Nature's Way

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Kaladesh (KLD) Uncommon

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Related Questions

Nature's Way

Sorcery

Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.

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Nature's Way Discussion

MagicMat on Stomping the ground

1 day ago

DukeNewcomb thank you for your advice. Blossoming Defense is a good card no doubt, I think it's a meta call and it depends on how you build your deck. My built is pretty aggressive so I don't care much about protect my creatures but I imagine it's good in yours. About Nature's Way I'm not really sure, it's a better Prey Upon but 2cmc instead of 1cmc is a not so small difference. I think it works in a build with more small creatures, maybe with deathtouch, so you can destroy a creature and you still have a deathtouched blocker. In this build I believe Prey Upon does a better job cause you usually have bigger creatures.

BaiZongTong on Archfiend Hapatra

1 week ago

OOO Key to the City is a pretty nice way to make it work! That's genius!

Nature's Way feels hard to execute since it requires you to have a snake on the board already. maybe the new Walk the Plank for cheap removal?

Against control, I played against R/B Control for Game Day and drew 1-1 with a previous iteration of the deck. It was a very tough match, but I recall that in the second game, Claim / Fame was MVP because it allowed me to res Hapatra, Vizier of Poisons with Claim and immediately use Fame for a quick swing + snake. Once the snake is on the board, it poses an interesting threat to control since they didn't have many creatures. Driven / Despair is also good since it requires enemy to choose whether to discard or let me draw.

The Scorpion God might also be better against R/B Control, since once it's resolved, it gives you some card advantage, which I find is usually the most depleting against control. It also fares much better against Torrential Gearhulk.

Thousandoaks on Archfiend Hapatra

1 week ago

BaiZongTong, thanks for the feedback. I really enjoy the Archfiend of Ifnir and Key to the City combo, so I don't rely too much on cycling lands. It makes a devastating impact and really turns the tide of battle the turn it drops. Key to the City has made some clutch Ammit Eternal saves getting him through to drop his counters. Finally, I often have the Dust available to trigger the board wipe against my opponent; including indestructible creatures.

I did originally have The Scorpion God in the deck, but I found that I didn't get the value from it that I get from Archfiend of Ifnir. However, I do sorely miss the card advantage. I am thinking of running some Despair + Driven to get some form of card advantage back in the deck.

I do like the Supernatural Stamina idea for multiple ETB triggers. I was thinking of adding Nature's Way so I can use a snake to take out a threat if need be, but haven't give in much thought.

I have been toying with adding more removal and a splash of death touch to help make the deck more consistent. Ultimately, if I don't get Hapatra, Vizier of Poisons or Nest of Scarabs by turn 3... then I lose the game. I don't like not having reliability through multiple means.

How does your deck hold up against control?

EliteMasterEric on Hapatra Laughs at Your Creatures

1 week ago

Check out my deck: Golgari Budget -1/-1

Think about Fatal Push, Nest of Scarabs, Hapatra's Mark, Dissenter's Deliverance, Prey Upon / Nature's Way (works with your Deathtouch snakes), and Natural State//Appetite for the Unnatural (if your meta has lots of monuments, and Gate to the Afterlife, the formal is cheaper).

Minihorror227 on GW cats cats cats

2 weeks ago

Argy, i have tried Nature's Way before. Most of the time my creature are 1 power to short to destroy a creature with it. This is the reason why i started running Ambuscade instead. And i have had Declaration in Stone as well but i'm wanting to make the deck as rotation proof as possible.

Wendigo4481, i have had Mirage Mirror in as well, it never did much for me while it was on the field other than a chump blocker. My meta destroys my creatures as soon as they hit the field most of the time, making it so i usually dont have somethig to copy other than maybe a Sacred Cat.

Funkydiscogod on Green Blue Clues

3 weeks ago

Don't use Epic Confrontation. You don't really want their creature fighting back. Use Nature's Way instead, because their creature won't get to deal damage to you. Or, Ambuscade or Clear Shot if you need an instant-speed spell to punch an opponent's creature.

Though, it'd probably be faster to Soul's Fire the opponents' face for 9 damage, if you had just one Precursor Golem. If you had two Precursors, it'd copy it twice for every other golem, so with 4 tokens, 33 damage? Also, it seems I made a mistake on the math of two Precursor Golems in my last post, you'd only get 11 Clue tokens.

redknight44 on Gruul Fight Club

1 month ago

You could do Nature's Way in place of Hunt the Weak, to lower mana costs a bit

djnewellmit on Green Ramp/Stompy

1 month ago

Nice deck you've brewed! I've got a few suggestions, but I don't think they are must-haves for your build.

You've got a little bit of energy going on with the Attune with Aether, Greenbelt Rampager, and Servant of the Conduit. I'm not personally a fan of Bitterblade Warrior, and I would recommend Longtusk Cub as a suitable two-drop replacement. The Cub can generate a little energy on its own, but it easily becomes a 3/3 or 4/4 after an Attune or Servant hit the battlefield. And the instant-speed pump for the Cub is a great threat.

Looking at the deck's mana curve, I may also recommend a decent one-drop like Narnam Renegade or even Oviya Pashiri, Sage Lifecrafter (possibly a combination of 2 renegades, and one Oviya) in place of the Bitterblades..For removal, I love me some Nature's Way. Prey Upon has the lower CMC, and both are sorcery-speed, but Nature's Way is a one-sided fight with the added benefit of trample and vigilance for your creature. Also, just to make sure you noticed - deathtouch on Rhonas will trigger if he deals damage with either one of those spells (not that there is much that doesn't die to the 5 damage anyway).

And lastly, just a comment on Attune for land searching - if you are playing green, and have any use for energy, then Attune is the way to go. If you are playing green with any other colors, Evolving Wilds can be swapped in if you do not care about energy. Both cards function as good land search and deck thinning. If I'm playing green, my decision usually hinges on whether I'm playing Tireless Tracker, who prefers the Wilds.

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