|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CM1)||Uncommon|
|Commander 2015 (C15)||Uncommon|
Combos Browse all
Creature — Snake
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from his or her graveyard to his or her hand.
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|Have (9)||thekingpinBR , frederiklw , sombrevivo , killstars , Reliva , Slowbro23 , Royal_Windsor , Esquire_ , bburt17|
|Want (28)||grayarchon , bpm4 , cannon_Spectacle , kovellen , Coopenhagen , Clones16 , Lythia , frederiklw , Betamind , 1337_Nerd , Gryffix , correcthorsebatterystaple , Voxzorz , coadster , cdgalucard , Thotny , TheCDC , Franck8666 , Hayliiel , kvfd1719 , AgentCrazyDiamond , rco , tientaarten1 , obitus , anamiac , Nerukad , AntiheroFOREVER , goodair|
3 days ago
Grimgrin, Corpse-Born and Cryptbreaker have good synergy. Grimgrin is a beater, affects the board with specific removal, is a sacrifice engine, and goes well with Necrotic Ooze/Phenax, and like Cryptbreaker (gotta love them one drops) it goes well with this commander and her expendable zombies.
Sultai Ascendancy is a rather weak card, it's a 3 drop with no immediate effect, only digs two cards deep, only mills one card and at upkeep, and is one less creature to be made a 2/2 zombie from Sidisi. Jace, Vryn's Prodigy Flip isn't the best, he flips too quickly, his ultimate mills your opponent's not you, unlike Eternal Witness it can only recur instant/sorceries then exiles them. Thrashing Brontodon is a good piece of removal but you could upgrade with Reclamation Sage/Caustic Caterpillar/Assassin's Trophy. Vizier of Many Faces is alright, I thought I should mention Clever Impersonator/Phyrexian Metamorph/Evil Twin. Maybe Drana instead of Taigam? Venser, Shaper Savant/Royal Assassin/Archfiend of Depravity v Dream Eater? Just stuff to consider. Training Grounds is a wasted slot, it works with a handful of cards and synergy is good but always assume the worst case scenario, and ask if you would really target this card with Skullwinder.
I think you've made a fine deck otherwise. And to answer your question about a card that shuffles back alone, would Beacon of Unrest suffice?
3 weeks ago
No one plays tier 1 cEDH decks in our area. People generally run optimized or 75% decks with commanders such as Animar, Karador, Non-Doomsday Zur, Krenko, Brago, etc. Marwyn runs pretty well. For a budget deck, it receives a decent percentage of the wins, especially on round 1s when people undervalue the threat of an unknown Marwyn.
Yup, plenty of removals in my meta. Last week, I eventually had to cast Marwyn for 9-mana because she kept getting blasted while waiting for the summoning sickness to wear off. Though I won that game the moment she was able to tap, I realized the importance of haste and providing more protection for Marwyn. Currently leaning more towards Concordant Crossroads at the moment, rather than Swiftfoot Boots. Since it can act as an alternative aggro win enabler if Walking Ballista somehow gets stolen or exiled.
Not that reliable. But it more than makes up for it if he's able to help cast Marwyn by T2. If not, it's an additional cheap +1/+1 counter for Marwyn.
Without the more expensive cards, it's not 100% consistent. But that's what this deck is all about - using all the tutors, and draw cards, and all the bounce-cast shenanigans, to find that infinite combo and mana outlet. You just have to be smart about which plays you'll take. But yeah, it does happen from time to time. Currently intensively playtesting to find the right combination of untap/pump/draw/tutor/elves. But I am quite satisfied with the current list. And yup, Berserk is amazing! Currently exchanged it with Gift of Growth just to playtest in the upcoming LGS tourneys. I just wanted to see how budget I can make Marwyn. But if you have Berserk, it is a definite include!
Yup. With infinite mana, I usually keep activating his ability until I hit a Walking Ballista for the win. Without infinite mana, it's a way to keep on going forward to hopefully hit more untap/draw/tutor.
Yup. Instant speed. Either you already have your Walking Ballista or Helix Pinnacle on the field when you hit your infinite mana combo, or you can use an into-the-battlefield instant tutor such as Chord of Calling. I can try Yeva, but my first impression is that it's too expensive at 4 CMC for the flash ability.
Thanks for this. Multani's Acolyte seems pretty nice. Will find a slot for it.
Depends on what I need at the moment. Usually Wirewood Symbiote for the instant untap and the potential infinite mana combo. But other cards like Fierce Empath, Quirion Ranger, Scryb Ranger, Skullwinder, Eternal Witness, and Duskwatch Recruiter Flip are all decent targets.
Above average. It gives the option of either tutoring for those untappers for more storm fuel, or for a massive card draw with Regal Force. The versatility makes me want to keep him as part of the deck.
Currently a flex slot for me. It wasn't consistently useful in most games, and I found that a lot of time it just sits in my hand while I cast other more useful cards. Currently removed it from the deck and exchanged it with Concordant Crossroads for playtesting. But still unsure about it. Might slot it in again eventually.
1 month ago
My biggest recommendation would be Phenax, God of Deception. It is a god in sidisi decks. It is especially good with Lightning Greaves and sidisi, it can become near infinite zombies right before your end step. Another great card is Krosan Restorer, it's great alone but also can create infinite mana with Havengul Lich and Ashnod's Altar.
I also wanted to mention Mirror-Mad Phantasm, Mindshrieker, Life from the Loam, Skullwinder, Archfiend of Depravity, Kessig Cagebreakers, Necromancy/Beacon of Unrest, and Clever Impersonator/Phyrexian Metamorph
2 months ago
Overwhelming Stampede Wild Beastmaster Champion of Lambholt Swords to Plowshares Forgotten Ancient Elvish Mystic Llanowar Elves Avacyn's Pilgrim Bloodspore Thrinax Sakura-Tribe Elder Terastodon Chameleon Colossus Dryad Militant Return to Dust Kodama's Reach Rishkar's Expertise Genesis Wave Sword of the Animist Cathars' Crusade Beastmaster Ascension Citadel Siege Collective Blessing Selesnya Signet Fellwar Stone Sol Ring Tragic Arrogance Bow of Nylea Caustic Caterpillar Skullwinder Skullclamp White Sun's Zenith
2 months ago
Hey, would you do:
Temple of Abandon
Ixidor, Reality Sculptor
Dictate of the Twin Gods
Scourge of Fleets
Search for Tomorrow
2 months ago
I haz ideas. So I saw this deck played on Commander Vs, and basically they played the deck like a G/B Sac deck so... we are gonna do the same.
Cards to add:
- Dark Prophecy
- Night Soil
- Perilous Forays
- Journey to Eternity Flip
- Dread Return
- Ever After
- Green Sun's Zenith
- Hour of Promise
- Solemn Simulacrum
- Acidic Slime
- Disciple of Bolas
- Greenwarden of Murasa
- Korozda Guildmage
- Regal Force
- Sakura-Tribe Elder
- Smothering Abomination
- Woodfall Primus
- Yavimaya Elder
- Nemata, Grove Guardian
- Verdeloth the Ancient
- Whisper, Blood Liturgist
- Sidisi, Undead Vizier
Cards to cut: