|Commander / EDH||Legal|
Printings View all
|Planechase Anthology (PCA)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|Planechase 2012 Edition (PC2)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Rise of the Eldrazi (ROE)||Uncommon|
Combos Browse all
Creature — Jellyfish
Prevent all combat damage that would be dealt to Guard Gomazoa.
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|Have (8)||, , MattN7498 , mziter501 , GeminiSpartanX , ironax , Mousemke , xpsychovampx|
Guard Gomazoa Discussion
1 week ago
All the damage above 3 will go over to the defending player, unless the attacking player wants to assign damage in an unusual way.
Trample affects how the attacking player is allowed to assign combat damage. As long as they assign at least lethal damage to all the blockers, they can assign whatever's left over to the attacking player. The definition of "lethal damage" is either an amount of damage equal to or greater than the creature's toughness (taking into account any damage marked on it from earlier in the turn) or 1+ damage from a source with deathtouch. It doesn't take into account any other effects that would increase or decrease the amount of damage that would actually be dealt after assignment. In your example the attacking player is only required to assign 3 damage to Guard Gomazoa (or more if they really want to for some reason) and can assign the rest to the defending player.
1 week ago
Title pretty much says it all, what happens if Guard Gomazoa blocks a creature with trample that has more then 3 power?I am pretty sure it would stop it but want to be sure.
3 months ago
Of course these are just suggestions if you really want a card go for it
Some other suggestions
Your creatures are pretty weak, you can control your opponent for a long time but you're missing the dmg to finish it.
If you want to focus more on flying you could use:
Hope i could help :)
3 months ago
Okay, all the following can go as they are either too expensive or not instants or sorceries. You need to focus on Niv's strengths if you are going to win even casual games ;)
4 months ago
This deck revolves heavily around getting at least one of each of the Empires artifacts, which isn't easy to do. I'd recommend adding cards to tutor them out of your library - a good option is Fabricate. Drawing helps too, but I would replace Opt with Serum Visions. Or maybe have both?
Also, counters are nice but too circumstantial in their use to have a deck full of only them. If an opponent gets even a single creature through because a) you didn't have the land to use the counter in your hand, or b) you're tapped out because you drew one of your Empires artifacts and wanted to play it - you're basically screwed because you have no bounce or removal to stop yourself from taking damage every single turn; you'd have to hope you get to your combo in time. I'd use counters like Remand for the bonus card draw but also add some bounce and/or removal and/or chump blockers like Guard Gomazoa or Fog Bank.
Heck, you could even make this a U/W deck with heavy lockdown cards like Authority of the Consuls, Ghostly Prison, Blind Obedience, etc. to slow down your opponent while you're waiting to draw your artifacts. As a bonus, splashing white also gives you access to Enlightened Tutor.
4 months ago
5 months ago
How about some extra protection like Guard Gomazoa, which can block literally anything, and Fog Bank. And how about all the temptation cards for extra mayhem. http://gatherer.wizards.com/Pages/Search/Default.aspx?name=+[tempt]+[with]
6 months ago
Love the deck btw. Was trying to build my own version when I stumbled on yours.