Flusterstorm

Flusterstorm

Instant

Counter target instant or sorcery spell unless its controller pays .

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Flusterstorm Discussion

Mtg_Mega_Nerds on Top 5 Counterspells Of All …

2 weeks ago

Feel free to comment if you disagree with me, that's fine! I was considering these cards, but they did not make the list: Cryptic Command , Flusterstorm , and Swan Song .

5: Counterspell - Nothing really to say here. Counters a spell for 2 mana and under no conditions. Decent card, have it in many of my decks with blue in it. It is the most affordable.

4: Pact of Negation - Non-conditional and can be easily bluffed, but you are limited to using it later in the game when you have the mana to pay for it. Plus if you only have 5 mana at the time, you won't be able to do much on your turn.

3: Force of Negation - Conditional so it can't always be cast for free and it only targets noncreature spells, but extremely powerful when used on an opponent's turn to stop one of their plays or protect something of yours. Plus, it will be very easy to bluff having this counterspell, and also gives the added benefit of exiling.

2: Mana Drain - Counters a spell for 2 mana under no conditions, and most likely repays itself and gives you more mana to cast things. Can easily put you ahead in the game.

1: Force of Will - Same thing as Force of Negation but better, because it can counter any type of spell and it can be cast for free on your turn as well. Easily the best counterspell in the game. One life is a small drawback, and you will most likely have a blue card in hand to exile.

Lanzo493 on Which Card is Best For …

1 month ago

Copying extra counterspells is actually extremely powerfl. It's the main reason Flusterstorm is so strong. With extra counterspells, your opponent has to use twice as many resources to stop you. You don't have to change the targets if you don't want.

I personally think Swarm Intelligence is the most consistent. I would run it if you have enough ramp to get there. If you're running a deck that likes to cast rituals and lots of draw cards in a turn, Thousand-Year Storm is the best choice. If you lack ramp and don't storm, Double Vision is your best bet. In any case, Veyran, Voice of Duality is great since it double triggers all of them as well as double triggers your commander's prowess.

Unenlightened on Synthetic Polymorph (Talrand)

2 months ago

Ryan Leser is someone from my LGS that I played with regularly in the before times. Hopefully I'll be seeing him again in the upcoming weeks. He came up with a deck that used Synthetic Destiny to drop I think 6 combo piece creatures like Deadeye Navigator , Peregrine Drake etc. so he had access to his entire deck and graveyard. It wasn't as streamlined or effective as the Thoracle combo but it worked. He made it specifically so he could beat his buddy's $1,000+ cEDH deck with a budget deck. I think his version was also below $100 though I can't remember for sure. I posted his original version here: Talrand Shenanigans (Original)

I would love to add Cyclonic Rift but I don't think I will. I prefer running my more expensive cards as proxies. I have decks with proxies and without proxies. The latter are pretty much universally budget decks - I proxy anything over or around $20 usually. I made an exception for Boseiju, Who Shelters All because I actually have multiple copies of it.

As for Time Spiral , $200 is a bit more than I'm willing to drop right now. I've never spent more than $40 on a single card, and I've only done that three times - foil MM Doubling Season, Sliver Queen and Oko, Thief of Crowns before he got banned almost everywhere. Really glad I got that Sliver Queen when I did, she is crazy now.

I'm definitely considering the suggestions you made for the upgrade to your own deck though. In particular Flusterstorm and Pact of Negation . I already have Swan Song in my version.

0rc on Cheapskate Talrand ver. 1.5 ($100)

2 months ago

Romanowski13, the best upgrades would include improving the mana rocks. I’d replace any that enter tapped with the following (depending on your means): Arcane Signet , Jeweled Lotus , Mox Opal , Chrome Mox , Mox Diamond and Mana Crypt .

I’d add all of the powerful counter spells: Swan Song , Flusterstorm , Force of Will , Force of Negation , Pact of Negation , Fierce Guardianship , and Mana Drain .

I’d add the following lands: Temple of the False God , Boseiju, Who Shelters All , and Cephalid Coliseum .

I’d remove some of the slower card draw and tutors for Mystical Tutor , Personal Tutor , Time Spiral , and Timetwister .

I’d add better removal spells such as Cyclonic Rift . This would probably be the first change I’d make.

HiddenDeftElm on Akatsuki, the Horizon's Shadow

2 months ago

Hi! My advice is replace some of the creatures with cheap or free counter magic. I would defiantly cut Wonder , K'rrik, Son of Yawgmoth , Spark Double and Throatseeker the rest is up to you. Don't under estimate free creatures without evasion like Memnite and Phyrexian Walker .

Some disruption spells i would recommend are Commandeer , Chain of Vapor , Flusterstorm . Their expensive so some budget options are Fatal Push , Misdirection , Murderous Cut , Spell Pierce . Also i would recommend some library manipulation like Spy Network , Ponder , Mission Briefing , Lim-Dul's Vault (its good but expensive). Scroll Rack and Sensei's Divining Top are also great top deck manipulation but probably no worth the money.

I recon Access Tunnel , Blinkmoth Nexus , Halimar Depths and Mystic Sanctuary should replace Path of Ancestry , Temple of the False God , Isolated Watchtower , High Market .

Finally i would recommend some better high CMC cards to reveal with Yuriko activation's. Some of the cards i recommended already double as good reveals but you could add: Sea Gate Restoration  Flip, Nexus of Fate , Time Warp . Their not budget friendly but there good. Take out two lands if you use Sea Gate Restoration and Agadeem's Awakening  Flip for obvious reasons.

I hope this helps :D

Nerdytimesorwhatever on cEDH: Bomberman’s Best Friend

3 months ago

Hello, why have you included Orim's Chant over Flusterstorm ?

cheffireball on

4 months ago

No Time Walk to untap lands&artifacts and to cycle seems odd. Also, Brainstorm gets a lot worse without fetch-lands to shuffle. Also, Flusterstorm is a sideboard consideration.

abby315 on Breya, Etherium Shaper cEDH combos!

4 months ago

I'm definitely not up to date with the cEDH meta, but I have a few suggestions that I think are just better cards:

If it's just there to tutor a combo piece like Ironworks, I would think you'd want Tinker over Arcum Dagsson , especially because it can grab creature artifacts as well;

Whir of Invention should definitely be in here, maybe over Storm the Vault  Flip which is slow;

You definitely should be running more interaction, especially in these colors. I'd recommend trying to fit in at least some of the following: Swan Song , Force of Negation , Flusterstorm , Mental Misstep , Opposition Agent , Pyroblast , Red Elemental Blast . If I had to make cuts, I'd start with the Mycosynth Lattice / Nevinyrral's Disk combo, which is slow; Open the Vaults and Refurbish since you don't have much self-mill to make these a speedier option for getting a combo out; and either the Time Sieve / Thopter Assembly combo because it's slow or the Felidar Guardian / Saheeli Rai combo because you don't have many ways to find it and neither piece is especially useful on its own.

I hope this helps! In general I think paring down the list to support 1-2 combo lines using Breya, then shoring up the protection for that combo, will serve you well.

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