Guard Gomazoa

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Guard Gomazoa

Creature — Jellyfish

Defender, flying

Prevent all combat damage that would be dealt to Guard Gomazoa.

kamarupa on Cover Girl

1 month ago

This deck won 1 and lost 1 last night against Siege Rhino, which is not a great match up, as the Rhinos' trample goes through our Fog Banks and Guard Gomazoas and the flying Lingering Souls and Restoration Angel prevent my flying Vesuvan Colossus from hitting for lethal in a single strike. In the second match, I successfully cast Flood of Tears to cheat a Blightsteel Colossus into play for the win. Both matches were long grinds.

Polaris on Does No Quarter Make Your …

2 years ago

No. Once a block has been declared, the attacking creature is now blocked. As far as I know, there is no way to actually unblock a creature. Trample gets around this because if there are no SURVIVING blocking creatures left when combat damage comes, trample will let you just assign the damage to the player.

With that said, this card has three uses.

First is obviating trades. They block your 5/1 with a 2/3? Their creature is dead and won't kill yours.

Second is powering through defenders. Wall of Denial or Guard Gomazoa stalling you out for eternity? Worry not, No Quarter has just the thing.

Third is beating deathtouch. Incoming Ohran Frostfang? No Quarter means your 3/3 shreds it with no issues.

TotesMcGoats on Wizzardrix (Kwain, Itinerant Meddler)

2 years ago

Snickles@EDH_only I did immediately think of this deck as soon as this guy got spoiled! I guess my only issue is that an 0/4 just isn't that big, so it doesn't work too well as a blocker, especially compared to the likes of Fog Bank or Guard Gomazoa.

The other issue is that even if we WANTED people to swing at it with a 1/1 or something just to draw a free card, we have so many pillowfort tax effects they'd have to pay 2 or more mana just to do it, which is probably just not worth it when we are already drawing them so many extra cards anyway.

The biggest upside would be that we also get to draw, so if each opponent just swings a 1/1 at it each turn, they'll each be drawing 1 card and we'll be drawing a total of 3, so there's that.

Its definitely a fun card to include and fits the friendly vibe of the deck so feel free to clude it in your lists! Just not sure its good enough for me for this list. :)

Rhadamanthus on Guard Gomazoa

2 years ago

Only if the attacking player decides to assign all the combat damage to it.

The rules for assigning trample damage don't take into account anything that would increase or decrease the damage when it's actually dealt. The attacking player can assign 3 damage to Guard Gomazoa and the rest of the trample damage to the defending player.

epicPlain on Guard Gomazoa

2 years ago

If Guard Gomazoa faces a creature with trample, will it absorb everything?!

ConsumingKiribo on Mill 3000

3 years ago

Checking back again, all I really have to say for now is remove Guard Gomazoa and add either Merfolk Secretkeeper to MILL MORE or Drown in the Loch.

I also have Phenax's Wallapalooza ft. Millipede which will have some cards you might want to put in your deck. It's not quite burn mill as I limit myself to focusing around Phenax, God of Deception x Consuming Aberration but try looking around the deck to see if there's anything you'd like in the deck.

Barbarian_Sun_Pope on Erayo, Soratami Filibuster

3 years ago

Glacial Fortress and Temple of Enlightenment are a nice budget replacements for Evolving Wilds depending on whether you want speed or scrying. Cancel is not a good replacement for Counterspell (there really isn't one if you think about it) because there are plenty of counters with the same converted mana cost that does more, i.e. Faerie Trickery//Dissipate, Disallow, Dissolve, Hinder (personal favorite), etc.. If you're looking for 2 mana counters I'd suggest Negate/Psychic Barrier (simple and to the point), Rune Snag (better with time), Remand, or Familiar's Ruse/Deprive. As far as a replacement for Shield Sphere goes, there are cheap defenders out there. While not at the same cost Wall of Omens and Wall of Denial does a fantastic job of keeping attackers at bay, you could also double up on Fog Bank with it's slightly bigger cousin Guard Gomazoa. Lightmine Field/Archangel of Tithes/Ghostly Prison also does a pretty good job of keeping attackers at bay. Hope this helps.

multimedia on Kess Combo

3 years ago

Hey, interesting start on a budget version of Kess.

Some cards to consider adding:

Cards to consider cutting for these:


Baleful Strix is a two drop who draws a card when it ETB, that way you can blink it with Deadeye to draw many cards. When you assemble Deadeye + Drake for infinite mana then being able to infinite blink a creature who draws can draw your win condition or draw and cast all cards in your deck. It's possible you could have a win condition already on the battlefield or in hand or graveyard with Kess, but if not then infinite blinking Strix lets you draw it.

Gonti, Lord of Luxury can be a win condition with Deadeye + Drake. It's not opponent mill, it's better, it's opponent exile their libraries and with infinite mana you get to cast all your opponent's cards. Arcane Signet , Izzet Signet, Dimir Signet, Rakdos Signet are some two drop mana rocks so you're not only relying on lands to have enough mana to cast cards.

I don't think you need to play so many creatures who recur an instant or sorcery because isn't that what Kess is for? That's the advantage of Kess, you get to cast an instant or sorcery from your graveyard on your turns, but once you resolve that spell is exiled. An exiled spell is no longer in your graveyard to recur to your hand. Archaeomancer is the only creature you want for this effect because you also have blink spells as well as Deadeye and creature recursion/reanimation spells for Archaeomancer.

Good luck with your deck.

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