Counter target instant or sorcery spell unless its controller pays .
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
|Want (3)||Mindslayer , Ouranos139 , GhastlyGaseous|
Combos Browse all
|Commander / EDH||Legal|
Flusterstorm occurrence in decks from the last year
Latest Decks as Commander
1 month ago
Thanks for the suggestions! I could probably cut Grand Abolisher and Grand Arbiter Augustin IV to make room for Mana Drain and Flusterstorm, but I don't have the budget to throw in Sensei's Divining Top as well (just yet). We do actually have a stax player in our playgroup, and having more counters will likely be more helpful than simply taxing him back. I'll go ahead and make the adjustments now!
1 month ago
I love your mana base - perfect. I run Zur myself and I love the deck. And I'm psyched to see you're not running Doomsday Zur. Make sure everyone knows that before you start. Zur can be super fun as long as you don't make it overly punitive - everyone else also wants to play Magic! And the voltron route is the smart path. In my deck I run more counterspells, which I use to counter targeted removal. You're running a few expensive ($$) creatures that you could probably cut, and if you don't already own those cards I recommend investing in Mana Drain and some of the other situational counterspells like Flusterstorm. Dispel can be a really good card! Also, I think every control deck that can run Teferi, Time Raveler should be.
2 months ago
You're welcome :) I appreciate your interests in my deck!
Exploration is great for getting extra mana with Golos activations or, as you already said, with wheels. I really love this card, but feel free to cut it, if it doesn't work out for you.
Jeweled Lotus is sadly not too good for this deck. It's kind of good in the first two turns, but I would highly recommend Mana Vault over it, because you can use it to cast Golos, Tireless Pilgrim or activate him, or cast a "Feel the Wheel" combo. It's a dead card in the mid to late game.
I will probably make the Alms Collector cut, but I have to think about Aven Mindcensor. I think that having another 3 cmc flash creature, to interrupt opponents tutoring and fetching is just too good.
Thank you very much for your interest again. I really enjoy the discussion!
2 months ago
boristormodor, thanks again for creating this deck and by providing an outlet for discussion. My playgroup also doesn't allow for infinite damage, mana, draw, ect.
I am curious about the inclusion of Exploration in a deck that plays 29 lands. I assume it is good primary when you wheel. Could Jeweled Lotus be played in that slot considering Golos is a main part of your early game and is also part of your primary wincon?
Is Jeskai Ascendancy the reason the deck isn't playing more counterspells? Flusterstorm and Pact of Negation are played in most blue cEDH decks. Force of Negation is another possibility. Silence would also be good as wouldn't have to have a target so Jeskai Ascendancy would trigger.
2 months ago
Fann, you may want some faster mana like Chrome Mox, Mana Crypt, or the formentioned Jeweled Lotus. These might be out of your price range. You are fine if your playgroup doesn't utilize them or other fast ramp like Mox Diamond. I will say Dockside Extortionist has been very good to me in both the decks I listed on Moxfield. It isn't a wizard so you may take a pass on it.
I would definitely recommend you upgrade and add counterspell interaction. Swan Song and Flusterstorm are budgetary options if Force of Will, Force of Negation, Pact of Negation, and Fierce Guardianship are out of your price range. Deflecting Swat is another slightly pricey option but it is great if your commander is critical to your combo.
3 months ago
You should run Flusterstorm. Even if you lose the flip, you get to keep any copies from the storm trigger.
3 months ago
This is already pretty good for casual play. It's actually probably a bit better than a lot of casual decks. (Though not so powerful that you should worry about it). Making the deck legal was the important step.
With play you'll figure stuff out. The biggest thing is that you acknowledge when something is not working and actively do something about it. It will slowly become optimized.
Anyway, I would add some lands. Mathematically, you should have 36 (now at 30). I would add some cheap non-basics, I would go for:
Geier Reach Sanitarium (Synergizes with Commander and helps fix your hand) Isolated Watchtower (Synergizes with your high number of basic lands) Myriad Landscape (Ramps you) Terrain Generator (Ramps you) Command Tower (Both Colors) Temple of Epiphany (Both Colors)
I would still cut a lot more creatures and planeswalkers. In 4 player games, remember that people will only attack you as much as they feel that it is necessary. If it appears that you're doing very little, or you only intervene when necessary, people won't be attacking you. I would replace all but the creatures/planeswalkers that you feel are actually necessary and useful, rather than thinking you need them to attack/block.
Then, you will also probably want 5-10 mana rocks (artifacts that produce mana). Virtually every deck in EDH uses mana rocks, because the ones available with the card pool are generally much better than those in other formats. Good, budget examples are: Sol Ring Arcane Signet Fellwar Stone Mind Stone Thought Vessel Darksteel Ingot Skyclave Relic Prismatic Lens
And lastly, some other good budget cards are (I would recommend you pick some, not all of these):
Dispel Hidden Strings Desperate Ritual Seething Song Past in Flames Burning Inquiry Faithless Looting Mystic Remora Underworld Breach Blood Moon Time Reversal Bonus Round Molten Psyche Mana Geyser Merchant Scroll Echo of Eons Commit / Memory Gitaxian Probe Vandalblast Blasphemous Act Serum Visions Misdirection Flusterstorm Tolarian Winds Ponder Frantic Search
Also, if you ever get bored/tired of Izzet, Nekusar, the Mindrazer can be built to function very well and in a similar manner with virtually all of the cards you already have (or will have).
(Note: Some people who play EDH are very particular about playing against people with good decks. If you see people act uneasy around you because your deck is "too good", just remember that you can always try to lower the power of your deck or find other people to play with.)
3 months ago
OK so this deck has some major issues. Also if you are posting a deck for help please stop putting cards on seperate lines. If we are helping which dont need to know which version of a card it is and it makes looking at the deck so much worse.
I would cut the white. You don't have any of the high impact whits cards and 2c would improve your mana base no end. For 3 colour in modern you need fetches and shocks as otherwise your mana base comes online too slow and doesnt allow for removal on curve versus say aggro.
Cut the walkers. Scions is very low impact. Ral is 5 mana and doesnt win the game. Modern is a turn 4 format in terms of when you want to be ahead and turn 5 Ral then they leave it alone for multiple turns isnt gonna happen.
You need to be playing 4 Lightning Bolt. Manamorphose. Thought Scour. Pheonix. Dreadhorde if you are playing dreadhorde, Opt, Serum Visions, Merchant. Personally I would then run 2 Lava Dart and some Izzet charms. Gut Shot and Lava Axe sometimes see play as 1-2 ofs. Surgical Extraction is one of the best cards you can play in the deck as a free spell, information, disruption and hate. So get some of those. Finale of Promise as a 1-2 of reads "return all pheonixes from your gy and cast a spell"
Ideally you wanna play 14 bodies max with 4 of them being Merchant, 4 Pheonix. From there I would consider Thing in the Ice Flip and Magmatic Channeler as a board wipe and a beatstick/CA card. Stormwing might be OK but its UU which taxes the mana base a little bit more.
For sideboard, Abrade is removal and artifact hate. Mystical Dispute is solid anti-Uro cards. Stopping that first Uro really helps prevent snowballs. If you had a stronger 2c mana base Blood Moon could really help. Dragon's Claw versus burn and aggro and scapeshift is a solid plan as you can get out of death range. Flusterstorm versus combo is quite nice and has added utility with your flurry of spells. Chandra, Torch of Defiance comes in and grinds the game out when your opponent goes to drop GY hate versus you, as can Jace, the Mind Sculptor. Surgical Extraction is once again great and if you run 2-3 copies main deck run the extra copies here. Card is great.