Karmic Guide

Karmic Guide

Creature — Angel Spirit

Flying, protection from black

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.

Browse Alters View at Gatherer

Trade

Have (3) metalmagic , Azdranax , mwu8689
Want (3) samuel_of_the_coast , Scrago , Grygnion

Combos Browse all

Legality

Format Legality
Custom Legal
Commander / EDH Legal
Highlander Legal
Vintage Legal
Leviathan Legal
2019-10-04 Legal
Unformat Legal
1v1 Commander Legal
Tiny Leaders Legal
Duel Commander Legal
Limited Legal
Canadian Highlander Legal
Oathbreaker Legal
Casual Legal
Legacy Legal

Karmic Guide occurrence in decks from the last year

Latest Decks as Commander

Karmic Guide Discussion

Masterful on Necronomicon | Teysa Karlov | Primer

3 weeks ago

CyanideSuicide017 I don't play Karmic Guide + Reveillark for the same reason I don't play Sanguine Bond + Exquisite Blood , Revel in Riches + Smothering Tithe , or anything with Nim Deathmantle . These cards cost a lot of mana and aren't great without the other combo piece(s). Karmic guide can only reanimate one creature with an ETB, and Reveillark only targets creatures with power 2 or less. I have much more efficient reanimation like Victimize , Living Death , and Command the Dreadhorde . Since they're individually underwhelming, their real draw is the combo you mentioned. For the combo itself, it it's not very efficient since it costs a total of 10 mana for both cards plus additional mana for a sac outlet and a card that wins the game off of looping. The infinite combos I have in the deck all function off of cards that are already efficient on their own. These are the reasons I don't play either, but if you think they'd be interesting, you could give it a shot. It seems like a fun combo, and who knows, it could be better than I'm giving it credit for.

For cheap black card draw, I probably should play Sign in Blood , and Night's Whisper . I haven't put them in thus far because they're boring. I like the potential of being able to draw a million cards off of Dark Prophecy and how it becomes a part of an engine rather than going for the more consistent approach. The deck is also pretty slow combo-wise as most combos require 3+ cards. In slower metas, we get more out of Dark Prophecy like effects. If you're up against decks that win a lot faster than Teysa, Sign in Blood and Night's Whisper get better. I might end up replacing Dark Prophecy and something like Liliana, Dreadhorde General or Solemn Simulacrum with those two somewhere down the line. It depends on if my meta shifts or if I want to change the direction of the deck a bit.

Kylesafgt on Karador's Graveyard Harvest

3 weeks ago

Good idea, I might start working on a combo/how to win section.

Thanks, I think with the Razaketh combo, the quickest route to victory using it requires 6 mana, but has Razaketh, Reveillark, and Karmic Guide already in the graveyard, which I think still isn't a fast combo and requires a lot of pieces to be already set up. If you're missing Razaketh in the graveyard but the others are there then it's 7 mana because you need to use Entomb . If Reveillark or Karmic Guide are also missing from the graveyard, the route starts getting more expensive by having to tutor for Entomb with Razaketh or cast either of them from hand.

The route that costs 6 mana is as follows:

  • Have Razaketh, the Foulblooded , Karmic Guide , and Reveillark in the graveyard, 1 creature on board (total: 0 mana)
  • Reanimate Razaketh (total: 1 mana, 8 life)
  • Razaketh for Life / Death , using the creature on board as sac fodder (total: 1 mana, 10 life)
  • Float remaining 5 lands, cast Life / Death (total: 2 mana, 10 life)
  • Razaketh for Animate Dead using a land as sac fodder (total: 2 mana, 12 life)
  • Razaketh for Altar of Dementia using a land as sac fodder (total: 2 mana, 14 life)
  • Cast Animate Dead, targeting Karmic Guide, bringing back Reveillark (total: 4 mana, 14 life)
  • Cast the Altar, sacrifice Karmic Guide, targeting an opponent to mill (total: 6 mana, 14 life)
  • Sac Reveillark, targeting opponent to mill, bringing back Karmic Guide with Reveillark's death trigger.
  • Karmic enters, bringing back Reveillark, repeat.
  • Pass turn, on each opponents draw step they fail to draw and die.

If there's a quicker route then let me know, but I think at 6 mana, 14 life, and having a graveyard favourably filled with the pieces, it's quite fair. Adding in Zulaport Cutthroat / Blood Artist adds more lifedrain and mana cost as you'll also need to used Razaketh as the sac outlet to drain, Cutthroat and Blood Artist will make you technically lose only 1 life to Razaketh each sacrifice, but be careful you have enough life to drain everyone, as you might take yourself down aswell.

I'm looking at replacing Journey to Eternity  Flip with Growing Rites of Itlimoc  Flip. I was thinking over how you mentioned that Journey wasn't performing very well for you, I think I agree the more I think of it, the flipped side is an overcosted, once a turn reanimation, and the front side allows one creature to be essentially flickered once, and that's all. Growing Rites is still a permanent fetchable with Sun Titan , gives us a weird form of card draw and should be pretty easy to flip into a Cradle with our deck having a high creature count. It'll also allow Torment of Hailfire to hit even harder, as I've seen my playgroup live through a Cabal Coffers Torment.

cfost827 on Karador EDH Deck (Hulk/Boonweaver Combo's …

1 month ago

Hey All,

So.. I'm basically looking to reduce the strength of my current Karador deck to 75%-80% (or 8/10), as it's currently much too strong for the Meta I play in with my buddies. Perhaps make it more Toolbox or Graveyard focused (i.e. fill it up), and have more ways to win through combat rather than ONLY infinite combos (cEDH). Basically make it more fair and fun to play against (including for me lol).

My Deck List: My Tapped out Deck list link here https://tappedout.net/mtg-decks/karador-edh-boonweaverhulk-combos/

Background: This is the first deck I ever built about 7 months ago (built 2 more since). However, the problem was I built it off of a cEDH deck (minus the expensive land base) and didn't realize how powerful it will be. I really don't need to fill up my graveyard either (i.e. Entomb Hulk, Boonweaver, etc works just fine). I'm basically looking to completely change my Karador format but I'm still relatively new to MTG (mostly played my buddies decks for the past 2 years).

The strategy of my deck is basically to combo out (go infinite) as fast as possible. My deck relies on a lot of the common Karador combo's pieces (I have many different possible combo's): Protean Hulk, Boonweaver Giant, Pattern of Rebirth, Karmic Guide, Reveillark, Saffi Eriksdotter, Loyal Retainers, Sun Titan, Acidic Slime, etc etc. Obviously, I'm planning on removing Hulk, Boonweaver + Pattern of Rebirth. I'll probably keep the Karmic Guide/Reveillark combo though.

I also run a strong tutor suite with Demonic Tutor, Enlightened Tutor, Worldly Tutor and other strong cards like Academy Rector and extensive hate bears Gaddok Teeg, etc etc - (I try to only use when in a bind). So it would make sense to remove these.

What happens when I play this deck in our Meta: is that I don't really interact with the board/players much, as I'm just trying to tutor and find my infinite combo's as quickly as possible. This tends to annoy some people as the game will have interactions between players all over and then all of a sudden - I combo out infinitely and win the game. So every game either comes down to A) Me winning.. or B) Each player focusing their attention on me to kill me as quickly as possible, which is understandable, as I can go infinite quite quickly. So you can see why I need to reduce this and try to make my deck more fun to play with for everyone (including myself).

About my Meta/Playgroup: We always play 4 way player EDH (sometimes even 6!). There are some pretty optimized and strong decks. I would say generally decks in our meta are optimized anywhere from 60% - 80% (or 6/10 - 8.5/10). Most decks are valued mostly under $700 (which is on the high end). Infinite combo's are not thought of highly, though there a few decks that run them but it's not their main/only win cons. Our games generally last anywhere from turn 10 - turn 13 - but some decks have gone off turn 4-6 and won. So it does vary but mostly, our games go longer.

My thoughts on how to reduce my decks power (adjust to my meta) and make it more fun below - : - Remove the most powerful tutors - Remove Protean Hulk + Boonweaver Giant/Pattern of Rebirth/Academy Rector and other infinite combos - Remove most of the hate bears - Add more dredge - Add more cards to win through combat (Craterhoof Behemoth) - Transition deck to a Karador Toolbox box deck (can win through combat) ?

Please let me know your thoughts any advice will be helpful! Feel free to include links to any Karador deck lists you think I might find useful. Sorry for the long post but looking forward to all feedback

Thanks guys! :) -Cory

seshiro_of_the_orochi on The Flying Pony Kills Everyone

1 month ago

You're welcome :)

I really like the nastiness going on here, I guess I'll come up with more ideas soon. In the mean time:

Long-Forgotten Gohei

Blinking Spirit is a must-include basically.

Drogskol Cavalry

Forbidding Spirit

Ghost Tactician

Hanged Executioner

Hollowhenge Spirit

Hundred-Talon Kami

Jeweled Spirit is pretty sick with Martyr's Bond.

Karmic Guide

Epicurus on Scouts for the Empyrean Squadron

2 months ago

Hi there!

I wanted to comment on this deck because it was on the "Advertise your deck" thread, but unfortunately I may not be much help. I intentionally avoid infinite combos, so I really don't know how to improve decks that rely on them. I take it that the combo here is Kiki-Jiki + Bell Ringer, correct? Are there other combos I'm not seeing?

I do know that there are a lot of combos involving Kiki-Jiki and Karmic Guide, so that might be worth looking into, and also Lightning Crafter goes infinite if you have another goblin to champion and a sac outlet (Phyrexian Altar is the most common choice, since you'd then get infinite mana as well, which wouldn't really matter because it's an infinite damage combo), and Zealous Conscripts can give you infinite copies of the itself.

Again, I'm not sure if any of that helps.

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