Consulate Skygate

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battlebond (BBD) Common
Kaladesh (KLD) Common

Combos Browse all

Consulate Skygate

Artifact Creature — Wall

Defender

Reach (This creature can block creatures with flying.)

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Consulate Skygate Discussion

Lord_Khaine on Black Blue Aggro-Control

2 weeks ago

This deck feels like it has a slight identity crisis. If you really, really want to build aggro-control, take a step back and ask "what creatures provide removal and draw without too high of a CMC?". In aggro-control, with the exception of moments where you need cost-effective answers, you want your creatures having built-in removal, and relying on those. Keep throwing them out there, and watch your opponent be pushed further and further on the back foot. Aggro-control isn't going to do damage as fast as other aggro decks, because it sacrifices the higher damage from creatures for removal effects to be able to steadily attack an opponent and not burn out.

Example: Hostage Taker will get you a 2/3 body to swing with, remove an opponent's artifact or creature (which you can follow up with casting for yourself), and costs 4 mana, usually at the top of the curve that you want in an aggro-control deck. Fell Specter and Ravenous Chupacabra are both good examples that you already have included, and should have more of. Probably drop Vampire Sovereign for one of those.

Drop Consulate Skygate. I'd recommend replacing it with Gifted Aetherborn if you already have it for the Deathtouch and Lifelink on a 2/3 body for , but if you feel its too close to rotation, I understand. Next recommendation would be a creature at CMC or less with deathtouch, because that will be a deterrent and can trade with an opponent's creature if you want it to. Blessing of Belzenlok is also nice, but you only have two legendary creatures, and I'm almost thinking you'll get more value out of Demonic Vigor. Why? You'll get to use the removal/disruption effects of your creatures again. Same case for Doomed Dissenter, there are probably better 2-drop creatures you can use.

So look at creatures in the format that generate card advantage, whether its by forcing discard, removing a creature, drawing you a card, etc., and get those in the deck. After that, look at the creatures you've assembled and ask where their discard/removal/draw abilities fall short, and use instants and sorceries to fill in the gaps.

Sincerely, an Aggro-Control fanatic.

(Watch out for cards like Vine Mare, I hear green stompy is a popular budget deck these days.)

nuggnugg on My Walls bring all the boys to the Yard. (UPDATED)

3 months ago

Corrosive_Cat I like Wall of Tanglecord. I think it is definitely better to have that than Consulate Skygate. The toughness alone is worth it and the times that I do need Reach I can just give it to the creature. I also liked Hornet Nest. Would be nice as an extra way of winning and giving me some flying defense. Wall of Reverence I can only really see being useful on Colossus of Akros. Though it would be really cool to get that synergy working, I don't know if I want to put one in the deck. Though I appreciate the suggestions yet again!

Corrosive_Cat on My Walls bring all the boys to the Yard. (UPDATED)

3 months ago

Wall of Reverence is pretty funky, even as a one-of? Especially in a deck like this. Traproot Kami is kinda cool too, and fits with the prior card nicely. Arguably as well, Wall of Tanglecord is a little better than Consulate Skygate, as more often than not you might rather have the extra health than the reach? Hornet Nest could be kinda cool in the right situations with indestructible and stuff, but kinda situational

Argy on Karn's Whole H.O.G.

5 months ago

This deck doesn't work.

You have a lot of cards that require Creatures to either Crew them, or attach Equipment to, yet you have only 11 Creatures in your deck.

A lot of those cost 4CMC or higher, meaning that your Opponent can run away with the game before your deck even gets warmed up.

Some of them can't solo Crew Vehicles that are Crew 3 or higher. Ornithopter and Consulate Skygate can't Crew anything, unless they are being pumped up.

Equipment falls off Vehicles once they stop being Creatures, so you have to keep equipping it to them.

Putting Eager Construct in this deck would help, for a start. So would Walking Ballista.

My Brawl deck has a Vehicle focus, but that isn't its only focus. It is also aggro. I think this deck would be better with a lot more Creatures, and maybe a secondary theme.

Crabthuluhu on Tribal Walls Deck

6 months ago

eyes2sky Hey, that is a good idea! I was running the Consulate Skygate because Alpha/Beta versions of this deck were three colors. However, running Ulvenwald Captive  Flip is one less trigger for Distant Melody being as it's not a wall. However, your suggestion makes me believe I may go ahead and swap out the Skygate's with Wall of Roots. It's a Wall, so it helps Distant Melody, a bigger Butt, and I can gain value from that green mana by throwing a -1/-1 on it the turn it enters. It was a card I was debating about when I was making this Pauper, but, as I said, Skygate won because three color was stretching my early turns.

eyes2sky on Tribal Walls Deck

6 months ago

Looks good! +1...Consider moving Consulate Skygate to your side-board and in its place try Ulvenwald Captive  Flip. It's added ramp plus it's a great way to spend your excess mana if you haven't found your win-con yet.

Force_of_Willb on Yet another Zacama commander

7 months ago

I know your starting out so here are some cheap recommendations to improve. You might be able to get these cards for free by going to a store that gives away free commons/uncommons.

Drover of the Mighty, Kinjalli's Caller, Otepec Huntmaster, Savage Stomp, Ranging Raptors, Steadfast Armasaur, Ravenous Daggertooth, Raging Regisaur, Raging Swordtooth, Territorial Hammerskull, and Thrashing Brontodon.

These are some rares that won't break the bank: Priest of the Wakening Sun, Temple Altisaur. If you can affoard it trade for Ripjaw Raptor and Trapjaw Tyrant

then work on the instant, sorceries, and enchantments. Maybe add more "fight" type effects to take advantage of enrage triggers like Setessan Tactics, ]Savage Punch, Ambuscade etc etc.
I would remove Consulate Skygate, Fanatical Firebrand, Gleaming Barrier, Goblin Trailblazer, Lobber Crew, Orazca Raptor, and Sun Sentinel to start

StopShot on Build Dat Wall

7 months ago

This is so cool! What's the flip side of your commander?

I got some cards to suggest for this: Glory of Warfare, High Ground, Meekstone, Kindred Boon, Stalwart Shield-Bearers, Consulate Skygate, Wall of Junk, Shifting Wall, Taurean Mauler, Fog Bank, Stasis, Obelisk of Urd, Lumithread Field, Shared Triumph, and Crawlspace

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