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Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal


Creature — Merfolk Pirate


If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a treasure token. (It's an artifact with ", Sacrifice this artifact: Gain one mana of any colour.")

thesilentpyro on "Casual" Anti-Rez Flash

3 weeks ago




legendofa on Card creation challenge

2 months ago

Malicious Djinn

Creature - Djinn

Flash, flying

If a player would draw a card except the first one they draw in each of their draw steps, instead that player exiles the top card of their library. They may play it this turn.

If a player would search their library, instead that player draws a card.


You wish for more cards? Well, here they are! Use them fast! Hullbreacher + Urabrask, Heretic Praetor = bad times for all. And yes, it affects its controller, too.

Create a Legendary Artifact Creature.

FolkOccult on What Commander Do You Think …

2 months ago

TheOfficialCreator Sick, I was just wanting to be cautious, in some Discord Servers and a Reddit forum prior I was asked about reducing post lengths. Just wanting to respect a precedent I suppose.

Grubbernaut The opposing view is just as valid, and more insightful than having mostly the same repeated points towards this subject.

Ideally, I'd imagine, in a game about playing cards and constructing decks with those products; to ban a card is never the company's motive. They want to sell every card they have and for us to buy them. When a card is banned, it's usually for the health of the specific format to preserve as many cards as possible while allowing player's to access the game.

I think it's in this accessibility that cards get banned due to a perceived "power level" of the current "meta" that might have taken advantage of the card, or the effect of the product in question was so ill-received. Opposition Agent was one of the few cards I saw, and was rather excited about. Every player under the sun screamed "ban" and wizards didn't. I found this quite the impressive result because I'm skeptical that WotC tends to listen when their player's cry wolf; just look at the ban list.

It's obvious that certain gameplay strategies are favored. Feather, the Redeemed is obviously loved as shown by this forum, and that's super cool, but it's the player's choice to play that deck against an opponent they might not know and I believe accept the risk that their deck's strategy may be flat out exploited and shut down. I also believe that it is that deck's responsibility to have at least a couple of answers specific or otherwise to answer cards you, the deckbuilder expect to see shut you down.

I'm going to use Korvold, Fae-Cursed King as an example. I know plenty of people want him banned, and I can easily see why. Dude is sick, he's one of my prized commanders, but I enjoy how he plays. Of course I'm biased and don't want him banned, and he probably won't as up to this point they have yet to ban a preconstructed deck's face-card. I'm fairly certain that's by choice, otherwise WotC would have. But, is it unfair of me to ask that they ban Yasharn, Implacable Earth because it shuts down my deck's main strategy (I know not entirely, because you can still sac lands, and that's how I built my deck, but I did that because of this interaction. As a form of fail-safe and deck protection. Because my opponents counterplay every deck I bring because I even made Korvold). Is it fair, to counter a commander deck? I don't know. I'm not here to debate the ethics of playstyle entirely, but more the "legality" of rules as written, because otherwise why else would this discussion stand?

Commander should be casual in this sense, you should be allowed to play what you want, because if you don't, how much fun are you really having? I think this is why we have a rule 0. Excluding professional competitive environments (and there's a debate to how professional those really can be depending on the LGS or players) for the moment. To allow each player what they wish from the game, Rule 0 exists to please all parties with compromise if not mutual agreeable terms. "You want to play Feather, the Redeemed, I'd love to see how you built yours! Just letting you know, I have an Ivy, Gleeful Spellthief as my newest deck, are you alright with me playing this?" literally how every interaction before Casual play should begin, as dictating by the website and thousands of videos on the internet.

For the sake of peace at the table and respect for all players present, I'm entirely for this discussion. Like D&D (and I'll only reference this momentarily because it is also a WotC IP) it shows a sense of social courtesy to fellow players, that you do care about their deck, or cards, experience, or playstyle. That you are considering their participation at the table you joined, or the table they've come to play at. It's a game, and the first rule is "talk". This may be a touch rude, and absolute, but I've experienced a plethora of players too concerned over their commander and not being able to play it that I believe them sometimes at fault for gatekeeping their table from players building decks with the newest cards that have come out. I'm on occasion guilty of this (not wanting to have to switch out decks or else I'd get counterplayed, because my opponent didn't want to change commanders) but it's unfair to presume a player using a controversial commander like Jodah, the Unifier who I think is perfectly fine, would have ill intentions towards you the player, personally (in casual play).

Competitively. I feel like the game sports an entirely different flavor, one that is fast, calculated, and just as rich with players and their own method of interacting with this medium. When a player brings something like Urza, Lord High Artificer to a table to play for a prize. You've signed a social contract in a setting that'll require you to play. To counterplay. To out pace, out think, and like chess, determine your best route to seek victory. cEDH is a wonderful and freeing battlefield to be apart of, I think it's unfair to proceed as if both are the same formatted gamemode when they both interact quite differently. The ramp is different, the mana base is different, most of the spells will either be counterplay picks for decks you'd expect to see, and everyone there (or majority I'd expect) has literally signed up for this. Paid their LGS, and is wanting to win.

Now. Does that mean your neckbearded-odorous-shop-dwelling-compking is going to show up and try to sweep everyone with their 3,000. cEDH deck because they are compelled to win here, because they have short comings in life? And does this hobby support and enable this behavior? Kind of. It happens, sure, but no one wanting to have fun should care, and anyone trying to win now has a baseline to work off of. If it does happen, you literally know what they'll play, use, or at least what to expect. That's the magic to competitive play. To be (and this will be a wild example) Goku standing across from Cell at the Cell Games... is sort of how it feels in cEDH 1v1 shop comps. It's, really fun. I don't know, I'm not too experienced on this side of the format, I've literally lost every shop competition I've attended, but I see the value and joy it has and wish to respect it.

I do believe there is an argument to removing Sol Ring, I think it's a crutch of a card. Though I just count it with my lands at this point. It's the first card in a deck 99% of the time without it being said. Printed in every preconstructed product, the card makes the format what it is, and that's kinda dumb. No one (I'd hope) wants to play the same deck, but here we have staples, and Sol Ring is sort of one of them. It's our Ki-Blast, our standard poke-ball, it's the Ash Blossom & Joyous Spring, it's literally engrained into the game with so many printings and secret lairs. I'm baffled to suggest if we got rid of it, would it be just as "necessary" as any of the other cards on the ban list? I don't think so, most of them could probably see play with that Rule 0 in a casual game, but the ban list, is upheld for competitive players and that's kind of baffling.

That Casual players can scream to High Hrothgar and back about something like Hullbreacher or Opposition Agent and be bummed that both didn't see the same fate. But someone who plays cEDH now has to suffer the consequences of players who want to play competitions at their LGS but don't realize that their preconstructed product might not hold up. Sad to say (and I do realize this is an extreme variable based on literally whoever shows up, it's that random whenever you're new to the game until you notice who plays, what they play, and how they tend to play. Then you learn what to expect, and the fun of cEDH or what I enjoyed personally arises to the surface.) but most preconstructed products now, seem to sell a concept with the intention of being improved by the player and encouraging they buy more cards to do so. (I enjoy this aspect of encouraging the player to deck-build instead of relying on what they purchased, they can rely on creativity or the advice of their closest friend or the player across from them)

I've no rational experience in regards to having specific cards banned that I wished to play, unless Korvold sees the hammer, but even then, I'm not taking him apart. I'm just going to continue with Rule 0 and play him casually. I wish the game wasn't so ambiguous that these sorts of topics had clear and defined answers so that all could just agree on a single experience, but that's so restrictive and against the nature of the format. Perhaps Modern and Legacy see this, Standard certainly does (and I believe that's what makes Standard a rather fascinating format due to the fact that none of their rules are as ambiguous as EDH's Rule 0, which is necessary but rather counter productive when compared to cEDH. You can't argue Rule 0, but you can't abuse it either. More ambiguity.) and Draft as well.

I don't believe by having a ban list, you're helping, solving, or relieving a problem. I'm very much a casual, and believe you should be able to play what you want. "I'll suffer the wrath of Braids?" Cool. I want to see what you built that represents you, how you play, how you have fun. It's going to be my job to do likewise and hope it's a fun game for both sides. Now being mana flooded, mana screwed. It feels like more of a personal issue across all players, sometimes you hit a pocket because you over shuffled and all your lands have ended up together, I feel like not enough people take into account some players face this problem and blame a card, a player, a format and take that personally when mathematically they've added too many lands, not enough, over shuffled, didn't have enough protection, removal, boardwipes. The requirements for a "good" deck, in cEDH sounds excessive, but that's that format. Casually I think you should be able to build what you want and move on.

Also, apologies if it sounds hypocritical by the end, but I'm pro-Sol Ring for the simple fact that it enables some exciting combos with Salvaging Station & Ich-Tekik, Salvage Splicer. But that's just extreme biased, anyone could say the same about Flash, Tolarian Academy, or my favorite Panoptic Mirror. I'm certain they all had really cool interactions, I'm certain with the latter; and I'd understand why WotC could ban Sol Ring or be encouraged to, and I wouldn't be mad. I'd just adapt, it's all we do as players. Communicate, adapt, play/build, repeat.

multimedia on Blue/white merfolk tribal deck

3 months ago

Hey, you're welcome.

If you're new to sideboarding then some advice is to start, build a sideboard of 15 cards that are good in broad matchups: control, midrange and aggro. These three archetypes can be considered super archetypes as most decks go into one of these. For control matchups more counterspells, noncreature removal, creature protection, Planeswalker hate. For midrange other creature removal, a creature board wipe. For aggro a bigger creature that's hard to remove, creature protection, some life gain.

You want to think about what strategies are going to be difficult for you to beat with Merfolk and use your sideboard to help against these strategies. You want to be attacking with Merfolk therefore opponent strategies that put a lot of creatures onto the battlefield as blockers especially token creatures can be difficult. Board wipes wreck little tribal creatures. Merfolk are small creatures, bigger creatures can be a problem. 4x Swords to Plowshares main deck helps a lot against big blockers, but some times you need an effect that removes more than one creature.

In your main deck you have several cards that I would consider sideboard cards, not cards that belong in the main deck because they're narrow. Wash Out is a hate card that belongs in the sideboard because you might be against a blue opponent and then it also bounces your Merfolk. However, it can be a game winning effect against a nonblue opponent who has a lot of blockers. Disenchant doesn't do anything if opponent isn't playing a problematic artifact or enchantment. Angelsong can deny a big swing of damage from attackers by opponent and then you swing back at them on your turn, but you don't need this effect main deck even with cycling.

If you know about the decks that you're against such as a playgroup of friends who you always battle then you can be much more specific in what cards go in the sideboard. Cards that are good against decks your opponents are playing. Cards in the sideboard can be much narrower for only certain matchups if you know of those matchups and are against that type of deck a lot.

If you can use some Merfolk as sideboard cards then that will help your strategy of tribal Merfolk. Tidebinder Mage is for against green or red midrange or aggro. Hullbreacher against control. Kopala, Warden of Waves can make it more difficult for opponent to target a Merfolk you control. Sygg, River Guide can protect from chosen color and make that Merfolk unblockable against that color. Master of Waves is great against red, having protection from red and against aggro it can create a token army of blockers. Judge of Currents can be a life gaining Merfolk to bring in against aggro.

Example of a budget tribal Merfolk sideboard:

Have you heard of the term "hate card"? A hate card is most of the time found in the sideboard because it's very good against a certain color/colors. The good hate cards are lower mana cost because then you're getting amazing value for the cost against that color. Tidebinder Mage is a Merfolk example of a hate card against green or red creatures, but you don't play it main deck because if you're not against an opponent who has a green or red creature then it doesn't do much and there's better two drop Merfolk to play. Blue Elemental Blast is an example of a powerful hate card against red. Celestial Purge is white's hate against black or red.

A hate card doesn't have to be against a certain color, you might want it to shut down an entire deck strategy. Grafdigger's Cage is hate against reanimation strategies where opponent is bringing any creature from their graveyard onto the battlefield. Pithing Needle can shut down a certain card such as a Planeswalker or anything nonland that has an activated ability. Echoing Truth can wreck tokens because all token creatures of the same types are the same name and when a token is bounced it ceases to exist in the game.

Gleeock on Why is Dominaria United Before …

4 months ago

It gets complicated. Some of those cards are BS stax, where a line of gameplay is completely stopped, don't like Drannith Magistrate, Narset, Parter of Veils isn't terrible on her own, she was just a mistake considering wheels. Hullbreacher was a gamewarping terrible idea, stax & hard ramp in . Opposition Agent has never bothered me in the slightest, a strong slap for a strong circumstantial effect... It may even be a dead card some games. Some of that listed stuff is hard-stax, different from punishment in saying: "you cannot" vs "you CAN, for a price". If you can't tell I am a big fan of Cindervines, Ruric Thar, the Unbowed, things like aristocrats where you make board wipes into a hard decision.... You can, but do you want to?

DemonDragonJ on Why is Dominaria United Before …

4 months ago

Gleeock, please tell me that you believe that cards such as Hullbreacher, Opposition Agent, Drannith Magistrate, and Narset, Parter of Veils are unfair and should never have been printed, or at least should have had much higher mana costs, since that is my opinion of all of those cards. I personally think that Archivist of Oghma is a fair way to deal with certain abusive strategies, since it rewards the opponent without actually hurting the player seeking to gain advantage.

Unlife on What ONE card would you …

5 months ago

It may be just my playgroup, but based on how we play, there's a lot of cards I could see being unbanned and not warping the format. I agree that Iona, Shield of Emeria could easily be unbanned, Hullbreacher, Upheaval and Trade Secrets as well. Out of those 4, I think I would choose to unban Iona, Shield of Emeria because I'm most likely going to play her in a couple of my decks.

smilodex on Best Commanders in EDH [Tier List] Part 1

7 months ago

Jack_83: Thanks for the compliment, but when you're able to win all these games with a budget Light-Paws deck, then I can 100% say, that you're not playing in a competitive pod. Like you said, he's a fast and high powered commander, who's especially strong in 1vs1 matches, but this tierlist is about Multiplayer-Commander from a competitive point of view.

legendofa: Nath was especially strong in the Hullbreacher/Wheel-meta, but after the Hullbreacher ban, the deck got way worse. And yes, that's correct. There are many better Golgari commanders today like Gitrog, Grist, Dina, Belbe, Meren, Hapatra etc.

Nonary27: Shorikai is a very powerful commander, he can break parity with cards like Humility and Boardwipes, since he isn't a creature. He's also a combo outlet for Dramatic Scepter and Hullbreaker Horror.

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