Tempt with Discovery

Tempt with Discovery

Sorcery

Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search his or her library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles it.

Latest Decks as Commander

Tempt with Discovery Discussion

DrukenReaps on El Dorado City of Wealth

1 week ago

Oof, 31 lands and a 3.5 average CMC. You are asking for trouble. Most folks run 36 lands, I say minimum of 33 but that is like bare minimum. Consider cutting Monologue Tax, Tempt with Discovery, and/or Manalith for a few more lands.

Atsuma on New hubs to be added

4 weeks ago

I think a politics hub could be relevant for decks specializing in uniquely multiplayer strategies involving mechanics like Council's Judgment, Wishclaw Talisman, Tempt with Discovery, Parasitic Impetus and the monarch cards to promote aggression like Marchesa's Decree.

kookoo on Esika Enrage

1 month ago

I like those ideas, I think I need more basics to make that work though. I think I drop the checklands for Utopia Sprawl, The World Tree, Tempt with Discovery and 6 basics. Then Illusory Ambusher for Staff of Nin.

Atsuma on Esika Enrage

1 month ago

So I think the first major thing is that you rely on a large amount of mana for a lot of your big effects, as well as specific colors of mana.

For general ramp, I would recommend looking at Kodama's Reach, Cultivate, Overgrowth, Harrow, Fertile Ground, Utopia Sprawl, Search for Tomorrow as possible ramp cards that get more mana and do a bit of color fixing.

for major color fixing, I would recommend Crop Rotation, Tempt with Discovery, Chromatic Lantern, and The World Tree which all either allow you to fetch world tree or urborg, or mana fix for you.

I also think a good include would be Staff of Nin for allowing you to get some extra card draw and enrage pings for when you are trying to get your state rolling.

Chino90 on Broodmother of the Great Forest: Beledros EDH

3 months ago

I recommend swapping verdant mastery for Tempt with Discovery (supposing you play multiplayer). You will most of the times get at least 2 lands for 4 mana, and they come in untapped.

Also, you gotta try Nyxbloom Ancient . Tripling your mana twice is no joke. Follow up with exsanguinate or whatever X spell.

Exquisite Blood is a good way to stay alive. And Vito, Thorn of the Dusk Rose provides lifelink and dishes out a lot of damage.

Ironmonkey135 on Boy & His Dog: Naya Jokulhaups Enchantress

4 months ago

Harrow

Reconstruct History

Austere Command (high cmc, you already have wipes, so maybe not, but card is just generally good)

Tempt with Discovery

Idyllic Tutor

TheVectornaut on Death Touch Green Boi

5 months ago

It is true that the deathtouch package will be worse in multiplayer games since you have more threats to deal with. I think siding into a bigger ramp package would be a good idea. I would caution though that it's important to add in more mana dorks or ramp spells to keep pace with any new bombs you include or you'll find yourself mana screwed a lot of the time.

I went ahead and added my creature-based commander deck so I could link it for reference. It was built from a casual 60-card skeleton that's quite similar to your deck, so some of the ramp cards I've had success with over the years might do well here too.
deck: Predator's Toolkit

Prowling Serpopard or Destiny Spinner could be useful tech if counters are flying around left and right. Vigor is definitely strong against board stalls, and I like Archetype of Endurance against a lot of common removal. Somberwald Sage and Elvish Piper would probably be my first picks for dropping haymakers early without much other support. Yeva, Nature's Herald and Seedborn Muse are particularly disgusting in multiplayer since you essentially play on every turn. Some final bombs I love are Whiptongue Hydra for flyers, Polukranos, World Eater for other creatures, and Sylvan Primordial for most anything else.

For your existing ideas, I think Worldspine Wurm is good if your games go long enough to cast it while Tempt with Discovery is good if you don't have opponents who greatly benefit from the mana. I'm still iffy on Lumberknot in a deck not based around token sacrifice, and I'd probably just run Dungrove Elder if you need a midrange hexproof creature. Hydra's Growth is very good with additional +1/+1 synergy, Kazandu Tuskcaller needs more token synergy, and Strixhaven Stadium feels optimistic in multiplayer. For the bigger cards, I think Vigor , Soul of New Phyrexia , Toski, Bearer of Secrets , Verdant Sun's Avatar , and Vivien Reid are all playable. Myojin of Life's Web needs some way to refill the hand or its ability will never do anything that impactful. Impervious Greatwurm is the weakest option since it gets completely stuffed by chump blockers. I used Connive / Concoct to reanimate it in standard and still found it to be too slow. If you had a Warstorm Surge or something, maybe it'd be a different story...

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