Pathway Arrows

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Frontier Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Casual Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Uncommon

Combos Browse all

Pathway Arrows

Artifact — Equipment

Equipped creature has ", : This creature deals 1 damage to target creature. If a colorless creature is dealt damage this way, tap it."

Equip

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Pathway Arrows Discussion

PickleNutz on Deathbow

1 week ago

Hey!

So one thing that I have noticed, artifacts like Viridian Longbow and Pathway Arrows are super slow for what they do. Yes, when paired with Deathtouch creatures they can effectively be a great creature removal engine, the issue is that it takes that creature out of combat as it requires them to tap. Plus, it's going to cost you 3-4 mana to get it online and rolling. A better alternative, and one that you can pull back from the grave with your Glissa, the Traitor (favorite card btw), is to slot in Ratchet Bomb. Ratchet gives you a pretty cool boardwipe against token decks and specific creatures... like ones with hexproof. It comes on line for 2 mana. If you slot in instants that can give your creatures indestructible when you pop it off you can clear the board and swing for lethal. Heroic Intervention pairs well with it. It would also be wise to slot in a board win, like Damnation.

Windswept Heath will do the same thing as Verdant Catacombs when you're on a budget and need access to your dual lands, but to make your deck the most effective it can be you'll need to swap them out for Verdant.

Deathtouch, by itself, is just not a reliable win condition. I would suggest adding in more creature buffs. Cards like Blossoming Defense and Vines of Vastwood can shield your creatures by providing hexproof and also buff them to deal that extra damage. Predator's Strike can be cast at instant speeds and give your creatures trample as well. Rancor attached to Glissa makes her a 5 damage creature with First Strike, Trample, and Deathtouch!

I would take out a few creatures (stay between 16-17) and slot a few in. I would also suggest cutting back on hand removal cards like Thoughtseize and Inquisition of Kozilek. After turn 4 your opponent isn't likely to have cards to target with those spells and they are cast at sorcery speed, meaning you won't be able to stop their hand when they draw anayways.

Outside of those suggestions, I think you have a strong deck. The issues you will run into when you rely on creature abilities and don't have protection for them via Hexproof is that once they are removed, you are screwed haha.

Koon871 on Underpressure

1 month ago

Yeah Viridian Longbow is a great card, no mana cost to do damage; but i prefer Pathway Arrows because the secondary effect that say "If colorless creature is dealt damage in this way, tap it." can be useful vs some indestructible creatures ;-).For the red color i prefer to leave this deck monoblack, also for lands budget and some synergic cards like Erebos and Beseech the Queen. I saw some budget interesting cards like Genju of the Fens , Livewire Lash , Crypt of Agadeem and Bojuka Bog. What do you think?

dreamweaver6515 on The Touch of Death

1 month ago

I would recommend Viridian Longbow over Pathway Arrows, it's simply a more efficient card (like the deck, btw, I run one that is very similar).

Tlga on The Touch of Death

1 month ago

I liked this deck, but it may take a while to work, so consider adding a few Dismember in addition to Pathway Arrows to slow down aggro decks. Also, I think you missclicked the format option, except Last Laugh this would fit in the modern format, as pauper only allows common cards.

djnewellmit on B/G Fun with deathtouch (3-1 at FNM)

1 month ago

Have you thought about including Pathway Arrows?

MrGameAndScotch on

3 months ago

Hey Rifthunter, you're totally right. I might even buy Pathway Arrows and play that until September.But I really want to have this deck fleshed out and "everything considered", and I feel like I'd have to get myself comfortable with other Innistrad/Zendikar cards if I start including one.

I just hope this could be a base for other people who want to throw themselves into the next Standard rotation!

Rifthunter on

3 months ago

I can see why you wouldn't invest time in searching through the blocks about to rotate out but if theres a ready-made suggestion that works like Pathway Arrows its not hard to put it in and take it out for the replacement when it rotates or you find something better before that. I'm just going off your comment and it doesn't make sense to me to just ignore cards that are still legal without real reason

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