Creature — Angel Spirit
Flying, protection from black
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.
|Have (3)||metalmagic , , CompleteWaste|
Combos Browse all
- Alesha, Who Smiles at Death + Karmic Guide
- Karmic Guide + Saffi Eriksdotter + Viscera Seer
- Carrion Feeder + Karmic Guide + Saffi Eriksdotter
- Carrion Feeder + Karmic Guide + Reveillark
- Altar of Dementia + Karmic Guide + Saffi Eriksdotter
- Karmic Guide + Phyrexian Altar + Saffi Eriksdotter
- Ashnod's Altar + Karmic Guide + Saffi Eriksdotter
|Commander / EDH||Legal|
Latest Decks as Commander
Karmic Guide Discussion
2 weeks ago
Ah, I had long-tinkered with an Alesha list for quite the meiny of months, whereupon I have a fair number of suggestions for consideration in your ranks.
Meseems Callous Bloodmage is one of the best cards in the new set for inclusion, as it does three relevant things for any given circumstance. Choose wisely.
Any aristocrats list is incomplete when bereft of Skullclamp . Overplayed? Overrated? Too powerful? Is it too efficient? Perhaps you are tired of acknowledging its existence? Is this jest overlong all for the sake of an ensuing sentence? No, no, yes, maybe, and yes. (Just play it.)
Yawgmoth, Thran Physician is a particular powerhouse. He does everything. Maugre the cost of one life, he enables a draw engine and sacrifice outlet. So much for so little.
False Prophet is a most splendid wrath, for, ere his calamitous demise trigger, you may sacrifice your board and ravage all others.
Feldon of the Third Path , however sorrowful his tale, is quite the potent artificer. Bringing back many and wreaking havoc upon all is a brutal combination that can act as a backup version of the commander.
Rummaging effects are perhaps something of which I am too fond, yet here we are. Rummaging Goblin , Anje Falkenrath , Plargg, Dean of Chaos Flip, Deal Broker , Smuggler's Copter , and Mad Prophet are all ones I would seek to add.
Retribution of the Meek is a splendid wrath, typically decimating the opponents' populous.
Thus is all, dear folk. But, might all of your foes be met with a despairing shriek as Karmic Guide has her fun casting demise.
Lastly, the deck name could use a little work. Yes, it may be forthright, but, opt for something with flare. Let it be histrionic! Brutal! WONDERFUL!
Thence I leave.
Here is my own list, if you deign to care: Quondam Foes
4 weeks ago
I've been tinkering with this Boros Graveyard list all week and would like some input.
It tries to win with the aforementioned combo, or it tries to win with a Token swarm plus some anthems and buffs.
I'd love any suggestions I can get on the list, but just not cards over $15.
If you need any explanation on a card I chose please don't hesistate to ask!
1 month ago
Hey, I like the inclusion of the Rishadan Footpad cycle. I really find Recruiter of the Guard and Karmic Guide / Reveillark work well in Yorion as they really helps rebuild in the event that you do get boardwiped.
1 month ago
A bit of a long comment for you to chew some ideas over. I'm just going to throw out some cards that work for the aristocrats strategy that I think the commander would work well with. Then I'll give you some combos that could work here. Most of the combos rely heavily on white cards, so I think they are all pretty cheap. I'm sure there's a lot more that you could use, but these are the ones that come to my mind.
Aristocrat Mana Producers
Free Sacrifice Outlets
Combos with a free sacrifice outlet
Karmic Guide + Reveillark
: Karmic Guide can return Reveillark to the battlefield. Sacrifice Karmic Guide, then Reveillark. Reveillark's death trigger returns Karmic Guide to the battlefield. Karmic Guide's ETB (enters the battlefield) trigger can return Reveillark to the battlefield. Repeat forever. Reveillark can also return another small creature to the battlefield in addition to Karmic Guide.
Gift of Immortality + Sun Titan : Enchant Sun Titan with Gift of Immortality. Sacrifice Sun Titan. Gift of Immortality returns Sun Titan to the battlefield. Sun Titan's ETB trigger returns Gift of Immortality to the battlefield, attached to Sun Titan. Repeat forever.
Kaya's Ghostform + Sun Titan : Same as Gift of Immortality combo above.
Angelic Renewal + Sun Titan : Same as above.
Fiend Hunter + Sun Titan : Exile Sun Titan with Fiend Hunter's ETB. Sacrifice Fiend Hunter to return Sun Titan to the battlefield. Return Fiend Hunter to the battlefield with Sun Titan's ETB. Exile Sun Titan with Fiend Hunter's ETB. Repeat forever.
Fiend Hunter + Karmic Guide : Same as Sun Titan combo above.
Leonin Relic-Warder combos
Animate Dead + Leonin Relic-Warder
: Start with Leonin Relic-Warder in your graveyard. Play Animate Dead to bring Leonin-Relic Warder back from your graveyard. Exile Animate Dead with Leonin Relic-Warder's ETB. Leonin Relic-Warder dies to Animate Dead leaving the battlefield. Animate Dead returns to the battlefield targeting Leonin-Relic Warder. Exile Animate Dead with Leonin-Relic Warder's ETB. Repeat forever.
Dance of the Dead + Leonin Relic-Warder : Same as above.
Leonin Relic-Warder + Necromancy : Same as above.
Infinite Sacrifice Fodder
Divine Visitation + Requiem Angel
: Sacrificing a creature will trigger Requiem Angel to create a 1/1 Spirit Token. Divine Visitation causes that to instead be a 4/4 Angel Token, which can be sarificed to trigger Requiem Angel to create another 1/1 spirit that comes into play as a 4/4 Angel.
Bishop of Wings + Divine Visitation : Same as above, but you also gain 4 life each time.
1 month ago
Hey, nice version of Kaalia, lots of interesting card choices.
You're playing a lot of lands that you only see in low budget decks. White is the primary color as there's more white then both red and black combined, but this is not shown in the manabase where there's more red than white. By cutting several lands that always ETB tapped you can improve the manabase to speed up your deck.
On your budget there's only a few exceptions I would make Nomad Outpost , Path of Ancestry and the three Bounce lands. All other lands should be able to ETB untapped. Because you have Bloodstained Mire then Savai Triome would be an upgrade for any Bounce land.
- Exotic Orchard --> New Benalia
- Battlefield Forge --> Boros Guildgate
- Caves of Koilos --> Rakdos Guildgate
- Needleverge Pathway Flip --> Scoured Barrens
- Brightclimb Pathway Flip --> Wind-Scarred Crag
- Path of Ancestry --> Karoo
- Dragonskull Summit --> Bloodfell Caves
- Smoldering Marsh --> Sulfurous Mire
- Ash Barrens --> Great Furnace
These are some land upgrade suggestions based on a $300 deck budget. Of course there's many other better/ more expensive price upgrades to consider such as the Shock lands, Battlebond lands and Filter lands.
Nahiri, the Harbinger is good in multiplayer Commander. Having a potential repeatable removal exile effect and with strategies where you want to cheat creatures onto the battlefield. Returning the creature you tutor for back to your hand is nice interaction with Kaalia. She's especially good with Rune-Scarred Demon and Emeria Shepherd . Phyrexian Reclamation and Karmic Guide are both helpful repeatable recursion/reanimation effects with Kaalia. Karmic because it's an Angel.
- Nahiri, the Harbinger --> Serra's Guardian
- Phyrexian Reclamation --> Walk the Plank
- Karmic Guide --> Chancellor of the Annex
Good luck with your deck.
2 months ago
You might like these: Reanimate , Dance of the Dead , Dread Return , Regna, the Redeemer , Krav, the Unredeemed , Start / Finish , Planar Birth , Stitch Together , Victimize , Blood for Bones , Karmic Guide , Obzedat's Aid , Ephemerate , Emerge Unscathed , Virulent Swipe , Spellbinder
3 months ago
CyanideSuicide017 I don't play Karmic Guide + Reveillark for the same reason I don't play Sanguine Bond + Exquisite Blood , Revel in Riches + Smothering Tithe , or anything with Nim Deathmantle . These cards cost a lot of mana and aren't great without the other combo piece(s). Karmic guide can only reanimate one creature with an ETB, and Reveillark only targets creatures with power 2 or less. I have much more efficient reanimation like Victimize , Living Death , and Command the Dreadhorde . Since they're individually underwhelming, their real draw is the combo you mentioned. For the combo itself, it it's not very efficient since it costs a total of 10 mana for both cards plus additional mana for a sac outlet and a card that wins the game off of looping. The infinite combos I have in the deck all function off of cards that are already efficient on their own. These are the reasons I don't play either, but if you think they'd be interesting, you could give it a shot. It seems like a fun combo, and who knows, it could be better than I'm giving it credit for.
For cheap black card draw, I probably should play Sign in Blood , and Night's Whisper . I haven't put them in thus far because they're boring. I like the potential of being able to draw a million cards off of Dark Prophecy and how it becomes a part of an engine rather than going for the more consistent approach. The deck is also pretty slow combo-wise as most combos require 3+ cards. In slower metas, we get more out of Dark Prophecy like effects. If you're up against decks that win a lot faster than Teysa, Sign in Blood and Night's Whisper get better. I might end up replacing Dark Prophecy and something like Liliana, Dreadhorde General or Solemn Simulacrum with those two somewhere down the line. It depends on if my meta shifts or if I want to change the direction of the deck a bit.
3 months ago
Good idea, I might start working on a combo/how to win section.
Thanks, I think with the Razaketh combo, the quickest route to victory using it requires 6 mana, but has Razaketh, Reveillark, and Karmic Guide already in the graveyard, which I think still isn't a fast combo and requires a lot of pieces to be already set up. If you're missing Razaketh in the graveyard but the others are there then it's 7 mana because you need to use Entomb . If Reveillark or Karmic Guide are also missing from the graveyard, the route starts getting more expensive by having to tutor for Entomb with Razaketh or cast either of them from hand.
The route that costs 6 mana is as follows:
- Have Razaketh, the Foulblooded , Karmic Guide , and Reveillark in the graveyard, 1 creature on board (total: 0 mana)
- Reanimate Razaketh (total: 1 mana, 8 life)
- Razaketh for Life / Death , using the creature on board as sac fodder (total: 1 mana, 10 life)
- Float remaining 5 lands, cast Life / Death (total: 2 mana, 10 life)
- Razaketh for Animate Dead using a land as sac fodder (total: 2 mana, 12 life)
- Razaketh for Altar of Dementia using a land as sac fodder (total: 2 mana, 14 life)
- Cast Animate Dead, targeting Karmic Guide, bringing back Reveillark (total: 4 mana, 14 life)
- Cast the Altar, sacrifice Karmic Guide, targeting an opponent to mill (total: 6 mana, 14 life)
- Sac Reveillark, targeting opponent to mill, bringing back Karmic Guide with Reveillark's death trigger.
- Karmic enters, bringing back Reveillark, repeat.
- Pass turn, on each opponents draw step they fail to draw and die.
If there's a quicker route then let me know, but I think at 6 mana, 14 life, and having a graveyard favourably filled with the pieces, it's quite fair. Adding in Zulaport Cutthroat / Blood Artist adds more lifedrain and mana cost as you'll also need to used Razaketh as the sac outlet to drain, Cutthroat and Blood Artist will make you technically lose only 1 life to Razaketh each sacrifice, but be careful you have enough life to drain everyone, as you might take yourself down aswell.
I'm looking at replacing Journey to Eternity Flip with Growing Rites of Itlimoc Flip. I was thinking over how you mentioned that Journey wasn't performing very well for you, I think I agree the more I think of it, the flipped side is an overcosted, once a turn reanimation, and the front side allows one creature to be essentially flickered once, and that's all. Growing Rites is still a permanent fetchable with Sun Titan , gives us a weird form of card draw and should be pretty easy to flip into a Cradle with our deck having a high creature count. It'll also allow Torment of Hailfire to hit even harder, as I've seen my playgroup live through a Cabal Coffers Torment.