Plague Myr

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin Besieged (MBS) Uncommon
Mirrodin Besieged: Phyrexia (MBP) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Plague Myr

Artifact Creature — Myr

Infect

{T}: Add 1 to your mana pool.

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Plague Myr Discussion

ArchonBlue on Infecto

3 weeks ago

Personally I think Vines should be a 4 of and you should run Mutagenic Growth over Giant Growth in the main. I've played a little Infect myself and that extra 2 power when you're tapped out can be killer. I also think Choke is a much better sideboard option than Autumn's Veil, and Dismember should find its way into the mainboard somewhere, maybe cut a couple Plague Myr as I don't really see where the colorless mana helps you other than maybe to cast Become Immense. Dryad Arbor could be an option here too in place of a Forest.

Ohana on Yeah... That's infected

2 months ago

Yeah because they both effect "base power and toughness" they are changing the same variable. After testing Vector Asp I found that the extra one mana slows the progression down to make it the same turn to swing (3rd turn) because second turn you can't ensoul and give it infect, so I am going to keep Plague Myr in, since it has no mana cost it is more consistant.

Ohana on Yeah... That's infected

2 months ago

I'll definitely consider Vector Asp however I'm not sure spreading the blue mana so thin will be worth it, might be able to sub some islands for BU shock lands and swap out Plague Myr for the vector asps but even then it's depending on that black mana coming through. What do you guys think of - 4 Plague Myr - 8 Island +4 Darkslick Shores +4 Watery Grave ? I could also then open up a lot of potential black spells in the main board.

Hi_diddly_ho_neighbor on Thousand Cuts: Tetsuko EDH | *PRIMER*

3 months ago

Hi there! First of all, suuuper evil deck you have there. Here are some suggestions that may or may not be good :)

Chasm Skulker - Yes this will instantly be out of Tetsuko range once you draw a card, but you are drawing so many cards that I feel you could build this guy up to be massive quite quickly. Plus when it dies, you get a bunch of unblockables.

Thassa, God of the Sea - Just another way to give something unblockable that is also a win-con herself.

Captain's Claws for more unblockable dudes/dudets!

Plague Myr and Blighted Agent could give you more infect options

Faerie Conclave is another land you can animate

Personally, I would play Disallow over Arcane Denial or Stifle as I feel it is more flexible and I don't like letting my opponents draw cards.

Gigantoplasm - might be a fun way to copy a creature with an awesome ability and still retain the option to be unblockable. Volrath's Shapeshifter or Warkite Marauder could also be fun ways to mess with P/T.

0b1ivi0nwa1k3r on Budget UG infect

4 months ago

I think 4xBirds of Paradise sould take the place of 3xIchorclaw Myr and 1xPlague Myr. You need mana dorks in order to ramp up and play lots of spells turn 2 and 3 that buff your one or two infect creatures. Birds of Paradise also help with being able to tap for blue or green because you dont have any dual lands. It is 5$ but it is the best card for the price.

Inkmoth Nexus is alittle pricey, but it is so good for infect decks!!

You have the right instant and socreys.

Cheap mana bases for multi colored decks are hard because the fectch and shock lands cost an arm and a leg. I would consider putting Yavimaya Coast and Botanical Sanctum they arent that much money and would really help your mana base.

greyninja on ~ Ginger-Slap ~

5 months ago

@ReaperDrek I always appreciate the comments, and you were on-point fosho

I likely won't run Infiltration Lens... because I know with my luck I'll swing into a Consecrated Sphinx lmao. My playgroup doesn't really do land destruction; but at the LGS tournaments I'd consider it. I used to run Obliterate & co in Narset. Hero's Blade is a two turn clock with Aurelia for two mana. I'm wondering what could be taken out for it ?

@JuQ thanks a bunch for playtesting! I always hope I can drop Aurelia, the Warleader turns 3-5. idk what you saw

I guess I am going for a little redundancy. There's a couple things in here that slow down opponent's creatures similar to Urabrask the Hidden. I used to run Kismet but it felt redundant haha ;)

I do kinda like the praetors. If I decide to focus more on aurelia herself then they may come out. Meddling Mage naming aurelia hurt me bad not too long ago though. I try to have somewhat of a go-wide strategy just in case.

I can see what you're saying for all five weenies you mentioned. The two anthem creatures are a little slow, but can be neat with two attack phases. Plague Myr is mostly a mana dork, but it blocks and could win the game randomly. Even with 20 mana ramp options you may only see one or two in a game. I'll take the excess just in case I have to cast her many times

Michiko Konda, Truth Seeker is a grab bag. She may be irrelevant or help immensely. I had her as the commander for a while

People talked me out of running Etali, Primal Storm. Said it was too slow. I thought it sounded good. I definitely want to pick up a Glorybringer now that you mention it.


What about Grafted Exoskeleton and/or Wrecking Ogre? Both can one-shot an opponent the turn after Aurelia comes out (and not blocked)

I feel like I need to keep the avg cmc down but love all these Timmy cards

JuQ on ~ Ginger-Slap ~

5 months ago

Nice deck, I've playtested it and runs really smooth. But it feels that some ofthe cards are there because they are good stuff and they don't perform as well as they would in other decks.
Urabrask the Hidden feels redundant, all the important creatures in the deck already have native haste and you have Swiftfoot Boots and Lightning Greaves to provide haste. Making them enter tapped sure is nice, but there are many options for that in white if that is what you want.
Elesh Norn, Grand Cenobite will always be amazing in any deck, but you are low on creatures and tokens to make it be a total beast.
Mikaeus, the Lunarch Same thing, in the games I played my creature count was low.
Soltari Champion same problem.
Plague Myr This guy feels out of place being the only creature with infect. I get it's a man dork and you can equip him some of the swords to make him unblockable but most of the time he is just sitting on the batttlefield waiting for a board wipe to happen.
Kor Cartographer you have amazing mana ramp on the deck that make this guy irrelevant. You can't capitalize on it's ability either, no flickering or recurrent reanimation.
Michiko Konda, Truth Seeker It's hard to tell how good is she without playing a real game . It feels she is good against small attacks, but the bigger ones will gladly sacrifice some token to make you the damage. I'd take her out because it's meant to aliviate the pressure on you and you are the one making the pressure on others, you want to push your opponent against the ropes, and this cards is not helping you to that end.

I'm missing card draw, I tend to run out of cards. While I have Mind's Eye or Sword of Fire and Ice it's all good, but if it gets destroyed I'm in trouble. Together with not drawing cards is not having some mana dump, there's nothing to do with all the mana from Neheb, the Eternal. Depending on the way you want to take with your deck different cards would solve these problems.

Anyway, some cards I would add anyway because are really good with Aurelia not mattering about the rest of the deck are Angel of Condemnation, Etali, Primal Storm and Glorybringer. It feels you have a flying theme going on, you could capitalize on that with some Earthquake-like spells.
Sigarda's Aid would be a great asset because most of your equipments give some kind of protection. With this enchantment they wouldn't just become combat tricks but also reactions to removals and board wipes. Even if you have no equipments in hand your opponents won't know, so it's still playing mind tricks on them.

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