
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Exploration
Enchantment
You may play an additional land on each of your turns.







Flarhoon13 on
Alesha, Who Smiles at Death. Oops, I Did it Again
2 months ago
Having completed my quest to play all 52 of my decks, I decided to try getting a win with all of my decks
Sep 27
Alesha, Who Smiles at Death. Oops, I Did it Again Josh had a crazy start with Exploration and Simic merfolk. Hakbal of the Surging Soul was a house with an unblockable flying granting tribal Lord. I think he had both Herald of Secret Streams and Mist Dancer. Lost again, my losers' record drops to 6-15
NV_1980 on
Sigarda, Font of Blessings
2 months ago
Hi, I was curious about this deck so I played a few test-games with it. Mostly I was wondering whether it had enough momentum. After five test-games I found that it might be a bit lacking on this front. This is not surprising since it doesn't carry that many ramp/mana source cards. In terms of additional draw, it could also use some work.
For mana/ramp, I'd recommend Delighted Halfling, Birds of Paradise, Burgeoning, Exploration, Nature's Lore and/or Three Visits. For additional draw/filtering, perhaps cards like Mirri's Guile, Scroll Rack, Sensei's Divining Top or Sylvan Library.
It's also easier to share abilities between creatures when you include Odric, Lunarch Marshal. Good luck with this brew.
multimedia on Should Muldrotha Eldrazi be Sac …
3 months ago
Self-mill and reanimation are directions to consider expanding. However, before you think about them consider first focusing on more ramp (0-3 CMC)?
Muldrotha is 6 mana and you have very few lower mana cost ramp spells. Scions aren't really reliable ramp since they only give you a burst of colorless mana after being saced. Consider more ramp that you can use more than one turn? More ramp like this can help gameplay, make it easier to cast your higher mana cost spells especially Muldrotha and give you more mana to cast different spells from your graveyard when you control Muldrotha. Consider at least 12 ramp sources?
- Birds of Paradise
- Bloom Tender
- Lotus Petal
- Arcane Signet
- Fellwar Stone
- Sakura-Tribe Elder
- Harrow
- Springbloom Druid
- Farseek gets Triome
- Nature's Lore gets Triome
Carpet of Flowers is powerful mana generation in multiplayer Commander.
Another direction to consider is to play more effects that let you play more than one land a turn. This makes Life from the Loam more powerful since you're filling your hand with lands.
Eternal Witness is really good with Muldrotha and self-mill since it gives you access to any card in your graveyard, a nonpermanent spell such as Diabolic Intent that you can't cast with Muldrotha.
FallopianGolem on
Green Fireball | Omnath, Locus of Mana [PRIMER]
3 months ago
This deck looks sweet! How consistent is it with the 60 lands? I'm thinking about brewing it for my next game night but wanted to see what you thought about adding extra land cards like Burgeoning, Exploration, and Asuza, Lost But Seeking. Maybe Lotus Cobra to add unspent green mana to buff Omnath.
hootsnag on
Glarb Black Green Blue Creatureless Control
3 months ago
Removed Mana Severance and added Exploration
hootsnag on
Glarb Black Green Blue Creatureless Control
3 months ago
I completely changed the deck. I removed The Immortal Sun and I may use Exploration. I like the idea of this deck a bit better.
SufferFromEDHD on
Glarb Black Green Blue Creatureless Control
3 months ago
Well then... This is different.
What happened to Tainted AEther?
Craeter on
Spirit of Breeze's Blessing (Soul of Windgrace)
4 months ago
Woo I love Land decks, this commander is cool! Nice take on land sac / destruction. Here are some of my thoughts. I see Crucible of Worlds which is good, Conduit of Worlds is also worth considering for redundancy. Natural Emergence is my fav, but maybe not what you're going for here? Oracle of Mul Daya and Dryad of the Ilysian Grove are normally auto includes, and maybe Exploration. Some Tutor cards would also be useful to ensure you can pull key combo cards, IE Demonic Tutor, Beseech the Queen. Tbh I haven't explored Land sac options a lot, but doing some cursory searching Dreamscape Artist looks like it could be at home here (if running more basic Lands). Chain of Vapor, Demonic Hordes, Raze, Custody Battle, Hammer of Purphoros, Crop Rotation. Lotta cool stuff to consider, but great work with your list. Defs got me intrigued.
Have (3) | Azdranax , MrCrazzyc , reikitavi |
Want (4) | jw560211_magic , Cicjose , Atzaru , Victini817 |