Clear Shot

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Uncommon

Combos Browse all

Clear Shot

Instant

Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.

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Clear Shot Discussion

papunculus on Rainbow Converge Altered Ego

3 weeks ago

hullos you're right, Harnessed Lightning is great, but Clear Shot often enables 2-for-1, sometimes even can be used to prevent burn etc, and i'd rather feed excess energy to Shielded Aether Thief

MerxRherm on Green Blue Clues

3 weeks ago

Once again, thanks to all of you for the suggestions.

I decided to take Clear Shot for creature removal, as the extra toughness might come in handy and instant speed is always worth having. I really cant add illegal cards to the deck, as it might end up becoming a FNM deck and any cards outside of Simic are things I really cant use, but might end up in a Precursor Golem deck I might make.

Funkydiscogod on Green Blue Clues

3 weeks ago

Don't use Epic Confrontation. You don't really want their creature fighting back. Use Nature's Way instead, because their creature won't get to deal damage to you. Or, Ambuscade or Clear Shot if you need an instant-speed spell to punch an opponent's creature.

Though, it'd probably be faster to Soul's Fire the opponents' face for 9 damage, if you had just one Precursor Golem. If you had two Precursors, it'd copy it twice for every other golem, so with 4 tokens, 33 damage? Also, it seems I made a mistake on the math of two Precursor Golems in my last post, you'd only get 11 Clue tokens.

BioProfDude on B/G Fun with deathtouch (3-1 at FNM)

1 month ago

coltmacmtg, I have tried Dissenter's Deliverance main board and used the cycling for card draws. It works okay, but I think there are better strategies. The current version I play takes some of the removal from the sideboard and moves Clear Shot and Ambuscade to the sideboard (though this is still experimenting, so it's not the build you see above).

Your suggestion is worth noting-- any time card draw can be reasonably included, it is beneficial to a deck! Thanks for the suggestion!

Alemanf on Oloro_Magic

1 month ago

Thanks again man! You're helping me a lot :)red and white decks are not my favourite decks and I would prefer to use B or G.I found this deck and some says is good:

4 Blossoming Defense4 Greenbelt Rampager4 Lambholt Pacifist  Flip4 Resilient Khenra4 Rhonas's Last Stand4 Narnam Renegade4 Longtusk Cub3 Nissa, Voice of Zendikar4 Ramunap Hydra2 Kessig Prowler  Flip4 Hashep Oasis4 Sunscorched Desert4 Desert of the Indomitable7 Forest4 Attune with Aether2 Natural State4 Rabid Bite3 Appetite for the Unnatural4 Clear Shot2 Creeping Mold

What do you think? You also said that mono black zombie deck won't be so good. How can you tell that? Is there already a list of the next expansion's cards? If there is, what decks you suppose are going to be good?

BlindMan on Midrange Evo Hydra

1 month ago

I could not have asked for a more exhaustive answer, thank you Vaan. I guess it was my fault for classifying the deck as "ramp" when it is not. It didn't mean what I thought it meant, lol.

Harmonize is a great addition and the deck doesn't really lose any devotion to green if we add 4x Hardened Scales. I feel like these two cards really streamline the whole thing.

One thing that bothers me about doing this is, while it is much better than before, I find there is something to be lacking at turn 3. I think adding more 4 cost creatures like Bristling Hydra with both Nylea, God of the Hunt and Harmonize already there would make it feel even more clunky. I was thinking that Leatherback Baloth would work really well with the evolution creatures, Nykthos, Shrine to Nyx and Nylea, God of the Hunt but I don't know what to cut for it.

I was also considering for the 3 cost slot: 1) Cartouche of Strength or Clear Shot in place of Mutant's Prey. 2) Managorger Hydra. It has a lot of synergy with Hardened Scales and Kalonian Hydra but again I wouldn't know what to cut for it. 3) Maybe Cultivate?

BioProfDude on B/G Fun with deathtouch (3-1 at FNM)

1 month ago

rvnender, with Ambuscade, Clear Shot, and Nature's Way (the sorcery version of the first two) it says that the target creature deals damage equal to its power to another target creature. Deathtouch is defined as any damage that the creatures deals is fatal. Thus, using any of those three cards and targeting a deathtouch creature you control to do damage to a target creature your opponent controls will be fatal to the opponent's creature (unless it has indestructible) while your creature will walk away unscathed.

Note that this is different than, say, Prey Upon where the two creatures fight. This would mean that they both get a chance to deal damage to each other. That's why I prefer the more-costly-to-cast cards that I have. My little 1/2 or 1/1 deathtouch creature lives while my opponent's bug 4/4 or whatever dies because of the deathtouch.

Does this clarify the idea for you?

ibstudent2200 on Omnath, Locus of Disappointment

1 month ago

Llanowar Elves, Arbor Elf, Birds of Paradise, Elvish Mystic, Fyndhorn Elves, Wild Growth, Utopia Sprawl, Magus of the Vineyard: All of these cards let you play Omnath on T2. I haven't tested the Magus, but the others are definitely worthwhile.

Gaea's Embrace, Rancor: Good when you want to turn Omnath sideways.

Frontier Siege, Selvala, Heart of the Wilds, Doubling Cube: Cards that produce way too much mana.

Cards that I dislike:

Untamed Wilds: Too slow. Wood Elves is a staple because graveyard recursion and blink effects are all over the place.

Silverglade Elemental: You aren't running Temur Sabertooth, so this card is worse than a LOT of other cards I could list. If you're trying to run obscure cards that ramp you, Ondu Giant is another option.

Drove of Elves: In your best case scenario, it's giant creature that gets chumped incredibly easily.

Thorn Elemental: I feel like a cheap way to give Omnath trample would deal more damage than this guy.

Nessian Wilds Ravager: If you need more removal, Song of the Dryads and Prey Upon, and Clear Shot are probably better choices. If you're running this as a big dude, it's pretty terrible.

Viridian Emissary: Worse than Sakura-Tribe Elder and Rampant Growth.

Enlarge, Revenge of the Hunted: Enlarge doesn't even give Omnath much of a bonus, and forcing blocks is counterproductive if you're trying to kill an opponent. If you want to kill a lot of creatures, Ezuri's Predation is more effective.

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