Windfall

Windfall

Sorcery

Each player discards their hand, then draws cards equal to the greatest number a player discarded this way.

Browse Alters

Trade

Have (3) rockleemyhero , metalmagic , Azdranax
Want (8) Wurwilf , octagone , jjduch , Lozange , Jebanator , zukey26 , Vector_Logic , IkeDaddyDeluxe

Printings View all

Set Rarity
Commander 2020 (C20) Uncommon
Commander Anthology 2018 (CM2) Uncommon
Iconic Masters (IMA) Uncommon
Commander 2016 (C16) Uncommon
Commander 2015 (C15) Uncommon
MTG: Commander (CMD) Uncommon
Battle Royale Box Set (BRB) Uncommon
Urza's Saga (USG) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Leviathan Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Windfall occurrence in decks from the last year

Commander / EDH:

All decks: 0.11%

Blue: 0.39%

UR (Izzet): 0.91%

WUB (Esper): 0.39%

UBR (Grixis): 1.35%

BUG (Sultai): 0.54%

Windfall Discussion

Optimator on Miracles Come to those who...Topdeck them

6 days ago

Seems like you're off to a great start--that's a lot of powerful cards! My most recent deck is Yennett and I adore it. Optimation Agency (Sphinx Tribal). I have a much lower budget/smaler collection and I'm doing something slightly gimmicky with the tribal aspect, but it's still very effective in my circles.

You're running 7.5 ramp pieces; I'd maybe recommend a bit more. Maybe one or two? Those who know know Yennett can be a huge threat so she may get removed a lot. The two boots and Gift of Immortality are pretty clutch, so those and the two counterspells may do you well enough... but it's not a ton of protection. Also, you have some excellent bombs in the Eldrazi and some of your sorceries but if they get stuck in your hand you might wish you had the extra ramp. It would also just help get Yennett out a turn faster and/or empty your hand once she's out. Wayfarer's Bauble, Mana Vault, or Gilded Lotus might be good fits, or any more 3 CMC ramp pieces. I went with all odd-CMC ramp in my deck as a bit of a gimmick but the 2-CMC stuff is really where it's at if you don't mind not flipping them on a Yennett hit. You have a lot of good topdeck manipulators and tutors so maybe running the Signets and Prismatic Lens would be good/better? Your call--it should all work. A turn 3 3-CMC ramper will still get Yennett out early.

You have some excellent cantrips and similar effects, but you don't have much in the way of actual hand refillers. I'd be eager to hear how the deck does without them--especially with all your good tutors and planeswalkers and powerful Yennett bombs. Were it me, though, I would maybe trim a bomb or two and maybe a cute card for some regular card draw. Normally things like Blue Sun's Zenith or Braingeyser or Finale of Revelation would be my suggestion for a non-instant deck with good ramp but it's nice to have draw that Yennett can flip. There are lots of good choices at odd CMCs though!. Phyrexian Arena, Windfall, Rhystic Study, Tidings (underrated card for decks that don't need instants! X cards for X+1 mana is about as good as it gets in the low to mid CMC ranges). Overflowing Insight is a cute one. Read the Bones is on-theme and pretty great for the mana too. Not as much of a "refiller" though, so it's probably closer to the "cantrip" family.

You have a lot of excellent topdeck manipulators, but one last one I'd recommend is Aminatou, the Fateshifter. The ability to put a card from hand on top of the library is fantastic with Yennett. You have pretty much all the good ones that do that though, but if you feel you need more there she is. I'm extremely fond of Soothsaying in Yennett but you have some very powerful cards in the same category so it may not be better than what you have.

If they're in budget, Hall of Heliod's Generosity and Academy Ruins can be good.

In my deck I went heavy on low-CMC removal to fill out the curve and give me something to do on turns before Yennett is out. Personally, I feel you're running a little too little removal. You have lots of board wipes, which I like, but you could use more for artifacts and enchantments in particular. Some of your removal is bounce and some is only good if Miracle'd, so it may be a bit inconsistent. Definitely curious to see how it works for you though!

Is this a real deck you've built or just an exercise? I'd be eager to hear how the deck runs for you! With better cards I'd be curious to see if getting Yennett out and abusing extra turn spells and the like would make up for not having quite as much draw/removal. Could work! Could backfire though if you're on the wrong end of somebody's removal suite.

Anyway, looks great! Yennett is the shit. I hope it's fun!

ju009x on EDH: Marchesa's Game of Thrones

1 week ago

He joriiiii12345,

Nice to see my old cards have a nice home now ^_^!

Since I came back to magic but cant really play against you right now, I thought I might be able to give some suggestions.

In you recent update you were saying you're thinking about Coalition Relic, this got me thinking about your manaramp. This got me looking at the amount of manaramp cards you're running and their manacosts. In my opinion I would always try to have 10 manaramp cards. Right now your running 9 which includes Chromatic Lantern. But because your commander has a conferted manacost of 4 I suggest running more two manacasting ramp cards, like Coldsteel Heart, Talisman of Creativity, Fellwar Stone and Arcane Signet. I would add two of these, maybe cutting Chromatic Lantern and a non ramp card. this makes it possible to play Marchesa, the Black Rose on turn three. This option is always nice even tho your deck, like you wrote, doesn't always need her.

I would consider adding two more lands (you're running 35) while with an average manacost of 3.44 I would run 37 lands. I would also change some basic lands around to get your manacolor circle diagram a little better.

As for carddraw, I would consider adding two more. You're currently running 8, I would try to moke this 10 to make the deck more consistent. Have you considered Baleful Strix? This a nice carddraw effect in the deck, easy to use in the early turns. It even has a nice flying deathtough body! Apart from that consider running Windfall and Fact or Fiction. both have the added benefit of filling the yard. Which would make adding Dread Return even better.

I would also consider running one or more extra targeted removal spells/ counter spells. to help against the possible graveyard hate (which I will run next time!).

Apart from these small changes the deck looks great! but you wrote you didn't like the expensive tutors. maybe consider adding Scheming Symmetry and Wishclaw Talisman. Both are cheap, fair and have the added benefit of some nice politicking!

I'm hitting myself for saying this but, Kiki-Jiki, Mirror Breaker is a nice fit for the deck. the combo with Zealous Conscripts, but even apart from that the copy it makes can give you more etb effect and sacrifice fodder. Which makes it a very nice addition to the deck.

I hope some of these suggestions won't make it into the deck just because, I will have to play against it. But even if they will, looking forward to playing again!

P.S. I think you're missing a card (current cards: 99).

P.S.S. You're maybe board has some duplicates :)

Brogan54 on Oloro, Ageless Ascetic

1 week ago

My recommendations :

I think most people will tell you that Oloro offers little competitive advantage to you compared to other esper commander like Zur (who can fetch Necropotence into play) or even Aminatou (who is a combo piece in the command zone). I think upsides for Oloro would be that he can do larger ad nauseam and possibly can even run Humility which few decks can win while it is on the board.

LOW IMPACT:

Teferi's Protection

Rhox Faithmender

Debt to the Deathless

Despark

MANA COST TOO HIGH

Merciless Eviction

Anguished Unmaking

Disallow

Thran Dynamo

TOO SLOW

Mox Tantalite

Phyrexian Arena

Twilight Prophet

Crypt Ghast

Winds of Abandon

Vindicate

Search for Azcanta  Flip

I would first add better ramp, better draw, potential Stax, tutors and then other win cons.

RAMP

Dark Ritual

Fellwar Stone

Mox Diamond

Talisman of Hierarchy

Talisman of Progress

Copy Artifact

Mox Opal

Cabal Ritual

Grim Monolith

Lotus Petal

Dramatic Reversal

DRAW

Ad Nauseam

Night's Whisper

Windfall

Timetwister

Whispering Madness

Brainstorm

Ponder

Preordain

Verity Circle (good against dorks)

Plunge into Darkness (a good Impulse)

Mindblade Render

Sygg, River Cutthroat

STAX

Drannith Magistrate

Aven Mindcensor

Cursed Totem

Notion Thief

Humility

Blind Obedience

Rest in Peace

Torpor Orb

BETTER COUNTERSPELLS

Mental Misstep

Dispel

Flusterstorm

Delay

Spell Pierce

Spell Snare

Negate

Tale's End

BETTER REMOVAL

Chain of Vapor

Gilded Drake

Yahenni's Expertise

Into the Roil

Blink of an Eye

TUTORS

Vampiric Tutor

Imperial Seal

Transmute Artifact

Intuition

Whir of Invention

Praetor's Grasp

Spellseeker

Academy Rector

OTHER COMBOS

CONSULT COMBO Demonic Consultation

Tainted Pact

Jace, Wielder of Mysteries

Laboratory Maniac

AD NAUSEAM COMBO Angel's Grace

Ad Nauseam (draw whole deck, can Windfall and make everyone die while AG means you can't lose

Helm of Obedience

Rest in Peace / Leyline of the Void

Heliod Walking Ballista

Approach of the Second Sun

Dramatic Scepter

Isochron Scepter

Rocks that produce at least three mana total (outlet is extort with blind obedience or crypt ghast) If have pristine Talisman gain infinite life, which is infinite draw with commander

Didn't look at landbase

kpres on Melek, Kinko's Paragon

2 weeks ago

Auto-include for any Melek deck: Library of Leng. Any time you use a Windfall or wheel, Library lets you stack your deck with stuff for Melek to double.

I have a Melek deck but I'm bored of it. It's ended up being more of a solitaire where I find Proteus Staff and since Melek is the only creature in the deck, the staff lets me reorganize my deck, putting mana-generating spells on top, untapping spells (for my mana rocks) next, getting a buttload of mana, and then using Comet Storm. It's a formula and it's boring for everyone.

I like where you've gone with this deck. You have miracles, extra turns, and interactive stuff. I feel like I would have fun playing against it, not knowing how you're going to win each time.

stiefanu on Cascading Food Chain

2 weeks ago

Yeah, I mean, cascade is sort of a tutor. You decide wether to cast the spell or not, so you can cast any spell in the deck in the order you want. Sadly, tutors in RUG are not that good, but I like the stax/hate package I can run here. That's not optimal in a pure cEDH meta, but it does a good job in high-level metas.

I think Ballista wouldn't fit here. It's a wasted cascade, and even with infine mana I would need a tutor for it.

P.s. I am thinking about removing Temur Sabertooth for Windfall. I like Curio more than Sabertooth :)

smilodex on THE WAY OF A JESKAI MONK [cEDH PRIMER]

2 weeks ago

@ Annexus: Winds of Change is good, but worse than Windfall, Echo or Spiral, but I listed it on the more "budget" list.

Since I played some games lately, I realized a rise of Opus Thief (and similiar decks) since flash is finally gone.

Because of the new crazy wheel commanders like Rielle, Brallin/Shabraz, Xyris and Gavi I decided to play Narset, Parter of Veils in the maindeck, but what should I cut??

rdean14 on Card creation challenge

2 weeks ago

I like the idea of a prison-style Jeskai curse, here's mine, based on Ruric Thar, the Unbowed, Lavinia, Azorius Renegade, Chancellor of the Annex, and Gaddock Teeg, among others.

Ojutai's Curse

Legendary Enchantment - Aura Curse

Enchant Player

Enchanted player can't cast creature spells with converted mana cost greater than 3.

Whenever enchanted player casts a spell, counter it unless that player pays .

Whenever the enchanted player casts a spell with a converted mana cost greater than the number of lands they control, Ojutai's Curse deals 5 damage to them.


Temur () is my least favorite wedge/shard. I like stax, aristocrats, and resource-denial oriented control (Lantern Control and 8-rack styles more than more traditional control).

I'd like a Temur commander you think I'd like, or at least one you'd like, if you don't feel like speculating. I just require it does something Temur doesn't have a commander for. Here are the existing Temur commanders and my sense of their themes:

Illuna, Apex of Wishes, which either incentivizes running only one or two nonland permanents or top-deck manipulation and mutate/bounce effects.

Intet, the Dreamer is largely about top-deck manipulation

Kalamax, the Stormsire is about instants and copying effects.

Maelstrom Wanderer is a combo-build using its cascade trigger.

Omnath, Locus of the Roil is Elemental Tribal with Landfall.

Riku of Two Reflections is interesting in that it works both with nontoken creatures and nonpermanent spells. Lutri, the Spellchaser would be ideal, were it not banned, lol, but Wort, the Raidmother, Dualcaster Mage, and Naru Meha, Master Wizard are definitely core to the spirit of its function.

Surak Dragonclaw. is about stompy creatures and maybe Trample-tribal

Xyris, the Writhing Storm is about making opponents draw card Windfall and Wheel of Fortune effects

Yasova Dragonclaw is a voltron-style commander

Animar, Soul of Elements is for artifact creature and morphs.

Mortlocke on Grixis Infection

3 weeks ago

Hey SevynnthDimension,

First things first - you need to have a proper deck description. I have no idea what you're really going for with this deck outside of:

  1. Play a bunch of random infect cards
  2. Get some stax pieces out
  3. ???
  4. Hope for a Win?

Writing a thoughtful deck description will not only help everyone who randomly visits your page (like me), but will help you gain a better understanding of what you're trying to accomplish with this deck. A general guide you can follow would be answering the following questions:

  1. What turn can my deck consistently threaten to win the game?

  2. What are the themes in this deck? (Obviously Infect, and +1/+1 counters)

  3. Are there any cards deemed controversial or salt inducing among opponents? (Obviously all infect cards, especially Blightbutt and Skittles)

These are also questions you should be asking your opponents before you sit down and start a game (those three questions you would be discussing with your opponents are known as the turn 0 talk). One thing that does help alleviate some of the salt Infect produces is ensuring that your opponents know what they are signing up for. I guess the term "social contract" applies here. But yeah, you need to be doing this before starting a game - especially with an infect deck.

Another resource to consult is Epochalyptik's Do you want to write a primer?. There you have an expanded list of topics to address and questions to ask yourself. I know it's easy to throw together a bunch of cards - but if you really care about your commander, and the deck you're constructing then you'll go deeper and ask yourself

A suggestion: Cut about 5 to 8 lands, and include more interaction, ramp, and rocks - especially the latter. Grixis has few cheap ramp staples, but the usual suspects i'd recommend are: Cabal Coffers + Urborg, Tomb of Yawgmoth, Fellwar Stone, Arcane Signet, Talisman of Dominance, Talisman of Creativity, Talisman of Indulgence, and Mana Crypt (Sorry, I know the last one is dumb expensive). If you're playing infect, then usually you're playing some form of prolifeation. That doesn't seem to be much of a subtheme here, but if you do decide to lean more into it then you could try out Everflowing Chalice as well.

As for interaction, you have some very strong color options. Imp's Mischief, friggin Toxic Deluge, Damnation, Black Sun's Zenith, Deadly Rollick, Counterspell, Fierce Guardianship, Negate, Mana Leak, Vandalblast, Blasphemous Act, Faithless Looting, and Countersquall. All very good options. Also, you could do with a bit more draw options as well - Windfall, Wheel of Fortune, (Expensive, I know - sorry) and Rhystic Study are all great staples.

Infect/Poison counters can only get you so far in commander. Take it as an inevitability that you will outright lose due to the mechanic being so politically weak. Assume that at the start of every game you will be isolated and that players will more often than not band together to remove your infect creatures/sources. To better compensate, you need to have a reliable secondary theme built into your deck that can help you get to victory.

Load more