Krosan Grip

Krosan Grip

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Destroy target artifact or enchantment.

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Have (2) Azdranax , metalmagic
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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Krosan Grip occurrence in decks from the last year

Latest Decks as Commander

Krosan Grip Discussion

ZeroDegrees0 on Ford F150 [Gruul, Xenagos]

3 days ago

No problem! Cost is the first important thing when building an EDH deck, it decides what cards really you can include. It is important when making the deck to think about the various interactions you will have. The go-to list of stuff you need will likely include Ramp, Removal, Protection, and Win-Con.

It looks like you have a healthy amount of ramp in terms of mana production and land drop, maybe even a little too much but that will be known thru playtesting it. You could use a little more card draw, especially with all of the creatures. Beast Whisperer , Greater Good , Toski, Bearer of Secrets are all decent options. Sylvan Library is really good but on the expensive side.

In terms of removal, Beast Within , Chaos Warp , Krosan Grip , and Nature's Claim are some of the best options. Gleeful Sabotage is also good, along with Blasphemous Act and Vandalblast to level the board if you are behind.

For your win-con, its pretty obvious that you are looking to bash face with creatures. Using additional combats and protection like Heroic Intervention will help to keep everything in play to swing to win.

As a general recommendation, I think you should cut down on the creatures a bit and add more removal and interaction. One of the most powerful things in EDH is just the ability to interact, especially at instant speed.

Mtg_Mega_Nerds on House Rule: Alternate wincons don't …

1 week ago

I agree with both RNR_Gaming, FormOverFunction and Raging_Squiggle. I don't think this should happen because there are more ways to win when everyone's life is reduced to 0 than these "win the game" situations. It can be fun to assemble an infinite combo and ping opponents with Exsanguinate . Unless your really lucky (or cheating) you shouldn't have the combo all in your hand. You will then have to assemble the combo, where anyone could use Counterspell or some sort of removal like Krosan Grip or Bedevil to mess it up anywhere, in which case you could be done for in the game. Also if you came to play MTG, you should be able to play, not just sit around as if nothing happened when you won

OmegaAura113 on Beledros Witherbloom EDH

2 weeks ago

Heya! I’m currently working on the cheaper/casual variant of my Beledros deck, but for yours, I’d say some considerations would definitely be:

Regrowth

Eternal Witness

Abrupt Decay

Nature's Claim

Krosan Grip

Road of Return

And Triumph of the Hordes , if you can get any of them I’ll have a more definitive list of potential cards in the other list, if you’d wanna pick off that one too; though it’ll be a day or two!

DemonDragonJ on Strixhaven spoiler season

3 weeks ago

Previews for Strixhaven have finally begun!

I shall first say that I am not particularly fond of the learn mechanic, because being able to obtain cards from outside the game is very powerful and prone to abuse, so I believe that that ability should have bene abandoned.

I also severely dislike the wording on Augusta, dean of order, because players do not attack, their creatures do.

Even further, Will, scholar of frost being able to unconditionally exile permanents is yet another break in blue; it does not matter that the players are given tokens to compensate for the loss of the permanents. Blue is not supposed to be able to remove permanents, other than by returning them to their owners’ hands, so why does WotC continue to give blue such powerful removal?

Why does Uvilda not use the suspend mechanic? That would have been much easier than creating an entirely new type of counter for her ability.

Willowdusk’s ability would be so much better if it could be used at any time, as the fact that it can be used only as a sorcery severely limits its usefulness.

Lisette is mostly worse than is Archangel of Thune , but it is nice to have that effect on a legendary creature, for use in EDH. However, Valentin is far too inexpensive for such a powerful effect; how did WotC think that such a card was balanced?

Breena, the demagogue is very nice, but her ability is useless in one-versus-one games, so any deck that contains her must be used only in games with three or more players.

I do like the cards in the mystical archive, but only two of them are multicolored, thus far, so I hope that more of them shall be. Another reprint of Time Warp is always welcome, to me.

The flavor text on both Blue Sun's Zenith and Krosan Grip implies that the students of Stirxhaven are aware of the existence of other planes, which is actually a nice departure from the majority of planes being utterly unaware of each other’s existences.

Ward being a new keyword is nice, so I do hope that WotC gives it to all previous cars that had it (which were admittedly not many).

Adrix and Nev render Parallel Lives obsolete, but still cannot replace Doubling Season , due to them lacking that card's other ability. Also, why has the wording been changed from "if an effect would create one or more tokens" to "if one or more tokens would be created under your control?" I dislike that, because there is a difference between a cost and an effect.

I see that the "reveal land" cycle from Shadows Over Innsitrad is the cycle that is being completed, which is nice for fans of that cycle, but disappointing, to me, as I was hoping for the "battle land" cycle from Battle for Zendikar to be completed, but I am certain that that cycle shall eventually be completed, some day.

I cannot make any room for archmage emeritus in my Riku of Two Reflections EDH deck, but that card will be great for the Elsha of the Infinite deck that I am currently constructing.

Apollo_Paladin on Gaea's Wish, Elvish Wave

3 weeks ago

Also, if you want Artifact hate (read the discussion on the Apes in the top comments there), then I'd recommend Krosan Grip instead. Not only is it Instant-speed compared to the creatures mentioned, but it's got Split Second which can be useful just as a combo-breaker depending on the deck you're playing against.

darklord1135 on Here Comes The Mana Burn

4 weeks ago

Oops, I notice you're already running Krosan Grip , but I would still run Nature's Claim due to efficiency.

darklord1135 on Here Comes The Mana Burn

4 weeks ago

Hello! I commented on your Reddit post as well and just happened to find this browsing Tapped Out. I would start to focus working out your curve. Also, Lightning Bolt is efficient but it is extremely limited in its effectiveness in commander being only able to destroy creatures with creatures three toughness or less. I would argue that Terminate is better if you're on a budget and Deadly Rollick is best here as you're constantly looking to have your commander out. I believe Naturalize can be replaced by Krosan Grip or Nature's Claim . Often, artifacts will have powerful activated abilities that you can avoid with Krosan Grip . Also, split-second does circumvent countermagic which is key when stopping a combo or engine.

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