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If you want to get high power cheaply, look no further than the new Gigantosaurus! You might also appreciate a couple things like Staff of Nin, Urza's Blueprints, Abzan Beastmaster or Arcane Encyclopedia as repeated card draw over a drawn-out situation.
July 21, 2018 3:28 p.m.
Looks great! I'd really like to do something similar.
One question: do you still have the creatures count as tokens being created, or are they the actual nontoken permanents you're putting into play? Because the strength of bounce or flicker effects is largely predicated by such a ruling.
July 20, 2018 11:57 p.m.
I'm shocked to not see Skullclamp here! Sure, the monarch may get a card every turn, but if you aren't the monarch, you can clamp your assassin tokens for two cards per turn! Also gives you another way to kill 1-toughness creatures you might steal, or to draw two cards for by equipping it to a stolen creature before you sacrifice it.
July 17, 2018 5:04 p.m.
If 40% of your deck is all one creature, then you could do no better than make use of Thrumming Stone!
July 14, 2018 2:05 a.m.
To clear it up, you can't include a card that has a in its text or mana cost, but it's fine to have a card that mentions a "Plains." After all, you can run Flashfires in a red EDH deck, no?
July 13, 2018 8:02 p.m.
You are correct. The ooze would, of course, still gain the Doppelganger's ability on top of whatever he turns into. Normally the Doppelganger has nothing else to lose, but the Ooze's regular ability would be overwritten when it becomes an exact copy of something else.
July 11, 2018 4:44 p.m.
If you're looking to put some juicy reanimation targets in your opponent's graveyard, then Life's Finale is a board wipe that also serves as a sort of menu to order his three best creatures!
July 11, 2018 7:31 a.m.
I think getting your deck to 100 cards is the most important step, so likewise I have some suggestions on what to remove.
-Colossus of Akros. Sure he attacks for ten, but at 8 mana, you aren't getting much of a discount for that cost. Tree of Redemption costs half as much and has 3 more power - that's more what you're looking to take advantage of. There are better ways to spend 8 mana.
-Kaijin of the Vanishing Touch. Ideally you'll be doing more attacking than blocking, so the ability shouldn't come up often at all. Plus, dealing 3 damage for the two mana is nothing impressive.
-Novice Knight. Since you have only a few ways to enchant or equip him, he'll only be effective with Arcades in play, in which case Steel Wall or Wall of Essence would just be flat-out better.
-Oathsworn Giant. His ability is definitely worth the six mana, it's just a question if you want to bother with a creature that's six mana.
-Psychic Membrane. Similar to the Kaijin, except he's three mana! Plus if you do get to block and draw a card, chances are he won't live to do it again. It would be easier to get that card draw from something like Orator of Ojutai or even Dormant Sliver.
-Sprouting Phytohydra. I like this card a lot but I'm not sure if it will be all that great in practice. He needs to take exactly 1 damage for you to ever have more than one - as is he'll generally die every time a token replaces him, which could still get you a card from Arcades every turn... except for the fact that he only has 2 toughness, so your opponent will probably let him go unblocked every time. A 2/2 that your opponent doesn't want to block isn't good enough for 5 mana.
Hopefully that helps making some cuts a little easier!
July 9, 2018 6:59 p.m.
Also, unless you have something counting on lots of forests being play, might as well replace one with Okina, Temple to the Grandfathers, right?
July 8, 2018 6:18 p.m.
It's not a wall, but I felt that Carven Caryatid was another worthwhile inclusion for getting you two cards and a 5/5 for 3 mana. Wall of Kelp is another interesting inclusion, since Arcades will draw you a card every time you make a Kelp token!
Your suite of one-sided board-wipes are looking good, though you might appreciate Wave of Reckoning and Slaughter the Strong as further ways to devastate opponents while doing little-to-nothing to your own forces.
July 7, 2018 3:47 p.m.
I've tried playing around with a blue/green ninja deck before, and I found Jhessian Infiltrator was a great fit for an evasive attacker. It also has enough power that it can take some swings at your opponent if you don't have anyone to ninjitsu out. Mystic Snake is likewise a great option, since getting to reset its counterspell ability can be very powerful. In terms of giving your ninjas evasion after they're already in play, Higure, the Still Wind, Rogue's Passage and Neurok Invisimancer are all good options.
You can see the build I settled on here: UG... ninjas.
July 6, 2018 9:09 p.m.
Why not opt for both? I'd be very surprised if the 1-toughness Satyr Nyx-Smith can accomplish more. Even the the Hedonist and Grovedancer hardly feel like improvements for the one extra mana, if your battle plan is to dump a ton of pump spells on one creature.
July 5, 2018 8:23 p.m.
Looking good! If you wanted some more (mostly) one-sided board wipes, you could consider Austere Command, Dusk and Slaughter the Strong. You can even deal with larger creatures on a somewhat permanent basis via Meekstone, Noetic Scales or Marble Titan. Ensnaring Bridge is probably the best at what it does, but it's hella expensive.
You could also get some more card draw from Abzan Beastmaster and/or Ulvenwald Observer, in case Arcades wasn't always enough. Reveillark would also be interesting since it can bring back basically any two creatures in the deck!
And by the way, are you sure Shield Wall is good enough? You might get more use, certainly in the long run, with Spidersilk Armor or even Ensouled Scimitar, which can increase a creature's damage capability by 5 or functionally be a 5/5 flyer itself!
July 5, 2018 8 a.m.
I'd recommend getting Firedrinker Satyr in there if you're serious about trying an aggro deck, since most aggro decks begin with 2/1s for 1.
July 5, 2018 7:44 a.m.
Do you think Diregraf Colossus beats out Cemetery Reaper? He can still make tokens out of your opponent's dead creatures, and serves as an additional way to pump everyone up.
July 3, 2018 7:06 p.m.
Since you're going to want to put most of your equipment on an Armament Master anyway, you might prefer Kitesail Scout to Kitesail Apprentice so he can still have the flying. Likewise, I find Kor Aeronaut to be a reliable attacker in terms of stats - you might prefer him to Kor Outfitter if you keep your equip costs down. For example, with that many built-in flyers, you could run Shuko over Neurok Hoversail and/or Spidersilk Net!
July 3, 2018 6:19 p.m.
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