|Commander / EDH||Legal|
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|Alara Reborn (ARB)||Rare|
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At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
Mayael's Aria Discussion
1 week ago
I have Cradle of Vitality in my red/white/green EDH deck, mainly to combine with Mayael's Aria , but I wonder if I should replace that card with Archangel of Thune , since she provides a method for gaining life, does not require mana for her triggered ability, and also affects all creatures that I control. It is true that she does not have as strong of a synergy with Mayael's Aria as does the cradle, but the likelihood of me drawing both of those cards in the same game is only 2 out of 100 (or 1 out of 50), so that is not a reliable combo.
What does everyone else say about this subject? Should I keep Cradle of Vitality in my deck, or replace it with Archangel of Thune ? And, before anyone asks, I have not yet posted that deck on this forum, but I hope to do so, soon.
1 week ago
itachi45, a previous version of this deck ran those cards actually. What I found was that Mayael's Aria and Mighty Emergence became a "win more" condition rather than helping the consistency. Where Ancients Tread I had taken out because I felt it was too mana expensive. But I haven't tried it with Enlisted Wurm , which could cheat it out. Thanks for the suggestions!
1 week ago
Lordeh on Flash Wurm
2 weeks ago
You can always try using Vivien, Champion of the Wilds as a backup flash enabler.
3 weeks ago
I love this idea. +1
1 month ago
Heck, I'll pitch in. I really enjoy this stuff...
Point 1: Argothian Wurm could probably be cut, unless you feel it's worth experimenting with. A 6/6 trample for 4 CMC is a good deal. If you find he doesn't perform, ditch him.
Point 2: Life gain doesn't seem to be the theme of the deck, so I wouldn't look to keep those cards around for incidental life gain. I'd say 90% of the time, Voracious Wurm is going to be a 2/2 do-nothing for you. Mana dork would be better, or another mana rock. Pelakka Wurm is still a fatty, though, and you could probably keep it. Mayael's Aria is a nice alternate win-con, and if you like having alternate win-cons, then it's worth keeping. If it gets blown off the board all the time, then at least you're sucking resources. Cut at your own discretion.
Point 3: Saltskitter . I don't see an issue with keeping it. It's cute, but not useless, and you need something in the 4 drop slots.
Point 4: Naya Charm . Modal spells are always nice, and although one of the modes might not be as useful, you never know when you might have to trip up a token army. Clearing a path for combat is always good, and Regrowth or or Eternal Witness are always good cards; this one is at instant speed. Worth running, I think. What I would consider is replacing Swords to Plowshares with Generous Gift . More flexibility.
Point 5: Lurking Predators could probably be cut and not be missed. Helps with your commander isn't on the field, but is replaceable.
Point 6: Mayael's Aria - see above.
Point 7: The Planeswalkers: I'm mixed on the inclusion of Planeswalkers. What I do is evaluate the + and - abilities. You've done that pretty well with Garruk. He can at least protect himself with beasts, and at worst, he's another copy of Rishkar's Expertise for you, which isn't bad. He's worth keeping. I'm not as sold on Vivien. First turn, she either gets you a land (because you usually want to keep the creatures in the library), or is a Beast Within for 5 CMC. Not a good trade in my mind. Her ultimate is great, but if your group let's you ultimate her, then they're a bunch of idiots.
Point 8: The creature droppers. Like you mentioned earlier, you're going to end up with creatures in your hand, whether you want to or not. These will help you drop them at the end of an opponent's turn, providing pseudo-haste, which is not bad, and gets around counter spells for the most part. The Piper is the best of the bunch as far as cost goes, but fragile because it's a creature. If I was going to cut one, I'd probably cut Quicksilver Amulet in this deck.
Hope that all helps, and I look forward to seeing other opinions, too.
1 month ago
Made some changes based on your suggestions, let me know what you think. Longish read condensed.
Argothian Wurm : Early game goodness, late game could slow us down facing certain decks that can abuse lands.
Naya's Charm: I have mixed feelings about. 3dmg to creature only feels like a waste. Returning a card from the yard could prove useful if commander tax adds up. Lastly and most used is clearing a path to swing. Should this slot be filled with a better removal spell, or is there worth I'm missing here?
Lurking Predators : Our new commander has a similar ability that's less annoying. Also its not a 'May' trigger so we could potentially be forced into casting our deck into a wipe.
Mayael's Aria : There's no other counter synergy in the deck, but bigger is always better. Surprise wincon? Slot in something better?
Garruk, Primal Hunter vs Vivien Reid : One or both? Garruk protects himself on the ground, draws cards, and makes a mess of Wurms. Vivian finds critters, destroys flyers (glaring weakness in the deck), and an emblem to boost our field. Both technically have the same turn clock to go off except Garruk can be used as a 5cmc one shot draw spell, whereas vivian can minus and have points remaining.
Something else I've been mulling over is what to replace these last 2/3 with... as they are no longer as useful, at least not all of them. Piper may have a use to stay being: a) it's a creature that can be egged, and b) with a haste enabler out it can be 5cmc for 2 creatures.
Belbe's Portal : 8cmc(5/t:3) investment for 1 creature limited to type.
Quicksilver Amulet : 8cmc (4/t:4) investment for 1 creature
Elvish Piper : still may have it's uses. 5cmc (4/t:1) investment, haste enabler preferred prior to casting.
1 month ago
Another unusual win con that works well with this kind of build is Mayael's Aria
Mayael's Aria occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%