Counter target spell unless its controller discards his or her hand.
Transmute (, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
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|Commander / EDH||Legal|
Perplex occurrence in decks from the last year
Latest Decks as Commander
1 month ago
Hey! I love the name haha. Honestly though I'm not the best person to ask about this style of deck; I'd probably add a 2 or 3 card infinite combo to close out the game because that's my playgroup's style.
If you don't want to win with a combo I recommend finding two or three cards to pretty much lock down the game, like Cyclonic Rift, Sunder, Bribery, etc. Take a look at the CMCs of the Transmute cards you want to include and then pick a few cards in each CMC that would be like: OK, I grab this one first and cast it, which gets me to next turn when I grab the next card and cast it, and that pretty much wins.
I'm looking at it and there's a lot of broken cards at 5 CMC, so you might add a package that looks like this: Sunder, Bribery, Treachery, Time Warp and Force of Will. Then add Brainspoil, and it's like: These are all good cards on their own, and then whenever you find Brainspoil + Ramirez, you know you can go and tutor up a package that is devastating on the board.
So basically organizing all of your powerful cards around the CMCs of your Transmute cards, so you know if you find a Transmute card you'll have a powerful line of play coming up. Does that make sense? That's how I'd do it. Doesn't necessarily have to be the cards above esp. because many are very expensive, but it's just the most powerful cards I could think of haha.
1 month ago
Capsrule222, great question. So Depietro gets cards back that you discard, and with the transmute mechanic (Perplex) you discard the transmute card and go get a card with the same cmc. Because you discarded the transmute card you can then get it back with ramirez and have a repeatable tutor for anything of that mana cost. Do you think I should go more counterspells and less +1+1 counter synnergy?
1 month ago
I might consider swapping out Perplex for Swan Song or something of it's ilk. Cheaper interaction is better. On that note, maybe add one to three more counterspells. Obeka paints a pretty large target on her own back when your opponents know the gist of the deck, she will draw removal spells.
2 months ago
Cuts from the Sideboard listed cards:
Prismatic Geoscope: Running 18 basics means you might not always get 3 mana from it, more like 2. Eitherway I feel it's bad as a rock and lackluster as a cage target.
25 cards I'll suggest for <15$ (EDHREC TCGPLAYER listed prices, may be higher or lower):
Cephalid Inkshrouder: Discard which doesn't matter to make shrouded Mairsil? Hell yeah. (Price: 0.29)
Soliton: Another U: untap is solid. (Price: 0.10)
Forbidden Alchemy: Basically a draw 4 most of the time for 3 mana and can be flashed back if you discard it or mill it another way. (Price: 0.11)
Pestilent Souleater: Can be a backup win con with a card or two that can also pump. (Price: 0.10)
Twisted Abomination: Get a land with it then give Mairsil regenerate for a black when his commander tax is too high. Can never have too much protection when the commander is the whole gameplan. (Price: 0.03)
Magus of the Bazaar: Draw 5 for tap on Mairsil. What's not to like? (Price: .46)
Etherium-Horn Sorcerer: 3 To replay Mairsil isn't bad. Also can just be a cascade card if need be. (Price: 0.15)
Cinderhaze Wretch: Untap affect + can be used to disrupt enemies. Also can be used on yourself if you really want for some weird reason? (Price 0.26)
Dreamscape Artist: Discard isn't a downside, and it ramps. Can be put on Mairsil as well if need be. (Price: 0.26)
Vector Asp: B: infect is very strong. Especially with following card. (Price: 0.20)
Spikeshot Elder: This plus infect is a gross combo. Even without R to deal 4 to any target is strong, better than lightning bolt! (Price: 0.21)
Grinning Ignus: A way to bounce Mairsil that's ALSO ramp. Pays for a commander tax! (Price: 0.16)
Frantic Search: Free loot isn't ever bad. Instant speed too. (Price 0.47)
Sinister Sabotage: You don't have much interaction. These next 3 are just interactive pieces to stop your opponents from racing you. Sinister is a good counter that also can basically draw a card with Surveil. (Price: 0.12)
Terminate: No regen for them! Instant speed kill. Nice. (Price: 0.44)
Arcane Denial: Great counterspell that's not mana intensive. (Price: 0.46)
Perplex: Either a counter, makes an opponent lose their hand, or you can transmute to tutor for a 3 drop such as Rings or Commander's Sphere. Very versatile. (Price: 1.24)
AEtherize: Bounce all attackers is a good way to protect yourself, since you already have many ways to protect Mairsil. (Price: 0.23)
Whispering Madness: Wheel that can be repeated. With GY synergies it's amazing. 10/10 (Price 0.57)
Chain Reaction: Boardwhipe most of the time. You need some mass removal. (Price: 0.67)
Pyroclasm: Clears tokens easily. (Price: 0.16)
Total Price: $12.94
Some pump activated abilities may be a good other add.
2 months ago
Heliod, Sun-Crowned and Necropotence might be good fits, Heliod combos with the Ballista, and can win the game sometimes, while Necro is just really, really useful. I don't pull it super-often, but when I do, I generally have a very good time. Another good option might be some Transmute cards, which can find you another card with the same CMC, very useful to find your most important spell, and they are generally pretty budget in price. Dimir Machinations, Drift of Phantasms and Perplex can each find Doomsday, and they can't be countered by normal counters while transmuting/this evades most stax. 3 mana isn't a cheap tutor, but in most cases, if you're looking for Doomsday with Grim Tutor, you'd be better served with a Transmute effect.
3 months ago
Rogues that synergize with what you're doing: Balustrade Spy--mill + evasion Blighted Agent--evasion Canal Courier--evasion + monarch Disciple of Deceit--tutoring Faerie Macabre--evasion + graveyard hate Looter il-Kor--evasion + card selection Rankle, Master of Pranks
3 months ago
Next I suggest swapping out expensive utility cards like Drift of Phantasms, Perplex, Muddle the Mixture, etc. for 1 drops to reduce your mana curve and allow turn 1 plays. Good candidates include Mishra's Bauble, Serum Visions, and Opt, which do not tutor for a card, but the additional card draw accomplishes the same objective without setting you back a whole turn.
You need to protect your combo proactively instead of reactively, so I suggest running Thoughtseize and/or Inquisition of Kozilek to remove threats before they are played. Force Spike and Spell Pierce are the best 1-drop counterspells, you may consider incorporating some into the main deck or sideboard. Removal like Fatal Push (in conjunction with fetchlands to trigger revolt) and Dismember are critical for dealing with creature-based decks and you should run at least 2 mainboard or on the side.
As far as the sideboard goes, great Karn targets are Wurmcoil Engine and/or Batterskull to gain life, which is critical against aggro and especially burn. Damping Sphere shuts down storm and ramp/Tron simultaneously. Ratchet Bomb wipes tokens or low cost permanents...
3 months ago
your enchantments aren't actually doing anything though, so i'm not sure what you mean by they add more to the milling. they won't trigger off of mill effects. thats why i said that Liliana, Waker of the Dead and Perplex are the only cards you have that are even capable of triggering the enchantments.