|Commander / EDH||Legal|
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|Tempest Remastered (TPR)||Uncommon|
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Whenever a player plays a spell, Spellshock deals 2 damage to that player.
5 days ago
You might like these: Burning Earth , Gratuitous Violence , Berserkers' Onslaught , Selfless Squire , Sunhome, Fortress of the Legion , Needle Spires , Insult , Stonehewer Giant , Knollspine Dragon , Spellshock , Angel's Trumpet , Lightmine Field , Molten Psyche , Balefire Dragon , Repercussion
1 month ago
7 months ago
Hoobynobber7395, Alesha, Who Smiles at Death 's ability can only be activated during the attacker's step, allowing the opponent a chance to block Master of Cruelties during the declare blockers step (or to respond with removal). If you absolutely must connect with a player (and again, barring removal), a Dauthi Embrace would do the trick.
I've built a couple Mogis, God of Slaughter Group-Slug decks. I hope you would check one out tell me what you think. Maybe you'll also see a few cards that can liven up your deck, like Heartless Hidetsugu or Spellshock .
11 months ago
I think at this point the deck is as tight as it's going to be while doing my best to balance the deck's theme (storms, thunder, lightning, electricity, wind, weather...) I'm going to call it done, but I'm definately open to criticisms, feedback, and suggestions.
The card I'm really shaky on is Spellshock as it sort of goes against the focus of the deck which is to encourage players to drop spells and feed into the Eye of the Storm. Another problem is a lack of the ability to tutor for EotS.
11 months ago
Spellshock, Ankh of Mishra, Zo-Zu the Punisher, Mindslicer,
and Bottomless Pit are great early game cards.
Earthquake and Fault Line hurt everyone and keep threats off the board.
Sire Of Insanity is a little slow, but helps keep people down.
1 year ago
Gleeock Oooh I love the deck! Nature's Revolt seems pretty disgusting in this kind of build... I secretly love it. I also didn't know about the "hunted" cycle! Seems really interesting and it looks like it might be exactly what this deck needs. I can make my opponents attack every turn, but when they have no creatures to attack with it doesn't really help anything. Also Varchild, Betrayer of Kjeldor looks even better now that I take another look at her; I'll have to consider her for this deck too.
As far as redirect spells are concerned, I'm not sure what I would use them on! There's nothing really that this deck plays that needs to be protected from targeted removal except from Xantcha herself and maybe a couple huge enchantments like Havoc Festival. I LOVE the redirect spells in my Zada, Hedron Grinder deck because they effectively work as counterspells for my opponents' counterspells, but not sure how they would really help in this deck. Can you explain a little further?
scumbling1 Thanks for showing interest!! It's still a little too early to tell what's good and what's not but I was able to play two games with her using a proxy for the commander (because my cards finally arrived a couple days ago!) and I'll give you my first impressions below before I give a "formal" update after I get to jam a few more games.
First game I played went pretty horribly. Got mana screwed but I think that was moreso bad shuffling and WAY too greedy of a keep (2 lands and a Star Compass). I was only able to get a Spellshock and Xantcha to stick in the early game. Xantcha was great because I was able to use her activated ability to try and draw myself into lands, but I had to go about 4-5 cards deep before I even found another land. By the time I was able to play Painful Quandary my opponent combo'd off and took out the table. The deck ran 9 mana rocks and 35 mana producing lands (excluding Glacial Chasm and Maze of Ith at the time, which I felt was plenty. I added Thaumatic Compass Flip to help consistently get land drops and change into a functional Maze of Ith for the late game, but might also replace one or two of the weaker mana rocks with a 36th/37th land for more early game consistency. I'd want to play a few more games though since this was a greedy keep and the first game I've played.
Second game was MUCH better. My opening hand was 3 lands, Sol Ring, Last One Standing, War's Toll, and Manabarbs. Thanks to the early ramp I was able to get Xantcha and my damage dealers online much quicker. I drew into Eidolon of the Great Revel (which didn't really do much damage that game), Furnace of Rath, Spellshock, and Exsanguinate. Unfortunately, we made a ruling mistake that allowed me to do much more damage than I was supposed to. We didn't know that War's Toll's trigger doesn't draw the mana from your lands when you tap them. Because of that, Manabarbs ended up dealing about twice the amount of damage it was supposed to. With that all being said, I was able to play Furnace of Rath, have it survive a turn around the table, and then Exsanguinate (where x=7) for 14 damage and gain 52 life. Then for the remaining player, I cast Mob Rule to take the majority of their blockers and knock them out of the game. Even though there was the ruling error that caused me to deal more damage than I was supposed to, the deck was still sitting in a prominent position and probably would have won regardless. The only complaint I had with the second game was that it took until ~turn 4 before I felt like I was really impacting the game. I wish there were more cards like Harsh Mentor, Eidolon of the Great Revel, or Pyrostatic Pillar that I could replace some of the top-end cards with. I really wanted to order Polluted Bonds for the deck for the constant damage and lifegain, but considering the curve of this deck I think I'll hold off on it.
No more major changes slated until I get to play a couple more games with it! Like I said, would love to add more low cost cards.
1 year ago
+1 Cool list, some of the one time burn creatures may be a little under powered in a 40 life format though.
I run a Mogis, God of Slaughter deck that runs pretty quick, might be worth a look if you like this play style.
Some mono red all stars in my deck are Kazuul, Tyrant of the Cliffs to keep people from swinging at you when you piss them off, Viashino Heretic for removal and more burn, and more punish enchantments like Manabarbs, Burning Earth, Spellshock and Citadel of Pain. Any of those I think would slot in nicely to this list.
Spellshock occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%