|Commander / EDH||Legal|
Printings View all
|Mirrodin Besieged (MBS)||Uncommon|
|Mirrodin Besieged: Phyrexia (MBP)||Uncommon|
Combos Browse all
Creature — Elf Shaman
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
When Viridian Corrupter enters the battlefield, destroy target artifact.
Viridian Corrupter Discussion
1 day ago
SpiralWolfos Thanks for the suggestions! I actually have 3 Viridian Corrupter 's in the sideboard irl but I forgot to change the decklist. As for the lands I agree and think Botanical Sanctum would be perfect for a budget version of this deck but I don't think this tuned version has a spot for them unless I cut the forest.
2 days ago
Botanical Sanctum could be ran over City of Brass or whatever other land you feel is least useful to try and lower your budget by a bit while still having untapped / lands. I'd also recommend putting in some form of artifact or enchantment removal into your deck so that you can get rid of cards like Chalice of the Void that would keep you from playing your cards. Maybe something like Return to Nature or Viridian Corrupter over Necropede since it doesn't seem like it's doing a whole lot.
3 days ago
Sorry for the text wall...
I've run Infect in these colors since Modern was invented and I can offer some advice based on that experience. I've been quite successful with it, including a PPTQ a few years back, but ymmv.
First, Manamorphose is a trap. I understand the appeal since you aren't running Hierarchs, but you'll find it almost never good enough. Casting it blind to dig for an answer is a bag of bad feels. Of all my advice, however, this is the biggest grain of salt. It's a good card in a vaccuum and you should run it if it feels right. Jut remember, it's not a "free" spell.
Instead, run Simian Spirit Guide . It let's you play Agent and Myr on T1, activate Inkmoth, cast your red spells, and keep up Apostle's Blessing while tapped out. You also get to cut to 19 landspretty safely (Unless I'm wrong. I play Hierarhs,so it's hard to figure. The correct number might be 20-21). If you're going all-in on the combo, I can't recommend SSG enough.
Apostle's Blessing is a main board must if you're running SSG,and also probably if you're not. It pushes through damage, can be cast off Inkmoth, and can get you past giant robots with piles of +1/+1 counters. It's criminally undervalued in the current top lists, in my opinion, but I'm not a pro, so....
Temur Battle Rage isn't necessary. You're only ever using doublstrike to win the game, so instant speed isn't important. Plus, your 3 Strobe and 2 Scale Up are the perfect amount of "I win right now" effects. Cast the Sorcery first and proceed to win.
You run 4 copies of Mutagenic Growth if you're leaning on T2-3 wins. Period. Every saved mana puts the math more in your favor. If you're worried about your life total, this is probably not the right deck anyway.
Rancor is funny, in that it's ONLY ever good to push damage through. I play exactly one, preferring 2-3 copies of Ghor-Clan Rampager along side it. Bloodrush can't usually be countered, and the ability to just cast a 4/4 And beat down in a grindy game is more relevant than you think. It also helps with you Sideboard. More on that later.
So here's what I might do to your main deck:
- -1 Rancor
- -4 Temur Battle Rage
- -2 Manamorphose
-3 lands (probably Island, Mountain, and a Forest)
- +3 Simian Spirit Guide
- +2 Mutagenic Growth
- +3 Apostle's Blessing
- (Or 2 Blessing and keep a Manamorphose )
Now let's talk sideboard:
Force of Vigor is a key upgrade to Infect SBs. Clean up multiple Eidolon of the Great Revel without taking damage. Blow up Chalice of the Void with impunity. Blood Moon / Blood Sun is no longer so bad. This spell was printed for Infect.
You need counterspells to beat counterspells. Your pump spells counter almost everything else. Spell Snare is far too narrow. If you're casting Blue Counters, it should be Spell Pierce , but maybe Guttural Response is your best bet since since keeping up Blue Mana is hard without Hierarchs. It's also casts with SSG and pitches to FoV above, which is convenient.
With your configuration, and assuming some of the MD change suggested above, I would run the following board in an unknown meta:
1 week ago
I disagree that Ferocious is not well-liked: it is overrepresented with modern staples: Temur Battle Rage , Stubborn Denial , Flamewake Phoenix (now obsoleted by Arclight Phoenix ) and I've seen Wild Slash in some budget sideboards.
Even if we dismiss the last two examples for being too rare, that means out of 20 total Ferocious cards printed, about 10% of all Ferocious cards are modern staples. Not even Infect can claim that kind of popularity, with arguably 5 cards, out of about 60 ( Inkmoth Nexus Glistener Elf Blighted Agent Viridian Corrupter and Carrion Call in some sideboards with control-heavy meta).
I'll agree that Formidable is not well liked, but only because there haven't been many cards printed with that ability.
5 months ago
Read the Bones: Honestly, the place I need card draw in this deck is to rebuild after getting my board wiped, which is why I've emphasized permanents that provide consistent card draw rather than one-time effects. I have enough tutors in this deck that I rarely feel starved for cards.
Mask of Memory: Could be a very good idea! I'll test it here, I've loved it in several other decks. Not a fan of Skeleton Key or the auras - the former is just generally a bad card IMO, and when using the auras it's dangerously easy to get 2-for-1'd.
Bazaar of Baghdad: Yeah, no, not gonna pay that price tag. Not to mention that the deck isn't GY-focused enough to mitigate the card-negative aspect.
Skeletal Scrying: I think you're emphasizing the role of discard effects in this deck way too much. The deck doesn't put much in GY, and I don't like paying 1 mana per cards, especially with a highly conditional effect. I concur with OptimalGreen on this.
Whispersilk Cloak: Can be a good card in the right circumstance, and I've had it in this deck at certain points, but my current meta has more mass removal than spot removal. Probably won't help much at the moment.
Underrealm Lich and Izoni, Thousand-Eyed: I'm... not sure how either of these helps, at all? Neither does anything for my deck's goals, and they drive my curve into the stratosphere. Not a fan of such conditional, low-impact card draw.
Concordant Crossroads: I've considered it. But with my combos, Obelisk Spider or Blood Artist usually fulfill the same "win instantly" role, and are much easier to tutor for with my creature-specific green tutors. Note that this does NOT help with the Earthcraft/Squirrel Nest combo.
Viridian Corrupter: Another card that's been in and out at certain points. While the fact that he can't hit enchantments is a problem, the bigger issue is that people almost never attack me in this deck, unless they have flying (expendable, deathtouching snakes are a wonderful deterrent for attacks).
Fauna Shaman: Nah. Not repeatable, suffers from summoning sickness, dies to creature wipes and a couple global -1 counter placements.
Vedalken Orrery: I really do not like this card, honestly, especially since I need to cast certain spells before or after combat in this deck. People think it's good, but it just draws hate and gives little actual advantage. I'd rather run protective spells like Golgari Charm and Heroic Intervention.
Ad Nauseam: The issue here is that this deck has a lot of very high-cost spells that are meant to be cheated onto the battlefield (such as Craterhoof Behemoth). Ad Nauseam is best for decks with huge numbers of 0-drop spells, and I don't want to pay an average of 2.5 life per card, alas :/
Phyrexian Tower: I have considered this actually. Jury's out on whether Ifnir Deadlands is good enough - it's been intermittent, not bad - but the honestly bigger problem is that I hate the newer art on it.
Thank you both for your thoughts!
5 months ago
Well as far as additions are concerned, I dont know if I have what you are looking for, but here are a few cards I can make a strong argument for.
Read the Bones - Not the same ceiling as a card like Driven, but definitely a higher floor. I dont know how fast your metta is, but if you are like me, when you want to draw cards, you want to draw cards now and not sit around waiting for upkeep or other conditions to be met. I think of Read the bones as a better version of Harmonize. I know for sure it deserves a spot in your 99 more than Deathreap Ritual and I would argue it more valuable than Phyrexian Arena too. With a 2 cmc commander, you do often have 7 cards in hand on turn 3, so casting Read the Bones on curve might not be that desirable, but if you are in a pinch, I feel it's still worth it to bin one card in order to get whatever peace you need. If you haven't used this card before, run some playtests with it, I am never disappointed to have Read the Bones in hand.
Mask of Memory or Skeleton Key - I personally haven't tried these two out yet but I was strongly considering them for the synergy with Archfiend of Ifnir. I was thinking that equipping the Mask to a snake would be a good way have the opponent not block, but that plan might not always work. The Key is a little more likely to connect could possibly help Hapatra get in but I'm not sure its worth it. Along the same line you could also consider Keen Sense or the slightly worse Sixth Sense. Warriors' Lesson is interesting in that you could use it on your opponents creatures.
Memory Jar and Bazaar of Baghdad both have synergy with Archfiend of Ifnir again but are useful all by themselves. And if you are going to be discarding more often why not think about Skeletal Scrying (which is also helpful with all those fetchlands you have).
In my own list I also run Whispersilk Cloak just for Hapatra but that doesn't have anything to do with card draw.
Underrealm Lich and Izoni, Thousand-Eyed are higher on the mana dump but either one is worth considering and obviously they work well together. I know these two suggestions are kinda out there at first glance, but I think if you really consider their potential, they have value. It may require to much of a direction change for the deck right now, but good to keep these cards in mind.
Concordant Crossroads - This is another card I'm surprised you dont run already. When your combo lands endless tokens, this can be a finisher for one mana.
Viridian Corrupter - Because we tutor for creatures so often, I feel like this dude is worth including. If there is an artifact you really need to take out, why not overlap with some infect potential? Every deck has artifacts in it and no one wants to start taking poison counters, especially when they know you can proliferate, but that's just the threat, the real value is in the snakes he nets you when they block or attack (and they will attack if you are blowing up their nice things).
Fauna Shaman - the budget version of Survival of the Fittest, why not run both? More tutor means more combo and more discard means more synergy for the Archfiend of Ifnir as well as other cards I mentioned like Skeletal Scrying or Izoni, Thousand-Eyed.
Vedalken Orrery - Now I know this can be less helpful in the faster metta, but if you have the time to deploy it, it is very powerful. Many of the combos in your deck are creature baised, this protects them. It also helps set up that "Defense of the Heart.
Bear Umbra - I dont know if you are in the market for more ramp but I like the idea of keeping Hapatra on the table as long as possible. And because the untap trigger doesn't require you to deal damage I would argue this is even better than Sword of Feast and Famine.
Viridian Longbow - this one I wanted to throw in just for fun. It basically gives you another Ulvenwald Tracker tracker effect and could be very useful.
Well I bet you have considered many of these cards already but sometimes the value of a card can change from the first time we see it. Sometimes its helpful to go back with a fresh perspective and decide if now is the time to shake things up. I hope my ideas here are useful, even if the cards I listed dont make it into your deck, it may help you get those brewer's juices flowing for your own ideas and help make sure the deck keeps evolving the way you want it to. I know I'll be coming back to see what updates you have in the future. Maybe Ravnica Alliance will give us something spicy :)
6 months ago
nUKe13 - i'm glad you like it! yeah, in my years i've played, Infect has always stayed near and dear to my heart, leading me to develop a.. persona, if you will. i like to play around with it, and it helps me stand out on the sight and maybe get me notices more!
i'm gonna address your suggestions one by one: Noble Hierarch - already addressed. i'm hoping, PRAYING that the Ultimate Masters reprint will put a decent dent in this card's price. Spellskite - on the To-Aquire list. card's so good. Kitchen Finks - eh. if my life total is in serious danger by turn 4/5, then i'm not playing Infect right. a solid suggestion, though. Viridian Corrupter - honest to God, i have 3 copies in my deck box that this deck occupies, because i seriously considered them. if the Modern meta start seeing a huge influx of artifact decks (as if it's not already a problem...), then i might board them in in favor of Nature's Claim. Spell Pierce - believe me, i LOVE this card; so good. it's just, in the matchups i need it in (tron, storm, burn, jund, abzan), matchups with lots of control or removal, they're either prepared to pay the 2 mana, have a response in the form of another removal spell, or a counter. Dispel removes 1 of those 3 options, meaning it's more likely to actually do something. to be honest though, if i'm playing it to stop a spell, i'm probably losing the creature anyway.
thanks so much though; i appreciate the input!
Riclamin_Silentread - wassup! thanks for the upvote, brother! i love this deck, have played it for years, and have piloted it to multiple victories. speaking of fast, did you know it's possible for a turn 2 kill?! something like T1 fetch, shock, Glistener Elf, T2 fetch, shock, mutagenic, mutagenic, Become Immense, swing for 11 infect on T2. BOOM.
6 months ago
itachi45 I love seeing someone express so much enthusiasm and energy with their favorite build. It’s nice to see someone “get in the mood” and “play the part” of their deck. MTG is meant to be enjoyed, not just played. :)
A couple suggestions I had, which some have already been mentioned.
Noble Hierarch - as it has already been said, there is a reason it is upwards of $70-$80. This is exactly what you need. Think about Noble Hierarch this way: Noble Hierarch gives a “normal” creature +1/+1 right? With infect, you’re basically giving your “infect” creature +2/+1 since you only need to hit 10 poison counters. You already have Birds of Paradise, which is a good substitute. Just gotta save for them Hierarchs!
Spellskite - this would just go in the sideboard against builds with a lot of removal. You run already, so isn’t an issue. Gotta protect your infect troops.
Kitchen Finks - you run a low amount of creatures. You also expressed you have to be careful about life total, with all your Phyrexian mana sources. Kitchen Finks covers both of these issues. isn’t an issue either, with your current mana availability and Birds of Paradise. Again, maybe depends on meta, but should hedge yourself against burn or go wide decks.
Viridian Corrupter - this would be a maybe or just a 1 of. Just another infect creature in case Surgical Extraction hits one of your infect creatures. Again, this is less optimal since infect wants to close game by turn 3.
Spell Pierce - I saw you had Dispel in the sideboard. I think it works, but it is a bit limiting, only hitting Instants. Spell Pierce hits everything but creatures. Since you’re closing out the game by turn 3/4, it would be very hard for your opponent to pay an extra just to destroy one of your 2 or 3 infect creatures on board.
All in all, it looks like a mean, cruel, infectious build. +1 from me and a “best wishes” to your goal of infecting the world!
Viridian Corrupter occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%