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Consulate Skygate
Artifact Creature — Wall
Defender
Reach (This creature can block creatures with flying.)
High_Priest_of_Avacyn on Wall defense
3 years ago
Some potential adds: Amaranthine Wall Angelic Wall Basilica Guards Bonded Fetch Colossus of Akros Consulate Skygate Doorkeeper Dragon's Eye Sentry Drift of Phantasms Charix, the Raging Isle Fog Bank Glacial Wall Golden Guardian  Flip Grave Bramble Guard Gomazoa Jaddi Offshoot Kaijin of the Vanishing Touch Ludevic's Test Subject  Flip Murmuring Phantasm Necropolis Order of the Stars Sprouting Phytohydra Steel Wall Sunscape Familiar Traproot Kami Tree of Redemption Wall of Hope Wall of Junk Wall of Kelp Wall of Nets Wall of Reverence Woolly Razorback Guard Duty Zephyr Net Belbe's Armor Dragon Throne of Tarkir Peregrine Mask
BigKnockOut on Arcades' Walls with Feet
3 years ago
Well, nospamspam722 in terms of removals, I'd honestly recommend removing a few of the smaller creatures you've got, such as Arboreal Grazer (who actually isn't a defender and wouldn't benefit from Arcades), Wall of Wood, Wall of Vines, Consulate Skygate, Pride Guardian, and Portcullis Vine. I'd also recommend cutting down the number of lands from 40 to at most 38. This deck can tend to get mana flooded more often than mana screwed, so having a lower number of lands will be fine.
K4m4r0 on Nobody has the intention of building a Wall
4 years ago
Gloks I would say it is different. The advantage from Consulate Skygate is that it's colorless and you can cast it early without worrying for your lands.
Vlasiax on
4 years ago
Thanks for showing up. I hadn't recently updated this deck so I must reconsider some cards.
Speaking of cards Wall of Swords and Tree of Redemption aren't worth their costs. The former dies to our most one-sided boardwipes while the latter doesn't have Trample so it's 13/13 that gets easily chump-blocked. That's why I'm more excited for cards like Angelic Wall or Wall of Runes since they have very 'low to the ground' CMC and aren't that much weaker.
I also used to run Slagwurm Armor but if you use it after you cast it during the same turn it's for +0/+6 without any protection, which screams "JUST SWORD ME MAN". Better option would be Lightning Greaves , which protects the general and combo pieces if needed.
Consulate Skygate might be an option but this is my more budget-oriented casual-competitive deck. Main reason to use it would be two words: Mox Opal , because it's upping the number of artifacts you play, while still being a Defender with all the benefits that come with it. Until then I'd stick to Angelic Wall since I'm a bit too afraid of creature removal.
ChRyKy on
4 years ago
I like your deck, strong pillow fort with alt win conds. For another flying wall, consider Wall of Swords , 3/5 defender with flying. Slagwurm Armor is another nice card to add, I use it on Arcades, the Strategist when the commander tax gets too high to keep her around for longer. Consulate Skygate is another defender with reach you might consider, and Tree of Redemption is a worthy investment.
I will certainly look at making room for Slaughter the Strong and Aura Shards in my own Arcades, the Strategist deck, so thanks for publishing!
9-lives on
5 years ago
Is there a Standard equivalent of Consulate Skygate ? This would have been a perfect replacement for Grappling Sundew . Hover Barrier is also an illegal card for Standard that would have been very useful.
HobbyGamer007 on Nobody has the intention of building a Wall
5 years ago
You might wanna cut Consulate Skygate for Resolute Watchdog . Protecting Arcedes for 1 Mana seems really strong.
Lord_Khaine on
5 years ago
This deck feels like it has a slight identity crisis. If you really, really want to build aggro-control, take a step back and ask "what creatures provide removal and draw without too high of a CMC?". In aggro-control, with the exception of moments where you need cost-effective answers, you want your creatures having built-in removal, and relying on those. Keep throwing them out there, and watch your opponent be pushed further and further on the back foot. Aggro-control isn't going to do damage as fast as other aggro decks, because it sacrifices the higher damage from creatures for removal effects to be able to steadily attack an opponent and not burn out.
Example: Hostage Taker will get you a 2/3 body to swing with, remove an opponent's artifact or creature (which you can follow up with casting for yourself), and costs 4 mana, usually at the top of the curve that you want in an aggro-control deck. Fell Specter and Ravenous Chupacabra are both good examples that you already have included, and should have more of. Probably drop Vampire Sovereign for one of those.
Drop Consulate Skygate. I'd recommend replacing it with Gifted Aetherborn if you already have it for the Deathtouch and Lifelink on a 2/3 body for , but if you feel its too close to rotation, I understand. Next recommendation would be a creature at CMC or less with deathtouch, because that will be a deterrent and can trade with an opponent's creature if you want it to. Blessing of Belzenlok is also nice, but you only have two legendary creatures, and I'm almost thinking you'll get more value out of Demonic Vigor. Why? You'll get to use the removal/disruption effects of your creatures again. Same case for Doomed Dissenter, there are probably better 2-drop creatures you can use.
So look at creatures in the format that generate card advantage, whether its by forcing discard, removing a creature, drawing you a card, etc., and get those in the deck. After that, look at the creatures you've assembled and ask where their discard/removal/draw abilities fall short, and use instants and sorceries to fill in the gaps.
Sincerely, an Aggro-Control fanatic.
(Watch out for cards like Vine Mare, I hear green stompy is a popular budget deck these days.)
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