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|Commander / EDH||Legal|
Latest Decks as Commander
Noxious Revival Discussion
4 days ago
Hey, you're missing one of the best cards with Kalamax and magecraft, Narset's Reversal . Use Kalamax copy of Reversal to send the original Reversal back to your hand and resolve the copies. With Kalamax it becomes a repeatable Fork that can be major disruption for your opponents. Reversal also combos with Twinning Staff to make infinite copies of Reversal.
Chord of Calling is very good if you want to play big creatures with Kalamax. For nine mana you can tutor for and cheat two 6 CMC or less creatures onto the battlefield. This interaction is popular with the Kiki + Pestermite combo as a win condition. You would be better off playing a few big creatures and instant Chord that has interaction with Kalamax then eight big creatures which is a lot.
Mystical Tutor is an instant tutor to get any two instant or sorceries. Worldly Tutor can get any two creatures. Solve the Equation can also get any instant or sorcery. Merchant Scroll can get any blue instant. Long-Term Plans can tutor for any two cards and with so much draw with Kalamax Plans has less of a drawback. Noxious Revival and/or Reclaim can recur any two cards.
If wanting to make lots of mana than Storm-Kiln Artist can help. His magecraft is excellent with Kalamax and a Fork which creates infinite treasures for infinite mana. Comet Storm becomes a win condition with infinite treasures. Artist is really good with the strategy of repeatedly casting/copying instants by making treasures which is better than just making mana especially with Narset's Reversal . Creating two treasures just by casting Reversal and then if copying an instant you make more treasures as Reversal copies the spell on the stack. Roiling Regrowth is another Harrow for more basic land ramp.
Good luck with your deck.
3 weeks ago
1 month ago
I really appreciate that. Glad to know the channel has helped and that you're enjoying it. Your preamble here made my day, so I'll give the rest a go, haha. Let me preface by stating the deck is undergoing change (to include a mention I see)...
Hulk is all about the sum of it's parts. The question is: are those parts good for the deck as a whole? Generally, no, but with your current budgetary constraints I think this fits perfectly for you. It's going to be a bit clunky - most hulk piles are - but it's not awful here. Maybe stick to just one sac-creature
I almost feel... You running Witherbloom Apprentice + Chain of Smog may be better. Chain is just good in general, getting folk hellbent (which often occurs), but works in tandem as an A + B with the Apprentice. This feels better > Bolas's Citadel (which I've never been high on). You can very easily tutor-to-field Apprentice and with any other tutor find the Chain of Smog, the pieces fit together a little better. Pack an Eternal Witness or Noxious Revival in case you do use Chain early
I... Really like Decree of Pain. It's generally better in a creature reliant meta (yes), but Belbe makes everything possible. I think that, even if you just drew four cards, it's pretty damned solid removal. Two of those cards are from Belbe and a pinger, but that's okay, haha. I may even fool with that here!
Chalice is a card currently being added... It's value has increased with the number of storm based decks relying on Underworld Breach. Note: I try not to put cards in for singular strategies, but Chalice at 0 does not effect this list in the slightest. If there were one list for it, it's here. I would not say this replaces either of the aforementioned stax pieces, but it will play alongside them. Hang tight for the update here!
Be well, have a great week and break a leg with the rest of your college courses!
2 months ago
The card I'm most excited for is actually Quandrix Command . It's a much more useful (in most scenarios) version of Memory's Journey (which forms a recursion loop with Noxious Revival ) and has a good amount of synergy with the rest of the deck (acts as temporary removal/counterspell and I run Incubation Druid ).
2 months ago
Hey! So there are actually various ways that this deck can win, and a lot of them don't require a whole lot of setup, just good tutoring and keeping the right cards. All 4 of the combos (Angel's Draw, Bomberman, Dramatic Scepter, and Thassa's Consultation), are win conditions. With Angel's Draw, you cast Angel's Grace first and just draw whatever you want with Ad Nauseam . Bomberman is an infinite mana combo because Auriok Salvagers lets you return Lion's Eye Diamond . Dramatic Scepter is also infinite mana as long as you have 3 mana in the form of mana rocks and mana dorks, you simply exile Dramatic Reversal with Isochron Scepter . Thassa's Consultation is (arguably) the easiest way to win the game, cause it only costs 3 mana and it's pretty hard to stop unless they have counterspells. Simply play Demonic Consultation and name a card that isn't in your deck, you'll exile your entire deck, and then play Thassa's Oracle and you win the game. Of course usually with infinite mana you'll just be drawing your entire deck out with Thrasios, Triton Hero and you'll usually be putting that infinite mana towards Walking Ballista .
Usually if you're wanting to win you'll be looking for 1-2 tutors in your hand, and a piece of a combo, that way you know how you're gonna do it. Aetherflux Reservoir isn't so much a win condition as it is a great way to bypass decks that eat at your life total, because you also tend to hurt yourself a lot. It just gives you some insurance so when you do finally cast that something big, if it gets stopped you at least have a backup.
As for ways to get to the combos, you'll be looking at any tutor of course, and Birthing Pod is an excellent choice for getting out a creature that you really don't wanna be countered. Usually before you win the game you'll want some form of insurance out on the battlefield, so if you have a win con in hand, the pod, and a one drop mana dork, I recommend using pod to get Grand Abolisher out, cause then they can't stop you from winning the game.
Finally, if you're in a situation where ballista isn't gonna win you the game and next turn you'll lose, or if you simply don't have a way to get oracle out or win by damage, there are ways to simply take over the game with things like Memory's Journey , Noxious Revival , and Windfall , or Timetwister . This is simply a combo that if you have infinite mana and Thrasios out, you'll be able to have infinite of every card in the deck, cause you get to shuffle your graveyard over and over again, and don't forget that if they destroy your infinite mana source at some point you can use Hullbreacher to generate some treasure tokens with this. All you have to do is use either Windfall or Timetwister, shuffle everything basically, draw your cards, use Noxious Revival to put it back on top of your library, draw it, use it again, then Memory's Journey to put Noxious and your card of choice back into the deck.
If you have any other questions, just let me know!
plakjekaas on None
2 months ago
I'm against it.
"as the entire point of hybrid cards was that they represented an "or" state rather than an "and" state."
If we'd extrapolate that, we'd be able to play Reaper King in a Hope of Ghirapur deck. Because its color identity is colorless, or mono white, or sultai, or... well anything you like. Meanwhile, the mana cost has undeniably hidden in it's cost. And it's a slippery slope. Phyrexian mana was also designed for flexibility to reach out of your color restraints. Should the colour identity of Noxious Revival be colorless too? I wouldn't be keen to explain the rules of color identity to new or inexperienced players: basically, it's the colors you can find on the card, either in the mana cost or the rules text. Except when the mana symbols look wonky, there's separate rules for those.
There's already the nuisance of having to explain that reminder text (italic, in parentheses) does not define color identity. Trinisphere is not a black card, and Blind Obedience is not an Orzhov card. Let's not expand that to the actual rules texts please.
3 months ago
You've got a pretty low mana rock/dork count to be running Isochron Scepter + Dramatic Reversal . You could look at increasing this number byt dropping like 2 lands. I also don't think you need Copy Artifact (just make it a mana rock). Once you do have infinite mana, you can just cast your commander and eat it with Blasting Station and then just recast them as your backup win condition. And if you do want a recursion loop, you can swap Eternal Witness / Regrowth out with Memory's Journey which forms a loop with Noxious Revival given infinite mana and Thrasios.
4 months ago
lonesentinel Thanks for the suggestions!
Whirlpool Warrior is awesome in the deck as he allow us to wheel twice for . Being able to use Geistblast 's copy ability from the graveyard is actually great due to all the wheel effects we are running, many which requires us to discard our hand. Both cards are able to get around Krark, the Thumbless 's coin flipping ability, and we need that at crucial times with the fear that the spell may be returned to our hand due to losing a coin flip.
Jeska's Will and Birgi, God of Storytelling Flip are good! I'll throw them in and see how they perform. Not sure if I've room for Mana Geyser and Reiterate though. I don't need the Buyback ability that much cause copying spell is more of an enabler rather than a core mechanic for the deck (Wheeling and Kydele's mana ability is).
Sakashima of a Thousand Faces is a popular partner with Krark, the Thumbless . I'm trying to explore quirky and unorthodox variants which led me to Kydele, Chosen of Kruphix . I initially ran Sakashima in my 99 but took him out as I feel he's a "win more" card.
I'm in two minds about Ignite Memories vs Grapeshot . The deck doesn't have infinite combos so I'm not sure if I'm able to generate sufficient storm counts in 1 turn to kill off all 3 opponents using Grapeshot , thus my preference for Ignite Memories instead. The is not an issue as Kydele can generate heaps of so I'm only worried about the .
Thrill of Possibility and Cathartic Reunion are good card draws for red but they both require discarding cards as additional cost. This can be detrimental to us if Krark is onboard and we fail the coin flip.
I've never considered Expedite but now that you mentioned, it looks interesting as a cantrip and can give Kydele haste when I summon her. The deck badly needs colored mana so I avoid having too many lands that procudes only in the deck.