Golden Guardian

Artifact Creature — Golem

Defender

: Golden Guardian fights another target creature you control. When Golden Guardian dies this turn, return it to the battlefield transformed under your control.

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Have (2) CompleteWaste , metalmagic
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Set Rarity
Rivals of Ixalan (RIX) Rare

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Tokens

Legality

Format Legality
Custom Legal
Tiny Leaders Legal
Oathbreaker Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Commander / EDH Legal
Leviathan Legal
Duel Commander Legal
1v1 Commander Legal
Canadian Highlander Legal
Unformat Legal
Limited Legal
Highlander Legal
Arena Legal
Historic Legal
Pioneer Legal
Casual Legal
Legacy Legal
2019-10-04 Legal

Golden Guardian occurrence in decks from the last year

Latest Decks as Commander

Golden Guardian Discussion

Gleeock on None

6 months ago

Gidgetimer Xenagod is awesome & it does play well with Timmy - spelled correct this time. It is less-likely to shoehorn into the "tokens:swing" trope, but more likely to shoehorn into high creature volume needed & more supplementary card-draw needed. It has some of the same issues I had making Ilharg, the Raze-Boar… where it is still more hand-reliant. It is still real fun to get to actually swing with some stuff that you never get to connect with otherwise. That is why I'm so in-love with egg-lady she is not all that hand reliant & you actually don't feel all that bad sandbagging a clutch of cards while you make eggs & activate some abilities. I think one of my better moments was activating Golden Guardian  Flip to turn my egg into a vicious blocker.

Joe_Ken_ on Welcome to Machine

1 year ago

Well with your colors you can run some of the give your permanent indestructible instant speed cards like Boros Charm and Heroic Intervention maybe even some flicker away stuff like Eerie Interlude would be something.

For ramp and this is also just one of my guilty pleasure pet cards I would include Golden Guardian  Flip since he flips into a land that produces mana of any color or if you have the mana available and you aren’t using it you can make a 4/4 golem.

Coalition Relic would probably be a good rock for the deck since it makes mana of any color and can even make 2 of separate colors if you ever find yourself not using it for a turn. Another rock that would be useful is Everflowing Chalice since you can put however much mana you want into it to make it tap for that much or put more charge counters on it.

I love to put Lux Cannon into any deck with unwinding clock since then it becomes a really powerful piece of removal.

A card that is really good for charge counters is Energy Chamber since at your upkeep you either put a +1/+1 counter on an artifact creature or a charge counter on an artifact.

Steel Overseer May also be useful for the deck to slowly make all of your golems into bigger threats.

Karn's Bastion May also be a good mana sink to proliferate your board and Evolution Sage will proliferate each time you make a land drop.

Loizo on Kefnett Brawl

1 year ago

Hi, looks like a fun list. Golden Guardian  Flip is especially spicy ! Have you thought of Dive Down because I think this deck is so dependent of its commander, you need all the Release to the Wind and Teferi's Time Twist . Just thinking :p

Brawl on!

ubermaan on Rakdos Walls

1 year ago

@antipopes - I agree with your analysis. I may consider replacing Ravenous Chupacabra with Golden Guardian  Flip, since it functions as removal and can help ramp eventually. Only problem is that as you said, one is found with Grenzo at x=3 and the other isn't. The sac outlets in this deck aren't intended to be the primary mechanic though, just a way to finish off opponents / get value out of dead cards, so I don't know if I really need the extra tokens. I'll have to play several games and see.

Gadianten on Rakdos Walls

1 year ago

Some creature changes you might consider are Guardian of the Ages , Colossus of Akros and Golden Guardian  Flip. I feel your main way of winning via Vent Sentinel is not enough on its own but I will have to think of some ways to enhance it.

Farycane on ArtiFacts of Life and Death

1 year ago

I tried a similar version of this Deck a few times now.

I really miss some kind of ramp, and either protection for Glissa to keep the recursion/card advantage going, or card draw. Mind Stone Hedron Archive and maybe Dreamstone Hedron can fill both ramp and draw slot each.

Playing something like Pilgrim's Eye over green ramp seems reasonable for a deck like this, but it technically isn't ramp. Try Wayfarer's Bauble instead.

Golden Guardian  Flip can fight your Commander without harming it, giving you a 2 colored mana Land.

I also recommend Unstable Obelisk if you kill creatures with it, you can recure it, and also fills a ramp slot. And it can solve other problems than creatures, too.

Glaring Spotlight opens your opponents creatures for removal. Also can finish/protect yours.

Vedalken Orrery Shimmer Myr really worth it!

Acorn Catapult seems bad, but once you get an opponent a Squirrel, you will have a target every turn for "free" recursion (just hit the squirrels if there are no other targets to kill)

Sorcerer's Wand Viridian Longbow with deathtouch on Glissa it's very efficient creature removal.

Cranial Plating Just try it. You can eqiup this at instant speed. Giving sometime +10 power or more :)

Lightning Greaves Swiftfoot Boots as said, protection is something really needed (in my meta)#

Hope of Ghirapur done lot's of work in every deck where I was able to get it back!

Verdurous Gearhulk Artifact, +1/+1 Counters. 5 Mana 8/8 Trample if nothing better to do.

Marionette Master I nearly always choose to put counters on him (fits your theme) making him a 4/6. So every artifact that "dies" sucks 4 life out of an opponent. Can semi-protect from artifact boardwipes, because it sometimes can kill an opponent.

Disciple of the Vault Little brother.

Of course Sol Ring etc. would work with that many artifacts, too. Maybe you can explain why you play few ramp spells and Draw stuff

Ancient Tomb

And I really don't know why people play Terramorphic Expanse Evolving Wilds in a two colored deck. Getting 2 cards out of 90+ others...not worth in my opinion. They are fixing but technically Mono Colored Taplands. Try Guildgates/Shocks/Normal Tapduals instead

Some games are hard with too much topdecking cause of missing draw/Glissa died too often But nontheless Great Deck and really a lot of fun to play :)

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