Artifact — Equipment
Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
: Attach Bloodthirsty Blade to target creature an opponent controls. Activate this ability only at any time you could cast a sorcery.
Printings View all
|Commander 2019 (C19)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Bloodthirsty Blade Discussion
1 week ago
This is a post for people to describe their favorite combos for EDH! There are many of them, so please don't list ones other players have listed.
Also, while many combos win the game, like Demonic Consultation and Thassa's Oracle, but a cool user on another question I asked (FormOverFunction) showed me a card I didn't remember or know existed, Artificer's Hex, which I figured pretty fast would combo with Bloodthirsty Blade, to kill a creature each turn. Sure, it doesn't win the game, but it still is a fun and cool combo!
What are your favorites?
1 week ago
Wow, I hadn't heard of a couple of those cards, that was an incredible list, thank you so much!
2 weeks ago
The most interesting choice for this is almost certainly Assault Suit - your opponent will be forced to pass his creature around on everyone else's turn, and since you control the equipment, the creature can't attack you but it can attack its owner.
Grafted Wargear and Vulshok Gauntlets are older versions of Grafted Exoskeleton and Heavy Arbalest. As someone else mentioned, however, you cannot sacrifice an opponent's creature even if you yank a Grafted Wargear out of it.
Stitcher's Graft also slows creatures down, Peregrine Mask stops them from attacking, and Bloodthirsty Blade is maybe better than Assault Suit in a multiplayer game but is useless one-on-one and doesn't even need Magnetic Theft's help to get stuck to a guy.
If I may make a suggestion - since you're already running a number of equipment, it might be worth it to add white so you can pilot Sunforger. It can play a Magnetic Theft right from your library, making it easier to ensure you can do your little trick. Don't forget that adding white means you also have access to Open the Armory and the like!
StasisAbuser on Goad
2 weeks ago
I had a deck similar to this with Gahiji, Honored One. Some pieces from that deck that will help with your strategy include Bloodthirsty Blade, Assault Suit, Avatar of Slaughter, and Warmonger Hellkite.
1 month ago
Ok so looking at the list it seems like its heavy with ways to protect your commander but maybe a little light on splashy triggers from your commander. Think of it this way, you get Yennett out turn 4/5 and swing next turn. Right now you are much more likely to hit something that won't impact the board much. If (when) I was building it I prioritized cards with awesome Enters the Battlefield abilities. That way if I flipped one with yennett something happened immediately. Thats why sorceries and instants are good with her since it becomes a free spell. Any creature you flip can't do anything until the following turn. I will offer some little suggestions here but you should really consider what your win condition in first. Is it commander damage? Is it swarming with creatures? Do you have a combo you are digging for?
That Which Was Taken is too expensive of protection. Swap for Champion's Helm or General's Kabuto Or possibly just cut it for something that will impact the board like the three new instants from the commander decks in your color Deadly Rollick, Fierce Guardianship and Flawless Maneuver. If you can afford/get those cards they would definitely kick up to compete level here.
You need Lightning Greaves. Getting yennet protected and with haste will always be good. Maybe take out Bloodthirsty Blade since it doesn't do anything for your commander and there are better ways to deal with opponents creatures.
As much as I love Spirit of the Night lets be honest you will never feel good about casting it for 9. If you don't cast it for free it will most always be a bad card in hand. I would replace with the new card Verge Rangers which is perfect for this deck. It will ramp you on occasion AND lets you look at the top of your deck whenever you want.
1 month ago
Overwhelming Splendor==> to win the 1vs1 at the end
2 months ago
2 months ago
Second wind thoughts because I can't stop:
You should see how many of the samurai in your next iteration are human and if it is large enough maybe work some human payoffs to help bolster your deck like Riders of Gavony, Thalia's Lieutenant and Cavalry Pegasus (there are several more). Note that you shouldn't add so many to dilute your Samurai core and if you have a good number of fox and other samurai this may not be something worth pursuing.
This is going to be a combat centric deck, so you may find adding combat related cards and some goad cards like Bloodthirsty Blade and Martial Impetus to help do damage and remove blockers for your turn