Monastery Mentor

Monastery Mentor

Creature — Human Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.

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Trade

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Want (3) starfoils , bensmith19 , Darui

Printings View all

Set Rarity
Fate Reforged (FRF) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Tokens

Legality

Format Legality
Leviathan Legal
Legacy Legal
Casual Legal
Commander / EDH Legal
Pioneer Legal
Vintage Legal
Limited Legal
Block Constructed Legal
Canadian Highlander Legal
Oathbreaker Legal
Modern Legal
Duel Commander Legal
1v1 Commander Legal
Unformat Legal
2019-10-04 Legal
Tiny Leaders Legal
Highlander Legal

Latest Decks as Commander

Monastery Mentor Discussion

Nickosis on Quick, Fast, and in a Hurry (A)

1 month ago

lukeanto thanks. I fear it has too few creatures, but I've always had fun playing it. I did order a Monastery Mentor and a Reckless Rage for it. So when they come in, it should be a bit better.

multimedia on Feather Will Weather the Storm

3 months ago

Hey, good budget version of Feather. Nice Monastery Mentor and Arid Mesa :)

Some budget card upgrades to consider:

  • Talisman of Conviction > Star Compass
    Talisman is another two drop Boros mana rock that ETB untapped.

  • Aurelia's Fury > Faith's Shield
    When Feather was released Fury was a $20 card because of hype; it's now $1 thanks to a recent reprinting. It's powerful for $1; do 1 damage to Feather with Fury to trigger it and then do the rest of the damage to other creatures/players. Because Fury can target players then it can be a reusable source of damage to opponents that protects you since opponents that are dealt damage can't cast spells on your turn. Target opponent fliers with the damage to destroy them or tap them down, unable to block Feather. It's good with Braid of Fire since it gives you a way to use all the red mana at your upkeep.

  • Impact Resonance > Brute Strength
    For only two mana and $1 Resonance can be powerful with Feather since you can do 1 damage to Feather to trigger it and then the rest of the damage to any of your opponents creatures. It can be cast at any time in the game using any source that does damage. If an opponent makes a big attack with a creature then it can be a real surprise or use it with Feather as the source after pumping her up and doing damage to an opponent.

  • Dreadhorde Arcanist > Electrostatic Field
    Cast an instant from your graveyard with Arcanist it triggers Feather before it goes to the graveyard thus it's not exiled by Arcanist. This effect lets you cast more instants when you don't have Feather on the battlefield. Then when Feather is on the battlefield you can reuse spells from your graveyard.

  • Titan's Strength > Infuriate
    The scy 1 of Strength is better than the +1 more toughness pump of Infuriate.

Good luck with your deck.

ambitiouspuddle on $15 RW Heroic

4 months ago

The combo between Favored Hoplite and Rile is really good. Also, Ephemerate and Center Soul or Stave Off protect your creatures and provide more triggers. I have a weird love for Artful Maneuver, but Idk if it's objectively worth it. Unfortunately, Zada won't trigger everyone else's Heroic abilities, but it's still a very good card. Combo with Defiant Strike, Samut's Sprint, or Titan's Strength for big card advantage. Seeker of the Way is a popular include in Boros Feather, and it could probably make it's way into here. Monastery Swiftspear Monastery Mentor, Dreadhorde Arcanist, Boros Charm, Temur Battle Rage and Feather, the Redeemed are all good options to upgrade with if you have the money for them.

blfngl on Kykar's token spells

5 months ago

Hey! Sorry it took so long for me to take a look at your deck, but I finally got around to it. I'm not sure what direction you're looking to take the deck, but here are my initial thoughts on your list.

You have a relatively low amount of draw, you definitely want more. You're looking for cheap draw spells to chain in between your other spell casts, so I'd consider playing the classic blue cantrips:

Brainstorm is a great example of a classic, powerful blue cantrip, but without fetchlands to support it, I'd take it out. The real power from Brainstorm comes from its gleaning ability rather than raw card draw power. Despite that being said, Brainstorm synergizes very well with anything that says "when you draw a card", such as The Locust God.

Other very solid draw spells include:

I'd consider including ALL of the cantrips from the first list and at least one from the second (100% play Chart a Course).

Your removal suite is very robust, which is good. However, you're playing two unconditional wraths that will affect YOUR board in addition to your opponents. I think having Supreme Verdict is fine, but I'd take out Time Wipe. Lightning Bolt seems weak to me too, I'd play Path to Exile over it. The option to point it to the face shouldn't matter too much; you have plenty of direct damage with a huge Comet Storm, Earthquake, etc. Reckless Abandon seems meh to me as well, I think you could be playing a much more impactful spell in its slot.

Now let's talk about the creature suite you're running. With only eighteen instants and no way to give your spells flash, I think Wavebreak Hippocamp is rather weak. If you were playing Vedalken Orrery or Leyline of Anticipation in combination with the hippocamp I'd be more inclined to keep it. Apart from that, if you're happy with the creatures you've included I wouldn't make any other changes. However, you should consider these as possible includes:

Here are some miscellaneous notes I took while reviewing your list:

  1. I'd swap out the panorama lands. I think you have enough fixing to warrant their exclusion.

  2. I'd consider including the enchantments Impact Tremors and Shared Animosity. Both are insane with your commander's ability.

  3. I'd play Lightning Greaves over Swiftfoot Boots. I don't see you copying anything you want the greaves attached to. Correct me if I'm wrong though.

  4. I'd cut Approach of the Second Sun. It's slow and will paint a massive target on your head once cast. If your plan is to copy it as you cast it, I'd include cards like Dualcaster Mage or Ral, Storm Conduit.

  5. 100% include Aria of Flame; that card is bonkers in EDH. Just don't forget your verse counter triggers!

  6. Consider cutting Gush. The card is extremely strong but can be awkward to cast sometimes.

That wraps it up, I hope these observations were helpful! Don't hesitate to reach out with any questions, I'll do my best to be prompt the next time :P

taofuerza on Equenauts

5 months ago

I am trending away from global enchantments in favor of repeated life gain or creature generation in this batch of edits. I made sweeping edits in several categories:

  • Lands

Swapped out 8 Plains for Cryptic Caves, Desert of the True, Encroaching Wastes, Idyllic Grange, Karn's Bastion, Labyrinth of Skophos, Radiant Fountain and Secluded Steppe.

  • Defensive Auras

Upgraded Pious Interdiction to Recumbent Bliss (which would potentially provide many instances of life gain instead of 1) and dropped Bonds of Faith in favor of Gossamer Chains.

  • Offensive Auras

Upgraded Chosen by Heliod to Soaring Hope, Hope Against Hope to Spirit Mantle, Indomitable Will to Gift of Immortality and Ordeal of Heliod to Sunbond.

  • Sorceries

Upgraded from Blessed Reversal to Aetherflux Reservoir, Plea for Guidance to Silent Sentinel and added Pegasus Stampede for more ETB creature triggers.

  • Vanilla Creatures

Swapped out generic flyers (Armored Pegasus, Concordia Pegasus, Loyal Pegasus, Mistral Charger, Stormfront Pegasus, Wingsteed Rider) for ones with more ability or utility (Pegasus Charger, Plated Pegasus, Eiganjo Free-Riders).

  • Relevance

Bigger is not necessarily better so I opted to swap out Serra Avatar for Danitha Capashen, Paragon.

  • Defense and Removal

I swapped out Elspeth Conquers Death and Ghostly Prison in favor of Sacred Mesa and Monastery Mentor and Giant Killer for Frontline Medic.

  • Boost

I also replaced 3 boost effects (Commander's Insignia, Dictate of Heliod, Honor of the Pure) with 3 alternate win conditions (Test of Endurance, Felidar Sovereign, Archon of Redemption).

  • Life Gain

Replaced 3 less efficient or reliable life gain sources (Soldier of the Pantheon, Righteous Cause, Honden of Cleansing Fire) with better ones (Soul's Attendant, Auriok Champion, Pious Evangel / Wayward Disciple, Linden, the Steadfast Queen, Answered Prayers).

ChickenBoy13 on Infinite Possibilities... Infinite Planeswalkers

5 months ago

Love the deck. Maybe you should run Monastery Mentor.

Good deck!

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