Creature — Spirit
Defender, reach (This creature can block creatures with flying.)
Traproot Kami's toughness is equal to the number of Forests in play.
Printings View all
|Betrayers of Kamigawa (BOK)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Traproot Kami Discussion
1 month ago
Some potential adds: Amaranthine Wall Angelic Wall Basilica Guards Bonded Fetch Colossus of Akros Consulate Skygate Doorkeeper Dragon's Eye Sentry Drift of Phantasms Charix, the Raging Isle Fog Bank Glacial Wall Golden Guardian Flip Grave Bramble Guard Gomazoa Jaddi Offshoot Kaijin of the Vanishing Touch Ludevic's Test Subject Flip Murmuring Phantasm Necropolis Order of the Stars Sprouting Phytohydra Steel Wall Sunscape Familiar Traproot Kami Tree of Redemption Wall of Hope Wall of Junk Wall of Kelp Wall of Nets Wall of Reverence Woolly Razorback Guard Duty Zephyr Net Belbe's Armor Dragon Throne of Tarkir Peregrine Mask
2 months ago
Scattershot Archer (especially if you have ways to give it deathtouch)
Traproot Kami in mono-green
Soulmender in any build that has "Whenever you gain life" triggers
Skyblinder Staff in flying heavy decks
Runed Stalactite in tribal builds to protect utility creatures
And I didn't forget black, I just don't play it so I don't have anything to add for that color.
4 months ago
I highly reccomend avoiding expensive cards for first decks- if you are going to spend >$5 on a card, you want to be picking up a card that fits into lots of decks as a format staple (for green, stuff like Birds of Paradise). A lot of cards are expensive because there isn't enough supply for a format (in whiptongue's case, commander), rather than them being the best options. There are diminishing returns on copies of legendary creatures too, and no shortage of inexpensive cards that never quite made the cut into modern that are super fun. Old standard staples are frequently <$0.30
If there are hydras you want to spend money one anyway, pick up one and run tutors like Uncage the Menagerie.
If you get bored, start messing around with synergies; a lot of 5/6/7 drops are playable in a green ramp shell like this- some will perform outstandingly, and others can sit it out with minor cost.
In terms of fighting fliers, Grappling Sundew, Wall of Tanglecord or Traproot Kami offer a delay, there is a lot of cheap spot removal like Aerial Volley, multiplayer options like Clip Wings, sweepers like Corrosive Gale/Hurricane/Skyreaping, options to turn flying into a downside like Bower Passage/Dense Canopy, utility answers like Crushing Canopy and Crushing Vines, 'total shutdown' effects like Elvish Skysweeper, Scattershot Archer or Gravity Well.
Then there are options like a 'fight' subtheme using your own fliers- allowing for answers to more than just flying Foe-Razer Regent is a lot of fun, Frontier Siege is cute, Kraul Harpooner has seen competitive modern play in sideboards.
I really reccomend packing in one answer and a couple of planned search effects- knowing that Uncage the Menagerie can get you a Vastwood Hydra/Overgrown Battlement/Kraul Harpooner makes it decent when you only have a few options, while it encourages a relaxed and varied decklist.
Feed the clan sees great sideboard play for a reason- its a good card when facing lightning bolt effects, but if they have repeatable damage it starts looking lackluster. I'd look at creatures with lifegain stapled on- Gilded Goose will be rotating soon, and so should get cheap and remain somewhat relevant in that neiche, while cards like Healer of the Glade, Pelakka Wurm or Oracle of Nectars do the thing in the meantime.
Finally, the 'I'm optimising a deck' thing- with 24 basic lands you can swap for 2-3 utility lands. There are budget cards that fix major problems without competing for slots; Emergence Zone against counterspells, Labyrinth of Skophos/Mystifying Maze to Fog attackers, small-scale lifegain like Sapseep Forest/Glimmerpost/Radiant Fountain, card advantage like Memorial to Unity, manlands like Treetop Village or threats like Rogue's Passage.
The reason deckbuilding in casual magic is so fun is that there is rarely a 'right' answer- there are about twenty ways to solve any problem, and its more about which one you enjoy more than what exactly you pick. I had a deck which aimed to use Gutter Grime with Brindle Boar and Gristleback for a while and it did great. Look around, don't worry too much about optimising and have fun.
1 year ago
Interesting Commander choice! Definitely don't see too many Baru decks around. I play mono green as well, though my commander is Titania instead. They do have in common that they use lands to good effect though.
I definitely have some suggestions most of which I'll keep budget as your total deck cost is 100$:
Lands: since you are mono green you can afford to run a few utility lands (but I get that a high forest count is particularly important for you): Myriad Landscape and the various Panorama fetch lands - not quite sure about this suggestion but I imagine it can be strong to crack multiple fetches in the same turn for multiple Baru triggers.
Mass forest ETB triggers: Scapeshift is on the pricey side but damn it would be strong here, Avatar of Growth , Boundless Realms , Collective Voyage , Circuitous Route , Explosive Vegetation , Far Wanderings , Perilous Forays , Traverse the Outlands +++.
Kamahl, Fist of Krosa is both a strong card in here and a flavor win.
2 years ago
My first deck was a really terrible treefolk tribal deck back in the days of Lorwyn and Morningtide. Unfortunately, I was mostly building with second hand cards at the time and tried to make due with Traproot Kami, Doran, the Siege Tower, and (I think) Wakestone Gargoyle. Eventually I figured out what I was doing and went full on with Bosk Banneret, Dauntless Dourbark, and Leaf-Crowned Elder; although, the process took over a year.
2 years ago
Fun deck. +1. Overgrown Battlement will ramp like crazy. Axebane Guardian will ramp like crazy, too, while also mana-fixing. Battlement is almost certainly better than Vine Trellis. Guard Gomazoa also comes to mind as a good beatstick blocker.
Given your combo revolves around a creature and an enchantment, Commune with the Gods might be a good fit here.
2 years ago
Yeah i've considered Traproot Kami in the past, but I prefer Jaddi Offshoot in that spot, just because this deck is more interested in ramping into big things as opposed to making small creatures into larger ones to beat people up with. Offshoot is a solid card against aggro or burn, and its used mostly to block stuff like Goblin Guide in the early turns and to gain life, and Traproot cant block until maybe turn 2 or 3 depending on your land draws. Heroic Intervention is a fantastic and underrated card that I have 4x in my sideboard since my deck is so creature dependent. Life's Legacy could be good, but usually if i'm looking to draw cards with this deck, i'd rather be tutoring a finisher with Time of Need. Abundant Growth probably would be best in a deck trying to color fix, as it doesn't ramp so for my deck it'll essentially be a 1 mana cycle. The last two cards are great cards, some of my favorites of all time, but unless I have Assault Formation out, I'm not going to be needing many pump spells, and thats usually a secondary win-con at best that doesn't come up very often.
Thanks for the suggestions! :) <3
2 years ago
Hey returning the favor on the comment. I LOVE green vine wall, it kicks hard. Some suggestions from me, I'll start with Traproot Kami, which is a cheap card that gets to be a formidable foe. Heroic Intervention is a great defensive card for keeping your strategy for getting derailed. Life's Legacy is pretty decent if you feel like trading a creature for cards. Lastly Abundant Growth? Idk I like it lol. Anyways consider Aspect of Hydra or maybe Rancor just because I love pointing out great cantrips that I've lost to