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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
4 days ago
Monastery Mentor looks just about perfect for this deck, but it is a bit pricey...! I'll keep that card in mind. Thanks!
1 month ago
Haywire Mite looks like another one to try out in Glissa.
The Archimandrite: Suddenly Persistent Petitioners decks are agro decks. Jokes aside, this looks like a pretty interesting commander. I am getting Shanna, Purifying Blade vibes where you are getting additional value from the lifegain. I am a little sad now that Monastery Mentor didn't get a reprint this set.
If only Disciple of Caelus Nin had flash. Then folks might have to think twice about casting Teferi's Protection. Owell, it's still an interesting design.
Sedris, the Traitor King players must be really sad that Meticulous Excavation is in White.
1 month ago
I think the point system would be a good idea when designing cards with other people, like, you and your buddies want to make some custom commanders to play against each other. Then sure, this ensures everybody has an even playing field that they agree on.
But for just having fun? Like the custom cards thread? All a point system does is muddy the waters and inhibit design.
I think legendofa said it the best so far. What’s the point difference between the cards he mentioned? How would custom abilities that aren’t keywords be defined by points? Sure, you can compare trample and lifelink, but you can’t really compare Monastery Mentor’s ability with say, Scavenging Ooze. They are entirely different cards that fit a niche or meta when being designed. Most of the abilities are either designed to counter something in the set/current meta, or to fit with other pieces of the set/meta.
2 months ago
There's a good article on running burn at various budgetary levels here. If you do end up running stuff like Shock, Monastery Mentor, Vexing Devil, Lightning Strike, Deflecting Palm, Risk Factor, Rip Apart etc, then by all means live your dreams, but do be aware you'll be running a brew that is strictly worse than what you could be for that same budget. Rip Apart, Monastery Mentor, and Shock in particular are all terrible cards for burn and will make it a LOT harder for you to reliably win games (Rip Apart is at least playable in the sideboard).
In any case, you should definitely take on the advise of jethstriker and fix up the manabase. Burn generally needs 20 lands to begin with (so your land count is too low at the moment), but then you should always be aiming towards lands that don't enter tapped. Even Clifftop Retreat is too risky to be useful, and you'd be better off just playing all-basics than either that or Evolving Wilds. Battlefield Forge is a really good budget option for providing two colours.
2 months ago
wallisface ah sorry, I didn't check the price of swiftspear. And, yes, I've seen Ragavan, Nimble Pilferer used in a lot of older burn decks. It's a good 2/1 for generating treasure tokens early in game. I'm thinking of keeping Monastery Mentor in the sideboard just in case. And many times and occasions Deflecting Palm has won me games, and would have won me games, if I were to have it. For instance, an opponent dropped an Emrakul, and if I hadn't used my Deflecting Palm earlier, I would have simply used it against him and won.
2 months ago
Monastery Mentor belongs in an entirely different deck. It’s generally too slow for burn, and wants to be in a deck with more recursion/value-games. It kindof needs Unearth to be remotely playable, as its so slow/clumsy for 3-mana, and hyper-likely to die before it does anything.
Have you checked the mtgGoldfish link i’d posted before on the top-tier burn deck? That’s the direction you want to be heading in.