Artifact — Equipment
Equipped creature has ", : This creature deals 1 damage to target creature. If a colorless creature is dealt damage this way, tap it."
Printings View all
|Battle for Zendikar (BFZ)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Pathway Arrows Discussion
2 months ago
If you want colorless removal, you have a few options.
- Steel Hellkite ; which gives you a solid flyer
- Ugin, the Spirit Dragon
- All Is Dust
- Scour from Existence
- Ratchet Bomb ; A solid threat if you use it to blow up stones / mana rocks
- Nevinyrral's Disk
Green has Deathtouch, so you can combo Thornbite Staff and Pathway Arrows . Equip both on to something with Deathtouch and tap the creature using Pathway Arrows to deal 1 damage and kill the target. Then, Thornbite Staff triggers and untaps the creature.
Since you're in mono-green, you can ramp into the Eldrazi with Annihilator.
- Artisan of Kozilek ; Solid recursion for any key pieces
- Eldrazi Conscription ; Can win most games if the creature has hexproof
- Pathrazer of Ulamog ; Titanic behemoth that will wreck games
- Kozilek, Butcher of Truth ; Personal favorite for card advantage and powerful abilities
- Ulamog's Crusher ; Powerful beater
- Ulamog, the Infinite Gyre ; Nasty mofo
- It That Betrays ; Gets you immense value
As for synergy, I'd say:
4 months ago
Viridian Longbow seems like a potentially more efficient bow option in the long term. It's the equipment that gets play in damage synergy decks more often than the bow you are using due to not having a cost to tap the creature. The upside with Pathway Arrows seems to be only of extremely niche relevance if your creatures are deathtouch already anyway.
7 months ago
Have you thought about running more bulk card draw to help win the game? Spells like Blue Sun's Zenith and Stroke of Genius that can fill your hand and possibly help you win? A card like Soothsaying can help you set up the top of your library, too, to find the missing piece to win.
Also, note that Aemsis's ability triggers on damage, not just combat damage. A card like Hermetic Study , or some equipment like Wolfhunter's Quiver , Thornbite Staff , or Pathway Arrows can help you out, too.
9 months ago
Here is why I have chosen these cards: Child of Alara - This is my Commander - This is Sakura. Alara reads "When Child of Alara is put into a graveyard from play, destroy all nonland permanents. They can't be regenerated. Now we all know how much it sucks to have to worry about the threat of a board wipe being on the field - so I have chosen to put 1 restriction on Alara. In the series during The Final Judgement, Sakura essentially has her memories wiped and life as she knows it as a Cardcaptor never existed. This only ever happens to Sakura ONCE. For this reason, I am putting a restriciton on her, that I can only choose for her to go to the Graveyward ONCE per game. This means timing of this is crucial. Other reasons for why I have chosen Alara and the Commander: - She is a Child, like Sakura was when she encountered the cards - You will need recursion as a key element in your deck building to ensure you can continue to use Alara. Sakura always has access to her cards, so having the ability to pull things back from the grave fits in perfectly with that aspect.
Yuriko, the Tiger's Shadow - This is Shadow. Has shadow in the name as well as gives you the ability to draw a card and have your opponents lose life based on its CMC
Voice of All - Voice. The cards title is the essence of what the Voice Card does.
Tishana, Voice of Thunder - Thunder(1). I chose this card 1) because it has Thunder in the name but also because the artwork is of Tishana who is controlling the 'thunder' (but is actually water) Tishana would be Sakura. This card allows you to have no max hand size - which isnt an essential element to this deck but again- access to all cards. She allows you to draw a card and her 'Thunder' is as strong as you can make it. Just as it would be is CCS.
Thunderbolt - Thunder(2). Some cards are too hard to not have in when they fit so perfectly with a CCS card. This card speaks for itself as to why I would choose it as Thunder
Soul Manipulation - Illusion(1) My first thoughts when i though about Illusion as a MTG was making something appear as something it isn't - Like a Morph card. Another thought I had, which i feel fits more correctly with CCS is that Illusion would appear in the disguse of what that person feels. Manipulating the space in front of them so see something else. This just lead me on key word search for Manipulation and this seemed to be a reasonable result. Also allows for graveyard recursion.
Illusionary Servant Illusion(2). Has Illusion in the name. Is essentially just another creature.
Maze of Shadows Maze. Has maze in the name and allows for a 'Fog' on target creature.
Etali, Primal Storm Storm. Has storm in the name, is a big creature. Storm is an aggressive Card. Etali, feels just that. In the series Saoryan became the first Cardcaptor to control Storm, essentially taking the card away from Sakura. So, Etali, Primal Storm, will take others cards away from them.
Mirror Mockery Mirror. Mirror had always been used to make a copy of Sakura (until Clear Card) but Mirror was never the real Sakura. So I searched for something that would create of copy of a creature that wouldnt become a permanent. Essentially this would need to be used on a card with an ETB trigger or with Haste.
Blood Mist Mist (1). Has mist in the name. Originally i was thinking of a creature that had deathtouch as everything Mist touches gets destroyed. Instead I went with a card that has Mist in the name and allows for Double Strike.
Dread Return Return. I know from the start that any of the Time element related CCS Cards would have be graveyard related. I felt this was the best of my options and has Return in the card name.
Dragon-Style Twins Twin. CCS Twin Card are 2 twins who fight in unison. This creature has Twin in the Title, The art is of twins about to engage in combat and has Double Strike.
Valley Dasher Dash. Dash is a super fast card that panics when scared or flees. Valley Dasher has Haste and has to attack each turn if able. I think that is a pretty close similarity in the fact that this card is "always on the go"
Sandcrafter Mage Sand. Art work is of a Mage casting Sand Magic. That alone fits in the CCS.
Carpet of Flowers Flower. Im not gonna lie originally i was going to go with Flower / Flourish simply because the card is called Flower however, Carpet of Flowers allows for colouring fixing if used against an island deck. An essential element in a 5 colour deck.
Pit Fight Fight. I always knew what style of card I wanted for Fight. This seemed like a reasonable option.
Shu Yun, the Silent Tempest Silent. Has silent in the name. In the art Shu Yun is in a temple. A quiet place. Just like the museum was in the series. This card has the ability to allow additional damage.
Snowhorn Rider Snow. Besides from running One snow covered land. This seemed like the next best option.
Agony Warp Little. There are no LEGAL cards with little in their name. The little card is known for making things smaller. Whilst my BIG card does not currently do this in reverse. I felt Agony Warp was a good alternative.
Wall of Wood Wood. A gentle card that does essentially nothing but defend. My RAIN card was originally going to be a card that allows walls to attack as if they have no defender but I am not running enough walls in this deck for it to be worth while. instead I went with once that could be used with Wall of Wood being on the field or any other card.
Angelic Shield Shield. Makes your creatures tougher- giving them more protection. Allows for Graveyard recursion.
Ashiok, Dream Render Dream. Has dream in the name. Looks somewhat similar to the CCS Dream Card Art. Allows for Graveyard control.
Drana's Emissary Sweet. There are NO CARDS with Sweet in their titles. Sweet only appears in flavour text. Out of all the options. This seems the most beneficial.
Goldenglow Moth Glow. Only card with glow in its name. it is similar to CCS Glow Card and allows for life gain. A gentle card that is really - Just a 'pretty' card just like in CCS.
Spirit Loop Loop. Has loop in the name. Allows for life gain and the card itself, essentially in undying... just like a loop.
Luminescent Rain Rain. The only card with Rain in its title that seemed some what in resemblance to the CCS Card and could still work with WOOD.
Avenger of Zendikar Create. Create is a card that creates creatures. Avenger seemed to be a good fit. Avenger being the book and the plant tokens being the creatures that Create makes. This card will be changed out for Deep Forest Hermit(UNRELEASED) which creates squirrels and works with your graveyard.
Sword of the Animist Sword. Allows you to attached a sword to target creature and allows for ramping.
Archangel's Light Light. Originally I wanted a card that was similar to Dark- just like in the series. It was hard to find any that that worked that included the words light and dark. There is the potential that the 2 cards could become One single card in future, as in the series the 2 cards must always be used in unison. This card has light in the name and has graveyard recursion.
Erase Erase. REMOVAL. No further explanation needed.
Floating Shield - Float. Has float in the name. Allows you to choose WHITE as the protection colour without it being removed from enchanted creature.
Pathway Arrows Arrow. We never for to see much about how Arrow works as a card when being controlled. But we do know that it shoots arrows. So, this card has Arrow in the name, the artwork is of a bow and arrow and is an equipment allowing equipped creature to tap to deal a damage to another creature - almost as if it were shooting an arrow.
9 months ago
At 38 lands, I think you could get away with cutting one to run The Gitrog Monster .
I'm not sure why you have Batterskull here...I get that its a great equipment card, and beating face is fun like that, but it seems to me that you want to be getting value from Glissa. Cards like Viridian Longbow , Pathway Arrows , and Thornbite Staff provide you with instant value from Glissa.
I notice you are very tutor-heavy, as well. You might consider dropping one or two to make room for other cards you want to run.
10 months ago
you cant destroy lands , counter spells , cull libraries,draw, gain life all at the same time in the same game . its better to have one or two of those and more copies to increase the odds of having what you truly need. although the cards you have are very high cost. You could try in this deck Viridian Longbow equip it on a deathtouch creature and that 1 damage destroys anything without indestructible or hexproof. Same with Pathway Arrows .
Remove: Despoil , dread waters , mind sculpt (this card is for a mill deck) , talgams scheming , thassas bounty , tyrants choice , crippling blight , mysteries of the deep , weave fate , nightmare , sidisi's pet. deathgaze has a very high cost for what it does.
Add Gifted Aetherborn .
11 months ago
I love deathtouch. Any ideas for getting mass First strike? All I can come up with are equipments like Viridian Claw ... maybe more pingers would be neat too like Pathway Arrows or even better Kusari-Gama .
11 months ago
Thanks for the suggestion M_Malcom. Weirdly enough, this started off as a standard Pathway Arrows deck, but I kept cutting copies for more aggressive cards. But you could definitely put in a few copies for when the game goes long.