Monastery Mentor

Monastery Mentor

Creature — Human Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Latest Decks as Commander

Monastery Mentor Discussion

Hardhitta7 on Want to trade for Kamigawa …

4 hours ago

Hi, I just built a r/w Samurai deck and I want to trade for some basics from Kamigawa for it. Everything in my binder is up for trade for them except the Primal Amulet  Flip and Monastery Mentor .

I need up to 15x of each of:

Mountain (Champions of Kamigawa #299)

Plains (Champions of Kamigawa #287)

Hardhitta7 on Anyone wanna do some trading? …

1 week ago

I’m building a Boros Samurai Equipment deck and need a few cards for it.

Most of the stuff I need is $5 and under besides Vanquisher's Banner , Bloodforged Battle-Axe , and Sacred Foundry .

I don’t wanna trade my Monastery Mentor unless it’s for some of the higher value wants.

Check out my Binder and let me know if we can work out a trade!

Edit: also looking for this Mountain and Mirrodin Plains #290, the spike field one. Can’t get it to tag that specific art for some reason.

OmniDreamer on Casual Velomachus

1 month ago

I played a 3 player game with this list just to get a feel for the commander which means some of this should be taken with a grain of salt because I don't know how some of the cards would work in a different situation with only one game to base my experience on.

Out of several attack triggers from Velomachus, most of the free spells were a bit underwhelming. I think one I got Mana Geyser as my free spell and had nothing to spend the mana on during combat. I did manage to win the game, but primarily because one opponent had trouble getting lands early on and fell behind, and also because that player cast Song of the Dryads on the other opponent's Golos, Tireless Pilgrim which shut him down from getting lots of card advantage from activating his ability. Justice Strike unfortunately didn't feel useful, most of the creatures I wanted to kill had more toughness than power. Probably replace it with Path to Exile .

Myth Realized helped a lot, so did Boros Charm and Sunhome, Fortress of the Legion . MVP though had to be Valakut Exploration . I got a lot of value from it.

I felt like the deck could use another spell or two that give extra combats. That would be a great thing to hit off of Velomachus triggers. Akroma's Will would also be a nice thing to hit off of his trigger. Also you have a lot of token producing cards, but nothing really to pump the team. Maybe consider Cathars' Crusade , Shared Animosity , Intangible Virtue , or Balefire Liege to make your tokens more threatening. Another neat card that can also be used politically to buff an opponent's attacker is Duelist's Heritage .

Other cards to consider:

9-lives on Monastery Mentor and Non-creature spells

1 month ago

If i have Monastery Mentor on the battlefield, and I cast a non-creature spell, would the token generated by Monastery Mentor on that same turn get prowess of +1/+1? Or do I have to cast an additonal non-creature spell after Monastery Mentor resolves its token ability?

Lujotheganker on UW MIRACLES (post mystic sanctuary ban)

2 months ago

In the post ban modern meta game, where we had to part with cards like Field of the Dead , Uro, Titan of Nature's Wrath , Simian Spirit Guide and most importantly (as a miracles deck) Mystic Sanctuary , there are several control/combo decks, that are not going to be playable anymore. Uro decks, ad nauseseam decks, etc. With the absenc of these abussive control decks, I reckon there's going to be a lot of "land decks" coming back. Titan-shift, tron, eldrazi-tron, and decks in general, who abuse their vast mana base. For this reason, this is a note to my future self (as my ocd won't allow me to have some cards in the deck, that I have no intention of buying right now), on what to put in the side-board. First off, I think there should be 2x Surgical Extraction , which work reall well with Field of Ruin , and then getting rid of all these non-basic (non-interactive) mana sources. I think aggro decks will be very popular - burn, death's shadow, humans, that's why I think 2 (or even 3) copies of Timely Reinforcements will be a must-have. Two Celestial Purge are a staple against jund, so no change there. One copy of Ashiok, Dream Render for the grave-hate. I'm not a big fan of Rest in Peace , because I like working with my graveyard with Logic Knot and Snapcaster Mage , so I'll be leaving them out. Two copies of Dovin's Veto and one Dispel for the control mirror matches. Two Monastery Mentor , because simply I'm in complete love with this card, and I'll play it till the end of days. 2x Stony Silence for the artifact deck, another staple here. And one copy of Teferi, Hero of Dominaria for the grind matches with a lot's of turn.

Please let me know if you have other suggestions/predictions for the future of miracles (or uw control in general):-)

ShiltonCDXX on Thopter deck

2 months ago

It seems like your deck has an identity crisis. You say it's a token generation deck yet there is a lot of focus on artifacts. I think the best thing you could do is narrow it down, both tokens and attifact(affinity) decks can be powerful.

Secure the Wastes , Gather the Townsfolk , Spectral Procession , Monastery Mentor these are just a few suggestions. Geist of Saint Traft is a headache for people to deal with.

I notice the addition of Myr as well. You could look to move this to a more Myr/affinity style deck to take advantage of the shared subtypes of the Myr (creature/myr/artifact).

Hope this helps, good luck and I look forward to seeing this deck evolve.

Hardhitta7 on Tips for New EDH Player

2 months ago

wereotter thank you for the advice! Yeah Lightning Bolt might not be the best here, I just included it to have some removal that can go under Isochron Scepter , what would be a better alternative?

I definitely forgot Blasphemous Act , I’ll add that in.

I’ll check out Elsha, white is a good color to have for prowess cause you get Monastery Mentor . Soulfire Grand Master is cool as well.

enpc on What, Exactly, is Wrong with …

3 months ago

"What does everyone else say about this? What, exactly, is wrong with white, currently?"

This is a bad question, sorry DemonDragonJ. Not only does it assume that A) there definitely is a problm with white (as opposed to "do you think there is an issue with white?") but also B) you're not specifying a format, which makes all the difference in the world.

Have you ever heard the expression “Everyone is a genius. But if you judge a fish by its ability to climb a tree, it will live its whole life believing that it is stupid.”? It's kind of what's going with this thread. You're primarily and EDH player and a lot of the comments here from you (and a lot of other people) are about how they think white is a weak colour in EDH.

However white is an absolute powerhouse in legacy and vintage with cards like Swords to Plowshares, Thalia, Guardian of Thraben, Monastery Mentor and Stoneforge Mystic being some pretty format defining cards. Hell, even mono white weenies is a proficient modern deck. So the implication that "white is bad in general because I don't think it's strong in the format I play" is a very shortsighted opinion to have.

If you're refering specifically to "white is bad in EDH", then this thread should not have been created in geneal discussion. And considering all of the cards you're talking about, it seems like this is more what you were referring to.

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