|Commander / EDH||Legal|
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At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast nonland cards from among those exiled cards, and you my spend mana as though it were mana of any colour to cat those spells.
Stolen Strategy Discussion
1 week ago
"One-card wincons" to consider: Insurrection , Expropriate , Painful Quandary , Rise of the Dark Realms , Revel in Riches , Cut / Ribbons . Perhaps Clone Legion , Rite of Replication , Mogis, God of Slaughter , Hour of Promise , Blatant Thievery , Grave Betrayal , or Mind's Dilation .
One thing to think about is getting Nicol Bolas flipped and maybe joined by the other planeswalkers and casting Obliterate , Jokulhaups , Devastation , or Decree of Annihilation . Almost guaranteed ultimates. Nicol Bolas, Dragon-God would be the best--proxy for now and include in first build?
Boardwipes: Toxic Deluge , Black Sun's Zenith , Hour of Devastation , Decree of Pain , Curse of the Swine , In Garruk's Wake , Deadly Tempest , Evacuation , Nevinyrral's Disk , Last One Standing , Perilous Vault , Oblivion Stone , Kindred Dominance , Necromantic Selection , Subterranean Tremors
Removal: Capsize , Bedevil , Hero's Downfall , Chaos Warp , Kolaghan's Command , Reality Shift , Pongify , Rapid Hybridization , Vraska's Contempt , Rakdos Charm , Price of Fame , In Bolas's Clutches , Plaguecrafter , Merciless Executioner , Fleshbag Marauder , Unstable Obelisk , Vandalblast , By Force , Shatterstorm , Hostage Taker , Yawgmoth's Vile Offering , Settle the Score , Dark Impostor , Hour of Glory , Sever the Bloodline , Silence the Believers , Spread the Sickness , Slave of Bolas , Electrodominance
Draw: (I would add Erebos once you're home) Patient Rebuilding , Phyrexian Arena , Greed , Arguel's Blood Fast Flip, Notion Thief , Windfall , Mystical Tutor , Blue Sun's Zenith , Pull from Tomorrow , Stroke of Genius , Braingeyser , Mind Spring , Expansion / Explosion , Invoke the Firemind , Deliver Unto Evil , Augur of Bolas , Painful Truths , Fevered Visions , Search for Azcanta Flip, Fact or Fiction , Dig Through Time , Treasure Cruise , Tidings , Thassa, God of the Sea , Day's Undoing , Reforge the Soul , Standstill , Deep Analysis , Necrologia , Steady Progress , Tezzeret's Gambit , Oath of Jace
Random utility: Ophiomancer , Metallurgic Summonings , As Fortold, Pendrell Mists , No Mercy , Stranglehold , Fated Return , Dark Intimations , Spellseeker , Sire Of Insanity , Thief of Sanity , Spark Double , Primal Amulet Flip, Dragon's Hoard , Mystic Retrieval , Shreds of Sanity , Spelltwine , Ashiok, Dream Render , Torpor Orb , Baleful Strix , Darksteel Myr , Solemn Simulacrum , Wayfarer's Bauble , Vedalken Orrery , Saheeli, Sublime Artificer , Will Kenrith , Mana Geyser , Gem of Becoming , Thran Dynamo , Narset, Parter of Veils , Keranos, God of Storms , Thrilling Encore , Star Compass , Coldsteel Heart , Kazuul, Tyrant of the Cliffs , Ensnaring Bridge , Crawlspace , Expedition Map , Burnished Hart , Torment of Scarabs , Cruel Reality , Mnemonic Betrayal , Yawgmoth's Will , Bloodchief Ascension , Nightscape Familiar , Gonti, Lord of Luxury , Thaumatic Compass Flip, Dreadhorde Invasion , Fraying Omnipotence , Thrummingbird , Viral Drake , Past in Flames , Mizzix's Mastery , Omniscience , Tainted AEther , Aid the Fallen , Deepglow Skate , Flux Channeler , Rings of Brighthearth , Silent Arbiter , Meekstone , Mudslide , Astral Cornucopia , Everflowing Chalice , Lethal Vapors , Sunbird's Invocation , Stolen Strategy , Maze of Ith , Spreading Plague , Merchant Scroll , Polluted Bonds , Black Market , Grave Upheaval , Memory Plunder , Pain Magnification
Beaters: Dragonlord Silumgar , The Scorpion God , The Locust God , The Scarab God , God-Eternal Kefnet , God-Eternal Bontu , Darksteel Colossus , Colossus of Akros , Visara the Dreadful , Tsabo Tavoc , Avatar of Woe , Balefire Dragon , Nicol Bolas , Hellkite Tyrant , Bladewing the Risen , Grave Titan , Inferno Titan , Steel Hellkite , Vampire Nighthawk , Torrential Gearhulk , Noxious Gearhulk , Combustible Gearhulk , Dominus of Fealty , Roil Elemental , Tidespout Tyrant , Kokusho, the Evening Star , Keiga, the Tide Star , Ryusei, the Falling Star , Wrexial, the Risen Deep , Etali, Primal Storm , Nezahal, Primal Tide , Tetzimoc, Primal Death , Dread , The Haunt of Hightower , Niv-Mizzet, the Firemind , Razaketh, the Foulblooded , Enigma Drake , Crackling Drake , Archfiend of Depravity , Sheoldred, Whispering One , Thing in the Ice Flip, Niv-Mizzet, Parun , Sepulchral Primordial , Molten Primordial , Diluvian Primordial , Ob Nixilis, Unshackled , Sire of Stagnation , Utvara Hellkite
3 weeks ago
I'm not a 100% sure I understand and like the changes. Yes I understand that you want to go back to the more aikido way, but I really have the feeling you tuned down the powerlevel of the deck. I'm looking a bit at my list as well and I am making some changes too.
I did remove the Helm of Obedience combo as well, for me it was unfun and a lot of people experience it in the same way in my meta. Yes it is a finisher, but I don't think it's in the way of the deck. That kinda brings me to my next point, by removing so many wincons Dark Depths for example, also thing's like Insurrection seems like a wincon as well. In my opinion there is no problem with stalling the game and extending it (that's what this deck does) but we do need ways to close it, especially by using our opponents power. Right now I have the feeling this build will just stall and then stall some more.
Also maybe a Academy Rector ? Makes you go for your important enchantments and people are reluctant to attack you most of the time.
If it is worth anything, this is how I run it now. It's not in the most aikido way possible, but I try to keep the spirit alive. I kinda fell in love with playing a deck and calling it Mardu Control. Especially newer players go "wow, can red do that?" when I play a red counterspell or a copy spell.
I am really glad that you are updating the deck a bit more often. Please don't take my feedback in the wrong way. Your previous decklist resulted for me in one of the most fun decks I've played in my entire magic career (since legion). It took some while before I got used to it how to play it, but it is so awesome because it is so different. Maybe that's also the reason why I really want to give you this feedback and hopefully help improving (even if it is a little bit) your decklist.
So thank you for updating again and hopefully you have a bit more spare time in your personal life that you give us a bit more often a update of how the deck is being played :)
Commander / EDH
SCORE: 3 | 168 VIEWS | IN 1 FOLDER
1 month ago
The balancing of this deck is pretty far off what it needs to be to function well. In a battle cruiser deck like this, you need at least 37-38 lands. 34 is no where near enough. You wont be able to compete if you're stuck on three lands with a bunch of 6 - 8 drops in your hand.
You also need to increase the mana ramp big time. Your average CMC is extremely high, the acceleration needs to reflect that. I count 6 sources of mana ramp. That needs to be at least 10, probably more like 13-15. You need some more resilient card draw engines as well.
For the individual cards, Primal Surge is not good enough with that many non permanents. You will spend 10 mana and wiff almost every time.
Genesis Wave is a dead card until you're generating 10+ mana what you cant currently get to fast enough to be worth it.
Other than that, the individual cards are all fine, you just need to add more fuel to the deck and cut the number of high value permanents to make sure you can effectively get them out. Also remember, there's always one person at the table that wants Vaevictus dead no matter what. You need to protect him well, or build the deck to function with out him, and I would advise doing both.
You should check out my list. I've been paying for a while and it's got some good card draw and ramp that you could use as well to fill out your list.
If you want more specific cuts or adds let me know, I'm glad to help. I've tried quite a bit with this deck.
1 month ago
I've been looking through most of the Grenzo decks on tappedout and haven't been able to settle on one. Most of the builds seem to be torn between goblin tribal or theft. Whats your take on Grenzo? Whats is the best way to handle him or what would be the best archetype?
Goblin tribal seems cool (I don't have any deck similar to goblin tribal playstyle) but I feel like it would just be too heavily pressured. In my meta every player has boardwipes in their deck so going wide has been always risky in the past. Maybe i'm just missing out on the goblin speed due to lack of inexperience and not seeing some plays/strings.
I've been trying to complete 5 mono colored decks and decided on grenzo because I got some inspiration from your deck. Would love to hear your thoughts.
1 month ago
Game Plan Show
- Draw into commander protection while establishing non-land mana
- Deploy T-800 Neheb and hexproof/shroud/indestructibility him
- Blow the lands to hell
- Atart establishing stronger board using Neheb and artifact mana
- Smashi for commander damage
Cards that have alread been cut from the project and sometimes why Show
- Static Orb - Found to stall out the game too much, maybe played too fast and got too much hate for it?
- Sphere of Resistance - replaced with God-Pharaoh's Statue
- Wake of Destruction - felt bad when it would wreck orher mono-colored buddies. Mono-love!
- Molten Hydra - wouldn't grow fast enough, replaced with Stolen Strategy
- Ember Swallower - too much mana for a minor effect that late into the game. replaced with Etali, Primal Storm
1 month ago
Obsidian Fireheart . Especially if you get all that Neheb/Hidetsugu mana.
Stolen Strategy as well. Pretty good as far as red card draw goes.
2 months ago
I LOVE this deck strategy, and there's a lot of cards that can support it (it's also super fun in commander). You are in red so if you want to go the Traitorous Blood , Hijack , etc. route, you easily can.
First thing that comes to mind of though is Knowledge Pool . Absolute sh*tstorm every time, so much fun.
Lastly, you have a bunch of other things thrown in here that don't follow this game plan (but do follow the game plan of your commander well). Things like Tatyova, Benthic Druid . I'm thinking you should make this specific deck less of a Stealing Deck, and just make it a better Kynaios and Tiro of Meletis deck. Then take all your Stealing cards and pick a different commander for that deck strategy (because it does sound super fun).
Some options for different commanders could be: Show
- Jeleva, Nephalia's Scourge : You lose white and green, but keep red and blue (your current most important Stealy colours). You also gain black which could give you some good graveyard steals
- Zedruu the Greathearted : You lose blue, which could be a big loss. But this also changes your deck strategy from Stealing to switching, which isn't that big of a difference but could be a lot of fun. Switch your Steel Golem for your opponents commander.
- Admiral Beckett Brass : Thieving, conniving, pirates. What more do you need? Still keeps your blue and red, and throws in black as well.
This is all off the top of my head, but I hope you get some help from it.
Stolen Strategy occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%