Ruric Thar, the Unbowed

Ruric Thar, the Unbowed

Legendary Creature — Ogre Warrior

Vigilance, reach

Ruric Thar, the Unbowed attacks each turn if able.

Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.

Ruric Thar, the Unbowed Discussion

Scytec on Best commanders to introduce new …

1 week ago

It occurs to me that I answered a different question than the one you posed. I apologize. haha. I personally normally start people with Mayael the Anima or any of the pre-constructed decks they show interest in that I own. I also made my son a Ruric Thar, the Unbowed deck that is amusing for him because it makes people pay for playing "those complicated cards" as he likes to put it. :p

Commander_JAR on Best Commanders in EDH [Tier List]

1 month ago

Question:

I was looking at your cEDH database and see commanders like Prossh, Skyraider of Kher listed as "oudated" yet a card like Ruric Thar, the Unbowed as "competitive." Yet this list has both as Fringe Competitive. Care to elaborate?

Mtg_Mega_Nerds on Best Red Creatures?

2 months ago

I know it is gruul, but Ruric Thar, the Unbowed is great here.

twechsler on Insane ramp idea - please help

2 months ago

Okay, quick update. I decided not to get Seedborn Muse because I would rather get some other cheaper cards instead. Maybe I will get it in a few months because it can work in almost any green deck I feel like. Still waiting to get Ghalta, Primal Hunger Goreclaw, Terror of Qal Sisma and 4 Utopia Sprawl . Ive just been adding in a bunch of high mana stuff in the meantime because it fun with all of the mana generated. Also, I changed the sideboard to all of the cards I actually have that I think could work well and the maybeboard for wishful cards. Even when I do get those other cards, there are still 3 open spots because I feel like the Prowling Serpopard aren't always necessary. Currently, I put Artisan of Kozilek Elvish Piper and Vivien, Monsters' Advocate just to promote putting out creatures and getting one back if needed. Im not sure about keeping these 3 though so I was wondering if anyone thinks there are better options among my sideboard. I like the idea of using non tap activated abilities because of the excess mana so because those 6 cards arent here yet, I have been playing Ant Queen and Scavenging Ooze , also I just found a Savageborn Hydra that follows the same concept of using massive mana. Also could swap Silklash Spider with one of those so I can ease the flying in some cases. Polis Crusher Ruric Thar, the Unbowed are kind of more defensive cards for preventing the scary instants/enchantments/sorceries my friends have. The only thing holding me up about this is that annihilator will get rid of this stuff anyways eventually but polis targets it faster and ruric makes them doubt using it at all. Ulamog's Crusher Breaker of Armies are just other huge things but not sure they beat out the other 8+ mana creatures in the deck already. Yorvo, Lord of Garenbrig is another one I am on the fence about because it could be huge if I get it early but its unlikely that will happen and I would almost always rather get a different legendary with Time of Need . Endbringer is kind of a nice one because of the constant damage and/or draw ability. Toski, Bearer of Secrets can also be used for drawing cards but I think I may have that covered at this point. ALSO, thinking of either trying to throw together a pauper or edh deck. Never tried edh but it seems really fun with the extra life and just having more variety because of the diversity of cards. Pauper also just seems like a fun and cheap way to balance the playing field so you never know what's going to happen. Also, I feel like it would eliminate really overpowered stuff so that would extend games too. Im sure Ill need help again so look out for that! Thank you guys again for the feedback :)

TheVectornaut on Insane ramp idea - please help

2 months ago

Elvish Piper and/or Quicksilver Amulet are very strong in casual ramp builds running a lot of large creatures. Assuming they resolve, they also let your other creatures slip past countermagic without needing other silver bullet cards. Ruric Thar, the Unbowed is certainly a decent way to punish noncreature decks if there are enough of those around. Akroma, Angel of Fury feels almost too narrow to me but she's certainly not bad. The first creature that comes to my mind for such a slot is Etali, Primal Storm . It's relatively cheap, can cascade into other threats, and is particularly spicy in multiplayer games.

In my deck at least, Planar Portal is almost exclusively used to fetch the single copy of Primal Surge or a safety Vexing Shusher if I'm suspicious of rogue counterspells. However, I don't play against nearly as much countermagic as you seem to, so I wouldn't count on a 6-drop artifact with a game-ending activated ability resolving in the first place. Something cheaper like Eldritch Evolution or a delirium Traverse the Ulvenwald would be easier to resolve, at least in theory. Or, you could just run more copies of the cards you want to tutor so that you naturally draw them instead. Building a toolbox may allow more options but it can be less consistent than a more traditional approach. Speaking of toolbox cards, Klothys, God of Destiny falls in that category here. She's quite strong in a midrange shell but doesn't offer much that would help in ramp (unless your table is running a lot of fetchlands). The graveyard exile would mostly be valuable as tech against decks making use of their yard for shenanigans and I'd only want her in those matchups.

twechsler on Insane ramp idea - please help

2 months ago

I seemed to have made the same mistake with the misread. Good thing I didn't drop any money on it before catching it. I was looking at other legendary creatures that cost 6 or more so it would fit both tutors and I landed on Akroma, Angel of Fury and Ruric Thar, the Unbowed . Think these could go really well as I don't have much for flying. Also thinking about Klothys, God of Destiny to deal damage to small creatures at the beginning of games and Planar Portal to be used like Fierce Empath but also able to grab Prowling Serpopard to make sure things resolve or Goreclaw, Terror of Qal Sisma Heroes' Bane Seedborn Muse as they cant be found by the current tutors.

twechsler on Insane ramp idea - please help

3 months ago

libraryjoy I was wondering how you would use Toralf, God of Fury  Flip effectively in this deck because its ability only affects non-combat damage. It seems like it may be better to get a cheap eldrazi like Ulamog's Crusher or Artisan of Kozilek . If I do that then Fierce Empath will have more creatures to pull as well. Im just not sure how to use toralf really so if you can explain that would be great. I was also looking at Ruric Thar, the Unbowed . Seems like a good option against a flying counter deck but also fits both time of need and fierce empath.

Gleeock on [EDH] Bacon and Eggs - Atla Breakfast Club

3 months ago

I have a different experience with Atla, I run 0 true combos with her & I am usually a target (often rightfully so), probably is meta dependent. I typically don't need haste or even a combat step, which I love. I just play all the red stuff that you never get to see stick. A few alternatives to the usual sac outlets: Pyrohemia , Dragon Broodmother - eats eggs on upkeep if you want, Miren, the Moaning Well , Volcanic Fallout - sneaky good instant egg death when no one suspects. Indomitable Creativity for double triggers & control, Gruul Ragebeast is sweet control... though it makes timing those eggs more restrictive. Then I just run a bunch of direct damage & doublers/triplers. Best feeling in the world when you make them pay for cyc rift with 24 dmg with Ruric Thar, the Unbowed or they just die for casting that stupid spell :)

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