Exploration

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Exploration

Enchantment

You may play an additional land on each of your turns.

Squee_Spirit_Guide on Shifty Crabs!

2 weeks ago

IXALAN_Crazy, I want to keep the deck modern legal, but it I were stretching to legacy I'd definitely run Exploration, and Fastbond as well for vintage. They would be great with this strategy!

CommanderNeyo, I've been hesitant to up the fetch count because the damage piles up and the deck can't defend itself very well (or at all), but I think you're right that the fetch count needs to be higher. I think I'll bump up to a playset of each and see what that looks like. The increased speed might offset the additional damage.

CommanderNeyo on Shifty Crabs!

2 weeks ago

Exploration is not Modern legal...

I would suggest adding more fetch lands, since they are so important to the deck. Having 14 basics is not the most reliable mana base, and using Scapeshift into fetch lands into more lands is exactly what you need.

IXALAN_Crazy on Shifty Crabs!

2 weeks ago

Hey there, Wouldn't Exploration be better than Explore if you have the budget? Just a suggestion.

plakjekaas on Uncharted Domain

2 weeks ago

Bannable in standard? A Sylvan Scrying that costs you your land drop? That enters tapped unless you're two lands behind? What actual lands are you scared of to be found?

It is very powerful to be able to tutor any land. This is great with Exploration-effects, but in any turn-5-or-less-format without reliable extra land drops, this is just skipping a turn/land for your ideal next land drop. Skipping your turn is a terrible price for practically any effect in Magic, this card is not bannable.

Gidgetimer on My pre made deck needs …

4 weeks ago

Without info on a budget it is a bit hard to suggest upgrades. However; as said before you need to lower your mana curve and focus the deck on either landfall or beaters. I would also cut 6 of the lands to go down to 38 and add in much more ramp. Cutting:

6 lands

Terastodon

Elder Deep-Fiend

Verdant Sun's Avatar

Meteor Golem

Sphinx of Uthuun

Scourge of Fleets

Tromokratis

would give you 13 free spots. If you filled those spots with 1 and 2 CMC ramp and cheap removal your games would go much smoother. Personally I'd go with 8 ramp and 5 removal, and here is where what your budget is will matter for choices.

Ramp

Birds of Paradise

Elvish Visionary

Exploration

Fyndhorn Elves

Llanowar Elves

Burgeoning

Wild Growth

Arcane Signet

Devoted Druid

Lotus Cobra

Talisman of Curiosity

Removal

Beast Within

Pongify

Cyclonic Rift

Rapid Hybridization

Negate

Disperse

Brazen Borrower

Boomerang

Divide by Zero

Gomazoa

Squee_Spirit_Guide on UG Crabs

1 month ago

Hey Andramalech! This looks like a fun build! I think it could be a little stronger if you dropped some of the traditional mill cards like Fractured Sanity and Fraying Sanity to power up and protect the crabs a bit more.

I think adding in Fastbond and/or Exploration would be really helpful for the extra lands at a low mana cost. Since you can only play 1 Fastbond you won't get it all the time, but I feel like it would be crazy if you land it (especially with Crucible of Worlds).

I'd definitely run some more of the traditional blue vintage cards as well like Brainstorm, Mental Misstep, Gitaxian Probe, and (budget allowing) Force of Will.

You mentioned Back to Basics in your write-up and I think that's a great inclusion. I like that you added Uro, Titan of Nature's Wrath as well, I can see that really helping out, especially if the game goes long!

CoarselyRefined on Help with Ziatora

2 months ago

Please tell me that it's dragon tribal aristocrats? Running Frontier Siege and Terror of the Peaks to get the ETB damage, sac to fling on the finish? Outpost Siege to add to the sac damage or speed up the draw? Palace Siege to recur? Crux of Fate for a tasty flavor wipe?

Curse of Opulence is one idea to gen treasures if you have some early swings. You're in green so you can always run cards like Exploration and Azusa, Lost but Seeking. I also like Walking Atlas and other cards like it to cheat in extra mana. I also like to sneak out a T1 Amulet of Vigor and abuse a bounce land to have 5 mana T2

AstroAA on I keep losing to Precon …

3 months ago

Yeah, as Gidgetimer said, CMC is extremely important. Usually I try to stick to below an average CMC of ~2.5 when building my decks, or if they're based on lands, ~2.75. That's also including at least 8~15 pieces of ramp via artifacts, creatures, and land-based ramp such as Exploration. You want to win more games and overall have a smoother experience? Lower your CMC.

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