Niv-Mizzet, the Firemind

Niv-Mizzet, the Firemind

Legendary Creature — Dragon Wizard


Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to target creature, player or planeswalker.

: Draw a card.

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Printings View all

Set Rarity
Guilds of Ravnica: Guild Kit (GK1) Rare
Masters 25 (A25) None
Commander 2017 (C17) Rare
Modern Masters 2015 Edition (MM2) Rare
Duel Decks: Izzet vs. Golgari (DDJ) Mythic Rare
From the Vault: Dragons (DRB) Rare
Guildpact (GPT) Rare
Promo Set (000) Rare

Combos Browse all


Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Niv-Mizzet, the Firemind occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

UR (Izzet): 0.9%

Niv-Mizzet, the Firemind Discussion

edengstrom1 on The Locust God

20 hours ago

I think Locust God decks usually want to use wheel effects to draw a bunch of cards and mess with the rest of the table. Cards like Windfall, Molten Psyche and Reforge the Soul.

Creatures like Dragon Mage, Jace's Archivist and Magus of the Wheel can keep the wheels spinning as well.

Also, I think Niv-Mizzet, the Firemind might work better than Niv-Mizzet, Dracogenius since he pings whenever you draw a card.

MindAblaze on Nekusar draw for days

4 days ago

Alright fair enough. I think it’s most of the way there already.

Personally, I don’t like Niv-Mizzet, the Firemind or The Locust God from my experience with The Mad King of Tristram. I prefer Runehorn Hellkite since most of my cards end up in the yard after a certain point. You’re not running Memory Jar, Wheel of Fortune, Chandra Ablaze, Incendiary Command (which I should see if I can squeeze back in) or Reforge the Soul though. These cards make your Liliana's Caress and Megrim way more impactful. There’s also that new shade that has the same ability on it too...Fell Specter.

Caerwyn on R/B/B Nekusar Card Draw

5 days ago

I would cut the following:

Kami of the Crescent Moon, Dictate of Kruphix - Both of these are traps. They seem like they should be good with Nekusar, but, in actuality, will probably get you killed. They add no damage for themselves, so, if you cannot keep Nekusar or Spiteful Visions fielded, they are just pure card advantage to your collective opponents. Yes, each player is getting only a single draw, but you have to look at them as a whole unit--in a four-person pod, you get 1 chance to draw a card you need to win; but you're giving up 3 chances that someone will draw the card they need to stop you. Without built-in damage effects, they are simply not worth it. Likewise, I must disagree with TheOtherHand's suggestion of Howling Mine and Underworld Dreams.

Forced Fruition - much the same problem. Often this means they cast their piece of removal, draw 7, then combo out and win the game that turn.

Jace's Erasure, Sphinx's Tutelage - These can win the game, but you will usually win through damage first. As such, not worth including--there are better ways to pull out a victory than mill.

As TheOtherHand mentioned, Teferi, Hero of Dominaria is not legal in this deck, nor do you have a way to cast him.

Here are some things I would recommend adding:

I agree, partly, with TheOtherHand's suggestion on running more wheels. Wheels are the bread and butter of Teferi, allowing you to crank out significant amounts of damage. Howeverm Day's Undoing does not work with Nekusar. When Day's Undoing ends the turn, it also exiles all spells and abilities on the stack--that includes Nekusar's damage triggers. So, by using it, you just caused everyone to draw 7 cards, without actually taking any damage.

I would also add Teferi's Puzzle Box to the list of wheels worth adding. It can disrupt direct-to-and tutors and also does not provide actual card advantage. The repeatable wheel effect can get brutal very quickly. Dark Deal, Molten Psyche, Reforge the Soul, Whispering Madness, and Winds of Change are some other wheel effects not already mentioned.

You should also include more artifact ramp, such as Sol Ring and the talismans and signets.

Curiosity allows you to go near-infinite (can keep combo up until you run out of cards) with Niv-Mizzet, the Firemind and is a solid choice to put on Nekusar as well. Helm of the Ghastlord also combos with Niv, and has the added advantage on Nekusar of forcing them to discard any card they draw, locking them into just playing instant-speed spells.

Sigil of Sleep turns all the wheel effects into mini-Cyclonic Rifts.

Then we get to the real power of Nekusar: Grafted Exoskeleton, Glistening Oil, and Phyresis. Infect plus wheels and regular card draw can close out a game extremely quickly.

Hope some of that helps!

TheDeckMaker2300 on Flipping Awesome - Zndrsplt & Okaun [Primer]

3 weeks ago

Hey just wanted to say this deck looks awsome

Surprised neither Laboratory Maniac nor Jace, Wielder of Mysteries is in your deck

It’s a alternative to the zndrsplt and Efreet win

Not to mention you could say the same for

Niv-Mizzet, Parun,Niv-Mizzet, the Firemind And Psychosis Crawler

And not a win-con but The Locust God nice syngry with zndrsplt

Decidares on Scion The Win Button

3 weeks ago


I've played more games since you last commented, and would like to keep you in the loop as requested. Can you check out my 2/20/20 update in the deck description and let me know what you think? I essentially began to cut down on combos, as you suggested initially, and focused on Niv-Mizzet and Worldgorger Dragon combos.

I know you suggested Niv-Mizzet, Parun, but I don't recall if I already had Niv-Mizzet, the Firemind and Niv-Mizzet, Dracogenius when you first made the suggestion. Would you still recommend including Niv-Mizzet, Parun if that brings the number of Niv-Mizzets up to three?

Hellkite Tyrant has been useful at times, but it has admittedly underperformed, because I could always just kill an opponent or win rather than steal artifacts. I could cut it in favor of Niv-Mizzet, Parun or another more efficient Dragon.

Tainted Strike hasn't found as much use either so far, like you implied.

I'm planning to add your name to the references section too if you don't mind.


Thank you for your suggestions! Having learned about Dance of the Dead and Necromancy from you, I opted to focus on Worldgorger Dragon combos over mass reanimation. I had previously been on the fence about the two, since mass reanimation seemed incompatible with having Worldgorger Dragon in the graveyard. I'm also planning to add your contribution to my references section if you don't mind.

Wapulatus on Livin La Vida Locust

1 month ago

Awesome build.

Out of curiosity, what's your opinion on Niv-Mizzet, Parun vs. Niv-Mizzet, the Firemind? In a more reactive meta, would it be worth running the former?

TypicalTimmy on Card creation challenge

2 months ago

Norin the Cautious

Legendary Creature - Human Coward

Whenever you are attacked, or whenever Norin the Cautious is blocked or targeted by a spell or ability an opponent controls, you may return it to its owner's hand.

If you would cycle Norin the Cautious, rather than putting it into the graveyard you may pay an additional and return it to its owner's hand instead.


"Whew, okay Norin... You've got this. There's nothing dow- OH WHAT WAS THAT!?"


Eat your heart out The Locust God and Niv-Mizzet, the Firemind .

Make us a new Daretti Planeswalker who can be your Commander. :D

DemonDragonJ on Diabolical Machinations

3 months ago

I have replaced Niv-Mizzet, the Firemind with Niv-Mizzet, Parun , because the latter is superior in almost every way; he does have a stricter casting cost, but I specifically gave this deck a mana base that could handle such costs, so I am certain that I shall not encounter too many problems in summoning him.

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