Flusterstorm

Flusterstorm

Instant

Counter target instant or sorcery spell unless its controller pays .

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

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Printings View all

Set Rarity
Modern Horizons (MH1) Rare
Iconic Masters (IMA) Rare
Vintage Masters (VMA) Rare
MTG: Commander (CMD) Rare
Promo Set (000) Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
MTGO Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Flusterstorm occurrence in decks from the last year

Legacy:

All decks: 0.41%

Commander / EDH:

All decks: 0.04%

Blue: 0.22%

WUB (Esper): 0.31%

Flusterstorm Discussion

GhostChieftain on Es-cop-ay

1 week ago

Imo, dispel is too narrow if you only have a small counterspell package. Maybe Delay, Narset's Reversal or Flusterstorm in its stead. Mental Misstep is meta dependant; definitely play it if your opponents are low to the ground cEDH type decks, definitely avoid it if not. Swan Song is sick af no matter who you play against.

Chain of Vapor would also be a nice addition.

enpc on Best Counterspells in Commander?

2 weeks ago

It entirely depends on what you're playing against. If you're going up against creature heavy metas, you want counterspells that can deal wiht more options. But if you're mainly just trying to stop a player from comboing off (or protecting your combo), cheap, non-creature counterspells are the way to go.

And generally at higher levels of play, Cryptic Command doesn't get run - 4 CMC and trip blue are just too high a price.

As a general rule though, Swan Song is an auto-include in most control decks, Muddle the Mixture is good if it can interact with your win condition (i.e. if you're packing Isochron Scepter/Dramatic Reversal or similar) and Flusterstorm as mentioned is strong.

If this isn't for cEDH, then Disallow and Render Silent are some cards I would lean into since they give you catchall answers. Don't forget you also have stuff like Silence and even Orim's Chant which aren't counterspells but can be used to shut players out of a turn. I also like Mindbreak Trap against storm. It's expensive as far as counterspells go but it's also really good at shutting down uncounterable stuff.

Also worth mentioning, if you're looking to pack a bunch of counterspells, you should also have a proportionally high amount of card draw, especially if you're playing a control deck. Becuase most counterspells are one-for-one, without a good card draw engine you will quickly flounder.

GeminiSpartanX on Best Counterspells in Commander?

2 weeks ago

hejtmane- Ah, I forgot about Flusterstorm. And Mystical Dispute seems good against other blue decks, but I forgot to mention that I don't play cEDH where I'm at (fewer blue decks I guess), so that will definitely influence some answers that I'll get. Thanks for the response!

hejtmane on Best Counterspells in Commander?

2 weeks ago

good old fashion Counterspell and the over priced because not being reprinted Mana Drain are the top two

Now in the cedh world Force of Will and Pact of Negation are in the mix of tier two

Spell Pierce becomes a dead card real quick and has been surpassed by Flusterstorm in counter spell wars because of storm heck i would run Mystical Dispute before spell pierce now

rhinosoul on Alela, Faerie Comboteur

1 month ago

For cEDH level, I'd recommend putting in:

Mox Diamond , Fellwar Stone , Talisman of Progress (better than Signet) for additional mana source

Mystic Remora for additional card draw

Ponder and Preordain for draw/top deck manipulation cantrips

Drown in the Loch for good removal/protection, as well as Reality Shift for extra removal.

Dispel , Delay , Flusterstorm , Spell Pierce , and Mental Misstep are all good protection/mitigation spells at cEDH tables, as well as Force of Will

Vampiric Tutor for your instant generic tutor and Imperial Seal if you can afford it. Lim-Dul's Vault is also a good tutor/pile maker and Merchant Scroll can search Dramatic Reversal and any counterspell/blue removal spell.

Maybe cards are Chain of Vapor , Blink of an Eye , and Into the Roil if you want more removal, or Pongify and Rapid Hybridization if you want more creature removal.

I'd recommend removing Lightning Greaves and Swiftfoot Boots as these are only relevant when you have a creature on board and are only sorcery speed protection for said creature.

With the banning of Paradox Engine , Despark does not have many relevant targets. In fact, I'd say it's only niche to reanimator targets or any other big creatures that get cheated out, which is VERY dependent on your meta.

Arcane Denial is something I'd only find not bad if it's literally used to protect your win con on the turn that you're going to win; otherwise, you just netted your opponent over you. This one's up to you but I'd rather not play it.

DanielR544 on

1 month ago

Fundement - Blood Pet is a dead card outside the hulk pile and opens the pile up to further interaction such as Mental Misstep and Flusterstorm . Furthermore, the Spellseeker pile is also meant as a way to Flash Hulk through Cursed Totem which stops Blood Pet .

griffstick on Tasigur Control

1 month ago

I think having these counterspells will certainly help you do what it is you are trying to do and protect that plan.

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