Court of Grace

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Tokens

Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Vintage Legal

Court of Grace

Enchantment

When Court of Grace enters the battlefield, you become the monarch.

At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel token creature with flying instead.

Gleeock on A Bridge to Heaven

1 month ago

You are somewhat hard-up on card draw, but pretty strong on aggression & removal... So angels in a nutshell. You might be able to benefit from monarch (particularly with all the vigilance). For eg. Court of Grace. Random Rishkar's Expertise types of cards could help you fuel up out of nowhere.

multimedia on Giada, font of hope budget …

1 month ago

Hey, build your deck here at TappedOut and link to it? Linking to your deck at Moxfield while asking for help here is disrespectful.

Sanctuary Warden is a good budget Angel, for it's low price there aren't many other six drop Angels that are better. Bruna is not worth adding, you can get better reanimation with Karmic Guide or Emeria Shepherd.

Well of Lost Dreams is reliable draw when your Commander can gain life, but it loses a lot of effectiveness when it can't. When your Commander has flying, playing lot of other fliers and you want to be attacking than Mask of Memory can be nice budget repeatable draw.

Palace Jailer and/or Court of Grace can be powerful effects when you can defend to keep the monarch. The monarch is helpful for repeatable draw in mono white. Angels are good defenders, Giada gives them high toughness and there's many budget vigilance sources: Thraben Watcher, Loyal Unicorn. These could replace Seraph of Dawn, Stalwart Valkyrie, Light of the Legion

Consider finding room/budget for Sephara, Sky's Blade and Serra's Emissary? Either one of these Angels can enable attacking Angels to win. If matching price is a concern for cuts then they're better than Youthful Valkyrie or Righteous Valkyrie.

Angel tribe as a lot of budget Angels who are also removal sources. Get more value out of Angels other than attacking effects? These could replace Angel of the Dawn, Baneslayer Angel, Patron of the Valiant.

Simerix on CURSE UPON YOUR HOUSES

1 month ago

Interesting list! It seems like you are trying to go somewhat voltron which I find odd.

Here's some cards I found kinda weird: Grafted Wargear, Cement Shoes, Vorpal Sword, Whispersilk Cloak, Goldmire Bridge, Phyresis

I don't think Magnetic Theft is needed.

Run Agent of Erebos over Curse of Oblivion

I'd suggest Brilliant Restoration over Tiana, Ship's Caretaker. My problem with Tiana is that she has to be out when your stuff is destroyed. Brilliant Restoration get everything and is a great top deck.

Cards I'd consider adding: Blind Obedience, Court of Ambition, Court of Grace, Crawlspace, Curse of Conformity, Curse of Disturbance, Curse of Fool's Wisdom, Curse of Opulence, Curse of Silence, Curse of the Nightly Hunt, Ghostly Prison, Mesa Enchantress, Monologue Tax, Torment of Scarabs, Trespasser's Curse

bushido_man96 on Tweaking Naya Tokens

2 months ago

I'd cut Soul Warden and Ajani's Welcome. Incidental life gain is ok, but not great, and not really worth two slots in the deck unless they were benefiting you in some other way.

Looks like you need more card draw, otherwise you'll stall out too early. Keeper of Fables is pretty subpar. Collective Unconscious will draw you a ton of cards when you have your game plan going. I'd also recommend the courts, Court of Grace for sure, as it will produce more tokens for you. Court of Bounty is great for getting more land drops or creature drops, and Court of Ire can help you finish. You wouldn't necessarily need to have all three of them, but I think the white one really fits the theme of your deck.

A rather obscure card, but I find Kyren Negotiations to be a good way to use your creatures to punch for damage when you don't have advantageous attacks. Tap them for damage at the end of turn before yours, then untap and do your thing. This would pair nicely with Drumbellower.

metalflame on Dungeons and Dragonborn Paladins - Nadaar Dungeons

3 months ago

Myriad Landscape, Empowered Autogenerator, should be included for ramp in just about every deck. Here are a few cards I consider staples in monowhite, and in general you should consider Endless Atlas, Court of Grace, Darksteel Mutation, Generous Gift, Council's Judgment, Steel Hellkite, Admonition Angel

One thing I do for brewing is try to get a least 7-10 cards that count for the three main card types most decks want which are Removal, Draw, and Ramp

multimedia on Liesa, Liesa, they so flying...

3 months ago

Hey, good latest update, really nice additions of Archivist of Oghma and Bolas's Citadel. Don't forget Caves of Koilos, it's in the precon and an Orzhov dual land that enters the battlefield untapped.

You're right you want more draw and you could cut several lesser creatures for more draw. Use life to get draw by either drawing when you gain life or when you pay life. Well of Lost Dreams is another four drop that like Greed once you get onto the battlefield it can draw a ton of cards because of Liesa's lifelink. Sigarda's Splendor can draw an extra card at your upkeep if your life total changed and it's another source of repeatable life gain from casing white spells.

Dawn of Hope each time you gain life you can pay 2 mana to draw a card. Eye of Vecna draws a card when it enters the battlefield and then it can be repeatable at your upkeep for 2 mana + 2 life.

Fell Stinger can sac itself for it's exploit to have interaction with Liesa, Forgotten Archangel and other reanimation or recursion that you could add such as Sun Titan, Witch of the Moors, Apprentice Necromancer, Priest of Fell Rites. When your Commander has flying then Mask of Memory can be consistent repeatable draw as well as discard to fuel reanimation or recursion.

Court of Grace makes you the monarch for repeatable draw a card at your end step. If you're the monarch at your upkeep then you create a 4/4 Angel or if you're not the monarch a 1/1 Spirit. Palace Jailer makes you the monarch, it also exiles an opponent's creature and that creature never returns to the battlefield unless you lose the monarch which can only happen if an opponent does combat damage to you or plays a card that makes them the monarch.


Some cards to consider cutting for more draw, reanimation, recursion.

  • Killian, Ink Duelist: you have very few cards that have a single target to reduce the mana cost.
  • Vampire Outcasts: the lifelink is nice, but that's all it does for a four drop creature, no other abilities, can do better for four mana.
  • Dawnhart Geist: there's very few enchantments here and it only triggers for your enchantments, can gain more life from other cards.
  • Vampire Scrivener: I know you like this card, but it's too slow and doesn't do anything for five mana. You have Necropolis Regent at one more mana than Scrivener who can put the counters on Liesa the same turn it enters the battlefield. Putting counters on Liesa will do more because she has lifelink.
  • Teysa, Envoy of Ghosts: not a fan of this seven drop, could replace it with Sun Titan.

Well of Lost Dreams or Sigarda's Splendor could replace Vampire Outcasts. Dawn of Hope or Eye of Vecna could replace Killian, Ink Duelist. Mask of Memory is a good swap for Malefic Scythe. Mask can give you repeatable draw where as Scythe isn't doing much because it only triggers when equipped creature dies.

Fell Stinger is an easy swap for Dawnhart Geist. Vampire Scrivener could be cut for more reanimation Witch of the Moors, Apprentice Necromancer, Priest of Fell Rites. Sun Titan could replace Teysa, Envoy of Ghosts. Court of Grace or Palace Jailer could replace Heron of Hope. Heron's ability is fine to gain a little more life, but more draw would help more.

bushido_man96 on Riders on the Storm

4 months ago

Court of Grace and Court of Bounty come to mind. And they can help rebuild board states. And both will draw cards from enchantress triggers.

CommanderNeyo on Angel's Tutelage

4 months ago

Welcome to EDH! My first Magic deck was a Boros deck, so it has a special place in my heart. <3

Since you have Loyal Apprentice, you could consider adding Breath of Fury which can be used to have endless combat steps as long as the fliers Loyal Apprentice produce can connect to a player.

Additionally, I would consider removing most of the Mentor cards and replacing them with more immediately impactful cards. Mentor takes a while to build up and each mentor creature only buffs one other creature at a time, meaning it usually takes a few turns to get enough out if it to secure the win. If this is a token deck, I would recommend adding some more token produced as well, such as Hanweir Garrison  Meld and Leonin Warleader.

Also, you have very little card draw and ramp. My recommendation is to have at least 8 sources of card draw and 8 sources of ramp. Some ramp I would suggest is: Boros Signet, Talisman of Conviction, Mind Stone, Smothering Tithe, Keeper of the Accord, and maybe Cursed Mirror or Professional Face-Breaker. Some card draw I would suggest is: Esper Sentinel, Battle Angels of Tyr, Court of Grace, Jeska's Will, and Laelia, the Blade Reforged.

I highly recommend checking out sites like edhrec.com for deckbuilding advice, as well as the Command Zone on YouTube:

https://www.youtube.com/watch?v=3K9PEeLG_6M

I hope this has been helpful!

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