Each player discards their hand, then draws cards equal to the greatest number a player discarded this way.
|Have (3)||rockleemyhero , metalmagic ,|
|Want (8)||princessrin , EmanRuoy88 , arthur12345 , Flunatic , KetamineMedic , yourfavoritenoob , BSwCDo , Astrocomical|
Printings View all
|Commander Anthology 2018 (CM2)||Uncommon|
|Iconic Masters (IMA)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Battle Royale Box Set (BRB)||Uncommon|
|Urza's Saga (USG)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Windfall occurrence in decks from the last year
Commander / EDH:
All decks: 0.11%
UR (Izzet): 0.91%
WUB (Esper): 0.39%
UBR (Grixis): 1.35%
BUG (Sultai): 0.54%
3 days ago
Hey man! Good first draft! I like some of the ideas in here. I have some constructive criticism for you, so, as brutally honest as I will be with my suggestions, keep in mind I’m just offering my best advice on how to improve this list. I tested this deck a bit and here’s some thoughts I have:
More Tutor / Draw: You’re running very little card advantage, which I noticed when I was testing this deck. There isn’t enough dig or deck manipulation going on here. Basically every time I found myself durdling. Here are some suggestions:
- Sensei's Divining Top
- Scroll Rack
- Crystal Ball
- Courier's Capsule
- Wheel of Fortune
- Stroke of Genius
- Mystic Remora
- Jace Beleren
- Long-Term Plans
- Land Tax
- Academy Rector
- Idyllic Tutor
- Madblind Mountain
- Fetch Lands. Literally any fetches.
More spot removal: Your deck doesn’t have a lot of ways of dealing out targeted removal. Mass Land D and other sweeper spells are great and all, but you also need ways of handling individual problems as they arrive. Here are some suggestions I have:
- Path to Exile / Swords to Plowshares
- Seal of Cleansing / Dispeller's Capsule
- Return to Dust
- Crush Contraband
- Shattering Pulse
- Shattering Spree
- Chaos Warp
- Lightning Bolt
More Persistent harassment: You’re running MLD, Tax, but you aren’t running a whole lot of effects to consistently torment the opponent. Smokestack, Pendrell Mists, Kataki, War's Wage, Manabarbs keep pressure on your opponents. Even just running more stuff to slow things down (Winter Orb, Tangle Wire, Kismet, Rule of Law, Stranglehold etc.) would be useful here.
Consider less creatures, more enchantments: Hatebears are cool, but consider the fact that they are easier to kill than their enchantment counterparts. Magus of the Moon dies much easier than Blood Moon and you want these effects to have a good return on investment. This one is more food for thought than actual criticism.
Suggestions for cuts: Hall of Heliod's Generosity (?): It’s a great card, but right now you aren’t running enough Enchantments to justify it. Most of the time it’s going to just tap for colorless. If you run more Enchantments, it’s a keeper! (I think I’m going to try and find a slot for my own deck)
Jhoira, Weatherlight Captain: This is pretty vestigial. It’s not really pulling much weight. Cut it.
Karn, Silver Golem: See above.
Tomik, Distinguished Advokist: I get what you’re going with here, but you’re blowing up your lands anyway, making them untargetable is kind of moot. There’s a bunch of hatebears I’d rather run in this slot.
Saltblast: This card is kind of bad. Costs waaay too much for targeted removal. Also, is completely dead against decks that run white. I’d honestly remove this and replace it with Wrath of God instead.
Karn, the Great Creator: Not doing enough. I see the combo with Mycosynth Lattice, but Hellkite Tyrant is a much better combo.
Empowered Autogenerator: Too slow, too expensive. It’s not as good as it looks. Ideally, rocks should slot into the 0-3 CC range. If you desperately wanted something in the 4 slot, why not just run Thran Dynamo instead? It’s more consistent.
Firemind Vessel – See above.
4 days ago
MagicalHacker The Wind of Fortune is a bit strangely worded. Mainly because it instructs each player to discard their hand and draw cards equal to greatest amount discarded this way. Then if a player had fewer than 7 cards they draw cards equal to the difference. I'm quite certain I know what you mean by it, but it reads a bit strange.
Perhaps it should be: "Each player discards their hand, then draws cards equal to the highest amount between seven and the greatest number of cards a player discarded this way."
Although you do realize that both Windfall and Wheel of Fortune are restricted in vintage and banned everywhere else but Commander? As such I would never expect such a card to be printed, taking the best of both and mix them together.
You could also go for a non-generic name like Obzedat's Aid.
It could be interesting to toy with supplementary effects that makes the card have different effects based on mana spent or perhaps make it stronger/cheaper if combined between two sources of mana that are adept at the same thing.
Source - Based on the colored mana spent to cast this spell (amount above one is irrelevant), it does;
- : Return target creature card from your graveyard to the battlefield.
- or : Exile target creature card from your graveyard, create a X/X creature token, where X is equal to the exiled creature's power. If was spent to cast this spell, the token is a black Zombie. If was spent to cast this spell, the token is a white Spirit.
Life Anew costs less to cast, if both and was spent to cast it.
Return target creature card from your graveyard to the battlefield.
1 week ago
Looks really good!
Few suggestions I can see
Just a few thoughts to help the flow a bit.
but over all looks good! +1
1 week ago
Interesting take on Ephara. I'd like how the no counterspells route works out for you. I'm often tempted to make room by cutting counters, but then I take a Vorinclex, Voice of Hunger to the face, and that makes me put the couters back in.
The absolute best card that came out in Theros (for Ephara, specifically) is Nadir Kraken. It gets big, gets you blockers and triggers Ephara each turn.
A while ago, I made the final decision to cut any land that can't enter untapped and just replaced them with more basics, and my manabase has been much more consistent. Maybe worth a think, if you're struggling with early game speed.
If you want, you can check my build, if you're looking for inspiration. Ephara, Police of the Polis
All the best.
2 weeks ago
Nosema You wrote: "Hey, Thank you so much for responding. It was really helpful and I am close to finishing the deck but I REALLY like the idea of the Duskmantle Guildmage and Mindcrank combo. I was wondering whats the best way to trigger that. like the cheapest/easiest way for your opponents to all discard a card? Also do you try to play both at the same time or play 1 and then the other and risk it being destroyed? Thanks again!"
One strategy is to improve the mill technique. If you are playing different Counterspells than Didn't Say Please, Thought Collapse, Psychic Strike could be possible additions. Maybe consider Psychic Corrosion, Memory Erosion or Jace's Erasure, but I think those Enchantments are not in the theme of the deck.. Grisly Spectacle is better as a removal with mill, Jace's Archivist helps also the Notion Thief + Whispering Madness -combo. Pilfered Plans is card draw with mill.. so you have a nice pool of cards to choose from.
Another way is to get the Discard-Theme. Very annoying but also very effective. You still may play Windfall, Dark Deal and all those cards with such an effect. Painful Quandary is awesome but creates hate. A special combo could be High Market + Howltooth Hollow + Mindslicer if you are going deeper and deeper in the theme. Bottomless Pit, Oppression are fantastic cards. Bloodchief Ascension is so good for gaining life in the discard strategy, just think of this one.
In my opinion you play both cards, but you need some Counterspells in your hand. And you should have enough mana available..
2 weeks ago
FaiberJC Thank you, I really appreciate your comment. I would definitely go into the Wizard-tribal. In the section "Strategies" are already some ideas on how to play with wizards. Think of Naban, Dean of Iteration as a trigger for a additional effects.
The thing I'd work on is more on the Notion Thief + Whispering Madness -combo, working also with many other cards (Windfall, Day's Undoing, Teferi's Puzzle Box,...). Therefor think of Waste Not, Bone Miser or Words of Waste. Winning is possible with the Duskmantle Guildmage + Mindcrank -combo.
2 weeks ago
NV_1980 Thank you for the input.
Also thinking of replacing Windfall with Primal Amulet Flip. With this being a combo driven deck, more often than not Windfall winds up just being a dead card in my hand when I don't want to lose my pieces. I think Amulet would work very well with the number of instants/sorceries in the deck.
Thank you for the compliment. I'd be glad to look over some of your decks and leave feedback.
2 weeks ago
I would cut out one or more of the following as an emphasis: artifacts, enchantments, faeries, or tokens. Personally, I think artifacts is the weakest theme as of right now. Cards like Cranial Plating, Trading Post, Efficient Construction, and Witching Well don't do a whole lot (possibly Thopter Spy Network too). As a result of taking artifacts largely out, Emry, Luker of the Loch becomes pretty useless.
Your planeswalkers are interesting. They all play into the token theme very well.
Some cards I find are underwhelming: Daxos's Torment, Faerie Trickery, Whitewater Naiads, Harvestguard Alseids, Grim Guardian, Doomwake Giant, Agent of Erebos (I can see why you might play him), and Windfall.
There are some cards that are really good but could be easily cut such as Anointed Procession if you wanted to bring the price down.