Nature's Way


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Kaladesh Uncommon

Combos Browse all

Related Questions

Nature's Way


Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.

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Nature's Way Discussion

jawz on Green Counters budget

3 days ago

Longtusk Cub could be a good fit. It's fairly cheap. And it can grow out of control quickly if the opponent falls a step behind early.

I might suggest swapping out the 4 Natural State. Maybe you're seeing a lot of artifacts and you have to deal with them, but it seems like creature threats are far more important to deal with in Standard these days and the artifact-specific stuff can go to the sideboard. I like the Nature's Way or the Prey Upon more myself for those slots. But given you're running Lambholt Pacifist  Flip, I'd probably go with Blossoming Defense in the end.

And if you go with Blossoming Defense, I'd want to swap out the Ulvenwald Captive  Flip and Druid of the Cowl for mana critters with 2 power so that the +2 could turn on the pacifist. In terms of budget I'd probably swap in Deathcap Cultivator, Duskwatch Recruiter  Flip and Lifespring Druid. Although if I could spend more money I'd probably aim for Rishkar, Peema Renegade instead.

Mr_Radical on Deathtouch Abuse

6 days ago

Always a fan of deathtouch themed decks, +1. Here are a few suggestions:

-4 Pharika's Chosen, +4 Ruthless Ripper

-4 Deadly Recluse, +4 Narnam Renegade (rely on removal to deal with flying)

-4 Runechanter's Pike, +4 Sharpened Pitchfork (unless you add more instants & sorceries)

Since deathtouch applies to all damage a creature deals, Nature's Way and Rabid Bite can be just as effective as Murder if you don't mind trading instant speed for 2cmc; Clear Shot's an option as well. Fighting (Prey Upon, Pit Fight, Ulvenwald Tracker, Setessan Tactics) also has the same effect.

There's also something to be said for swapping a few equipment cards out for Midnight Charm so first strike comes as a surprise.

ghoul_Legion on "Hydras" ( ͡° ͜ʖ ͡°)

1 week ago

Deck name is worth an upvote.

Rite of Passage seems like a nice suggestion from sqeq.

Nature's Way to get rid of those pesky creatures that sits in the back.

RumAndCoke on Keeping Vigil

1 week ago

I'd recommend running more humans. Trusty Companion and Narnam Renegade are both pretty average creatures.

To replace them I'd recommend Lone Rider  Flip and Hanweir Garrison. You could also consider Inventor's Apprentice and Kari Zev, Skyship Raider.

As far as replacements for Nature's Way, I'd suggest Shock, Authority of the Consuls or Declaration in Stone. You don't have very much hard removal which is really important to have in the current meta.

I really think splashing more red in your deck will make it better overall. Hopefully some of these ideas help. +1 from me

Maskirovkas on One hit killz

2 weeks ago

I just ran this through a couple of playtests, and I think this is a pretty solid foundation build.

Pretty nice take on mono green creature destruction, utilizing deathtouch and all. The one thing that would throw a wrench into that is hexproof. To get around that, I'd like to suggestions Bonds of Mortality, at least as a sideboard contender.

As for Grapple with the Past, in the few playtests I ran on this, most every time it came up, I was throwing away non-creature spells more than anything else, and not getting anything back. Perhaps dropping it from 4 to 2 copies? But perhaps you had better luck with pulling creatures and such in a real game, where your creatures would die more readily than a one sided playtest. But having x4 Grapple with the Past and x4 Pulse of Murasa together seems a bit overflooded in creature return.

You might have some better luck throwing in a few more "my creature deals damage to your creature" type cards, like Clear Shot, Rabid Bite, and Nature's Way. All three of those cards allow your creature to deal its damage to another creature, and triggering deathtouch, but without taking damage in return, and thus increasing their longevity, AND are 3 CMC or less.

Additionally, Nature's Way would allow your beefed up Tireless Trackers (beefed up from all the clues you can sacrifice) to bypass most chump blockers via the newly acquired Trample.

But, as I started earlier, I think this is a pretty solid build for a fun deck to play. A friend of mine has an EDH deck with the same idea, utilizing "ranged" deathtouching, and he has a lot of fun with it.

Keep up the good work!!

emrakulinsmugglers on W/G Flicker Energy

2 weeks ago

you have an infinite felidar bounce combo that lets ninth bridge patrol be an infinitely powered creature, maybe you should put in like Nature's Way, so you can use your infinitely powered ninth bridge to take down some random creature, and also you'd then have an infinitely powered trampling vigilant creature. winnnnn

Snydog17 on Tree Fiddy Mono Green Upgraded

2 weeks ago

Rishkar, Peema Renegade is a card that I personally like for its ability to make more mana dorks, is all.

Bristling Hydra may only be able to protect itself once, but having the ability to protect itself gives it a protection because your opponents know that you could fizzle their Unlicensed Disintegration, and would most likely not target it.

I did not see Nature's Way, and it's very good, so my apologies for that. To be honest, I have never even seen it before. I might try to fit a couple copies into my UG list that I have been building (Rishkar Energy Ramp, if you wanted to look it up).

RurouniKeroro on Tree Fiddy Mono Green Upgraded

2 weeks ago

Snydog17 thanks for the suggestions. I'll definitely consider Rishkar, Peema Renegade, though adding one or two pushes the budget and I was trying to keep this somewhat cheap (or use cards I already have). My only concerns with Bristling Hydra is I'm not generating any extra energy, so he can only really protect himself once. As for Prey Upon, I don't know if you saw Nature's Way in the board? Even though it's one more mana, it's not a fight so it's like a burn spell that removes a creature and I usually still get to swing because now that creature has trample and vigilance, I feel like the value proposition is huge.

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