Perplex

Perplex

Instant

Counter target spell unless its controller discards his or her hand.

Transmute (, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Perplex Discussion

griffstick on How popular is PDH?

1 week ago

You can tutor Rhystic Study with Drift of Phantasms , and Perplex too. I often play pEDH 1v1 before edh like if I'm waiting on the edh game to end so I can get in on the next one.

DuTogira on Tergrid's Lantern viability in Modern

2 months ago

The only deck that might have appreciated it was Lantern Control, because it’s the only deck that was ever so painfully slow and grindy that Tergrid's Lantern might pay off.
Ever since the Mox Opal ban, lantern control hasn’t really been that good.
Additionally, lantern control itself was so slow that mill was and probably still would be a better wincon than Tergrid's Lantern .

The truth is that the lantern just doesn’t do enough on activation, even in rotating formats. You tap a 4 mana artifact to have your opponent:
Sacrifice their worst non-land permanent.
OR
Discard their least valuable card in hand.
OR
Pay 3 life if they’re in a really good position and can afford to.

Basically the lantern won’t kill when you want it to, and won’t grind out resources when you want it to. That’s pretty bad for a 4 mana card.
If I wanted to put my opponent in a laughable pickle, I’d run Perplex instead, which by the way is frequently a worse card than Cancel

Omniscience_is_life on The ultimate shapeshifter

2 months ago

You could cut Dakra Mystic . Low impact, either doesn't mill for a lot or gives your opponent some card advantage. Fleet Swallower draws a lot of hate, and would probably be fine to drop. Unless you have some very important 3 cmc cards to transmute into, Perplex isn't worth it. Could be swapped for another counterspell if you want though.

TheoryCrafter on Phenax Vibin

3 months ago

For counter spells I would recommend Didn't Say Please and Thought Collapse . Perplex would be a bonus. To take full advantage of Phenax's ability, I'd recommend Tree of Perdition . I would also recommend some more graveyard hate. Bojuka Bog is a must. Planar Void can prevent your opponents' graveyards from getting too big. Add in Duskmantle Guildmage as a win combo with Mindcrank. With most of your spells Blue, Drowned Secrets is a good mill booster. And don't forget Ruin Crab . Happy Hunting!

abby315 on Haha tutors go brrrrrr

5 months ago

Hey! I love the name haha. Honestly though I'm not the best person to ask about this style of deck; I'd probably add a 2 or 3 card infinite combo to close out the game because that's my playgroup's style.

If you don't want to win with a combo I recommend finding two or three cards to pretty much lock down the game, like Cyclonic Rift, Sunder, Bribery, etc. Take a look at the CMCs of the Transmute cards you want to include and then pick a few cards in each CMC that would be like: OK, I grab this one first and cast it, which gets me to next turn when I grab the next card and cast it, and that pretty much wins.

I'm looking at it and there's a lot of broken cards at 5 CMC, so you might add a package that looks like this: Sunder, Bribery, Treachery, Time Warp and Force of Will. Then add Brainspoil, and it's like: These are all good cards on their own, and then whenever you find Brainspoil + Ramirez, you know you can go and tutor up a package that is devastating on the board.

Another example with 3 CMC cards for Drift of Phantasms, Perplex, and Dimir Machinations: Toxic Deluge, Necropotence, Grim Tutor, Opposition Agent, Rhystic Study. Etc.

So basically organizing all of your powerful cards around the CMCs of your Transmute cards, so you know if you find a Transmute card you'll have a powerful line of play coming up. Does that make sense? That's how I'd do it. Doesn't necessarily have to be the cards above esp. because many are very expensive, but it's just the most powerful cards I could think of haha.

I_Want_To_PlayAllTheDecks on Haha tutors go brrrrrr

5 months ago

Capsrule222, great question. So Depietro gets cards back that you discard, and with the transmute mechanic (Perplex) you discard the transmute card and go get a card with the same cmc. Because you discarded the transmute card you can then get it back with ramirez and have a repeatable tutor for anything of that mana cost. Do you think I should go more counterspells and less +1+1 counter synnergy?

kingtuf on Obeka: Time Split

5 months ago

I might consider swapping out Perplex for Swan Song or something of it's ilk. Cheaper interaction is better. On that note, maybe add one to three more counterspells. Obeka paints a pretty large target on her own back when your opponents know the gist of the deck, she will draw removal spells.

Tiny_Sir on One Imaginative Boi

5 months ago

Mainboard Cuts: Worn Powerstone kinda sucks. I'd rather pay one more for Hedron Archive or even Sisay's Ring.

Cathartic Reunion is just better Tormenting Voice in your deck. Run Chandra hugging mom instead of Tormenting.

Cuts from the Sideboard listed cards:

Prismatic Geoscope: Running 18 basics means you might not always get 3 mana from it, more like 2. Eitherway I feel it's bad as a rock and lackluster as a cage target.

25 cards I'll suggest for <15$ (EDHREC TCGPLAYER listed prices, may be higher or lower):

  1. Final Parting: Double tutor, one to the yard one to hand. Good investment for 5 mana. It's no Buried Alive but we can't expect many cards to be. (Price: .90)

  2. Cephalid Inkshrouder: Discard which doesn't matter to make shrouded Mairsil? Hell yeah. (Price: 0.29)

  3. Soliton: Another U: untap is solid. (Price: 0.10)

  4. Forbidden Alchemy: Basically a draw 4 most of the time for 3 mana and can be flashed back if you discard it or mill it another way. (Price: 0.11)

  5. Pestilent Souleater: Can be a backup win con with a card or two that can also pump. (Price: 0.10)

  6. Blighted Bat 1 for haste is worth it when not having Anger in GY or Hammer of Purphoros on board. (Price: 0.05)

  7. Twisted Abomination: Get a land with it then give Mairsil regenerate for a black when his commander tax is too high. Can never have too much protection when the commander is the whole gameplan. (Price: 0.03)

  8. Magus of the Bazaar: Draw 5 for tap on Mairsil. What's not to like? (Price: .46)

  9. Etherium-Horn Sorcerer: 3 To replay Mairsil isn't bad. Also can just be a cascade card if need be. (Price: 0.15)

  10. Cinderhaze Wretch: Untap affect + can be used to disrupt enemies. Also can be used on yourself if you really want for some weird reason? (Price 0.26)

  11. Dreamscape Artist: Discard isn't a downside, and it ramps. Can be put on Mairsil as well if need be. (Price: 0.26)

  12. Vector Asp: B: infect is very strong. Especially with following card. (Price: 0.20)

  13. Spikeshot Elder: This plus infect is a gross combo. Even without R to deal 4 to any target is strong, better than lightning bolt! (Price: 0.21)

  14. Grinning Ignus: A way to bounce Mairsil that's ALSO ramp. Pays for a commander tax! (Price: 0.16)

  15. Frantic Search: Free loot isn't ever bad. Instant speed too. (Price 0.47)

  16. Sinister Sabotage: You don't have much interaction. These next 3 are just interactive pieces to stop your opponents from racing you. Sinister is a good counter that also can basically draw a card with Surveil. (Price: 0.12)

  17. Terminate: No regen for them! Instant speed kill. Nice. (Price: 0.44)

  18. Arcane Denial: Great counterspell that's not mana intensive. (Price: 0.46)

  19. Perplex: Either a counter, makes an opponent lose their hand, or you can transmute to tutor for a 3 drop such as Rings or Commander's Sphere. Very versatile. (Price: 1.24)

  20. AEtherize: Bounce all attackers is a good way to protect yourself, since you already have many ways to protect Mairsil. (Price: 0.23)

21/22. Isochron Scepter/Dramatic Reversal: With enough mana rocks infinite mana and with that you can win for sure. (Price for both: 5.30). I think it's a worth it investment.

  1. Whispering Madness: Wheel that can be repeated. With GY synergies it's amazing. 10/10 (Price 0.57)

  2. Chain Reaction: Boardwhipe most of the time. You need some mass removal. (Price: 0.67)

  3. Pyroclasm: Clears tokens easily. (Price: 0.16)

Total Price: $12.94

Some pump activated abilities may be a good other add.

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