Niv-Mizzet, the Firemind
Legendary Creature — Dragon Wizard
Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to target creature, player or planeswalker.
: Draw a card.
|Have (2)||gildan_bladeborn , metalmagic|
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|Commander / EDH||Legal|
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Niv-Mizzet, the Firemind Discussion
1 week ago
The best way to keep from dying so quickly is to kill everyone else faster. To that end, consider:
- More wheel spells such as Dark Deal , Molten Psyche , Reforge the Soul , and Wheel of Fortune (budget permitting).
- Glistening Oil to provide another source of Infect (you'll kill them with wheels before the negative effect takes your Nekusar off the field).
- Dangerous combos that synergize with your deck strategy. Bloodchief Ascension is easy to activate with your commander and combos with Mindcrank to produce infinite mill. Curiosity is dangerous when placed on Nekusar, and can create a loop when placed on Niv-Mizzet, the Firemind (who also combos well with your commander).
Second way to keep from losing: Better control.
- You are in Blue and should be running more counterspells.
- You should have more spot removal that can destroy problematic cards.
- Helm of the Ghastlord combos with Nekusar and a wheel to lock opponents out of the game (they can only play instants before the Ghastlord triggers resolve and cause them to discard every card they ever draw).
- Sigil of Sleep on Nekusar turns each wheel into a mini-Cyclonic Rift.
Add more ramp artifacts so you can get online quicker and fire off multiple wheels per turn.
Add Library of Leng - it allows you to use wheels to engineer a better hand by sending to graveyard what you do not need and keeping what you do.
Finally, you should reduce your average CMC substantially. A lot of your high-costed cards do not have particularly useful synergies to your deck--they might be decent cards in a vacuum, but they really are not great with your particular strategy. Plague Wind , Tidespout Tyrant , all of your 5-mana spells, all of your seven-mana spells, Rise from the Tides , and Roil Elemental are all things you can cut to make room for more synergistic options.
1 week ago
Mono-blue counterspell is not a great option for multiplayer, simply because it lacks the resources to "counter" spells by multiple opponents. If you want to build a multiplayer deck, focus on strategies that affect all opponents, like Propaganda . You may want to use blue in conjunction with another color to get benefits from that as well. My suggestion when you want to build a deck is find a card you want to use. A card you think would allow you to win the game. In mono-blue, maybe something like a Kraken or Sphinx, or a specific enchantment, like Favorable Winds . Then look for cards around that strategy. If you want to use Kefnet as your central strategy, you would focus hard on card draw and making sure you have unlimited hand size. In that instance, you may also want to include cards that punish your opponents when you draw a card, like Keranos, God of Storms , Niv-Mizzet, Parun , Niv-Mizzet, the Firemind , Thundering Djinn , or Psychosis Crawler .
2 weeks ago
Your first two points are correct, So I am not going to address anything you said in them. I will address the rest of the question in the order the ideas are presented. Though it isn't going to be a nice ordered list, because some of your numbered points are mixing cards that operate differently.
Niv-Mizzet, the Firemind triggers off of drawing cards, not casting spells. The effect of the spell triggered Niv, not the casting of the spell, so Veyran, Voice of Duality has no interaction. Baral is the same. As is anything that doesn't trigger from casting a spell.
No cards in MtG need an extra cost to trigger. They trigger and go on the stack, and then have an optional cost to have an effect. Lunar Mystic and Mirari will trigger twice. You can pay as each trigger resolves to get the effect. You can pay for none, one, or both.
An instant or sorcery that triggers Knowledge Pool or Eye of the Storm will trigger them twice. Knowledge Pool requires you to exile the spell to have an effect, so only the first to resolve will have an effect, though there will be two triggers. Eye of the Storm doesn't require you to have exiled the spell to get the effect, so both triggers will have an effect.
Spellweaver Volute is an interesting case. I will look up the rules to copying objects that have left the expected zone and get back to you on it. My gut feeling is that 2 copies of the instant will be made.
2 weeks ago
I'm probably not the only one confused with which triggers Veyran, Voice of Duality works with.
603.1. Triggered abilities have a trigger condition and an effect. They are written as “[When/Whenever/At] [trigger condition or event], [effect]. [Instructions (if any).]”
So cards like Guttersnipe or cards with magecraft clearly work (she triggers her own magecraft), cool, no problem.
There seems to be a consensus that cards with prowess and similar ( Stormchaser Mage , Aetherflux Reservoir , Wavebreak Hippocamp ) also work so long as it triggers with an instant or sorcery and not another card type. Ok, so maybe the permanent's trigger condition does not need to say 'instant' or 'sorcery'.
What about if something like Niv-Mizzet, the Firemind was triggered with a Brainstorm ? Does the permanent's trigger condition need to say 'cast' too? What 'causes' the triggered ability to trigger? Is it the casting or the drawing? Same question with Baral, Chief of Compliance .
How does Spellweaver Volute work? DO you get two copies of the same instant?
1 month ago
2 months ago
Thanks for commenting! I've seen your Locust God too, nice!
Yes, Rites of Initiation you'll see is destructive. I usually win games with them, discarding 10-20 cards after a wheel/card draw party, and attacking with tons of 20/1 locusts. Only one red mana spare after the engine and boom. You will enjoy, and people usually don't know that card ;)
You are right I should add more low cmc draw spells like Preordain or Ponder ! And I have them in home, I have to calibrate the deck to add them. The Serum Visions are here mainly because is the art version with Gin-Gitaxias and the inkmoth's serum, loved that lore.
And I didn't notice Channeled Force when Ikoria came out! I coul try it... In many game I could discard tons of cards just to create more and more Locust, not only for the burn part of that spell, thanks for the suggestion. Also is an instant, thing that many wheels are not.
About Niv-Mizzet, Parun is awesome, as Niv-Mizzet, the Firemind , (I've played both of them in this deck in the past) and I love him as character, but my playgroup nows well this deck, and it attracts so much hate (I admit they act well). So in my personal case, to play big permanent cards like Niv-Mizzet never shine too much as they got removed, or I simply win much faster with one of the locust combos. Also in my playgroup I'm more the Golgari player hahaha, Niv-Mizzet is more the pet card of one of my friends, the truly Izzet one of my group, and I usually let him have the exclusive use of it.
But this is my case, I'm totally secure that anyone can build a more-control / battlecruiser Locust God deck where the Niv-Mizzets shine.
Thanks for the comment man!