Pattern of Rebirth

Pattern of Rebirth

Enchantment — Aura

Enchant creature

When enchanted creature is put into a graveyard, that creature's controller may search their library for a creature card, put that card onto the battlefield, then shuffle their library.

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Legality

Format Legality
2019-10-04 Legal
Casual Legal
Highlander Legal
Legacy Legal
Leviathan Legal
1v1 Commander Legal
Canadian Highlander Legal
Unformat Legal
Limited Legal
Duel Commander Legal
Tiny Leaders Legal
Oathbreaker Legal
Commander / EDH Legal
Vintage Legal
Custom Legal

Pattern of Rebirth occurrence in decks from the last year

Latest Decks as Commander

Pattern of Rebirth Discussion

Jack32226 on Rot and Ruin (Muldrotha EDH)

2 weeks ago

Thank you for the suggestion ruben5000!

I really love Pattern of Rebirth, especially in my Meren of Clan Nel Toth deck. I would say in most Muldrotha lists, it's almost always going to overperform, just maybe not in this one. The only creature worth cheating out from the library for the 4 mana investment is probably Nyxbloom Ancient (the only creature above 5 mana). Given that, Pattern isn't particularly good if Nyxbloom is drawn or milled, and it's particularly good if I don't have a way of sacrificing a creature. In most Muldrotha decks, saccing a creature is pretty easy, but in mine there aren't actually a whole lot of ways of doing it. So because of that, I've decided not to run it. It is a powerful tutor effect though, and could easily be a good budget alternative to cards like Demonic Tutor if you don't have them.

A card I would argue that might be better is Birthing Pod, because saccing Muldrotha for Nyxbloom will usually net you enough mana to recast Muldrotha easily, and Birthing Pod leaves you with a repeatable 1 mana creature tutor-to-field, allowing you access to many of your toolbox creatures without as much mana investment as Pattern would require. Birthing Pod also doesn't require a sac outlet, which is a convenient bonus.

ruben5000 on Rot and Ruin (Muldrotha EDH)

2 weeks ago

I would suggest running Pattern of Rebirth! I know your deck is focused on control, but the effect is so powerful, especially in Muldrotha where you can repeatedly cast the enchantment from your graveyard.

cfost827 on Karador EDH Deck (Hulk/Boonweaver Combo's …

3 weeks ago

Hey All,

So.. I'm basically looking to reduce the strength of my current Karador deck to 75%-80% (or 8/10), as it's currently much too strong for the Meta I play in with my buddies. Perhaps make it more Toolbox or Graveyard focused (i.e. fill it up), and have more ways to win through combat rather than ONLY infinite combos (cEDH). Basically make it more fair and fun to play against (including for me lol).

My Deck List: My Tapped out Deck list link here https://tappedout.net/mtg-decks/karador-edh-boonweaverhulk-combos/

Background: This is the first deck I ever built about 7 months ago (built 2 more since). However, the problem was I built it off of a cEDH deck (minus the expensive land base) and didn't realize how powerful it will be. I really don't need to fill up my graveyard either (i.e. Entomb Hulk, Boonweaver, etc works just fine). I'm basically looking to completely change my Karador format but I'm still relatively new to MTG (mostly played my buddies decks for the past 2 years).

The strategy of my deck is basically to combo out (go infinite) as fast as possible. My deck relies on a lot of the common Karador combo's pieces (I have many different possible combo's): Protean Hulk, Boonweaver Giant, Pattern of Rebirth, Karmic Guide, Reveillark, Saffi Eriksdotter, Loyal Retainers, Sun Titan, Acidic Slime, etc etc. Obviously, I'm planning on removing Hulk, Boonweaver + Pattern of Rebirth. I'll probably keep the Karmic Guide/Reveillark combo though.

I also run a strong tutor suite with Demonic Tutor, Enlightened Tutor, Worldly Tutor and other strong cards like Academy Rector and extensive hate bears Gaddok Teeg, etc etc - (I try to only use when in a bind). So it would make sense to remove these.

What happens when I play this deck in our Meta: is that I don't really interact with the board/players much, as I'm just trying to tutor and find my infinite combo's as quickly as possible. This tends to annoy some people as the game will have interactions between players all over and then all of a sudden - I combo out infinitely and win the game. So every game either comes down to A) Me winning.. or B) Each player focusing their attention on me to kill me as quickly as possible, which is understandable, as I can go infinite quite quickly. So you can see why I need to reduce this and try to make my deck more fun to play with for everyone (including myself).

About my Meta/Playgroup: We always play 4 way player EDH (sometimes even 6!). There are some pretty optimized and strong decks. I would say generally decks in our meta are optimized anywhere from 60% - 80% (or 6/10 - 8.5/10). Most decks are valued mostly under $700 (which is on the high end). Infinite combo's are not thought of highly, though there a few decks that run them but it's not their main/only win cons. Our games generally last anywhere from turn 10 - turn 13 - but some decks have gone off turn 4-6 and won. So it does vary but mostly, our games go longer.

My thoughts on how to reduce my decks power (adjust to my meta) and make it more fun below - : - Remove the most powerful tutors - Remove Protean Hulk + Boonweaver Giant/Pattern of Rebirth/Academy Rector and other infinite combos - Remove most of the hate bears - Add more dredge - Add more cards to win through combat (Craterhoof Behemoth) - Transition deck to a Karador Toolbox box deck (can win through combat) ?

Please let me know your thoughts any advice will be helpful! Feel free to include links to any Karador deck lists you think I might find useful. Sorry for the long post but looking forward to all feedback

Thanks guys! :) -Cory

vomder on Turtle Tribal

2 months ago

There is Chimeric Idol, Shell of the Last Kappa, Tortoise Formation, and Pattern of Rebirth which just shows a Turtle. And I was thinking if others would be ok with it, you could use Living Wish to grab Yidaro, Wandering Monster so you can have all the turtles.

dingusdingo on Non-Dimir cEDH Combos

3 months ago

VampDemigod

Temur Sabertooth + Zacama, Primal Calamity works by repeatedly bouncing the Zacama to abuse the "untap all lands when it enters the battlefield" ability on Zacama. It will require 11 mana from lands to break even, or 12 mana from lands to create a positive infinite mana loop. With the very high land requirement, it is not a good inclusion for competitive edh unless Zacama is your commander.

Omniscience_is_life

I recommend looking at infinite combos in already existing cedh decks in those colors. Synergy has recommend some competitive level combos, but I can contribute some more. Off the top of my head, I can recommend some:

Temur Sabertooth + Dockside Extortionist = Generate infinite mana, requires opponent to have the correct board state, which they almost always do

Big Dork + Untap effect = Infinite mana. Look at Priest of Titania, Selvala, Heart of the Wilds, Bloom Tender, or Marwyn, the Nurturer for your big dork needs. Look at Umbral Mantle and Staff of Domination for your untapping needs, honorable mention to Sword of the Paruns which I don't recommend.

Underworld Breach has lots of great combos, most of the playable ones are in mono red for Naya colors. Shameless self plug, check out my EDH Underworld Breach combo guide here, I cover card choices and how to pilot the combos in detail here - https://tappedout.net/mtg-decks/the-underworld-breach-edh-combo-guide/

Another option, but definitely not a top tier combo, is Boonweaver Giant + Pattern of Rebirth + Sac Outlet. This combo works by abusing creatures that return Boonweaver from the graveyard to play to continue pulling creatures from your library until you have assembled your actual winning combo. Generally you pull Karmic Guide -> return Boonweaver -> sac Boonweaver to fetch Fiend Hunter -> Fiend your Guide -> Sac Fiend to return Guide, which returns Boonweaver -> Fetch Reveillark which returns Guide + Fiend Hunter to loop to pull all creatures from your deck. You can find a very well detailed guide for this combo here - https://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/621075-karador-boonweaver-combo The guide is for Abzan colors, but the core of the combo is GW and can easily be adapted to Naya colors, especially with red creature sac outlets like Goblin Bombardment. This is a fun combo, high powered but not competitive, and will blow the minds of most players who haven't seen it in action before.

VorelNailo on VorelNailo

5 months ago

Week of 8/10/2020 Combo (posted early)

Wheel of Sun and Moon + 2xBoonweaver Giant, one in hand, one in library + Pattern of Rebirth + any sac outlet = Infinite ETBs, infinite death triggers, and infinite of whatever the sac outlet does.

DarkEinherjar on Just Stay Dead: cEDH Edition

6 months ago

Aside from Protean Hulk, you might want to consider the Boonweaver Combo (Boonweaver Giant + Pattern of Rebirth):

If you have either piece (and, in the Pattern's case, a disposable creature that you can enchant with it) and any sac outlet, you can fetch the remaining piece and go off:

  1. sac Boonweaver Giant enchanted with Pattern of Rebirth to get Karmic Guide, reanimate the Giant with the ETB trigger and enchant it with the Pattern again;

  2. sac the Giant again to get Felidar Guardian, flicker the Guide, reanimate the Giant again;

  3. sac the Giant one last time to get Reveillark.

Now that you have Guide, Felidar and Lark on the battlefield, you can sac them (make sure Lark is the last one to go) to get them all back and flicker Guide to get the Giant back. Now the sky is the limit and you can cheat every single creature from your library and/or graveyard into the battlefield and loop their ETB/death triggers to your heart's content: Acidic Slime to get rid of all of your opponents artifacts, enchantments and lands, Perilous Myr for infinite damage, and so on.

This combo can also be done with Protean Hulk, naturally. I like it because tutoring for or drawing into Blasting Station and Altar of Dementia is surprisingly hard in a Selesnya deck, so it's nice to be able to win with your other sac outlets.

I also like Gift of Immortality. It turns both Sun Titan and Boonweaver Giant into infinite sacrifice fodder and, like Saffi, gets extra value from your creatures' triggers when you're not going off.

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