Flusterstorm

Flusterstorm

Instant

Counter target instant or sorcery spell unless its controller pays .

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Latest Decks as Commander

Flusterstorm Discussion

zapyourtumor on Bogbrew witch black blue control

2 weeks ago

Default sorting by color is so cursed

I'd cut down on the number of Newts or Cauldrons to maybe 2 each. Since you have 4x Witch to tutor them, you really don't need that many, and this will lower the chances of drawing dead cards and let you fill the slots with something better.

Another witch that is fun in UB control lists and fits with the witch theme is Sedgemoor Witch. Floods the board with tokens that gain you some life. Also a lot of fun with Flusterstorm.

Instead of Thought Erasure I'd use Dread Fugue if you can't afford Thoughtseize. Having that 1 cmc is just super important since you can get rid of a card on t1 and leave t2 open for a counterspell.

EVEN-ELITE on oloro control/stax all the fun is mine

3 weeks ago

Maybe put in Flusterstorm and take out Cancel? I know that you'd have less targets, but it's only 1 mana spent (as opposed to 3).

Omniscience_is_life on Protecting Artifacts from Prismatic Ending

3 weeks ago

I feel like countermagic is the way to go! It's not dead outside of protection, there are some efficient options in the format, and you're in blue... seems viable.

As far as options go, Flusterstorm, Miscast, Spell Pierce, Swan Song, even Turn Aside work for your situation.

multimedia on Undead Unleashed

4 weeks ago

Hey, nice upgrades of Demonic, Acererak, Stitcher, Gravecrawler, Grim, Sidisi, Cryptbreaker, Master, Undead, Remembrance, Titan, Victimize, Misty, Drowned, Clearwater.

Interesting choices to cut the mana rock ramp other than Sol from the precon and reduced the lands from 40 to 31. Reducing the lands is fine because 40 lands in the precon is too much. Although, only 31 lands is pretty risky; I wouldn't play below 34 if I'm not playing green. The problem is you haven't compensated for the reduction of lands by adding more ramp to have enough mana or more low CMC draw to help to draw lands or some of both. It looks like you have cut lands to add more high CMC cards which is the wrong approach when upgrading a precon.

With a budget of $400+ consider adding the mana rocks? The precon has Arcane Signet, Talisman of Dominance and Crowded Crypt, all these are good. Add to these Dimir Signet and Thought Vessel; these two are upgrades for the Diamonds. More low CMC draw can also replace lands such as Brainstorm, Preordain, Deadly Dispute, Frantic Search, Village Rites.

Dreadhorde Invasion is a two drop in the precon and it's a good repeatable Zombie source for Wilhelt. Sac the Zombie Army token at your end step on each of your turns for a repeatable draw source that only costs you 1 life on your turn. Midnight Reaper is also in the precon and it's a Zombie who can be a repeatable source of draw especially with Gravecrawler.


Some cards to consider cutting because they're not as good as others here:

I don't think you have the mana to support X spells such as Summons and Empty to get enough from them to be worth casting. Adding Cabal Coffers + Urborg, Tomb of Yawgmoth would help also with casting Army.


With Gravecrawler to combo with Rooftop you need a sac outlet. To combo with Wilhelt and Poppet Factory you also need a sac outlet. Consider adding some sac outlets?

  • Blasting Station: can be the win condition with either Gravecrawler or Factory combo.
  • Carrion Feeder: one drop Zombie.
  • Ashnod's Altar: combos with Havengul Lich + Rooftop to repeatedly reanimate/sac/reanimate all Zombies in all graveyards.
  • Altar of Dementia: infinite mills all your opponents when you control Factory by repeatedly sacing just one Zombie. Can also be the win condition with Gravecrawler + Rooftop.

If you're wanting to win with combo especially with Rooftop then consider some protection for the combo? Lazotep Plating, Counterspell, Swan Song, Flusterstorm.

Good luck with your deck.

Scytec on WillofForce

2 months ago

You dont happen to have a Mystic Remora you would be willing to trade do you? I am also really looking for a Flusterstorm, Dauthi Voidwalker, Mesmeric Orb, and Leyline of Anticipation. I can forgo the Ashaya as i am not really looking for the extra cost of the full art, but any of the above if you happen to have them I would be very interested in for sure, if not, I am sure we can work something out at least for the opp agent plus something for either of the cards you requested. Looking forward to hearing from you.

Grubbernaut on Monkeying Around

2 months ago

I think it's worth finding some room for Unholy Heat to hit walkers and beefier dudes (Omnath, in particular). Maybe -1 Spell Pierce, -1 Force, +2 Unholy Heat. As far as maindeck, it seems like you might also need a few more sorceries and/or fetches for delirium.

Regarding SB: I think Alpine Moon is MUCH better than Blood Moon, right now, and especially since the hammer matchup is usually rough. Anger of the Gods doesn't seem like where this deck wants to be; Fire / Ice or even Forked Bolt or something might perform the same function better, but honestly, I think you just want to press your card advantage and efficiently trade removal spells for threats.

Pithing Needle seems out of place, especially if you can use Unholy Heat in the same way to kill walkers, but with more flexibility. I also think Soul-Guide Lantern is better than Relic in a deck with Murktide, Snap, and DRC.

I think Chalice of the Void would be very important for rhinos, but Flusterstorm is also very good. As it sits, I'd go -2 BM, -3 Anger, -1 Relic, -1 Spell Pierce, +3 Alpine Moon, +2 Soul-Guide Lantern, +2 Mystical Dispute (or maybe Aether Gust, and a flex spot.

Cheers!

wallisface on sideboard struggles

2 months ago

Lujotheganker Thanks for your response! Here are my thoughts on the cards i’m most sceptical of being useful:

  • Flusterstorm is a clumsy Counterspell, especially as its primary use appears to be stopping cascade. But already having lil-Tef mainboard makes this largely unhelpful, as almost-anything this card hates on lil-Tef already hoses.

  • Prismatic Ending I think is probably better-off as being 2-copies, as the reasons to bring it in are limited, and you already have mainboard answers to most of the threats you mentioned it dealing with.

Mtg_Mega_Nerds on Top 5 Counterspells Of All …

4 months ago

Feel free to comment if you disagree with me, that's fine! I was considering these cards, but they did not make the list: Cryptic Command , Flusterstorm , and Swan Song .

5: Counterspell - Nothing really to say here. Counters a spell for 2 mana and under no conditions. Decent card, have it in many of my decks with blue in it. It is the most affordable.

4: Pact of Negation - Non-conditional and can be easily bluffed, but you are limited to using it later in the game when you have the mana to pay for it. Plus if you only have 5 mana at the time, you won't be able to do much on your turn.

3: Force of Negation - Conditional so it can't always be cast for free and it only targets noncreature spells, but extremely powerful when used on an opponent's turn to stop one of their plays or protect something of yours. Plus, it will be very easy to bluff having this counterspell, and also gives the added benefit of exiling.

2: Mana Drain - Counters a spell for 2 mana under no conditions, and most likely repays itself and gives you more mana to cast things. Can easily put you ahead in the game.

1: Force of Will - Same thing as Force of Negation but better, because it can counter any type of spell and it can be cast for free on your turn as well. Easily the best counterspell in the game. One life is a small drawback, and you will most likely have a blue card in hand to exile.

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