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Said on Do a card ......

#1

I knew this day would come.


Clockwork Swordfish

First Strike, Islandhome

Clockwork Swordfish comes into play with four +1/+0 counters on it.

At end of combat, if Clockwork Swordfish attacked or blocked this combat, remove a +1/+0 counter from it.

, : Put up to X +1/+0 counters on Clockwork Swordfish. This ability can't cause the total number of +1/+0 counters on Clockwork Swordfish to be greater than four. Activate this ability only during your upkeep.

0/3

July 1, 2020 12:45 a.m.

Said on What are your ......

#2

Rain of Thorns seems criminally underplayed in green budget decks. Six mana is a definite price barrier, but a 3-for-1 is worth it. Unlike the more popular Decimate, you don't need all three targets so it's still not a dead card if you have to settle for taking out a land and a mana rock.

Likewise, Hull Breach feels underplayed considering it's the card advantage of Return to Dust at the same speed and half the mana.

June 29, 2020 6:03 a.m.

Said on How is Elder ......

#3

I remember when a friend of mine stopped playing because the new Kavu Titan was too blatant of powercreep.

Wonder what he'd think of this new guy.

June 26, 2020 7:32 p.m.

Said on Neo SilverBlack...

#4

How many of your friends even have a Library or a Bazaar?

June 26, 2020 7:25 p.m.

The most interesting choice for this is almost certainly Assault Suit - your opponent will be forced to pass his creature around on everyone else's turn, and since you control the equipment, the creature can't attack you but it can attack its owner.

Grafted Wargear and Vulshok Gauntlets are older versions of Grafted Exoskeleton and Heavy Arbalest. As someone else mentioned, however, you cannot sacrifice an opponent's creature even if you yank a Grafted Wargear out of it.

Stitcher's Graft also slows creatures down, Peregrine Mask stops them from attacking, and Bloodthirsty Blade is maybe better than Assault Suit in a multiplayer game but is useless one-on-one and doesn't even need Magnetic Theft's help to get stuck to a guy.

If I may make a suggestion - since you're already running a number of equipment, it might be worth it to add white so you can pilot Sunforger. It can play a Magnetic Theft right from your library, making it easier to ensure you can do your little trick. Don't forget that adding white means you also have access to Open the Armory and the like!

June 26, 2020 7:23 p.m.

Surprised you aren't running Arcane Sanctum! It's basically just better than Evolving Wilds or Terramorphic Expanse in a deck like this.

June 24, 2020 11:15 p.m.

Suns_Champion Hmm, I see. Try it now!

June 24, 2020 4:30 p.m.

Said on first...

#8

Yowza yowza, now this is some hot net tech.

June 21, 2020 11:31 p.m.

You missed one other way to play with this idea - any commander who has Eminence. It might not fit the bill in that you can't technically play your commander, but if you never intend to, you get a fun sort of deck where the commander plays more like a Vanguard card. You can see it in a monoblack Edgar Markov deck I designed here, Ruling From the Shadows.

June 21, 2020 5:27 p.m.

It's not without risk, but this could be a great home for Enduring Ideal! Grabbing a shrine every turn is a great way to coast to victory. Even if you don't feel comfortable going all-in like that, I'd still recommend running something like Idyllic Tutor or Enlightened Tutor as a way to grab what you need when you have the game slowed down.

June 21, 2020 1:32 a.m.

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Unknown* ClockworkSwordfish

SCORE: 3 | 2 COMMENTS | 1993 VIEWS | IN 2 FOLDERS

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Boobcube

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Goofcube

ClockworkSwordfish — 4 years ago

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