Creature — Faerie Rogue
Brazen Borrower can block only creatures with flying.
(You may cast Brazen Borrower from exile if you sent it on an adventure.)
Instant — Adventure
Return target nonland permanent an opponent controls to its owner's hand.
(You may cast Petty Theft for from anywhere that you have the permission to cast this, then exile it on an adventure instead of putting it into your graveyard. When you have not chosen to cast Petty Theft, this card is treated only as Brazen Borrower in whatever zone it is in.)
(Example scenarios for Petty Theft: You may cast this off of Melek, Izzet Paragon . You may not target this with Snapcaster Mage . Thalia, Guardian of Thraben increases the cost of this. Electrodominance requires X=2. You may cast this from a cascade spell if the spell has a cost greater than Brazen Borrower's cost. If you cast a Petty Theft that another player owns, only you may cast the Brazen Borrower that got sent on an adventure, not the owner.)
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Brazen Borrower Discussion
5 days ago
I have not played pioneer in a while either, so take what I say with a grain of salt I suppose... There will be a TLDR.
Generally speaking, Weenie Hut can use some of the better token producers and can run with that idea pretty strongly. I'd suggest running 3 or 4 of History of Benalia , 3 of Legion's Landing Flip, and then you can cut down to 1 of Castle Ardenvale if that helps you mana at all! Curious Obsession is fantastic in these types of decks, and so is Adanto Vanguard , so running 4 of both is your best bet as well. Skymarcher Aspirant is also another 4-of lock in my eyes. Spectral Sailor and Siren Stormtamer are early fliers with upside.
Another option is the run some planeswalker aggression through Gideon(s). Gideon, Ally of Zendikar is probably your best bet, however, my personal favorite version of him is Gideon Blackblade . The passive ability 4/4 indestructible that also gives vigilance, indestructible or lifelink can be very helpful!
If you utilize this type strategy, it does make cutting some creatures and cards overall pretty simple. Luminous Broodmoth just won't work with tokens, so that is probably an easy cut. Search for Azcanta Flip is too slow, so I think that comes out. I think that Ephara comes out as well since the plan might change to flurry of little creatures between turns 1-2-3, the goal is to be empty handed and threatening to kill by turn 4 or 5. That also means Dream Trawler should go, but I'd understand wanting to keep a late game insurance policy.
TLDR-- Knights/White Weenie with a splash
1 week ago
Hi, first of all welcome to the game of magic, its pretty amezing. There are a couple of problems with your deck in my opinion.
- Some cards are not modern legal. I don't know what the format is at you LGS but if its modern you have to change the cards that aren't legal to use.
- You are forcing yourself to play blue-green just to able to use Desert Twister which isn't modern legal, and quite frankly, not good. I would take it out so that you can play mono-blue.
- In terms of counterspells, Counterspell is about to get legal in modern in a couple of days so I would buy four copies and take out Broken Concentration , Cancel , Memory Lapse (also not legal in modern) and Negate .
- You use some bounce-effect cards that have effects you don't benefit from. Absorb Identity is only useful if you have shapeshifters, and you don't. Compelling Deterrence is only useful if you have zombies, you don't. Winds of Rebuke is only useful if you can utilize the cards that you put in your graveyard, you can't. Exchange these four card with Unsummon which is cheaper and thus more efficient in your deck. If you want to go a little bit more expensive exchange them for Brazen Borrower .
- As a final remark, you use to many lands. In your deck I would use between 20 and 24 lands.
If you have any more questions be sure to let me know!
2 weeks ago
Alright, I've reconfigured things a bit. I got rid of the Familiar's Ruse (which has been so good for me for so long) as well as Vapor Snag . This let me beef up on Faeries, increasing the total to 30. The potentially reusable Brazen Borrower x3 gives me the ability to bounce their stuff, while Quickling x4 and Faerie Impostor x3 to bounce mine. Vapor Snag is more versatile than Faerie Impostor , but being able to add in more 2-power flyers for only one mana each really helps with the clock, and this deck benefits from having as many faeries as possible on the board.
3 weeks ago
I'm quite surprised the land-count is working for you, as the deck is running a higher number of both 4+ and 3 cmc spells (the current top-tier Esper-Control lists are running 9 4+cmc cards, and 10 3cmc cards, versus your 8 and 12 respectively. Obviously, if you're counting Brazen Borrower as a 2cmc card that helps, but it still means you're running a lot of high cmc spells for such a low land count.) This article here might help illustrate my concern. However, if its working for you, then no need to make any adjustments. I'm just very surprised.
I'm interested to know what matchups do you expect this will be strong against? And where do you see it struggling? I see you've splashed a whole color and 4 sideboard slots just for Veil of Summer , so I suspect you're worried about hand-disruption and/or control decks?
3 weeks ago
wallisface, the deck is a hybrid between control and tempo. All of of our bounce spells and counter magic with the exception of Cryptic Command and Jace, the Mind Sculptor have a CMC less than or equal to 3. I own this on paper and have play tested it, the results yielded an optimal number of Mana somewhere between 20-23, anymore usually results in flooding out fairly consistently. We are not an esper or U/W control deck and do not seek to play heavy amounts of mass removal or high CMC plainswalkers like big T3feri. Generally, we only need to hit all of our T1/T2/T3 land drops. Also, we almost never play Brazen Borrower for it's body until late game, turn making its converted Mana cost two.
My goal is to avoid the pitfalls associated with three or more color control shells.
4 weeks ago
Gonna build my first Pioneer deck and try the format out.
I’m looking for general advice and sideboard advice especially since I’ve never played the format before. Any help is appreciated!
1 month ago
I would also run more Sanctum of Ugin so you can chain Deep Fiends together and keep tapping stuff.
1 month ago
A solid card option I think you may want a couple copies of in your deck would be Charge Through . This card will give you a combat trick that can give trample to your creature for a surprise lethal hit with your Dragonsguard Elite or just serve as a cheap cantrip spell to trigger your cards in play. The spell also doubles as a learn card allowing you to discard draw or grab a lesson card from your side deck. You can take advantage of this to add cards like Containment Breach , Expanded Anatomy , Introduction to Annihilation , or even Mascot Exhibition to give you some card options that may help you pending on board state situation.
Some other options you may want to consider for your deck are Lovestruck Beast and Brazen Borrower . The option to use them for the adventure can be useful for trigger the magecraft skills. Both have a different purpose to be useful as Lovestruck Beast if you lose the 1/1 it makes a good wall and strong fighter target for Blizzard Brawl ; Brazen Borrower serves as a useful disruption spell that can be a decent flying aggressor.
Out of the cards you are running, Quandrix Apprentice seems like your weakest link as most of your spells are reactive defense spells. This means you are not likely just throwing your spells out to help you draw the lands with their skill.
Hope these suggestions help.