|Commander / EDH||Legal|
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|Aether Revolt (AER)||Uncommon|
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Creature — Elf Warrior
Revolt — Narnam Renegade enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.
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Narnam Renegade Discussion
1 day ago
Oh yeah, to finish a previous thought-- Narnam Renegade is better, in my opinion, than Pharika's Chosen because of the extra toughness and the possibility of getting that Revolt +1/+1. Further, the new pirate, Dire Fleet Poisoner, might be better than Ambush Viper for the same reason. Both have flash, but a 2/2 is better than a 2/1. So you don't have any pirates in the deck-- doesn't matter, a 2/2 with flash and deathtouch is still one more toughness than a 2/1 with flash and deathtouch.
Still a cool deck!
1 day ago
I think Blooming Marsh woudl be a great addition to the deck. Narnam Renegade is a nice 1 drop, in case you are looking for any of those. Revolt can be triggered with Evolving Wilds. Just some additional thoughts.
5 days ago
The merfolk is a decent shout, could replace Narnam Renegade. I considered the bestiary but my 3-4 mana slot is crowded with goodstuff; not sure what I'd pull. I've put a UG version of this together which is more consistent, will post it sometime
xyr0s on aggro deck
1 week ago
Most likely, Dryad Militant is fine. But Llanowar Elves is not. You shouldn't have your turn 1 creature spend turn 2 tapping - it should be attacking instead. Goblin Guide is good, if you have the moneys for it. Also, Llanowar Elves is the only card you don't want to hit with cascade.
You can probably also retire a couple of Scavenging Oozes. The first you play is fine, but any more than that is just redundancy bears. Unfortunately you are not playing any fetchlands, 'cause then Narnam Renegade would be really good. but if you switch in a full set of Experiment Ones, then two Avatar of the Resolute instead of the oozes would be really good.
Atarka's Command is popular with this type of deck, for obvious reasons.
2 weeks ago
Thanks Hans49163,Your right that I need to drop Elfhame Druid and Grow from the Ashes. I like Narnam Renegade because I need more 1 drop cretures and it is an elf that could be pretty good late game. I like Llanowar Scout and it is even good late game because Multani, Yavimaya's Avatar last ability allows you to bring him back to your hand from your graveyard at the cost of returning 2 lands you control to your hand and Llanowar Scout can help you easily get those lands back . I like Merfolk Branchwalker and helps make Llanowar Scout more useful except it kinda sucks that its not an elf.
2 weeks ago
so first off lets talk about your mana-base. Evolving Wilds is great in a multi-colored deck, as it allows a cheap alternative for duel-lands, but in a mono colored deck they are useless other then having your land entering tapped, slowing you down a turn. Although it slightly helps out Multani, Yavimaya's Avatar graveyard ability, the bonus isn't worth slowing down your deck. If you want lands that add overall value i would recommend 2x Arch of Orazca as they are great during late game if you burn out. ok so your all-star turn one play is Llanowar Elves but if you don't have that in your opening hand your going to be doing nothing turn one, i would highly recomend at least 2-3 more 1 drop creatures. The key to one drops is them not losing value during the late game but still being awesome early game. I would recommend either Oviya Pashiri, Sage Lifecrafter(shes really awesome because she can generate loads of creatures when your hand is empty), Old-Growth Dryads (a 3/3 for is absolutely insane, and pairs great with Ghalta but giving your opponent an extra land can give them a big advantage over you), or Narnam Renegade (he keeps the elf tribal going, and at the same time offers a death-touch body that people don't want to mess with, who can potentially be a 2/3). it comes down to your choice. but i would add 2x-3x of any combination of these guys. your 2-drops are also kind of weird i dont like either of your creatures that you currently are running. Elfhame Druid is good ramp, but you have no kicker spells to maximize its potential. so its ultimately just a worse version of Llanowar Elves i would drop him completly. also i don't think Llanowar Scout is making the best use of this spot. although he can get you ahead in terms of mana, you wont be able to use that ability for long, and he becomes useless in a long game. One card i would definitely run 4 of is Merfolk Branchwalker she is awesome in the sense that she can help you draw, can let you basically scry, and can potentially have a +1/+1 counter when she enters. all around great 2-drop that wont be terrible if you draw her turn 5 or 6. your 3-drops are pretty solid, i would only drop Grow from the Ashes because of your multiple other options its basically a Wild Wanderer without the 3/2 body attached, its just too slow for this deck style. other cards that i think would look very good in this build are Territorial Allosaurus, Rhonas the Indomitable, and Jadelight Ranger. its ultimately up to you if you put any of them in, but they all offer some serious value and i would look into all of them
1 month ago
Hey mrmango, thanks for the upvote, good suggestion. Narnam Renegade is fine, but there isn't room for him right now. The two drop mana Elves overshadow him. They help to ramp into Radha, Marwyn or Champion with Defense protection this is more important than another one drop Elf.
He could have a place in the sideboard, but there too I think there's better options.