Traproot Kami

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Betrayers of Kamigawa (BOK) Common

Combos Browse all

Traproot Kami

Creature — Spirit

Defender, reach (This creature can block creatures with flying.)

Traproot Kami's toughness is equal to the number of Forests in play.

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Traproot Kami Discussion

Esto713 on First deck you Built

2 months ago

My first deck was a really terrible treefolk tribal deck back in the days of Lorwyn and Morningtide. Unfortunately, I was mostly building with second hand cards at the time and tried to make due with Traproot Kami, Doran, the Siege Tower, and (I think) Wakestone Gargoyle. Eventually I figured out what I was doing and went full on with Bosk Banneret, Dauntless Dourbark, and Leaf-Crowned Elder; although, the process took over a year.

kamarupa on Biovisionary combo ramp

2 months ago

Fun deck. +1. Overgrown Battlement will ramp like crazy. Axebane Guardian will ramp like crazy, too, while also mana-fixing. Battlement is almost certainly better than Vine Trellis. Guard Gomazoa also comes to mind as a good beatstick blocker.

Given your combo revolves around a creature and an enchantment, Commune with the Gods might be a good fit here.

Ornithopter doesn't seem particularly wonderful here. Perhaps Traproot Kami would be better, especially with Harvest Season.

Sideboard ideas: Tajuru Preserver, Heroic Intervention, Ranger's Guile, Pithing Needle, Revive, Elixir of Immortality, Ratchet Bomb, Naturalize, Creeping Corrosion, Hurkyl's Recall, Beast Within

RedmundR2 on Climb the Vines to Victory (Wall Ramp)

4 months ago

Yeah i've considered Traproot Kami in the past, but I prefer Jaddi Offshoot in that spot, just because this deck is more interested in ramping into big things as opposed to making small creatures into larger ones to beat people up with. Offshoot is a solid card against aggro or burn, and its used mostly to block stuff like Goblin Guide in the early turns and to gain life, and Traproot cant block until maybe turn 2 or 3 depending on your land draws. Heroic Intervention is a fantastic and underrated card that I have 4x in my sideboard since my deck is so creature dependent. Life's Legacy could be good, but usually if i'm looking to draw cards with this deck, i'd rather be tutoring a finisher with Time of Need. Abundant Growth probably would be best in a deck trying to color fix, as it doesn't ramp so for my deck it'll essentially be a 1 mana cycle. The last two cards are great cards, some of my favorites of all time, but unless I have Assault Formation out, I'm not going to be needing many pump spells, and thats usually a secondary win-con at best that doesn't come up very often.

Thanks for the suggestions! :) <3

Monomanamaniac on Climb the Vines to Victory (Wall Ramp)

4 months ago

Hey returning the favor on the comment. I LOVE green vine wall, it kicks hard. Some suggestions from me, I'll start with Traproot Kami, which is a cheap card that gets to be a formidable foe. Heroic Intervention is a great defensive card for keeping your strategy for getting derailed. Life's Legacy is pretty decent if you feel like trading a creature for cards. Lastly Abundant Growth? Idk I like it lol. Anyways consider Aspect of Hydra or maybe Rancor just because I love pointing out great cantrips that I've lost to

lexavian on Arcades, the Strategist

4 months ago

Hello! making an Arcades deck too! My current WIP deck is here: Arcades copy

Card suggestions: Steel Wall has amazing value mana value and Traproot Kami is incredible (especially considering it counts enemy forests too). Wall of Resistance isn't great but it has a lot of potential to get big. Wall of Tears is nice as an even bigger deterrent than all your other defenders are.

The glyphs: Glyph of Delusion,Glyph of Life,Glyph of Reincarnation, have some neat utility here though not amazing. Sprouting Phytohydra has amazing recursion where every-time its token re-enters you draw another card (if arcades is out). This is especially easy if someone has a burn deck where it hits all the creatures on the board. Siren's Call is very good, especially since with all your deterrents you are sure to not take much damage if they target you and will most likely cause two opponents to both suffer. Skeleton Key is great as skulk fits perfectly with this deck theme. The second effect is just an added bonus. Warmonger's Chariot is important as you need as many ways to let creatures attack as possible. Dusk (and also Dawn) are very nice as well as Retribution of the Meek since even though they aren't board wipes, they rid the board of most threats and are sure not to hit 99% of your creatures.

Corrosive_Cat on My Walls bring all the boys to the Yard. (UPDATED)

5 months ago

Wall of Reverence is pretty funky, even as a one-of? Especially in a deck like this. Traproot Kami is kinda cool too, and fits with the prior card nicely. Arguably as well, Wall of Tanglecord is a little better than Consulate Skygate, as more often than not you might rather have the extra health than the reach? Hornet Nest could be kinda cool in the right situations with indestructible and stuff, but kinda situational

kamarupa on Harvest Wolf

8 months ago

Hey thanks a bunch for the upvotes, Death927 and Dismal! This is certainly not the fastest of decks, and I'm still working on it, tweaking the numbers of bit and what not, but it is fun and fairly unique. The primary win con is getting a Feed the Pack down after using Harvest Season to load up on lands with a Traproot Kami or Dungrove Elder down. Then use the Feed the Pack to sac the Kami or Elder for a ton of wolves! Alternatively, a Primal Bellow on a Dungrove Elder could be a wincon, and also, Howl of the Night Pack after a Harvest Season.

I played this three times last on Cockatrice in 3 player. It lost the first game to Emrakul (we were playing sub $100 Modern budget, so Emrakul really shouldn't have been allowed, but we're pretty casual). Then it floundered the second game, but the third game it went off like crazy and annihilated both opponents in short order. Today I'm making some tweaks based on how it performed last night and hopefully it will run a little smoother.

Futuremonk on Spirited Assault (Pauper)

10 months ago

Yeah, I like the challenge of neglected themes.

I had Kodama's Might in there but swapped it for Inner Calm, Outer Strength because I found that hand size was consistently large with triggers from Elder Pine of Jukai et al. Plus, the kicker on Vines of Vastwood can serve the same function.

Phantom Tiger is a good suggestion -- I didn't get before that you could keep it around so well with an aura. Harbinger of Spring attracted me with its "protection from non-spirit creatures," but I agree it just isn't worth the cost in the end.

Traproot Kami is there because it's cheap to cast, on theme, slows down decks with flyers, and scales as the game goes on.

I agree artifact/enchantment removal makes more sense than bouncing lands back to player's libraries with Uproot.

Thanks!

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