Skullwinder

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Pauper Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 Uncommon

Combos Browse all

Skullwinder

Creature — Snake

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from his or her graveyard to his or her hand.

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Skullwinder Discussion

WalkingIllusion on [Kaseto, Orochi Archmage] Snake Tribal / Voltron

1 week ago

I would take out Concentrate for Brainstorm, Ponder, or Preordain

Swan Song in my opinion is the most overratted counter, I would suggest spending the extra mana or two for something that can counter any spell like Arcane Denial, Dream Fracture, etc

Lorescale Coatl and Skullwinder should be somewhere in the deck, I also would recommend having at least two fog effect spells since they are pretty good in my opinion. Swiftfoot Boots and Lightning Greaves are a must have

Scrying is pretty good too, I would recommend to play test how Lifecrafter's Bestiary and Thassa, God of the Sea

I'm never a fan of Caged Sun in any multicolored decks...

I see Kruphix, God of Horizons better over Sakiko, Mother of Summer

I would take out Lumbering Falls, you have better things to do than make this thing into a creature. For lands I would sneak in Terramorphic Expanse, Temple of the False God, and Ash BarrensYou could just trade Lumbering Falls for Temple of Mystery

Rzepkanut on Secret Squirrel Hugs for Saheeli

1 week ago

More combo pieces... Pariah for stuffy, Keen Sense for Niv, Peregrine Drake for Deadeye and Quietus Spike combos with Sidar.

As far as enhancing your ramp I would focus on the "at least 2 mana for 1 spell" mana ramp options available like Explosive Vegetation, Overgrowth, Thran Dynamo, Gilded Lotus, Karametra's Acolyte, etc. Grand Arbiter Augustin IV could be a good ramp/distraction/disruption spell.

More tutor options could include Long-Term Plans and Tamiyo's Journal. Graveyard recursion that combos with Deadeye like Eternal Witness and Skullwinder can't hurt. Recently I have fallen in love with Commit / Memory, its so versatile as an interactive spell and Timetwister even for 6 is still awesome.

Happy gathering!

SlavicGhaespar on Everybody Loves Hypnotoad - The Gitrog [[Primer]]

3 weeks ago

Well, compared to your list it lacks bling :) and high quality manabase. I would just like your opinion since you've build this beauty :DI am thinking about adding Faith of the Devoted instead of Skullwinder, that is atm my only thing out of place.

Rzepkanut on The Deckwatch [Home Base]

1 month ago

Maybe cut Skullwinder?

AlexRuzhyo on Sidisi's Legion

1 month ago

While signets are good, you'd consider mana dorks over rocks. Sidisi triggers, cheaper to cast, ect.

You have a lot of ways to trigger Sidisi, which while not bad, means you're relying a ton on her. You may lack interaction or not do much besides trigger her. I'd look to try the deck with a couple less interactions or a way to put your graveyard back into the deck. Things like Stinkweed Imp, with dredge 5, can add up pretty quickly.

Rooftop Storm + Gisa and Geralf

Satyr Wayfinder, Commune with the Gods are cheap inclusions.

Skullwinder -> Revive, cheaper and assyemtrical. Non creature body tho.

Noxious Revival is pretty handy.

I think Rot Farm Skeleton is too expensive compared to your other options.

Animate Dead, easier to cast and less conditional than Stitch Together, also allows you to pull from someone else's yard.

Life/Death, Exhume are also reanimation options.

Ashnod's Altar is good ramp with zombie tokens.

You may appreciate some draw sources. Phyrexian Arena, Dig Through Time, Treasure Cruise, and that whole lot.

GoodLuckGuy on [Kaseto, Orochi Archmage] Snake Tribal / Voltron

1 month ago

Every Kaseto deck should be running Berserk, it lets you kill an opponent out of nowhere and can double as removal.

Stoneforge Masterwork can end games quickly when equipped to your commander, but is also amazing on anything when your field is big. Illusionist's Bracers is similarly amazing with Kaseto. Lightning Greaves let's you surprise your opponents while protecting your most important threats.

Here are some snakes I recommend: Sakura-Tribe Scout (good T1 ramp option), Skullwinder (amazing politics card), Nemesis of Mortals (cheap value snake in the late game).

I'd suggest getting rid of: Archetype of Imagination (I don't see a point to this card when Kaseto is your commander), Patron of the Orochi (it's slow and only makes green mana), Time of Need (I don't think tutoring your legends is necessary in this deck).

landofMordor on Graveyard Shenanigans

2 months ago

Hey friend (: it's my pleasure.

First, for potential cuts: Bloodbriar (there are better options like Mortician Beetle), Agent of Erebos, Eater of Hope, Pharika's Mender, Skullwinder, Vampire Aristocrat (see Bloodthrone Vampire), Vampire Nighthawk. Also, depending on how you feel about your top-curve creatures, those could be flex spots.

I love how strong this deck is with ETB abilities and "when this dies" abilities. Treasure Keeper is phenomenal, for one. You've also got excellent one-shot sacrifice outlets like Devour and kickers and so forth. The permanent sacrifice outlets like Viscera Seer and Jarad are great, but there are few enough of them that you might have trouble sticking a sacrifice outlet.

So, what I would focus on at this point would be finding ways to cheat your fatties into play from the grave, and finding redundancies in your "permanent" sacrifice outlets. There's nothing worse than being a reanimator player with no grave and no ways to sacrifice creatures (it happens...and not always on bum draws). Splinterfright, Jarad's Orders, self-mill like Deadbridge Chant, and anything Dredge (like Stinkweed Imp) will fill your grave with creatures for you, so that when Meren has sixteen counters you'll actually have targets worth pulling. Disciple of Griselbrand, Nezumi Bone-Reader, Birthing Pod are all ways to get more sacrifice triggers when you want them. And don't be afraid to up your curve with Xathrid Demon or other high-CMC win-condition-like cards.

Then, I guess if you're feeling extra adventurous, I'd investigate ways to produce more tokens, because a lot of those sacrifice effects are still powerful for non-tokens, and tokens will help you go wide when you stick Pathbreaker Ibex. Golgari Germination, Verdant Embrace, Ogre Slumlord are all options. The worst part about GBx reanimator imo (I run Karador, Ghost Chieftain) is that the endgame is pretty grindy, so going wide with tokens is a must for me if you want to play a second game.

So, in summary, the deck is super strong in staples/ramp/card draw/core mechanics. Self-mill/extra sacrifice/token synergies are things you can pick and choose to personalize and make it fun for you, the pilot. Best of luck, and be sure to mention me if I can help with anything else!

RingoDingo92 on That which Endures, Survives.

3 months ago

Love the deck name! Very befitting. My Doran build I'm working on is vastly different, but I like seeing a different deck like this for comparison. I'm thinking of trying to utilize the treefolk tribal. That said, I have a lot of non-treefolk tribal cards that aren't included here too. Here are some suggestions to give you food for thought:

Birds of Paradise, Selvala, Explorer Returned, Oketra the True, Vhati il-Dal, Vizier of the Menagerie, Seedborn Muse, Pontiff of Blight, Ulvenwald Observer, Angel of Serenity, Craterhoof Behemoth, Aven Warcraft, Foul Renewal, Eland Umbra, Spidersilk Armor, Mirari's Wake, Sight of the Scalelords and Volrath's Stronghold.

I second the suggestions for Lifecrafter's Bestiary, Abzan Beastmaster and Defense of the Heart. Survival of the Fittest also couldn't hurt. Burgeoning is another strong suggestion, gonna add that to my list of potential additions to my deck.

I need to thank you for the inspiration for me to consider Arachnogenesis and Pernicious Deed as well!

My list is much more creature-oriented, but I think Doran ought to be a creature deck first, so maybe scaling back a little of the targeted removal would be a good idea. However, I don't know who you're up against either, so perhaps you feel you need it worse than I do.

One last thing, while Eternal Witness doesn't fit Doran's little power-swap, I think it's strictly better than Skullwinder in any given situation. But that's my preference.

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