Dragon Throne of Tarkir

Dragon Throne of Tarkir

Legendary Artifact — Equipment

Equipped creature has defender and ", : Other creatures you control gain trample and get +X/+X until end of turn where X is this creature's power."

Equip

Browse Alters View at Gatherer

Trade

Have (1) gildan_bladeborn
Want (1) Exmix

Printings View all

Set Rarity
Khans of Tarkir (KTK) Rare
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Dragon Throne of Tarkir occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Dragon Throne of Tarkir Discussion

Idhagenow on Gargos Hydra Tribal

3 days ago

Grow from the Ashes+Harrow+Rampant Growth I think you'll be surprised with the lands coming in untapped from the first two. Momentous Fall + Return of the Wildspeaker + Garruk, Primal Hunter These three card draw spells draw you at least 8 cards with Gargos alone. Zendikar Resurgent Expensive to bring out, but worth the extra card draws for every creature. Dragon Throne of Tarkir Maybe the best finisher ever in big green smacky bois. Repeatable board pumps. If the budget allows, Nyxbloom Ancient Dude, you gotta try this out. The Great Henge its just stupid man.

hienisms on Tana-Facts

1 week ago

Dragon Throne of Tarkir as an alternate win condition featuring tokens. See also Beastmaster Ascension or Pathbreaker Ibex. (The equipment seems more thematic.)

Sword of the Meek seems like a weird inclusion, but made better with Goblin Welder.

triproberts12 on Untap, Upkeep, Tap, Untap, Tap...

1 week ago

Dragon Throne of Tarkir could be a lot of fun in this deck.

Azeworai on Big Tokens

3 weeks ago

Ah, tokens! Initiate the throng, then fulminate as such.

I have many suggestions.

Now, typically I am an advocate for running fewer lands in decks, however, this deck has an excruciatingly low amount of card draw. Either make way for lands or add a half-dozen cantrips.

Some of my favourite draw spells you could use are Once Upon a Time, Skullclamp, Adventurous Impulse, and Oath of Nissa. These dig for lands whilst having value late-game.

You have many anthems, some of which are quite lacking in my opinion. Syr Alin, the Lion's Claw, Kongming, "Sleeping Dragon", Selesnya Guildmage, Oakhame Ranger, Ahn-Crop Champion, Cultivator of Blades, Valor in Akros, Spear of Heliod, and Dragon Throne of Tarkir are all quite mana-hungry and little impact. They depend on a board state to work, and without one they verge on useless. I would like to call out Call for Unity in particular as being incredibly slow and capricious.

Haazda Marshal, Recruit the Worthy, and Oakhame Ranger are quite halacious in the aspect that they do not much.

Avoid Fate is interesting, but it doesn't do a lot. Many of the cards in here are restrictive depending on board state, thus I would cut this.

Painter's Servant is cute with your effects that care about colour, but I believe this to be rather inconsistent. Without Lifeforce or Order of the Sacred Torch, it's a two-mana 1/3.

I am unsure as to why Reito Lantern is even here. If you seek graveyard hate, Ground Seal replaces itself, Relic of Progenitus is awesome, as is Remorseful Cleric. Night Soil is on theme.

For what I would include, Rootborn Defenses defends the board, Druids' Repository adds far too much mana, Aura Shards and Aura Mutation shatter and batter, Hour of Reckoning kills many things, Increasing Devotion allows for rebounding eftsoons wrath, Master of the Wild Hunt is one I particularly enjoy, Sprout Swarm is difficult to interact with, Sigarda, Heron's Grace has early and late-game potential, and Devout Invocation creates tokens abound. Triumph of the Hordes can just wipe out an entire table.

This deck has almost no card draw. Mentor of the Meek, Skullclamp, and Huatli, Radiant Champion can draw many, many cards. When you get to it, Sylvan Library is fantastic. Harmonize, Slate of Ancestry, Shamanic Revelation, Collective Unconscious are ways to refill in preparation of a board wipe.

Beast Whisperer is just good value.

Swords to Plowshares, Kenrith's Transformation, and Path to Exile get problematic permanents out of the way at an excessively cheap cost.

I would recommend far more ramp. Llanowar Elves, Avacyn's Pilgrim, Fyndhorn Elves, Elvish Mystic, and/or Birds of Paradise. Incredibly quick if you get them out turn one, and oft set you far ahead enough that it doesn't matter when you get wrathed.

That shall be all from me. If you so wish, I have two swarm decks that you could reference for honing your build, each of which have tested well for the years I have had them.

The decklists: Eladamri, Leader of Skyshroud Beseeming Perfection

May fortune betide you, and the tokens your enemies. Farewell!

TypicalTimmy on Omnath #1 Artifacts/Enchantments/Flying Creatures Matters ...

1 month ago

If you want colorless removal, you have a few options.

Green has Deathtouch, so you can combo Thornbite Staff and Pathway Arrows . Equip both on to something with Deathtouch and tap the creature using Pathway Arrows to deal 1 damage and kill the target. Then, Thornbite Staff triggers and untaps the creature.

Since you're in mono-green, you can ramp into the Eldrazi with Annihilator.

There is also Destructor Dragon , who is rather unique for green, also Acidic Slime .


As for synergy, I'd say:

Fibonachos on Zada's Budget Goblins

3 months ago

Dragon Throne of Tarkir would certainly improve the robustness of the deck, and I do have several spells currently in there similar to Infuriate (such as Borrowed Hostility , Brute Force ,...), but for now I am tuning the deck for pure speed. But I think as soon as I get a couple games in with my play group they will catch on to what I'm doing and I will switch to a longer game build where Dragon Throne of Tarkir will be super handy!

Lanzo493 on Zada's Budget Goblins

3 months ago

I've personally always liked Dragon Throne of Tarkir . It's pretty slow, and takes a while to set up, but it's insanely powerful, especially with cards like Infuriate .

TypicalTimmy on Game Night 2019

4 months ago

DemonDragonJ, I know, but repeatability is great. That's why I run Craterhoof Behemoth alongside Pathbreaker Ibex , God-Eternal Rhonas , Dragon Throne of Tarkir and other such spells.

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