Creature — Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
|Have (2)||metalmagic , Hardhitta7|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Monastery Mentor Discussion
2 days ago
Some of the stuff I’m looking for:
I prefer the original printings but I’m not picky about it, I’ll take what I can find.
You can check out what I have in my binder, my wants aren’t up to date but my haves should be. But those are the two most valuable cards I have for trade.
Edit: updated my binder with the rest of what I need so you can check that out as well as other stuff I have for trade.
Here’s my Binder
1 week ago
I need up to 15x of each of:
Mountain (Champions of Kamigawa #299)
Plains (Champions of Kamigawa #287)
2 weeks ago
I’m building a Boros Samurai Equipment deck and need a few cards for it.
I don’t wanna trade my Monastery Mentor unless it’s for some of the higher value wants.
Check out my Binder and let me know if we can work out a trade!
1 month ago
I played a 3 player game with this list just to get a feel for the commander which means some of this should be taken with a grain of salt because I don't know how some of the cards would work in a different situation with only one game to base my experience on.
Out of several attack triggers from Velomachus, most of the free spells were a bit underwhelming. I think one I got Mana Geyser as my free spell and had nothing to spend the mana on during combat. I did manage to win the game, but primarily because one opponent had trouble getting lands early on and fell behind, and also because that player cast Song of the Dryads on the other opponent's Golos, Tireless Pilgrim which shut him down from getting lots of card advantage from activating his ability. Justice Strike unfortunately didn't feel useful, most of the creatures I wanted to kill had more toughness than power. Probably replace it with Path to Exile .
I felt like the deck could use another spell or two that give extra combats. That would be a great thing to hit off of Velomachus triggers. Akroma's Will would also be a nice thing to hit off of his trigger. Also you have a lot of token producing cards, but nothing really to pump the team. Maybe consider Cathars' Crusade , Shared Animosity , Intangible Virtue , or Balefire Liege to make your tokens more threatening. Another neat card that can also be used politically to buff an opponent's attacker is Duelist's Heritage .
Other cards to consider:
1 month ago
If i have Monastery Mentor on the battlefield, and I cast a non-creature spell, would the token generated by Monastery Mentor on that same turn get prowess of +1/+1? Or do I have to cast an additonal non-creature spell after Monastery Mentor resolves its token ability?
2 months ago
In the post ban modern meta game, where we had to part with cards like Field of the Dead , Uro, Titan of Nature's Wrath , Simian Spirit Guide and most importantly (as a miracles deck) Mystic Sanctuary , there are several control/combo decks, that are not going to be playable anymore. Uro decks, ad nauseseam decks, etc. With the absenc of these abussive control decks, I reckon there's going to be a lot of "land decks" coming back. Titan-shift, tron, eldrazi-tron, and decks in general, who abuse their vast mana base. For this reason, this is a note to my future self (as my ocd won't allow me to have some cards in the deck, that I have no intention of buying right now), on what to put in the side-board. First off, I think there should be 2x Surgical Extraction , which work reall well with Field of Ruin , and then getting rid of all these non-basic (non-interactive) mana sources. I think aggro decks will be very popular - burn, death's shadow, humans, that's why I think 2 (or even 3) copies of Timely Reinforcements will be a must-have. Two Celestial Purge are a staple against jund, so no change there. One copy of Ashiok, Dream Render for the grave-hate. I'm not a big fan of Rest in Peace , because I like working with my graveyard with Logic Knot and Snapcaster Mage , so I'll be leaving them out. Two copies of Dovin's Veto and one Dispel for the control mirror matches. Two Monastery Mentor , because simply I'm in complete love with this card, and I'll play it till the end of days. 2x Stony Silence for the artifact deck, another staple here. And one copy of Teferi, Hero of Dominaria for the grind matches with a lot's of turn.
Please let me know if you have other suggestions/predictions for the future of miracles (or uw control in general):-)
2 months ago
It seems like your deck has an identity crisis. You say it's a token generation deck yet there is a lot of focus on artifacts. I think the best thing you could do is narrow it down, both tokens and attifact(affinity) decks can be powerful.
I notice the addition of Myr as well. You could look to move this to a more Myr/affinity style deck to take advantage of the shared subtypes of the Myr (creature/myr/artifact).
Hope this helps, good luck and I look forward to seeing this deck evolve.
2 months ago
I definitely forgot Blasphemous Act , I’ll add that in.