Exploration

Exploration

Enchantment

You may play an additional land on each of your turns.

Latest Decks as Commander

Exploration Discussion

Snap157 on Underrated EDH Cards

1 week ago

People always play Exploration but always forget about Skyshroud Ranger, Sakura-Tribe Scout, and Llanowar Scout.

False Prophet is a super political boardwipe. If people aren't swinging at you, theire helping you win. If they're attacking you, block with this.

Ashes to Ashes is very nice

Quicksilver Fountain ROCKS in mono blue

Spy Network gives you an insane amount of info, same with Telepathy

Daring Apprentice is very nice to just have out.

GreenGuy47 on Omnath, The Big Green Jellybean

1 week ago

Hey there! Thanks for the kind recommendations (and the upvote :p). So I just got a Caged Sun so that's going in soon. This deck isn't really going for tons of lands, so while Exploration is great I don't think I will find a place for it. Burgeoning is better In a 4 player game, so I am still considering it. Extraplanar Lens while probably eventually end up in the deck but the price tag is a bit much right now. Oracle of Mul Daya is like exploration. Gauntlet of Power might work but it is a bit too much group hug. Patron of the Orochi is one that I had to give a second look and it looks pretty decent but I doubt I would use it. This isn't really going to be a swarm deck, so Triumph of the Hordes doesn't work that well. The rest fall under, when I find the card/find the money I will pick it up.

Thanks a lot!

Feiryn on Here there be DRAGONS!

3 weeks ago

My bad I meant Fierce Guardianship, they're both similar in purpose and I always get their names mixed up lmfao

Since you're in 5-colour you mostly want ramp that has colours in it. Arcane Signet and Fellwar Stone are the first two cards you should look at getting since they can go in any type deck, maybe Coalition Relic as well. Birds of Paradise is top tier and so is Deathrite Shaman since you own fetchlands.

I personally like Lotus Cobra in these kinds of decks especially with fetches, meaning that with Cobra on the field you get 3 mana per each fetch you play (one from playing the fetch, one from the tutored land entering, and one from tapping that land). Nature's Lore is really good and Wild Growth is fairly decent as well.

Of course this is all on top of you already having Sol Ring, Chromatic Lantern, Dragon's Hoard, and Exploration. Keep those at the very least, though I recommend keeping your Gilded Lotus, Thran Dynamo, Farseek, and maybe Skyshroud Claim and Sylvan Scrying as well. It comes down to figuring out how fast or slow your regular playgroup is and whether or not you can afford slower artifacts like Dynamo/G.Lotus, though since you're in a more casual environment they should work pretty well.

Hope that helps!

CaptainKraw on Xenagos: Party in a Can

3 weeks ago

CaptCreek

Yeah You pretty much nailed it. I will hold a dork in my hand if I draw one later and don't NEED it. I don't run every dork but I like the added utility of having them be fodder to some tutors later. Exploration is kind of niche though. It definitely adds to devotion and isn't super useful all the time. But there are times where I can draw 6+ cards easily and roughly a third of a deck is land, so it helps a ton in that scenario. I used to run Burgeoning as well, but dropped it because it did not have that added functionality. I also replaced Sylvan Caryatid with Arcane Signet for the sake of devotion (also speed). Ideally, I don't play more than 2 ramp spells before slapping Xenagos down. If they are both dorks I just have to be careful for a few turns. After Xenagos dorks have much less chance of seeing the field.

The outlier is Selvala, Heart of the Wilds. Selvala will always see the field if drawn, as her pros far outweigh her cons.

On the subject of the elemental, I personally wouldn't run it. In my opinion it would be similar to the reason I have a Lazav, the Multifarious deck as opposed to a Lazav, Dimir Mastermind deck. Or even why I choose not to run Malignus. It doesn't sit right with me that an opponent has an amount of control over how powerful my cards are. I also think there is a balancing point between raw power and utility. That is a pretty generalized statement, but that is about where I land on it. I would not fault anyone for using it; it seems fine honestly. I would be interested to hear how it performs if you try it out.

Also, Moraug, Fury of Akoum is pretty decent so far. Each extra combat adds a ton of power, it's wild. He does nearly 100 damage by himself (with Xenagod, of course) and that is just stupid. It is worth noting that he does not have trample though, not everybody is perfect.

RNR_Gaming on Kool Aid Lands Man!

3 weeks ago

So, Exploration, Rhystic Study, Burgeoning and Mystic Remora are all ridiculous. The bounce lands with Burgeoning is just crazy good. Splendid Reclamation and Wayward Swordtooth are also must haves.

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