Tempt with Discovery

Tempt with Discovery

Sorcery

Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search his or her library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles it.

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Tempt with Discovery Discussion

multimedia on Dino Deck

1 week ago

You're welcome, nice changes. Now think more about the curve of your deck and build a core of cards that you always want to draw in a game. Here's an example:

  • 4x ramp source (Huntmaster)
  • 4x draw source (Commune)
  • 4x removal (Lightning Bolt or Lightning Strike)
  • 4x Dino (Quartzwood)
  • 4x Dino (Shifting)
  • 4x Gruul dual land
  • 4x Gruul dual land
  • 12 basic lands (Forests and Mountains)

Once you have the core then add other support cards that are 3 ofs, 2 ofs or 1 ofs.

What noncreature card out of ten 2 ofs do you think is best to play as a 4 of?

Consider choosing one of these or more to cut or cut 1x of two different ones to add 2x more of one of these? Fury Charm pump + trample is worse than Dinosaur Stampede and the other modes of Fury are not really worth a card. Tempt with Discovery is worse ramp than Gruul Signet or Overgrowth because Tempt is not reliable ramp and it costs four mana. Return to Nature is not really a main deck card because opponent may not be playing artifacts, enchantments or any graveyard interaction. Return is a good example of a sideboard card that you can swap in games 2 or 3 if it will help you since you know what your opponent is playing.

Stardragon on First Dragon Commander Deck

2 weeks ago

Great first deck but i fear you may not have the mana you need to make it work i would cut some lands like for some more basic lands and get a few more land ramps

Crucible of the Spirit Dragon for a Basic Mountain, Crucible is fine but slow as it only taps for colorless and you have to pay mana to get colored mana, this is the biggest maybe I've never like storage lands personally.

Gateway Plaza, Archway Commons and Rupture Spire one or two of these can be cut for another mountain and a Darigaaz's Caldera

I would also trade Opulent Palace for Savage Lands since Jund () are your main colors

I would also rearrange some of your basic land numbers try 5x Mountains, 4x Forests, 3x Swamps and 2x Plains and Islands and i would cut Underdark Rift, Treasure Vault, Rogue's Passage and Prismari Campus for the basic lands

Would also try to get some cheap basic ramp cards like Cultivate, Kodama's Reach, Farseek and Sword of the Animist for basic land ramp and things like Hour of Promise, Tempt with Discovery, Pir's Whim, Explore and Growth Spiral for non basic ramp.

Now that I told my thoughts on your mana here are some other cards to help your dragons not sure your budget so i categized them. These price are based off of TCGplayer.

0.1-$4.99-Favorable Winds0.40, Teneb, the Harvester$3, Lathliss, Dragon Queen $3.50, Silumgar, the Drifting Death 0.70, Kolaghan, the Storm's Fury 0.70, Eerie Ultimatum $3, Ruinous Ultimatum $5, Genesis Ultimatum $1.00,

$5-$9.99-Dragon Tempest$5, Scion of the Ur-Dragon $7, Drakuseth, Maw of Flames $5, Karrthus, Tyrant of Jund $3.50, Mirari's Wake $6, Rhythm of the Wild $6

$10-$19.99- Scalelord Reckoner $13, Vanquisher's Banner $12, Sarkhan Unbroken $15,Sarkhan, Fireblood $11,

$20 and over-Terror of the Peaks $25, Dragonlord Dromoka $25, Balefire Dragon $30, The Great Henge $50, Urza's Incubator $40, Sarkhan, Dragonsoul $27, Chromatic Orrery $20

king-saproling on Go home Tribal, you're drunk.

2 weeks ago

Why not include the third changeling champion, Changeling Hero? It allows for infinite damage alongside Changeling Berserker, Changeling Titan, and Purphoros.

You might like these too: Pir's Whim, Reap and Sow, Tempt with Discovery, Ulvenwald Hydra, Tolaria West, Wargate, Nylea's Intervention, Knight of the Reliquary, Elvish Reclaimer, Scapeshift, Reshape the Earth

DrukenReaps on El Dorado City of Wealth

4 months ago

Oof, 31 lands and a 3.5 average CMC. You are asking for trouble. Most folks run 36 lands, I say minimum of 33 but that is like bare minimum. Consider cutting Monologue Tax, Tempt with Discovery, and/or Manalith for a few more lands.

Atsuma on New hubs to be added

4 months ago

I think a politics hub could be relevant for decks specializing in uniquely multiplayer strategies involving mechanics like Council's Judgment, Wishclaw Talisman, Tempt with Discovery, Parasitic Impetus and the monarch cards to promote aggression like Marchesa's Decree.

kookoo on Esika Enrage

4 months ago

I like those ideas, I think I need more basics to make that work though. I think I drop the checklands for Utopia Sprawl, The World Tree, Tempt with Discovery and 6 basics. Then Illusory Ambusher for Staff of Nin.

Atsuma on Esika Enrage

4 months ago

So I think the first major thing is that you rely on a large amount of mana for a lot of your big effects, as well as specific colors of mana.

For general ramp, I would recommend looking at Kodama's Reach, Cultivate, Overgrowth, Harrow, Fertile Ground, Utopia Sprawl, Search for Tomorrow as possible ramp cards that get more mana and do a bit of color fixing.

for major color fixing, I would recommend Crop Rotation, Tempt with Discovery, Chromatic Lantern, and The World Tree which all either allow you to fetch world tree or urborg, or mana fix for you.

I also think a good include would be Staff of Nin for allowing you to get some extra card draw and enrage pings for when you are trying to get your state rolling.

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