Skullwinder

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Pauper Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CMT) Uncommon
Commander 2015 (C15) Uncommon

Combos Browse all

Skullwinder

Creature — Snake

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from his or her graveyard to his or her hand.

Browse Alters

Price & Acquistion Set Price Alerts

CMT

C15

Ebay

Skullwinder Discussion

hapE on Devour the Strong

1 week ago

So after a quick look at the deck here are a few suggestions I have (a grain of salt with the size of your choosing.)

Eternal Witness is generally better than Skullwinder

Since you care about sacing creatures and possibly bringing them back, creatures with ETB ramp triggers might be better than the ramp spells. For example Sakura-Tribe Elder, Farhaven Elf, Burnished Hart, Solemn Simulacrum, Yavimaya Elder,...ect. If you need a ton of ramp mid game you could always run Selvala, Heart of the Wilds.

If you end up liking Eldritch Evolution you might try Birthing Pod.

Some card advantage type cards that might be sweet Fauna Shaman, Genesis Hydra, Hunter's Insight, and Lurking Predators.

ThaElectroGypsy on Meren EDH (My first deck please help)

1 month ago

Hello again :D

Rework the landbase was what I was saying. Cutting the lands that enter the battlefield tapped for untapped options to give you an overall faster game instead of being slowed down by your manabase. Llanowar Wastes, City of Brass, Mana Confluence, Tarnished Citadel-esque cards instead of the cycling and vivid lands. Overgrown Tomb is fetchable with your Wood Elves and covers both your colours. It feels bad having a Birds of Paradise in your opening hand with no way to put in on the field on turn 1.

Overall, the deck looks solid for a more budget build. You'll be doing things consistently that progress your board. I also suggest readding Mulch as a way to dig into your deck quickly. Even if you don't have the experience counters to reanimate what you put in the graveyard, Meren will just put it into your hand for later.

Re-add Skullwinder. A second copy of Eternal Witness is something this deck likes a lot, especially without access to a lot of tutor effects. The deathtouch blocker is also discouraging for people to swing into, so it could save you a few life along the way. Someone will almost always have a dud graveyard in a 4 player game, so the downside is not as huge of a factor as you would think.

Suggested cuts:

With the drop in average cmc of your deck, along with the addition of 1 drop mana dorks, you could go down to 36 or 37 land and still consistently play your gameplan out. Cutting land is a so-called sacrilege of EDH, but with lower cmc comes the chance of having too many land and not enough action, especially when you don't have an outlet for excess mana. Just make sure to watch the colour skew in your deck and don't cut too many of one colour.

Wretched Confluence: In my experience, this is usually a draw 3 for 3 life. YMMV, but for 5 mana, you can do better, especially with things like Disciple of Bolas already in your deck. Life's Legacy could be a consideration.

Thought Vessel: Surprisingly, the no maximum hand size is not what we want. If you happen to go over 7 cards in hand, discarding creatures to reanimate later is where you want to be more often than not. This is a more proactive deck, and sitting on a giant mitt of cards you can't play at instant speed is not where you want to be. Even a 2 mana dork like Sylvan Caryatid is at least a creature you can use.

Other suggestions that came to mind:

Animate Dead: Having more ways to reanimate if Meren gets stuck where you can't access her easily can be handy. Your opponents will get used to you reanimating at end step, so a main-phase reanimation or bringing back both pieces of your combo in the same turn might slip under their radar. Reanimate as a non-budget alternative.

Abrupt Decay/Nature's Claim: Non-creature ways of dealing with problem cards like Rest in Peace, Humility, and Torpor Orb if those are cards you deal with in your meta. If you don't see either, sticking with your Reclamation Sage and Caustic Caterpillar should be fine. Maelstrom Pulse as a non-budget option.

Riftsweeper: A way to get back an exiled win con, on a body that can be recurred.

Revel in Riches: an alternative I-win card that incidentally provides value. No one will want to cast a wrath if you have this online, because it likely means you just win as a direct result of resetting the board

And apparently the suggestion tab only uses the first 16 linked cards. I learned something today.

Happy Grinding!

radio414 on Sasaya, Orochi Ascendant Combo (EDH)

1 month ago

My most common use for Uncage the Menagerie is at X=3 for Azusa, Lost but Seeking, Eternal Witness, and some utility third creature like Dosan the Falling Leaf or Skullwinder. Spending 9 mana to find the three CMC = 6 creatures -- two of which you'd rather Genesis Wave in anyways -- doesn't seem like a winning proposition.

I'm not personally impressed by the merits of Magus over Scroll, largely because it's easier for a creature to die in setup than an artifact and Scroll also can do things the turn it comes into play, but Magus isn't so horrible that I couldn't see a version of this deck running it.

Thanks for your comment,

-r

Joumba on Meren, the Gravedigger

2 months ago

If most of the times you casted Mycoloth you felt you never really had enough token, then it's a good idea to cut it. I personnaly adore this card, but I do play it with things like Corpsejack Menace and Doubling Season so it's a very different deck.

What do you think of Viscera Seer? it's a cheap and easy sacrificing outlet that can be brought back easily with Meren. If it's not really mana or milling your opponent that you seek, but only more sacrificing outlets, then it's a card for you sir. Although Ashnod's Altar is still a superb card. I belive you could also cut out Skullwinder ; whiles it's a very good card, you already have lots of graveyard reccurence with Meren at the helm, so you can avoid helping your opponents.

Riverain on This Deck Is Oozing Potential...

2 months ago

checkforloot While crafning Budget Damia Experiment I thought exactly in the same vain - it's cool to play with your opponents' decks! So I think you'll like my suggestions :)

  1. Abundance. Since you're using Green you really should use it's adavantages too :D Abundance is one of those cards that can provide with the whole ramp thing PLUS it prevents you from milling (which sometimes happens).

  2. Not sure about Lay of the Land. It seems to me that classical Cultivate, Urban Evolution, Farseek or Search for Tomorrow would be much more effective.

  3. Skullwinder is cheaper and more efficient on the battlefield than Eternal Witness plus it doesn't require double G in mana cost

  4. Extract from Darkness would be a great card to boost your Commander and get some cloning material

  5. I got the idea behind your deck but IMO it lacks removal a little bit. Simple Sultai Charm or Putrefy are great for this colors.

  6. Also think on Diluvian Primordial (and/or other Primordials), Palace Siege and Puppeteer Clique (this one is one of my favourite cards in the game)

GoneWithLaw on Political Siege

3 months ago

Duelist's Heritage is great in this deck. You can pump your own creatures, while also choosing to give your opponents' creatures double strike if they aren't attacking you!

Crawlspace provides nice redundancy alongside Mirri, Weatherlight Duelist in limiting how many creatures can attack you each turn.

Skullwinder provides redundancy with Eternal Witness, and can be used as a bargaining chip with an opponent. Deathtouch makes it a nice chump blocker, too.

Berserk can be used to pump your opponents' creatures as they are attacking each other, AND remove it afterwards so the creature is no longer a threat to you.

Also, don't bother with fogs and damage negation. Redirect the damage! Use cards like Deflecting Palm away some burn, or use Comeuppance for a massive blowout.

If your opponents aren't attacking each other enough, you can safely give them some toys to do so. Crown of Doom and Assault Suit fill this niche very nicely.

Legendxp on Monster Mash

4 months ago

Bane of Progress is a godsend for my deck. Skullwinder is nice too.

Load more