Pattern of Rebirth
Enchantment — Aura
When enchanted creature is put into a graveyard, that creature's controller may search their library for a creature card, put that card onto the battlefield, then shuffle their library.
|Have (2)||orzhov_is_relatively_okay819 ,|
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Pattern of Rebirth Discussion
2 weeks ago
1empyrean True! Pattern of Rebirth was the first thing I thought of, but then I thought that the recurrable nature of it might play into some Pod-like lines of play in a dec wity good sac-outlets. I haven't thought that through though, but it seems promising.
2 weeks ago
1 month ago
You aren't running any sac outlets outside of Elvish Reclaimer which only hits lands, so I'd advise cutting Pattern of Rebirth as it doesn't really do you any good just sitting on a creature. I'm not sure what your budget is, but I'd recommend running Survival of the Fittest instead. It's cheaper CMC-wise, but tutors to hand instead of the battlefield. You could also run Chord of Calling which tutors to the battlefield, but is an instant.
In addition, I have personally found Smothering Tithe to not really be worth it. The treasure tokens you get from it are shut off by Collector Ouphe and Stony Silence. You could replace it with something like Carpet of Flowers which can generate mana for you, albeit it's dependent on other decks at the table. At it's worst though it's a one mana enchantment, which with any of your enchantresses out can still draw you a card. You could also go with something like Flickering Ward or Whip Silk which are both one mana enchantments that can bounce themselves, allowing you to draw more cards from them for pretty cheap if you have enchantress effects out.
I've ran a Sythis, Harvest's Hand deck since she was spoiled, so if you have any other questions on cards feel free to hit me up. Albeit, I will say - I go a completely different route you're going with your deck. Instead of trying to draw my deck and ramp as quickly as I can, I try to slow the game down as much as possible and keep opponents from being able to play Magic. I've found great success with my list, so I'd recommend checking it out if you're interested. My deck can be found here: [EDH][Primer] Sythis Enchantress Prison. As I said, if you have any questions or need help with it, feel free to hit me up!
3 months ago
Besides the cards already mentioned none come to mind but here are some other cards worth considering:
Gift of Immortality gives you repeatable use out of your commander.
If you want to sacrifice your enchantments prior you could use cards like Auratog although I think there are only a couple.
Evolution Sage also fits quite well.
4 months ago
Thoughts on Boonweaver Giant? With a sac outlet, Saffi Eriksdotter, Reveillark, and Karmic Guide, you can fetch out every creature in the deck. This happens because Boonweaver Giant ends up searching for Pattern of Rebirth.
6 months ago
Nice list, I'm also a cEDH Saffi player who really enjoys the deck.
Also wanted to provide a comment on your primer. Not sure if I'm missing something here, but the Pattern of Rebirth combo with only Saffi on the battlefield can be accomplished with a few less steps without Felidar Guardian. You can just tutor up Reveillark after Karmic guide and accomplish the same loop by returning Saffi & Guide with Reveillark.
I suppose this only really matters if Felidar Guardian is exiled for some reason. The Felidar only line is nice that it combos through a cursed totem :).
Niko9 on Dark Elves
6 months ago
I really like this take on elfball. It looks like it has a lot of avenues of play, which I have a mono-green elfball deck, and a lot of the time that's the downside. Like, sometimes it feels like I'm just waiting on the right card rather than being proactive with what's on the board, and that seems like a way that this deck really shines. Here are a couple things I can think of from my green deck and from a little bit of experience I have in modern golgari.
Vivien, Champion of the Wilds Emergence Zone and/or Yeva, Nature's Herald can give your creatures flash, which is always nice, but I'd expect it to play very well with deathtouch. Just the threat of flashing things in when you are a creature deck can keep your opponents from attacking.
Eternal Witness and Den Protector are great for recurring things that got removed. Survivors' Bond is great with them too. It can get back and elf plus witness who can then get something else back or wait in hand.
Pattern of Rebirth is a viscous card if they don't have enchantment removal. A lot of the time it basically makes a creature unblockable or makes everyone at the table stop attacking into you.
Kenrith's Transformation kinda just does it all. It's removal, it draws a card, you can buff a dork if you really need to. All in all, it's a very versatile card and always preforms something great.
Wren's Run Packmaster can just be a nice beater that takes the place of a dork, it can be a mana dump, it can create amazing blockers, and can even be tutored by Elvish Harbinger as well as any other creature tutor. It's a good creature by itself and if you do ever go infinite mana, it's a wincon with drawbridge or another haste enabler.
Lolth, Spider Queen is a great planeswalker for a deck with a lot of dies triggers. Getting the ultimate is not that hard and it can turn all of your small creatures into huge threats. Might be a little pricey though, and planeswalkers are never the best in edh, but it's a very potent one.
Slippery Bogbonder gives you a flash in blocker and also protection for any of your creatures. Best part is that the hexproof sticks around and you can even send counters to that creature. It's nice when your counterspell adds another creature to your board.
That's all I can think of :) This deck looks pretty awesome, and is giving me ideas on how to spice up my own one. There are plenty of infinite mana combos in elfball too, but it seemed like you were going for more of an attacking strategy.
Thanks for posting this one!
6 months ago
RAMP: Deranged Assistant, Gilded Goose, Rootcoil Creeper, Sakura-Tribe Elder, Skull Prophet, Solemn Simulacrum, Phyrexian Tower, Binding the Old Gods, Titans' Nest, Cultivate, Kodama's Reach, Nissa's Renewal, Chromatic Lantern, Dimir Signet, Golgari Signet, Lotus Petal, Simic Signet, Sol Ring, Wayfarer's Bauble, Kiora, the Crashing Wave.
CARD DRAW and SELF MILL: Baleful Strix, Deranged Assistant, Glowspore Shaman, Prime Speaker Zegana, Satyr Wayfinder, Sidisi, Brood Tyrant, Skull Prophet, Solemn Simulacrum, Stitcher's Supplier, Underrealm Lich, The Binding of the Titans, Titans' Nest, Vessel of Nascency, Buried Alive, Rishkar's Expertise, Victimize, Aether Spellbomb, Altar of Dementia, Kiora, the Crashing Wave.
REMOVAL: Acidic Slime, Agent of Treachery, Bane of Progress, Cavalier of Night, Hostage Taker, Kraul Harpooner, Massacre Wurm, Polukranos, Unchained, Ravenous Chupacabra, Shriekmaw, Binding the Old Gods, Pernicious Deed, Seal of Primordium, Beast Within, In Garruk's Wake, Languish, Aether Spellbomb, Vraska, Golgari Queen.
PROTECTION and RECURSION: Eternal Witness, Genesis, Gisa, Glorious Resurrector, Glen Elendra Archmage, Siren Stormtamer, Spore Frog, Animate Dead, Kaya's Ghostform, Pattern of Rebirth, The Binding of the Titans, Rise of the Dark Realms, Victimize, Kiora, the Crashing Wave.
ATTEMPTS TO WIN: Avenger of Zendikar + Fabled Passage ... Eternal Witness + Time Warp ... Avenger of Zendikar + Altar of Dementia ... Massacre Wurm + Thassa, Deep-Dwelling ... Muldrotha, the Gravetide + Kaya's Ghostform + Lotus Petal + Altar of Dementia ... Rise of the Dark Realms + Eternal Witness ... Vraska, Golgari Queen emblem ... Underrealm Lich + Prime Speaker Zegana OR Rishkar's Expertise