Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Destroy target artifact or enchantment.
|Have (5)||thirdwhirly , orzhov_is_relatively_okay819 , , gildan_bladeborn , TrystonSpencer|
|Want (4)||torterrapizza , LegendaryDumplin , SaulPoodman , Vuuduuhedd|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Krosan Grip Discussion
5 days ago
Hey, I see you're building a pretty cool Ghave deck. I've never had one, but I've seen them in action, and he seems pretty fun. I understand wanting to go budget though, so I'll try to recommend a few cheap options for you.
First of all, I'd recommend pumping the land number up a few, maybe closer to 35 lands. As for your lands, though I know you want cheap options (So no shocklands or such things), so I have a few ideas: Sandsteppe Citadel is only 50 cents, and taps for all 3 colors of your deck. Temple of the False God is bad early game, but once you have a few other lands, it will tap for 2 colorless, and is a cheap card, too. Command Tower is another cheap pickup at 25 cents, and taps for any color you need. Evolving Wilds and Terramorphic Expanse both are cheap and can find lands you need.
Next, a few other cheap cards that could help you out. Moldervine Reclamation works well with your commander, and is less than $1. Shamanic Revelation can draw you a ton of cards if you have a ton of creatures, and is also less than $1. Putrefy , Krosan Grip , and/or Mortify are decent removal spells. Abzan Charm and Golgari Charm are pretty useful in a variety of situations, and Overrun can be a good way to kill an opponent with combat. Finally, two favorite cards of mine you could consider that aren't expensive are Song of Freyalise and Commander's Sphere , where they both add mana for you, the first of the two can make your army deadly after a few turns, while the second can be sacrificed to draw a card in a pinch.
I hope these suggestions help, and remember: This is your deck. Build it the way you want it to be!
2 weeks ago
2 months ago
Idk how hard you mill opponents, but if u do this might be funny (also I'm biast hihi xd) Vulturous Zombie .
3 months ago
That's true, but a not very good one in my opinion.
Pir's Whim does not target enchantments and artifact. You will never get rid of the most insidious ones if your opponents control more than one.
As removals, i would consider the classics ( Beast Within , Force of Vigor , Nature's Claim , Krosan Grip ...) and for your specific deck, Steelbane Hydra would certainly perform well.
3 months ago
No problem! Cost is the first important thing when building an EDH deck, it decides what cards really you can include. It is important when making the deck to think about the various interactions you will have. The go-to list of stuff you need will likely include Ramp, Removal, Protection, and Win-Con.
It looks like you have a healthy amount of ramp in terms of mana production and land drop, maybe even a little too much but that will be known thru playtesting it. You could use a little more card draw, especially with all of the creatures. Beast Whisperer , Greater Good , Toski, Bearer of Secrets are all decent options. Sylvan Library is really good but on the expensive side.
In terms of removal, Beast Within , Chaos Warp , Krosan Grip , and Nature's Claim are some of the best options. Gleeful Sabotage is also good, along with Blasphemous Act and Vandalblast to level the board if you are behind.
For your win-con, its pretty obvious that you are looking to bash face with creatures. Using additional combats and protection like Heroic Intervention will help to keep everything in play to swing to win.
As a general recommendation, I think you should cut down on the creatures a bit and add more removal and interaction. One of the most powerful things in EDH is just the ability to interact, especially at instant speed.
3 months ago
Krosan Grip , Vandalblast , Chaos Warp , and Song of the Dryads are other good removal spells. Dictate of the Twin Gods and Furnace of Rath really good in basically any big combat deck like Xenagos. For more green and red staples, Defense of the Heart , Tooth and Nail , Craterhoof Behemoth , Kiki-Jiki, Mirror Breaker , Gamble , Heroic Intervention and Aggravated Assault .
3 months ago
I agree with both RNR_Gaming, FormOverFunction and Raging_Squiggle. I don't think this should happen because there are more ways to win when everyone's life is reduced to 0 than these "win the game" situations. It can be fun to assemble an infinite combo and ping opponents with Exsanguinate . Unless your really lucky (or cheating) you shouldn't have the combo all in your hand. You will then have to assemble the combo, where anyone could use Counterspell or some sort of removal like Krosan Grip or Bedevil to mess it up anywhere, in which case you could be done for in the game. Also if you came to play MTG, you should be able to play, not just sit around as if nothing happened when you won
4 months ago
Heya! I’m currently working on the cheaper/casual variant of my Beledros deck, but for yours, I’d say some considerations would definitely be:
And Triumph of the Hordes , if you can get any of them I’ll have a more definitive list of potential cards in the other list, if you’d wanna pick off that one too; though it’ll be a day or two!