Krosan Grip

Krosan Grip

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Destroy target artifact or enchantment.

Browse Alters

Trade

Have (4) orzhov_is_relatively_okay819 , Azdranax , gpuddleduck , gildan_bladeborn
Want (4) torterrapizza , Vuuduuhedd , Morpho-peleides , Mlord

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Krosan Grip Discussion

osiczym on Selesnya Slivers

1 month ago

Since you have 23/30 creatures at cost = 2, Aether Vial will work very well. Plus I also use Lead the Stampede in my sliver deck for situations when I run out of creatures in my hand (which with vial may happen pretty fast sometimes).

Additionally I find Bonescythe Sliver as one of the best slivers ever.

I would also exchange Krosan Grip for Harmonic Sliver in sideboard. Always better to have sliver with the ability than a spell ;)

TempestArmor on Swing, Batter, Batter

1 month ago

Looking good! Be sure to level out your ramp situation... you are playing green, after all. Your commander is 5 mana, so run 3 cmc ramp! Thoughts on Yasharn, Implacable Earth? Speaking of, you need some artifact/enchantment removal. If you're winning with commander damage, Nature's Claim, Return to Nature, and Krosan Grip come to mind. Unravel the Aether gets rid of pesky indestructible ones, and Sawtusk Demolisher does the thing and also boosts up Sigarda. I think Sram, Senior Edificer fits better than half the draw you've got already. Don't forget about regular removal (and also graveyard hate)! There's plenty in white. There's some fun exalted and soulbond stuff that might have a home here! Vigilance and trample (and indestructible) are going to be Sigarda's best friends.

Scytec on Consultation Tasigur (Spicy-ish)

2 months ago

@enpc, TypicalTimmy, Lanzo493 - I have made some changes to the deck today. I swapped Krosan Grip for Nature's Claim, then I swapped the infinite mana combo of Grand Architect+Pili-Pala for Palinchron+Phantasmal Image/Deadeye Navigator. Since I picked up Palinchron I changed my ramp from artifact based to land based, swapping Fellwar Stone, all 3 Signets, and Darksteel Ingot for Fertile Ground, Utopia Sprawl, Search for Tomorrow, Rampant Growth, and Cultivate.

I couldn't find the copy of Freed from the Real I thought I owned, so the Arixmethes, Slumbering Isle combo I was considering didn't make it into the deck, though I would still like to hear y'alls thoughts on the matter. If you dont mind, in my previous comment I mentioned two decks I had laying around both Nicol Bolas is a THIEF! and the Mimeoplasm pre-con located here. If you dont mind flicking to those if you have a second and letting me know if any of those cards would better fit this deck.

Sorry to keep bugging you, but each of you seems to be competent in the format of cEDH and I want to get the best start that I can. I appreciate all of your time, and thank you again for all of your help!!

enpc on Consultation Tasigur (Spicy-ish)

2 months ago

So looking at the deck and reading some of the comments from your forum post, you've basically go the right idea regarding win conditions. But I would offer a few pointers:

You've kind of split your wincon enablers here. you have three different infinite mana generators, one which uses lands and doesn't take advantgae of any of your mana rocks, one which need mana rock and doesn't take any advantage of your land ramp and one which kind of helps Dramatic Reversal outside of a combo of its own. Additionally, Pili-Pala + Grand Architect suffers from summoning sickness (the untap ability is also affected by summoning sickness, fun fact) meaning that if you're deploying it then you have to wait a turn before comboing of with it. Ultimately, you don't really have much in the way of overlap on your combos meaning that while you have 6 cards devoted to infinite mana, none of them are interchangable. This isn't the end of the world, but it definitely is something to keep in mind.

Ravnica bounce lands are generally bad. They're fine if you actualyl want the land return effect, but then they count more as a combo piece than a land drop. You only need 3 mana per loop with Peregrine Drake to make the combo work, so speed here is more important than long term extra mana.

Removal like Nature's Claim is generally better than Krosan Grip at higher levels of play. Split second is nice, but one mana removal is generally more useful.

NinjaBunny01 on Tasigur cEDH Advice

2 months ago

I would slowly remove cards that give your opponent's options or have a high casting cost personally. You want to try and lower your average as much as possible. Then, I would add in mana ramp like Farseek in place of tapped artifacts. I would also agree with most of your listed cards to cut except Krosan Grip for now. I would think about adding in Narset, Parter of Veils for slowing down your opponent's.

Scytec on Tasigur cEDH Advice

2 months ago

@NinjaBunny01 - I would say probably $5 or less honestly. I do have Necropotence so I will figure out how to slot that in. In addition to the cards I listed earlier, I am also found Mystical Tutor, Cruel Tutor, Lim-Dul's Vault, and Wishclaw Talisman. Those are going to slot in as soon as I work out what to remove for each of them. Haha, kind of leaning toward Murderous Cut, Treasure Cruise, Bring to Light, Tribute Mage, and Krosan Grip. What would you recommend?

AwesomeJMS5 on Ghave deck

2 months ago

Hey, I see you're building a pretty cool Ghave deck. I've never had one, but I've seen them in action, and he seems pretty fun. I understand wanting to go budget though, so I'll try to recommend a few cheap options for you.

First of all, I'd recommend pumping the land number up a few, maybe closer to 35 lands. As for your lands, though I know you want cheap options (So no shocklands or such things), so I have a few ideas: Sandsteppe Citadel is only 50 cents, and taps for all 3 colors of your deck. Temple of the False God is bad early game, but once you have a few other lands, it will tap for 2 colorless, and is a cheap card, too. Command Tower is another cheap pickup at 25 cents, and taps for any color you need. Evolving Wilds and Terramorphic Expanse both are cheap and can find lands you need.

Next, a few other cheap cards that could help you out. Moldervine Reclamation works well with your commander, and is less than $1. Shamanic Revelation can draw you a ton of cards if you have a ton of creatures, and is also less than $1. Putrefy , Krosan Grip , and/or Mortify are decent removal spells. Abzan Charm and Golgari Charm are pretty useful in a variety of situations, and Overrun can be a good way to kill an opponent with combat. Finally, two favorite cards of mine you could consider that aren't expensive are Song of Freyalise and Commander's Sphere , where they both add mana for you, the first of the two can make your army deadly after a few turns, while the second can be sacrificed to draw a card in a pinch.

I hope these suggestions help, and remember: This is your deck. Build it the way you want it to be!

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