Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
|Have (2)||metalmagic , CompleteWaste|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
1 month ago
Very nice deck! Really like how it "flows" as I playtest it.
If I may give a few suggestions, I'd say
I feel like you could take more advantage of Yurlok's ability and run some of those cards in your sideboard, such as Manabarbs and/or Tectonic Instability . Maybe out Banefire (it is a single target spell, could go with Comet Storm instead).
Personally, I don't like Shizuko, Caller of Autumn I think that considering that the mana provided doesn't cause mana burn until the end of turn, opponents will have more time/opportunity to find some use to it.
I'm still brainstorming some ideas on a Yurlok deck myself (will certainly make some adjustments considering your deck), but maybe it could give you some further ideas as well https://tappedout.net/mtg-decks/yurlok-2021-03-14/
2 months ago
Power Surge is a great punishment card for Yurlok, as it forces your opponents into no-win scenarios where they take damage either from tapping or not.
If you want any more ideas feel free to check out my own list.
2 months ago
Actually you outrace everyone at the table for lifegain because of the Tamanoa . Combined with 1 or 2 activations of Pyrohemia at a casual table with a bunch of creatures in play and you gain stupid amounts of life. Its a little slower for the lifegain than it used to be. Before this incarnation I had a non-infinite version that also ran Manabarbs . You can see it here: Tammy Go!. Manabarbs + Tamanoa produces a lot of lifegain if it drops early enough before someone kills the cards.
I am not sure those cards you mentioned have a place in this version of the deck. It's built to go infinite with the combo and It would complicate plays with those added. I think Stuffy Doll and the reckoner would have a place in a different deck. The Tamanoa only gains life from non-creature damage sources. The doll and reckoner are both creatures so their damage is sourced from a creature.
2 months ago
mono red burn is very different in edh compared to 60 card format
its more about tax's and multipliers in order for it to be consistently lethal against 3 players with 40+ life
think Manabarbs , Impact Tremors , Electrostatic Field & Torbran, Thane of Red Fell , Jaya, Venerated Firemage , Furnace of Rath
wereotter is correct about the normal mono red creature removal not being as effective in commander but thats why the multipliers are necessary
3 months ago
I really want to find a way to add in Obsidian Fireheart and Manabarbs . Both have great flavor for the deck. Fireheart is like smoking out the hunted to a spot where Kelsien can hunt them and gives me a mana sink. Barbs seems like a trap an assassin would use and helps punish the table for trying to stop Kelsien from doing Kelsien things since once the engine starts it doesn't need much mana to keep it moving. Not sure what I would cut out though...
3 months ago
I think that white should have some abilities of the archcetype of aikido, like Deflecting Palm and Karmic Justice and Manabarbs Comeuppance and have it work with stax, angels, lifelink, cats, token decks, etc. We could add aikido of Karmic Justice to a small 1/1 cat token. If we could use lifelink, and cards that deal damage according to lifegain (usually black), with these aikdio instants and sorceries and enchantments, we would have a great advantage and synergy across all white archetypes. . There are some pretty good white card draw stuff like Angelic Gift , Chosen by Heliod , even 1 white mana cost Defiant Strike . And these are just a few of white cards that have drawing power in pioneer.