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|Rivals of Ixalan (RIX)||Rare|
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Artifact Creature — Golem
: Golden Guardian fights another target creature you control. When Golden Guardian dies this turn, return it to the battlefield transformed under your control.
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Golden Guardian Discussion
2 weeks ago
Sorry, I've been really busy lately so my ability to respond to comments has been limited. First of all, SmashPortal, if you look at most of elgosu1337's copy effects, they create tokens. That is likely where the Utvara Hellkite token is coming from.
1) Wurmcoil Engine: Most of your copy effects make token copies, so first and foremost, copying Wurmcoil Engine is just great. But let's say it dies and you get the two wurm tokens. Wurm (1) has deathtouch while wurm (2) has lifelink. Yes they may be "small" creatures (3/3's are still pretty substantial), but attacking with lets say 10 deathouching wurms is basically a board wipe or attacking with 10 lifelinking wurms is +30 life. That is a lot of upside in my book.
2) Rite of Replication: this is probably hands down one of the best copy cards out there. Look at it this way. You are running both Cackling Counterpart (3 cmc) and Twinflame (2 cmc). Rite of Replication only costs 1 more than Cackling Counterpart for one copy, albeit at sorcery speed. Now, you kick Rite upping its total cost to 9 cmc and get 5 copies. Cackling Counterpart costs a total of 10 mana to cast it and to flash it back and you only get 2 copies (still a great card at instant speed though). Now lets look at Twinflame. 2 mana for one copy, but lets say we want 5 copies. That would cost a total of 14 mana to get the same amount you can get with a kicked Rite AND those creatures are exiled at the end of combat. I get that you want a lower initial investment, but 4 cmc is pretty darn cheap in Commander and the ceiling on Rite of Replication is soooooo much higher for a lower mana investment. Also, it can target ANY creature on the battlefield while the others cannot.
3) Phyrexian Processor: Not sure why you are afraid of the life cost. Life is a great resource and it is only a one time investment. 4 life (the minimum amount I would spend, but generally 6-10 is where you want to be at) to pump out a 4/4 every turn is pretty darn good. Any more life and you are getting an extremely good rate of cost to creature P/T. But, if you are hesitant, a card like Golden Guardian Flip might be an alternative that is almost as good. As a land it is a tad more resilient as well.
Overall, still love the deck though
3 weeks ago
4 weeks ago
Murphy77 Hey thanks for the +1 and the comments! I really want this to be viable, but does need some early game momentum.
I really want to use Golden Guardian Flip in a deck. He's a rad dude and sped up a little with the ramp. A plus is the 2 mana back once flipped then the little biggins if you end up with only mana for a bit works out well for me. Also with wayward on the possible three drop, I can sac golden after a block and have him ready. He keeps surprising me, so I haven't taken him out yet, but I've thought about it. Again, I just really want to utilize him in a deck D: the minute the art hit my eyeholes I fell in love lol
4 weeks ago
I like the idea, just get the impression that the deck will play out a bit too slowly. Marwyn might be a good replacement for Golden Guardian Flip (which is very slow) to get some more consistent early mana ramp. I wouldn't concentrate too much on getting lands into and out of the grave, which takes time and might go for a more direct route, using surplus mana generated to tap Arcane Encyclopedia and replacing The Mending of Dominaria with Fraying Sanity to double up on any mill effects.
+1 for an original idea.
1 month ago
Fixing card links for flip cards in above comment:
1 month ago
Deck needs to be updated with current state in paper.
1 month ago
Hey dude, thought I'd comment it on here.
So let's round out my observations before we move to my opinions.
Win Conditions you have included are: Rolling Stones , Assault Formation , Wakestone Gargoyle , Vent Sentinel and Dragonshift. Of those, Wakestone doesn't really have a way to go off unless another win con is already out. So Wakestone + 1 or Vent Sentinel and Dragonshift are the only current ways to win a game.
Tokens- Coral Barrier , Hornet Nest , Golden Guardian Flip , Sprouting Phytohydra , Dragon Fodder , Parallel Lives , Kiora, the Crashing Wave. Coral Barrier does provide an evasion creature, and 1/1's with evasion are often under-rated. Hornet nest is great if you can keep it alive, and okay if it dies. Golden Guardian is an okay card if you can get some tokens out of it, but it doesn't die to anything in your deck right now. Sprouting Hydra is probably the best token card in this deck as it lines up with all of your themes, it has serious potential for combos. Dragon fodder doesn't belong here. Swap it out for a late game threat like Vigor for wall wins, or Luminarch Ascension if you plan to keep the token theme. Parallel lives is at best okay in this deck, if you had more than 10 things that made tokens, I would say its definitely important. Kiora is an okay planeswalker but I'll talk about her in a second.
Ramp- Ok so there's not enough of it. Overgrown Battlement , Ulvenwald Captive Flip , Sol Ring, Cryptolith Rite. Commander games are won by casting several cards in a turn. Firm believer that if you have green, you run green ramp. Period. Bonus, Ulvenwald Captive is terrible ramp.
Card Draw- You're covered here. I think you have enough card draw.
Planeswalkers- Special Note, I think Kiora is a fun planeswalker, but she's not amazing in this deck. It'd be better to see something like Ajani Goldmane , or Elspeth, Sun's Champion for added tokens, boardwipes, and counters, as well as their emblems enable your win conditions.
Ok so now I'll start by suggesting things you could add to this deck.
Wall of Denial - My favorite Wall.
Tree of Redemption - Can get ugly dude. 0/40 is kinda great in a lifegain deck.
Kodama's Reach - good solid ramp.
Cultivate - Same as above.
Comet Storm - You have ramp, play a ramp board clear.
Kindred Summons - Pick wall.
Fireball - Very versatile in rampy decks.
Vandalblast - You have red, you need good artifact hate.
Supreme Verdict - Favorite Board Wipe
Wrath of God - AKA the Reset Button
Azorius Signet - Ramp
Izzet Signet - Ramp
Aetherflux Reservoir - Can become a win condition (that can be fetched with fabricate) if you have a strong life gain game.
Ajani Goldmane - Can combo with some win cons, has good passive benefits from behind the army of walls.
Elspeth, Sun's Champion - Same reasons as Ajani, but can also board clear creatures with 3 or greater power, so not your walls.
Now we move on to cards I suggest removing.
Murmuring Phantasm - It's not bad, it just doesn't provide an additional benefit. You could find a better card for sure.
Abrade - Swap for better removal. I suggest Comet Storm, or Vandalblast.
Lightning Helix - Okay so IDK what this is in here for. Its a good card in a tempo deck. You can do bigger and better with 2 mana. Play the long game.
Ghostway - Looks okay with EtB triggers. Is good against boardwipe, but honestly, you have walls. They probably won't die that often, and if they do, you won't be bouncing more than 2-3 back to your hand. Is that honestly worth holding up 3 mana?
Parallel Lives - Get to the 10+ token generators, and this card is waaaaaaay better. As it stands now you may get 2-4 extra tokens in a game, if you draw it.
1 month ago
I run a minimum of 35 lands, including the Ixalan flippy floppy lands, which are usually pretty consistent (Golden Guardian Flip, Growing Rites of Itlimoc Flip)and excluding ones that don't produce mana (Maze of Ith, Eye of Ugin). Works pretty well for me, but I'd imagine that it might be a bother for others. Honestly I'd rather be screwed than flooded.