Manabarbs

Manabarbs

Enchantment

Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.

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Legality

Format Legality
Leviathan Legal
Canadian Highlander Legal
Modern Legal
Block Constructed Legal
Limited Legal
Unformat Legal
Commander / EDH Legal
Highlander Legal
Casual Legal
Oldschool 93/94 Legal
Legacy Legal
Custom Legal
2019-10-04 Legal
Vintage Legal
1v1 Commander Legal
Duel Commander Legal
Tiny Leaders Legal
Oathbreaker Legal

Manabarbs occurrence in decks from the last year

Latest Decks as Commander

Manabarbs Discussion

MagicMarc on Infinite Treason

2 days ago

Actually you outrace everyone at the table for lifegain because of the Tamanoa . Combined with 1 or 2 activations of Pyrohemia at a casual table with a bunch of creatures in play and you gain stupid amounts of life. Its a little slower for the lifegain than it used to be. Before this incarnation I had a non-infinite version that also ran Manabarbs . You can see it here: Tammy Go!. Manabarbs + Tamanoa produces a lot of lifegain if it drops early enough before someone kills the cards.

I am not sure those cards you mentioned have a place in this version of the deck. It's built to go infinite with the combo and It would complicate plays with those added. I think Stuffy Doll and the reckoner would have a place in a different deck. The Tamanoa only gains life from non-creature damage sources. The doll and reckoner are both creatures so their damage is sourced from a creature.

RambIe on Tips for New EDH Player

2 weeks ago

mono red burn is very different in edh compared to 60 card format
its more about tax's and multipliers in order for it to be consistently lethal against 3 players with 40+ life
think Manabarbs , Impact Tremors , Electrostatic Field & Torbran, Thane of Red Fell , Jaya, Venerated Firemage , Furnace of Rath
wereotter is correct about the normal mono red creature removal not being as effective in commander but thats why the multipliers are necessary

Gannonfodder on Good-Eye Kelsien. He taps, you scoop.

1 month ago

I really want to find a way to add in Obsidian Fireheart and Manabarbs . Both have great flavor for the deck. Fireheart is like smoking out the hunted to a spot where Kelsien can hunt them and gives me a mana sink. Barbs seems like a trap an assassin would use and helps punish the table for trying to stop Kelsien from doing Kelsien things since once the engine starts it doesn't need much mana to keep it moving. Not sure what I would cut out though...

9-lives on Would caring about artifacts help …

1 month ago

I think that white should have some abilities of the archcetype of aikido, like Deflecting Palm and Karmic Justice and Manabarbs Comeuppance and have it work with stax, angels, lifelink, cats, token decks, etc. We could add aikido of Karmic Justice to a small 1/1 cat token. If we could use lifelink, and cards that deal damage according to lifegain (usually black), with these aikdio instants and sorceries and enchantments, we would have a great advantage and synergy across all white archetypes. . There are some pretty good white card draw stuff like Angelic Gift , Chosen by Heliod , even 1 white mana cost Defiant Strike . And these are just a few of white cards that have drawing power in pioneer.

Mcat1999 on My hell is mono-red

1 month ago

The trick here is to stack on mass damage enchantments, then use doubling enchantments.

Impact Tremors, Warstorm Surge, Purphoros, God of the Forge, etc.

Bitter Feud, Furnace of Rath, Fiery Emancipation, Dictate of the Twin Gods, etc.

Then you want damage stacks.

Chandra, Awakened Inferno, Burning Earth, Manabarbs, Ankh of Mishra, Torbran, Thane of Red Fell, etc.

You'll want explosive ramp together everything out on curve, so this puts you in Gruul.

Don't make it complicated by adding extra colors. Just Gruul. Plenty of card draw in these two colors. Look toward impulse draw (exile and play).

Sunbird's Invocation, Outpost Siege, Furious Rise, Dream Pillager as well as regular draw like Harmonize, Elemental Bond and Garruk's Uprising.

Now you're dealing with tons of noncreature spells, so Ruric Thar, the Unbowed is off the table.

I think Klothys, God of Destiny is your best bet. She gets out early, is hard to remove and lands 6 total damage per turn with her graveyard hate trigger.

multimedia on Help me power up Toggo//Vial Smasher Burn

2 months ago

Hey, good start, but without an infinite combo you should forget about trying to get to power level 8 because 8+ level decks win with infinite combos. Without an infinite combo then power level 6-7 is the highest level you should go for. Not having black's powerful tutors or Fetch lands are other reasons the power level isn't higher. With DFC you only count the front side of the card in the decklist, the backside is not added. For example Shatterskull Smashing  Flip goes in the decklist, but Shatterskull, the Hammer Pass doesn't.

My advice is if you want to make a good Rakdos Toggo deck than build around Rocks. Take more advantage of Rocks to get more value out of them. Cranial Plating fueled by Rocks combos with Chandra's Ignition and Fling effects to kill your opponents with burn. Inspiring Statuary and Rocks can make a lot of ramp for Comet Storm or Exsanguinate.

Some other cards to consider adding:

Good luck with you deck.

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