|Commander / EDH||Legal|
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|Duel Decks: Elves vs. Inventors (DDU)||None|
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Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.
Nature's Way Discussion
5 months ago
Yay mono green! My baby is similar to yours, though I like to run “fight” cards like Pounce , Rabid Bite and Nature's Way to get rid of bad creatures. I’ve never been a fan of Impervious Greatwurm as it doesn’t even have Trample, so I use the pricier Kozilek, Butcher of Truth since it makes unprepared mill decks cry.
Great job, keep it up!
6 months ago
Thanks, garruk3, for the suggestions. Given the really low curve this deck works on, though, I'm generally just trying to win before something like Melira shows up. If I sided in removal and Nature's Way wasn't going to work, I'd probably be wanting hard removal like Curse of the Swine , Polymorph , or Reality Shift , since in this case I'm unlikely to have mana open for a counter when it's needed.
7 months ago
Lure is honestly a really terrible card. If they remove your creature, it's a 2v1 in their favor. I would replace both Tragic Slip and Lure with Nature's Way . You're also not running the best deathtouch creatures. Vampire Nighthawk , Gifted Aetherborn , and Rhonas the Indomitable are all better options over Deadly Recluse and Dire Fleet Poisoner. Rancor would also be a fantastic option of adding the more-powerful-than-first strike-and-deathtouch combo, trample + deathtouch. You can assign one damage to their blockers, since that counts as lethal, and then the rest can go at their face. Are they blocking with a 5/6? Too bad, they take 4 trample damage from your Vengeful Pharaoh.
7 months ago
Thanks everyone for the comments thus far :)
Flooremoji: So I started doing some counting and about halfway through realized a lot of the info was useless for this discussion lol. "removal" can be defined differently if we are talking about how it relates to Lone Rider Flip, as bounce spells become more useful, but things like Lightning Bolt become almost useless after a flip. It's kind of hard to judge in that case.
As for the average each deck has, that highly depends on the color combo. Red decks can certainly have access to plenty of burn. Black plays nearly the full suite of Doom Blade effects (no Ultimate Price right now. Also no Snuff Out .). A GW deck could have almost none or plenty with Swords, Oblivion Ring , and Nature's Way . It just comes down to the random elements.
Yiggler: Yeah, you're definitely right on that. Though, admittedly, I would probably be playing them both in the same deck fairly often, and would probably still consider using the bonds on lone rider that way in some circumstances. I think a different way of thinking of it is that bonds of faith on lone rider becomes an aura with "Target creature gets +3/+3 and trample." That's pretty good in that scenario.
miracle: Ah, protection.
8 months ago
This looks like fun idea, although I think you might be playing too few lands. 18 (plus 2 Sol Ring s) is not enough to be casting 7-drops. I would go up to about 22, maybe more, to ensure you have enough mana to cast your Foe-Razer Regent and Nessian Wilds Ravager . If instant speed matters to you, you could try playing Pounce and Pit Fight . Nature's Way is another very good fight spell, although it doesn’t say fight on it. Good luck with the deck!
8 months ago
I really like the concept of this deck. I have a few things that combine deathtouch and trample, but no all-deathtouch decks. That may need to change. :-) Evasion, such as flying and fear are nice to include in the mix, as you have. After all, the opponent may be running some deathtouch too. Your Viridian Longbow and Nature's Way go a long way to cover that base as well. Still, there's nothing like trample for a deathtoucher, as it lets you kill another critter along the way, and even against an indestructible blocker, it lets you deliver all but one power to the face or to take out several blockers if they want to line 'em up like dominos for ya.
That said, I'd try to find a place for more trample action, either in the critters themselves or in the buffs.
Some stuff I've found useful in your deck's colors:
Rabid Bite - Similar to Nature's Way but not quite as good
Larger Than Life , Wildsize - Trample + Buff
Bow of Nylea - More useful if you don't already have all deathtouchers
Champion of Lambholt , Overrun , Prowler's Helm , Rogue's Passage , Whispersilk Cloak - Evasion
Deadly Recluse - Another deathtouching early blocker, but this one has reach.
Ambush Viper - So sweet when they don't see it coming
First strike is also really nice in a deathtoucher, but if you try to have everything, it dilutes a deck too much.
Or can you . . . ? Chariot of Victory - First Strike + Trample + Haste and reusable
9 months ago
I would replace Prey Upon and Lure with Nature's Way because Natures way gives your creature vigilance and trample, plus makes your creature deal combat damage to an opponents creature without it dealing damage to your creature. So, you can assign one damage to the creature and trample the rest to your opponent, since your creatures have death touch. And then I would add one more Viridian Longbow. This deck is very similar to one I made not to long ago. You could get a lot of ideas from mine and the comments made on it: Rhonas and His Friends (G/B Deathtouch)
10 months ago
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