Magus of the Moat

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal

Magus of the Moat

Creature — Human Wizard

Creatures without flying can't attack.

ThisIsMyAccount on Welcome to Flight Club

2 months ago

There are a lot of good options for the sideboard here. Because we don't talk about flight club, consider: Curse of Silence, Deafening Silence, and/or Stony Silence. The chemical burn the main character gets could be represented by Mark of Asylum maybe? haha

For the maindeck, I think Paladin Class is probably better than Authority of the Consuls for what you're trying to do but I can't say for sure if it fits your theme. A card I think does fit the theme is Spirit Bonds but I am not sure there is any room it.

Finally, if you think Magus of the Moat has a place as an honorary chapter member of flight club, it would be a very good card. Then, if you think Robert Paulson met a Baffling End, then that card could go in, too because the token can't attack through Magus of the Moat. Rest in Peace Robert Paulson...

Speaking of removal, though, it might be something to consider at least having some of in the sideboard. The only on theme cards I can think of off the top of my head are Angel of Sanctions and Journey to Nowhere but if you want removal you know where to look im sure.

KBK7101 on [Primer] Helming the Host of Heaven: A Giada Guide

3 months ago

You can have a Moat for pretty cheap, though. Magus of the Moat does the same thing but is a creature. It might fit in really well here, too!

Epicurus on Pimp My Flyers

4 months ago

Magus of the Moat absolutely has to be in here.

Also, I would consider Mindshrieker, because it can deal an enormous amount of damage on its own. And in my humble opinion, Mana Leak is better than Miscast, even though it costs one more. Your low curve can handle the difference.

Finally, I'd say that you really need some kind of draw power. Either Staggering Insight or Reconnaissance Mission would do the trick.


nbarry223 on A New Type of Amulet

5 months ago

I don't necessarily have to break Hokori, Dust Drinker in here, it just needs to generate value, and one of the ways is if it is a one sided effect. I updated this to more of a prison build, using things like Thalia, Heretic Cathar to slow them down, Magus of the Moat as a moat effect, and Luminous Broodmoth as a way to get through that effect, and a form of protection for my prison pieces as well.

Since a lot of my pieces are higher CMC, it also makes better use of the excess mana from the amulet engine, dropping whatever 2 prison pieces I have at once in most cases.

Simerix on ContrOloro

9 months ago

The deck is more of a life gain deck than it is a control deck. You have a lot of removal, but that's all that makes it controlling.

Highest recommended card: Vile Consumption. This card is brutal in this deck if you don't have too many creatures.

Hallowed Burial is a highly underrated board wipe.

Card suggestions: Sphere of Safety, Approach of the Second Sun, Aura of Silence, Austere Command, Cleansing Nova, Damn, Darksteel Mutation, Doomskar, Epicure of Blood, Erebos's Intervention, Ghostly Prison, Infernal Grasp, Liesa, Shroud of Dusk, Narset, Parter of Veils, Propaganda, Rest in Peace, Righteous Cause, Rule of Law, Telepathy, Time Wipe, Trespasser's Curse, Utter End, Venser's Journal, Witch of the Moors

Mean/weird cards that I would probably play: AEther Barrier, Archmage Ascension, Death Match, Lightmine Field, Meishin, the Mind Cage, Overburden, Porphyry Nodes, Spreading Plague, Tainted AEther, Portcullis, Magus of the Moat, Magus of the Tabernacle, Silent Arbiter, Serene Master

*Obviously play what you want

KBK7101 on Need a Teacher to help …

9 months ago

I'd recommend looking into the mechanics that work well with both and then comparing them and seeing which one seems more interesting to you.

Vega synergizes really well with mechanics like Jump-Start, Aftermath, Flashback and any Future Sight effects. Vega would veer more into the control side of things, I'd imagine.

Ranar synergizes really well with any exile effects such as removal like Swords to Plowshares, Banishing Light etc, any blink effects like Conjurer's Closet or Thassa, Deep-Dwelling and any token cards like Anointed Procession. Most flying-tribal cards are also really good, like Magus of the Moat and Jubilant Skybonder etc. Ranar would be a bit more aggressive than Vega due to his token production.

I don't think Learn works with either one because the Lesson you grab gets added to your hand and not cast. "From outside the game" effects also don't really work in Commander (but we're assuming your playgroup is cool with it, so it's fine?).

Epicurus on Card creation challenge

10 months ago

Stax is more of an umbrella term, and is an amalgamation of Sac, Tap and Tax. What you have there is a Tax card, which is an element of Stax, but not the whole deal. Pillow Fort, however, is generally an important element of Stax, but isn't a necessary component like the others I listed. Pillow Fort is a collection of various elements that keep you from taking damage, or otherwise being disrupted. Since a major aspect of Pillow Fort is that it keeps you from being attacked, and a lot of the cards that accomplish that are Tax cards, there is a certain amount of overlap between the two. However, there are subtle differences that make Stax and Pillow Fort distinct.

For example, cards like the aforementioned Propaganda and Ghostly Prison fall into both categories. They are Tax cards that help create a Pillow Fort. So they fit nicely into both archetypes. By the same token, cards like No Mercy also fit both archetypes (It's "destroy," not "sacrifice," but it's close enough to call it a Stax card, while certainly also being Pillow Fort). But cards like Magus of the Moat are strictly Pillow Fort. Sure, that might find its way into a Stax deck, but it has no connection to Sac, Tap or Tax. It just simply straight up stops things from being able to attack.

Does that all make sense?

Now, putting Pillow Fort in Gruul would be tricky, because Gruul wants EVERYTHING to attack. Here's my solution.

Ragnaros, the Maddening Anthem

Legendary Creature - Orc Bard

All creatures have Myriad

Whenever a creature an opponent controls attacks, if it isn't attacking you or a planeswalker you control, it gains Double Strike until end of turn. Its controller sacrifices it at the beginning of their end step.


Probably unrealistic, and certainly overpowered, but that's what you get from me.

Sorry for the thesis. Wildcard next.

Kashai on Let's Party!

11 months ago

Yeah, Sunseed Nurturer/Mangara of Corondor/Magus of the Moat were all wizards left over from trying to fill a party. Sunseed Nurturer seemed especially interesting for the life gain but I can't believe I forgot about Soul Warden, def gonna switch it out but I dig Trueheart Duelist's embalm effect for the extra ETB trigger and for its defense. Also you are probably right about the removal and Lightning Bolt fits in great! Path to Exile is a strong addition as well but I'll keep it sideboarded for now while I figure out more what can stay in and what can be trimmed.

Thanks for the suggestions!

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