|Commander / EDH||Legal|
Printings View all
|Commander 2015 (C15)||Uncommon|
|Tenth Edition (10E)||Uncommon|
|Promo Set (000)||Rare|
Combos Browse all
Aura of Silence
Artifact and enchantment spells your opponents cast cost more to cast.
Sacrifice Aura of Silence: Destroy target artifact or enchantment.
|Have (2)||BLEATH ,|
|Want (12)||XaeroSpectre , stormcloud23 , AcrylicandWater , Sorgol , Tugboat , CrimsonKing , Pnyapa , mattsfatt , TheTimCan , VoodooLlama , JumboJetJester , paragon22|
Aura of Silence Discussion
2 weeks ago
2 weeks ago
Greater Auramancy , Dictate of Erebos , Athreos, God of Passage , Erebos, God of the Dead , Authority of the Consuls , Polluted Bonds , Sphere of Safety , Aura of Silence , Lightmine Field , Solemn Simulacrum , Kambal, Consul of Allocation , Mindcrank , Aetherflux Reservoir
2 weeks ago
ChibiNature I pulled Red Elemental Blast to put in Return to Dust against Zur's enchantments and send my Sunforger into a prison (See Oblivion Ring ). I kept Pyroblast for the Atraxa, Praetors' Voice deck because fuck blue.
I kept Basalt Monolith because I'm not baller like you and have Grim Monolith and Mox Diamond . But the number of times that Basalt Monolith helped is quite high. Basically I have Basalt Monolith and two other mana rocks that give colored mana and i'm ready to tutor for Paradox Engine and Aetherflux Reservoir . Going infinite with colorless mana is almost unhelpful in this Feather deck.
How would you feel about Intimidation Bolt in this deck?
2 weeks ago
Mkay, so from what I can tell I think you might have a bit too much mana on the board. You might be able to afford swapping out a mana rock or two for a stax piece against your meta. You said that Zur the Enchanter is a really popular pick so I'd highly recommend Aven Mindcensor for a start. Also I see you are running Basalt Monolith but not its combo piece Rings of Brighthearth ? I wouldn't ever want to run Basalt Monolith without it. Also Rings of Brighthearth works with Sunforger 's active ability so if you want the combo that try it out. I can try and explain the combo as best I can.
You announce the activation of the Monolith's untap ability, tapping the Monolith itself to pay for that ability. That ability goes on the stack and triggers the Rings of Brighthearth. When the Rings trigger resolves, you may pay 2 (from some other source) and copy the untap ability. After the first untap ability resolves, you tap Monolith for 3, then the second untap ability resolves. You now have 3 and an untapped Monolith. Repeat ad nauseum. This should net you infinite mana :D
Other than those points, I'd suggest looking at what combos/cards have you been actually pulling off in your meta. Have you been getting actual value out of Past in Flames ? Perhaps Smothering Tithe hasn't been netting you enough mana to make it worth it? Try and find cards that are good, but produce value outside of Feather, the Redeemed 's main gameplan as the first cards to replace for stax effects. Aura of Silence is another card I didn't mention before that a Zur the Enchanter deck can just fold to if not prepared. I run it in my list and it has been fairly successful.
3 weeks ago
Thanks for the suggestions! I have had an in again off again relationship with Aura of Silence honestly. However I never considered the fountain as they get to choose what gets the flood counters. I forgot about dispatch frankly. I should put it in!
3 weeks ago
Aww, bummer. I thought I would be the first one to make a Tomik, Distinguished Advokist EDH deck on Tappedout, and I had just uploaded my own. I didn't think of using Tomik as a death and taxes commander instead taking a different approach, but your list looks pretty solid.
I'd recommend Aura of Silence as that can really gunk up your opponent's ability to spam mana-rocks and other non-land mana-accelerators. I also find it works as a good deterrent when it comes to keeping your opponents from playing their best non-creature spells as you can always crack it on them before they can get any use out of it. For me cards like that and Seal of Cleansing have kept multiple opponents from making big plays even when I've only had one out which is pretty powerful what influence it can exert on the board.
If you have plans to run more artifacts in your deck Dispatch is another good card to keep around in your maybeboard as another Path-effect never really hurt anyone.
While I don't think white is the greatest when it comes to messing with other people's manabases you could totally run Quicksilver Fountain just to mess with all of your opponents. The fountain however can end up hurting your own manabase, but there's an easy fix to that if you also run Unstable Frontier . Basically you let a flood counter get placed on an unimportant land you control, and on your next turn's upkeep you tap the frontier to make that same flood counter land a Plains until end of turn. That means you can always put flood counters on the same land without any consequence because that land will no longer be an Island by the time the trigger resolves. Bonus fact, if a player removes the fountain the flood counters will not come off, and the lands stay as Islands which is pretty evil as you can remove the fountain yourself to permanently ruin everyone else's manabase.
Lastly Expedition Map might serve you well here. Being able to grab any land can be seriously helpful whether it's Dust Bowl , Emeria, The Sky Ruin , or Kor Haven . (As well as the Unstable Frontier I mentioned earlier.)
I hope that helps and good luck on the deck!
1 month ago
Latest change update: Removed Coldsteel Heart for Mind Stone . I found that, in game, I typically preferred the mana rock to ETB untapped more often than the color fixing of the coldsteel heart. Also, mind stone is not as bad of a topdeck in the later stages of the game because it can be cashed in for a card.
I have also cut Seize the Day for Aura of Silence . Seize the day is powerful, and I am sad to cut it, but it felt a little too win-more. I also find myself frequently tutoring for Sword of Fire and Ice for the draw, and because it provides red protection, I am unable to target the equipped creature with seize the day. It was replaced with Aura of Silence, another stax effect that can single-handedly shut down artifact and enchantment-based decks, and helps increase the amount of removal in the deck (which was admittedly lacking).
I decided to cut O-Naginata after being disappointed with drawing it alongside a 2-power creature one too many times. This is a great piece of equipment, but it is painful when you are sitting with a 1/1 or a 2/2 on board and being unable to buff the creature to meet the 3 power minimum requirement. I am replacing it with Quietus Spike, which synergizes incredibly well with double strike. In the scant playtesting I've accomplished so far, Quietus Spike is an all-star, and I can't believe I hadn't added it to the deck sooner.
I am also sad to say that I am cutting the Chance for Glory / Angel's Grace Sunforger combo. While it is very janky and fun to pull off (not to mention thematic!), Chance for Glory and Angel's Grace are both completely dead draws on their own. If we draw them before we have sunforger out, they just sit in our hand doing nothing. In Boros, due to our inherent lack of card draw, we cannot afford to have completely dead draws like these cards. Every card we draw needs to be efficient and stand on its own merits. In a sense, they also force you into tutoring for Sunforger, and maintaining flexibility in our equipment tutoring is paramount. In place of these 2 cards, I am slotting back in Silverblade Paladin to increase the double-strike effects in the deck. Now that quietus spike has been added, double strike becomes even more valuable. I am so far very happy with how the paladin has performed in playtesting. As for the other open slot, I am still on the fence about which card to replace. I am leaning towards Vandalblast or Wear / Tear , or a copy of Wheel of Fortune that I recently snagged for $57. For now, I'm slotting in Vandalblast as a placeholder.
Aura of Silence occurrence in decks from the last year
Commander / EDH:
All decks: 0.06%
W/U (Azorius): 1.29%
W/U/B (Esper): 0.38%
GWU (Bant): 0.76%