|Commander / EDH||Legal|
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|Urza's Saga (USG)||Uncommon|
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Wall of Junk
Artifact Creature — Wall
Defender (This creature can't attack.)
Whenever Wall of Junk blocks, return it to its owner's hand at end of combat.
Wall of Junk Discussion
1 month ago
Hey, for a prototype looks good, nice start.
My first suggestions are to improve the manabase. There's several budget lands to consider adding:
- Command Tower : best land for multicolored Commander decks.
- Exotic Orchard
- Opal Palace
- Bant Panorama
- Ash Barrens
- Reliquary Tower
- Yavimaya Coast
- Fortified Village
- Port Town
- Sungrass Prairie
- Scattered Groves
- Irrigated Farmland
Chromatic Lantern , Sylvan Caryatid and Cryptolith Rite can also help the three color manabase. Currently you need an equal ratio of all three colors in the manabase to consistently play all the cards in the deck. This is not realistic without having more dual lands and more color fixing. cards are the most problematic here. Currently 14x Plains and 28x total basic lands is a lot for a three color manabase.
White is the primary color here as far as deck stats go, but that's deceiving because the cards you want to play the most in the early game are green (Farseek, Battlement, Guardian and other defenders who ramp). In my opinion for these reasons white and green should be a equal ratio for the manabase. Blue is the least important color as far as defender creatures, only really needing it for Arcades; wanting it for Wall of Denial , Tetsuko and Rift. Sure, there's some other good blue defender creatures, but none are any better than what green and white can offer.
My advice for the manabase is equal amount of white and green and only splash blue with more dual lands. Cut down on blue, add more dual lands that can make blue mana allowing you to decrease the amount of Islands. If decreasing blue in the manabase then cut mana cost cards and trim the overall amount of blue cards in the deck. By adding the above suggested lands, keeping lands that you're already playing and having only 2x Islands you can get 16+ blue sources in the manabase which is enough to support Arcades.
Two drop defender creatures to consider adding:
- Sylvan Caryatid
- Wall of Omens
- Wall of Roots : ramp.
- Wall of Junk : repeatable draw with Arcades, has defender, is a Wall, was errata.
- Wall of Shards : flying, 8 toughness.
- Orator of Ojutai : flying.
- Angelic Wall : flying.
- Wall of Mulch : repeatable draw with Walls.
Other cards to consider:
- Dovin's Veto
- Eladamri's Call : creature tutor.
- Nature's Lore : more dual land ramp.
- Beast Within : instant permanent removal.
- Congregation at Dawn : creature tutor.
- Fellwar Stone
If you like some of these suggestions I offer help to make cuts. Good luck with your deck.
6 months ago
Hey, the 23 cards to consider cutting:
- Built to Last
- Essence Scatter
- Hindering Light
- Render Silent
- Spell Rupture
- Elixir of Immortality
- Simic Keyrune
- Wildfield Borderpost
- Luminarch Ascension
- Sight of the Scalelords
- Estrid, the Masked
- Teferi, Hero of Dominaria
- Azor's Elocutors
- Colossus of Akros
- Gwafa Hazid, Profiteer
- Consulate Skygate
- Gatecreeper Vine
- Grappling Sundew
- Guardians of Meletis
Budget cards to consider adding:
- Wall of Roots
- Sylvan Caryatid
- Shield Sphere:
- Wall of Junk: has defender, was errata to have defender
- Drift of Phantasms
- Steel Wall
- Wall of Shards
- Beast Within
- Swords to Plowshares
- Supreme Verdict
- Azorius Signet
- Talisman of Unity
- Simic Signet
- Commander's Sphere
- Yavimaya Coast
- Canopy Vista
- Prairie Stream
- Exotic Orchard
- Port Town
Cards to consider cutting:
- Suspicious Bookcase
- Gleaming Barrier
- Wall of Vines
- Wall of Nets
- Wall of Mist
- Fortified Rampart
- Shalai, Voice of Plenty
- Return to the Ranks
- Cleansing Meditation
- Devastation Tide
- Nevinyrral's Disk
- Blossoming Sands
- Thornwood Falls
- Tranquil Cove
- Woodland Stream
- Temple of Enlightenment
Good luck with your deck.
8 months ago
Some ideas in no particular order, and by no means should you use all of them: Fell the Mighty, Meekstone, Beast Within, Song of the Dryads, Tamiyo, Field Researcher, Garruk Wildspeaker, Vivien Reid, Primal Rage, Archetype of Imagination, Leyline of Anticipation, Throne of the God-Pharaoh, Concordant Crossroads, Enlightened Tutor, Back from the Brink, Reinforcements, Return to the Ranks, Teshar, Ancestor's Apostle, Tree of Redemption, Wall of Frost, Wall of Ice, Wall of Junk, Wall of Shards.
I'd cut Venser, the Sojourner, Mystic Remora, Sylvan Library, Natural State, Mana Leak, Preordain, Ponder, Fragmentize, Beast Whisperer, Elesh Norn, Grand Cenobite, Orator of Ojutai, Portcullis Vine, Logic Knot.
I will note, it looks like you're playing in a highly competitive meta (Ponder, Sylvan Library, Flusterstorm, Carpet of Flowers, etc). My alterations are decidedly for a slower meta, because in my experience combat victories are a function of the speed of your opponents. Regardless, I have no idea how Arcades functions in cEDH, so take all of my recommendations with a grain of salt.
9 months ago
Hey, I suggest playing defender Walls/creatures who are mana dorks: Overgrown Battlement, Wall of Roots, Sylvan Caryatid and Vine Trellis. These defenders can actually do something (make mana) if you don't have Arcades in play and they can first help to ramp into Arcades as well as give you mana to help to cast a two drop Wall the turn you play Arcades. Wall of Junk has nice interaction with Arcades, 7 power two drop and as long as you keep blocking with it you can keep playing it and drawing a card. Don't cut Wall of Mulch you can take advantage of it with Walls with cards like Dusk // Dawn.
10 months ago
I would suggest changing out some of your creatures for cheaper costing artifact creatures like Wall of Junk Shield Sphere and Ornithopter which I see that is in your maybe board. Having more artifact creatures that you can stack the search is always a good thing.
Maybe include Dazea good counter spell that you can use when you're Tapped Out.
Also Swiftfoot Boots or some type of protection for your commander.
I play him as a commander as well but competitive so when I read your description I was sure the great machine was speaking of walking Ballista but I don't see that on here so which card is the great machine? I'm just curious cuz I don't see the cards for any of the win conditions that I'm familiar with.
11 months ago
11 months ago
Wow, those are a lot of cards, here is what I think of them:
Wall of Junk: definetly better than some walls I already have in there, I'll put it in!
Living Wall: It is indeed quite good, since I face a lot of board wipes.
Quicksilver Wall: The fact that any opponent can also activate it is unsettling to me, and in total to draw another card of him it would cost 7 mana, Which for one card is not worth it I think
Dragon's Eye Sentry: It is indeed a nice one drop, but his toughness is not as big as I would like it to be.
Wall of Mulch: I think this would be a nice addition, since we have quite some board wipes in my meta. I could sacrifice everything in response.
Wall of Kelp:I've also considered this card already, and I might try it out. I'll put it in the maybe board for now.
Wall of Resistance:Since there are a lot of board wipes, it will probably never grow big...
Hornet Nest: Now this is a nice card! I play against multiple atraxa's, so the 1/1 flying deathtouch will really help.
Builder's Blessing: I don't have a lot of cards that give vigilance, and I'll be attacking most of the time, so probably not.
I don't have more time now, I'll finish the list later.
11 months ago
The list is a lot larger than I had first intended it when I wanted to comment... Anyway, seeing as how I'm thinking of building an Arcades myself, I thought I'd share some cards of interest !
Wall of Junk (card draw)
Living Wall (resilient)
Quicksilver Wall (card draw)
Dragon's Eye Sentry (1 drop)
Wall of Mulch (card draw)
Wall of Kelp (card draw + more creatures)
Wall of Resistance (can become huge)
Amaranthine Wall (resilient)
Hornet Nest (token generator, can then use the 1/1 deathtouch flying as chum blockers, to be explored I think)
Builder's Blessing (anthem effect)
Tower Defense (potential wincon)
Slagwurm Armor (just makes things bigger)
Bar the Door (wincon)
Oathsworn Giant (anthem effect)
Forbidding Watchtower (flavor)
Geist of the Archives (card advantage)
Sight of the Scalelords (anthem)
Forgotten Ancient (another big guy)
Conjurer's Closet (flicker triggers)
Verdant Sun's Avatar (life gain)
Belligerent Brontodon (another Assault Formation)
Bramble Sovereign (more ETB effects, tokens are permanent which is very nice. Also, if paired with Panharmonicon, you can pay 1G twice, and potentially draw up to six cards. Could be explored, imo)
Let me know if any of this helps you or not :)
Wall of Junk occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%