Narnam Renegade

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Uncommon

Combos Browse all

Narnam Renegade

Creature — Elf Warrior

Deathtouch

Revolt — Narnam Renegade enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.

Narnam Renegade Discussion

kamarupa on

2 months ago

I have a lot of suggestions for this deck!

Creatures to consider: Rishkar, Peema Renegade , Avatar of the Resolute , Servant of the Scale , Narnam Renegade , Immaculate Magistrate , Evolution Sage , Vinelasher Kudzu , Predator Ooze .

Supplementary spells: Inspiring Call , Harvest Season - for Evolution Sage & Vinelasher Kudzu, Song of Freyalise

Lands: Oran-Rief, the Vastwood , Temple of Mystery .

Thoughts: In playtesting my Simic Ascendancy deck (Nuclear Proliferation) I found that it was difficult to muster enough mana quick enough to get the deck rolling. The more small creatures you can play, the better. I used to have a mono-green weenie counters deck that could put down an 18/17 Avatar of the Resolute on t4 - so that's the sort of speed I think Simic Ascendancy needs, and I think the best way to achieve that is with very low CMC creatures and spells. That said, Inspiring Call is probably the best way to push the deck over the top. In order for that to work, though, you'll often need 3 mana available on opponent's turns, which means it's really important that your creatures get turned into mana dorks very quickly.

piebandit on Counter Elves

4 months ago

Adding fetch lands, Narnam Renegade and Greenwheel Liberator are attractive options

channelfireball12345 on $60 Competitive Mono-Green Aggro

6 months ago

Narnam Renegade ? It may be ideal if you can force a fetch or two into the deck, despite budget constraints. Still, it will land as a 2/3 deathtouch most of the time on account of the fetches other decks play/heavy removal suite.

Ihazadeck on Got Hemp?

6 months ago

no card has surprised me more than Merfolk Branchwalker . The card advantage/potential scooze food is really good, it has impressed me. Narnam Renegade i feel is a better 1 drop. i dont want 2 functional reprints since i think Pelt Collector took the slot. I feel there will be too many instances in which i will have a fist full of pelts and E-one and nothing to trigger them. I think Narnam Renegade and Dryad Militant are better by themselves, where Experiment One and Pelt Collector arent great by themselves. so i chose 1 out of the 2 and i think Pelt Collector is a better card.

Jareht on Got Hemp?

6 months ago

Is Merfolk Branchwalker worth it? And why do you play Narnam Renegade over Experiment One ?

Darth_Savage on Darkwood Elves

8 months ago

The issue with Hunting Triad is that it costs 4 mana, this is a lot in a modern deck, you would be much better having another 1 drop than Hunting Triad, something like: Joraga Warcaller , Narnam Renegade or Essence Warden .

That aside as a new player on a budget I'd recommend you buy better lands before something like Bramblewood Paragon, Woodland Cemetery , Blooming Marsh even Llanowar Wastes can be used in other decks, a lot of your elves can't. The tempo difference of land that doesn't come into play tapped in an aggro deck is significant. Lands are the resource that let everything else in the deck work, they might seem boring but they make a real difference.

Lophane on No Step on Snek

9 months ago

Oh, also, Narnam Renegade would be a good replacement for Sedge Scorpion as it has a larger back end for the same cmc so it avoids those board -1/-1 effects, and if you've triggered revolt then it even avoids -2/-2 effects

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