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Ambush Viper Discussion
1 week ago
These upgrades aren't huge, cards I'd drop are the following:
Ambush Viper , Lay of the Land , Boundless Realms , Tower Defense , Mortal's Resolve , Fog , Burst of Strength , Panharmonicon , Lure , Verdant Haven , Sandwurm Convergence , Shapers' Sanctuary , Shapers' Sanctuary , Greenseeker , Kalonian Tusker , Oak Street Innkeeper , Duskdale Wurm , Elvish Aberration , Borderland Ranger , Civic Wayfinder , and Centaur's Herald .
These 21 cards don't do enough to warrant inclusion overall, and you can ask me about any specific drops, but I'd not run them. I would argue to run at least 3-5 more Forests (4 for now will be my estimate leaving 17 cards left to work with) and to run the following:
Yisan, the Wanderer Bard , End-Raze Forerunners , Karametra's Acolyte , Terastodon , Reclamation Sage , Primordial Sage , Wolfbriar Elemental , Ulvenwald Tracker , Rampaging Baloths , Regal Force , Temur Sabertooth , Fierce Empath , Harmonize , Rampant Growth , Primal Command , Lignify , and Beast Within
These should all round out the deck! Many are creatures that can be flashed in with big effect, like Yisan, the Wanderer Bard / End-Raze Forerunners / Rampaging Baloths / Regal Force , etc. or are card draw/removal to keep you in the game when an opponent 'goes off'. Often if green gets board wiped they hurt, and while Heroic Intervention helps out, Temur Sabertooth too, sometimes just rebuilding is the answer. Think of the value of in response to a Wrath of God you flash in a Regal Force , draw 7 cards, then on your next turn empty your hand of new creatures to win with!
I chose relatively cheap cards for this list, hoping you don't have to spend to much!
3 weeks ago
Looks fun, +1. Might even give regular edh decks a run for their money. Should test the theory ;). Now for some suggestions: Corpse Cur is an infector with a bit of recursion for your other infectors as they will likely be targeted alot. Ambush Viper and Winged Coatl could be good for setting up an ambush on bigger things, or psuedo haste if cast on opponents turn, then enchant/equip on your own turn. That's all I could find... I kept forgetting we were limited to common in my searches.
1 month ago
I hadn't thought about Rancor ! Awesome suggestions. I threw in the Loxodon Warhammer in for the lifelink and trample. With this set up by turn 4 or 5 I'm only paying 2 for Nemesis of Mortals and at the most 3 for Ghoultree . Splinterfright perpetuates the self mill but I'll probably switch out two Nemesis of Mortals for a complete play set of Splinterfright and the other 2 for another Ghoultree and Ambush Viper just to round things off and make it more aggressive. MORE SUGGESTIONS PLEASE :)
2 months ago
The effect your replicating is Xathrid Slyblade , but unlike the Slyblade your creatures don't have any protection. Glissa, the Traitor also has both deathtouch and first strike, it even has a degree of synergy with your equipment. Ambush Viper has flash, so it can essentially function as a kill spell. Arena is a repeatable fight effect stapled to a land. The gods, Rhonas the Indomitable and Pharika, God of Affliction could be made for this deck, given it's themes...
Majestic Myriarch, isn't a new idea Cairn Wanderer , Soulflayer and Odric, Lunarch Marshal , but since none of your creatures have trample (sure they could Chariot of Victory but it costs 3 to cast and you only have 2) it can still be chump blocked by Lingering Souls in most cases.You could run Skinshifter , to provide trample or flying, alternatively use a cheap trampler like Charging Badger . Hope this helps, good luck brewing your deck.
2 months ago
I really like the concept of this deck. I have a few things that combine deathtouch and trample, but no all-deathtouch decks. That may need to change. :-) Evasion, such as flying and fear are nice to include in the mix, as you have. After all, the opponent may be running some deathtouch too. Your Viridian Longbow and Nature's Way go a long way to cover that base as well. Still, there's nothing like trample for a deathtoucher, as it lets you kill another critter along the way, and even against an indestructible blocker, it lets you deliver all but one power to the face or to take out several blockers if they want to line 'em up like dominos for ya.
That said, I'd try to find a place for more trample action, either in the critters themselves or in the buffs.
Some stuff I've found useful in your deck's colors:
Rabid Bite - Similar to Nature's Way but not quite as good
Larger Than Life , Wildsize - Trample + Buff
Bow of Nylea - More useful if you don't already have all deathtouchers
Champion of Lambholt , Overrun , Prowler's Helm , Rogue's Passage , Whispersilk Cloak - Evasion
Deadly Recluse - Another deathtouching early blocker, but this one has reach.
Ambush Viper - So sweet when they don't see it coming
First strike is also really nice in a deathtoucher, but if you try to have everything, it dilutes a deck too much.
Or can you . . . ? Chariot of Victory - First Strike + Trample + Haste and reusable
2 months ago
I'd replace Ghost Quarter with Field of Ruin, you need to get to 6 mana, every little bit helps. Your a creature dependent combo, so either try and stack your deck Mystic Speculation / 4 copies of Augury Owl, fill your hand Driven / Despair or straight up tutor Eldritch Evolution, Time of Need, this ones a bit slow, but hey Uncage the Menagerie...
If your worried about creatures, add some deathtouch; Narnam Renegade, Wasteland Viper, Ambush Viper or Winged Coatl. The other option is Fog effects. Hope this is of some help, have fun brewing your deck.
2 months ago
3 months ago
Ambush Viper occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%