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Ambush Viper Discussion
1 week ago
Thanks for the suggestions! Wrecking Ogre is already inside! I think I'll include Ghor-Clan Rampager (deck is lacking in terms of trample-enablers) and I'll think about those sweet land destructors dwarves and Ambush Viper.
1 week ago
Vandalblast can really shut down people in one spell, although it is not a creature, like Viashino Heretic, Manglehorn and Gorilla Shaman. Ambush Viper is an instant speed creature removal spell that Ruric ignores, same with Bogardan Hellkite. Bloodrush cards like Ghor-Clan Rampager, Rubblehulk and Wrecking Ogre are also instant speed tricks. Dwarven Miner & Dwarven Blastminer are good at what they do. Cheers!!
3 weeks ago
Looks pretty solid, but I have a few suggestions to tidy up your Mana Curve and Landbase a bit.
To start, I think you might be overdoing the kill cards a bit. I would drop a couple of Maelstrom Pulses and maybe an Abrupt Decay. Beyond that, Orochi Hatchery is a risky card to run 4 of. It only really shines late game. So, dropping it down to 2 might not be such a bad idea. As for replacements, Ambush Viper can be an insane surprise kill, given that it has both Flash and Deathtouch. Heroic Intervention could be a great idea for some survivability, especially if you use it just before blocking with one of your Deathtouchers.
Now, the land base. You're overwhelmingly Green, so you should let your mana reflect that. In addition, Verdant Catacombs and Overgrown Tomb are both excellent dual-color lands that combo great together. Total, maybe you can try:
-2x Maelstrom Pulse
-1x Abrupt Decay
-2x Orochi Hatchery
+3x Ambush Viper
+2x Heroic Intervention
+4x Verdant Catacombs
+4x Overgrown Tomb
Give it a try, see what you think. It's a fun looking deck, though. +1 from me.
4 weeks ago
CrowdedMantis96 Thanks! Funnily enough i just ordered some Typhoid Rats as well as some other stuff like Rancid Rats. I also have a full compliment of Wasteland Viper and Ambush Viper I can throw in instead of some of the card draw and maybe get rid of the Sharpened Pitchfork since it doesn't fully sync with my deck (unless I get some Human Cleric tokens out, but if im doing that ive already lost probably lol)
1 month ago
Thanks Tethys. I've out a lot of time into balancing this deck and I think it's pretty good.
The deck is very good against Grixis builds in general, because it is attacking from a bunch of tough angles for them. Strangler is extremely good against a suspended Ancestral Vision, and while Fatal Push doesn't hit Tasigur or Anglers, it's great against Delvers, Shadows, and Tar Pits. And Path (or Blessed Alliance from the side) can get the big guys.
Relic is great, slowing down T2 Tasigur drops easily and often turning Snapcaster Mage into a crappy Ambush Viper. Lingering Souls chumps for days, and taxes counterspells and removal heavily. And Shadow decks need to watch out for late-game Smasher topdecks that could finish them off, so they often find they need to leave a blocker behind when going into the red zone. (They'll need two cards in hand to remove a Smasher with a spell, of course.)
We need to watch out for Fulminator Mage out of the side from most players--Pithing Needle can be a good pre-emptive play against Fulmie, though it's unlikely to survive all game because of Kolaghan's Command. Some players are beginning to run Spreading Seas too, which is even better against us than Fulminator is, tbh.
Rozmar on Shamanator
1 month ago
Hey I'm a very big fan of Sachi edh so I thought I'd give some suggestions. I use Paradox Engine is a must have and it explains itself. Planar Bridge is a nice touch if your making a lot of mana to use it. If your running the snake support Ambush Viper is a good addition. Omnath, Locus of Mana gets very big very fast and Karametra's Acolyte gets it there even faster. Lastly a common problem I find with Sachi is that once she leaves the board you get slowed down a ton because your ramp is gone Harvest Season and creatures like Elvish Mystic would make getting Sachi back on the board easier. I like the enchantment theme you have going and I hope this helps you out
2 months ago
robgould339, I think it entirely depends on your gameplan. If you're going for a more competitive deck, reanimator is the more powerful archetype. The deck doesn't really need deathtouch creatures to operate though, so it might be easier to start from scratch. By contrast, the deathtouch plan is weaker, but it is much more likely to thrive in a casual environment and will probably cost much less to build. As mentioned, I don't even think graveyard recursion is necessary in such a deck. I'd rather rely on card draw to keep fuel in the engine. Harvester of Souls, Harmonize, Shamanic Revelation, Phyrexian Arena- that sort of thing. Combining the strategies isn't awful, I just don't think it's altogether that necessary.
I'd probably stick to the deathtouch gameplan if I was building the deck since thematic homebrews are more my style. I'd probably run all the small guys, seeing as you only need 1 damage for deathtouch to work. Typhoid Rats, Ambush Viper, Deathmist Raptor, Vampire Nighthawk. Having a few beaters on the high end certainly doesn't hurt. Wurmcoil Engine was one really strong option that slipped my mind. Then, I'd just want ways to exploit deathtouch. Pathway Arrows + Glissa, the Traitor, Lure, Irresistible Prey + Agent of the Fates- anything in that ballpark.