|Commander / EDH||Legal|
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|Betrayers of Kamigawa (BOK)||Common|
Combos Browse all
Creature — Spirit
Defender, reach (This creature can block creatures with flying.)
Traproot Kami's toughness is equal to the number of Forests in play.
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Traproot Kami Discussion
1 week ago
My first deck was a really terrible treefolk tribal deck back in the days of Lorwyn and Morningtide. Unfortunately, I was mostly building with second hand cards at the time and tried to make due with Traproot Kami, Doran, the Siege Tower, and (I think) Wakestone Gargoyle. Eventually I figured out what I was doing and went full on with Bosk Banneret, Dauntless Dourbark, and Leaf-Crowned Elder; although, the process took over a year.
3 weeks ago
Fun deck. +1. Overgrown Battlement will ramp like crazy. Axebane Guardian will ramp like crazy, too, while also mana-fixing. Battlement is almost certainly better than Vine Trellis. Guard Gomazoa also comes to mind as a good beatstick blocker.
Given your combo revolves around a creature and an enchantment, Commune with the Gods might be a good fit here.
2 months ago
Yeah i've considered Traproot Kami in the past, but I prefer Jaddi Offshoot in that spot, just because this deck is more interested in ramping into big things as opposed to making small creatures into larger ones to beat people up with. Offshoot is a solid card against aggro or burn, and its used mostly to block stuff like Goblin Guide in the early turns and to gain life, and Traproot cant block until maybe turn 2 or 3 depending on your land draws. Heroic Intervention is a fantastic and underrated card that I have 4x in my sideboard since my deck is so creature dependent. Life's Legacy could be good, but usually if i'm looking to draw cards with this deck, i'd rather be tutoring a finisher with Time of Need. Abundant Growth probably would be best in a deck trying to color fix, as it doesn't ramp so for my deck it'll essentially be a 1 mana cycle. The last two cards are great cards, some of my favorites of all time, but unless I have Assault Formation out, I'm not going to be needing many pump spells, and thats usually a secondary win-con at best that doesn't come up very often.
Thanks for the suggestions! :) <3
2 months ago
Hey returning the favor on the comment. I LOVE green vine wall, it kicks hard. Some suggestions from me, I'll start with Traproot Kami, which is a cheap card that gets to be a formidable foe. Heroic Intervention is a great defensive card for keeping your strategy for getting derailed. Life's Legacy is pretty decent if you feel like trading a creature for cards. Lastly Abundant Growth? Idk I like it lol. Anyways consider Aspect of Hydra or maybe Rancor just because I love pointing out great cantrips that I've lost to
2 months ago
Hello! making an Arcades deck too! My current WIP deck is here: Arcades copy
Card suggestions: Steel Wall has amazing value mana value and Traproot Kami is incredible (especially considering it counts enemy forests too). Wall of Resistance isn't great but it has a lot of potential to get big. Wall of Tears is nice as an even bigger deterrent than all your other defenders are.
The glyphs: Glyph of Delusion,Glyph of Life,Glyph of Reincarnation, have some neat utility here though not amazing. Sprouting Phytohydra has amazing recursion where every-time its token re-enters you draw another card (if arcades is out). This is especially easy if someone has a burn deck where it hits all the creatures on the board. Siren's Call is very good, especially since with all your deterrents you are sure to not take much damage if they target you and will most likely cause two opponents to both suffer. Skeleton Key is great as skulk fits perfectly with this deck theme. The second effect is just an added bonus. Warmonger's Chariot is important as you need as many ways to let creatures attack as possible. Dusk (and also Dawn) are very nice as well as Retribution of the Meek since even though they aren't board wipes, they rid the board of most threats and are sure not to hit 99% of your creatures.
3 months ago
Wall of Reverence is pretty funky, even as a one-of? Especially in a deck like this. Traproot Kami is kinda cool too, and fits with the prior card nicely. Arguably as well, Wall of Tanglecord is a little better than Consulate Skygate, as more often than not you might rather have the extra health than the reach? Hornet Nest could be kinda cool in the right situations with indestructible and stuff, but kinda situational
6 months ago
Hey thanks a bunch for the upvotes, Death927 and Dismal! This is certainly not the fastest of decks, and I'm still working on it, tweaking the numbers of bit and what not, but it is fun and fairly unique. The primary win con is getting a Feed the Pack down after using Harvest Season to load up on lands with a Traproot Kami or Dungrove Elder down. Then use the Feed the Pack to sac the Kami or Elder for a ton of wolves! Alternatively, a Primal Bellow on a Dungrove Elder could be a wincon, and also, Howl of the Night Pack after a Harvest Season.
I played this three times last on Cockatrice in 3 player. It lost the first game to Emrakul (we were playing sub $100 Modern budget, so Emrakul really shouldn't have been allowed, but we're pretty casual). Then it floundered the second game, but the third game it went off like crazy and annihilated both opponents in short order. Today I'm making some tweaks based on how it performed last night and hopefully it will run a little smoother.
8 months ago
Yeah, I like the challenge of neglected themes.
I had Kodama's Might in there but swapped it for Inner Calm, Outer Strength because I found that hand size was consistently large with triggers from Elder Pine of Jukai et al. Plus, the kicker on Vines of Vastwood can serve the same function.
Phantom Tiger is a good suggestion -- I didn't get before that you could keep it around so well with an aura. Harbinger of Spring attracted me with its "protection from non-spirit creatures," but I agree it just isn't worth the cost in the end.
Traproot Kami is there because it's cheap to cast, on theme, slows down decks with flyers, and scales as the game goes on.
I agree artifact/enchantment removal makes more sense than bouncing lands back to player's libraries with Uproot.