Magus of the Moat
Creature — Human Wizard
Creatures without flying can't attack.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Magus of the Moat Discussion
1 month ago
The deck is more of a life gain deck than it is a control deck. You have a lot of removal, but that's all that makes it controlling.
Highest recommended card: Vile Consumption. This card is brutal in this deck if you don't have too many creatures.
Hallowed Burial is a highly underrated board wipe.
Card suggestions: Sphere of Safety, Approach of the Second Sun, Aura of Silence, Austere Command, Cleansing Nova, Damn, Darksteel Mutation, Doomskar, Epicure of Blood, Erebos's Intervention, Ghostly Prison, Infernal Grasp, Liesa, Shroud of Dusk, Narset, Parter of Veils, Propaganda, Rest in Peace, Righteous Cause, Rule of Law, Telepathy, Time Wipe, Trespasser's Curse, Utter End, Venser's Journal, Witch of the Moors
Mean/weird cards that I would probably play: AEther Barrier, Archmage Ascension, Death Match, Lightmine Field, Meishin, the Mind Cage, Overburden, Porphyry Nodes, Spreading Plague, Tainted AEther, Portcullis, Magus of the Moat, Magus of the Tabernacle, Silent Arbiter, Serene Master
*Obviously play what you want
1 month ago
I'd recommend looking into the mechanics that work well with both and then comparing them and seeing which one seems more interesting to you.
Vega synergizes really well with mechanics like Jump-Start, Aftermath, Flashback and any Future Sight effects. Vega would veer more into the control side of things, I'd imagine.
Ranar synergizes really well with any exile effects such as removal like Swords to Plowshares, Banishing Light etc, any blink effects like Conjurer's Closet or Thassa, Deep-Dwelling and any token cards like Anointed Procession. Most flying-tribal cards are also really good, like Magus of the Moat and Jubilant Skybonder etc. Ranar would be a bit more aggressive than Vega due to his token production.
I don't think Learn works with either one because the Lesson you grab gets added to your hand and not cast. "From outside the game" effects also don't really work in Commander (but we're assuming your playgroup is cool with it, so it's fine?).
2 months ago
Stax is more of an umbrella term, and is an amalgamation of Sac, Tap and Tax. What you have there is a Tax card, which is an element of Stax, but not the whole deal. Pillow Fort, however, is generally an important element of Stax, but isn't a necessary component like the others I listed. Pillow Fort is a collection of various elements that keep you from taking damage, or otherwise being disrupted. Since a major aspect of Pillow Fort is that it keeps you from being attacked, and a lot of the cards that accomplish that are Tax cards, there is a certain amount of overlap between the two. However, there are subtle differences that make Stax and Pillow Fort distinct.
For example, cards like the aforementioned Propaganda and Ghostly Prison fall into both categories. They are Tax cards that help create a Pillow Fort. So they fit nicely into both archetypes. By the same token, cards like No Mercy also fit both archetypes (It's "destroy," not "sacrifice," but it's close enough to call it a Stax card, while certainly also being Pillow Fort). But cards like Magus of the Moat are strictly Pillow Fort. Sure, that might find its way into a Stax deck, but it has no connection to Sac, Tap or Tax. It just simply straight up stops things from being able to attack.
Does that all make sense?
Now, putting Pillow Fort in Gruul would be tricky, because Gruul wants EVERYTHING to attack. Here's my solution.
Ragnaros, the Maddening Anthem
Legendary Creature - Orc Bard
All creatures have Myriad
Whenever a creature an opponent controls attacks, if it isn't attacking you or a planeswalker you control, it gains Double Strike until end of turn. Its controller sacrifices it at the beginning of their end step.
Probably unrealistic, and certainly overpowered, but that's what you get from me.
Sorry for the thesis. Wildcard next.
2 months ago
Yeah, Sunseed Nurturer/Mangara of Corondor/Magus of the Moat were all wizards left over from trying to fill a party. Sunseed Nurturer seemed especially interesting for the life gain but I can't believe I forgot about Soul Warden, def gonna switch it out but I dig Trueheart Duelist's embalm effect for the extra ETB trigger and for its defense. Also you are probably right about the removal and Lightning Bolt fits in great! Path to Exile is a strong addition as well but I'll keep it sideboarded for now while I figure out more what can stay in and what can be trimmed.
Thanks for the suggestions!
2 months ago
Sunseed Nurturer seems out of place and not very good
I like Norin and all the ETB effects - you could consider maybe putting in some of the Soul Sisters Soul's Attendant and Soul Warden for more etb payoff and upping the norin count. You could put these in if you cut Sunseed, Trueheart duelist, and Mangara.
Speaking of the sideboard, it looks super iffy. Magus of the Moat sucks because you have no flying creatures? Relying on Angelic gift does not seem good. I would cut both. Usher of the Fallen is also pretty mediocre. I'd put in some more hate cards in the sb like grave hate, artifact and enchantment hate, tron hate, etc.
9 months ago
Hey there! I am also a fellow Voltroner as seen in some of my decks, and I may just have some card tips that work out for your advantage! There are two ways that I can see this functioning most likely better, and both of them involve screwing with your opponent long enough to ensure your gameplan ends properly. Just hoping you don't die usually doesn't work, especially in a 4 player commander game. A tactic that works in one of my decks, involves staxing out the opponent- obviously this isn't a tax deck, but by including around 10 or so stax pieces, you can really slow your opponent down a lot, and since you are in white you have access to SOOO many stax cards! Here are a few you may like. Keep in mind, some of the ones below may a bit extreme to you- I'm just sort of listing the most common ones. If you want to find more of these, I recommend going to EDHREC's tax theme.
- Archon of Emeria
- Aven Mindcensor
- Damping Sphere
- Drannith Magistrate
- Linvala, Keeper of Silence
- Mana Web
- Grand Abolisher
- Static Orb
- Containment Priest
- Spirit of the Labyrinth
- (yikes) Winter Orb
- Collector Ouphe
- Thalia, Heretic Cathar
- Hokori, Dust Drinker
Or, instead of slowing down your opponent, you can try to protect yourself more, allowing you to stall until you can swing with a crazy big Sigarda. This protection can range from damage, attacks, or anything really. Here are some that I like. You can see a bunch more under the EDHREC Pillowfort Theme.
- Glacial Chasm (works great with Solemnity mentioned before)
- Sphere of Safety
- Magus of the Moat
- Archangel of Tithes
- Vow of Duty
- Archon of Absolution
- Baird, Steward of Argive
- Windborn Muse
- Vow of Wildness
Basically, I think you need some way of ensuring you have time to put Sigarda out, rather than chancing it upon luck. Before I take leave, you also may want to just consider a ton of more removal spells like Path to Exile , Beast Within , Generous Gift , and other famous ones! Now I hope this helps, good luck on your deck, +1 from me, and have a great day! Happy tapping.
Also, here are some extra cards you might like - Eladamri's Call - Sylvan Library - Selvala, Heart of the Wilds - Birds of Paradise - Ilysian Caryatid - Mother of Runes / Giver of Runes - Hunter's Insight
9 months ago
you should add a Magus of the Moat . It will make your opponents creatures unable to attack and your creatures will still be able to.
RinceRaven on Kaalia
11 months ago
Okay so, this comment is kinda unreadable, and I'mma clean this up a bit, order cards together, give my personal thoughts and then repost it, but here's the dump version also so I can work off it myself
Dragon Tempest, Lightning Greaves, Caged Sun, Thran Dynamo, Aura of Silence, Austere Command, Archangel of Thune, Aurelia, the Warleader, Doom Whisperer, Rakdos, Lord of Riots, Sword of the Animist, Dragon's Hoard, Price of Fame, Ob Nixilis, Unshackled, Angel of Serenity, Kaalia of the Vast, Magus of the Moat, Herald of War, Primevals' Glorious Rebirth, Hazoret's Monument, Firemind Vessel, Worn Powerstone, Thundermaw Hellkite, Kolaghan, the Storm's Fury, Lathliss, the Dragon Queen, Karmic Guide, Sower of Discord, Angel of Condemnation, Blade of Selves, Gilded Lotus, Bolas's Citadel, Tainted Remedy, True Conviction, Deafening Silence, Grasp of Fate, Everflowing Chalice, Grafdigger's Cage