

Pinging like Reckless Fireweaver or Disciple of the Vault Marionette Master

FastJack on Cruel Thesis

9 months ago

Mechanized Production + Ugin's Nexus does not work on it's own as Ugin's Nexus would prevent you from taking the extra turn. You need to add something to remove the enchanted Nexus or its ability without destroying it:

legendofa on Card Cost/Land Mana

10 months ago

The pie chart should be reasonably balanced, although a couple of factors can skew it one way or another. If your 1-2 mana cards are heavily dominated by one color, your lands should be weighted toward that color to ensure you can reliable use your low-cost spells when you need them. If a lot of your cards have heavy color weight, you need more lands of that color. If you have a lot of higher-quality lands like shocklands, ABUR duals, or triomes, these can help smooth out color curves and make a perfect balance less necessary.

The tool I use most for adding lands by color is a calculator. My process is a little involved, but has given me very reliable results.

  1. Count the number of pips of your first color.

  2. Count the total number of all colored pips.

  3. Multiply the number of pips of your first color by the number of land slots in your deck.

  4. Divide the number you got in step 3 by the total number of colored pips. Round up or down to the nearest whole number.

  5. Put in that many basic lands of your first color.

  6. Repeat for your second, third, etc. color.

To put this in algebraic form, Pc/Pt = Lc/Lt, or (Pc x Lt)/Pt = Lc, where Pc is the number of pips of a given color, Pt is the total number of colored pips, Lc is the number of land slots that provide a given color, and Lt is the total number of land slots. As an example, if I have 25 blue pips, 19 black pips, and 16 white pips, and I want to fill 24 land slots in a Modern deck, I multiply 25 (# of blue pips) by 24 (# of land slots in deck) and divide by 60 (total # of pips) to get 10 blue land slots. Repeating for black and white, this formula gives us 8 (rounded up from 7.6) black land slots and 6 (rounded down from 6.4) white land slots. I use 6 Plains, 10 Islands, and 8 Swamps as placeholders.

At this point, check for skew. To continue the example, are most of my 1-2 mana cards black, and most of my white cards higher cost? Cut a Plains and add a Swamp. Do many of my blue cards require ? Cut another Plains and add an Island. Now, we have 4 Plains, 11 Island, and 9 Swamp. This step is part observation, part feel, and part placeholders.

Once you have the color curve set, start adding nonbasic lands. If your nonbasic land provides a color, replace a basic land of that color. If it provides two or more colors, I cut whichever basic land I have the most of, then the second most, then the third most. If I want to add a playset of Raffine's Tower, I see that I now have the most Islands, followed by Swamps, then Plains. I cut two Islands and one of each of the others, leaving me with 9 Islands, 8 Swamps, and 3 Plains. If I then want to add three Watery Graves, I cut two Island and one Swamp, cutting Island first to maintain the chances of starting with black mana available on turn 1 and because more Islands are available. Fetchlands, including Evolving Wilds and similar cards, should be treated as whichever basic lands they're able to find.

Colorless utility lands need more consideration--does it needs a color to use? What colors do I need least? What colors do I need most? Let's say it's an artifact deck leaning heavily on the Alara block. I want to add two Academy Ruins. My current land base is

7x Island 3x Plains 4x Raffine's Tower 7x Swamp 3x Watery Grave

I know that I don't need Plains early in the game, that I do need Swamps early in the game, and that Academy Ruins needs to use. I cut one Plains for the first Academy Ruins and consider cutting a Swamp, but the need for early pushes me to cut an Island for the second Ruins. The land base is now

2x Academy Ruins 6x Island 2x Plains 4x Raffine's Tower 7x Swamp 3x Watery Grave

This would be a good point to pause and playtest. Make sure you hit the colors you need when you need them, you're not overloaded on a color, and everything flows smoothly. Tweak lands as needed test some more, and keep tweaking and testing until everything's locked in.

As a personal preference, I try to leave as many basic lands as needed to pay any colored cost in the deck. If I have Mechanized Production, but none of my cards need more than one black or white pip, then I will leave a minimum of two basic Islands and one each basic Plains and Swamps. Every format has some form of nonbasic land destruction (and I include Blood Moon in this), and basic lands are reliable and harder to negate or remove.

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