|Commander / EDH||Legal|
Printings View all
|Commander 2014 (C14)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|Magic 2013 (M13)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Urza's Saga (USG)||Uncommon|
Combos Browse all
Creature — Wall
Prevent all combat damage that would be dealt to and dealt by Fog Bank.
Price & Acquistion Set Price Alerts
|Have (15)||maR2307 , Kimimaro , Falte , , Friedrice24 , dplerner , Daddy1ong1egs13 , mziter501 , MattN7498 , PTsmitty , ironax , tahavin , rakdos24 , acbooster , Mousemke|
Fog Bank Discussion
1 day ago
3 days ago
What's your opinion on To Arms!? You just imprint it on a scepter, cast it with your dorks, and keep casting it until you find the combo pieces you need. If you do, could Cathartic Adept be a backup plan?
Your deck doesn't seem have any good way to deal with the Pithing Needles your opponents will inevitably sideboard in against you. Would Deconstruct make a good sideboard card to counter their sideboard?
5 days ago
Constant Mists, Spore Frog, Fog Bank can help you against aggro decks. 1v1 the only fast decks that gave me huge issue were Rafiq of the Many and Zurgo Helmsmasher if my starting hand was bad. If they hit their rocks and acceleration they swing for lethal turn 4, but one wrench throws that tempo off balance.
Overall I don't see many true to form aggro decks often, most swingy decks tend to peak at around turn 6 (xenagod, kaarthas, samut). If you feel that sort of thing coming, the best i can recommemd is to hold off playing kruphix until after hosing their tempo or killing/countering their commander.
1 week ago
Love the idea only question why not add the best wall Fog Bank
2 weeks ago
This deck revolves heavily around getting at least one of each of the Empires artifacts, which isn't easy to do. I'd recommend adding cards to tutor them out of your library - a good option is Fabricate. Drawing helps too, but I would replace Opt with Serum Visions. Or maybe have both?
Also, counters are nice but too circumstantial in their use to have a deck full of only them. If an opponent gets even a single creature through because a) you didn't have the land to use the counter in your hand, or b) you're tapped out because you drew one of your Empires artifacts and wanted to play it - you're basically screwed because you have no bounce or removal to stop yourself from taking damage every single turn; you'd have to hope you get to your combo in time. I'd use counters like Remand for the bonus card draw but also add some bounce and/or removal and/or chump blockers like Guard Gomazoa or Fog Bank.
Heck, you could even make this a U/W deck with heavy lockdown cards like Authority of the Consuls, Ghostly Prison, Blind Obedience, etc. to slow down your opponent while you're waiting to draw your artifacts. As a bonus, splashing white also gives you access to Enlightened Tutor.
2 weeks ago
Thanks to everyone for your comments on my deck. I am so behind in responding though so let's see if I can catch up...
As for the suggestions, the two walls you suggested dankmim, have both been in the deck at some point, and Fog Bank still is, but I've come to realize that once people know that you're not any kind of threat, they pretty much leave you alone. Not that I should leave myself totally defenseless, that wouldn't be good, but I think that overdoing the pillow-fort aspect of the deck leaves me with fewer cards that actually do what the deck is intended to do.
DexRain, I bought a copy of Jace Beleren for the deck, but after giving it some thought, came to the conclusion that it is just too scary a card to be sitting on the battlefield ticking up with his ultimate staring people in the face, even if I never intend to use it. I'm giving out so much card draw that I always have to be conscience of how low everyone's libraries are getting, so if I'm worried about it, you know they are.
Those are all good suggestions, TheWallinator74 and I've considered all of them over time. With Ghirapur Orrery, the second ability, which kicks in when someone has no cards in hand, will just never happen since I'm giving out so much card draw, so the question has to be asked, is the first ability alone worth the 4 mana it cost to cast it?
Hunted Wumpus has the one time ETB effect which is okay but there again, is the one time effect worth the 4 mana? The main problem I have with the card though is that it is a 6/6, and big green stompy creatures can be seen as a threat.
Tempting Wurm has two problems. The first is that he is a 5/5 which can be threatening, but also if one person has a Reliquary Tower effect in play and the others don't, it would allow them to dump many more threats onto the battlefield than their opponents.
I thought about Weird Harvest too, but giving out card draw is one thing, allowing people to tutor up their combos is another, so I haven't included that one yet.
I didn't put Tempt with Glory in the deck earlier because I didn't think it did enough for the mana cost, but lately with all the hype surrounding the Atraxa, Praetors' Voice Commander deck, I'm even more reluctant to include it.
I do like Alliance of Arms and I have one. I'm not sure why it's not in here. Stay tuned, I may soon be including it.
Thanks again to everyone who has liked and commented on this deck. Even if I don't reply as quickly as I would like due to some comments requiring a rather lengthy response (like this one), I do read them in a timely manner and appreciate them all.
2 weeks ago
3 weeks ago
Thanks for the advice Mandalorian!
Notion Thief would be really funny, but I don't think I really need it since in my playtests once you get the combo off you draw more than enough cards as is. (But I might make a fun deck with a ton of cards just to see how many I can draw) :P
I totally forgot about Snow-Covered Islands, thank you for reminding me!