Dragon Throne of Tarkir


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Rare
Promo Set (000) Rare

Combos Browse all

Dragon Throne of Tarkir

Legendary Artifact — Equipment

Equipped creature has defender and ", : Other creatures you control gain trample and get +X/+X until end of turn where X is this creature's power."


Dragon Throne of Tarkir Discussion

SideBae on Mirri lives, and she brought friends

3 weeks ago

I highly suggest investing a little more into your mana base. Temple Garden is good to fetch out with your Windswept Heath (as it's a dual), along with your Canopy Vista . Scattered Groves is another land to consider here, along with Savannah , if you want to blow $150 on a marginal improvement. Off-color fetches are similar; they are effectively duals as they allow you to fetch your Canopy Vista and friends. If you choose to run fewer fetches, Suppression Field can be plain brutal against a lot of decks.

I see you're running a few dorks; I advise adding a few more, as they're one of the best aspects of your colors. Arbor Elf and Llanowar Elves would be good additions. If you want more one-mana ramp spells, Utopia Sprawl and Wild Growth are options that also act synergistically with Arbor Elf . Priest of Titania , Shaman of Forgotten Ways and Somberwald Sage can be great too.

Swords to Plowshares is better than Path to Exile . In EDH, giving an opponent five to ten life is unfortunate, but not terribly bad; ramping an opponent, on the other hand, can be very dangerous. I advise against spells that can help speed up your opponents.

Along that vein, slowing your opponents down is a good idea. Vryn Wingmare , Thalia, Guardian of Thraben and Glowrider are all good tax effects identical to Thorn of Amethyst that also can come in for damage. Gaddock Teeg is great for holding off board-wipes, as Damnation , Wrath of God and Supreme Verdict are all uncastable while he's on the field. Kataki, War's Wage is a powerhouse as well.

Depending on your meta, you may have a lot of options for color-specific interactions. Carpet of Flowers is excellent if your meta is really blue, and Choke is a pretty mean card with essentially the opposite effect.

In green, you might way to consider adding a land-recursion package if you have access to it. Ramunap Excavator is good for bringing back your fetch land(s), and thereby guarantees land drops. Exploration is an excellent card, if you're willing to spend $25 to get ahold of it, that accelerates you like crazy from turn one. Sticking a Wasteland or Strip Mine into the mix is pretty spicy too.

In creature-heavy decks, Slate of Ancestry is a powerful card-draw engine.

Natural Order is busted in Legacy Elves; it'd also be busted here. Grabbing Craterhoof Behemoth for four mana tends to end games fast, or at least put your opponents into the five to ten life range. Similarly, but significantly worse, Green Sun's Zenith , Finale of Devastation and Chord of Calling can all end games. Worth noting is that if you include Dryad Arbor in your deck, you can grab it with GSZ on turn one for one mana. Along the lines of finishers, Overwhelming Stampede is good, but I would run Triumph of the Hordes first. Be weary, as people can be salty about losing to infect in EDH.

If you choose to run some equipment in your deck, Stoneforge Mystic is good. It is approaching $40, but as you already run Sylvan Library I figured I'd mention it. I don't advise running more than two or MAYBE three equipments in your final list, and Stoneforge both fetches then and provides a body to carry them. In this vein, I do like Dragon Throne of Tarkir in your list; you should consider running Batterskull and/or Sword of Fire and Ice . Sword of Truth and Justice , from Modern Horizons, is another card you may want to consider -- I think its price will go down, at least a little.

Deftblade Elite is an interesting creature you should consider. It's good for removing the single blocker your opponent might have, especially if the blocker would kill something important of yours.

That's all I got. Good luck with deck building!

Lasdem on Breya Revels in Riches (and Thopters) [Primer]

1 month ago

Hi sagramore, I was just building a very similar deck and was looking for cards to put in. Found your deck and now I am putting mine aside and will built this one. I will maybe just adjust the mana base, based on what I have and I am looking to cut Dragon Throne of Tarkir for either The Antiquities War or Coat of Arms . What do you think?

Ashen0ne on Aurelia's War

1 month ago

Alright so this is where things get difficult lol. Right now the deck has some semblance of agro and control but its currently being bogged down by things that don’t contribute anything or enough to warrant their spot. I’m going to suggest a lot of cuts and for each one I’ll offer a decent replacement that will not only make all of our lives miserable but also contribute to making the deck far more resilient and difficult to stop. Creatures to cut

Creatures to Add

Noncreature Spells to Cut

Noncreature Spells to Add

Now what these additions will do is smooth out your mana curve and make you come out swinging far more quickly in more consistently. The additions include another outlet to go infinite through Sword of Feast and Famine and Aggravated Assault . They also contain multiple ways to tutor up Helm of the Host and win. Combat Celebrant and Godo, Bandit Warlord each go infinite with helm and Godo will tutor for it himself and place it straight onto the battlefield.

We also tighten up your control package with cheap removal and creatures that limit what you’re opponents can do. I can provide more explanations in person if you like.

Remember these are only suggestions lol But if you try them I think you’ll like how much faster the deck pops off.

ThoAlmighty on We're Getting the Band Back Together

1 month ago

@RobTheHobGoblin: Currently its my personal favorite out of the decks I have, despite being among the weakest. Its pretty swingy, as it is heavily boardstate reliant, so Consistent sweepers, repeatable removal, and pillowforts kind of ruin it. Sometimes it gets pretty nuts, though, like putting Dragon Throne of Tarkir onto Withengar Unbound . It has also forced people at my lgs to learn the rules of banding, so watching my opponents suffer is always a plus. One of the people I play with even told me he's building an abzan version of this deck with Anafenza.

cdkime on Dragon Throne of Tarkir + ...

2 months ago

In Magic, there is a distinction between "attacking"--the state of being an attacking creature--and "to attack"--the action of declaring something as an attacker. The similarity of these two words leads to a lot of confusion.

First, you are correct that you could not use Arahbos' second ability to pump a creature that is not being declared as an attacker.

Defender is an ability which means "this creature can't attack." This means it cannot be declared as an attacking creature; but there is no prohibition on a creature with Defender being an attacking creature--you just need to find some way to have it be an attacker without ever having it "attack."

Your hypothetical, where a creature without Defender attacks, and gains Defender after attacking, is one such case. Since it did not have Defender at the time it was declared as an attacker, you have successfully bypassed Defender's prohibition on "can't attack."

However, there is still a flaw in your plan-- Dragon Throne of Tarkir requires the creature to tap in order to make use of its ability. As such, you'll need a creature with vigilance or some way of untapping your creature for this strategy to work. Otherwise, the creature will have been tapped when it is declared as an attacker, and thus cannot be used for Dragon Throne of Tarkir 's ability.

ChinoEX on Dragon Throne of Tarkir + ...

2 months ago

If I understand Defender correctly , i could trigger Arahbo, Roar of the World 's Eminence on a cat equipped with Dragon Throne of Tarkir , but I could not activate Arahbo's second ability on the equipped creature, correct? If I have a Leonin Shikari , would i be able to target an attacking cat with Arahbo's second ability, then attach the Dragon Throne to that cat before damage, and activate the Throne on the pumped cat to give my other cats the +/+ and trample buff? Does this take the attacking cat out of combat now that it has Defender?

TypicalTimmy on Amass seems... lame.

2 months ago

greyninja, but that was my point... going tall is great. Look at the Eldrazi, look at Ghalta, Primal Hunger , look at literally every Voltron deck in existence. Going tall is absolutely a beautiful archetype (If you can call it that?) and works well. If it didn't, Xenagos, God of Revels and Dragon Throne of Tarkir wouldn't exist.

My issue is that it's a mechanic that requires other cards to use.

Suppose you have out four creatures with Amass, all requiring they die to generate the tokens. You now trade out four fodder creatures for one big token. But what happens when that token dies? Now, you are left boardstate-less.

And WOTC even states in their own video that you can always copy the token to create more Armies. But, as you pointed out, that token is removed from the game due to state based actions as a 0/0 unless you have something else on the board with an anthem affect to bolster it up a bit.

Even still, suppose you manage to have out two or three Army creatures. You are only giving X +1/+1 counters to one at a time, and not divided among Armies that you control as you choose.

I personally LOVE the idea of bringing a neigh endless horde upon my opponents. It's in my name - I'm a Timmy. I love giant spells, giant boards, giant sweepers... but this?

This feels weak. This feels unrefined. This feels... bad.

Look at cards like Endless Ranks of the Dead , Army of the Damned , Josu Vess, Lich Knight , Liliana, the Last Hope , Grave Titan , etc. These are all cards that build literal armies of Zombies. They go wide, not tall. The purpose of an army is to overrun by sheer masses.

If you want this "Army" subtype to succeed, it needs something else. Trample, Menace, Indestructible... something to make it an actual threat on the board.

As of now? A 10+/10+ Army dies to a 2/2 Daggerback Basilisk . Regardless if you think the mechanic is the coolest thing in the world, or the dumbest thing you've ever seen printed on a card, or (more likely) somewhere in between, you have to admit...

  • Spending numerous turns and countless spells and resources into a single token, only to die to a 2/2 chump blockers is inherently a poor design.
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Dragon Throne of Tarkir occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%