Niv-Mizzet, the Firemind
Legendary Creature — Dragon Wizard
Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to target creature, player or planeswalker.
: Draw a card.
|Have (4)||gildan_bladeborn , metalmagic , orzhov_is_relatively_okay819 , Mythbuster_42|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Recommendations View more recommendations
Latest Decks as Commander
Niv-Mizzet, the Firemind Discussion
3 days ago
Nice big Update:
1 week ago
Cut Day's Undoing - Because it ends the turn, you do not receive any of the damage triggers from Nekusar.
Font of Mythos/Howling Mine/Dictate of Kruphix/etc. effects are a bit of a trap. They look like they should be good with Nekusar but, in actuality, are rather lackluster and tend to help your opponents more than they help you. Nekusar's biggest problem is that he gives your opponents additional cards, making it easier for some opponent to draw into whatever they need to stop you. Each Font of Mythos or similar effect increases the chance your opponents will draw into the card they need to stop you, while only providing a small amount of damage--and only providing that damage if you can keep your Nekusar-like effects on the field. I would include Temple Bell and Geier Reach Sanitarium on this list of cards that should be cut.
Add Teferi's Puzzle Box--unlike Font of Mythos effects, Teferi's Puzzle Box does not provide card advantage to opponents, and can severely disrupt their ability to run tutors and such. It can provide massive, consistent damage per turn, helping you win the game rather quickly.
Helm of the Ghastlord also draws your entire deck with Niv-Mizzet and has the added advantage of forming a soft lock when put on Nekusar. If you play a wheel-type effect (including having Teferi's Puzzle box afield), Ghastlord will force an opponent to discard each card they draw, locking them out of anything other than instants or cards with flash.
Windfall is another wheel effect that you missed that isn't all that expensive.
Do not run Izzet Boilerworks, or any others of these bounce lands, ever. They are just bad cards, and are actually worse in a budget mana base, because of the high likelihood you might have to bounce (and eventually replay) a "this land enters tapped" land.
2 months ago
3 months ago
Hey, you're welcome.
Temple of the False God is not a good land here because you're not playing any land ramp nor should you want to with Izzet and treasures. With no land ramp then Temple can't tap to make mana until your turn five or six at the earliest and that's if you make a land drop each turn which consistently doesn't happen. It's unplayable when you have two drop and three drop Commanders who you would like to consistently cast before turn five.
Because of treasures you also don't need the small colorless ramp from Temple turn five or after. Consider Frostboil Snarl ? It could replace Temple since it's another budget Izzet dual land that has interaction with basic lands to potentially ETB untapped.
Hedron Archive is another cut to consider because you don't need a four drop ramp source when your Commander can make ramp with treasures. Buccaneer could replace Niv-Mizzet, the Firemind since it's a Pirate combo. Crew could replace Neutralize since it's the least good counterspell here.
3 months ago
Pikobyte I'm going to my LGS today to pick up Xenagos, the Reveler, Minds Aglow, Mass Hysteria, Guardian Augmenter, Whirlpool Warrior, and Spellskite. I think all of these are going to be great additions to this deck for the time being until I can find another Phyrexian Altar to slot in. I have one in Resurrection Insurrection but can't justify pulling out to put into Wheely Snakes just yet, I'd like to playtest with it first. Xenagos will replace Fevered Visions. I feel like the mana advantage that Xenagos will provide outweighs the extra card draw and 2 damage. I rarely play Fevered Visions anyway, I usually get it later in a game and have no need for the forced card draw since I'm usually wheeling by t4 t5 or t6. Minds Aglow will replace Prosperity, because exactly what you said in a previous comment. Mass Hysteria will replace Temur Ascendancy. It's easier to cast, and is the same haste enabler. I only have 4 creatures that would even trigger the 2nd ability of Temur Ascendancy so its gotta go! Guardian Augmenter and Spellskite will replace Niv-Mizzet, Parun and Niv-Mizzet, the Firemind. The Niv-Mizzets are hard to cast so I find more often than not, I don't cast them because I have a better option in hand that isn't going to cost nearly as much to cast. They are great when they are on the field, but I feel like protection and +2/+2 for Xyris is going to benefit me more often than the Nivs would. Lastly, I think Whirlpool Warrior is going to replace either Psychosis Crawler or Tribute to the Wild. Both are good in their own right. Psychosis crawler can be massive after a wheel or 2 and can put down some serious damage and Tribute to the wild is just fun, especially if an opponent's only artifact or enchantment is a combo or deck engine piece. Thats going to be the hardest cut decision on this round. Thank you again for your suggestions!
5 months ago
The best way to keep from dying so quickly is to kill everyone else faster. To that end, consider:
- More wheel spells such as Dark Deal , Molten Psyche , Reforge the Soul , and Wheel of Fortune (budget permitting).
- Glistening Oil to provide another source of Infect (you'll kill them with wheels before the negative effect takes your Nekusar off the field).
- Dangerous combos that synergize with your deck strategy. Bloodchief Ascension is easy to activate with your commander and combos with Mindcrank to produce infinite mill. Curiosity is dangerous when placed on Nekusar, and can create a loop when placed on Niv-Mizzet, the Firemind (who also combos well with your commander).
Second way to keep from losing: Better control.
- You are in Blue and should be running more counterspells.
- You should have more spot removal that can destroy problematic cards.
- Helm of the Ghastlord combos with Nekusar and a wheel to lock opponents out of the game (they can only play instants before the Ghastlord triggers resolve and cause them to discard every card they ever draw).
- Sigil of Sleep on Nekusar turns each wheel into a mini-Cyclonic Rift.
Add more ramp artifacts so you can get online quicker and fire off multiple wheels per turn.
Add Library of Leng - it allows you to use wheels to engineer a better hand by sending to graveyard what you do not need and keeping what you do.
Finally, you should reduce your average CMC substantially. A lot of your high-costed cards do not have particularly useful synergies to your deck--they might be decent cards in a vacuum, but they really are not great with your particular strategy. Plague Wind , Tidespout Tyrant , all of your 5-mana spells, all of your seven-mana spells, Rise from the Tides , and Roil Elemental are all things you can cut to make room for more synergistic options.
5 months ago
Mono-blue counterspell is not a great option for multiplayer, simply because it lacks the resources to "counter" spells by multiple opponents. If you want to build a multiplayer deck, focus on strategies that affect all opponents, like Propaganda . You may want to use blue in conjunction with another color to get benefits from that as well. My suggestion when you want to build a deck is find a card you want to use. A card you think would allow you to win the game. In mono-blue, maybe something like a Kraken or Sphinx, or a specific enchantment, like Favorable Winds . Then look for cards around that strategy. If you want to use Kefnet as your central strategy, you would focus hard on card draw and making sure you have unlimited hand size. In that instance, you may also want to include cards that punish your opponents when you draw a card, like Keranos, God of Storms , Niv-Mizzet, Parun , Niv-Mizzet, the Firemind , Thundering Djinn , or Psychosis Crawler .