Flusterstorm

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Flusterstorm

Instant

Counter target instant or sorcery spell unless its controller pays .

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Azoth2099 on Bwatsizzle Maelstrom

2 months ago

Kalamax! Tight. Here's some recs:

Wandering Archaic  Flip, Flusterstorm, Flux Channeler, Twincast, Fork, Reverberate, Reiterate, Radstorm & Spellbinder.

I'd also recommend running some synergistic combos like Isochron Scepter + Dramatic Reversal & Dualcaster Mage + Ghostly Flicker.

Good luck refining your list! Great commander choice.

MusicGoat18 on UR Aggro Modern

4 months ago

Andramalech, I extremely appreciate the feedback! :) Your suggestions are nice however most of them probably won't make the cut. Other than potential synergy with Soul-Scar Mage, Adeliz is a bit slow due to it having a cmc of 3. I have Sprite Dragon in my maybeboard which has a similar effect but cheaper AND the buffs are permanent. Also, with Ingenious Prodigy, it was a good thought but it's also slow and requires a higher "X" value in its cost for effective drawing. I have DRC's which dumps my spells into the graveyard for card advantage fueling Underworld Breach. As for Stubborn Denial and Royal Treatment, I have slightly better cards in my sideboard for their type of ability: Flusterstorm, which triggers prowess with storm, and it isn't hard to "storm" it in this deck, and Veil of Summer, which prevents my stuff from being countered on top of the hexproof effect as well as the potential card draw. However, since I currently cannot afford Flusterstorms right now (lol), I will use stubborn denials or Spell Pierces in its place in my sideboard. Scale Up is a cool idea with the prowess effect, so I might consider tinkering with it, but since my mana base lacks green and my deck is more UR focused (most of my green spells have another way of casting) it probably won't make a spot in the deck.

ASalesman on Unesh, Ultimate Guide (Tribal)

6 months ago

BIG REVISION + SIDEBOARD

I will post this comment then make the changes as specified in the list.

I have been studying a lot of cEDH meta, and found a lot of cards that I haven’t been using that are really great in Unesh. After a lot of consideration I have decided to pull the trigger on this revision.

  • Replace Mystic Sanctuary with Otawara, Soaring City. Mystic Sanctuary is used to retrieve interaction and put it on the top of your deck. This is anti-deck thinning which feels really bad in this deck. Instead, lets have the interaction printed on the land itself. What is great about Otawara is that this interaction is an ability, not a spell. So it can be used even while cards like Grand Abolisher are on the field. You can remove the abolisher and then interact with your opponent.
  • Replace Extraplanar Lens with Urza's Saga. The lens feels clunky. Sure it combos with Palinchron, but this combo requires lands to be on the field. Sacrificing a land has anti synergy with this. If the lens gets removed, you are out the double mana AND a land. It feels bad too often which is why it is getting cut. There are still 5 other combo pieces in the deck that you WILL see. You can even tutor for High Tide if you have to. Urza’s Saga is one of the best lands in the format and it isn’t hard to see why. More deck thinning. If its in your opening hand you guarantee Unesh by turn 3. Moonsilver Key seems to perform really well, so keeping this in as redundancy for this effect will turn out well I think.
  • Replace 2 Islands with Mox Opal and Mox Amber. This deck has a lot of lands in it for cEDH. Although Unesh doesn’t mind being mana flooded usually, the count is still a bit high especially after adding Urza’s Saga. Fast mana in these spots feels nice. They aren’t necessarily going to get Unesh on the table faster, BUT they can effectively make your Thassa's Oracle win con cheaper. While you are rolling through your deck after Rite of Replication resolves, you can pick up these pieces to gain mana to cast Thassa’s Oracle.
  • Replace Island with Gemstone Caverns. I goldfished this change a lot and found that Unesh will almost always prefer this in your opening hand over an Island. It makes early Unesh more likely, which is the primary goal of this deck.
  • Replaced Trickbind with Mental Misstep. Mental Misstep is too good in the format. There are a lot of awesome 1 cmc cards. Sol ring, carpet of flowers, swords to plowshares, mental misstep, other 1 cmc counters, mystic remora, and more. Trickbind is a great card against the right opponent(ie Kinnan), so for me this goes in the sideboard.

Sideboard revision 0

This is my first stab at a sideboard. So constructive criticism is very welcomed. The main goals of the sideboard is to change out the interaction package to fit the pod better, and to shift to more of a midrange strat than turbo if necessary.

  • Trickbind. Great interaction with other ability centered decks.
  • Grafdigger's Cage. Unesh can play this card without consequence pretty much, and it is an effective stax piece in the meta. This card might even weasel its way in to the main board.
  • Tormod's Crypt. More graveyard hate, nothing else to explain here.
  • Flusterstorm for a spell heavy pod.
  • An Offer You Can't Refuse also for a spell heavy pod.
  • Pongify for a more creature heavy pod.
  • Lotus Petal for better odds to cast Unesh first, making the deck more turbo. I think this card is possibly better than 1 or more of the mox’s, but I will leave it in sideboard for now.
  • Perplexing Chimera. If you need to grind in the midrange more this guy can be a great option. Combining him with Homeward Path can be a good combo to soft lock your opponents in the mid game while you get to the bottom of your deck.
  • Homeward Path for the above card.
  • Ledger Shredder for making the deck more midrange with another card draw engine, allowing you to more likely get the interaction you need.

SufferFromEDHD on Dominus Burn

7 months ago

It's a great deck as it is. I was merely spitballing ideas because it got my creative juices flowing. Only pushback I'm gonna give is on Breaking Point and Molten Influence.

Wrath of God or 12 damage for 3 mana while your commander has indestructible is too much value. So one sided.

Flusterstorm or 8 damage is a hefty tax against the control player.

The rest are kind of meh.

Dragon Mage > Magus of the Wheel

Endless Atlas > Solemn Simulacrum

DawnsRayofLight on Lich King Nekusar

8 months ago

Peer into the Abyss

Faerie Mastermind

Elder Brain: slow, but could be funny

Folio of Fancies

Sword of War and Peace: could help punish the card draw

you may want to up the number of counterspells to deal with the fact you're helping your opponents dig, combo decks will ruin your day.

Miscast

Spell Pierce

Swan Song

Negate

An Offer You Can't Refuse

Flusterstorm

Drops

Sigil of Sleep

Propaganda

No Mercy or Dissipation Field: probably the board wipes will be enough with only one of these.

I might trade out some of the 3 drop rocks for signets or talismans

It may not be a bad idea to have some other cheap combo line to pull off when playing against combo decks as well since you're digging so much with the draw (Consecrated Sphinx could help here too)

the big worry is needing to speed the deck up which involves somewhat expensive mana rocks:

Chrome Mox

Mox Diamond

Mana Vault

Azoth2099 on Saruman, the X man

8 months ago

Xindmin

So, this list is off to a great start in my opinion. I've put together a few lists for Saruman of Many Colors of my own, and the only ones that work at a high level are the ones with literally like 15+ Mana Rocks because of the Commander's MV, so great job there lol.

I do think you need a LOT more low-cost Instants to consistently Trigger Saruman of Many Colors' Ability, though. Mainly 1-drop & 2-drop Counterspells, Cantrips & Removal Spells are what I mean, as they'll allow you to seamlessly meet your proc requirement, draw cards, interact & fill your opponent's Graveyards with things you wanna steal without having to necessarily pivot your focus to do so. I'd consider Mystical Tutor, Swan Song, An Offer You Can't Refuse, Flusterstorm, Dispel, Miscast, Brainstorm, Thought Scour, Winds of Rebuke, Swords to Plowshares, Path to Exile, Silence, Orim's Chant & Disenchant for example. Free spells like Misdirection & Snapback can also carry a lot of weight here, never underestimate the power of a free cast at Instant speed in this deck. Borne Upon a Wind, Quicken & Emergence Zone could enable some craziness as well.

Intentionally filling your opponents yards with things like Mind Grind & Traumatize is also good strategy, but personally I'd be very discerning as to which of those pieces actually make the cut compared to cards like the aforementioned Instants.

Also, I know its expensive but I'd have to recommend Vampiric Tutor here. It was around $90 a little bit ago, and now it's around $40 I think. Better to get it while the getting is good, so to speak.

Cheers!

sylvannos on Hoax Storm v2

1 year ago

To start with, there's a few cards that have better Vintage equivalents. Overmaster and Spell Pierce should be the 3rd. and 4th. copies of Force of Will. Leftover space from cutting those can be Red Elemental Blast, Pyroblast, or Flusterstorm. You don't need Faithless Looting because we have Paradoxical Outcome, Sensei's Divining Top, Gush, Dig Through Time, Treasure Cruise, and Brainstorm to choose from. Merchant Scroll also belongs in here, because you can use it to grab Ancestral Recall at the very least. Usually you want it to make sure you have protection in hand by grabbing countermagic.

Library of Alexandria isn't good in this deck. And you're not the type that needs 8x sources, so Steam Vents can go, along with a few copies of Volcanic Island (1 or 2). Replace all of these with four copies of Scalding Tarn and basic lands. Or even just play 6x fetches. You need to be able to shuffle after using Brainstorm, Ponder,and Sensei's Divining Top.

From here, you have a solid U/R Storm shell. However, I wouldn't play straight "Modern U/R Storm, but Power 9" dot dec. 2 mana is a lot for Goblin Electromancer, there are easier ways of winning than Grapeshot, and so on. The question then becomes "Where to go from here?"

Hope this helps! Welcome to MtG's oldest and greatest format.

zapyourtumor on Turbo Temur Titania

1 year ago

I remember seeing some naya titania decks pop up a year ago splashing white for Knight of the Reliquary and Prismatic Ending.

Here, Bitter Reunion seems really bad. You don't have Goryo's Vengeance like Spike did in his Jund list to bring back titania, the card doesn't really do anything. And you don't need to use it to get lands into the graveyard because fetches.

In my opinion maindeck Shadowspear is a must in any Saga deck.

I am not sure how playable Serum Visions is in current modern. If you cut it, you are then only splashing blue for EI and have less turn 1 proactive plays, so those are some reasons to keep it. I can't really think of good blue cards to fit into a Titania midrange lands matter deck. Uro would definitely be one if he wasn't banned. Growth Spiral may be okay but not the best; it does help turbo out Titania though. I'm not sure if you want to run counterspells either; Counterspell is too restrictive for a 3 color+saga deck so maybe Mana Leak or Spell Pierce. Slogurk, the Overslime is an interesting one, but again I'm not sure how playable it is in modern.

For the sideboard, I think Boseiju is strong enough to warrant moving a second to mainboard and cutting down to 1 sideboard copy which would free up slots for stuff like Haywire Mite and Flusterstorm.

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