Creature — Faerie Rogue
Brazen Borrower can block only creatures with flying.
(You may cast Brazen Borrower from exile if you sent it on an adventure.)
Instant — Adventure
Return target nonland permanent an opponent controls to its owner's hand.
(You may cast Petty Theft for from anywhere that you have the permission to cast this, then exile it on an adventure instead of putting it into your graveyard. When you have not chosen to cast Petty Theft, this card is treated only as Brazen Borrower in whatever zone it is in.)
(Example scenarios for Petty Theft: You may cast this off of Melek, Izzet Paragon. You may not target this with Snapcaster Mage. Thalia, Guardian of Thraben increases the cost of this. Electrodominance requires X=2. You may cast this from a cascade spell if the spell has a cost greater than Brazen Borrower's cost. If you cast a Petty Theft that another player owns, only you may cast the Brazen Borrower that got sent on an adventure, not the owner.)
Printings View all
|Throne of Eldraine (ELD)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Brazen Borrower Discussion
3 days ago
MadCatMax I gave a very clear reasoning. You are able to hit your infinite turns combo much faster if you are able to pay the mana reliably.
Your combo costs
- for the Oboro activation
- Play a land and have at least 3 other islands in play
- Cast Time Warp for
- Total cost is
- 3 Islands + Mystic provides
- There is still required every execution of your turns loop
- You run 3 rock accelerators in a 99 card deck, and also Dark Ritual which is not effective for the loop
- Even utilizing the untap effect from Oboro on one of your own lands, the earliest you can rip this combo is turn 6 without accelerators.
- This is assuming you hit a land drop every turn for 6 turns. 29 lands, probably not.
You have colorless mana costs in Intuition Oboro Breezecaller Commandeer Force of Negation Misdirection Spellstutter Sprite Tale's End Gingerbrute Tetsuko Umezawa, Fugitive Fallen Shinobi Ingenious Infiltrator Mist-Syndicate Naga Mistblade Shinobi Sakashima's Student Skullsnatcher Universal Automaton Brazen Borrower Contagion Cyclonic Rift Snuff Out Submerge Whiplash Trap Back to Basics Chains of Mephistopheles Cursed Totem Grafdigger's Cage Scroll Rack Temporal Manipulation Temporal Mastery Temporal Trespass Time Warp Demonic Tutor Diabolic Intent Hope of Ghirapur and Snapcaster Mage. That's 35 cards, literally exactly half of your non-land cards. Of course you can argue that a handful of these have alternate costs that don't include colorless mana, such as the pitch-to-play and some of the ninjutsu, which removes 10 cards from the "uses colorless mana" list. Either way, a quarter of the actual cards you draw and a third of the non-land cards you draw use colorless mana, and the alternate cost cards you will undoubtedly sometimes pay full price for when games go long and resources are available. I didn't even count your two burn cards.
I know you're trying to be clever by cutting slots, and I know this deck doesn't have the explosive plays of hitting Sol ring into mana rocks. Don't try to reinvent the wheel and get clever by cutting mana positive rocks in a deck that uses mana.
My comment is more directed at your friend, who I wrote a very elaborate response to as for inclusions for Sensei's Top in his Doomsday list, and how being reliant on your commander and creatures entirely for card advantage as well as pile cracking is setting him up for failure. Rather than respond, he chose to delete and block me. These decks have a bigger overall problem of being decent competitive decks against most match ups, but absolutely entirely worthless against certain match ups that completely hose the strategy because of how reliant on the commander these decks are. Nevermore on your commander either causes you to scoop or pray for amazing top deck. Repeated Pyroclasm effects resolving cause scoops. Choosing to run Misdirection over Swan Song means if you're counting on Misdirection to stop Pyroclasm you're scooping, or if you're counting on it to stop Demonic Consultation or Flash or Tainted Pact you're scooping. Yes I know it makes a bird token for blocking, but slotting bad cards is your biggest problem.
No I'm not joining your discord. You two are clowns, enjoy brewing your mediocre deck on your own. I'll enjoy the free wins if I ever end up in a pod against someone playing one of these decks.
6 days ago
As a fan of Blue-counter decks I like the cards you are putting in there. I am wondering what the win conditions are (obviously besides Jace's last ability). Some of your creatures require a lot of mana for blue control (such as: Aberrant Researcher Flip, Advanced Hoverguard, Aeon Chronicler, Aquamorph Entity, Aven Surveyor, and Lorthos, the Tidemaker). The problem with having high mana cost is that when you play them, you will be tapped out of mana and you will have no protection whatsoever.
I like Blink of an Eye. I think it is a very versatile card in both the early game and late game. Honestly, bouncing your own creatures is just as useful sometimes, as you can then reuse a creature ability.
With so many creatures I recommend having more creatures with triggering abilities for when they come into play, and then maybe add more bouncing and flickering spells. I would recommend Ghostly Flicker, my favorite flicker card. It is amazing with cards like Archeomancer (you can flicker Archeomancer and when when he comes back, you can return Ghostly Flicker back from the graveyard back to your hand. Un-killable blocker plus the flickering of another creature with triggering ability. Works on a similar level with Mystic Sanctuary.
I'm not sure if you realize, but many of your non-creature spells are not modern legal. Just wanted to make sure you knew.
Either way, I like where your head is at. Good start. I always appreciate when someone decides to make a blue deck. It's hard to make a creature heavy blue deck based on dealing damage. This is because blue is the color that is more focused on non-creature spells. Blue also doesn't have much in the way of kill spell and destruction. So bounce and counter are really only the ways to keep threats off the board. Blue invokes a challenge in the players capabilities to think about the long term plan. I am always happy to suggest cards and/or combos, although ultimately the decisions are up to you as it is your deck. Good luck with your deck.
1 week ago
ZendikariWol I'm not sure you're reading all of the text involved in Fragile. Mox Iridium also triggers when targeted by creatures, planeswalkers, etc. Not just spells. i.e., you want to trigger it by making something more useful out of it--playing Animating Faerie, Tezzeret, Agent of Bolas, or Skilled Animator, or something cheaper so that you break even or actually gain mana out of the transaction. Use an Icy Manipulator or Unbender Tine to give yourself free mana, once per round (because if you do it more than once, you break it), on your opponents' turns or on your own turn.
Fragile also triggers this way. An opponent can kill it even without something that specifically targets artifacts--you're looking too specifically at cards that target only artifacts. A Brazen Borrower can kill it if it's played in response to you targeting it with a spell or creature. Or for that matter, a Pestermite can tap it, in response to its owner targeting it to try to get its use out of it, and before even that tapping resolves, it dies. Really, anything can kill it--even an opponent's Icy Manipulator, in response to whatever the first spell/ability that targeted it was. Your opponent doesn't need to cast two spells to kill it. They only need to target it with anything in response to you targeting it. BUT you want to target it in order to make use of its ability. Therein lies the risk/reward. Flickering it, as you pointed out, might be the best way to go infinite with it; you spend two mana, flicker it, generate two mana, and when it re-enters the battlefield, it forgets that it had been targeted before. You can use Venser, the Sojourner, Aminatou, the Fateshifter, Skybind, and Brago, King Eternal to cheat mana out of it this way, perhaps more cards than just that. Like I said, I'm sure one can find a way to go infinite off of it, which is why it's important that it's fragile.
Although, like I said, since it's a zero-mana artifact, it probably won't be used for what it's designed for--it'll probably just be one of the 99 in a storm deck or a cheerios deck, simply by virtue of being a zero-mana artifact spell.
1 week ago
Thanks for the recommendations! I tossed in Brazen Borrower since it fits perfectly in the deck theme, and Cavalier of Gales to replace those higher cmc creatures. I found the mechanic on the Cavalier interesting, since it is like a dynamic scy 3 draw 1 that lets me put other things in my hand away instead.
I tried Faerie Miscreant out and while it did combo off nice a few times, when I only had 1 or 2 I didn't find myself lacking mana and kept Cloudkin Seer instead. I also have Warden of Evos Isle, so if that is out it can lower the cost and was wasted on my 1 cmc creatures.
Faerie Formation looked really tempting too since it included a way to draw cards, and making flyers is a nice bonus. I felt it might work better in a deck that focused more on buffing many things/all flyers though, and the other options at the same cmc worked better for this deck concept.
1 week ago
What about Brazen Borrower?
Cerulean Drake is a must-have for the sideboard in a deck like this.
2 weeks ago
LeBonco22 I can see what you mean. And I haven't been overly impressed with it. I might want more removal though. In testing, the only thing I feel that this deck has a poor time against is hyper aggressive, go wide strategies and against other Thoughtseize decks.
I am not a fan of Tasigur all that much because his ability is kind of lackluster, they would just give you back a spell that doesn't impact the board (ie. Opt or Censor), yeah it's a redraw, but 5 mana to draw 1 is "bleh". Filling the graveyard is also quite counter-intuitive as you don't want to fill it so much that you can't win with just casting 1 Inverter. As for Necropolis Fiend. It looks good on paper, but it takes a lot of effort to get there and it is quite slow on the activation due to you having to have delved most of your graveyard away just to cast him most of the time.
Definitely think there may be some wiggle room there to cut the Drowns. I'll be looking for something else to slot in. I also was thinking about moving the 2 Brazen Borrowers to the main. For 2 reasons: 1) it can stave off any particular threat (that's not a land) that my removal can't hit, and 2) adds more devotion for Oracle.
2 weeks ago
I don’t have a ton but notable things I do have are Brazen Borrower, 2 Dig Through Time, Godless Shrine, 2 Drowned Catacomb, 2 Isolated Chapel, 2 Sphinx's Revelation, 2 Absorb, Kaya, Orzhov Usurper, Nyxbloom Ancient, and Temple of Abandon.
I have more stuff, but that’s just off the top of my head. Any idea what I can do about the binder?
2 weeks ago
My sideboard continues to change frequently. I have a 4th Archmage's Charm, Cyclonic Rift, and Day's Undoing at the ready. Surgical Extraction seems likely to stay in. But the rest are merely placeholders. I’m not exactly sure what I should replace them with. Pongify is still a valid option. Having early removal may prove highly beneficial. Mystical Dispute and Stubborn Denial are also useful counters against other blue/counter decks.
Now Relic of Progenitus is a very useful card, although is does have its drawbacks.
It can consistently remove cards from your opponents graveyard. But it’s second ability works against you because it will exile your graveyard as well. It does not work well with Day's Undoing. It is also not blue, nor is it an instant or sorcery, therefore you cannot combo it with Thing in the Ice Flip or exile it with Force of Negation.
Surgical Extraction Is nice, it can be cast for free, it can be cast at any time, it can also be recycled with Mystic Sanctuary. The downside is that you must always pay 2 life to cast it (this deck has no lifegain whatsoever). Both cards have their downsides and neither one fits exactly, although Surgical Extraction works slightly better for this kind of deck.
Vendilion Clique is a useful card on its own, yet it doesn’t fit exactly into the deck. I don’t have enough bounce in the deck to consistently utilize Clique’s ability several times over. Now the 3/1 flying is nice, but I already have that with Brazen Borrower. The upside to the Clique is that you get to look at your opponents Hand and get rid of a problematic card. However, Borrower can act as an Instant spell (Which can trigger Thing in the Ice Flip. Borrower can also remain in exile, this way it won’t be Bounced by Thing in the Ice nor will it be shuffled back into the deck by a Day's Undoing.
Kefnet the Mindful used to be in the deck. It was paired with Day’s Undoing to immediately become a 5/5 flyer. The problem is that he takes to long to setup. His 4 mana draw/land bounce ability won’t be useful until the late game. In the end, he ends up taking space in the hand or field, but doesn’t actually do anything (with a hand of 7 cards Kefnet is formidable, as soon as you start to play spells, Kefnet is useless again, essentially, Kefnet discourages spellcasting).
Aether Spellbomb was a card I enjoyed playing in the main deck. However, I found that it couldn’t combat every situation. Eventually it made its way into the sideboard as I needed to make space for Brazen Borrower (a mich more useful and potent card). Even though it has saved me in the past, I am thinking that it just can’t keep up with the rest of the deck. For one, it cannot be exiled with Force of Negation, for another, it is not an instant or sorcery, therefore it cannot trigger Thing in the Ice Flip. I think it has served it’s purpose in the past, but I don’t see it coming back into the deck.
This is what I would end up with when considering what I want to keep in my sideboard:
1x Archmage’s Charm 1x Cyclonic Rift 1x Day’s Undoing 3x Surgical Extraction 4x Mystical Dispute
I still have 5 slots left to fill.
I’m thinking about perhaps adding some sort of protection against burn decks, maybe some more countermeasures against other counter/control decks, and I also feel like my defenses against Aggro may need to be tightened up.