Winds of Change

Winds of Change


Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.

Latest Decks as Commander

Winds of Change Discussion

multimedia on Spellweaver: The Deck

4 weeks ago

Hey, I'll first comment here then at a later time at your Zombie deck.

The theme you have here is called Spellslinger and with Spellslinger you want less creatures than normal, more instants as well as sorceries. Spellslinger is essentially control in Commander therefore the cards you tap out for need to be impactful. If you're new to the Spellslinger idea then overall with less than $200 budget you've done well so far, but you forgot Command Tower. You have several really nice cards, but also some stinkers that could be upgraded on a budget.

Consider more lands and ramp? To keep mana open at all times when you cast noninstant spells. 31 lands is low, not really enough land when you want to be making your land drops each turn. My advice is try 36 lands and 12 or more ramp sources. If you don't want to add more lands than instead add more low 1-2 CMC draw or best a combination of both.

If your primary win condition is Niv enchanted by Curiosity then you're going to want ways to shuffle all the cards in your hand back into your library. You'll want this effect to be able to keep drawing and doing damage with Niv since Niv only does damage to one target for each trigger. Ophidian Eye is another Curiosity. Each opponent will have 40 or more life thus you won't consistently have enough cards in your library to end all your opponents with Niv's damage without having more draw. Psychosis Crawler can help since it makes each opponent lose 1 life each time you draw a card.

Curiosity/Ophidian Eye is a may, you don't have to draw when you do damage with Niv. Because you can stop the combo then you can stop drawing so you don't draw from an empty library and lose the game. Stopping the combo also lets you cast a creature or sorcery to shuttle all cards from your hand back into your library to keep drawing and continue the combo. Whirlpool Warrior has this effect at least twice and Whirlpool Rider is only two mana.

The better cards for this effect are not budget options: Valakut Awakening  Flip, Winds of Change and Echo of Eons flashback. Awakening is an instant and Winds is only one mana.

Consider streamline/cut the creature base down to the 10-15 best creatures, less creatures the better and use the other spots for more instants?

A streamlined example of the current creature base (sorted by CMC):

  • Goblin Electromancer
  • Birgi, God of Storytelling
  • Guttersnipe
  • Veyran, Voice of Duality
  • Palladium Myr
  • Archmage Emeritus
  • Galazeth Prismari
  • Talrand, Sky Summoner

I'm also suggesting some creatures upgrades who most have better interaction with Niv:

Tandem Lookout soulbond to Guttersnipe/Electrostatic Field can draw a lot of cards because Lookout cares about any damage that the paired creature does and Guttersnipe does 2 damage to each opponent. You draw a number of cards equal to the number of opponents you have each time Guttersnipe triggers. Lookout is Curiosity, but the draw is not a may, you have to draw and Lookout can change who it's soulbond unlike auras.

Tandem Lookout can be soulbond to Niv, but it's risky because you can't stop the combo because you can't stop the draw without help. You'll need an instant way to shuffle all cards from your hand back into your library or an instant way to kill/bounce Lookout before you draw the rest of your library. If you don't do this you will lose the game from trying to draw from an empty library since you'll draw your entire library. Drawing your entire library can enable a win condition of Laboratory Maniac or Jace, Wielder of Mysteries and Jace has the advantage that he can draw card/cards to trigger Niv.

I've suggested a lot of card upgrades and hopefully given you advice to think about. Let me know your thoughts and if you would like me to continue in another comment including more cuts to consider. Good luck with your deck.

Mortlocke on The Queen's Egg

4 months ago

Hi Tobuts,

Listing your budget range would help me make more precise recommendations, but I like going on tangents sometimes so i'll give some suggestions and thoughts on some cards.

  • Bond Lands. They aren't typed, but they don't come into play tapped if you are playing in a group. Best of all, this cycle has been long complete and has been recently reprinted, so the costs are nice and cheap.
  • Battle Lands from Zendikar are always going to come into play tapped due to this deck not using basics. But at least the lands are typed. Unfortunately, this cycle only has Allied colors.
  • Bicycle Lands from Amokhet are always going to ETB tapped - but you have the added functionality of cycling. So...yay?
  • Tricycle Lands from Ikoria. These are basically the better Bicycle lands lol. They do everything the bicycles do, but better. But alas, this cycle is not complete - and only has Wedge color combinations.

That's it for my suggestions, what do you think? Do you plan on constructing your own Sliver deck using my suggestions?

plakjekaas on Win cons: locks

6 months ago

Don't forget Notion Thief / Hullbreacher / Narset, Parter of Veils in combination with Reforge the Soul / Windfall / Winds of Change and the like. It's a one-time effect, but usually stops all opponents right in their tracks, as much as any lock would.

Not sure if that counts for your criteria, but it's worth a mention.

Also Possibility Storm + Rule of Law to forbid all spells cast from hand.

Pikobyte on Snakes need wheels, they don’t have feet *Primer*

6 months ago

Still not worth it imho @MessiahComplex. I think snapcaster is superior here. Spellseeker finding a wheel doesn’t do anything if I already got a wheel in hand. Finding mystical tutor and tutoring a wheel on top of my library works only if I got a discard wheel in my hand but not with any of the shuffle wheels like Winds of Change etc. Snapcaster can give a wheel flashback until end of turn. Now you can play wheels from your hand and once you didn’t draw into another one you can still flashback the one from your grave. I totally agree that Spellseeker is a good card here. But since tutoring isn’t an issue and the list is tight already I don’t think it’s worth cutting a card.

MessiahComplex on Snakes need wheels, they don’t have feet *Primer*

6 months ago

Spellseeker finds:

Gamble , Winds of Change , Minds Aglow , Mystical Tutor , Worldly Tutor , Cyclonic Rift , and most of any of the Counterspells, and finally Battle Hymn should you need more Red Mana in the moment.

exodus7 on The Will of Fire

7 months ago

Swagkage Awesome, glad I could be of some help! If you don't mind here's another consideration, Valakut Awakening  Flip over Molten Psyche . I feel that 12 artifacts is a bit low for Molten Psyche 's Metalcraft to be consistent, I find I rarely have 3 artifacts when I want to cast Molten Psyche , so it usually ends up being an over-costed Winds of Change . And when I do have 3 artifacts, we're turn 5+ and most opponents have played their hands, I'll be lucky if opponents have at least 3 cards in their hands at this point, so Metalcraft will rarely deal what I consider sufficient damage. As for the hand disrupting, I can see it's significance, but more often than not I find myself casting Molten Psyche when my own hand is bad, for all I know I could be helping my opponents too! lol.

Overall, I guess it depends on your goal for Molten Psyche . Draw and disrupting opponents? I'd choose Winds of Change over Molten. While Valakut Awakening  Flip is similar and it does not deal damage, in my opinion the fact that it's instant speed and gives +1 cards is more significant in tables with higher power. And when you don't need the draw, it can always be your land drop.

Thanks for hearing me out, sorry for the rant! XD

hkhssweiss on Niv-Mizzet, Incorrigible Megalomaniac | Primer

8 months ago

No problem cfost827, yeah it's the reason I run Winds of Change and Valakut Awakening  Flip when I decide to combo out. The other way once you run out of cards is to deal commander damage to the face. If you are running the handcycling route I would recommend adding in one of the eldrazi titans to reshuffle your library if you don't have enough damage. That or Elixir of Immortality , however the titans are a bit more useful.

Also I use moxfield for my more up to date lists as it is a bit more easier to edit the cards for on the spot changes for deck building and such and would recommend to use that for deck building!

Here is the link to my Nivvie Moxfield list.

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