|Commander / EDH||Legal|
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|Battle for Zendikar||Uncommon|
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Artifact — Equipment
Equipped creature has ", : This creature deals 1 damage to target creature. If a colorless creature is dealt damage this way, tap it."
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Pathway Arrows Discussion
1 week ago
This deck screams the need for Pathway Arrows. Deals 1 damage then poof!!! That crearure is dead because of your deathtouch.
1 week ago
Haha, that's just a whole 'nother brand of evil (the puns primarily, but the card choices too). If you double bracket, it will link the card. I like the idea of Pathway Arrows, as it would keep me in 2 colors. If I were to go the Sever the Bloodline route, I'd likely splash White instead for Declaration in Stone.
1 week ago
Jr88vette - I wasn't trying to be rude, I checked out your deck though and they weren't really based on the same effect. This deck, what it is that it's supposed to do as you elegantly put it, use deathtouch with Pathway Arrows to kill the opponents creatures and provide board control. The lifeline creatures keep you ahead, and the Hero's Blade works on the majority of the big creatures to activate Rhonas's ability to attack. It's a pretty well rounded deck against creature reliant decks that don't have hexproof or indestructible. It's also more of a screw around deck than a competitive focused one.
1 week ago
Pathway Arrows is awesome with wither. Highly reccomend you try it out.
3 weeks ago
I think this looks pretty good, but I would strongly suggest at least 3x Clear Shot. You have no cards in the 3 mana spot and Clear Shot is instant speed-- which is occasionally very important. Note that Nature's Way and Rabid Bite are sorcery speed.
Look at it this way: you have some removal in the deck (Dead Weight), but what most people overlook is that Clear Shot and Nature's Way (and your Pathway Arrows) are also removal, and when using deathtouch creatures they are exceptionally effective removal. Thus, you can replace the Dead Weight with Clear Shot. I'm not against Fatal Push or Grasp of Darkness. Indeed, both are excellent for removal (so is Dead Weight in the era of +1/+1 counters, and now also -1/-1 counters!). They are good options for the sideboard, but getting a bit more of your main idea into the deck will be helpful.
Looking at your land, I would argue that 25 is too many for your curve. I would bet that you can pull off 23 (probably 22), and the frees up some space.
Don't bother trying for revolt or delirium very intentionally-- revolt is a bit easier to hit (e.g., with your 3x Evolving Wilds). Rather, just focus on the deathtouch aspect. Entire decks can be built around revolt and delirium. That's not your focus-- you are after good value deathtouch creatures, and if you happen to trigger revolt or delirium, so much the better.
Looks like you probably have enough artifacts in the deck to help Dhund Operative. If you're finding that you don't get the Dhund Operative's deathtouch activated enough, you might need to find a different deathtouch creature.
Hope this helps! +1 from me!
3 weeks ago
bah-bammmm can you elaborate as to why? This deck, which a friend of mine is put together, has done really well. The entire deck is able to be cast at a relatively low cost, so he floods the board quickly with deathtouch creatures. The Pathway Arrows can directly kill enemy creatures, and usually by turn five he has dealt lethal player damage. As far as I know, that's pretty competitive. Especially for such a cheap deck in terms of cost.
4 weeks ago
I love elf cards, so I love elf decks. I have one for Tiny Leaders, Modern, EDH, and even elves in a infinite combo standard deck. One thing that I have learned about elves though, you need very certain ones with very certain spells to achieve the greatest success in a game. One combo of cards I really enjoy is Pathway Arrows and Glissa, the Traitor. You can use her deathtouch ability with that card murder creatures, then, if they destroy the Artifact.. Glissa can get it right back! So, if you're running a Green/Black Elf deck, that's one thing to consider.