Nicol Bolas, Dragon-God
Legendary Planeswalker — Bolas
Nicol Bolas, Dragon-God has all loyalty abilities of all other planeswalkers on the battlefield.
+1: You draw a card. Each opponent exiles a card from their hand or a permanent they control.
-3: Destroy target creature or planeswalker.
-8: Each opponent who doesn't control a legendary creature or planeswalker loses the game.
Printings View all
|Secret Lair (SLD)||Mythic Rare|
|War of the Spark (WAR)||Mythic Rare|
|War of the Spark: Mythic Edition (WARMED)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Nicol Bolas, Dragon-God occurrence in decks from the last year
Nicol Bolas, Dragon-God Discussion
3 weeks ago
I think one of the most overpowered planeswalkers is Nicol Bolas, Dragon-God. Using a Nissa, Steward of Elements or Nissa, Nature's Artisan, he becomes way too good. I like to use Xenagos, the Reveler. I use him as my Oathbreaker, and running goblins with something like Krenko, Mob Boss he ramps way too quickly. Even if his ultimate isn't the best, something like Banefire, (which I use as my spell), now becomes game winning.
1 month ago
I agree with the land/ramp parts completely with one exception. Chromatic Lantern is some of the best mana fixing I know of, and I run it in every deck I build with 3+ colors. It's not just a 3 mana "tap for one of any color", since it also lets your lands tap for one of any color as well, which is pretty great in a 3c deck imo. I also agree with the part about adding more wincons/cards that just win. Torment of Hailfire is a good one, Nicol Bolas, Dragon-God isn't as good in edh as it is in other formats with fewer legendaries but it's still good if you can land it. Without good color fixing, landing it on curve is going to be hard because it's a triple pip 5-drop.
1 month ago
I think Jace, Cunning Castaway would be a fun addition to this deck. Then Nicol Bolas, Dragon-God can copy jace’s third ability and make more of himself. And you can also use Sarkhan the Masterless to turn all those clones and your other planeswalkers into dragons.
1 month ago
Thanks for taking the time to go through the list RNR_Gaming!
Ashiok, Nightmare Weaver seems pretty underwhelming and provides no real value when she’s killed before she can put something into play. Since Daveslab2022 confirms though: what am i missing? Or is it mostly just a fun card that can get something silly out 10% of the time?
PS: I just realized there’s a sick 4-way combo: Tezzeret the Seeker, Chandra, Torch of Defiance, The Chain Veil, Sol Ring (or other 2 mana artifact): this is infinite planeswalker activations for every other planeswalker on the board, and at the very least a chandra ultimate! Nice :D
1 month ago
Bolas's Pro-Life Superfriends is my first attempt at:
and planeswalkers in edh
Initially i thought of going Bolas Tribal (hence the commander) because i got a japanese prerelease promo of Nicol Bolas, Dragon-God while on holiday in Tokyo, which i obviously really wanted to build something with. Piece by piece i adjusted the list to be a little more synergistic instead of a theme-deck until it looked like the list below. Very little Bolas left, but probably something that can sometimes hold its own. Still very casual, but I think fun for a while. I think it should work but i haven't played a game yet.
Any feedback and tales from experience from my fellow T/Oers is much appreciated on any of the deck's pieces.
Some questions i have are:
Is this enough walkers? Which others should I run?
Maybe replace nev’s disk because it kills all my artifacts? With what though?
Should i run the weaker proliferate cards just for proliferation or are they just too bad to run? I'm pretty convinced Tezzeret's Gambit is good enough. I'm mostly looking at you Contentious Plan Spread the Sickness Settle the Score Fuel for the Cause
If those are in fact good enough, perhaps Volt Charge is too?
2 months ago
Assuming you still would like help, here are my thoughts just going off what you already have (so your mainboard and sideboard).
First of all your land situation needs to be sorted out. You have an insanely high average cmc (4.74) so you're going to be looking at about 40 lands without the very pricy ramp cards. 30 lands is in the range that decks with an average of about 2cmc or lower run. Here's a quickly made list of your lands that I'd use:
- Bloodstained Mire
- Canopy Vista
- Cavern of Souls
- Cinder Glade
- Command Tower
- Dragonskull Summit
- Drowned Catacomb
- Exotic Orchard
- Fabled Passage
- Flooded Strand
- Godless Shrine
- Haven of the Spirit Dragon
- Indatha Triome
- Ketria Triome
- Path of Ancestry
- Prairie Stream
- Reflecting Pool
- Sacred Foundry
- Savai Triome
- Scalding Tarn
- Smoldering Marsh
- Sunken Hollow
- Sunpetal Grove
- Unclaimed Territory
- Watery Grave
- Wooded Foothills
- Woodland Cemetery
- Zagoth Triome
- 1x Island
- 1x Plains
- 1x Swamp
- 3x Forest
- 6x Mountain
You almost always want to prioritise lands that can come in untapped over ones that always enter tapped. This is because auto-tapped lands basically set you back a turn, so it's often better to just run a basic over something like Sheltered Thicket. The exception here goes to the Triomes because they offer three colours and more importantly can be picked up by your fetchlands.
As for the rest of your cards, here's what I recommend cutting:
- Aether Vial
- Coat of Arms
- Crucible of Fire
- Deathbringer Regent
- Kilnmouth Dragon
- Kiora, Behemoth Beckoner
- Nicol Bolas
- Nicol Bolas, Dragon-God
- Ojutai, Soul of Winter
- Ryusei, the Falling Star
- Shared Animosity
- Supreme Verdict
- Ugin, the Spirit Dragon
- Utter End
And add in their places, assuming you're running 40 lands:
Hopefully that helps, and let me know if you have any questions! These are just suggestions after a brief runthrough of course, so feel free to take them or leave them!
2 months ago
I loved War. The last standard deck I built, before leaving standard, was a janky amass deck. It ran around with Dreadhorde Invasion and Nicol Bolas, Dragon-God with his general, lily. I loved building it but ending up only playing it a couple times which led me to just leave standard.
Regardless, there are plenty of fun cards for commander and I ended up with a foil sheet of all the rares/mythics (stupid, stupid mythic edition). Good article Deino.
3 months ago
It's true that Spark Double would give you another use of a planeswalker's ability but if your goal is to make tokens of it, it still runs into the same problem. Turning all your tokens into a copy of Spark Double means that all of the tokens are 0/0 illusions that die as state based actions. But a wincon consisting of a huge planeswalker army is still well within reach!
We probably all know about Jace, Cunning Castaway's interaction with Doubling Season. If he ults with Doubling Season on the board, he makes two copies of himself each of who can do it again. You end up with infinite Jaces. If you have Oath of Gideon or Oath of Teferi/The Chain Veil on the field, they will either have enough loyalty to create 2/2 creatures (in the case of the former) or will be ready to create 2/2 creatures next turn (in the case of the latter.) Infinite tokens are pretty decent for our pal, Brudiclad, Telchor Engineer dontcha think? But who wants to win with creatures attacking anyways? If we wanted that we just play Selesnya or something. Why not throw in another card to win in a truly glorious fashion? A card that you already run in your deck! Nicol Bolas, Dragon-God on the field with the two aforementioned cards (Jace and Doubling Season) allows you to make infinite Nicol Bolas! If you have Oath of Teferi out, you can +1 them all at once, exiling everything on the opponent's battlefields and from in the opponent's hands. Come to think of it, that dragon dunce should've just done this during War of the Spark... but I digress. I think that those might be some fun combos for you to look into! Also it's important to remember that Bolas doesn't just have to use his own +1. That wins the game, sure, but if you wanna be flashy, he can use the loyalty abilities of any other walker you have out! Draw your library and drain everyone with Sorin, Grim Nemesis, dragonbomb the shit out of everyone with Ugin, the Spirit Dragon, gain infinite life with Ajani, Strength of the Pride, same turn token storm with Chandras One and Two, empty hands with Davriel, Rogue Shadowmage or Karn Liberated, gain infinite mana with Teferi, Temporal Archmage or Domri, Anarch of Bolas and if you really want to stick to the big, bad dragon then literally every single Bolas walker wins the game on the spot. Now that's a flashy superfriends pop off!
I hope you dig this path, I know the point was to do some Brudiclad shenanigans to go infinite but I'll be damned if this isn't a close second on the coolness scale!