Spellshock

Spellshock

Enchantment

Whenever a player plays a spell, Spellshock deals 2 damage to that player.

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Printings View all

Set Rarity
Tempest Remastered (TPR) Uncommon
Exodus (EXO) Uncommon

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Legality

Format Legality
Leviathan Legal
Oathbreaker Legal
2019-10-04 Legal
Unformat Legal
Legacy Legal
Commander / EDH Legal
Limited Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Tiny Leaders Legal
Duel Commander Legal
Highlander Legal
Canadian Highlander Legal

Latest Decks as Commander

Spellshock Discussion

Peoyogon on Grudge-Bearer's Revenge

1 week ago

Hmm. Well, I suppose it really depends on how you want to focus your deck. I can see three paths here: 1 you leave the deck mostly as it is - 2 you take out more of your dusters/sweepers and focus on damage from creatures to win - or 3 you take out creatures and add more board control cards (including more dusters/sweepers and punishment cards).

I have a monored deck that, while very different than this, went down the later route. It is geared more towards a lockdown strategy and uses cards like Earthquake, Fault Line, Molten Disaster, and Comet Storm. Because these are global effects, I have few creatures and those that I do have are very expendable. This deck also plays punishment cards like Spellshock, Burning Earth, and Price of Glory to get in chip damage throughout the match (which also pairs ver, very nicely with damage doublers!).

Red also has glorious land control to help balance against explosive ramp. Along with ruination and blood moon, you could run Boil and Wildfire if you are interested in that. I don't run these personally but they are quite good. Do remember that these are salty cards though and maybe bring it up with other players before the match and be prepared to swap the cards or play a different deck if you end up using a lot of mass land destruction.

Hope this helps a little??

PandAvs on

1 month ago

Nice!! I was thinking of how to upgrade my Hallar deck and I came across this decklist. I found some possibly major upgrades, specifically, Spellshock and Pyrostatic Pillar. I want more of these similar to Hallar, the Firefletcher effects. :)

I also want to suggest Heroic Intervention. To save your side when you destroy lands.

jaymc1130 on Need Some Help Brewing. I'm …

1 month ago

I like the group slug in combination with a pillowfort idea. Gisela's wording offers a pretty unique opportunity. Triggered effects that would deal 1 damage to you while she is on the board deal no damage to you instead, but double damage to opponents. Manabarbs, AEther Sting, Battle Strain, Burning Earth, Heat of Battle, Rampaging Ferocidon, City of Brass, Talisman of Conviction, Battlefield Forge are all cards that would have their negative effect negated if Gisela is on the field, while opponents would suffer more.

Ankh of Mishra, Psychogenic Probe, Eidolon of the Great Revel, Pyrostatic Pillar, Repercussion, Spellshock, Zo-Zu the Punisher would all be cards that have their negative effects mitigated with Gisela out and opponents would suffer a lot more.

You could complement this game plan with pieces like War's Toll, Caltrops, Thalia, Guardian of Thraben, Aura of Silence, Glowrider, Sphere of Resistance, Thorn of Amethyst, Vryn Wingmare, Ghostly Prison, Windborn Muse to tax and slow them down while all the slug effects eat away at life totals.

I feel like there's quite a bit of space to be explored in this niche for Gisela.

Caerwyn on Need Some Help Brewing. I'm …

1 month ago

You can go with a "Group Slug" theme. Group Slug uses cards that hurt everyone on the field--Burning Earth, Manabarbs, Spellshock, etc.--with some mechanism to ensure you are the last one standing (like Gisela's one-sided damage doubling). Throw in some classic Red/White Stax pieces like Stranglehold, Blood Moon, Aura of Silence, and Aven Mindcensor, alongside some other damage doublers like Furnace of Rath, and you have yourself a deck.

BuildingDankJankEDH on Rakdos Does Damage

2 months ago

Thanks for the +1 and I did pull something from your deck which I like. Spellshock is most likely going to find a home in this deck haha

Jayjayrod on Mogis: A Very Silly Commander

3 months ago

Sumradagnoth I dropped Smoke just because it isn't super useful my personal meta, but if it would help you out a lot then yeah go for it. I ended up cutting Winter Orb for a few reasons:

  1. I wanted this build to be more of a group slug deck than a stax deck. You can totally build Mogis stax, but for this, orb works against cards I would rather have on the board like Manabarbs and Spellshock.
  2. Having orb in play puts a really big target on your head while not actively damaging your opponents, which is really hard to work around if you aren't running blue or white.
  3. Orb is just a card that hurts this deck too much. Yes, this does also set your opponents back, but the average CMC of this deck is just too high to make it worth it.

Also yes Fiery Emancipation is absolutely going in the deck :)

ShibaWiz on Obosh is oddly powerful

4 months ago

Hi Dj

Cool deck. Made one myself based around the same principles yet with God Cow as Commander; [Primer] Mogis' Slaughter House: Murder Made Tasty.

A few cards I'd like to suggest, keeping the theme going:

Following cards I feel are a straight up upgrade over what's in the deck atm:

  • Rolling Earthquake over Earthquake: Hits every creature. (The foil version is the cheap one.)

  • Basilisk Collar over Gorgon's Head: Same cmc and activation cost, yet comes with LIfelink. What's better than dealing tons of dmg to your opponents? Dealing tons of dmg and healing for the same amount

Keep up the good work!

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