Stolen Strategy

Combos Browse all Suggest


Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Stolen Strategy


At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast nonland cards from among those exiled cards, and you my spend mana as though it were mana of any colour to cat those spells.

Local_Hethen on Rocco's Cafe, Food with Friends

8 months ago

carpecanum, I have to agree that Stolen Strategy would be a fun addition. The other Hideaway land was already on the way, but you caught I hadn't added it yet. I have Lulu, Loyal Hollyphant, I will mull it over. It does play with the +1/+1 theme and counts as a flying creature, so it has potential.

carpecanum on Rocco's Cafe, Food with Friends

8 months ago

Stolen Strategy? The Red and White Hideaway lands to go with Mosswort Bridge.

Lulu, Loyal Hollyphant maybe. Sac a food after combat and everything tapped gets a counter and untaps.

ArmchairRuler on Who decides the order of …

1 year ago

If I were to have Stolen Strategy and Plargg and Nassari on the battlefield at once, would I get to layer the triggers or would an opponent be allowed to decide?

carpecanum on The First Rule of Fight Club is...

1 year ago

Isochron Scepter and/or Spellbinder would let you reuse Instants if Feather is dead. Not quite card draw but it ameliorates the need for it a little.

Loran's Escape and Sheltering Light et al could be cast every turn and allow you to protect your creatures or nuke you smaller guys with impunity. Lots of 1-2 mana Indestructible Instants.

My favorite Red card draw is Stolen Strategy. Other than that maybe a few artifacts that let you draw for mana or Arch of Orazca?

I'm not sure of specifics but weren't there a lot of older cards that say "draw a card during your next upkeep"? I bet a few are Instants that would fit here. Some Red ones are in Zada, Hedron Grinder decks for massive card draw.

TripleResistance on Zada Brewing 04/22

2 years ago

carpecanum Thanks for the suggestions!

Stolen Strategy can certainly lend itself to some fun games, and I'd highly consider it if I were building a "fun" deck. This deck is just meant to be fast, strong, and consistent. I would never play Zada if I wanted to have's just too linear and repetitive. Stolen Strategy is the kind of card that can keep you from running out of steam, but if Zada loses momentum it'll take more than random spells to save the game in the kind of meta I'm designing for with this deck. Fun card though!!!

Snake Basket seems slow to me. It would be useful with infinite mana, but that's really rare in this deck. For my "get creatures on the field" cards, I usually look at the mana-to-body ratio. A 1-1 ratio is pretty good up to 3 creatures, and past that it tends to be an extra mana because everything is contained in one card. So 5 mana for 4 bodies would be good. Snake basket has a loss of 4 mana, and most of the time I won't be able to create enough tokens for it to be worth it. See something like Tempt with Vengeance for a great example of a "create x" spell.

Mob Rule seems amazing in concert with Battle Hymn. I don't know how often I'll have the mana to cast it but I definitely think it's worth testing!

carpecanum on Zada Brewing 04/22

2 years ago

Stolen Strategy could give you access to more creatures and spells. I wouldn't consider it in 1v1 games.

Snake Basket maybe and I would definitely try out Mob Rule for more creatures to target.

death_puppit18 on Mild Mimicry

2 years ago

Gotta recommend Stolen Strategy. Basically does the same thing as your commander!

Load more