Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
9 hours ago
Taking something out of a deck is the most headache inducing activity ever with which I'll probably be of little help, however I can point you to some additions that you can make. (although, I would probably take out the spellbombs as well as stalking vengeance and nettlevine blight, because of their big mana cost) I have created a Kaervek deck of my own recently, and although I'm still in the process of perfecting it, it seems that a healthy diversity of creatures and enchantments is the way to go. Damage doubling creatures such as Angrath's Marauders and Sower of Discord are a must, as well as small but efficient pingers like Immolation Shaman and Scab-Clan Berserker, but arguably the most leg work goes to enchantments such as Furnace of Rath, Manabarbs, Citadel of Pain, Spellshock, Pestilence and most especially Havoc Festival. If you have the budget Master of Cruelties, Wound Reflection and Painful Quandary completely lock the game, with or without Kaervek being on the board. Toralf, God of Fury Flip would be great addition as well. Hope this helps
5 days ago
Hey, interesting budget version of Kykar.
Lots of burn here doesn't have enough oomph when each opponent will have 40 or more life. Glacial Ray, Magma Spray, Lightning Helix and other single effect burn spells like this are subpar in multiplayer Commander. Flame Rift doesn't do enough, hitting all players for 4 damage a single time is not worth a card. Even being able to flashback these spells with Backdraft Hellkite isn't good enough because they're only doing damage to one player. Some advice is research Torbran, Thane of Red Fell burn decks and mimic the burn strategy with Kykar?
Barbs and Earth seem like very good repeatable burn sources with Kykar since have lots of mana rocks (could have more), Spirits can make red mana and playing lots of basic lands. Tremors and Goblin Bombardment want an infinite combo for they're burn that can create infinite tokens with Kykar or Saheeli, Sublime Artificer.
By adding this budget combo you add some more competitiveness to your deck and Guttersnipe is another burn win condition with the combo. You can't do this combo if you control Spellshock. But with Jeskai you have many options that can bounce/tuck/destroy an enchantment before comboing while still keeping it in your control to burn your opponents until you want to combo.
What Kykar provides for a burn strategy is extra damage from attacking with fliers, 1/1 Spirits and Kykar. Animosity can make Spirits more of attacking threats and with a lot of them a win condition. Consider increasing the fort with Obedience and Prison? Obedience can also be a nice source of repeatable life gain with extort since you gain life each time equal to the number of opponents you have.
Consider adding more draw as well as more mana efficient draw to expand on spellslinger?
Tandem Lookout when soulbond to a creature who can do damage to an opponent or all opponents you draw cards. Use this interaction with Guttersnipe since when he does damage you draw a number of cards equal to the number of opponents you have. Zo-Zu the Punisher is also good with Lookout because all players can play lands including yourself to draw. Lookout can change who it's soulbond to which is really helpful to first soulbond with flying Kykar or a Spirit and then change when a creature ETB who can do damage to opponents.
Some cards to consider cutting:
- Fog Bank
- Essence Backlash
- Boros Fury-Shield
- Glacial Ray
- Magma Spray
- Momentary Blink
- Lightning Helix
- Faith's Shield
- Flame Rift
- Not Forgotten
- Martyr's Cause
- Backdraft Hellkite
Good luck with your deck.
1 month ago
Very nice! And very clever too; I thought that you had read some of the cards incorrectly. Except for Ankh of Mishra and Manabarbs , which aren't creatures and don't trigger with your commander, but does deal damage to everyone else. Since Zo-Zu the Punisher is the only creature that triggers with your commander, I recommend taking out your sac-fetch lands so that you don't trigger extra for Ankh of Mishra and Manabarbs , Of course unless you are confident in the amount of damage that this deck deals and that you won't die first.
2 months ago
I love enchantments, so I’ll try to keep it to a minimum. Because there isn’t a ton of recursion in boros, and boros is sort of a speed-kill operation, I would recommend Citadel of Pain , especially if you’ve got Manabarbs . You’ll get the benefit of dealing the tap damage, but more importantly (imho) you’ll make the instant-players pay for sitting on counterspells and kill spells. Heat Stroke is an old favorite of mine, too, for token/little creatures.
2 months ago
Resurgent Belief to bring back some of these enchantments, Outlaws' Merriment is always a blast, for dealing damage to players, AEther Sting is a fun card because a lot of your creatures won't be cast is fun, Burning Earth is a slightly worse Manabarbs .
5 months ago
Very nice deck! Really like how it "flows" as I playtest it.
If I may give a few suggestions, I'd say
I feel like you could take more advantage of Yurlok's ability and run some of those cards in your sideboard, such as Manabarbs and/or Tectonic Instability . Maybe out Banefire (it is a single target spell, could go with Comet Storm instead).
Personally, I don't like Shizuko, Caller of Autumn I think that considering that the mana provided doesn't cause mana burn until the end of turn, opponents will have more time/opportunity to find some use to it.
I'm still brainstorming some ideas on a Yurlok deck myself (will certainly make some adjustments considering your deck), but maybe it could give you some further ideas as well https://tappedout.net/mtg-decks/yurlok-2021-03-14/
6 months ago
Power Surge is a great punishment card for Yurlok, as it forces your opponents into no-win scenarios where they take damage either from tapping or not.
If you want any more ideas feel free to check out my own list.
6 months ago
Actually you outrace everyone at the table for lifegain because of the Tamanoa . Combined with 1 or 2 activations of Pyrohemia at a casual table with a bunch of creatures in play and you gain stupid amounts of life. Its a little slower for the lifegain than it used to be. Before this incarnation I had a non-infinite version that also ran Manabarbs . You can see it here: Tammy Go!. Manabarbs + Tamanoa produces a lot of lifegain if it drops early enough before someone kills the cards.
I am not sure those cards you mentioned have a place in this version of the deck. It's built to go infinite with the combo and It would complicate plays with those added. I think Stuffy Doll and the reckoner would have a place in a different deck. The Tamanoa only gains life from non-creature damage sources. The doll and reckoner are both creatures so their damage is sourced from a creature.