Fog Bank

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Uncommon
Commander 2014 (C14) Uncommon
Commander 2013 (C13) Uncommon
Magic 2013 (M13) Uncommon
MTG: Commander (CMD) Uncommon
Urza's Saga (USG) Uncommon

Combos Browse all

Fog Bank

Creature — Wall

Defender, flying

Prevent all combat damage that would be dealt to and dealt by Fog Bank.

Price & Acquistion Set Price Alerts

IMA

C14

C13

Ebay

Recent Decks

Fog Bank Discussion

Vesosoft on Bystander Mode Activate

3 weeks ago

Removed Fog Bank for Mausoleum Wanderer. Gives me a bit more swinging power with creatures, and some low cost permission.

Aarik on Faerie Thief

3 weeks ago

I've noticed a lot of similarities here with my own mono-blue, combo-slinging Faerie Control deck and thought you might be interested in taking a look at some of the interesting combos I use!

For example, you could better capitalize on your Sower of Temptation's ability to steal a creature by using a Ghostly Flicker to flicker both your Sower AND the creature you've taken with Sower! This re-trigger's Sower's ability AND returns to other creature to your control unconditionally! Ghostly Flicker can be used well with ANY of your faeries to re-trigger enter the battlefield abilities!

Fog Bank is a powerful defender, and I had a spot for him on my mainboard for quite a long time before swapping it out with Mistblade Shinobi, and later Phantasmal Image. Fog Bank is a great stand alone addition to your deck, but doesn't combo with anything! I wonder if its filling a spot that could be better used by something that synergizes more effectively with you deck?

I am really excited to hear how Kefnet's Monument plays with this deck! It's a great way to speed things up and more confidently spend your mana and might just be the backbone of your faerie combo deck!

zephramtripp on Card creation challenge

4 weeks ago

Failure

Creature - Incarnation

Players can't win the game.

Pay three life: Counter target spell. Any player may activate this ability.

6/6


Make a colorshifted Fog Bank.

DensetsuV on Isperia's Voice

1 month ago

Using the protection as a means of evasion with voltron was largely the idea I had in mind. Protection does a lot of very powerful things and I think being able to pull the specific type of protection I need at the moment has a lot of potential. I would use Isperia to tutor for the type of protection I need then start buffing them with +1/+1 effects for just my creatures along with auras and equipment.

Right now my main problem is getting it balanced right. I'm starting to think from my tests that I need to reduce the color specific protection to just the "voice of" creatures so I don't get so many dead draws. That would mean removing the 3 non-voice creatures that are color specific.

Currently the deck has a lot of stalling cards like Fog Bank and Windborn Muse but I'm thinking improving the speed and reliability of Isperia while reducing the dead draws would work better.

gzusvictory on Balan, Wandering Knight | Equipment Voltron

1 month ago

Dude! You replaced Eight-and-a-Half-Tails!? Let me defend this case. This card has done so much work and protects everything from almost everything! You have to agree that it has a much higher ceiling than Devoted Caretaker.

Threat of activation

My favorite includes the fact that it wards off more action than you think. Sure, it stops instants and sorceries, what about everything else like planeswalkers Jace, the Mind Sculptor, like avoiding Eldrazi cast triggers, Ulamog, the Infinite Gyre, effects of creatures Acidic Slime Trygon Predator, etc. Instants and sorceries are two huge categories, I agree, but the other categories include: creatures, artifacts, lands Maze of Ith, planeswalkers, and enchantments! 5/7 categories? Caretaker can do nothing for you at each of these points!

Cost efficiency

Sure, caretaker wins in this department by costing just a W to cast and a W to activate. I suppose thatcher does reduce the most common category of removal by stopping anything in the form of instants and sorceries. Yeah, 8.5 does cost a single W more and an extra 1W to make something white+pro white, but come on.

Number of activations

Devoted Caretaker can only do his effect once, then thats it. My guy 8.5 can do it how many times!? Once for every set of 2W mana that you have! Sorry, but Devoted Caretaker loses this one.

Swords and Ugin

Playing against pro-white equipment like Sword of Light and Shadow can make it call off of them by making the creature its equipped to White! Devoted Caretaker does not your opponents creatures from getting bigger at all! For Ugin, the Spirit Dragon becomes your best friend, even in the hands of your opponent because it will deter your opponent from using his second mode by making your opponents lands or colorless permanents (if her minuses enough) white! Devoted caretaker only loses this one IF the pro-white swords or Ugin are in your meta!

Evasion

The most important factor: big daddy Balan, Wandering Knight needs to get through your opponents defenses with all his nice toys, but that pesky Fog Bank wants to ruin the fun. Have no fear, 8.5 wins here! Devoted Caretaker does not win in this department because it does not assist in evasion. Sure, it may take a LOT of mana if your opponents are playing a token deck, but when you get mana flooded/opponents have a small count of creatures, Balan will have a lot more help from 8.5 in getting through.

Conclusion

8.5 >Devoted Caretaker

In all honesty, I personally want to take 8.5 out because it has helped me win games almost TOO easily when I draw him late in the game. I just wanted to make a statement for all who does not know the power of 8.5 and the namesake 8.5 alone because we have had history with this card dude! Obviously, not good enough for commander, but I think he deserves to stay in the 99.

babushkasara on All hail the ancient crab

1 month ago

I'm currently procrastinating, so I have more suggestions.

Saintdale on Baneslayer Defender - Dale

2 months ago

Hi xyr0s

Thanks for your feedback. Just to Clarify, I don't use Azorius Charm for the draw, I use it to put an opponents card on the top of their deck. This is useful to hold onto until I meet a threat that I cant handle, or a blocking guy that is in the way of my Baneslayer. The way the card out resources my opponent is that it stops them from drawing new cards. When I am stalling, it slows my opponent down, where as when I am winning it stops them from drawing an out to my lead. just so that we know what this card is used for prominently.

You right about discard being an issue, that is why I sideboard those 3 Loxodon Smiter but if you have any other solution that would be great.

You are right to compare this deck to a combo deck. I basically rely on one card to win me the game Baneslayer Angel and the rest of the deck is designed to either protect him or give me time to stay in the game long enough to play him. Even with 4 copies of Bane, I have only a 60% chance of having him in my hand by turn 5. This is why I have made the deck so focused on defending and stalling and drawing. This is also why I use cards like Serum Visions and Wall of Omens, to draw deeper.

You mentioned that I don't have a very great defense line. I just want to run a few things by you. Brave the Sands is not always out so I wont talk about how it lets Fog Bank block any two attackers. I will mention how often I use Azorius Guildmage for her tap effect. This card lets me tap multiples of my opponents creatures. so when my opponent attacks with more creatures than I have defenders, She lets me tap their biggest threat. Angelic Shield give all my walls a buff and acts as a removal at vital times.

The deck has 10 defender cards, I draw these guys a lot. I have a 75% chance of starting the game with one in my opening hand, and I have a 75% chance of drawing a second defender by turn 3. Do you think more defenders? I only ask because You mentioned that a removal and a few creatures will beat this deck. what would your solution be to that?

I really like your advice about supreme verdict. I see how that can turn a game if I am behind. I will purchase 4 copies and see how they go. Path to Exile would be a good replacement for my Angelic Shield actually, I will purchase some of those as well.

Hey thank you so much for your advice, I really appreciate it. Feel free to respond to anything I have said in this comment :)

Thanks again

Tohm on

2 months ago

thanks, lukas96. I may pull Sage of Epityr and Fog Bank and add 4x Rune Snag, 2x Spell Pierce to boost the counter-spell side and 1x Sign in Blood for card advantage. Even so, the point of having more creatures would be have enough in the graveyard to cast the Ruinator.

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