Karmic Guide

Karmic Guide

Creature — Angel Spirit

Flying, protection from black

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.

Browse Alters View at Gatherer

Trade

Have (3) Azdranax , Sengii , metalmagic
Want (3) DrHansVermhat , CaptainFruffles , Yodatheugly

Printings View all

Set Rarity
Commander Anthology (CM1) Rare
Eternal Masters (EMA) Rare
Vintage Masters (VMA) Rare
Commander 2013 (C13) Rare
Urza's Legacy (ULG) Rare
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Canadian Highlander Legal
Highlander Legal
Oathbreaker Legal
Leviathan Legal
Unformat Legal
Casual Legal
Legacy Legal
Limited Legal
Custom Legal
1v1 Commander Legal
Commander / EDH Legal
2019-10-04 Legal
Tiny Leaders Legal

Karmic Guide occurrence in decks from the last year

Latest Decks as Commander

Karmic Guide Discussion

multimedia on Teysa, Peasant Slayer

2 days ago

Hey, nice first build of Teysa.

I see Darkest Hour which means you're going combo. Blasting Station can replace any aristocrat as the win condition in the combo because any creature you sac creates a token which untaps Station.

Reveillark + Karmic Guide + Teysa is a combo to exile all your opponents creatures because Teysa can sac herself and Lark/Guide are white creatures who can reanimate each other and Teysa. Lark + Guide + sac outlet is a combo to reanimate all the 2 or less power creatures in your graveyard which an aristocrat can be the win condition or Ayara or Gray Merchant of Asphodel. Buried Alive is very good at setting up Lark + Guide getting an aristocrat into your graveyard.

Hour is an important card and you're playing many other enchantments which makes Hall of Heliod's Generosity a helpful recursion effect. You're playing many utility lands which gives Expedition Map many choices thus I think it's worth adding. When your Commander is able to create 1/1 tokens it makes Skullclamp excellent repeatable draw.

Cards to consider cutting:

Good luck with your deck.

VietMoneys on The Minimal School of ErTaiChi, at Water's Edge

1 week ago

Big changes by the standards of this old deck! Incorporating some fun new cards and moving in a more enchantmentcheavy direction now that Golos el Goloso scratches my ETB creature itch so effectively.

OUT:

Sword of Feast and Famine

Sword of Fire and Ice

Stoneforge Mystic

Baleful Strix

Karmic Guide

Reveillark

Recruiter of the Guard

IN

Mana Vault

Alela, Artful Provocateur

Arcane Signet

Demonic Lore

Kaya's Wrath

Ghostly Flicker

Renounce

I'm splitting the cut cards between Hazezon Muad'Dib: DUNE-Inspired EDH and my aforementioned Golos deck. Of the new additions, Alela seems the most questionable, but I had one laying around and I like that the deck now has THREE alternate commanders hiding in the 99.

dingusdingo on Non-Dimir cEDH Combos

1 month ago

VampDemigod

Temur Sabertooth + Zacama, Primal Calamity works by repeatedly bouncing the Zacama to abuse the "untap all lands when it enters the battlefield" ability on Zacama. It will require 11 mana from lands to break even, or 12 mana from lands to create a positive infinite mana loop. With the very high land requirement, it is not a good inclusion for competitive edh unless Zacama is your commander.

Omniscience_is_life

I recommend looking at infinite combos in already existing cedh decks in those colors. Synergy has recommend some competitive level combos, but I can contribute some more. Off the top of my head, I can recommend some:

Temur Sabertooth + Dockside Extortionist = Generate infinite mana, requires opponent to have the correct board state, which they almost always do

Big Dork + Untap effect = Infinite mana. Look at Priest of Titania, Selvala, Heart of the Wilds, Bloom Tender, or Marwyn, the Nurturer for your big dork needs. Look at Umbral Mantle and Staff of Domination for your untapping needs, honorable mention to Sword of the Paruns which I don't recommend.

Underworld Breach has lots of great combos, most of the playable ones are in mono red for Naya colors. Shameless self plug, check out my EDH Underworld Breach combo guide here, I cover card choices and how to pilot the combos in detail here - https://tappedout.net/mtg-decks/the-underworld-breach-edh-combo-guide/

Another option, but definitely not a top tier combo, is Boonweaver Giant + Pattern of Rebirth + Sac Outlet. This combo works by abusing creatures that return Boonweaver from the graveyard to play to continue pulling creatures from your library until you have assembled your actual winning combo. Generally you pull Karmic Guide -> return Boonweaver -> sac Boonweaver to fetch Fiend Hunter -> Fiend your Guide -> Sac Fiend to return Guide, which returns Boonweaver -> Fetch Reveillark which returns Guide + Fiend Hunter to loop to pull all creatures from your deck. You can find a very well detailed guide for this combo here - https://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/621075-karador-boonweaver-combo The guide is for Abzan colors, but the core of the combo is GW and can easily be adapted to Naya colors, especially with red creature sac outlets like Goblin Bombardment. This is a fun combo, high powered but not competitive, and will blow the minds of most players who haven't seen it in action before.

multimedia on Matriarch of the Orzhov Syndicate Teysa Karlov

2 months ago

Hey, nice budget version of Teysa.

Some budget card upgrades to consider:

Some budget lands to consider adding: High Market, Ash Barrens, Esper Panorama, Opal Palace, Orzhov Basilica.

Good luck with your deck.

Archon_Bel on Athenian Legacy (Ephara, God of the Polis)

2 months ago

I think Sublime Epiphany has potential for the reasons I mentioned before, but I'll keep an eye on the card in case it ends up underperforming. 4UU is a steep cost to pay, but I think the modes available are great and mesh well with the deck.

Norn technically isn't that integral to my strategy, but she's good for going on the offensive and keeping other boardstates in check.

I've currently replaced the Altar of Dementia + Karmic Guide + Reveillark combo to try out Peregrine Drake and Capsize. I'm pretty uncertain about this considering the combo isn't searchable (save for Capsize with Mystical Tutor), but the other combo always felt too telegraphed or mana intensive if I wanted to pull it off in the same turn. On top of that, Reveillark and Altar of Dementia always felt like dead cards without the Karmic Guide. At least these cards can somewhat stand on their own.

Archon_Bel on Athenian Legacy (Ephara, God of the Polis)

2 months ago

I've made a few changed to the deck in an effort to lower the mana curve and also include some more hatebear elements to try and slow down the game to give me more time to catch up.

Flickerwisp swapped for Aven Mindcensor

Whirler Rogue swapped for Fatespinner

Harmonious Archon swapped for Thalia, Heretic Cathar

Mind Stone swapped for Sapphire Medallion

Altar of Dementia swapped for Damping Sphere

Karmic Guide swapped for Peregrine Drake

Reveillark swapped for Capsize

Abzkaban on Ghave That Bitch an Infinite Combo [Primer]

3 months ago

Commander_Me

Absolutely not, and here is why. Blood Artist triggers off any creature, which Slimefoot does not. The only time it doesn’t win is if we are just creating infinite tokens without sacrificing (in which case Slimefoot is just as useless). This is why we have Corpse Knight and plenty of other tutors to find him. If we need an infinite mana sink, we have Walking Ballista. I think Slimefoot is a great addition if you want more redundancy in that way, and I even have him in the budget list. I would not replace either of my finishers for him, though.

I think Tayam is a great commander leading his own deck or in the 99 of a more reanimator type shell which we don’t run. It could be useful should we then go into our Karmic combo, but we also risk ditching enough pieces to lock us out of using it. If we manage to put both Karmic Guide and Reveillark in the graveyard, we can’t get them back. If the idea is to get to any of our 3cmc creatures, we have more efficient ways of finding them. The vigilance counters are also quite useless except for its own ability.

arsenicide33 on Alesha, Who Gets Things Done

3 months ago

Cool deck!

Alesha, Who Smiles at Death was one of the first generals I built a commander deck around and I've been tuning mine ever since.

Replacements I would make

  • Replace Dolmen Gate with Reconnaissance since it costs 1 less and also can untap your creatures after damage has been dealt to give them pseudo-vigilance.
  • Replace Angel of Invention with Marionette Master since if you get infinite ETBs on marionette master, you can sac the infinite tokens to deal infinite damage.

Other cards I might suggest

Combos I might suggest

Cards I recommend ditching:

Feel Free to check out my RBW Alesha's Beautiful Smile combo deck for ideas.

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