Hullbreacher

Hullbreacher

Creature — Merfolk Pirate

Flash

If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a treasure token. (It's an artifact with ", Sacrifice this artifact: Gain one mana of any colour.")

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Set Rarity
Commander Legends (CMR) Rare

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Legality

Format Legality
Limited Legal
Leviathan Legal
1v1 Commander Legal
Tiny Leaders Legal
Custom Legal
2019-10-04 Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Latest Decks as Commander

Hullbreacher Discussion

GhostChieftain on my snake tribal cEDH??

2 hours ago

Id drop a couple lands and add Mystic Remora and Carpet of Flowers. I also think you should get more counterspells since you will be drawing your opponents into more spells. Finally, i think some of your creatures ought to be put to a cheaper card that is either a hatebear like Collector Ouphe or Hullbreacher, or to 1 drop mana producing elves to ramp you into your spells. Getting your average cmc closer to 2 will be a massive improvement vs cEDH decks.

LitchOubliette on Commander Staples Cube

18 hours ago

Changelog (22/11/2020)

White

Blue

Black

Red

Green

Multicolored

Colorless

Mana Fixing

Kevinmk760 on Consultation Kess: a Primer

22 hours ago

Any updates aside from Opposition Agent, Hullbreacher, and Jeweled Lotus?

WalbenQuakeblade on Jhoira Vintage Commander

2 days ago

Commander Legends Update 11/21/2020

In- Jeweled Lotus, Riverglide Pathway  Flip,Training Center,Hullbreacher, andRograkh, Son of Rohgahh

Out- 2xSnow-Covered Mountain, Shivan Reef,Narset, Parter of Veils, and Impulse

Reasons for Changes:

With the release of Commander Legends Jhoira got a lot of new toys. I did miss the update on the inclusion of Riverglide Pathway  Flip, but with the release of Training Center it let the land changes be all inclusive. I decided to remove 2x Snow-Covered Mountains and Shivan Reef and replace them with Training Center, Riverglide Pathway  Flip, and Jeweled Lotus. I haven't been able to test if cutting a land for Lotus is the right choice yet, however I think in the long run it will be the right cut. The decision to cut Shivan Reef instead of the last Snow-Covered Mountain comes out of necessity for cards like Fabled Passage and Prismatic Vista. There will be games where finding a basic Mountain will be necessary so I decided to leave one in the deck at the cost of a pain land.

Next up the one for one swap of Narset, Parter of Veils for Hullbreacher. This is a swap I am very excited to see in future games. The ability to leave up mana on other players turns yet still have a Narset like effect is very appealing. Wheel of Fortune's and Timetwisters now give the deck mana instead of ripping our opponents hands apart. I see this as one of two potential downsides to the change. However by swapping we are able to hold up potential counter magic on other players turns, instead of possibly tapping out for Narset. Wheel and Twister also become net positive in mana when Hullbreacher is played EOT on an opponents turn. I am very excited to see how this change plays out.

The last change is Impulse for Rograkh, Son of Rohgahh. This is a change I danced around in my mind for a bit before deciding to pull the trigger. I have had very few games where Impulse really made a difference for me. Cutting a card for a 0 cost card that potentially draws me a card as long as Jhoira is in play seemed like a reasonable trade off as Impulse usually had been used to attempt to find another way to trigger Jhoira's ability. Another reason for the inclusion is that Rograkh can help us go infinite with Words of Wind. As long as we have Mana Crypt or Mana Vault in play we can remove every other players boards. This doesn't net us infinite mana but opponents with no boards seems very appealing.

Let me know what you think of the changes. Wild to think this deck is coming up on its 3rd year of me tinkering and making it more and more powerful. Its definitely getting to a point where finding cards to cut is getting near impossible, though the next cut will most likely be Teferi, Master of Time and it might be taken out to put Impulse back in and lower the curve. Thanks to everyone who has viewed and liked the deck.

Starsky2814 on Omnath, A Song of Creation and Chaos

4 days ago

Let’s talk Commander Legends. How do we feel about the new inclusions? Do we need Hullbreacher and/or Court of Bounty or anything else?

DreadKhan on Zur the Oppressive A**hole

5 days ago

Opposition Agent and Hullbreacher are certainly oppressive enough for your theme.

Slivortal on Freyalise High Tide

5 days ago

ben-en Thanks; glad to hear!

cuckfamilo I’ve been meaning to get around to playing some Spellbook games, but haven’t yet. I’ll definitely let you know when I do.

Minor Commander Legends updates:

-1 Scavenger Grounds +1 War Room. War Room is frankly very very good for this deck, as the card draw is so reasonably priced that you can use its effect even before you enter the grind game, as well as use 2 land drops for 2 draws (via Deserted Temple) if you’re mana flooded and gas-light on combo turn, AND it’s great in the grind game. You could make the argument for cutting 1 Forest for it instead of Scavenger Grounds, but I really don’t like dipping very low below where we are now on green sources.

There’s an argument for trimming fetches based on how omnipresent Opposition Agent ends up being, but I’d wait to see what happens before doing so.

Jeweled Lotus is frankly insane in this deck (guaranteed T2 Freya, T1 Freya with Ring/Crypt/Vault/Tomb/ESG), but I’m not sure what to cut for it, and I wouldn’t suggest anyone pick it up before the price deflates more anyway. I don’t think the card’s nearly as good universally as most people think, but in this deck at the very least it’s not overhyped.

Finally, I’ve been testing Kogla, the Titan Ape over Song of the Dryads (Song is creature removal the vast majority of the time, but Kogla is tutorable and has positive interactions with EWit and better grind with attack trigger). However, going back to the new hate cards Opposition Agent and Hullbreacher, both may eventually see play. Both these new hate cards stop us in our tracks, and running more answers to them is very valuable.

Ramunap Excavator has been officially cut for Llanowar Visionary. Ramunap’s recursion is cute, but Visionary’s draw and added consistency at enabling T3 Freya is consistently much better.

As always, interested in hearing everyone’s thoughts and feedback!

TotesMcGoats on Wizzardrix (Kwain, Itinerant Meddler)

1 week ago

Hey no worries OatmealBear, happy to help!

You nailed it on the first question. Originally I was making a mill deck with Kami of the Crescent Moon and all of those kinds of cards, but I think thats its own dedicated strategy, not really a group hug thing. You can certainly include group draw cards in that style of deck to get extra triggers and draw your opponents through their decks even faster too, but I don't think they go in the friendlier soft-control style we're going for here. People see Kwain and their first thought is, "That seems kinda underpowered and totally innocent...how are they trying to break it?" And the point of this deck is, for us at least, we're not trying to break him, we're just playing him as nothing but a straight up helpful good boy. But as soon as you play something like Psychic Corrosion, they think exactly: "Ah, that's what their gameplan is. Its a mill deck," and the jig is up. Kinda hard to play innocent after that. Otherwise with our deck, if you don't specifically know about the Smothering Tithe+Prosperity combo, you could search our whole deck and have no idea what our win condition is, it just looks like a pile of friendly group hug cards and some removal and counterspells. I think a card draw/mill deck is definitely doable, but you're probably better off going with Bruvac the Grandiloquent or Kami of the Crescent Moon and hard committing to the strategy. You can even still run the combo in mono-blue now thanks to Hullbreacher, which was originally going to be my plan until they spoiled Kwain and I got hella excited, lol.

As for Mirrodin Besieged, you'd have to play a lot more artifacts to make it work. If you're just using if for the card draw, we have enough strictly better options that don't make us discard so we don't really need it, and I don't think we have enough artifact spells to capitalize off of making Myr tokens or enough atifacts to be able to get enough artifacts into our grave for the alternate win condition. Just not sure what it really does for us. If you're just looking to make some tokens to chump block with, Nadir Kraken and Chasm Skulker are great at that, but I cut them because they can get awful huge and threatening and draw unnecessary aggro toward us. Oneirophage, Toothy, Imaginary Friend, and Psychosis Crawler are kinda the same, people see them and go "Aha, THAT'S your win condition!" and immediately want to blow it up so that you don't even become a problem. Hence, I cut them. No threats, no worries!

As for Windfall, I think its value is somewhat diminished for us in our deck. We tend to hold a full hand of cards most of the time with all our extra drawing, and Windfall gets the best value after you've played out your hand and can capitalize on discarding maybe 1 or 2 cards to draw 6 or 7 off an opponent. However, when everyone has full hands, its usually not card advantage anymore, its basically just a one-time Teferi's Puzzle Box except we have to discard everything in our hand, some things we might have prefered to keep, and instead draw a whole new hand blind. It can sort of be a win condition on its own in the late game if you've built up a sizeable enough hand that a Windfall might just mill everyone out, but for that, you'll need to have Jace, Wielder of Mysteries or Laboratory Maniac to win when you draw out. I found myself a lot of times with more cards in my hand than in my deck and less cards in my deck than in my opponents, and neither of the two alt win-cons, so Windfall didn't do me any good at all. They literally project "Hi, I'm a win condition", and they aren't any good on their own, so they tended to end up dead in my hand, so I just ended up cutting them and relying on the other win conditions instead.

Hope that helps! Lemme know if you have any other cards you're considering, I've probably thought about them to, and I'm happy to share my thoughts!

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