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Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal


Creature — Merfolk Pirate


If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a treasure token. (It's an artifact with ", Sacrifice this artifact: Gain one mana of any colour.")

indieinside on I scry with my little eye...

2 months ago

i would drop an island for Hullbreacher.

legendofa on Reinvented wheel

3 months ago

xipee808 The flash does help a lot. And I might be underestimating it. But I will suggest, like you mention, running the full playset is probably too much. Hullbreacher cuts into the mill plan (but I see the Laboratory Maniac in the sideboard) and the draw-damage pressure. I think I see where you're coming from, but just to be sure, could you explain the intended use step by step?

What I see is:

You're in a good spot now, you have resources and your opponent should be on the defense. A lot of those resources rely on your opponent having a reasonably discardable hand, though, so I assume you want to swing with Tourach and/or feed an Exsanguinate and end the game quickly.

I have to admit, I have more experience with pure discard than with wheels, so I might just need to see it in action, but I see Hullbreacher being a 1- or 2-of at most as a finisher, and not as part of the control plan.

How do you get your opponents to discard without them drawing for more than one turn, if you can "wheel and gain from Liliana's Caress and other enchantments"? Once they discard, their hand is empty, and Breacher stops them from significantly refilling their hand.

Still, this is a solid looking deck, so nice work! Have you been able to use it in live matches a lot?

legendofa on Reinvented wheel

3 months ago

One thought about Hullbreacher here is that it almost totally negates damage from Underworld Dreams and Sheoldred, the Apocalypse, and quickly gives Liliana's Caress and Waste Not nothing to do.

All these cards want the opponent to be continually drawing and discarding, which Hullbreacher shuts down. It works better as part of a lockdown prison or 8-rack deck alongside cards like Shrieking Affliction or The Rack.

It's still a viable card, and does good things with Sphinx's Tutelage and creates a lock with wheels in general, but I would move it to the sideboard or use it as part of a different deck. If nothing else, this deck should have a way to sacrifice it or get rid of it quickly when you have a bunch of the other payoff cards out.

Doogie_Howser on Dragon Pirates in Space

4 months ago

Inspiring Statuary is a great call! I think that is a definite add. Brudiclad, Telchor Engineer is a bit too slow, but Urza, Lord High Artificer seems interesting. I'll give it a shot. I think Hullbreacher is banned :(

legendofa on If you could run any …

5 months ago

Deathrite Shaman comes out quick and starts doing stuff.

Surprised nobody mentioned Maelstrom Archangel yet.

Notion Thief is a less dirty Opposition Agent/Hullbreacher.

Maybe a mono-green OHKO Groundbreaker? I don't know how well that would work, but I'd give it a try.

Richieg on Dragon Pirates in Space

5 months ago

Also, though it is fun to play opponents' cards with Breeches, Brazen Plunderer I would suggest subbing it for Hullbreacher which will still hurt opponents by drastically limiting their card draw while making us hella treasures which feels more on brand.

Darsul on Merfolk Tsunami

5 months ago

Hullbreacher ban in EDH

Ojallday on Why Are Most Hatebears so …

10 months ago

Caerwyn-Exactly, the comment "it dies to removal" is applicable for every card including Hullbreacher. It doesn't really do anything for the conversation. OP is likely looking for a gameplay philosophy on approaching hatebearers.

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