Dragon Throne of Tarkir

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Rare
Promo Set (000) Rare

Combos Browse all

Dragon Throne of Tarkir

Legendary Artifact — Equipment

Equipped creature has defender and ", : Other creatures you control gain trample and get +X/+X until end of turn where X is this creature's power."

Equip

Dragon Throne of Tarkir Discussion

articred on Just a Girl and Her Wonder Wall

1 day ago

Colossus of Akros might fit in nicely, hits hard, defendes and can double in size.

I agree with cdkime get walls that have something to them; card draw like Wall of Blossoms or regeneration, so should they die you aren't left without anything. Jaddi Offshoot might come in handy as well.

Bow of Nylea could help keep your creatures alive, pump them up and make opponents a bit Leary of coming at you.

Everflowing Chalice is always nice if you can make it worth while. Pyramid of the Pantheon , Mirri's Guile , Thran Dynamo , Dragon Throne of Tarkir might be other options as well.

NinjaKitty778 on Ruric Thar [Competitive] - Your Heart is a Muscle

1 week ago

With so many mana dorks in your deck it might be worth considering Winter Orb to further lock down your opponents; giving them even less things to play while you can still cast most of your spells via mana dorks.

Another thing I thought of is Dragon Throne of Tarkir . This’ll keep Ruric Thar from attacking and instead rely more on just his ability. It’ll also make your mana dorks more lethal in the mid-to-late stages of the game.

What are your thoughts? I enjoy this deck very much. It’s such a different take on a Ruric Thar deck. Even my Ruric Thar deck is just a creature beat down deck; I don’t have enough of an imagination to think of something like this :P If you’d like check out my Ruric Thar deck: Ruric Thar's Guide to Punching Mages in the Face! and lemme know what you think. I’d like to hear your opinion.

xaarvaxus on Khorvath//Silvia - A Dragon Knight's Tale

1 month ago

Balefire Dragon or Steel Hellkite? Maybe Godo, Bandit Warlord to search for equipment and get an extra attack step?

And for fun, Dragon Throne of Tarkir, on flavor and an overrun on a stick.

No Sol Ring or Boros Signet? Seems they would be auto-includes for this deck.

Battlefield Forge and Unclaimed Territory are cheap ways to improve the manabase though I might make more of the creatures into dragons or knights for the Territory to work optimally.

Don't forget to add your hubs so more people can come across your decklist.

Heisenburr on The Big Bad Wurm

1 month ago

@TheRedGoat Thanks for your suggestions and sorry for my bad englado.

Usually I need 2 creatures to kill Grothama, All-Devouring for the first time in a match. Personally I'm fine with that and don't think, that we need either Bow of Nylea or Grafted Exoskeleton.

The deck is built to draw a ton of cards and it pretty much always does. The only thing that can get in our way is, when we keep a starting hand without something for card draw, we don't draw anything similar and our creatures (which were to kill Grothama) will be removed. In this case a cheap early card draw spell like Life's Legacy or Hunter's Insight could be really useful. (When i built the deck, i was also considering those two but simply forgot to put them to the Maybeboard.

The Great Aurora - I've never seen this card before and I'm not quite sure if we need more lands on the battlefield, when we can already cast a 9 mana spell. The card draw is pretty sweet tho combined with Psychosis Crawler. (And you are right, the deck makes it easy to have a handsize of 20+ cards.)

Vivien's Invocation - In my opinion See the Unwritten is simply better.

Death's Presence - Could be pretty neat, but I'm not sure if I would cut antyhing for it.

Pathbreaker Ibex - Great card, can also be tutored for with Fierce Empath (I will definitely add it to the 99 in the future!)

Berserk - Already in the deck. Love the card... used it one time on a buffed Mossbridge Troll to hit for 50 and draw almost my whole deck with Greater Good.

Dragon Throne of Tarkir + Surestrike Trident - I almost cut all equipment cards because they were too slow. Only Darksteel Plate and Lightning Greaves are still in the deck.

Ravenous Slime - Most of the time our commander is dead before we end our turn. And if she is still alive, then we have some protection in back up. So we don't need Ravenous Slime.

I'd never suggest to play Grothama, All-Devouring just to have her on the board. Only play her, if you can make use of her ability in that turn or can protect her until your next turn.

I don't like Trollhide / Blinding Fog - When you need more protection for our wurm Blossoming Defense is cheaper and better.

Verdant Sun's Avatar - Personally I like the card, but I never felt needing it.

Gigantosaurus / Crash of Rhino Beetles / Phyrexian Dreadnought - Every creature in my deck has either a useful ability or is hard to remove. The 3 beater u mentioned are only big and die to easily.

I can only recommend Grothama, All-Devouring if you like card draw and smashing face with big hitters. She definitely has a unique ability which you can't find on any other card in magic. Beside Barktooth Warbeard, Grothama is my favorite EDH deck.

TheRedGoat on The Big Bad Wurm

1 month ago

Some cards I notice you don't have and so would ask if you've considered or tested them:

Bow of Nylea or Grafted Exoskeleton as an easier way of getting your commander dead.

Soul's Majesty, Life's Legacy, or Nissa's Revelation as card advantage (sorcery speed doesn't matter much when your hand doubles in size.

Hunter's Insight and Hunter's Prowess seem like effective alternate ways to draw a ton of cards.

The Great Aurora can be a fairly one sided board wipe when you have a hand twice the size of everyone else combined. (Also works for token decks mind you)

Vivien's Invocation and Death's Presence seem fun, if not strictly connected.

Pathbreaker Ibex, Dragon Throne of Tarkir, Berserk, and Surestrike Trident seem like effective ways to close out games.

Ravenous Slime could discourage others from attacking into your commander.

Trollhide and Blinding Fog seem like good ways to keep your commander alive for a bit.

Verdant Sun's Avatar seems like a good way to keep yourself alive for a bit.

And lastly, Gigantosaurus, Crash of Rhino Beetles, and Phyrexian Dreadnought just seem like powerful beaters.

Do bear in mind I have no idea what your meta, usual play-style, or budget is like when asking these questions. I am considering Grothama versus Ghalta for a green stompy build, so I'm kinda just throwing out ideas that I might use for either one.

KayneMarco on Mirri lives, and she brought friends

2 months ago

I can only suggest one card for any mirri deck: Dragon Throne of Tarkir Also gonna suggest adding a bunch of equipment and auras to attach that buff mirri.

Attach it to mirri. I know it turns her into a defender but trust me. When you activate mirri’s new ability she’ll be tapped for opponents turns and all your creatures will be buffed by what mirri’s power is plus they will all have trample so you’ll be able to kill off any blockers. I’ve won many games with her using this strategy.

Load more

Dragon Throne of Tarkir occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Red: 0.05%

Green: 0.09%