Narnam Renegade

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Uncommon

Combos Browse all

Narnam Renegade

Creature — Elf Warrior

Deathtouch

Revolt — Narnam Renegade enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.

Price & Acquistion Set Price Alerts

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Narnam Renegade Discussion

RoarMaster on The Malachite Militia - Budget Mono G Counters

2 days ago

I think as an aggro deck you want, no, NEED to play creatures to win. Champion of Lambholt doesnt need you to warp that focus in order to work, and in fact rewards you for doing so. Champion also comes with a field buffing effect, rather than a vanilla body that very slowley grows. As you have more creatures than others, Champion will also be a more reliable trigger for you, and judging by card costs, will be cheaper to trigger as well. I think Deeproot would be a much better fit in maybe a G/W or G/B build where you are running a bunch or removal spells naturally.

As far as other critters and stuff goes, I think Scute Mob kinda sucks here. With 21 land, you probably wont be hitting 5 lands until, like, turn 7-9? And you should probably have won, or are dead at that point, meaning Scute lived out his whole life on your field as a weezy 1/1 almost every game. An alternative might be Simic Initiate who works great with Avatar.

Bond beetle is... alright. Its a card Id like to use, but it never makes the cut. I personally use Narnam Renegade in its place. In a vacuum it has the same body as the beetle, but also has deathtouch, and if triggerable is bigger and better by far(if you can get dem triggers at least).

Also, you gunna want more Hardened Scales when you can afford them, they supercharge the deck :)

TransMarx on Aspect of Hydra: Green Deck Wins

3 weeks ago

Narnam Renegade is interesting for sure, but I feel that one drop slot is pretty solidly going to be held by Pelt Collectors and Exp1s, field of ruin is mainly a meta call my lgs has 2 Grixis control players and that deck has 0 basics so its basically a strip mine :D as for fetch lands I dont see them adding anything to the deck unless there is a utility land that is also a forest that Im not aware of haha

but yeah thanks Ihazadeck cool to see another stompy player who likes my brew :D

Ihazadeck on Aspect of Hydra: Green Deck Wins

3 weeks ago

i have been playing the archetype with success and this is the closest i have seen to my list. I have even gotten people in my community into the deck, so our meta has a few. i do this in mine, have you considered playing fetch lands for Narnam Renegade? I know this is budget but and fetches arent but just a thought. Also not a fan of 2 field of ruin, especially with ground breaker.

Flooremoji on Mono Green Prison *PRIMER*

4 weeks ago

Well, I'm iffy about Garruk switch, mainly because green just lacks so much removal, his damage ability is surprisingly effective, and also allows to tutor up singleton creatures. The reason why I don't have Pendelhaven is because it is disynergistic with Utopia Sprawl. I personally don't like Narnam Renegade that much either, but the deathtouch is vital. I like the copter, and I definitely will consider more Ancient Stirrings. I might consider Dismember, just because this deck lacks removal. Bottled Cloister is just so funny with Ensnaring Bridge, I might just have to include it! Mana hasn't been a problem with Arbor Elf and Utopia Sprawl, but the curve could be better. This deck is not purchased, maybe I will buy it if the results are promising though, so no budget. Thanks for the response again! I now have some things to mull over. This is probably the longest comment I have typed Lol.

Zavthedav23w on Mono Green Prison *PRIMER*

4 weeks ago

Yes, I do have some suggestions but your curve might not get better. Since prison aims to lock the opponent into a haze from which they cannot escape, your curve should be very low. You are already playing a lot of the staple cards, so there isn't much to change. But to start, I recommend Garruk Wildspeaker instead of Garruk Relentless, His untap 2 lands ability is amazing for the deck, plus he'll generate creatures for you. I know you want the wolf deck thing as well so you could play both, really you should at least play 2. Ancient Stirrings Will help you get the artifacts you need to win, so I'd play 4. I'm not a fan of Narnam Renegade, I recommend more Scavenging Ooze for your 2 drop spot. If you don't care about budget, Noble Hierarch is practically a must have. A fun play is Obstinate Baloth, normally a sideboard card but if you are playing this casually it's a really fun card. You could play Pendelhaven(1), because I'm about to recommend a bunch of mana dorks. Llanowar Elves and Elvish Mystic would be interesting. You don't necessarily need them though. Something you may not expect me to recommend, Smuggler's Copter. All of your creatures can crew it(mostly), and it'll draw you cards, plus it has flying. And it's a 2-drop, added bonus. I can't really give you many pointers, I really like your deck, these are just cards you could play. Maybe even consider Throne of the God-Pharaoh and Bottled Cloister. Those could be really fun. Again, your deck is super solid, with late game plays, I like the unorthodox play with Master of the Wild Hunt, I've never seen that before. Well done! I will say you don't have to play any of these cards but if I had to tell you what to take out, I'd say Narnam Renegade would go and put in Noble Hierarch, or any of the other mana dorks. Definitely Smuggler's Copter for Nissa. You might not even need Courser. Good luck with your deck!

Silverdrake on The big Simic

1 month ago

Any deck that plays Nulltread Gargantuan gets an upvote from me!

Consider Coiling Oracle. Pairs great with Nulltread, evolves your 0 power creatures, and is a reasonable graft target. Also inexpensive! I have no idea what Fathom Mage or Master Biomancer are worth right now, but if they're in your budget you should definitely run them. Experiment One is another great evolve creature. Strangleroot Geist and Young Wolf both have undying, which is recursion PLUS a 1/1 counter! Avatar of the Resolute and Narnam Renegade are great 1/1 counter cards. Woodland Wanderer is a personal favorite of mine in 2+ color decks. I know Hardened Scales just recently jumped in price but it's a card to look out for if you can afford it.

You should consider playing some removal or counterspells so that a well-creafted deck doesn't just roll all over you. Mana Leak and Remand are cheap, effective counterspells. Unfortunately Blue + Green is the color combination with the worst removal - your best bets are Rapid Hybridization or Beast Within.

Your lands could use a little improving too. I know that's hard on a budget, but Botanical Sanctum is still (relatively) inexpensive, so you can try that. You could also look at Hinterland Harbor, though honestly I don't remember what the price on that looks like at the moment. At absolute bare minimum you could consider some Evolving Wilds so you can grab the color you want when you need it. They also trigger Revolt for Narnam Renegade, if you do wind up running that.

Whatever you decide to do, good luck and have fun!

Magic_Aids on Pelt Collector COMBO Deck w/ Vexing Devil - GRN!

1 month ago

Thanks for all of the support you guys!!!! To answer some of the questions above - --Ingot Chewer should have been 4 in the SB instead of the Destructive Revelry.... my bad. --Narnam Renegade could work instead of Kird Ape, assuming we can hit the fetches consistently. --Adding black to the deck would work as well! I'm finishing up a video on an updated 4C version of the deck. It's VERRRRRY GOOD!!!!

Keep the feedback coming! :D

Orvandill on Pelt Collector COMBO Deck w/ Vexing Devil - GRN!

1 month ago

what about Briarhorn i think it works 6/6 turn 2 correct me if im wrong also i agree on Narnam Renegade

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