Dragon Throne of Tarkir

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Rare
Promo Set (000) Rare

Combos Browse all

Dragon Throne of Tarkir

Legendary Artifact — Equipment

Equipped creature has defender and ", : Other creatures you control gain trample and get +X/+X until end of turn where X is this creature's power."

Equip

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Dragon Throne of Tarkir Discussion

Kingtalk on RG - Xenagos, God of Revels

5 days ago

Maybe consider Dragon Throne of Tarkir and Mage Slayer as equipment. I'm also a fan of Siege Behemoth and Archetype of Endurance. Also maybe Prey Upon instead of Pit Fight, I have rubblebelt raider in my tech as well and it does a lot of work. Also maybe worth throwing a Whispersilk Cloak or Key to the City in there as well as a Rogue's Passage

Coward_Token on Shiny Coins

2 weeks ago

No prob, it's an easy thing to miss (did you know Sword of the Animist is also Legendary? Because I've probably forgotten that like three times.) And about Assault Suit: although you can avoid it by making explicit deals, beware opponents using it in combination with Dragon Throne of Tarkir as that could obviously get really nasty if they're pointing any of their creatures in your general direction.

elgosu1337 on Boss Battle

2 weeks ago

Hi, just wanted to point out that you can't trap opponents into fighting Grothama, since the ability specifies "may have it fight", so if you cast something to make Grothama indestructible they can just choose not to fight. If there are multiple fights you can wait until before the last one to cast your trick so you at least kill a few creatures, but opponents can also respond with removal. Card draw is really the best thing to do with Grothama.

If you want to make use of Grothama's high power, try Pathbreaker Ibex, Overwhelming Stampede, and Dragon Throne of Tarkir.

Magnetic Web does look fun. You can try Grappling Hook for something similar. If you're using effects like that anyway, Engulfing Slagwurm is really powerful.

enpc on Rats in EDH: How would ...

3 weeks ago

WHile there are some good effects in off colours, I think your best bet is to stick with mono black. Other colours will provide some nice support, but won't really feed into the rat tribal theme.

As for support cards, Obelisk of Urd and Dragon Throne of Tarkir are both great to run. I'm not a huge fan of Coat of Arms as tribal themes are quite common in EDH and it just ends up that everything gets buffed.

suarkdivad on TETSUKOOOOO!!!!!!

1 month ago

Also, Dragon Throne of Tarkir could be pretty good if you have it on a fatty who can then give the rest of your team a pump before they hit.

derpytrollerZ on The Toyhouse: Into Infinity With Affinity!

2 months ago

Mind Stone could also help ramp and card draw and theres also Coat of Arms if you want to buff up your artifacts (because all of them share artifact as a type). If you want blanked buffs to all your units after you get them out, Dragon Throne of Tarkir could also work. You might also consider Phyrexian Metamorph as an add to your creature section. Everflowing Chalice could also help for a good ramp spell at any board state. Spellskite and Aether Spellbomb could also be considered. On second thought, instead of putting an island in for command tower, put in Cavern of Souls or Darksteel Citadel

DrukenReaps on The Commanding Wings Of Heaven

2 months ago

Consider removing:

Dragon Throne of Tarkir, Dictate of Heliod- Angels are large by default so while these can certainly help you win via beat down they can easily be win more.

Scroll of Avacyn, Angel's Mercy- In commander these are more often than not just crap.

Anointed Procession- You have some token production but this belongs in a token deck. You have a solid chance of this being a dead card.

Defy Death- why not just run another angel?

That frees up 6 spots for more angels or anything else you were thinking about. The deck is going to be slow since you are playing angels you will average a CMC of around 5 with them. Depending on your opponents decks you may have to do some nasty things to slow them down like playing Armageddon... You do have that rather painful combo that decimates lands already though.

Consider adding:

More board wipes. Wrath of God, Fumigate, Armageddon

Akroma, Angel of Wrath

Baneslayer Angel

Emeria Shepherd

Archangel of Tithes

This may give you some better ideas https://edhrec.com/tribes/angels

Easybr0wnies343 on Combat Double Damage

2 months ago

Hey I like the idea. There are a couple suggestions I've got for you.

  1. If you're going with the battallion idea, you will need ways to generate a swarm. I would suggest Sunhome Guildmage or Assemble the Legion, and then follow it up with board buffs such as Glorious Charge or Dragon Throne of Tarkir.

  2. If you're going the heroic route, definitely throw in Fabled Hero as well as Akroan Crusader. You will then want to throw in some Titan's Strength and Assault Strobe along with Gods Willing.

Good luck with the deck! I've always liked Boros decks

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