Brazen Borrower

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Brazen Borrower

Creature — Faerie Rogue

Flash

Flying

This can block only creatures with flying.


(You may cast this from exile if you sent this on an adventure.)


Petty Theft

Instant — Adventure

Return target nonland permanent an opponent controls to its owner's hand.


(You may cast Petty Theft for from anywhere that you have the permission to cast this, then exile it on an adventure instead of putting it into your graveyard. When you have not chosen to cast Petty Theft, this card is treated only as Brazen Borrower in whatever zone it is in.)

(Example scenarios for Petty Theft: You may cast this off of Melek, Izzet Paragon. You may not target this with Snapcaster Mage. Thalia, Guardian of Thraben increases the cost of this. Electrodominance requires X=2. You may cast this from a cascade spell if the spell has a cost greater than Petty Theft's cost. If you cast a Petty Theft that another player owns, only you may cast the Brazen Borrower that got sent on an adventure, not the owner.)

Jfostb on Ninja Variant

1 week ago

Balaam__ I think the biggest issue is the first three turns. I seem to struggle to get my card draw engines established while also protecting the board. This may just be the reality of playing this deck, which I never expect to be incredibly competitive. As of now it does fairly well but I am curious if there is anyway to take it to the next level or if this is close to the peak of what ninjas can do. I have considered adding some singleton copies of either Snapcaster Mage or Brazen Borrower

Gidgetimer on My pre made deck needs …

1 month ago

Without info on a budget it is a bit hard to suggest upgrades. However; as said before you need to lower your mana curve and focus the deck on either landfall or beaters. I would also cut 6 of the lands to go down to 38 and add in much more ramp. Cutting:

6 lands

Terastodon

Elder Deep-Fiend

Verdant Sun's Avatar

Meteor Golem

Sphinx of Uthuun

Scourge of Fleets

Tromokratis

would give you 13 free spots. If you filled those spots with 1 and 2 CMC ramp and cheap removal your games would go much smoother. Personally I'd go with 8 ramp and 5 removal, and here is where what your budget is will matter for choices.

Ramp

Birds of Paradise

Elvish Visionary

Exploration

Fyndhorn Elves

Llanowar Elves

Burgeoning

Wild Growth

Arcane Signet

Devoted Druid

Lotus Cobra

Talisman of Curiosity

Removal

Beast Within

Pongify

Cyclonic Rift

Rapid Hybridization

Negate

Disperse

Brazen Borrower

Boomerang

Divide by Zero

Gomazoa

mjbiffi on MJB UR Faeries

6 months ago

Thank you for taking the time to share your thoughts about the deck!

I had a budget mono blue faerie deck and I wanted to make it more competitive. I considered black as it is the second go to color for faeries but I preferred choosing red two main reasons. I'm not a huge fan of discard spell and investing in Bitterblossom it's not worth it because it's too slow for the format. On the other hand I like to play a lot of interaction, burn spells, and I'd love to bridge into a blue moon type of deck. Hence the red.

I had 2x Scion of Oona in here but they felt kinda bad pretty much all the time. 3 mana for a 1/1 creature is kinda a big deal and I found myself always doing something else instead of casting it. I agree about Brazen Borrower I think I can run one more instead of one Mistbind Clique, I'd like to keep 3x Vendilion Clique for now because they have been performing well so far.

Regarding the mana base Cavern of Souls is a terrific card but as I said before I'd like to include Blood Moon some they and they really don't get along well!

Thank you again for you feedback, food for thoughts

DragonWolf420 on Dimir Midrange

7 months ago

Endo13: normally i do prefer destroying/countering (hard removal) to bouncing (soft removal), but i'm gonna agree with Ouroboros_47 on Brazen Borrower. the adventure mechanic is basically pure card advantage by providing 2 spells on one card.

you could also benefit from Death's Shadow since you're already running spells that cost life. and since everything in your deck has mana value 2 or less, you could easily shave 4 lands to make room for more spells. more fetches would also benefit Murktide Regent

Endo13 on Dimir Midrange

7 months ago

Ouroboros_47 I was actually thinking on replacing Heartless Act for Bloodchief´s Thirst but I actually like your idea of adding Infernal Grasp more, so I added it to the main. I was thinking about playtesting with Brazen Borrower, but is returning a nonland permanent to hand better that outright destroying or countering it? i havent playtested much resturning permanents to hand tbh but i could give it a try.

Ouroboros_47 on Dimir Midrange

7 months ago

Infernal Grasp over Heartless Act and Brazen Borrower could be worth trying.

UndeadxPenguins on Esper Stoneblade

8 months ago

Entrei to be fair, I built this roughly when MH2 first came out. Plus, even with 6 one the 1 drops, they can be really bad dead draws, so having more than that is worrisome to me. From my personal playtesting & taking this to FNMs, 6 is the right number. You could argue for 1 or 2 more but I, personally, don't think more than 6 is necessary. This deck isn't all in on the combo either. It is a Midrange deck that has multiple avenues to victory. Usually the games I play tend to be longer because I like to use Sword of Light and Shadow to cycle through my Elementals in the mid to late game, ensuring that my opponent has no chance. I rarely get Kaldra Compleat first because there are so many ways around it in Modern nowadays. Teferi, Time Raveler, Prismatic Ending, hell, even Brazen Borrower. The deck is a Midrange deck that looks to the mid to late game for the win. Sure, turn 1 combo with Grief is great (My literal favorite thing to do in Modern atm), but it shouldn't be an all in thing. I've had great success with this deck so far. Only thing I have really changed is adding in the 2 Damn. Figured board wipes could be useful in some games.

zapyourtumor on Ferngully (Help Wanted!)

9 months ago

PuddinWing The deck actually maindecks four decent answers to Murktide, namely Brazen Borrower.

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