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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Aura of Silence
Enchantment
Artifact and enchantment spells your opponents cast cost more to cast.
Sacrifice Aura of Silence: Destroy target artifact or enchantment.
all_good666 on
Mangara, Life Insurance Consultant
2 months ago
SufferFromEDHD great suggestions all around. I added Strionic Resonator and Scroll Rack to the maybeboard with the full intention of adding them to the 99.
I totally see where you're coming from with Aura of Silence, but it I feel like it would discourage players from casting multiple spells (something Mangara, the Diplomat and other cards in the deck benefit from). Threw Fellwar Stone in there for some added ramp but might cut it for one of the other artifacts you suggested.
If you've got anymore recommendations I'm all ears!
SufferFromEDHD on
Mangara, Life Insurance Consultant
2 months ago
You run Sun Titan. Upgrade that Disenchant into Aura of Silence.
Land Tax + Scroll Rack is one of the best draw engines in the game.
Fellwar Stone is a solid 2 mana rock in multicolor decks but clunky in mono color.
wallisface on
Setessan’s Hand
4 months ago
I really like this build - I think the black adds a new element to the deck that creates some new avenues for messing with the opponent.
I'm personally still not sold on Setessan Champion, but it's definitely not-nearly as much of a liability in this shell.
Aura of Silence feels like a sideboard card in that its probably not useful in all matchups.
RiotRunner789 on Lands vs Enchantments
6 months ago
Any commander with green and white could do with green being more important for mass enchantment removal.
Cards to consider: Aura of Silence, Bane of Progress, Aura Shards, Aura Mutation, Allay, Aura Blast, Farewell, Austere Command, Back to Nature, Calming Verse, Cleansing Nova, Heliod's Intervention and Cleanfall.
If course the best enchantment removal is Disenchant.
Necramus on
Queza, the Queefer
8 months ago
Okay. So, I think you should really lean into the control/combo shell. This deck could use combos like Sanguine Bond and Exquisite Blood, with some added redundancy in the forms of Vito, Thorn of the Dusk Rose and Marauding Blight-Priest, or Mikaeus, the Unhallowed and Triskelion to close out the game. In order to accomplish this, I think you should cut a ton of the creatures and really lean into board wipes, control spells, and resource denial.
Things like:
You could also do cute stuff like Phyrexian Unlife + Solemnity, giving yourself time to wipe the board again or go for the win with Peer into the Abyss. You should also consider taking a look at your mana base.
I'd suggest going for some fetches, checks, and shocks like:
You also have way too many plains right now. Even before you get the lands I just named, you should cut 6 Plains for 4 Swamp and 2 Island.
I know I've given you a lot of suggestions. I think if you tried putting a list together with all the cards I named, plus some of the bangers from your current list and you'd have a badass deck! Don't worry about trying to do all that right now, though. See which look most appealing/are in your price range and add those first. A lot of these should be long term goals!
Don't tell Rett I gave you so many suggestions XD
-Blake
Wabbajacke on
Ohabi, Kiss My Arsenal
9 months ago
Sorry I was the bearer of bad news, otherwise Halvar would be very strong in her.
But the changes you've made look very good and should speed up your game a bit or make it more consistent.
I found two creature cards that might fit your theme: Thornweald Archer has deathtouch, which works great with Arc Spitter.
Stalking Leonin removal for heavy creatures.
And Kindred Summons could work in her, but the cmc is a little bit high.
As you mentioned turbo comdo decks are your problem, maybe Deafening Silence or Silence helps?
White has some annoying ways taxing there opponents or even prevent them from casting spells, which comes in handy against combo decks. Aura of Silence/Authority of the Consuls/Smothering Tithe
DawnsRayofLight on
Ur Mama, Mother of Dragons
11 months ago
I definitely think Ancient Brass Dragon has a spot, it could help you reanimate your dragons (as well as whatever you grab from your opponents), I would maybe add that and maybe Goldspan Dragon
Three Visits and Nature's Lore over Cultivate.
Damn over Toxic Deluge
Augur of Autumn might be better than Realmwalker
Drop Aggravated Assault, Aura of Silence, Stinging Study (you have a good chunk of draw as it is), Imposing Grandeur, Spit Flame (there are better cards)
Mana Drain is nice, but I am usually not a fan of it in a deck with 4 or more colors
With this being 5 color, I am trying to debate the best early game package
maybe:
5 counterspells (from below)
An Offer You Can't Refuse, Swan Song, Wash Away, Dovin's Veto, Counterflux, Render Silent, Disallow
4-5 board wipes
Damn, Cyclonic Rift, Winds of Abandon, Supreme Verdict, Crux of Fate
7 2 drop ramps (need all)
Arcane Signet, Fellwar Stone, Farseek, Three Visits, Nature's Lore, Bloom Tender, Coiling Oracle,
4 spot removal
Anguished Unmaking, Assassin's Trophy, Despark, Beast Within, Generous Gift, Fracture, Bedevil, Abrupt Decay