Traproot Kami

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Betrayers of Kamigawa (BOK) Common

Combos Browse all

Traproot Kami

Creature — Spirit

Defender, reach (This creature can block creatures with flying.)

Traproot Kami's toughness is equal to the number of Forests in play.

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Traproot Kami Discussion

Futuremonk on Spirited Assault (Pauper)

1 month ago

Yeah, I like the challenge of neglected themes.

I had Kodama's Might in there but swapped it for Inner Calm, Outer Strength because I found that hand size was consistently large with triggers from Elder Pine of Jukai et al. Plus, the kicker on Vines of Vastwood can serve the same function.

Phantom Tiger is a good suggestion -- I didn't get before that you could keep it around so well with an aura. Harbinger of Spring attracted me with its "protection from non-spirit creatures," but I agree it just isn't worth the cost in the end.

Traproot Kami is there because it's cheap to cast, on theme, slows down decks with flyers, and scales as the game goes on.

I agree artifact/enchantment removal makes more sense than bouncing lands back to player's libraries with Uproot.

Thanks!

Mave on Spirited Assault (Pauper)

1 month ago

Phantom Tiger should be better than Harbinger of Spring because it survives more removals and battles and if you manage to give it +1/+1 (with an equipment or aura card) you make it to a creature that can only be killed with destory or exil effects.Harbinger of Spring just cost to much to cast (damm that soulshift Tax).

6 CMC Creatures are too hard to play without reanimation so you should forgett about Moss Kami

Dripping-Tongue Zubera is a worse Doomed traveler for Spirit Tribal but still replaces itself.

Child of Thorns can at least jump in and protect another Spirit and make Combat a bit worse for your opponent like a worse Goblin Sledder

Traproot Kami won't work against that many decks because it is just a wall. It belong more in the Sideboard than the main Deck. It dodges a lot of Lightning Bolt and similar stuff (but only in late game) and might block Delver of Secrets  Flip butit's still quite slow.

Your sideboard missing interactions with artifacts and enchantments, Wear Away could work if you want to play on the Splice Ability a bit and Rending Vines could also remove a lot of cards (especially with the low curve of pauper) and it draws a card.

Uproot is quite expensive to take your opponent one turn back regarding lands. You mostly sacrifice your own turn to use it and many blue decks jsut respond with Gush to refill their hand. it might work against Bogle decks that enchant their land (Utopia Sprawl/Abundant Growth to ramp or fix mana (play about 18 lands) but they won't make the mistake of enchanting the same land with all enchantment more than once unless they draw nothing but one land. Still that would be a one trick pony that mostly comes to late into play.

As far as I can tell you rather want to interact during combat and battle tricks, which makes Kodama's Might (because of Splice) quite appealing just like Roar of Jukai which is easy to splice and is able to interact with Shinen of Life's Roar

But I have to say you've choosen a theme which is pretty hard to build in pauper (competetive).

kamarupa on Toughness Roughness

1 month ago

Hey Kay7men and Phillygreenman007 - thanks for taking a look and making suggestions - I really appreciate it! I have thought about Tree of Perdition, though not for a while. It would mean tossing out Traproot Kami because I'd run less Forest. Maybe I'll mock up a "Tree" deck with Kin-Tree Invocation and both Trees!

kamarupa on Toughness Roughness

2 months ago

Thanks for the suggestion and nice words, Haarva91. I've considered adding white for Wall of Omens and Perimeter Captain, though I think it would destabilize my budget mana base. I've gone back and forth a lot over Traproot Kami - it's only better than a Steel Wall if I'm playing against fliers/if I get more than 4xForest down - but adding white would certainly make Traproot Kami much less viable. I've also been thinking about dropping Kin-Tree Invocation, dropping the splash of black and going with a w/g build. Maybe I'll explore that in a new build. Cheers!

Curlededly on Mina and Denn's Supermassive Landmass

3 months ago

I'm working on a similar deck and I have a few cards that I'm curious if you ever considered. If so, why leave them out? If not, what do you think?- Budoka Gardener - Centaur Vinecrasher for Recycling Compost - Dragonmaster Outcast because tokens - Scute Mob - Ground Assault - Liege of the Tangle - Rathi Dragon for handling flyers - Traproot Kami for handling flyers - Ulvenwald Hydra for handling flyers

Thanks!

cak01vej on Look at my knotty wood

4 months ago

I think you would benefit from streamlining the deck by having fewer one-ofs, so here's some suggestions:

98% of the time Rancor is strictly better than Unnatural Predation, and since it was a common back in Urza's Legacy it's Pauper legal. You might also want to add a third Rancor instead of Wildsize as it is cheaper.

Axebane Guardian is better at Ramp than Vine Trellis, which allows you to get the big creatures out faster to end the game.

I would also remove the Wall of Wood in favour of a playset of Traproot Kami as Kami has much greater potential to the same CMC, and can block flying.

You might also want to remove both Ranger's Guile and Sheltering Word for either Vines of Vastwood, which acts both as protection and buff if kicked, or Withstand Death.

Personally, I would probably run Spider Umbra over Vines of the Recluse, but they both have their advantages.

_raeofsunlight on Common Convoke

4 months ago

Maybe you should consider adding Overgrown Battlement or Traproot Kami in place of Wall of Roots. I would definitely take Cenn's Enlistment out and replace it with another Commune with Nature and whichever defender you decide on. I would also recommend getting rid of Selesnya Sanctuary and replacing it with more basic lands of each kind simply for the sake of speed. Scatter the Seeds is nice, but it has a high mana cost. I would replace it with Oblivion Ring or Sigil Blessing.

You might also want to look into:Night Soil, Sprout, Sprout Swarm, Vitality Charm, Rending Vines, Explore, Elvish Visionary, Dissenter's Deliverance, Triplicate Spirits, Silverchase Fox, Revoke Existence

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