|Commander / EDH||Legal|
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|Aether Revolt (AER)||Uncommon|
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Creature — Elf Warrior
Revolt — Narnam Renegade enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.
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Narnam Renegade Discussion
2 days ago
MasonDerulo, try adding some token makers(Raise the Alarm) and deathtouch(Narnam Renegade), so you can save get your bigger guys out. Try adding some more Serra Angels as well. My deck, GW Creatures, Counters and Tokens is a deck that has a lot in common with this deck
1 week ago
I have to agree with the comments on your deck's comment page: Where in God's name are your Avatar of the Resolute? Mono-Green Stompy is built around Avatar of the Resolute and relies on it for getting things done. It makes your Experiment Ones, Scavenging Oozes, and Strangleroot Geists do even more work. It even makes Young Wolf viable.
Champion of Lambholt is cute but as you say, it's a pet card. The problem is that it's taking up room.
I also don't think you're getting much benefit from your mana base. Nephalia Academy and Field of Ruin are kind of ho-hum in this deck. You can board in Acidic Slime, Beast Within, or Mwonvuli Acid-Moss. You don't care about counterspells because you can board in Thrun, the Last Troll, Skylasher, Great Sable Stag, and Choke. I'd drop down to 19 lands and play a 3rd. Treetop Village. Everything else should be Forests.
2 weeks ago
You don't seem to have any way to flip the golden guardian efficiently until you get Polyraptor out. Maybe try running Ripjaw Raptor, or even Narnam Renegade. Both of those creatures work well to flip the golden guardian fast. If you get a turn 2 drover, you can flip the guardian turn 5 if you play the raptor on turn 3.
3 weeks ago
I would probably go with 1 Kopala, Warden of Waves, 1 Herald of Secret Streams, and 1 or 2 Shapers of Nature in your mainboard if you are wanting to go the unblockable route. You are going to have to protect your creatures, which Kopala does decently well, and then get counters on everyone, which Shapers is excellent at doing. There's a lot of artifact hate and Metallic Mimic may not last very long once it gets on to the battlefield.
I've been playing a very aggro merfolk deck since Ixalan dropped. The biggest difference is that my deck is BUG. As they were in Ixalan, merfolk were on the cusp of great but needed help. I added black to have access to Winding Constrictor, Fatal Push, & Vraska's Contempt. I also don't run straight fish. I include Rhonas the Indomitable, Nissa, Steward of Elements, Prowling Serpopard, Narnam Renegade, and Jace, Ingenious Mind-Mage. Nissa & Jace do a great job of filtering the top of your deck when you have them both on the field. I had better luck with them than I did with Search for Azcanta Flip.
Good luck with your build! I can't wait to see how Standard shakes out over the next few months.
1 month ago
Eventuele sideboard cards:
2 months ago
I think your deck would benefit from a few more 1-drops like Narnam Renegade or Sunblade Elf to help ensure you can use all your mana efficiently in the first few turns. Metallic Mimic is always good in aggressive tribal decks too.
If you're looking for more help, you could try posting your deck in the Advertise Your Tribal Deck thread.
2 months ago
I don't think Voltaic Brawler is a very good choice here. Him being your only source of energy makes it weird, and I think a one drop instead of him would apply way more pressure in the game. The best thing that comes to mind for me is Vexing Devil, but there may be other choices. Other than that I'm very impressed with the deck. Hidden Herbalists works so well in the deck, and Narnam Renegade turn one from a fetchland looks like great pressure right off the bat. Definite plus 1 from me.