Manabarbs

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Premodern Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Manabarbs

Enchantment

Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.

DrukenReaps on Could someone kindly explain to …

1 month ago

When I played her I won how I usually do. Some silly combo. I don't recall everything in the deck. Warstorm Surge was funny when I lost the monarch, every upkeep Murder. Repercussion + Blasphemous Act was my main win-con but my meta is casual and creature heavy. I also had a lot of Manabarbs effects. Generally the deck wouldn't win fast but it would slowly grind the whole table down. Sometimes I'd win, sometimes I'd lose. Regardless, it was fun. Not altogether different from my current Kardur, Doomscourge deck really. Though Kardur has been more effective with how I wanted to play.

DankMagicianD on Die, Snowflake!

2 months ago

An unfortunate update. Ankh of Mishra, Zo-Zu the Punisher and Manabarbs have been cut for now, for two reasons. One, my opponents are diverse enough that land ramp is never a garantee, while there are plenty of offensive options that can capitalize on the fact that the damage hits me too. Found that out the hard way. Second, the deck needed more lands, and cutting the cards that punished me for hitting land drops seemed reasonable. When these cards work, they work well, but they are inconsistent compared to more combat oriented options. Speaking of which, Thalia, Heretic Cathar helps immensely. Tapping down would-be blockers and hampering opposing mana has been just great.

Brynx on Torbran, Thane of Incremental Damage

3 months ago

@Nathanael97

Sulfuric Vortex is a card I loosely bundle in with the group slug stuff I tried to avoid when building this deck. Compared to Manabarbs its nothing too mean, but it kinda rides that line. It's definitely something I would consider if my main playgroup played more life gain strategies.

As for lands, I try to avoid colorless lands because Torbran costs three red pips. Out of those three, I would consider running Scavenger Grounds for the graveyard hate. In general I don't want to spend a turn exiling graveyards rather than playing an aggressive card though. Thats why Anger of the Gods and Kumano Faces Kakkazan  Flip are nice. The other two lands don't get their damage boosted by Torbrans effect, so I don't think they make the cut.

DankMagicianD on Die, Snowflake!

3 months ago

First, the new additions. Florian, Voldaren Scion and Laelia, the Blade Reforged are both creatures that reward us for attacking with more cards to play, and don't mind being mutate targets. Orzhov Signet, Boros Signet, and Rakdos Signet are here because I needed more ramp. Showdown of the Skalds pulls double duty, giving me more cards while buffing my creatures with counters that work well with Snapdax. Manabarbs is just plain evil. I couldn't resist. Damn is versatile, wiping the board when I'm behind or picking off a select target when I'm not. Blasphemous Act is often a one mana sweeper. Enough said. Ruinous Ultimatum has a hefty mana cost, but can easily win the game on the spot. Finally, the manabase was rebalanced to better cast my spells.

king-saproling on Gold deck

3 months ago

I think dedicating more cards to ramping in and protecting Gisela would make your list a little stronger. You don't need so many pillowfort cards since Gisela prevents half the damage dealt to you. Also you don't need so many beaters since Gisela can take players out pretty quickly on her own, especially if she's dropping in faster. Personally I would make the following swaps:

Parhelion II -> Generator Servant
Kalemne, Disciple of Iroas -> Ur-Golem's Eye
Lyra Dawnbringer -> Sisay's Ring
Angel of Serenity -> Palladium Myr
Drakuseth, Maw of Flames -> Treasonous Ogre
Windborn Muse -> Coalition Relic
Ghostly Prison -> Monologue Tax
Thalia's Lancers -> Flawless Maneuver
Thundersong Trumpeter -> Lightning Greaves
Ilharg, the Raze-Boar -> Ogre Battledriver
Baneslayer Angel -> Bloodsworn Steward
Stalking Leonin -> Bastion Protector
Gisela, the Broken Blade -> Manabarbs
Bruna, the Fading Light -> Burning Earth
Cathartic Reunion -> Tome of Legends
1x Mountain -> Bonders' Enclave
1x Plains -> War Room

plakjekaas on Your Favorite Plays

5 months ago

My Klothys, God of Destiny enchantress deck that collects punishing effects, with on the board:

Spellshock

Ancient Runes

Burning Earth

Primal Order

War's Toll

Tectonic Instability

Roiling Vortex

Manabarbs

Sandwurm Convergence

And everyone so low that trying to play a land or cast a spell would kill them, so everyone could just look sad at their greedy mana bases with their duals and their mana rocks until they died in their upkeep.

MonkeyMagic on Primal Apes

8 months ago

That sounds cool. I didn't consider adding white as there are no apes with that color identity. I could add cards like Ghostly Prison, Kindred Boon, and Rally the Ranks. And removing combo pieces for Yurlok like Power Surge and Manabarbs.

king-saproling on The tale of Ghen the Bard

8 months ago

Cool deck! You might like these: Demonic Pact, Liliana's Contract, Delaying Shield, Force Bubble, Burning Earth, Manabarbs, Smoke, Blood Moon, Oblivion Ring (check this out: if you respond to O-Ring's ETB trigger by sacking O-Ring, you exile the target permanently! Works with Journey to Nowhere too), Parallax Nexus (like O-Ring, activate the first ability 5 times and before the abilities resolve, sac the Nexus. Those cards are gone forever!), Parallax Wave, Parallax Dementia

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