Medomai the Ageless
Legendary Creature — Sphinx
Whenever Medomai the Ageless deals combat damage to a player, take an extra turn after this one.
Medomai can't attack during extra turns.
Combos Browse all
- Capsize + Humility + Medomai the Ageless
- Capsize + Darksteel Mutation + Medomai the Ageless
- Medomai the Ageless + Thassa, God of the Sea
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
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Medomai the Ageless Discussion
2 months ago
2 months ago
Definitely needs to be more focused. Right now it's all over the place, and has a ton of singletons which is usually a dead giveaway that the deck is trying to do too much at the same time (I assume this might be because the deck was made up of your paper collection?).
I'd first take out all the cards that definitely don't synergize, and cards that don't do enough. All the artifacts, Traverse the Ulvenwald , Karametra's Acolyte , New Prahv Guildmage , Realmwright , Vorel of the Hull Clade fall under this.
Now, what do you want the deck to be? Do you want a bant midrange deck? A bant taxes deck more focused on creatures? A dedicated +1/+1 counter deck? A creature toolbox deck? Knowing what direction you want your deck to go is always the first step to get out of the way before you actually start building it. I doubt you actually want a control deck because a dedicated control deck would have none of these creatures, and a bunch of counterspells and removal (while this deck only has one of each). Once you have that sorted out, it's a lot easier for people to give suggestions on your deck, because right now most people would just be really confused and give up after a few minutes.
5 months ago
Let's try to make this go faster... better ramp maybe? Also, I've been considering dropping/reducing the blink portion for more direct wincons like Angel of Destiny , Medomai the Ageless , and Approach of the Second Sun so any thoughts to that regard is appreciated as well. Don't forget the + ;). Hope you enjoy it as much as I do.
Commander / EDH
SCORE: 105 | 85 COMMENTS | 11206 VIEWS | IN 29 FOLDERS
7 months ago
Medomai the Ageless has great synergy with Bruse and the extra turns are even better if you have Reya on board
8 months ago
8 months ago
In the early days of the game, cards that granted extra turns did not exile themselves, such as Time Walk , Time Warp , Temporal Manipulation , Beacon of Tomorrows , or Time Stretch , which meant that a player could reuse them with the proper combos, but recent cards that grant extra turns exile themselves, such as Temporal Trespass , Part the Waterveil , or, most recently, Alrund's Epiphany , which means that they cannot be reused. Additionally, WotC has not printed any permanents that grant additional turns in recent years, with the most recent examples being Time Sieve and Medomai the Ageless . Even further, the original Timetwister did not exile itself, but Time Reversal does, which, again, prevents it from being reusable. At least Echo of Eons can be reused, and even has flashback, if the player does not have a way to return it to their hand.
In some cases, I can understand why WotC is using the self-exiling clause, such as Vengeful Rebirth or Finale of Revelation , I can understand the usage of that clause, since those spells would be far too powerful without it, but, for the others, I do not understand.
Why does WotC continue to put the self-exiling clause on extra turn cards or cards that shuffle a player's graveyard into their library? Do they feel that such effects would be too powerful if they were reusable? And is there any chance that WotC shall eventually print a new permanent that grants extra turns, albeit with a high cost?
10 months ago
Why are all of your lands only able to produce colorless mana? If you're only making colored mana via Unknown Shores and friends, you're basically paying double the mana cost, and you can't play Arboreal Grazer on turn 1. Moreover, you're spending 8 slots on Chromatic Lantern/Dryad of the Ilysian Groves just to make your deck FUNCTION, which you could do naturally with a better land base. Most of your big splashy wincons can't be accelerated by Jegantha at all (if Jodah's not out), since they're completely colorless in cost, and other things like Medomai the Ageless or Springmantle Cleric or Chamber Sentry are very disappointing payoffs. Also, Chromanticore can't be cast for its bestow cost off of Jodah, I'm not sure if you know that. Perhaps Zacama, Primal Calamity over one of them?
I'd start by revamping your mana base, and adding at least a bunch of Forests. I'd rather run multiple copies of a good payoff, rather than one copy each of a bunch of bad ones. I'd run more interaction to protect Jodah, such as a full 4 Heroic Interventions and perhaps Lazotep Plating. Finally, I'd try to see if there's any good tutors that fit your color restrictions so that you can find Jodah more easily, since it seems like this deck won't work at all without him.
Hope this helps!
1 year ago
However, I am considering replacing the copy of time warp in my red/blue/green deck with Rite of Replication, because, as awesome as it is to be able to take multiple additional turns, copying the rite with Riku could lead to insane combinations.