Pathway Arrows


Format Legality
Pre-release Legal
Limited Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Uncommon

Combos Browse all

Pathway Arrows

Artifact — Equipment

Equipped creature has ", : This creature deals 1 damage to target creature. If a colorless creature is dealt damage this way, tap it."


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Pathway Arrows Discussion

Monomanamaniac on Poison arrows

1 week ago

Well that's the final nail in the coffin for that card. Now it's between Thornbite Staff and Pathway Arrows, my main concern about the staff is it's cost, I need my mana neat and tidy and this thing can be a mess, wasting up to 3 turns just setting it up. It works better in a deck running Vampire Nighthawk or another shaman I can attach it to for free. Pathway doesn't have the repeater effect of the staff, but it's cheaper, never really straining my mana

Monomanamaniac on Hour of Critters

1 week ago

Consider infect, and cards like Pathway Arrows Viridian Longbow and Thornbite Staff. Glistener Elf is a great infect creature

Monomanamaniac on Deathtouch against General's Kabuto

2 weeks ago

It can still die to effects that allow the creature to deal damage, like Pathway Arrows or Thornbite Staff because that isn't considered combat damage, though the not being the target of spells or abilities has your back there

Monomanamaniac on What happens when I 'Fling' ...

3 weeks ago

That's why Pathway Arrows saw some love. And in modern the Thornbite Staff and Viridian Longbow see some limited play

DJSilvera on Good touch bad touch

1 month ago

You could get some reach with cards that let your deathtouch creatures instantly kill without going to combat using equipment like Mortarpod, Surestrike Trident, Pathway Arrows deathtouch still triggers when they do damage, as does lifelink.

You could break the game a little with Livewire Lash allowing you to get additional reach and a buff.

PickleNutz on Deathbow

2 months ago


So one thing that I have noticed, artifacts like Viridian Longbow and Pathway Arrows are super slow for what they do. Yes, when paired with Deathtouch creatures they can effectively be a great creature removal engine, the issue is that it takes that creature out of combat as it requires them to tap. Plus, it's going to cost you 3-4 mana to get it online and rolling. A better alternative, and one that you can pull back from the grave with your Glissa, the Traitor (favorite card btw), is to slot in Ratchet Bomb. Ratchet gives you a pretty cool boardwipe against token decks and specific creatures... like ones with hexproof. It comes on line for 2 mana. If you slot in instants that can give your creatures indestructible when you pop it off you can clear the board and swing for lethal. Heroic Intervention pairs well with it. It would also be wise to slot in a board win, like Damnation.

Windswept Heath will do the same thing as Verdant Catacombs when you're on a budget and need access to your dual lands, but to make your deck the most effective it can be you'll need to swap them out for Verdant.

Deathtouch, by itself, is just not a reliable win condition. I would suggest adding in more creature buffs. Cards like Blossoming Defense and Vines of Vastwood can shield your creatures by providing hexproof and also buff them to deal that extra damage. Predator's Strike can be cast at instant speeds and give your creatures trample as well. Rancor attached to Glissa makes her a 5 damage creature with First Strike, Trample, and Deathtouch!

I would take out a few creatures (stay between 16-17) and slot a few in. I would also suggest cutting back on hand removal cards like Thoughtseize and Inquisition of Kozilek. After turn 4 your opponent isn't likely to have cards to target with those spells and they are cast at sorcery speed, meaning you won't be able to stop their hand when they draw anayways.

Outside of those suggestions, I think you have a strong deck. The issues you will run into when you rely on creature abilities and don't have protection for them via Hexproof is that once they are removed, you are screwed haha.

Koon871 on Underpressure

2 months ago

Yeah Viridian Longbow is a great card, no mana cost to do damage; but i prefer Pathway Arrows because the secondary effect that say "If colorless creature is dealt damage in this way, tap it." can be useful vs some indestructible creatures ;-).For the red color i prefer to leave this deck monoblack, also for lands budget and some synergic cards like Erebos and Beseech the Queen. I saw some budget interesting cards like Genju of the Fens , Livewire Lash , Crypt of Agadeem and Bojuka Bog. What do you think?

dreamweaver6515 on The Touch of Death

3 months ago

I would recommend Viridian Longbow over Pathway Arrows, it's simply a more efficient card (like the deck, btw, I run one that is very similar).

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