Creature — Elf Warrior
Revolt — Narnam Renegade enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.
Printings View all
|Aether Revolt (AER)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Narnam Renegade Discussion
1 month ago
Grim Initiate (pretty good for you type of +1 +1 deck)
Narnam Renegade (you could probably go full elf tribal or stompy elf since it would allow for mana ramp and just flooding the board with threats. If you really wanna abuse that nonhuman trigger use some tokens)
Doubling Season (very expensive I personally don't thing this one is worth it)
1 month ago
Neat concept. But wouldn't it be easier to shift the deck to GB and instead of running creatures that ping and equipments for deathtouch, run creatures with deathtouch and equipment to ping? Gnarlwood Dryad, Narnam Renegade, Foulmire Knight, Vampire of the Dire Moon, Wasteland Viper, Gifted Aetherborn etc. and Viridian Longbow or Sorcerer's Wand
2 months ago
How do you trigger revolt for the Narnam Renegade ? Seems inconsistant
8 months ago
8 months ago
I have a lot of suggestions for this deck!
Thoughts: In playtesting my Simic Ascendancy deck (Nuclear Proliferation) I found that it was difficult to muster enough mana quick enough to get the deck rolling. The more small creatures you can play, the better. I used to have a mono-green weenie counters deck that could put down an 18/17 Avatar of the Resolute on t4 - so that's the sort of speed I think Simic Ascendancy needs, and I think the best way to achieve that is with very low CMC creatures and spells. That said, Inspiring Call is probably the best way to push the deck over the top. In order for that to work, though, you'll often need 3 mana available on opponent's turns, which means it's really important that your creatures get turned into mana dorks very quickly.
9 months ago
11 months ago
Narnam Renegade ? It may be ideal if you can force a fetch or two into the deck, despite budget constraints. Still, it will land as a 2/3 deathtouch most of the time on account of the fetches other decks play/heavy removal suite.
1 year ago
no card has surprised me more than Merfolk Branchwalker . The card advantage/potential scooze food is really good, it has impressed me. Narnam Renegade i feel is a better 1 drop. i dont want 2 functional reprints since i think Pelt Collector took the slot. I feel there will be too many instances in which i will have a fist full of pelts and E-one and nothing to trigger them. I think Narnam Renegade and Dryad Militant are better by themselves, where Experiment One and Pelt Collector arent great by themselves. so i chose 1 out of the 2 and i think Pelt Collector is a better card.