Clear Shot

Legality

Format Legality
Pre-release Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Uncommon

Combos Browse all

Clear Shot

Instant

Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.

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Clear Shot Discussion

Sulk on Budget Morph Tribal

4 days ago

The image is there to keep the lands the your hand will gather in check, but I would like a better card for it's job. Your right about the mouth though, I will look for some good draw. Clear Shot will probably replace hunt, as it buffs, is instant and just deals damage, not fights.

Ranthar on Combat damage vs Effect damage

4 weeks ago

Would Kashi-Tribe Elites tap effect work with cards like Rabid Bite, Clear Shot or Viridian Longbow? Or are those cards considered effect damage?

belugawhaleonthefloor on Poison Arrows

1 month ago

The deck is interesting but what is the purpose of Heart-Piercer Bow? Cus unlike the viridian longbow and the staff, Heart-Piercer Bow says that IT does the 1 damage instead of the equipped creature, meaning it wouldn't apply deathtouch. Maybe instead of that, you could add Clear Shot, Rabid Bite, or even Nature's Way, as the vigilance helps, letting you attack with it and still have it as a blocker. Instead of that, you could even add Wander in Death since your creatures will probably die a lot.

shub on First commander deck

3 months ago

You're not running any sweepers: Black Sun's Zenith let's you wipe the board and leaves you with an army. Clear Shot and Ambuscade seem better than Hunt the Weak if you're taking advantage of your little death touchers.

papunculus on Rainbow Converge Altered Ego

5 months ago

hullos you're right, Harnessed Lightning is great, but Clear Shot often enables 2-for-1, sometimes even can be used to prevent burn etc, and i'd rather feed excess energy to Shielded Aether Thief

MerxRherm on Green Blue Clues

5 months ago

Once again, thanks to all of you for the suggestions.

I decided to take Clear Shot for creature removal, as the extra toughness might come in handy and instant speed is always worth having. I really cant add illegal cards to the deck, as it might end up becoming a FNM deck and any cards outside of Simic are things I really cant use, but might end up in a Precursor Golem deck I might make.

Funkydiscogod on Green Blue Clues

5 months ago

Don't use Epic Confrontation. You don't really want their creature fighting back. Use Nature's Way instead, because their creature won't get to deal damage to you. Or, Ambuscade or Clear Shot if you need an instant-speed spell to punch an opponent's creature.

Though, it'd probably be faster to Soul's Fire the opponents' face for 9 damage, if you had just one Precursor Golem. If you had two Precursors, it'd copy it twice for every other golem, so with 4 tokens, 33 damage? Also, it seems I made a mistake on the math of two Precursor Golems in my last post, you'd only get 11 Clue tokens.

BioProfDude on B/G Fun with deathtouch (3-1 at FNM)

6 months ago

coltmacmtg, I have tried Dissenter's Deliverance main board and used the cycling for card draws. It works okay, but I think there are better strategies. The current version I play takes some of the removal from the sideboard and moves Clear Shot and Ambuscade to the sideboard (though this is still experimenting, so it's not the build you see above).

Your suggestion is worth noting-- any time card draw can be reasonably included, it is beneficial to a deck! Thanks for the suggestion!

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