Dragon Throne of Tarkir

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Rare
Promo Set (000) Rare

Combos Browse all

Dragon Throne of Tarkir

Legendary Artifact — Equipment

Equipped creature has defender and ", : Other creatures you control gain trample and get +X/+X until end of turn where X is this creature's power."

Equip

Dragon Throne of Tarkir Discussion

Fibonachos on Zada's Budget Goblins

1 month ago

Dragon Throne of Tarkir would certainly improve the robustness of the deck, and I do have several spells currently in there similar to Infuriate (such as Borrowed Hostility , Brute Force ,...), but for now I am tuning the deck for pure speed. But I think as soon as I get a couple games in with my play group they will catch on to what I'm doing and I will switch to a longer game build where Dragon Throne of Tarkir will be super handy!

Lanzo493 on Zada's Budget Goblins

1 month ago

I've personally always liked Dragon Throne of Tarkir . It's pretty slow, and takes a while to set up, but it's insanely powerful, especially with cards like Infuriate .

TypicalTimmy on Game Night 2019

1 month ago

DemonDragonJ, I know, but repeatability is great. That's why I run Craterhoof Behemoth alongside Pathbreaker Ibex , God-Eternal Rhonas , Dragon Throne of Tarkir and other such spells.

TypicalTimmy on How to build better decks

1 month ago

Also, try to find cards that can fulfill as many roles as possible.

For example, if you are running a Dragon deck, Scourge of Valkas functions as both a Dragon and a removal engine.

Another example is Eldrazi Monument . If you are looking for anthems and protection, this card does both.

It is important to also ask yourself what is the honest role of your Commander.

Some Commanders drive the deck. All 99 cards should focus around them being on the board and working toward an end goal. For instance, Zurgo Helmsmasher and Ruhan of the Fomori both want nothing more than to attack each and every turn. This means they are PERFECT Voltron Commanders. A deck should be focused on draw, equipment, protection, and ramp.

Yet, Syr Gwyn, Hero of Ashvale also works as a supremely powerful Voltron Commander as she can bypass equip costs and comes with two powerful combat tricks already tacked onto her. But she's also a solid Tribal Commander because she has a built in draw engine as well. This means a Syr Gwyn deck should strike a balance between equipment and Knight tribal. As a result, equipment that cares about tribal synergy is strong here, such as Dragon Throne of Tarkir and Stoneforge Masterwork .

Then we get to Lathliss, Dragon Queen . She wants as many Dragons hitting the battlefield as often as possible. For a deck running her, you may want to cut back on disruption and go more for pure assault. Ramp and draw take precedence over disruption and protection. For her, Scourge of Valkas , Dragon Tempest , Impact Tremors , Purphoros, God of the Forge , Warstorm Surge , Sarkhan the Masterless , Electropotence and Valakut, the Molten Pinnacle all slot in perfectly as disruption.

The #1 main thing you should focus on is understanding WHAT your Commander WANTS to do. Then ask yourself;

  • Does the deck function without them on the battlefield?
  • If no, layer in protection and ramp to keep them out.
  • If yes, layer in synergy and draw to keep your boardstate growing.

AjaxSlumbering on Flame Does Not Kneel

2 months ago

To clear up some confusion, do you swing your commander along side the tokens, or does he just sit in the back making them? Regardless, I feel that Dragon Throne of Tarkir , Berserkers' Onslaught , Strionic Resonator , Brass Squire , Thermopod , Cosmotronic Wave , and Neheb, the Eternal would probably make the deck a bit better. hope this helps!

SideBae on

6 months ago

I highly suggest investing a little more into your mana base. Temple Garden is good to fetch out with your Windswept Heath (as it's a dual), along with your Canopy Vista . Scattered Groves is another land to consider here, along with Savannah , if you want to blow $150 on a marginal improvement. Off-color fetches are similar; they are effectively duals as they allow you to fetch your Canopy Vista and friends. If you choose to run fewer fetches, Suppression Field can be plain brutal against a lot of decks.

I see you're running a few dorks; I advise adding a few more, as they're one of the best aspects of your colors. Arbor Elf and Llanowar Elves would be good additions. If you want more one-mana ramp spells, Utopia Sprawl and Wild Growth are options that also act synergistically with Arbor Elf . Priest of Titania , Shaman of Forgotten Ways and Somberwald Sage can be great too.

Swords to Plowshares is better than Path to Exile . In EDH, giving an opponent five to ten life is unfortunate, but not terribly bad; ramping an opponent, on the other hand, can be very dangerous. I advise against spells that can help speed up your opponents.

Along that vein, slowing your opponents down is a good idea. Vryn Wingmare , Thalia, Guardian of Thraben and Glowrider are all good tax effects identical to Thorn of Amethyst that also can come in for damage. Gaddock Teeg is great for holding off board-wipes, as Damnation , Wrath of God and Supreme Verdict are all uncastable while he's on the field. Kataki, War's Wage is a powerhouse as well.

Depending on your meta, you may have a lot of options for color-specific interactions. Carpet of Flowers is excellent if your meta is really blue, and Choke is a pretty mean card with essentially the opposite effect.

In green, you might way to consider adding a land-recursion package if you have access to it. Ramunap Excavator is good for bringing back your fetch land(s), and thereby guarantees land drops. Exploration is an excellent card, if you're willing to spend $25 to get ahold of it, that accelerates you like crazy from turn one. Sticking a Wasteland or Strip Mine into the mix is pretty spicy too.

In creature-heavy decks, Slate of Ancestry is a powerful card-draw engine.

Natural Order is busted in Legacy Elves; it'd also be busted here. Grabbing Craterhoof Behemoth for four mana tends to end games fast, or at least put your opponents into the five to ten life range. Similarly, but significantly worse, Green Sun's Zenith , Finale of Devastation and Chord of Calling can all end games. Worth noting is that if you include Dryad Arbor in your deck, you can grab it with GSZ on turn one for one mana. Along the lines of finishers, Overwhelming Stampede is good, but I would run Triumph of the Hordes first. Be weary, as people can be salty about losing to infect in EDH.

If you choose to run some equipment in your deck, Stoneforge Mystic is good. It is approaching $40, but as you already run Sylvan Library I figured I'd mention it. I don't advise running more than two or MAYBE three equipments in your final list, and Stoneforge both fetches then and provides a body to carry them. In this vein, I do like Dragon Throne of Tarkir in your list; you should consider running Batterskull and/or Sword of Fire and Ice . Sword of Truth and Justice , from Modern Horizons, is another card you may want to consider -- I think its price will go down, at least a little.

Deftblade Elite is an interesting creature you should consider. It's good for removing the single blocker your opponent might have, especially if the blocker would kill something important of yours.

That's all I got. Good luck with deck building!

Lasdem on Breya Revels in Riches (and Thopters) [Primer]

6 months ago

Hi sagramore, I was just building a very similar deck and was looking for cards to put in. Found your deck and now I am putting mine aside and will built this one. I will maybe just adjust the mana base, based on what I have and I am looking to cut Dragon Throne of Tarkir for either The Antiquities War or Coat of Arms . What do you think?

Ashen0ne on Aurelia's War

7 months ago

Alright so this is where things get difficult lol. Right now the deck has some semblance of agro and control but its currently being bogged down by things that don’t contribute anything or enough to warrant their spot. I’m going to suggest a lot of cuts and for each one I’ll offer a decent replacement that will not only make all of our lives miserable but also contribute to making the deck far more resilient and difficult to stop. Creatures to cut

Creatures to Add

Noncreature Spells to Cut

Noncreature Spells to Add

Now what these additions will do is smooth out your mana curve and make you come out swinging far more quickly in more consistently. The additions include another outlet to go infinite through Sword of Feast and Famine and Aggravated Assault . They also contain multiple ways to tutor up Helm of the Host and win. Combat Celebrant and Godo, Bandit Warlord each go infinite with helm and Godo will tutor for it himself and place it straight onto the battlefield.

We also tighten up your control package with cheap removal and creatures that limit what you’re opponents can do. I can provide more explanations in person if you like.

Remember these are only suggestions lol But if you try them I think you’ll like how much faster the deck pops off.

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Dragon Throne of Tarkir occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%