|Commander / EDH||Legal|
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|Battle for Zendikar||Uncommon|
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Artifact — Equipment
Equipped creature has ", : This creature deals 1 damage to target creature. If a colorless creature is dealt damage this way, tap it."
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Pathway Arrows Discussion
1 week ago
Have you considered Thornbite Staff? I'd consider it an absolute in any deck with deathtouch. Casting and Equipping both cost twice as much as Pathway Arrows but that untap could give you some serious control over boardstates.
Awesome deck, by the way. Definite +1
1 week ago
No worries-- I'll be looking for updates from your deck. The energy "sprinkle" in your deck is interesting. I toyed with it for a while, but eventually gave up. However, I hadn't really thought of Bristling Hydra and its ability for hexproof. That could be useful. I'm torn, though, because I like Kalitas, Traitor of Ghet and Gonti, Lord of Luxury so much that I hesitate to replace one with Bristling Hydra at the 4 position.
Cranking out more servos, though, isn't all bad, and feeding Aether Poisoner to do that is good.
Pathway Arrows, yeah, I get it. that's why they're in my sideboard. the rats are what I take out if I think I need the arrows.
1 week ago
Thanks for the suggestions. Evolving Wilds is going in for sure. I totally overlooked that card. Not only is it good for delirium but also for triggering revolt with Narnam Renegade. Pathway Arrows seems like a good idea in a deck like this but after playtesting it a bit, I didn't like it enough to take anything else out. Sideboard is a possibility.
I didn't want to go too crazy with the energy mechanic, I certainly didn't want this to be just another energy deck. What I have going on is just enough for the Hydra and to even make some chump servo's with Aether Poisoner ability. I'm considering adding back in a couple Aether Hub again. Being able to fix mana in this deck is useful considering all the and .
I really like your deck, Kalitas and Drana are still two of my favorite creatures. Thanks again for the suggestions.
1 week ago
Cool deck! I have a very similar deck with the same strategy. Maybe it could give you some ideas? B/G Fun with deathtouch (3-1 at FNM)
Pathway Arrows were suggested to me and in playtesting proved to be worth at least 2x sideboard. Also, you're teasing with the energy a bit-- how's that working? I've tinkered with it, but without a lot of success. Should work well for Bristling Hydra, I would think. The hexproof that can provide would be useful.
Maybe 2x Evolving Wilds as that can help with delirium. I know that's not the focus of the deck, and it's not at all the goal. You'll be happy if you get it occasionally because a 1/1 deathtouch creature for only a is awesome, but might as well throw in at least a couple just to increase the chances of the accident.
Nice deck! Good luck! +1 from me.
1 week ago
robgould339, I think it entirely depends on your gameplan. If you're going for a more competitive deck, reanimator is the more powerful archetype. The deck doesn't really need deathtouch creatures to operate though, so it might be easier to start from scratch. By contrast, the deathtouch plan is weaker, but it is much more likely to thrive in a casual environment and will probably cost much less to build. As mentioned, I don't even think graveyard recursion is necessary in such a deck. I'd rather rely on card draw to keep fuel in the engine. Harvester of Souls, Harmonize, Shamanic Revelation, Phyrexian Arena- that sort of thing. Combining the strategies isn't awful, I just don't think it's altogether that necessary.
I'd probably stick to the deathtouch gameplan if I was building the deck since thematic homebrews are more my style. I'd probably run all the small guys, seeing as you only need 1 damage for deathtouch to work. Typhoid Rats, Ambush Viper, Deathmist Raptor, Vampire Nighthawk. Having a few beaters on the high end certainly doesn't hurt. Wurmcoil Engine was one really strong option that slipped my mind. Then, I'd just want ways to exploit deathtouch. Pathway Arrows + Glissa, the Traitor, Lure, Irresistible Prey + Agent of the Fates- anything in that ballpark.
1 week ago
First, it's easier for people to respond if you link your cards: Gnarlwood Dryad Pathway Arrows Harnessed Lightning. You can do this by using double brackets [ [Gnarlwood Dryad] ] (without the space between brackets).
As for your question:
1) if it's your turn and you've entered main phase 1 with an empty stack: you have priority, your opponent has to wait for you to do something or to pass, so in this case your opponent could not cast Harnessed Lightning before you activate/try to activate the ability.
2) let's pretend you did something and in response to that your opponent wants to use Harnessed Lightning on your Gnarlwood Dryad: in that case you'd have the first thing you tried to do on the stack, then Harnessed Lightning. In response you could activate the ability Pathway Arrows gives to Gnarlwood Dryad. This would lead to you dealing 1 damage to a creature before your Gnarlwood Dryad would die
3) Now what if you decide to deal 1 damage with the ability Pathway Arrows gives to Gnarlwood Dryad? In that case, since it's your turn and the stack is empty you get to pay the cost for this. The ability goes on the stack and your opponent can respond to this by casting Harnessed Lightning. Since Harnessed Lightning is on top of the stack it will resolve first and will kill Gnarlwood Dryad. We then proceed to the "deal 1 damage to target creature" which is still on the stack, this will resolve because an ability on the stack exists independently of the thing that created it (most of the time)
2 weeks ago
Your opponent is wrong. First off, he cannot simply cast a spell out of no where. He must have priority. You have priority during your turn, and only when you pass it does he get the chance to cast his Harnessed Lightning. You pass priority when you want something on the stack to resolve or when changing steps/phases.
Second, if, for example, you pass priority during the draw step in order to move to your main phase 1, he responds with his Harnessed Lightning, you also get a chance to respond. This is because each player gets priority before the topmost object on the stack resolves. you can certainly respond to his spell by activating your Pathway Arrows.
2 weeks ago
I plan to add one, preferably two. I may drop an Aether Poisoner to fit in one Pathway Arrows, not sure for the other. The Aether Poisoner's energy goes a long way to supply the card draw from Glint-Sleeve Siphoner, so I don't want to totally drop her. Thanks for the suggestion.