|Commander / EDH||Legal|
Printings View all
|Scars of Mirrodin (SOM)||Common|
Combos Browse all
Creature — Beast
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Price & Acquistion Set Price Alerts
3 weeks ago
OK, consider the following changes. Obviously you'll need to consider the budget you want to keep with this deck. I'm looking at options to bring up the kill speed for this deck.
If you really want to hit hard and hit fast, then you need not worry about you own life total early in the game.
I know what you're going for in this deck and I think you should look at this dekc from a different perspective.
I'm not talking about play styles. I'm working with your aggressive beatdown style.
I'm talking about shifting strategies in mid-game.
In the early game you go all-out and hit as hard and fast as possible. Get the kill by turn 4 or 5.
Once you've taken out the primary threat, you shift strategies. Change your approach and work on recovery and defense, shift to a midrange gameplay.
Ditch that crappy Putrefax. The "sacrifice at the end step" is too much of a hinderance for 5 mana. It it were cheaper, maybe, but nope it is just crap.
I really like Elesh Norn, Grand Cenobite but the mana cost is too high for the early game. Not sure on this one.
I also think you should reconsider keeping the Lost Leonin since he's cheap and hits the field early. He's also a great pump target.
Better infect creatures:
Relic Putrescence - screw your mana rock.
Skithiryx, the Blight Dragon
Pump for the kill:
Invigorate - Because we don't care what their life total is.
Tainted Strike - Surprise!
Snake Cult Initiation - 3 poison counters at once.
Giant Growth, Mutagenic Growth, Titanic Growth, Might of Old Krosa - The classic pump tactic.
Let's consider toolbox utility cards:
Azorius Guildmage - Because screw your activated ability. Counter a planeswalker ability and watch the looks on their face.
Simic Guildmage - Imagine moving the Rancor or Phyresis after blockers have been declared but before the damage phase.
Prowling Serpopard - Nope, I'm gonna get my creatures.
Melira, Sylvok Outcast - Make the game one-sided.
Lightning Greaves - An additional set of Swiftfoot Boots. Yeah, I know shroud means that you can't pump, but there are ways around that.
Unburial Rites - Here it comes again.
Virulent Wound - Poison and removal.
Pistus Strike - Poison and removal.
There are some -1/-1 counters decks based around Hapatra or Atraxa. Since the infect creatures deal combat damage as whither, we can use that to our advantage.
Hapatra, Vizier of Poisons - Put those -1 counters on opponent's creatures to work making tokens.
Phyrexian Hydra - This gets just stupid with Hapatra, Vizier of Poisons.
Lands you may have missed:
I know we've talked about this in the past, but I think you should really consider getting the shock lands. A quick check of the card prices on TCGPlayer puts the shocks at about @10-15 each. Totally worth it.
Gavony Township - Proliferate!
Vault of the Archangel - Need to stay in the game a bit longer.
Boseiju, Who Shelters All - Screw your counterspell.
4 months ago
6 months ago
After few games I noticed this deck needs more death-touch than infect.
More tap enchountments Psionic Gift
8 months ago
Maybe swap out Timber Protector since you don't run an overwhelmingly tribal list here? Also Night's Whisper. You could run Path to Exile or Swords to Plowshares over Unmake, as well, or a Anguished Unmaking. Cystbearer might be too vanilla a 2/3 at its rate to fit with your other high-toughness creatures. Not sure Oketra the True has enough upside for this particular deck, either. Sylvan Caryatid seems not so great because of Defender. Same with Vine Trellis and Wall of Tanglecord.
10 months ago
If you have more money, and would like a better, blue splashed path replace Cystbearer with Blighted Agent and swap Viridian Betrayers with either Vines of Vastwood or Might of Old Krosa. Also side note, in order for it to be about 5-6$ be sure to optimize your cart on TCGplayer.
1 year ago
1White.Fox.Omega1 Yeah, traditional knowledge in EDH says that I should add more ramp. The one problem is that typical solution takes this deck towards a pretty standard midrange list, with lots of small bad creatures. (Because that's what all these infect guys are.) I'm trying to make an aggro deck work in EDH. For that reason I probaly need to add Contagious Nim Cystbearer to up my creature count.The problem with lowering my curve and cutting top-end cards means that my deck also gets worse in the long game.
I realize I'm contradicting myself here, that's what makes this deck so difficult to build. :P
1 year ago
1 year ago
Hello and thanks for the upvote!
- Game 2 sideboard plans depends on the deck, but generally it goes:-2Cystbearer +2 Corpse Cur-1 Groundswell +1 Predator's StrikeI usually worry more about Edict effects, since I only have Khalni Garden for protection. Disfigure and cards like it can be countered by pump spells. Terminate I haven't seen and I don't believe is widely played.
2.Pulse of Murasa is meta dependent, I think.For example, my local paper meta MBC is still a thing. So Pulse wouldn't help much in that matchup, because they have more removal than I do creatures post-board. But I could be wrong. I just don't think that the deck is built to really grind out games on purpose.
- I don't think the toolbox lands are meta dependent. Although Halimar Depths has been overall lackluster. The ability to look at the top three cards and arrange them is nice, but not being an actual scry effect is sometimes a feel bad. It might become a Sejiri Steppe in the future, or just another Forest.