Narnam Renegade

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Aether Revolt Uncommon

Combos Browse all

Related Questions

Narnam Renegade

Creature — Elf Warrior

Deathtouch

Revolt — Narnam Renegade enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.

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Narnam Renegade Discussion

Ihazadeck on Fangor Mono Green Stompy

20 hours ago

Dorotheus i play both Hidden Herbalists and Narnam Renegade in the same deck(revolting zoo). but in a non mono-green stomp i can tell you that it wont be able to use them the same way as i do in my zoo deck. Stomp runs no fetches and no other way of outside of combat to trigget revolt and it usually means they have to block and trade. asking for way to much. now if he puts fetches in the deck then thats a different story. Narnam Renegade is playable but not abusable, its playable just for the deathtouch.

Dorotheus on Fangor Mono Green Stompy

1 day ago

Hidden Herbalists creates more of a board presence faster and Narnam Renegade gives another way to make Avatar have more counters when it enters, but I personally don't know what to cut asside from lands and Bow of Nylea.

Shwang on Swole Renegades

1 day ago

Does Panharmonicon make Scrounging Bandar come into play as a 4/4? I would have thought, since it says "enters the battlefield with" instead of enters the battlefield, add" that it wouldn't, but I'm not sure.

I'm not sure how your deck plays, but I would think with 20 lands that cards like Aid from the Cowl and Call for Unity would just sit there in your hand a lot, or the game would be over before you could play them. I would probably replace those with cards that you would be able to play early, since you deck looks like it gets going pretty early.

Consider adding some removal other than the 2 Immolating Glare. Stasis Snare is a reliable way to get rid of annoying cards that keep coming back, like Scrapheap Scrounger. Or else Clear Shot is a good way to take out some pesky creatures instantly, and works well with Narnam Renegade.

Looks like a fun deck! Could be a pretty fast one too!

PlagueRats on All hail Ormendahl, Profane Prince

3 days ago

@TheRedGoat

I hadn't really been thinking much about next rotation. It's kinda been a mess for years, every rotation lately seems to come at a different interval. Anybody remember core sets? What about that twice a year experiment? Right now we are only half way to rotation. right? Check out http://whatsinstandard.com/

Literally the only decent card left from this mainboard after rotation will be Forest, otherwise it's just Druid of the Cowl, Narnam Renegade, Ornithopter, and Lifecrafter's Bestiary.

After rotation I will probably try to brew decks with four Lifecrafter's Bestiary. Hopefully fit in my playset of Ornithopter... I guess I'll likely continue trying to build decks in the direction of efficient low-cost creatures along with cheap card draw engines. That sort of strategy is always fun in the sense that you always get to play most of your cards and usually have a way to win unless the opponent keeps drawing answers.

Oviya Pashiri, Sage Lifecrafter doesn't rotate, it's almost always a card I want to to play. I've played four a lot and found I always want to either cast or activate it. 4x

4x Heroic Intervention. 4x Narnam Renegade. Actually this looks like the beginnings of a great deck...

Mr_Radical on Deathtouch Abuse

4 days ago

Always a fan of deathtouch themed decks, +1. Here are a few suggestions:

-4 Pharika's Chosen, +4 Ruthless Ripper

-4 Deadly Recluse, +4 Narnam Renegade (rely on removal to deal with flying)

-4 Runechanter's Pike, +4 Sharpened Pitchfork (unless you add more instants & sorceries)

Since deathtouch applies to all damage a creature deals, Nature's Way and Rabid Bite can be just as effective as Murder if you don't mind trading instant speed for 2cmc; Clear Shot's an option as well. Fighting (Prey Upon, Pit Fight, Ulvenwald Tracker, Setessan Tactics) also has the same effect.

There's also something to be said for swapping a few equipment cards out for Midnight Charm so first strike comes as a surprise.

landofMordor on Odric's Ballista A.K.A. Sniping Ballista

1 week ago

I might consider splashing G in this deck. Narnam Renegade, Blossoming Defense, and Heroic Intervention are two cards that seem really valuable to your strategy, and WBG makes Painful Truths that much better. There's also Winding Constrictor, Nissa, Voice of Zendikar, and Rishkar, Peema Renegade to support the Ballista. I feel like those changes would decrease your overall CMC and help the deck accomplish its goals. Good luck!

Radishboy123 on Winning Constrictor

1 week ago

Walking Ballista, Nissa, Voice of Zendikar,Tireless Tracker, and Fatal Push are all out of my price range. I did include Narnam Renegade at one point but he wasn't very good in this deck. I might consider Drana, Liberator of Malakir

JoltsOfEnergy on Winning Constrictor

1 week ago

Two of the best cards in this kind of strategy are Walking Ballista and Nissa, Voice of Zendikar. I would also recommend Tireless Tracker, Drana, Liberator of Malakir and Narnam Renegade. Also Fatal Push is an all time standard all star. Hope this helps.

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