Skullwinder

Skullwinder

Creature — Snake

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from his or her graveyard to his or her hand.

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Printings View all

Set Rarity
Commander Anthology (CM1) Uncommon
Commander 2015 (C15) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Skullwinder occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Green: 0.12%

Golgari: 0.15%

Skullwinder Discussion

Inkmoth on Nylea, Shoot for the Stars

2 weeks ago

GrizzlyAtom: Just wanted to say that I absolutely loved the list! Safe to say you hit the nail on the head on almost all of your choices. However, I do highly recommend you make a couple of changes for the general consistency of the deck.

These won't be direct swaps to the cuts and more of a series of cards that you should highly consider as I don't want to cramp your style.

I hope this helps, I love the deck, will be keeping up with it. Final recommendation would be to use a similar categorization that I used in Yeva for your list as it helps you visualize your deck based off function and see where it is lacking.

SirHerpaderp on Meren of Clan Nel Toth - Bring out your Dead!

1 month ago

Hey multimedia! I've decided to make some changes based on your suggestions. I've taken out Avenger of Zendikar for a Phyrexian Delver to be able to hulk into the combo via getting it + Viscera Seer or Carrion Feeder (which I also added to replace Skullwinder ) to be able to revive Protean Hulk to then grab Mikaeus, the Unhallowed to then sac the delver again to bring it back with persist to grab hulk again to tutor out Triskelion .

Furthermore I kicked out Barren Moor and Tranquil Thicket for an Ancient Tomb and a Birds of Paradise (hope this works) as well as more reanimation mechanics in form of a Dread Return and Apprentice Necromancer .

I'm planning on playtesting this asap but I think those changes are for good. That said, I'm also debating whether it would be beneficial to get rid of Grave Pact and Dictate of Erebos Vince those are kinda slow and I feel like i already run a lot of removal.

TheSimikBOat on Kruphix, God of Hugs

1 month ago

I like group hug decks so much, and I think that you can consider some of these cards:

  • Skullwinder : This is like Eternal Witness but with the adition of a political option.

  • Benefactor's Draught : The idea of this is to help an opponent to survive, to lengthen the game, and also can draw you a ton of cards, being a very efficient cantrip.

  • Minds Aglow : With all the mana that you and your opponents can have, I think that this fits perfectly in your deck: Gives a lot of cards to all players!

  • Curse of Verbosity : You can attach this to the most advantaged player, and all the others (including you) will be able to draw a nice amount of cards.

I hope that this helped you

Combat_Tortoise on Trostani Tokens

3 months ago

You might need more card advantage/draw. You have a good amount of search, but it is hard to rely only on Greater Good and Zendikar Resurgent for great card advantage. Probably only get to use those when you are already in a good position in a match.

Elemental Bond Beast Whisperer Lifecrafter's Bestiary Return of the Wildspeaker Even Elvish Visionary could do very well on mimic vat for temporary repeatable card draw.

If you include Archangel of Thune then think about Spike Feeder as well. Might as well go infinite.

For dech tech, I would suggest: Spore Frog Seht's Tiger Voice of Resurgence Noble Purpose Skullwinder Caustic Caterpillar Thrashing Brontodon Emergence Zone Thunderfoot Baloth Dosan the Falling Leaf

GhostChieftain on Board wipes & land destruction

4 months ago

Eternal Witness , Finale of Devastation , Creeping Renaissance , Deadwood Treefolk , Genesis , Greenwarden of Murasa , Hatchery Spider , Moldgraf Monstrosity , Nature's Spiral , Noxious Revival , Paleoloth , Praetor's Counsel , Regrowth , Reincarnation , Revive , Seasons Past , Skullwinder , Verdant Confluence , and Wildwood Rebirth are all reasonable options and I am sure I am missing a few since I was going through this quickly at 2 am.

With mono g I would say get 3 or 4 of these and focus on keeping a full grip of cards even if it means cutting a few of your worst wurms to make it so you get to your good wurms faster. A Duskwatch Recruiter  Flip is more helpful to you than something like Duskdale Wurm . Good draw and tutors make a deck much stronger than one just jam packed with big dudes.

There are also a few indestructible creatures that can be used if there are far too many board wipes to recover. Spearbreaker Behemoth , Impervious Greatwurm and Nylea, God of the Hunt are pretty fitting cards for wurms imo.

6 player games can be fun, but you are right, some decks don't really function well with that many. I always prefer 4 player games.

BodhiQL on Mono Green Pump-Storm

4 months ago

Actually, most people don't scoop, even when it's clear I'm going to win. They want to see the wincon first. Finale is used pretty much purely as a Green Sun's Zenith in this deck, and Walking Ballista is the best one card wincon for these reasons. One, it can be tutored which is extremely relevant. Two, you can get it with Duskwatch Recruiter  Flip, which if you have infinite mana and one tutor, you can get the recruiter and play Walking Ballista from there, and you have access to Eternal Witness and Skullwinder in case of counters. Three, it only requires infinite mana, as opposed to infinite storm. Aetherflux Reservoir requires more cards to actually win, and you whiff if you have infinite mana and Reservoir in hand, but no source of card draw or tutor or storm generation. Ballista still wins the game in that place. Viridian Joiner is no doubt a bad card, I just don't know what to cut for a duplicate of my commander, and in the case when Marwyn gets taken by a Gilded Drake or something, the best bet is probably just Priest of Titania anyway. Viridian Joiner is also a dead card in 95% of situations, but it does have its benefits. Finally, Duskwatch Recruiter  Flip is the second best draw outlet in the deck ( Staff of Domination will always be better), but Duskwatch Recruiter  Flip has never underperformed for me. Riftsweeper on the other hand seems like a meta call, when I play cEDH exiling cards are never really a problem.

DSquirrel on Meren's Monster Mash (Primer)

4 months ago

I don't like the idea of adding Craterhoof Behemoth or Triumph of the Hordes as I like to drain people out rather then win via combat. Pathbreaker Ibex and Overwhelming Stampede are only in there as I started from the precon and haven't found anything to replace them with.

I am tempted to remove Skullwinder and World Shaper but I feel the others are good for the deck as Massacre Girl is a decent board wipe; Carrion Feeder adds a sac outlet and Whisper, Blood Liturgist is more recursion and extra sac.

There are already 6 forms of ramp in the deck so wouldn't adding more just take away from what I need the mana for

Tata on Meren's Monster Mash (Primer)

4 months ago

It's hard to see your real curve because of your large Maybeboard. Though you don't have a lot of 1-drops, that's for sure. Search for Tomorrow and Diligent Farmhand are good choices in that regard.

You have a lot of cards that cost 2 but you don't really want to cast on turn 2. Things like Zulaport Cutthroat should be saved in hand for a big play, for example, and Costly Plunder will probably rarely be cast on turn 2, whereas something like Sakura-Tribe Elder will ALWAYS be played on turn 2. Same with Farseek , Nature's Lore , etc.

Top-end should really be wincons. You have Pathbreaker Ibex , Overwhelming Stampede , and Command the Dreadhorde for that, and I think you could fit in one or two more big ones. Rise of the Dark Realms , Craterhoof Behemoth , Triumph of the Hordes , Avenger of Zendikar , Rune-Scarred Demon to tutor for answers/wincons - these are all solid top-end choices.

I would cut your creature-count by about 5. I suggest looking at Massacre Girl , Skullwinder , Carrion Feeder , Whisper, Blood Liturgist , World Shaper , Gonti, Lord of Luxury . Most of these are decent cards, but I don't think they do enough in your build.

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