Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
MTGO Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Horizons (MH1) Rare
Iconic Masters (IMA) Rare
Vintage Masters (VMA) Rare
MTG: Commander (CMD) Rare
Promo Set (000) Rare

Combos Browse all



Counter target instant or sorcery spell unless its controller pays .

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Flusterstorm Discussion

DoWell on Oona edh combo/control (competitive edh)

1 week ago

I'm sorry to be the bad guy, but this deck is far too slow to be competitive. It may be in your local meta, but it will be eaten alive in a tournament.

  1. An average cmc >3 is bad. The closer to 2 the better.

  2. Many of your lands enter tapped, which is a waste of space and significantly hurts your speed.
    You need:
    Command Tower
    City of Brass
    Reflecting Pool
    Exotic Orchard
    Cavern of Souls
    Polluted Delta
    Flooded Strand
    Bloodstained Mire
    Underground River
    Sunken Ruins
    Prismatic Vista

  3. Artifacts over a 2 cost aren't worth running other than chromatic lantern. They are, again, too slow. Check out:
    Talisman of Dominance
    Lotus Petal
    Mana Crypt
    Chrome Mox
    Fellwar Stone
    Thought Vessel

  4. I would run 6 or 7 counters. 3 of your 4 are unfavorable. Drop everything but counterspell. Check out:
    Flusterstorm instead of dispel.
    Mana Drain
    Delay over spell crumble (if you're playing a true competitive deck, they'll just tutor the card back up))
    Disallow is the only 3 drop work running.
    Swan Song is also better than dispel.
    Pact of negation is okay at best. 5 cost isn't worth it it stifles your next turn.

I can tell you like desertion given your artifact selection. There is only one word to describe that card. BAD. Take it out.

  1. Card advantage is king. Look into:
    Mystic Remora
    Rhystic Study
    Dire Undercurrents

That's all I have for you. It's a decent deck. I like the build outside of the artifacts, counters, and lands. Change them up and you'll be amazed how much better this deck will become. It'll be significant.

GhostChieftain on Volrath Infect

1 week ago

Okay, I will start with cards that are good either way.

Right now you have a grand total of 2 turn 1 plays. Of you want to be competitive you will want to be able to play something almost every turn. My suggestion would be to get mana dorks like Llanowar Elves Birds of Paradise and Deathrite Shaman or 0 cmc mana rocks like Chrome Mox and Mana Crypt . Along with those I suggest Carpet of Flowers because it is easily the best 1 mana green play imo. The best 1 mana blue is Mystic Remora , and you could probably use more draw anyway.

You could use more removal and luckily you have golgari, because their removal is gnarly. Natural State and Nature's Claim are amazing artifact/enchant removal and Assassin's Trophy Abrupt Decay are the best permanent removal.

You will want ways to protect your gameplan. One way being counterspells, Swan Song Flusterstorm Delay Counterspell , and the other way is protection for your creatures Veil of Summer and Autumn's Veil

Some more draw would be great. I like Necropotence and Sylvan Library for this.

Lastly, you will probably want some different pump spells than what you have. I recommend Hatred and Berserk . Both can make your creatures much bigger and berserk can actually also be used as removal.

If you want this to be a swarm of infecty bois, you wont be able to have most of these cards so pick and choose what you think are the best out of each group. If you are going more volrath centric infect, cut all but 3 or 4 of the best infect creatures and make sure you add more tutors. This concept will be fairly hard to make very competitive, but I feel as though the sughestions that I have made will push it closer to competitive. Hope my wall of text helps.

2017qx22 on A Song of Turns and Dongers (cEDH)

1 week ago

Recently I challenged a guy (who obviously knew edric is banned in duel but accepted) to a first to 2 duel. His was The Scarab God . G1 I opened with 3 lands and merfolk. On my opp's turn 2 he blew up my BP with Wasteland . I failed to draw 3rd land and had to cast Noxious Revival on my upkeep, which was countered. By the time I could cast Edric it had already been too late; opp cleared w Toxic Deluge and I couldn't outrace his cmdr. G2 opp started with Sol Ring and Seized my Dispel . I began with Dryad Arbor , cast Edric and drew a couple cards. Then, opp cast Vampiric Tutor and Baleful Strix . I drew a couple more and held up Flusterstorm , hoping to chain my turns shortly after. The next thing I knew, opp summoned Massacre Girl . I guess the land count and the Curiosity strategy did hurt.

SideBae on Nicole Broke Ass needs help

1 week ago

Hey man! Grixis is fun. I've got some thoughts... feel free to ignore any/all of them.

  1. Your mana base is better than most, but it can still use some work. Consider City of Brass and Mana Confluence . Paying one life for an ETB untapped, chromatic land to generate mana is a great rate, and these two are functionally a second and third command tower. Generally, the one life cost-to-activate is irrelevant.

  2. Similar to your land-base, mana rocks are a great way to hit your colors and ramp yourself faster than your opponents. Since you don't have access to dorks, you need to consider more two-mana mana-rocks; these are, in my experience, vastly superior to three-mana rocks. Consider running a few of the following: Talisman of Indulgence , Talisman of Dominance , Talisman of Creativity , Fellwar Stone , Arcane Signet , Mind Stone , Prismatic Lens and/or Coldsteel Heart . The diamonds ( Sky Diamond , Charcoal Diamond and Fire Diamond ) are really just worse Coldsteel Heart s. If you wanna go and bust the bank, Grixis decks often have the critical mass of artifacts necessary to make Mox Opal good; Mox Diamond and Chrome Mox are also great. Also Mana Crypt .

  3. In general, one-for-ones like Hero's Downfall and Dreadbore are not going to be powerful enough in a format like EDH. You have three times as many opponents, meaning you're facing approximately three times the number of cards you yourself have available. So you're probably going to want to be able to remove multiple threats with one card -- this is part of the reason Wrath effects are so good. I like that you're running Damnation ; consider Toxic Deluge as another, similar effect that dodges Gaddock Teeg 's restrictions. I've always been a big fan of By Force as mass artifact removal, and Cyclonic Rift is always worth including. Finally, Fire Covenant is a great piece of mass spot removal.

  4. One card especially good with Cyclonic Rift is Windfall . Pairing Windfall with a Narset, Parter of Veils (which I think you should definitely run) leads to instant fun. More generally, mass, repeatable card-draw and/or selection is a great thing in EDH and decides most games. Phyrexian Arena is probably the most common way to generate card-advantage in black, but also consider Graveborn Muse , Treasure Cruise or Dig Through Time (I don't recommend both, as delve can get in its own way), Fact or Fiction , Painful Truths (which is quickly becoming one of my favorite cards), Faithless Looting , Dack Fayden and the like.

  5. Adding more cards to your counter package seems like a plausible route for improvement. If budget is no object, Mana Drain and Force of Will are the two best counters available. Also consider Force of Negation , which is excellent against combo decks, Dispel , which is great against Ad Nauseam decks, Pyroblast , which is good usually against at least one or two of your opponents and (on the off chance you run Dack Fayden and ult him) can steal a permanent, Flusterstorm , Spell Snare , Spell Pierce and other such cheap 'n efficient counter spells. If you want to go REALLY deep, I've found Counterbalance to be a high variance EDH card that tends to be good more often than not; you're already running Sensei's Divining Top , which is what really makes Counterbalance busted.

  6. Lore-wise, Nicol Bolas is good at enrapturing and manipulating other, lesser creatures. Consider a Mr. Steal-yo-Gurl package, which is both flavorful and powerful. Sower of Temptation and Control Magic can both make opposing Ulamog, the Infinite Gyre s into your own threats; Bribery is similarly busted, and does not risk getting removed by a Toxic Deluge or (more likely) Nature's Claim . Also consider Treachery and Corrupted Conscience .

  7. Since you're in blue, you have access to the best cantrips in magic. I highly, highly recommend running Ponder and Preordain -- These two don't look like much, but they'll dig you to what you need and past what you don't more efficiently than any other card. Brainstorm is also good, but I'd suggest holding off adding it until you get some more fetch lands in your deck. (Fetch lands' shuffle effect will make sure you don't get stuck with two dead cards on top of your deck.) Prismatic Vista and the off-color fetches like Flooded Strand or Verdant Catacombs are good ways to fill this role.

  8. Your general has built-in discard. Another package to consider, therefore, is a Waste Not package. This is a relatively unique package in that it actually does not need the namesake card in order to be good; Raven's Crime , Words of Waste and Syphon Mind are all good in their own right, and made busted when Waste Not is on the field. Stick a Geth's Grimoire in the mix, and you can really go to town (especially with Words of Waste ).

  9. Finally, as a kinda fun-z last suggestion, there's a 'Words' combo I've always liked that you may find interesting -- remember, though, it's really not the best. If you pair Words of Wind with Baleful Strix and a lot of mana, you can repeatedly return Baleful Strix to your hand with Words of Wind 's ability and make your opponents keep returning permanents. This would likely work best if your Omniscience was on the field, as it would end up effectively reading: ': Each opponent returns X permanents they control to their owners' hands.' However, this is likely a win-more type of thing.

There're some cards I think you should consider cutting in order to make room for my above suggestions. Wasp of the Bitter End strikes me as likely too weak in a format with three opponents; similarly, since Toll of the Invasion only hits one opponent, this should likely be considered on the chopping block. I think a boardwipe like Toxic Deluge is probably a lot better than Tyrant's Scorn . Lazotep Plating is probably worse than a regular hard counter. Finally, if you like the idea of artifact-based ramp in (2), thirty-eight lands is too many. I recommend cutting three to five, depending on how aggressively ramp-heavy you want your deck to play.

Right. That's all I got. Good luck!

GhostChieftain on One Day until Throne of ...

2 weeks ago

Force of will is effectively a 0 mana counterspell. Mana drain is certainly good, but I don't see one as being 100% better overall because each has situations that it is better than the other. Sure ramping off a counterspell is great, but a free counterspell is just as good or better imo.

If I were to suggest counterspells that haven't been suggested, Flusterstorm and Swan Song are exceedingly good vs many decks and having the 1 mana counter makes you stand a better chance at winning counterspell wars over important spells. Also as stated above, delay is an all star.

Arcane signet sure is better than commander's sphere and the other ravnican signets, but I don't see the printings of that and the new talismans making the ravnican signets ever irrelevant. I think many decks will run both sets to make it more consistent.

DoWell on Nicol Bolas, the Original

2 weeks ago

You could drop down to 32 lands with some more artifact ramp. Check out these: Talisman of Dominance , Talisman of Indulgence , Talisman of Creativity . Also Chromatic Lantern and Coalition Relic .

You run blue, why no counter spells? Delay , Flusterstorm , Counterspell , Mana Drain , Disallow (all top tier)
Mana Leak , Counterflux , Pact of Negation are... okay too.

Check out Ashiok, Dream Render ! A lot of high tier library's search for their combo pieces. She stifles this quite well.

Since you run copy artifact, you might like Sculpting Steel too.

Rhystic Study , Mystic Remora , Necropotence , and Phyrexian Arena are also top tier cards that I highly recommend. Card advantage is king.

There is a lot you can do with this deck.

kakkapylly69 on Kykar, Wind's Fury EDH

2 weeks ago

Is there a particular reason why you don't want to run any infinite combos? Personally, Approach is a bit clunky for my taste as a win con.

I would suggest trying out Goblin Bombardment in this. Also Flusterstorm is a great counterspell in this as well.

Zen0 on Urza cEDH

3 weeks ago




- Silent Arbiter due to Good Synergy with Construct created by Urza

Load more

Flusterstorm occurrence in decks from the last year


All decks: 0.41%

Commander / EDH:

All decks: 0.04%

Blue: 0.22%

WUB (Esper): 0.31%