Wall of Junk

Wall of Junk

Artifact Creature — Wall

Defender (This creature can't attack.)

Whenever Wall of Junk blocks, return it to its owner's hand at end of combat.

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Set Rarity
Urza's Saga (USG) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Wall of Junk occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Wall of Junk Discussion

qwikster on Detective Damia, on Duty

1 month ago

Really cool idea - I love things that are "jank" from looking like a board of junk to opponents, but can explode into a win with a Wall of Junk !

Have you thought about Crystalline Crawler ? 1. Deck is 3 colors, which means an easy 3 sunburst effect, but with any land that taps for "any" color, you can easily achieve 4 colors 2. With 4 counters when it comes out, all of that Mana CAN be used right away, so you lost nothing - or you can save it for next turn and on turn 5, even without a land drop, you have 9 Mana (with it's tap for another counter). That's a pretty good turn 5. 3. Even if you don't dump it, it's still a great battery that is a better and better blocker/attacker the more it builds (and you can attack with a 5/5+ and still remove counters at instant speed later while it's tapped, so you can always hold up emergency Mana) 4. Another artifact for you.

Valius on Phenax: You Don't Need Those

1 month ago

I had a Phenax deck and it was super fun to play. Mine was a bit more turtle-y than yours, so I ran a suite of walls like Glacial Wall , Wall of Junk , and Guardians of Meletis . Equip those bad boys with Slagwurm Armor and you got yourself a milling machine and defense. There’s a ton of blue and colorless walls out there with ridiculous toughness that pair well with Phenax and give you pretty awesome blockers that let you just mill someone for 20+ at their end step if they dare attack you.

You also open up protection such as Crawlspace , Propaganda , Collective Restraint , and Koskun Falls . If you go that route. Phenax wants your creatures to tap to mill, which is why I liked walls, but swarm decks prove to be a problem, which is why I like these cards in my deck.

Otherwise, good combos in a deck like this that I enjoy was Notion Thief + Teferi's Puzzle Box so that opponents can never have cards, And Bloodchief Ascension since you’re running Mindcrank for infinite mill and damage. And Fraying Sanity could mean instant death to one person.

I really like the interaction Necrotic Ooze has with mill decks, and same with Grimoire of the Dead . Psychic Strike is a good milling counterspell with the added benefit of not needing double blue to cast.

And don’t forget, Laboratory Maniac is fantastic since you can also be a mill target, not just your opponents! Scry and Tunnel Vision yourself and you’ve won.

golgarigirl on Arcades Wall/Flicker

2 months ago

Other defenders to consider: Crashing Drawbridge , Wall of Junk , Geist of the Archives , Resolute Watchdog , Portcullis Vine , Suspicious Bookcase , Wakestone Gargoyle , Grappling Sundew

Ways to Win: Tower Defense , Tree of Redemption , Bar the Door , Solidarity , Slagwurm Armor , Meishin, the Mind Cage , Primal Rage , Sidar Kondo of Jamuraa

Flicker: Ghostway , Panharmonicon

Removal: Generous Gift , Arcane Denial

Other things: Search for Tomorrow , Treefolk Umbra , Brave the Sands , Guardian Project , Darksteel Plate

Notes: This deck has an absurdly low curve, and wants it's ramp in it's 1 slot, if it has much at all. Most good options are going to be a bit expensive if they're any good. Card draw shouldn't be a problem...pay attention to what problems you run into while playing. Are you stalling for a way to push through? Do you need creature removal that isn't board clear? ETC.

I-Rex on Big Bad Walls (Arcades)

6 months ago

Phule451 You just absolutely blew my mind. These suggestions are amazingly helpful and I really appreciate it. You are right about Dive Down and Drift of Phantasms . I really like Wall of Junk and have considered it before but never realized how great that would be with arcades and his triggers. I will replace Divination with Winged Words . Jungle Barrier is in the deck but I appreciate the suggestion. Fell the Mighty is a good idea because... wells it's commander. Tetsuko Umezawa, Fugitive is really good and I will probably replace Huatli, the Sun's Heart for it. Marble Titan is super good and will definitely go in. Enter the Infinite is there for the mass card draw and the combo with Laboratory Maniac but they are on the cutting board. Arcanis the Omnipotent is heavy on blue, but give me such great card draw that it is worth it. Arbor Elf is to untap the lands that give me extra manna like lands enchanted by Fertile Ground or lands that fix colours like ones enchanted my Abundant Growth . Things like Triumph of the Hordes and Command Tower were considered but were pretty expensive (he says with a Jin-Gitaxias, Core Augur in his deck). Other Cards I'm considering are Mentor of the Meek , Wall of Runes and Dusk / Dawn . Thanks for helping me.

Phule451 on Big Bad Walls (Arcades)

6 months ago

Well, I really don't see the purpose of Dive Down as since you don't seem to have ways to recur it. And Drift of Phantasms just seems too situational. I'd also replace Divination with Winged Words as it's a mana cheaper with any flyer out. As for the lands I'd say at least add a Command Tower for fixing.

Since you're focused on the card draw side of it i'm surprised not to see Jungle Barrier in there as well. Also Wall of Junk will allow you multip[le Arcades triggers. Another thing to think about is Marble Titan is just a beast in this kinda deck. Another non-wall friend of walls is Tetsuko Umezawa, Fugitive . Also think about Fell the Mighty as a great board wipe. you could use one or two more.

I don't really understand Enter the Infinite in this deck, just seems kinda outta what the decks doing. Arbor Elf is another great card in other decks, but don't really see the value here. Huatli, the Sun's Heart seems great in theory, but in practice falls flat. I'd keep Rolling Stones as it's always great to have redundancies. Arcanis the Omnipotent is kinda scary being three blue in a three color deck, I think you're gonna want that blue mana somewhere else.

Hope that is of any help to you, good luck with the deck and enjoy!

MHeitz on The Defenders

7 months ago

Fun deck, +1 from me!

Walls & Creatures to consider: Wall of Tanglecord , Grand Arbiter Augustin IV , Sylvan Caryatid , Wall of Nets , & Wall of Junk

Burgeoning is good if you need a little ramp and you're going up against someone with a landfall based deck... ;)

Good cards to add, just a little pricey ~

multimedia on Arcades, the Strategist - Defender Deck

9 months ago

Hey, for a prototype looks good, nice start.

My first suggestions are to improve the manabase. There's several budget lands to consider adding:

Chromatic Lantern , Sylvan Caryatid and Cryptolith Rite can also help the three color manabase. Currently you need an equal ratio of all three colors in the manabase to consistently play all the cards in the deck. This is not realistic without having more dual lands and more color fixing. cards are the most problematic here. Currently 14x Plains and 28x total basic lands is a lot for a three color manabase.

White is the primary color here as far as deck stats go, but that's deceiving because the cards you want to play the most in the early game are green (Farseek, Battlement, Guardian and other defenders who ramp). In my opinion for these reasons white and green should be a equal ratio for the manabase. Blue is the least important color as far as defender creatures, only really needing it for Arcades; wanting it for Wall of Denial , Tetsuko and Rift. Sure, there's some other good blue defender creatures, but none are any better than what green and white can offer.

My advice for the manabase is equal amount of white and green and only splash blue with more dual lands. Cut down on blue, add more dual lands that can make blue mana allowing you to decrease the amount of Islands. If decreasing blue in the manabase then cut mana cost cards and trim the overall amount of blue cards in the deck. By adding the above suggested lands, keeping lands that you're already playing and having only 2x Islands you can get 16+ blue sources in the manabase which is enough to support Arcades.


Two drop defender creatures to consider adding:

Other cards to consider:

If you like some of these suggestions I offer help to make cuts. Good luck with your deck.

multimedia on Super Defense Control! Need Help Thinning Deck!

1 year ago

Hey, the 23 cards to consider cutting:

  • Built to Last
  • Cancel
  • Essence Scatter
  • Hindering Light
  • Render Silent
  • Rewind
  • Solidarity
  • Spell Rupture
  • Elixir of Immortality
  • Simic Keyrune
  • Wildfield Borderpost
  • Luminarch Ascension
  • Sight of the Scalelords
  • Estrid, the Masked
  • Teferi, Hero of Dominaria
  • Sleep
  • Azor's Elocutors
  • Colossus of Akros
  • Gwafa Hazid, Profiteer
  • Consulate Skygate
  • Gatecreeper Vine
  • Grappling Sundew
  • Guardians of Meletis

Budget cards to consider adding:

Cards to consider cutting:

  • Suspicious Bookcase
  • Gleaming Barrier
  • Plumeveil
  • Wall of Vines
  • Wall of Nets
  • Wall of Mist
  • Fortified Rampart
  • Shalai, Voice of Plenty
  • Return to the Ranks
  • Cleansing Meditation
  • Devastation Tide
  • Nevinyrral's Disk
  • Manalith
  • Blossoming Sands
  • Thornwood Falls
  • Tranquil Cove
  • Woodland Stream
  • Temple of Enlightenment

Good luck with your deck.


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