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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Lifeline
Artifact
Whenever a creature dies, if another creature is on the battlefield, return the first card to the battlefield under its owner's control at the beginning of the next end step.
Squee_Spirit_Guide on
Bouncy Frog
5 months ago
Looks like a fun idea! Lifeline or Genesis could be cool to be able to recycle the Spore Frog.
zretrareo27 on
RW EDH Brion 2022
6 months ago
My 2016 EDH deck - revamped for 2022! use commander Brion Stoutarm to Fling your opponents creatures with cards like Act of Treason, and if you're lucky - use Bazaar Trader to keep them!
I've tried to keep this deck nearly 50% White and 50% Red.
I've narrowed the premise of this deck down to the following categories, 50 Cards to the first, and 10 cards to each other category, give or take.
50% of the Deck is the Commander, Land, Mana rocks, and Draw.
10% is Steal/Keep
10% is Removal/Wipe
10% is Bringing Cards Back
10% is Brion Fodder and Fetch cards
10% is Double Damage and Powerful Flyers
Your comments and suggestions are greatly appreciated. That being said, I will probably not be able to afford the more expensive cards Land Tax, Smothering Tithe, Lifeline, Smuggler's Share etc. that are not already in this deck. However - It's still fun to check them out! If you like it, up vote!
With this revision, I've cut many of the fancier, slower dual lands to opt for faster basic lands. I've also added Weathered Wayfarer.
I've removed cards that target artifacts and enchantments like Kami of Ancient Law, instead opting for better utility cards like Quarantine Field that target "nonland permanent".
I've made some recent changes to this deck, hopefully to address that mid game I am struggling with tempo, as well as running out of mana to cast the creature or steal spell and have enough to activate Brion's ability. Some cards like Deathrender and Thornbite Staff have been removed (even though they were good in concept) to add more playability.
I also found that after all the sacrificing, mid game I was running out of defense, so some additional creatures have been added with dual purpose, such as Angel of Sanctions and Emeria Shepherd.
Decksplanation:
Double Damage:
Fiery Emancipation gives me triple damage.
Calamity Bearer works specifically to Brion's sac ability.
Angrath's Marauders, Gisela, Blade of Goldnight, Gratuitous Violence all make the damage I do twice as effective.
When creatures I steal die, Stalking Vengeance beefs them. When I summon large creatures
into play Warstorm Surge deals damage to my opponent, and when I sac those, Stalking Vengeance hits them on the way out.
Fodder:
Malignus, Serra Avatar, and Soul of Eternity all act as giant bombs to throw at the opponent.
Hofri Ghostforge allows for me to steal an opponents creature, fling it at them with brion, and then keep a spirit copy of that creature.
Draw:
Magus of the Wheel and Reforge the Soul provide the opportunity to get a fresh hand at my whim.
Humble Defector is an easy and fun, card that helps me forge alliances with other players in multiplayer while getting me TWO extra cards per turn.
Skullclamp works perfect with the sacrifice ability and is easy to cast.
Well of Lost Dreams is insane when played late game for Brion's lifelink ability and can be fetched with Hoarding Dragon or Open the Armory
Sin Prodder gives me a potential extra card per turn, or the chance for an opponent to take damage to the face... and then I can pull it out of my graveyard later with my other cards! Basically a win/win.
Mangara, the Diplomat and Mila, Crafty Companion
 Flip serve to deter attacks and draw.
Fetch:
Hoarding Dragon serves as a flyer, a sacrifice, and can grab any rocks, Skullclamp, or
Well of Lost Dreams.
Open the Armory helps grab Skullclamp, Well of Lost Dreams, or Gift of Immortality.
Recruiter of the Guard is specifically to get Bazaar Trader for the huge advantage of keeping my opponents things, but can also grab Duergar Hedge-Mage for removal or Sin Prodder (amongst a few others).
Weathered Wayfarer can grab any land, such as Buried Ruin or Arcane Lighthouse.
Mana Rocks:
Boros Cluestone, Commander's Sphere, and Mind Stone are all serving as early ramp and later card draw.
Sol Ring because Sol Ring.
Removal:
Archon of Justice is quite powerful in this deck, as it allows for a flying creature, then a source to sac, and remove a card permanently.
Angel of Serenity gives me the option of 3 recursion or 3 removal.
Duergar Hedge-Mage can be played and replayed in this deck for knocking off annoying enchantments or mana rocks.
Magus of the Disk is one of the board wipes.
Grasp of Fate, Oblivion Ring, and Banishing Light all allow for really flexible removal. Same for Quarantine Field except allows for extra targets for more mana. Chained to the Rocks works the same, but only for creatures. Angel of Sanctions works similarly, but is a creature.
Ryusei, the Falling Star really just acts as weenie removal and a sac source from a flyer.
Bringing them Back (and sometimes keep it!):
Adarkar Valkyrie Sac an opponents creature, then get it permanently!
Bazaar Trader Take it with a steal and keep it!
Angelic Renewal Sac my own creature, get it back!
Gift of Immortality Sac my own creature, get it back... again, and again!
Emeria Shepherd play a land, get a card! Play a Plains, get a creature to sac!
Mistmoon Griffin Flys, defends, and sac-able, then get back a creature from the graveyard!
Squee's Embrace fun and easy to play, and retrievable with Tragic Poet.
Tragic Poet, a low mana cost creature to get any enchantment in my deck back for any reason. Fun with Squee's Embrace, Angelic Renewal, etc.
Returned Pastcaller a flyer that lets me grab a Threaten or Breath of Life.
Angel of Serenity gives me the option of 3 recursion or 3 removal.
Stealing their Creatures:
Captivating Crew steals every turn! No wasted card space here, just a reusable sorcery.
Conquering Manticore powerful flyer, that steals!
Zealous Conscripts You can steal anything! Anything! Lands? Mine. Artifacts? Mine. Works great with Bazaar Trader.
Act of Treason, Portent of Betrayal, and Threaten are all basic steal spells.
Malevolent Whispers, Mark of Mutiny, and Traitorous Instinct all give me steal with buffs for Flinging.
Harness by Force allows for more than one thing to be taken if the extra cost is paid!
Powerful Creatures:
I'll be the first to admit, these don't reallllly fit in with the deck. But they're so awesome it's hard to remove.
Akroma, Angel of Fury
Akroma, Angel of Wrath
Aurelia, the Warleader
Gadianten on
Clerks, too!
7 months ago
If you have the budget Lifeline is a NASTY addition for your commander, she side steps the problem of opponent recursion via her exile while abusing all the advantages this card offers for you.
bushido_man96 on
Flings n' Things
7 months ago
I've got a Brion Stoutarm deck myself, and I really enjoy playing it. Lifeline is a card I have a lot of fun with, and a new creature that might be worth considering is Hofri Ghostforge. He'll let you accrue more uses of your creatures with Brion, and it's even more fun to sac the creatures you steal.
Looks fun here. I love Stoutarm decks. +1.
bushido_man96 on Help with Ziatora
7 months ago
There are few enchantments you can consider that will help you get more fat creatures into play: Sunbird's Invocation for when you cast your big spells, and Lurking Predators for when your opponents cast spells. Elvish Piper and Quicksilver Amulet are a few other options for cutting some mana value down, and they give you the flexibility to put creatures into play at instant speed. This can ensure you get some attacks out of your creatures if you want before flinging one of them at the end of your turn.
A Strionic Resonator will let you double up on damage for sacrificing one creature.
Lifeline is a fun card, but it works for the whole table. With your build here, though, you'll usually be taking for more advantage of it than anyone else.
I'd also recommend cards like Warstorm Surge and Where Ancients Tread to help speed up the damage clock, since your commander only gives you one activation per turn cycle.
Chasmolinker on
HEADON! Apply Directly To Forehead!
8 months ago
Thanks for the input Squee_Spirit_Guide!! I like all of that. A key piece of the deck, right now, is Aether Mutation beyond being soft removal it can help pad my board state while durdling around digging for Penumbra Wurm by bouncing Jungle Barrier or one of the Penumbra creatures to generate Saprolings. I like the idea of having faster defenses though with Wall of Blossoms coming in at 2 MV.
I'd have to try Wall of Roots over Urborg Elf and see which one I like better.
The deck doesn't struggle too much with mana sources as it currently sits. But Greater Good and Lifeline really intrigue me.
Altar of Dementia seems like a different deck altogether. But combos nicely with Lifeline. One Penumbra Wurm would be 24 cards milled...
You've definitely given me food for thought. Thanks so much again.
Squee_Spirit_Guide on
HEADON! Apply Directly To Forehead!
8 months ago
Very cool deck! What do you think about Wall of Blossoms or Wall of Roots instead of Jungle Barrier?
This might be a stretch, but I immediately thought of Lifeline to keep bringing back your Penumbra creatures. I like the idea of sacrificing them for some benefit and then getting the token, and they come back to repeat the process. Altar of Dementia, Ashnod's Altar, and Greater Good could be fun. Maybe that would be a different deck entirely though...
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