|Commander / EDH||Legal|
Printings View all
|Mirrodin Besieged (MBS)||Uncommon|
|Mirrodin Besieged: Phyrexia (MBP)||Uncommon|
Combos Browse all
Creature — Elf Shaman
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
When Viridian Corrupter enters the battlefield, destroy target artifact.
Price & Acquistion Set Price Alerts
|Have (6)||thekingpinBR , ironax , bakunet , jhunter , louisjrt , BlueMageBrandon|
|Want (20)||afumblez , Dk1997 , mcslicks , Lazysaurus , Franck8666 , stevom188 , sj007 , Markwiz , KingMathoro , raseminari , GhostRunner , seanbruno , HenryVape , RolandLastGunslinger , Shoshy , R00Rshock , atav32 , Bouncytube , georgehades , bigblue32123|
Viridian Corrupter Discussion
1 week ago
nUKe13 - i'm glad you like it! yeah, in my years i've played, Infect has always stayed near and dear to my heart, leading me to develop a.. persona, if you will. i like to play around with it, and it helps me stand out on the sight and maybe get me notices more!
i'm gonna address your suggestions one by one: Noble Hierarch - already addressed. i'm hoping, PRAYING that the Ultimate Masters reprint will put a decent dent in this card's price. Spellskite - on the To-Aquire list. card's so good. Kitchen Finks - eh. if my life total is in serious danger by turn 4/5, then i'm not playing Infect right. a solid suggestion, though. Viridian Corrupter - honest to God, i have 3 copies in my deck box that this deck occupies, because i seriously considered them. if the Modern meta start seeing a huge influx of artifact decks (as if it's not already a problem...), then i might board them in in favor of Nature's Claim. Spell Pierce - believe me, i LOVE this card; so good. it's just, in the matchups i need it in (tron, storm, burn, jund, abzan), matchups with lots of control or removal, they're either prepared to pay the 2 mana, have a response in the form of another removal spell, or a counter. Dispel removes 1 of those 3 options, meaning it's more likely to actually do something. to be honest though, if i'm playing it to stop a spell, i'm probably losing the creature anyway.
thanks so much though; i appreciate the input!
Riclamin_Silentread - wassup! thanks for the upvote, brother! i love this deck, have played it for years, and have piloted it to multiple victories. speaking of fast, did you know it's possible for a turn 2 kill?! something like T1 fetch, shock, Glistener Elf, T2 fetch, shock, mutagenic, mutagenic, Become Immense, swing for 11 infect on T2. BOOM.
2 weeks ago
itachi45 I love seeing someone express so much enthusiasm and energy with their favorite build. It’s nice to see someone “get in the mood” and “play the part” of their deck. MTG is meant to be enjoyed, not just played. :)
A couple suggestions I had, which some have already been mentioned.
Noble Hierarch - as it has already been said, there is a reason it is upwards of $70-$80. This is exactly what you need. Think about Noble Hierarch this way: Noble Hierarch gives a “normal” creature +1/+1 right? With infect, you’re basically giving your “infect” creature +2/+1 since you only need to hit 10 poison counters. You already have Birds of Paradise, which is a good substitute. Just gotta save for them Hierarchs!
Spellskite - this would just go in the sideboard against builds with a lot of removal. You run already, so isn’t an issue. Gotta protect your infect troops.
Kitchen Finks - you run a low amount of creatures. You also expressed you have to be careful about life total, with all your Phyrexian mana sources. Kitchen Finks covers both of these issues. isn’t an issue either, with your current mana availability and Birds of Paradise. Again, maybe depends on meta, but should hedge yourself against burn or go wide decks.
Viridian Corrupter - this would be a maybe or just a 1 of. Just another infect creature in case Surgical Extraction hits one of your infect creatures. Again, this is less optimal since infect wants to close game by turn 3.
Spell Pierce - I saw you had Dispel in the sideboard. I think it works, but it is a bit limiting, only hitting Instants. Spell Pierce hits everything but creatures. Since you’re closing out the game by turn 3/4, it would be very hard for your opponent to pay an extra just to destroy one of your 2 or 3 infect creatures on board.
All in all, it looks like a mean, cruel, infectious build. +1 from me and a “best wishes” to your goal of infecting the world!
2 weeks ago
Your mana curve peaks at 4 mana and you have Mirari's Wake, so it might be interesting to invest in 2-mana land ramp options, so you can cast your 4-drops on turn 3 to get your plan going. I suggest Nature's Lore and Farseek. Gyre Sage grow up and ramp quickly, while Rishkar, Peema Renegade can put the first counter on creatures so you can proliferate them and tap them for mana when needed. I would take out Ikra Shidiqi, the Usurper (you need to hit someone to profit on her - she is better on a lifegain/token deck), Primal Amulet Flip (you don't have many essential sorceries to be copied) and Custodi Soulbinders (a really slow card) for them. // Orzhov Advokist serves double duty: she deters opponents from attacking you if they accept the offer, and also put counters on your creatures for free. Inexorable Tide is free proliferate while you cast your spells. Lim-Dul's Vault is a better tutor than Diabolic Tutor (maybe you should run both). // I would also upgrade the removal package to make it more versatile: Utter End instead of Sylvan Reclamation, Anguished Unmaking instead of Viridian Corrupter (if you want to win with infect, you have to fully commit to it), Abzan Charm (great versatility) instead of Mortify. Swan Song (better because cost less) or Arcane Denial instead of Mystic Confluence (5 mana is a lot to hold in a proactive deck). If you need even more removal, Beast Within and Swords to Plowshares are cheap ones to pick. // In terms of finishers, you could swap out Tuskguard Captain for Herald of Secret Streams. Odric, Lunarch Marshal has great synergy with Atraxa, Praetors' Voice. Champion of Lambholt, Managorger Hydra, Chasm Skulker and Cathars' Crusade require quick answer, or else they win you the game. // In the card advantage department, Bred for the Hunt, Path of Discovery (also create counters), Shapers of Nature (also create counters), Zameck Guildmage and Etched Oracle are repeatable draw while Rishkar's Expertise, Prime Speaker Zegana, Painful Truths and the aforementioned Abzan Charm are 1-shot card draw. I recommend replace Manifold Insights and Mirrorweave with Rishkar's Expertise and Prime Speaker Zegana. It is important to have about 10 ramp sources, 10 draw sources, 5 target removal and at least 3 boardwipes, and you should look for cards that can do more than 1 thing (like Abzan Charm) because they are the most versatile (therefore valuable) cards in your deck. // Guildmages' Forum is a strict upgrade over Opal Palace, because it can put counters on other creatures. I would also reduce the number of tapped lands in the deck, so you can reliably play something on turn 2. Blossoming Sands, Thornwood Falls, Tranquil Cove, Azorius Chancery, Dreadship Reef (doesn't provide colors right away) should be the first ones to be swapped. Some nice cards that enter the battlefield untapped are Caves of Koilos, Llanowar Wastes, Yavimaya Coast, City of Brass, Mana Confluence, Reflecting Pool, Bountiful Promenade, Sea of Clouds, Morphic Pool, Gavony Township, Watery Grave, Hallowed Fountain, Godless Shrine, Breeding Pool (the last 4 are all getting reprinted).
2 months ago
I don't know how much of a difference it makes, but would switching Reclamation Sage with Viridian Corrupter be worth it? I know Sage lets you choose artifact or enchantment, but corrupter has 1 extra toughness and infect. Have you found that that extra adaptability makes Sage more useful than the damage possibility of Corrupter?
2 months ago
Ok. You definitely need more lands. 35 at the minimum, but I recommend 38. So you need to take out a lot of cards. Think about what you're going for. A +1/+1 counter strategy? Synergy? Lots of little creatures? Then start taking out cards that don't fit the key themes you want in your deck. I know its hard, but it'll make the deck much better. For example, if you want +1/+1 counters and synergy with those, then Bident of Thassa and Bounty of the Luxa might not be that good. What i might do is just make a list of what IN MY OPINION is jank and should go. Take it with a grain of salt if you want, but its probably for the best (if you want the reasoning behind any of these please ask me, I can't write it down for every card). Animation Module, Bident of Thassa, Lifecrafter's Bestiary, Snakeform, Plasm Capture, Negate, Mirror Match, Cobra Trap, Bounty of the Luxa, From Beyond, Urban Evolution, Whirler Rogue, Viridian Corrupter, Thelonite Hermit, Patagia Viper, Altered Ego, Overrun. All those I would Definitely take out and replace with lands, then there are a bunch more which I could see the value, and they could be really cool, but I ultimately would have to cut. These are cards like Forgotten Ancient, Managorger Hydra and Kalonian Hydra. But I would test these cards before cutting them. You also have A LOT of ramp. Cultivate, Kodama's Reach, Elvish Mystic ect. Maybe a little less ramp? I dunno, but these are my thoughts.
3 months ago
Hey, nice to see an infect commander list on here. Not sure if you’re willing to choose a different commander, because i think Saskia the Unyielding or Atraxa, Praetors' Voice might be better suited as infect commanders as well as giving you access to more colors. Blue is especially nice since it gives you cards like Blighted Agent and clones.
Viridian Corrupter is a great way to gain access to poison creatures, while preventing others from building up.
Consider Golgari Signet to ramp and fix your mana.
4 months ago
Ah it's good to see that you have built an Atraxa, Praetors' Voice decklist, and one that is more unique than most (even mine admittedly). I use to include all the praetors in mine for the flavor as well as a bit of infect, but my Atraxa deck paints a big enough target on me at my lgs without those kind of cards as people have seen what it is capable of. I have games turn into essentially archenemy at times. I'm still undecided on the direction of the deck ultimately but it's already my most expensive edh deck. But enough talk of my list, here are some suggestions to consider:
(LANDS) Sea of Clouds in place of an Island, Morphic Pool in place of a Swamp, then cut maybe Manifold Insights for another land like Bountiful Promenade as I think your land count is a bit low. Other changes I would make would be to add an Inkmoth Nexus, and a Reliquary Tower. Inkmoth Nexus has evasion and if your goal is to win with infect you will want as much early game cards as you can to get early poison counters in. I would take out Saltcrusted Steppe for Inkmoth Nexus, and then cut Steady Progress (You already have better ways to proliferate, a number of which are repeatable unlike this one, maybe i'm wrong on this one but I think there's better cards you could have over it here) for Reliquary Tower (while this may not be relevant that often, look at how many cards Jin-Gitaxias, Core Augur nets you if he sticks around and you will notice you have no way to have an unlimited hand size). And since you happen to have quite a few sources of proliferate, it might not be a bad idea to put Gavony Township in here to help your creatures out since so many on their own are quite weak.
(CREATURES) I would swap Corpse Cur for Phyrexian Swarmlord, as I don't really see many good targets for infect creatures to bring back outside of course Skithiryx, the Blight Dragon. Viridian Corrupter might be another infect creature you might want to consider using, I have to say spots are looking tight for me to suggest cuts for some cards but I think for this one I would swap Putrefy for this additional infect creature.
Additionally, while I see that you aren't concerned really with +1/+1 counters I still think Champion of Lambholt might be worth consideration for helping to get infect creatures through for even as much as an outright kill. For other aggressive options, you could go the route of Blightsteel Colossus which can simply kill players (It's kind of pricey, but i'm not sure if that's a concern for you). If you were to use this card however, you would want to make sure it's protected from the likes of your Swords to Plowshares etc with Lightning Greaves, Asceticism, Whispersilk Cloak or even additionally with Conqueror's Flail which I talk about more later. Putrefax is kind of similar if even not as strong, and perhaps this kind of strategy can pay off well with the use of equipment and maybe even some pump spells if we were to take inspiration from modern/legacy infect lists?
They rely on taking usually 1-2 infect creatures and pumping them up with cards like Berserk, Become Immense, Vines of Vastwood, Invigorate, Groundswell, Blossoming Defense etc to go for a kill, and while some of these might not seem as effective here in commander, I still think a couple like Berserk and Become Immense are worth using because I already see you have Rancor here and these can help get around the fact that many infect creatures are quite weak on their own. And on that topic of infect creatures being generally frail, a few cards that you could consider using here to solve that would be Teferi's Protection, Spellskite(great for taking removal off your more important creatures), and or Heroic Intervention. A few other cards that modern infect lists make use of from time to time are Distortion Strike, Apostle's Blessing, and then of course the staple Noble Hierarch and Pendelhaven. As I said before the general gameplan with such decks is to attack with generally 1 or so infect creatures and back them up with pump spells like those and more mentioned above, and that's where Noble Hierarch and Pendelhaven (pairs well with Glistener Elf, Blighted Agent, Plague Stinger, Inkmoth Nexus and the like) give the attacker a boost to kill outright in as early as turns 2-4. A few cards that might help with this route would be Duelist's Heritage, the previously mentioned Champion of Lambholt, Spinebiter, Apostle's Blessing (can be used for offense or defense), and Slip Through Space. And I see you have a couple counterspells here, and so maybe this is foolish enough to work, but I think you should consider using Hatred here. It can be put either obviously on an infect creature that is not being blocked/can't be blocked (many good targets would be Blighted Agent, Inkmoth Nexus, Putrefax provided you added it of course) or any other evasive creature or what may not at first be obvious to be used on your commander, because ask yourself how many players early on/mid game are going to stop you from attacking them say maybe 1-2 times with Atraxa, Praetors' Voice who is a 4/4 deathtouch/flying/vigilance creature? What you can do with this is pay all of that life to simply kill someone with Atraxa and then gain all that life back :)
While maybe I fear a bit redundant similarly to Grafted Exoskeleton, Triumph of the Hordes is a card that maybe you have overlooked here. The trample can be very useful for getting damage through and I would probably want to play a card like this over Praetor's Grasp, Wargate, or Viridian Longbow possibly? I have to say that I agree with FiveEightFiveBC's observation about Grafted Exoskeleton, I think if you want to stick with equipment that is yet better, either use Sword of Feast and Famine/Sword of Light and Shadow or something like Conqueror's Flail. I could see stacking a bunch of equipment and using stuff like Hatred, Duelist's Heritage, Become Immense, Glistening Oil, Fireshrieker, Sword of Vengeance, and such just on your commander as a legitimate gameplan also with or without infect.
Lastly, similarly to my earlier suggested Gavony Township, I was curious if your opposed to the inclusion of any planeswalkers here? Because I believe Nissa, Voice of Zendikar could do well here. Others to consider would be Ajani Steadfast, and Venser, the Sojourner. You wouldn't even have to go far with this, as too much and you start to change the theme of the deck, but these few that I highlighted might be of use to you here I thought with or without the likes of Doubling Season, and all the other obvious things that you would use with planeswalkers.
I will try to think of more suggestions, but I think this is enough for now to say the least as I will let you know I spent about 75 minutes in all coming up with all of this so far I think! Let me know what you think of all of this, as I know I suggested a ton of things and not all of which did I havsuggestions on what to replace them with. On a side note, I have to say i'm a bit jealous, do you happen to actually have a specific copy of that judge promo Elesh Norn, Grand Cenobite?
4 months ago
My mistake, from my quick glance I ended up missing Pendelhaven being featured under “Pump” rather than the “land base.” The only other suggestions I can really think of is to consider cards such as Shapers' Sanctuary, Viridian Corrupter, Spellskite, and Wild Defiance.