Whenever a player plays a spell, Spellshock deals 2 damage to that player.
Printings View all
|Tempest Remastered (TPR)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
1 week ago
Hmm. Well, I suppose it really depends on how you want to focus your deck. I can see three paths here: 1 you leave the deck mostly as it is - 2 you take out more of your dusters/sweepers and focus on damage from creatures to win - or 3 you take out creatures and add more board control cards (including more dusters/sweepers and punishment cards).
I have a monored deck that, while very different than this, went down the later route. It is geared more towards a lockdown strategy and uses cards like Earthquake, Fault Line, Molten Disaster, and Comet Storm. Because these are global effects, I have few creatures and those that I do have are very expendable. This deck also plays punishment cards like Spellshock, Burning Earth, and Price of Glory to get in chip damage throughout the match (which also pairs ver, very nicely with damage doublers!).
Red also has glorious land control to help balance against explosive ramp. Along with ruination and blood moon, you could run Boil and Wildfire if you are interested in that. I don't run these personally but they are quite good. Do remember that these are salty cards though and maybe bring it up with other players before the match and be prepared to swap the cards or play a different deck if you end up using a lot of mass land destruction.
Hope this helps a little??
1 month ago
Nice!! I was thinking of how to upgrade my Hallar deck and I came across this decklist. I found some possibly major upgrades, specifically, Spellshock and Pyrostatic Pillar. I want more of these similar to Hallar, the Firefletcher effects. :)
I also want to suggest Heroic Intervention. To save your side when you destroy lands.
1 month ago
I like the group slug in combination with a pillowfort idea. Gisela's wording offers a pretty unique opportunity. Triggered effects that would deal 1 damage to you while she is on the board deal no damage to you instead, but double damage to opponents. Manabarbs, AEther Sting, Battle Strain, Burning Earth, Heat of Battle, Rampaging Ferocidon, City of Brass, Talisman of Conviction, Battlefield Forge are all cards that would have their negative effect negated if Gisela is on the field, while opponents would suffer more.
Ankh of Mishra, Psychogenic Probe, Eidolon of the Great Revel, Pyrostatic Pillar, Repercussion, Spellshock, Zo-Zu the Punisher would all be cards that have their negative effects mitigated with Gisela out and opponents would suffer a lot more.
You could complement this game plan with pieces like War's Toll, Caltrops, Thalia, Guardian of Thraben, Aura of Silence, Glowrider, Sphere of Resistance, Thorn of Amethyst, Vryn Wingmare, Ghostly Prison, Windborn Muse to tax and slow them down while all the slug effects eat away at life totals.
I feel like there's quite a bit of space to be explored in this niche for Gisela.
1 month ago
You can go with a "Group Slug" theme. Group Slug uses cards that hurt everyone on the field--Burning Earth, Manabarbs, Spellshock, etc.--with some mechanism to ensure you are the last one standing (like Gisela's one-sided damage doubling). Throw in some classic Red/White Stax pieces like Stranglehold, Blood Moon, Aura of Silence, and Aven Mindcensor, alongside some other damage doublers like Furnace of Rath, and you have yourself a deck.
2 months ago
Thanks for the +1 and I did pull something from your deck which I like. Spellshock is most likely going to find a home in this deck haha
3 months ago
- I wanted this build to be more of a group slug deck than a stax deck. You can totally build Mogis stax, but for this, orb works against cards I would rather have on the board like Manabarbs and Spellshock.
- Having orb in play puts a really big target on your head while not actively damaging your opponents, which is really hard to work around if you aren't running blue or white.
- Orb is just a card that hurts this deck too much. Yes, this does also set your opponents back, but the average CMC of this deck is just too high to make it worth it.
Also yes Fiery Emancipation is absolutely going in the deck :)
4 months ago
Cool deck. Made one myself based around the same principles yet with God Cow as Commander; [Primer] Mogis' Slaughter House: Murder Made Tasty.
A few cards I'd like to suggest, keeping the theme going:
Viashino Heretic: Added value of removing any Artifact
Heartless Hidetsugu: Rip everything
Repercussion: Obosh will trigger on this as well
Shadowspear: Lifelink is always great in these styled decks. The added effect of removing Indestructible to kill off Gods decks, Voltron, etc.
Following cards I feel are a straight up upgrade over what's in the deck atm:
Basilisk Collar over Gorgon's Head: Same cmc and activation cost, yet comes with LIfelink. What's better than dealing tons of dmg to your opponents? Dealing tons of dmg and healing for the same amount
Keep up the good work!
4 months ago
Spellshock - Antagonism - Sulfuric Vortex - Power Surge - Bulwark - Pyroblast - Red Elemental Blast - Flame Rift - Insult / Injury - Pulse of the Forge - Battle Strain - Collapsing Borders - Acidic Soil - Heat of Battle - Incendiary Command - AEther Flash - Devastate - Gratuitous Violence - Incite Rebellion - Citadel of Pain - Dictate of the Twin Gods - Manabarbs - Impatience - Burning Earth - Cave-In - Kyren Negotiations - Flame Fusillade - Pyrostatic Pillar - Ancient Runes - Rivalry