Tempt with Discovery

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Vintage Legal

Tempt with Discovery

Sorcery

Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search his or her library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles it.

TheOfficialCreator on Gates and Shrines

2 days ago

Crop Rotation and Tempt with Discovery are cards that I've seen perform well in gate decks in the past. You might also consider Terra Eternal.

Grind on Arachnophobia

2 weeks ago

cool deck!
looking at your point removal - would consider Assassin's Trophy and Beast Within over mystic repeal and doom blade, just for versatility.
also Yavimaya, Cradle of Growth could go well with your beacon of creation.
and Crop Rotation is an effective way to get your urborg or cabal coffers or other utility land. i also really like Tempt with Discovery for this too, depending on your playgroup.

BroJuice on Keenly Fingered

1 month ago

Phule451 awesome suggestion, definitely ordering a Tempt with Discovery now, thanks!

Phule451 on Keenly Fingered

1 month ago

Reshape the Earth is a great wincon in a Maze's End deck. Tempt with Discovery is always a fun addition to a landsmatter deck. Hope that’s helpful.

Cowmmunist on I'm the reason people hate Child of Alara

1 month ago

ThoAlmighty Thanks for the considerations!

I honestly think I am pretty set on fixing, and I am not comfortable dropping below 2 of each basic land. Several of my ramp spells reference basic lands and I need to be able to react to effects like Ghost Quarter, Field of Ruin, Path to Exile, or opponents Tempt with Discovery and other effects like it. Really need that buffer so I can dish out my own basics, and not be down a land when I play against effects like these, and I think 10 is a good number right now.

For cards like Command Tower and Arcane Lighthouse to find a home here, I'd wonder what you might swap them out with? I'm still in the process of testing out the channel lands and so far I have not been a huge fan of Eiganjo, Seat of the Empire because it can only do 4 damage. Which has actually been a great way to deal with commanders, because it's an ability activated from the hand, not a cast spell. But 4 damage is pretty restrictive, and it has only really helped me in the early game while I am still collecting my colors. For instance it has kept me alive against Edgar Markov who is a very scary aggro deck, and absolutely can blitz down Child.

Stardragon on Land Search?

2 months ago

So with Baldur's Gate coming out with 9 new gates I thought of making a gate deck with Maze's End as a win con. i need more non basic land search (preferably to the battlefield but to the hand if need) and some extra play additional land cards, i have a small amount added ATM I have

Explore, Hour of Promise, Pir's Whim, Reap and Sow, Sylvan Scrying, Tempt with Discovery, Wargate, Dryad of the Ilysian Grove, Mina and Denn, Wildborn, Oracle of Mul Daya, Ulvenwald Hydra, Wayward Swordtooth, Kiora, the Crashing Wave, Expedition Map, Crop Rotation and Exploration. Am I missing any? Should I add some light Landfall as well?

Link: Hold them at the Gates

JoosetheMuice on Kynaios Actual

3 months ago

Based on yesterday's games I have some suggestions!

First, the cuts: Hushwing Gryff Mina and Denn, Wildborn Rubblehulk Oath of Druids Condemn Oblation Collective Voyage Keening Stone (unless you lean more into mill) Hour of Promise and Tempt with Discovery should all go

DreadKhan on Jodah's Big Bombs

3 months ago

I can't decide if a Commander like this is the type you'd want to run stuff like Collective Voyage and New Frontiers to compliment Tempt with Discovery. Most decks do not need as tight fixing, and some players run very few Basics to find. I run these in my Sisay deck atm, and I usually am happy with them, getting WUBRG is very important, and most other decks don't actually care quite as much as you do about fixing, it just speeds them up a tad. I suspect you'd need to up your Basic count, but even 10 total Basics would probably be as much as people are going to go for with Voyage, and many pods run very few Basics.

Very slow ramp, but Krosan Verge can find a non-basic Forest and Plains, which can fix your mana with Triomes very easily.

Might not be very 'fun forward', but I understand that Morophon, the Boundless is downright hilarious with Jodah. Morophon or The World Tree are both huge with Maskwood Nexus, Maskwood and Morophon lets you cast all your creatures for free from hand, while Maskwood and The World Tree (and WWUUBBRRGG I guess) puts as many creatures into play from your library as you want, and it doesn't require your Commander, handy if people hate Jodah off the board out of fear.

Very cool deck!

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