|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|Magic 2013 (M13)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Urza's Saga (USG)||Uncommon|
Combos Browse all
Creature — Wall
Prevent all combat damage that would be dealt to and dealt by Fog Bank.
Price & Acquistion Set Price Alerts
|Have (15)||Kimimaro , Falte , Friedrice24 , dplerner , ironax , tahavin , acbooster , Mousemke , , , miracle , PTsmitty , MattN7498 , rakdos24 , mziter501|
Fog Bank Discussion
9 hours ago
This is so cool! What's the flip side of your commander?
I got some cards to suggest for this: Glory of Warfare, High Ground, Meekstone, Kindred Boon, Stalwart Shield-Bearers, Consulate Skygate, Wall of Junk, Shifting Wall, Taurean Mauler, Fog Bank, Stasis, Obelisk of Urd, Lumithread Field, Shared Triumph, and Crawlspace
2 days ago
Needs 3-4 more lands, I think. I'm talking Dismal Backwater, Dimir Guildgate, and gags Submerged Boneyard if nothing else. Better lands than those in no particular order are Dimir Aqueduct, Temple of the False God, Terramorphic Expanse, Myriad Landscape, and Opal Palace.
Also cards you could take out to put those in: Sphinx's Tutelage is better in a card draw based deck than a mill based deck. Maybe it'll get a dozen or so cards every other game, but I don't really think it's quite worth it. Isochron Scepter is good if you can hook it up with one of your half dozen instants that are worth while imprinting with it and it can go infinite w/ Dramatic Reversal and a Sol Ring or something, but I'm not sold. It's an easy two-for-one if an opponent gets rid of it and I feel like there'd be many situations that it's just a dead card in hand if you don't have one of your instants. I've seen how well Tormod's Crypt has worked, but it doesn't do enough to stay in the deck compared to some of your other "graveyard hate" cards. Plus, many of your other cards (literally) get their power from having stuff in your opponent's yard. Evil Twin isn't as bad as he thinks he is. As a removal spell he's slow and I don't see why you need a Clone in here. Body Double is worth it, though because 8/10 times people will have more creatures in their graveyard than on the battlefield against this deck. Disciple of Deceit feels... untrustworthy. If it works, though, by all means keep it. I'm not familiar enough with the deck to know what you would throw away and what you would want to go find. Maybe Crypt Incursion for the sane reason as Toromod's Crypt? Maybe switch it with Profane Memento? Also, maybe Bontu the Glorified could be cut?
Some other cards you could look out for: Altar of the Brood. Mind Sculpt. Siren of the Silent Song (I really like its draw and mill ability). Dinrova Horror, Far / Away, and Reality Shift are underrated removal spells. Also at least two more board wipes. Cyclonic Rift is just as good, if not better, here as it is anywhere else. In Garruk's Wake is pricy, mana-wise, but pretty nice. Nevinyrral's Disk is a classic. Profaner of the Dead works in here. And there are more at least decent black wipes that you could consider playing. And maybe you didn't think of these couple dudes, but they are good for butts and good in general: Disowned Ancestor, Dragon's Eye Savants and the best blocker of all time Fog Bank.
4 days ago
Yeah, there are a lot of broken cards for cheap you can get. I would recommend against playing Kraken Hatchling and Fog Bank because why spend mana on not dying (and cards that only protect a little against not dying) when you could just play some Dark Ritual and Lotus Petal and go off on turn 1. I also have a folder with a bunch of similar power decks which I added this deck too so maybe you could get some inspiration from that
6 days ago
Well I don't want to destroy the wall tribe you got going here as that is kinda neat but here is what I would take out:
good walls but some of them have too low toughness or just don't really help you do anything. Best way to know what to take out though is to play the deck and mark the low impact cards.
2 weeks ago
Your practice hands showed the fundamental weakness of running a high concentration of high CMC bombs. Control generally offsets this by running many bounce spells, counterspells, and other tricks. Rather than fighting for board control, you simply deny the opponent of threats until the late game. I'd consider adding more cards in the vein of Mana Leak, Vapor Snag, and Remand. If you really want it to be more creature focused, GW midrange humans/angels is a possible archetype to look into. Otherwise, you'll have to rely on other means like the walls and taxes you already have. It might be helpful to find cheaper alternatives so that you can start controlling the game earlier than turn 3. For taxes, there's Mausoleum Wanderer, Judge's Familiar, and Thalia, Guardian of Thraben. For defense, there's Fog Bank, Order of the Stars, and Wall of Omens. Some angels that fit a control angle are Archangel of Tithes, Chancellor of the Annex, and Angelic Arbiter. To close out the game, Avacyn, Angel of Hope, Iona, Shield of Emeria, and the Bruna/Gisela meld are common picks. Finally, having some way to restock on life and cards can be very useful and Sphinx's Revelation fills this role nicely.
3 weeks ago
I don't thing your mill package is enough. Both of your enchantments win to slowly, and your opponents will probably kill you before you do the same to them. I would add 3x Jace, Memory Adept to put your opponents on a clock. I would take out Jace's Erasure for several copies of Manic Scribe, Jace's Phantasm, and/or Wall of Frost/Fog Bank to help you stay alive. Hope this helps!
3 weeks ago
Remand, Mana Leak or Spell Snare are better than Psychic Strike. You have enough mill power that you don't necessarily need a counterspell with more mill. Leak and Remand would work better with Mesmeric Orb, forcing them to really pay out the nose for that spell they want.
4 weeks ago
I think you're running at least 1 land too many, as flooding out kills this deck in many matchups. I'd go down to 2 shelldocks, and cut most of your non-crab creatures for the Fraying Sanitys and some Breaking / Enterings. If you do cut out most of your creatures, you can also have space for a few Fatal Pushs which are pretty good with all the Death's Shadows running around. I'd use the removal spells before ever using something like Fog Bank, since they synergize with your Crypt Incursions (which should really only be a 2-of in the maindeck imo). If you'd like to take a look at my list for some ideas, you're welcome to do so: My Sanity is Fraying, Help!