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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
4 months ago
This deck is meant to be a boros control style deck with empahsis on canceling out damage that occurs to you during your own turn and punishing players for putting lands down or otherwise tapping them.
Personal Sanctuary + Manabarbs was the original combo this deck was considered around in a version I made for modern games using Zo-Zu the Punisher and other cards like Invader Parasite while destroying lands to force people to play more. I want to try and push this to a more consistent pull of the enchantments above or other abilities like those where you can't take damage on your own turn.
7 months ago
77hi77 It's a bit funny how people react. The first time I played a similar deck a lot of them ignored me because it was only doing little bits of damage. 2 here, 4 there... Annoying them but not setting off any alarms lol. Now they are wise to the game plan though! Now they will often attack me or destroy my pieces when they can.
I think in general a lot of folks will attack you or remove your cards often and quickly if you play a deck of this sort. No one really wants to be reminded to take their Manabarbs damage over and over again xD It's similar to "did you pay the one" that Rhystic Study always asks.
9 months ago
Yeah, this is definitely a casual deck and I did mention it is a bit too slow for the format it is in, but unfortunately since the deck revolves around Manabarbs and Fires of Invention, there's not much wiggle room to lower the MV of the deck. I've considered replacing Burn Down the House and Hour of Devastation with cheaper removal (Flamebreak/Anger of the Gods), but I had a lot trouble with Tarmogorf and planeswalkers like Wrenn and Six. Do you have any suggestions?
10 months ago
Thank you for the suggestion. I actually playtested with Personal Sanctuary and it definitely helps with Manabarbs, but outside of that it usually became a dead draw because it only worked with Manabarbs. I tried making it work when I was considering the werewolf route with Voltaic Visionary Flip (plenty of turns go by with no spells played and no one wants to play enough spells for them transform back), but ended up taking too much damage by the time I got it. Still a pretty good combo though, I'll probably put it together in a different deck with Repercussion and Furnace of Rath.
10 months ago
1 year ago
Example: I have Michiko Konda, Truth Seeker and my opponent has Manabarbs in play. If I tap a mana, take 1 from Barbs, my opponent then chooses to sac Manabarbs. Before this resolves, I tap my 4 remaining mana, putting 4 more sacrifice triggers on the stack. Can he choose his Manabarbs for all of the triggers or does he have to choose a different permanent for each trigger?
1 year ago
1 year ago
When I played her I won how I usually do. Some silly combo. I don't recall everything in the deck. Warstorm Surge was funny when I lost the monarch, every upkeep Murder. Repercussion + Blasphemous Act was my main win-con but my meta is casual and creature heavy. I also had a lot of Manabarbs effects. Generally the deck wouldn't win fast but it would slowly grind the whole table down. Sometimes I'd win, sometimes I'd lose. Regardless, it was fun. Not altogether different from my current Kardur, Doomscourge deck really. Though Kardur has been more effective with how I wanted to play.