|Commander / EDH||Legal|
Printings View all
Combos Browse all
Creature — Snake
Price & Acquistion Set Price Alerts
Ambush Viper Discussion
4 days ago
Thanks Tethys. I've out a lot of time into balancing this deck and I think it's pretty good.
The deck is very good against Grixis builds in general, because it is attacking from a bunch of tough angles for them. Strangler is extremely good against a suspended Ancestral Vision, and while Fatal Push doesn't hit Tasigur or Anglers, it's great against Delvers, Shadows, and Tar Pits. And Path (or Blessed Alliance from the side) can get the big guys.
Relic is great, slowing down T2 Tasigur drops easily and often turning Snapcaster Mage into a crappy Ambush Viper. Lingering Souls chumps for days, and taxes counterspells and removal heavily. And Shadow decks need to watch out for late-game Smasher topdecks that could finish them off, so they often find they need to leave a blocker behind when going into the red zone. (They'll need two cards in hand to remove a Smasher with a spell, of course.)
We need to watch out for Fulminator Mage out of the side from most players--Pithing Needle can be a good pre-emptive play against Fulmie, though it's unlikely to survive all game because of Kolaghan's Command. Some players are beginning to run Spreading Seas too, which is even better against us than Fulminator is, tbh.
Rozmar on Shamanator
4 days ago
Hey I'm a very big fan of Sachi edh so I thought I'd give some suggestions. I use Paradox Engine is a must have and it explains itself. Planar Bridge is a nice touch if your making a lot of mana to use it. If your running the snake support Ambush Viper is a good addition. Omnath, Locus of Mana gets very big very fast and Karametra's Acolyte gets it there even faster. Lastly a common problem I find with Sachi is that once she leaves the board you get slowed down a ton because your ramp is gone Harvest Season and creatures like Elvish Mystic would make getting Sachi back on the board easier. I like the enchantment theme you have going and I hope this helps you out
1 month ago
robgould339, I think it entirely depends on your gameplan. If you're going for a more competitive deck, reanimator is the more powerful archetype. The deck doesn't really need deathtouch creatures to operate though, so it might be easier to start from scratch. By contrast, the deathtouch plan is weaker, but it is much more likely to thrive in a casual environment and will probably cost much less to build. As mentioned, I don't even think graveyard recursion is necessary in such a deck. I'd rather rely on card draw to keep fuel in the engine. Harvester of Souls, Harmonize, Shamanic Revelation, Phyrexian Arena- that sort of thing. Combining the strategies isn't awful, I just don't think it's altogether that necessary.
I'd probably stick to the deathtouch gameplan if I was building the deck since thematic homebrews are more my style. I'd probably run all the small guys, seeing as you only need 1 damage for deathtouch to work. Typhoid Rats, Ambush Viper, Deathmist Raptor, Vampire Nighthawk. Having a few beaters on the high end certainly doesn't hurt. Wurmcoil Engine was one really strong option that slipped my mind. Then, I'd just want ways to exploit deathtouch. Pathway Arrows + Glissa, the Traitor, Lure, Irresistible Prey + Agent of the Fates- anything in that ballpark.
1 month ago
Fatal Push will kill it every time. Also, Abrupt Decay will get rid of it. Silkwrap, Journey to Nowhere, Doom Blade, good old Murder, Surgical Extraction to rip it out of his deck once it's in the graveyard, Nevermore, Pongify, Beast Within, Swords to Plowshares, Path to Exile, Condemn, hell, even Jester's Cap will get rid of 3 of them, or you can use it to grab one, Surgical Extraction that copy for the other 3, then grab 2 other cards from his deck and possibly ruin his backup plans with yet another Surgical Extraction or simply by removing his alternate win-cons. If you want to be ridiculous, which I highly encourage, flash in Ambush Viper to kill it.
Basically, if his deck revolves around Walking Ballista, kill all of them. That's how you get around it
1 month ago
Looks good, I think there are a few catagories of cards you need more of though.
Card draw: EDH games tend to go on a lot longer than other formats. This means that you will soon run out gas in hand and be reliant on topdecks. This is where card advantage comes in. Cards that allow you to draw more than 1 card are good ways to restock your hand Regal Force or Lifecrafter's Bestiary are other options for you. I can suggest others but they are sorceries.
Board wipes: Sometimes the game gets out of hand and you just need a reset button to take care of the scary things your opponents are doing. Within green your best options are Boompile and Nevinyrral's Disk.
Creature removal: In almost every edh game you play, your opponents are going to cast creatures you need to get off the board, and fast. Duplicant, Song of the Dryads, Lignify and Ambush Viper are decent options.
Noncreature removal: Artifacts and Enchantments are also pretty common and its important to have answers. You have some already put they are often instants or sorceries, but i'd consider Wickerbough Elder, Ainok Survivalist (both are shamans) or Acidic Slime.
As for cards to take out:
Dowsing Shaman: you don't have enough enchanments
Trusted Forcemage too small of an effect
Riftsweeper situational at best
Bramblecrush I'd swap this for slime
Naturalize swap this out for noncreature hate that's a permenant
Lure don't think it does enough here
Again good deck, just think it needs a couple small tweaks.
1 month ago
I'd be a bit careful. Ramp is nice and all but your curve jumps from 2 to 7. I could see have a lot of awkward hands. Elvish Aberration, Kozilek's Predator, or Overgrown Battlement/Axebane Guardian can help bridge the gap a bit.
Also you are a bit lacking in the removal department. Rabid Bite or Prey Upon can help once you get your fist big creature. Ambush Viper is sort of like removal if you cast it after they declare their attackers but before you pick your blockers.
2 months ago
I grabbed the first deck that came up under Casual to playtest against a deck I just built (Naya Weenie Card Draw). I got yours here. It's fun. I'm not sure why Day's Undoing is in there, though. I was not finding it useful. Am I missing something? But Sosuke's Summons was great. I'd suggest more.
I got Psionic Gift and Ambush Viper in an opening hand and cleaned up with that combo. Biomass Mutation was strong. I'm thinking 1 more Biomass, 2 more Psionic, 1 more Sosuke's, and cutting all 4 Day's Undoing.
What do you think of that?