Skullwinder

Skullwinder

Creature — Snake

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from his or her graveyard to his or her hand.

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Printings View all

Set Rarity
Commander 2020 (C20) Uncommon
Commander Anthology (CM1) Uncommon
Commander 2015 (C15) Uncommon

Combos Browse all

Legality

Format Legality
Oathbreaker Legal
2019-10-04 Legal
Canadian Highlander Legal
Casual Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
1v1 Commander Legal

Latest Decks as Commander

Skullwinder Discussion

multimedia on Flora & Fauna

2 weeks ago

Hey, you're welcome. Do you own all the cards in the sideboard? There's several cards in the sideboard that are better than cards in the main deck.

If you choose to add the two card infinite green mana combo these are some changes to consider:

Sabertooth is a very good green creature with or without the combo. It's ability is repeatable and it gives you lots of value from creatures who have an enter the battlefield (ETB) ability by bouncing the creature and then casting it again. Genesis Hydra is a unique creature in green since it can cheat any nonland permanent with CMC X or less you reveal from X cards onto the battlefield which includes not just a creature, but also an enchantment, artifact or Planeswalker. Being able to repeat this effect with Sabertooth can give you a lot of value in mono green.

multimedia on Flora & Fauna

4 weeks ago

Hey, one advantage that this Nylea has as Commander is she's mana sink to get creatures into your hand because if you don't reveal a creature you can put that card into graveyard and look again. With infinite green mana you can find and cast all the creatures in your deck or just find a specific one, cast it and repeat on your turn. With Yeva, Nature's Herald you can cast creatures at instant speed and you can activate Nylea at instant speed.

This interaction is a combo to make infinite green mana. There needs to be minimum four green devotion for Karametra's Acolyte. Mystery Booster version of Umbral Mantle is $5 at TCGPlayer. Sword of the Paruns is slower than Mantle, because have to pay mana to equip it, but that's why it's less than $2. As long as Acolyte is equipped and can tap then you can make infinite green mana at instant speed which means you can do the combo on your last opponent's turn.

  1. Assemble the infinite mana combo.
  2. Using infinite mana activate Nylea until you get Yeva, Nature's Herald into your hand and end your turn.
  3. On last opponent's turn make infinite mana combo again.
  4. Flash in Yeva then activate Nylea to find and put all creatures into your hand.
  5. Cast all your creatures since they have flash from Yeva.
  6. On your next turn attack with all your creatures and Nylea.

Nylea puts cards that aren't creatures into your graveyard and you can advantage of this with green recursion. With infinite green mana Skullwinder + Temur Sabertooth can recur all cards in your graveyard that Nylea put there. Eternal Witness is a better Skullwinder, but more expensive price. Sabertooth can also give you infinite ETB triggers of a creature such as Acidic Slime to destroy all your opponents lands which can be game winning.

If you're interested in these suggestions I offer more advice to make cuts.

Good luck with your deck.

SynergyBuild on Yeva Draw-Grow

1 month ago

I mean, just wait a few sets when we starting running howling mine on a creature ;)

precociousapprentice I'm glad you like this variation on the list! I've found mild success with a few others, but I think this allows for the most abuse of Yeva, Nature's Herald, even if there is a small chance another version is more competitively viable, this let's us abuse instant speed the most.

Between our massive creature layout letting us toolbox hard at instant speed, break our muses in Glademuse and Seedborn Muse, we find this version let's us cast a timely Skullwinder when everyone is out of interaction for a win, or to go off in response to a storm deck like farm/turbo naus lists with a Heartwood Storyteller.

With these functions, and the results of the list, we have many ways of proving this deck is one of, if not being the most powerful deck in the format at controlling large stacks. In doing so it's both been a very unique experience, a hugely performing deck, and one of the most fun decks I've played or played against, the deck makes sure to keep opponents in the game, rarely locking people out just to win on top of them all.

I'll continue testing the deck, but I think this version is at or nearing the peak performance this list should expect, sitting around tier 2, leading to a meta-killer against farm lists, however a subpar choice for metas involving the Yurikos, T&Ts, Kess's, and Snoop Piles, which I want to look towards to fight in the future.

Inkmoth on Yeva Draw-Grow

1 month ago

Anybody catch the new grouphug tag? lol (Aikido for sure)

"Grouphug" or Aikido package (lol):

XiphiasX on Casual Commander Playgroup @ Amsterdam

1 month ago

CASUAL Commander enthusiast looking for fellow players in the area of Amsterdam!

Who knows a fun playgroup or would be interested in starting one to gather once every one or two weeks on a Sunday afternoon? I know things are seriously tricky with the Corona measures - I'm just looking forward to playing again. And who knows, we might want to use the meantime for deck design challenges.

PLAY STYLE - Insta-win cards, infinite combos, and heavy restrictions and stax strategies spoil all the fun of Magic for me. Instead, I like player interaction and therefore happily choose a player-interactive play style over solitaire (e.g. Skullwinder instead of Eternal Witness). I believe that's what makes my 15+ decks fun to play with and to play against (power levels ranging from 3 to 6). I love interactive three-four player games of 45-90 minutes in which we have a pleasant turn pace, forgive each other small misplays, cheer for each other's big turns, and help each other to learn from playing the game too.

ABOUT ME - I am Laurens ('84) and I've occasionally been playing magic for 15 years now, and like to stay updated on the newest MtG Commander-trends on youtube. Aside from that I am a freelance workshop trainer / teacher in personal leadership, I like British ironic humour, movie soundtracks, and the fact that my place is in Amsterdam West on a spot that's easily accessible by car and public transport.

Anyone? :-)

XiphiasX

tiagompm on Muldrotha "Super Budget" The Gravetide

2 months ago

Hello King_marchesa!

Thanks for the comment and suggestion!

Scribe of the Mindful is a budget card that I really appreciate, especially in the sacrifice theme. But I think that in this deck doesn't have much advantage due to the reduced number of insta / sorcery cards ... and I would still have to wait for the summon sickness effect ... I already have Tamiyo, Collector of Tales and Skullwinder and I am seriously thinking about Codex Shredder option for MurderForBrunch... Archaeomancer is another way but like your idea, won't have many targets on this deck ...

Azeworai on Radha, The Lands Matter To Me!

3 months ago

Ah, lands. An archetype with which I consider myself quite adroit. I play a Naya version, but Gruul bears the majority of the value.

If you opt for a strategy more anent utility lands, there is a multitude of options that become available.

Inkmoth Nexus can combo superbly well withal Kessig Wolf Run, oft murdering someone on the spot.

Of course, Dark Depths and Thespian's Stage is just another threat for the opponents to answer.

Glacial Chasm has saved me more times than I would care to admit, and Drownyard Temple is fun with sacrifce effects.

Sheltered Thicket is probably just better than an Evolving Wilds.

Sylvan Safekeeper is a little too perfect here. Defend the commander, aggressively costed, and perfidious for the opponents to remove.

I have a lands deck myself, bearing Vital Force and Vivien Reid as splendidly potent engines.

Nissa, Vastwood Seer  Flip is a card that literally never feels bad. It's great at all points of the match.

For assembling your land base, Realms Uncharted carries its weight, Hour of Promise is fantastic evermore, Crop Rotation can be a surprise, Elvish Reclaimer is as powerful as it reads, and Expedition Map is cheap and efficient. Sylvan Scrying is also fine.

Given enow utility lands, Field of the Dead becomes one of the very best cards. You could try snow basics for additional names to support it. This also opens Into the North as a possible ramp spell.

'Tis a little selcouth, but I enjoy Throes of Chaos for decks with many lands, as it makes dead draws less possible.

Cantrips make every deck work! Once Upon a Time is banned and broken, Winding Way grants a refill, and Life from the Loam with a cycling land is an engine by itself, and one quite difficult for anyone to intercede upon. Explore is also effective.

One more interactive spell would be nice. Beast Within does the job.

World Shaper has proven itself with High Market for additional control.

There are some things I'd recommend you ablate:

  1. Yavimaya Elder is overplayed. It's five mana to draw two lands and a card. Unless you can reliably sacrifice it to alternate effects, don't play it.

  2. Skullwinder... Why not Reap or Regrowth? I don't see any effects that care about the body, so you may as well not help the opponents and gain a cheaper casting cost.

  3. Tunneling Geopede is not one I enjoy very much, but I can see its applications in murdering.

  4. Ghirapur Orrery is just too slow. If you need the card draw, run Harmonize. If you need the land drops, try a creature tutor for Azusa. If you are playing lands, the primary goal is assembling an engine and staying ahead of the opposition. Why aid those inimical to your goal?

  5. Nissa's Renewal is so slow! Six-mana?! Come on. You're ramping into seven-drops. Add a Kozilek if you want to do that.

  6. Rites of Flourishing. Tsk tsk. I'd recommend murdering this, but I suppose it earns the graces of the table.

Try fewer lands and more large threats. You have an ungodly amount of ramp yet the only thing reqiring much mana is Radha's second ability. Try some eldrazi, Apex Altisaur does work, Borborygmos Enraged is on theme and always sweet, and fun times is the scariest card on any table, no matter what. Ignore that Teferi. Radha is huge!

Insurrection is oft dispraised, but it ends games a lot of the time. In fact, it has bean so thoroughly unloved by the community as of late that no one expects it. Nice!

The combat package is nice, but it falls apart very quickly to a removal spell. Though, Raking Claws could be fun. :)

In summation, add more angles of attack than voltron, some more card draw would be great, have better ways to spend your mana, and just stick the cheaper ramp. Four mana or less is ideal.

Oh, add some wraths. Blasphemous Act and Ezuri's Predation are each solid. Put them in and don't look back.

Good luck and happy cartography!

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