Perplex

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal

Perplex

Instant

Counter target spell unless its controller discards his or her hand.

Transmute (, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

DreadKhan on Zur, the Disenchanter

2 weeks ago

Exquisite Blood would be pretty nice with Zur's Weirding Out, in addition to giving life for Necropotence, and with Protection Racket, it's one thing to pay a few life to keep you from getting a free card, giving you free life feels pretty awful, and Zur can dig out Protection when you just want cards without paying life. You can mention to people you don't run any 2 card combos, so they won't worry about the Sanguine Bond combo with Exquisite Blood.

With Merieke and Zur, I feel like you'd want Pemmin's Aura and/or Freed from the Real, once Zur puts the Aura on her, it's U to kill target creature, and when you're out of U you keep the best creature you can steal until you have mana again. If Merieke is a card you like digging out, there are 3 mana Transmute cards fwiw, Perplex, Dimir Machinations and the ungodly bad Drift of Phantasms.

For Zur, I like having the option to go Voltron, to do so I run All That Glitters and Heliod, Sun-Crowned. If one copy of All That Glitters doesn't quite cut it, there is also Michiko's Reign of Truth  Flip, but I mostly use Copy Enchantment, Estrid's Invocation and Mirrormade to make more Glitters if I want a bigger Zur, 3 is usually a 1 hit kill fwiw, and he can dig out an Unblockable aura or Thassa, God of the Sea technically. For Shroud I like Greater Auramancy, but there is also Diplomatic Immunity to consider.

If you don't mind running Vanishing, which is a very good 'dodge' effect for Zur that doesn't cost him Auras/Counters, you can also run the very funny Out of Time to just wipe creatures pretty much permanently. If you have Copy Enchantment effects, you can duplicate this before it goes away to lock away another group of creatures, very nasty vs large creature boards, and Zur finds both pieces.

Another funny Zur card is Dance of Many, which can duplicate a creature you can target, a very strong effect if your meta cares about powerful creatures. If people run Mill in your area, Nighthowler can be fetched out for a big creature or be drawn to make Zur bigger.

You can't fetch it out, but like Mother of Runes it's very good to have out, Devoted Caretaker can offer very versatile protection to more stuff.

If you want something pretty dirty you can pull out vs opponents that are running stronger than expected decks, your Smothering Tithe works very well with Stasis, which also likes Black Market Connections, though you'll want Brave the Sands to give Zur (and your board) Vigilance. Stasis also likes Archon of Emeria and you're already running Thalia, Heretic Cathar. It's certainly not fetching out Heliod after you've dropped Balista, this doesn't win on the spot, but it's a very strong/nasty effect to have access to, even if you don't dig it out very often. Fortunately Stasis is the only piece you wouldn't want to draw!

SufferFromEDHD on Zur's Knights

8 months ago

I always appreciate a Zur list that goes off the beaten path. This is an interesting list! Great spell support and the foretell mini theme was suprising. Perplex is the MVP.

2 glaring omissions however... History of Benalia and Haakon, Stromgald Scourge!

DemonDragonJ on Double Masters 2022 Predictions and …

10 months ago

Render Silent, Gerrard's Verdict, Perplex, and Twisted Justice are some more cards that I would like to see reprinted.

Last_Laugh, Masters sets are only reprints, which I like, but I also hope to see the remaining two "swords of X and Y" at some point, as well, and I also would like to see the Nimbus Maze, Horizon Canopy, and Canopy Vista cycles of dual lands finished, as well.

multimedia on Runo Sea Monster Tribal

1 year ago

Hey, nice version on less than $100 budget.

I know this is sea monster tribal, but consider cutting a few of the lesser sea monsters for more effects to enable Runo to transform and some more ramp?

Vile Entomber can first help to setup Runo then Krothuss can copy it to get Wonder into your graveyard while in combat. It's helpful to have a creature who Krothuss can copy to put any sea monster from your library into your graveyard for reanimation.

These card suggestions could replace:

Legendary sea monsters are less good with Krothuss because can't keep the token copies of them and Lorthos/Slinn don't give you any effect for value when token copies of them enter the battlefield.

Baleful Strix is good with Sea-Dasher Octopus to mutate for a flying/deathtouch 2/2 Octopus who draws a card when a token copy of it is created as well as when it does combat damage to a player. Without Sea-Dasher Strix is still good with Krothuss for repeatable draw. Strix could replace Perplex.

Good luck with your deck.

Grubbernaut on Alchemy Balcony

1 year ago

Perplex is one of those cards that's always worse than you want it to be; they'll only ever discard their hand if it's preferable for them to do so. I know it has the transmute option, but it might be worth ditching it or playing other dig spells - things like Opt , Sleight of Hand , Behold the Multiverse , etc. Drift of Phantasms and Dimir Infiltrator suffer from a similar downside, in that the front side really doesn't do much. Archmage's Charm is a really solid, flexible option I would recommend, and even the usual suspects of Snapcaster Mage , Cryptic Command , etc

I also think Blue Sun's Zenith is a better wincon than Mind Grind , since there may be situations where you need to use it to dig for value, and Grind doesn't offer that flexibility. If you stick with transmute spells, BSZ is also a 3 drop.

Finally, I think 4x basic swamp in a deck with so much in the way of UU is a high risk; fetches, checklands, or even Clearwater Pathway  Flip offer some more insurance against manascrew.

Cheers!

griffstick on None

1 year ago

You can tutor Rhystic Study with Drift of Phantasms , and Perplex too. I often play pEDH 1v1 before edh like if I'm waiting on the edh game to end so I can get in on the next one.

DuTogira on Tergrid's Lantern viability in Modern

1 year ago

The only deck that might have appreciated it was Lantern Control, because it’s the only deck that was ever so painfully slow and grindy that Tergrid's Lantern might pay off.
Ever since the Mox Opal ban, lantern control hasn’t really been that good.
Additionally, lantern control itself was so slow that mill was and probably still would be a better wincon than Tergrid's Lantern .

The truth is that the lantern just doesn’t do enough on activation, even in rotating formats. You tap a 4 mana artifact to have your opponent:
Sacrifice their worst non-land permanent.
OR
Discard their least valuable card in hand.
OR
Pay 3 life if they’re in a really good position and can afford to.

Basically the lantern won’t kill when you want it to, and won’t grind out resources when you want it to. That’s pretty bad for a 4 mana card.
If I wanted to put my opponent in a laughable pickle, I’d run Perplex instead, which by the way is frequently a worse card than Cancel

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